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#include<bits/stdc++.h> #define FORS(i,a,b) for(long long int i=a;i<b;i++) #define FORE(i,a,b) for(long long int i=a-1;i>=0;i--) #define MAX 1000000 #define FS ios_base::sync_with_stdio(false); \ cin.tie(NULL); #define out(a) cout<<a; #define pb(a) push_back(a) #define pbp(a,b) push_back({a,b}) //#define out_pair(a(i))...
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// Copyright (C) 2020 The Qt Company Ltd. // Copyright (C) 2019 Intel Corporation. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QRESOURCE_H #define QRESOURCE_H #include <QtCore/qstring.h> #include <QtCore/qlocale.h> #include <QtCore/qstringlist...
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/*! \brief Common class for directed graphs * * \file DiGraphCommon.h * \author Sébastien Richoz & Patrick Djomo * \date spring 2016 */ #ifndef GRAPH_DIGRAPHCOMMON_H #define GRAPH_DIGRAPHCOMMON_H #include "GraphCommon.h" #include "DiEdgeCommon.h" /*! \brief Common directed graph class for code factoring */ tem...
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int n, ara[SZ], q, nxt[SZ], hole[SZ], inside[SZ]; int sqn; void input(){ int i, j; sii(n, q); for0(i, n){si(ara[i]);} sqn = sqrt(n) + 1; } void solve(){ int i, j, ret = 0, last; for(i = 0; i <= n / sqn; i++){ for(j = min(n - 1, (i + 1) * sqn - 1); j >= i * sqn; j--){ if(j + a...
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// // main.cpp // ProjectAssign#3 // // Created by Lin Li on 3/29/17. // Copyright © 2017 Isabella Lee. All rights reserved. // #include <iostream> #include <fstream> #include <string> #include <vector> #include <unordered_map> #include "pa3.hpp" using namespace std; int main() { cout << "INPUT> Please enter...
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////////////////////System Comment//////////////////// ////Welcome to Hangzhou Dianzi University Online Judge ////http://acm.hdu.edu.cn ////////////////////////////////////////////////////// ////Username: nicainicai ////Nickname: 你猜 ////Run ID: ////Submit time: 2016-02-28 18:26:10 ////Compiler: GUN C++ //////...
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/* * Copyright (c) 2017 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contribut...
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//DISPLAY 15.6 Implementation for the Derived Class SalariedEmployee //This is the file salariedemployee.cpp. //This is the implementation for the class SalariedEmployee. //The interface for the class SalariedEmployee is in //the header file salariedemployee.h. #include <iostream> #include <string> #include "s...
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#ifndef DICTIONARYWRITER_H #define DICTIONARYWRITER_H class Dictionary; class DictionaryEntryWriter; class QDomElement; class XMLNodeCreator; class DictionaryWriter { public: DictionaryWriter(XMLNodeCreator &creator); QDomElement write(Dictionary &dictionary); private: XMLNodeCreator *nodeCreator; }; #en...
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/** * @file LoRaPHYIN865.cpp * * @brief Implements LoRaPHY for Indian 865 MHz band * * \code * ______ _ * / _____) _ | | * ( (____ _____ ____ _| |_ _____ ____| |__ * \____ \| ___ | (_ _) ___ |/ ___) _ \ * _____) ) ____| | | || |_| ____( (__...
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//////////////////////////////////////////////////////////////////////////////// // Filename: colorshaderclass.cpp //////////////////////////////////////////////////////////////////////////////// #include "colorshaderclass.h" ColorShaderClass::ColorShaderClass() { m_vertexShader = 0; m_pixelShader = 0; m...
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// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_CCTEST_COMPILER_CODEGEN_TESTER_H_ #define V8_CCTEST_COMPILER_CODEGEN_TESTER_H_ #include "src/v8.h" #include "src/compiler/pipeline.h" #incl...
