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size_t ESISegment::append(char const *appendBuffer, size_t appendLength) { size_t toCopy = min(appendLength, space()); memcpy(&buf[len], appendBuffer, toCopy); len += toCopy; return toCopy; }
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#ifndef GROSTAS_H #define GROSTAS_H #include "destructeur.h" class GrosTas : public Destructeur { public: GrosTas(Couleur couleur); GrosTas(const GrosTas & g); ~GrosTas(); virtual GrosTas * clone() override; std::string infoPiece() const; virtual typePiece type() override; int dista...
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class Solution { public: // Using Priority queue (Min-heap) int networkDelayTime(vector<vector<int>> &times, int N, int K) { vector<pair<int, int>> g[N + 1]; for (int i = 0; i < times.size(); i++) g[times[i][0]].push_back(make_pair(times[i][1], times[i][2])); vec...
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/********************************************************************** * LeechCraft - modular cross-platform feature rich internet client. * Copyright (C) 2006-2014 Georg Rudoy * * Boost Software License - Version 1.0 - August 17th, 2003 * * Permission is hereby granted, free of charge, to any person or organiz...
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// Copyright (c) 2017 The PIVX developers // Copyright (c) 2018-2019 The ZCore developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_QT_BIP38DIALOG_H #define BITCOIN_QT_BIP38DIALOG_H #include <QDialog> cla...
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/************************************************************ * 리스트의 크기를 처음부터 정했을 때 * * 리스트 내부 숫자의 합과 곱을 구하는 프로그램 * ************************************************************/ #include <iostream> #include <iomanip> using namespace std; int main() { // 변수 선언 int size; l...
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#define CT_COMBO 4 class VTS_Rscshoploadoutimportexport { IDD = 8007; MovingEnable = 1; class Controls { class VTS_SkinBackground : VTS_RscBackground { moving=true; x=0.05; y=0.04; w=0.9; h=0.9; text=; ColorBackground[]={0.1,0.1,0.2,0.7}; ColorText[]={0.1,0.1,0.1,1};...
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#include <iostream> #include <fstream> using namespace std; #define INPFILE_NAME "sample-array.txt" #define OUTFILE_NAME "Average Distance.txt" int n = 10; int* a; void ReadArray(ifstream& in) { a = new int[n]; for (int i = 0; i < n; i++) in >> a[i]; } void PrintResult(ofstream& out, float ans) { out << ans ...
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#include<iostream> #include<sstream> #include<string> #include<fstream> #include<cmath> #include<iomanip> #include<stdlib.h> #include<vector> #include "particleSamples.h" using namespace std; particleSamples::particleSamples(ParameterReader* paraRdr_in, string path_in) { paraRdr = paraRdr_in; path = path_in;...
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/*----------------------------------------------------------- This is a very simple TGA lib. It will only load and save uncompressed images in greyscale, RGB or RGBA mode. If you want a more complete lib I suggest you take a look at Paul Groves' TGA loader. Paul's home page is at http://paulyg.virtualave.net Just a...
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// Source file for image class // Include files #include "R2/R2.h" #include "R2Pixel.h" #include "R2Image.h" #include <vector> #include <iostream> //////////////////////////////////////////////////////////////////////// // Constructors/Destructors //////////////////////////////////////////////////////////////...
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// Copyright 2018 The Fuchsia Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GARNET_DRIVERS_VIDEO_AMLOGIC_DECODER_DECODER_CORE_H_ #define GARNET_DRIVERS_VIDEO_AMLOGIC_DECODER_DECODER_CORE_H_ #include <ddk/io-buffer.h> #incl...
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#pragma once #include<DirectXMath.h> namespace Kumazuma { struct Transform { DirectX::XMFLOAT3 rotation; DirectX::XMFLOAT3 position; float scale; }; }
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1806 | ...
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#ifndef CONTOUR_H #define CONTOUR_H enum RubColor { BLUE=0, GREEN=1, RED=2, WHITE=3, YELLOW=4, ORANGE=5, BLACK=6 }; inline Scalar colorToScalar(int color){ switch (color){ case BLUE : return Scalar(255,0,0) ; case GREEN : return Scalar(0,255,0) ; case RED : return Scalar(0,0,255) ; ...
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/* +------------------------------------------------------------------------+ | Mobile Robot Programming Toolkit (MRPT) | | https://www.mrpt.org/ | | | | Cop...
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#include<bits/stdc++.h> using namespace std; string s[12]; int n,m,dp[12][12],koita[12][12]; bool vis[12][12]; int dx[]={2,1,-1,-2,-2,-1,1,2};int dy[]={1,2,2,1,-1,-2,-2,-1};//Knight Direction void go(int r,int c,int kk) { memset(vis,0,sizeof vis); vis[r][c]=1; koita[r][c]++; queue<pair<pair<int,int> ,in...