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/** * File Name: ThreadPool.cpp * Description: 用于详细说明此程序文件完成的主要功能,与其他模块或函数的接口,输出值、取值范围、含义及参数间的控制、顺序、独立或依赖等关系 * * Author: Xianwen Wang * Version: v1.0 * Date: 2021/6/8 21:11 * LastEditTime: 2021/6/8 21:11 * Copyright: Xianwen Wang * Project Name: CPP_ThreadPool * IDE: CLion * Reference: * History: 修改历史记录列表, 每条修改记录应包括修改日...
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// Generated by gencpp from file ublox_msgs/CfgINF_Block.msg // DO NOT EDIT! #ifndef UBLOX_MSGS_MESSAGE_CFGINF_BLOCK_H #define UBLOX_MSGS_MESSAGE_CFGINF_BLOCK_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #include <ros/builtin_message_traits.h> #include ...
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#include <iostream> using namespace std; long long dpArr[65][10]; void initializeArray() { for (int j = 0; j < 10; j++) { dpArr[0][j] = 1; } for (int i = 1; i <= 64; i++) { dpArr[i][0] = 1; } } void preComputeNonDecreasingNumbers() { initializeArray(); for (int i = 1; i <=64;...
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#pragma once #include "Node.h" using namespace std; template <typename T> class List { private: Node <T>* current; int len; Node <T>* first; void SetLen(int _len); Node <T> *GetLast(); public: List(); void Set(); void AddAfter(T* value); // добавление после текущего элемента void AddBefore(T* value); // до...
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// stdafx.cpp : source file that includes just the standard includes // DUnitTest.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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//======================================================================================== // // $File: //depot/devtech/15.0/plugin/source/public/interfaces/graphics/IColorData.h $ // // Owner: Jack Kirstein // // $Author: pmbuilder $ // // $DateTime: 2019/10/11 10:48:01 $ // // $Revision: #2 $ // // ...
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#include <net-snmp/net-snmp-config.h> #include <net-snmp/net-snmp-includes.h> #include <iostream> #include <iomanip> #include <fstream> #include <string.h> #include <stdio.h> using namespace std; const char *my_v3_passphrase = "snmp.password"; /* // 接続先のipのリスト */ struct s_host { const char *name; } hosts[] = { {...
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/* * STATE * Stack machine state * * Trying to make something like the generic canonical state machine * https://users.ece.cmu.edu/~koopman/stack_computers/sec3_2.html * Stefan Wong 2020 */ #ifndef __STACK_STATE_HPP #define __STACK_STATE_HPP #include <cstdint> #include <memory> #include "stack.hpp" const cons...
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#include <windows.h> #pragma hdrstop #include "mpi.h" #include "pt4.h" void Solve() { Task("MPIBegin92"); int flag; MPI_Initialized(&flag); if (flag == 0) return; int rank, size; MPI_Comm_size(MPI_COMM_WORLD, &size); MPI_Comm_rank(MPI_COMM_WORLD, &rank); MPI_Comm comm, table_comm; ...
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// DO NOT EDIT THIS FILE - it is machine generated -*- c++ -*- #ifndef __gnu_javax_swing_text_html_parser_gnuDTD__ #define __gnu_javax_swing_text_html_parser_gnuDTD__ #pragma interface #include <javax/swing/text/html/parser/DTD.h> #include <gcj/array.h> extern "Java" { namespace gnu { namespace javax {...
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#include "1.h" int main() { f(); return 0; }
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#include "TriMesh.h" #include "KDtree.h" #include "point.h" #include "tetra_meas.h" #include "pcr_adv.h" #include "RTree.h" #include "util.h" #include "c_rtree.h" #include "struct_q.h" #include "goicp.h" #include <cmath> #include <iostream> #include <vector> #include <list> #include <string> #include <...
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#include "stdafx.h" #include "player.h" #include "dungeonMap.h" #include "itemManager.h" #include "objectManager.h" #include "enemyManager.h" void player::objectCollision(void) { RECT rcCollision; RECT rc; int tileIndex[2]; int tileX, tileY; rcCollision = _body.rc; tileX = rcCollision.left / TILESIZE; tileY = r...
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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/* The smooth Class Library * Copyright (C) 1998-2019 Robert Kausch <robert.kausch@gmx.net> * * This library is free software; you can redistribute it and/or * modify it under the terms of "The Artistic License, Version 2.0". * * THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR * IMPLIED WARRA...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_PAINT_SKIA_PAINT_CANVAS_H_ #define CC_PAINT_SKIA_PAINT_CANVAS_H_ #include <memory> #include "base/compiler_specific.h" #include "base/logging...
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//////////////////////////////////////////////////////////////////////////////// // Filename: graphicsclass.cpp //////////////////////////////////////////////////////////////////////////////// #include "graphicsclass.h" GraphicsClass::GraphicsClass() { m_D3D = 0; m_Camera = 0; m_Model = 0; m_LightShader = 0; m_...
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#include "stdafx.h" #include <iostream> #include <cassert> using namespace std; #pragma region 动态创建三位数组 int main() { int(*cp)[9][8] = new int[7][9][8]; for (int i = 0; i < 7; i++) { for (int j = 0; j < 9; j++) { for (int k = 0; k < 8; k++) { *(*(*(cp + i) + j) + k) = (i * 100 + j * 10 + k); } } ...
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#include <iostream> #include <vector> template <typename T> struct Item { T val; Item<T>* left; Item<T>* right; }; template <typename T> class BSTree { public: BSTree(); ~BSTree(); bool search(const T& value); bool empty(); int size(); void insert(const T& value); std::vector<T> inOrderTraversal(); ...
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#include <fstream> #include <vector> #include <algorithm> using namespace std; ifstream f("camion.in"); ofstream g("camion.out"); struct data { int x1,x2,y1,y2; }; vector<data> Q; int N,M,K,C; int rez[605]; int main() { f>>N>>M>>K>>C; for(int i=1;i<=K;i++) { data a; f>>a.x1>>a.y1>>a.x2>>...
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// IawD3DWrapper.h App Wizard Version 2.0 Beta 1 // ---------------------------------------------------------------------- // // Copyright © 2001 Intel Corporation // All Rights Reserved // // Permission is granted to use, copy, distribute and prepare derivative works of this // software for any purpose and without ...
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/* SDL_winrt_main_NonXAML.cpp, placed in the public domain by David Ludwig 3/13/14 */ #include "SDL_main.h" #include <wrl.h> /* At least one file in any SDL/WinRT app appears to require compilation with C++/CX, otherwise a Windows Metadata file won't get created, and an APPX0702 build error can appear shor...
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 #include <iostream> using namespace std; int main() { system("chcp 1251"); int a, b, temp; cout << "a = "; cin >> a; cout << "b = "; cin >> b; while (a != b) { if (a > b) a -= b; else b -= a; } cout << "НОД = " << a << endl; }
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/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: WinTypeData2JsonSerializerTest.cpp * Author: darryl * * Created on November 17, 2018, 11:58 AM */ #include <stdlib...
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#include <iostream> #include "sort/bubble.h" using namespace std; int main() { int data[] = {9, 8, 7, 6, 5, 4, 3, 32, 1}; // cout << sizeof(data); BubbleSort(data, sizeof(data) / sizeof(data[0])); for (int i = 0; i < 9; i++) { cout << std::to_string(data[i]) << endl; } }
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2015-2018 The PIVX developers // Copyright (c) 2018 Proximity project (see more at https://prox.cash) // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opens...
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/** * validateapi * The validation APIs help you validate data. Check if an E-mail address is real. Check if a domain is real. Check up on an IP address, and even where it is located. All this and much more is available in the validation API. * * OpenAPI spec version: v1 * * * NOTE: This class is auto generated...
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// g++ -o Landau Landau.cc `root-config --cflags --libs` -lRooFit -lRooFitCore -lFoam -lMinuit && ./Landau #include "RooCFunction1Binding.h" #include "RooCFunction3Binding.h" #include "RooDataSet.h" #include "RooGaussian.h" #include "RooGlobalFunc.h" #include "RooPlot.h" #include "RooLandau.h" #include "RooRealVar.h"...