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// Copyright (C) 2018-2023 Intel Corporation // SPDX-License-Identifier: Apache-2.0 // #include <mutex> #include "ov_test.hpp" namespace { inline void get_tensor_info(ov_model_t* model, bool input, char** name, ov_shape_t* shape, ov_element_type_e* type) { ov_output_const_port* port = nullptr; if (input) { ...
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#include<cstdio> int coin[101]; int num[101]; int D[101][10010]; int sol(int co, int money) { if (co == 0) { if (money == 0) return 1; else return 0; } int &ret = D[co][money]; if (ret != -1)return ret; ret = 0; for (int i = 0; i <= num[co]; i++) { if (money - coin[co] * i ...
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//trajan //A->B表示A支持B,求一个人最多被多少个人支持,并输出编号 //首先对图缩点,求每个点最多有多少个点能到达他 //可以对缩点后的图反向建边,然后对于每个入度为0的点dfs //求它能到达的点的数量,然后记录最大值即可 //题目链接: http://acm.hdu.edu.cn/showproblem.php?pid=3639 #include<cstdio> #include<cstdlib> #include<cmath> #include<algorithm> #include<ctype.h> #include<cstring> #include<vector> #includ...
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#ifndef _MATRIX44_H #define _MATRIX44_H //------------------------------------------------------------------------------ /** Generic matrix44 class. @author - RadonLabs GmbH @since - 2005.7.06 @remarks - Áö¿Ï Ãß°¡ */ #include "_vector4.h" #include "_vector3.h" #include ...
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#include "Graphics_pch.h" #include "../../Final/General.h" #include "BlendStateDX11.h" using namespace Anubis; ABOOL BlendStateDX11::Create(const D3D11_BLEND_DESC * pParams) { HRESULT hr = D3D11Device()->CreateBlendState(pParams, &m_pState); VALID(hr); }
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/* Serial Event example When new serial data arrives, this sketch adds it to a String. When a newline is received, the loop prints the string and clears it. A good test for this is to try it with a GPS receiver that sends out NMEA 0183 sentences. Created 9 May 2011 by Tom Igoe This example code is in the pub...
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//-------------------------------------------------------------------------------------- // File: DXUT.h // // Copyright (c) Microsoft Corporation. All rights reserved. //-------------------------------------------------------------------------------------- #pragma once #ifndef DXUT_H #define DXUT_H #ifndef UNICODE #e...
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// 170222_TP.cpp : 응용 프로그램에 대한 진입점을 정의합니다. // #include "stdafx.h" #include "TP_DONGBANG.h" #include "MainGame.h" #define MAX_LOADSTRING 100 // 전역 변수: HINSTANCE hInst; // 현재 인스턴스입니다. TCHAR szTitle[MAX_LOADSTRING]; // 제목 표시줄 텍스트입니다. TCHAR szWindowClass[MAX_LOADSTRING]; // 기본 창 클래스 이름입니다. HWND g_hWnd; D3...
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#include <iostream> #include <vector> #include <string> long long N; bool chk( std::string input ) { int cnt = 0; char c[] = { '3', '5', '7' }; for ( int i = 0; i < 3; i++ ) { cnt += ( input.find( c[i] ) != std::string::npos ); } return ( cnt >= 3 ); } int solv( std::string input ) { ...
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#include "Timer.h" Timer::Timer() { start = std::chrono::high_resolution_clock::now(); stop = std::chrono::high_resolution_clock::now(); } double Timer::GetMiliseceondsElapsed() { if (isrunning) { auto elapsed = std::chrono::duration<double, std::milli>(std::chrono::high_resolution_clock::now() - start); ret...
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#pragma once #include "MyStd\MyString.h" #include "CGameObject.h" class ModuleRender { public: ModuleRender(); void Render(const CGameObject& player, const MyString& input, const MyVector<MyString>& lastResultOutput); private: void CleanScreen(); void PrintScreen(); void PrintConsole(const MyString&...
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// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in...
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// -*- C++ -*- // Honor Pledge: // // I pledge that I have neither given nor received any help on // this assignment. // // size // template <typename T> inline size_t Queue <T>::size (void) const { return arr.size(); } // // is_empty // template <typename T> inline bool Queue <T>::is_empty (void) const { if (ar...
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#ifndef RESOURCES_HPP #define RESOURCES_HPP #include <map> #include <memory> // Esta clase admnistra todos los recursos necesarios // Texturas, Fuentes, Sonido. // El objetivo es pasar por referencia un recurso en lugar #ifndef SYMBOL // Cargarlo de nuevo cada vez que sea necesario template<typename T> class Resources...
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#include<iostream> #include<string.h> using namespace std; int maxProfit(int arr[],int n) { int *profit = (int *)malloc(sizeof(int)*n); memset(profit,0,sizeof(profit)); int max_price = arr[n-1]; for(int i = n-2;i>=0;i--) { max_price = max(max_price,arr[i]); profit[i] = max(profit[i+1],max_price - ar...