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#ifndef GEARBOX_ZOOKEEPER_PRIVATE_H #define GEARBOX_ZOOKEEPER_PRIVATE_H #include <gearbox/zookeeper/ZooKeeper.h> #include <gearbox/scoreboard/Scoreboard.h> #include <zookeeper/zookeeper.h> #include <list> namespace Gearbox { struct SyncContext { std::string name; int rc; bool done; ...
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#include "stdafx.h" #include "path.h" //#define USE_BOOST_DIRECTORY_ITERATOR 1 #if USE_BOOST_DIRECTORY_ITERATOR #include <boost/filesystem/operations.hpp> #else #include <sdk/util/dir_enum.hpp> #endif void EnumFile( const bf::path& dir_path, bool childs, const std::function<bool( const bf::path&)>& pfn ) { #if USE_B...
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// RobotBuilder Version: 1.5 // // This file was generated by RobotBuilder. It contains sections of // code that are automatically generated and assigned by robotbuilder. // These sections will be updated in the future when you export to // C++ from RobotBuilder. Do not put any code or make any change in // the b...
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// // Copyright (c) 2013, Ford Motor Company // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // Redistributions of source code must retain the above copyright notice, this // list of condit...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: plus | ...
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#ifndef MYTIMER_H #define MYTIMER_H #include <list> #include <thread> #include <mutex> #include <condition_variable> #include "ITimer.h" using namespace std; class MyTimer : public ITimer { public: MyTimer(); virtual ~MyTimer(); // run the callback once at time point tp. virtual void registerTime...
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#pragma once #define SINGLE(type) private: type(); ~type();\ public:\ static type* GetInst()\ {\ static type mgr;\ return &mgr;\ } #define SAFE_RELEASE(p) if(nullptr != p) p->Release() #define SAFE_DELETE(p) if(nullptr != p) delete p; p = nullptr; #define DEVICE CDevice::GetInst()->GetDevice() #define CMDLIST CDev...
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/*========================================================================= Program: Visualization Toolkit Module: vtkAppendSelection.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software...
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// L1Utils.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <vector> #include <db/DBIntf.h> #include <win32/Win32Err.h> #include <Check.h> #include <GSL/string_span.h> using namespace std; using TStringView = gsl::string_span<>; inline std::ostream& operator<<(ostream& o, ...
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/* Web client This sketch connects to a website (http://www.google.com) using an Arduino Wiznet Ethernet shield. Circuit: * Ethernet shield attached to pins 10, 11, 12, 13 created 18 Dec 2009 by David A. Mellis modified 9 Apr 2012 by Tom Igoe, based on work by Adrian McEwen */ #include <SPI.h> #include ...
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#include<iostream> #include<cstdio> #include<cstring> #include<stdio.h> #include<cstdlib> #include<string> #define MAXSIZE 1000 using namespace std; typedef struct dat{ char real[8]; char imaginary[8]; struct dat *next; }dat,*dat1; typedef struct BtreeNode{ char data[2][8]; struct BtreeNode *lch...
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// Source: https://gallery.rcpp.org/articles/dmvnorm_arma/ // [[Rcpp::depends("RcppArmadillo")]] #include <RcppArmadillo.h> static double const log2pi = std::log(2.0 * M_PI); arma::vec Mahalanobis(arma::mat const &x, arma::vec const &center, arma::mat const &cov) { arm...
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// // main.cpp // Intro // // Created by Анна Горячева on 22.03.2021. // #include <iostream> using namespace std; #define tab "\t" class Point { double x; double y; public: double get_x()const { return x; } double get_y()const { return y; } void set_y(double x){ ...
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//module macros // ( // ident = 'V5.0 Emacs', // addressing_mode( nonexternal=long_relative, external=general ) // ) = //begin // Copyright (c) 1982, 1983, 1984, 1985 // Barry A. Scott and Nick Emery // Stuff to do with the manipulation of macros. // For silly historical reasons, several routi...
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/// @author: Roberto Preghenella /// @email: preghenella@bo.infn.it #ifndef _StackingAction_h_ #define _StackingAction_h_ #include "G4UserStackingAction.hh" #include "G4UImessenger.hh" class G4UIdirectory; class G4UIcmdWithAString; namespace G4me { class StackingAction : public G4UserStackingAction, publi...
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class Solution { public: int countSquares(vector<vector<int>>& matrix) { int res = 0; for (int i = 0; i < matrix.size(); i++) { for (int j = 0; j < matrix[i].size(); j++) { if (i == 0 || j == 0) { res += matrix[i][j]; } else if...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/chromeos/drive/file_system_util.h" #include <string> #include "base/basictypes.h" #include "base/bind.h" #include "base/bin...
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#pragma once class APoint { public: APoint(); APoint(float x, float y, float z, float g, float f, int t,float time, float s); ~APoint(); public: float X; float Y; float Z; float G; float F; float TIME_COST; float S_COST; int TYPE; };
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#include <QtGui> #include "metadataWindow.h" QString metadataWindow::base64_encode(QString string){ QByteArray ba; ba.append(string); return ba.toBase64(); } QString metadataWindow::base64_decode(QString string){ QByteArray ba; ba.append(string); return QByteArray::fromBase64(ba); } static v...
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#pragma once #include "Shape.h" #include "Line2D.h" #include <vector> class Polygon : public Shape { public: Polygon(); ~Polygon(); std::vector<glm::vec2> getVertices(); std::vector<Line2D> getLines(); glm::vec2 getCentre(); virtual bool isPointInside(glm::vec2 point) override; private: virtual std::vector<gl...
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#include<bits/stdc++.h> using namespace std; int main(){ int T; cin>>T; for(int k =0;k<T;k++){ int n,u,v,count = 0; cin>>n; vector<vector <int>> arr(n,vector<int> (n,0)); vector<vector <int>> neighbours(n-1,vector<int> (2,0)); vector<int> check(n); for (i...
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// stdafx.cpp : source file that includes just the standard includes // UnitTestNative.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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#include "pinocchio/multibody/model.hpp" #include "pinocchio/parsers/urdf.hpp" #include "pinocchio/multibody/data.hpp" #include "pinocchio/algorithm/center-of-mass.hpp" #include "pinocchio/algorithm/frames.hpp" #include "sot/core/parameter-server.hh" #include "sot/talos_balance/distribute-wrench.hh" #include <boost/t...
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#ifndef AliAnalysisTaskPHOSPi0EtaToGammaGamma_cxx #define AliAnalysisTaskPHOSPi0EtaToGammaGamma_cxx // Author: Daiki Sekihata (Hiroshima University) class TList; class AliVEvent; class AliESDEvent; class AliAODEvent; class AliPHOSGeometry; class TClonesArray; class AliESDtrackCuts; class AliMultSelection; class AliSt...
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#include <iostream.h> #include <conio.h> #include <cstring.h> int main() { //variabel untuk program login int i; string user,pass ; //variabel untuk program toko buku char password[12],kode_barang,buku[12],bonus,beli,lagi, yt,ch; float total_bayar,jumlah_beli,total_beli,potongan,harga,ppn; cout << "\n===...
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $Workfile: $ // $NoKeywords: $ //===========================================================================// #include "cbase.h" #include "iviewrender_beams.h" #include "tempentity.h" #include "beam_shared.h" #inc...
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// MFCexp7_6Doc.h : interface of the CMFCexp7_6Doc class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_MFCEXP7_6DOC_H__1BB70703_FC8A_4411_AE32_54FFE5E5BEBD__INCLUDED_) #define AFX_MFCEXP7_6DOC_H__1BB70703_FC8A_4411_AE32_54FFE5E5BEBD__INCLUDED_ #if _MSC_VER > ...
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#pragma once #include <blah.h> #include "world.h" using namespace Blah; namespace TL { class Game { public: static constexpr int width = 320; static constexpr int height = 180; static constexpr int tile_width = 8; static constexpr int tile_height = 8; World world; FrameBufferRef buffer; Batch batch;...
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// Lab213.cpp : Write a C++ program to left rotate an array by one position. Note: the first element is rotated to the end of the array. // #include "stdafx.h" void leftShiftbyOne(int Array[], int n); void leftRotate(int Array[], int Xelement, int n) { int Index; for (Index = 0; Index < Xelement; Index++) leftS...
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/* A Bison parser, made by GNU Bison 3.5.1. */ /* Bison implementation for Yacc-like parsers in C Copyright (C) 1984, 1989-1990, 2000-2015, 2018-2020 Free Software Foundation, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License a...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library Sample: Print out the preprocessed tokens returned by the Wave iterator This sample shows, how it is possible to use a custom lexer type and a custom token typ...
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#include "cdeque.h" #include <iostream> #include <cmath> using namespace std; CDeque::CDeque(){ _capacity = DEFAULT_CAPACITY; _deque = new string[_capacity]; _back = 0; _front = -1; _size = 0; } CDeque::CDeque(int capacity){ if (capacity < 0) throw string("Invalid deque capacity."); ...
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//-------------------------------------------------------------------------------------- // File: DDSTextureLoader.h // // Functions for loading a DDS texture and creating a Direct3D runtime resource for it // // Note these functions are useful as a light-weight runtime loader for DDS files. For // a full-featured DDS ...
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// Copyright (c) 2014, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. #pragma once #ifndef ROCKSD...
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#include "string" #include "iostream" #include "vector" using namespace std; class Matric { vector <vector<int>> mat; const int dimy = 0; const int dimx = 0; public: Matric(int const y = 1, int x = 1, int start_va = 0) :dimx(x), dimy(y) { for (int i = 0; i < y; i++) { mat.insert(mat.end(), vecto...
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/************************************************************************** This is the component code. This file contains the child class where custom functionality can be added to the component. Custom functionality to the base class can be extended here. Access to the ports can also be done from thi...
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/* MIT License Copyright (c) 2021 Kento Oki Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publis...
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// Created on: 2016-11-14 // Created by: Irina KRYLOVA // Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as publ...
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#include "askpassphrasedialog.h" #include "ui_askpassphrasedialog.h" #include "guiconstants.h" #include "walletmodel.h" #include <QMessageBox> #include <QPushButton> #include <QKeyEvent> AskPassphraseDialog::AskPassphraseDialog(Mode mode, QWidget *parent) : QDialog(parent), ui(new Ui::AskPassphraseDialog), ...
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#if !defined(AFX_VIEW3_H__233727D9_8D12_11D1_A7EA_FC1C8DE6EE74__INCLUDED_) #define AFX_VIEW3_H__233727D9_8D12_11D1_A7EA_FC1C8DE6EE74__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // View3.h : header file // ////////////////////////////////////////////////////////////////////////////...
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/*==========================================================================================*\ ** _ _ _ _ _ _ _ ** ** | |__ _ _/ | |_| |__ | || | _ __ | |__ ** ** | '_ \|...
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#include <cassert> #include "progress_state.h" void test_set() { ProgressState progress(100); progress.setValue(0); assert((unsigned int) 0 == progress.getPercentage()); } void test_minimum() { ProgressState progress(100); progress.setValue(-100); assert((unsigned int) 0 == progress.getPercentage())...
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#pragma once // `krbn::session_monitor::receiver` can be used safely in a multi-threaded environment. #include "constants.hpp" #include "filesystem_utility.hpp" #include "types.hpp" #include <pqrs/local_datagram.hpp> #include <pqrs/osx/session.hpp> #include <vector> namespace krbn { namespace session_monitor { class...
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#include <gflags/gflags.h> #include <butil/logging.h> #include <butil/time.h> #include <brpc/server.h> #include "echo.pb.h" #include <string> DEFINE_bool(echo_attachment, true, "Echo attachment as well"); DEFINE_int32(port, 8000, "TCP Port of this server"); DEFINE_int32(idle_timeout_s, -1, "Connection will be closed i...
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// Copyright 2016 Open Source Robotics Foundation, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by appli...
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// Fill out your copyright notice in the Description page of Project Settings. #include "OSMProject.h" #include "Modules/ModuleManager.h" IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, OSMProject, "OSMProject" );
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/*! * \file GraphicResource.h * \date 2016/05/25 4:07 * * \author 박정민 * Contact: jmpark1125@gmail.com * * \brief * * TODO: long description * * \note */ #ifndef GraphicResource_h__ #define GraphicResource_h__ #include "Engine_Include.h" #include "Component.h" BEGIN_NAMESPACE(ENGINE) class ENGINE_DLL_SPEC...
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/* * Copyright (C) 2014 Bloomberg Finance L.P. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, mer...
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#ifndef OPENCVHEADER_H #define OPENCVHEADER_H #include <cv.hpp> #include <cxcore.hpp> #include "opencv2/highgui.hpp" template<typename _Tp> static inline _Tp gcd(_Tp a, _Tp b) { if (a < b) std::swap(a, b); while (b > 0) { _Tp r = a % b; a = b; b = r; } return a; } //using namespace cv; #e...
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#include <vector> #include "TLorentzVector.h" #include "TMatrixD.h" #include "PhysicsTools/KinFitter/interface/TFitConstraintM.h" #include "PhysicsTools/KinFitter/interface/TFitParticleEtEtaPhi.h" #include "PhysicsTools/KinFitter/interface/TKinFitter.h" class JetKinFitterConst{ public: JetKinFitterConst():M_(91....
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#include <bits/stdc++.h> using namespace std; #define REP(i, n) for(int i = 0; i < n; i++) int main(){ cin.tie(0); ios::sync_with_stdio(false); string S[3]; REP(i, 3) cin >> S[i]; cout << S[0][0] << S[1][1] << S[2][2] << endl; return 0; }
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// // Created by milinda on 7/26/17. /** *@author Milinda Fernando *School of Computing, University of Utah *@brief Contains utility functions for MASSGRAV simulation. */ // #include "grUtils.h" namespace massgrav { void readParamFile(const char * fName,MPI_Comm comm) { json parFile; int ra...
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// -*- c++ -*- /* \file cellular.pix */ varying vec2 texCoord; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; texCoord = gl_MultiTexCoord0.xy; }
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#include <CapacitiveSensor.h> //declare library CapacitiveSensor capSensor1 = CapacitiveSensor(12,13); //pin sensor connection CapacitiveSensor capSensor2 = CapacitiveSensor(10, 11); CapacitiveSensor capSensor3 = CapacitiveSensor(9, 8); CapacitiveSensor capSensor4 = CapacitiveSensor(6, 7); int red=3; int blue=...
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#include "MapInstance.h" void MapInstance::init(int levelCount) { this->levels.init(levelCount); } LevelInstance &MapInstance::getLevel(int index) { return this->levels.get(index); }
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#include "AndroidWindow.h" namespace xwin { Window::Window() { } }
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// // PrimaryGeneratorAction.hh // ALICE // // Created by Lennert De Keukeleere on 25/10/2018. // #ifndef PrimaryGeneratorAction_h #define PrimaryGeneratorAction_h #include "G4VUserPrimaryGeneratorAction.hh" #include "G4ParticleGun.hh" #include "G4Navigator.hh" #include "DetectorConstruction.hh" #include "G4Partic...
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// image of x2,y2 about x1,y1 #include <iostream> using namespace std; int main(){ int x1,y1,x2,y2,x3,y3; cin>>x1>>y1>>x2>>y2; x3=x1-x2; y3=y1-y2; cout<<x3<<' '<<y3<<'\n'; }
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// // This file is a part of UERANSIM open source project. // Copyright (c) 2021 ALİ GÜNGÖR. // // The software and all associated files are licensed under GPL-3.0 // and subject to the terms and conditions defined in LICENSE file. // #pragma once #include <string> #include <unordered_map> #include <vector> namespac...
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#pragma once namespace BoardGames { using namespace System; using namespace System::ComponentModel; using namespace System::Collections; using namespace System::Windows::Forms; using namespace System::Data; using namespace System::Drawing; /// <summary> /// Сводка для MainForm /// </summary> public ref cla...
[ "psyholord@gmail.com" ]
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