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/* OpenLB Extension: * Phase-change multiphase flow * Written by Julius Weinmiller for his thesis * https://www.openlb.net/forum/users/julius-weinmiller/ * * The most recent release of OpenLB can be downloaded at * <http://www.openlb.net/> */ /* laplace.cpp: * This simulation gives a single droplet ...
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// http://therandombit.wordpress.com/2011/11/21/arduino-piezo-speaker-super-mario/ // http://pastebin.com/UhsHePFv //Périodes de chaque note (*0.0000001) #define tone_C 1911 #define tone_C1 1804 #define tone_D 1703 #define tone_Eb 1607 #define tone_E 1517 #define tone_F 1432 #define tone_F1 1352 #define tone_G 1276 #...
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/********************************************************************************* * * Inviwo - Interactive Visualization Workshop * * Copyright (c) 2018 Inviwo Foundation * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that th...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "third_party/blink/renderer/core/css/css_property_equality.h" #include "third_party/blink/renderer/core/animation/property_handle.h" #include "t...
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// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "ChampionsBuilderGameModeBase.generated.h" /** * */ UCLASS() class CHAMPIONSBUILDER_API AChampionsBuilderGameModeBase : public AGameModeBase { GENERATED_BODY() };
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// Copyright (c) 2013-2014 MMOCoin Developers #ifndef COINCONTROL_H #define COINCONTROL_H /** Coin Control Features. */ class CCoinControl { public: CTxDestination destChange; CCoinControl() { SetNull(); } void SetNull() { destChange = CNoDestination(); setSel...
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#include <iostream> #include <queue> #include <string> #include <utility> #include <vector> #include <algorithm> using namespace std; int main(){ int T, n, t, m; cin >> T; for(int I = 0; I < T; ++I){ cin >> n >> t >> m; int tt, cur_time = 0; string direction; queue< pair<in...
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#include<iostream> using namespace std; int main(){ int n;int i; int max=0; cout<<"Enter number of values:"; cin>>n; cout<<"Enter values in array:\n"; int arr[n]; for(i=0;i<n;i++) { cin>>arr[i]; } for(int j=0;j<n;j++){ if (arr[j]>max) max=arr[j]; } int *pointer= &max; cout<<"Large...
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#include <bits/stdc++.h> #include <string.h> #include <math.h> /* * Replace pi in string with 3.14 using recursion * */ using namespace std; string s; void replace(auto ); int main() { cout<<"\nEnter the string --> "; getline(cin,s); replace(s.begin()); cout<<endl; return 0; } void replace(auto n) { if(n...
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#ifndef __VIVADO_SYNTH__ #include <fstream> using namespace std; // Debug utility ofstream* global_debug_handle; #endif //__VIVADO_SYNTH__ // compute file: unsharp_compute.h #include "unsharp_compute.h" #include "hw_classes.h" struct blur_unnormalized_stencil_op_hcompute_blur_unnormalized_stencil_1_7_to_blur_un...
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#pragma once #include "ofMain.h" #include "ofxPoissonDiskSampling.h" #include "ofxDelaunay2D.h" class testApp : public ofBaseApp{ public: void setup(); void update(); void draw(); void keyPressed(int key); void keyReleased(int key); void mouseMoved(int x, int y); void mouseDragged(int x...
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#ifndef MESSAGEQUEUE_H_ #define MESSAGEQUEUE_H_ #include <GL/glew.h> #include <QtGui> class MessageQueue : public QObject { Q_OBJECT private: QTimer timer; double totalMessageTime; double updateInterval; QList<double> timeStamps; private slots: void updateMessages(); public: QList<QString> messages; QList...
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// Copyright 2007 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable...
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//===----------------------------------------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===---------------------------...
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#pragma once #include "RE/BaseFormComponent.h" #include "RE/ContainerItemExtra.h" #include "RE/MemoryManager.h" namespace RE { class TESFaction; class TESForm; class TESGlobal; struct LEVELED_OBJECT { TESForm* form; // 00 - LVLO~ UInt16 count; // 08 UInt16 level; // 0A - ~LVLO UInt32 pad...
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#include "stack.h" struct Node { struct Node* next; void* data; }; struct StackImplementation { struct Node* head; int len; }; /** * Used to create a stack structure. * @return The newly created stack. */ Stack create_stack() { Stack stack = (Stack) smalloc(sizeof(StackImplementation)); st...
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/* * Copyright (c) 2011 NaturalMotion Ltd. All rights reserved. * * Not to be copied, adapted, modified, used, distributed, sold, * licensed or commercially exploited in any manner without the * written consent of NaturalMotion. * * All non public elements of this software are the confidential * information of NaturalM...
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/*! * \file * \brief Class tools::Update_rule_NMS_simd. */ #ifndef UPDATE_RULE_NMS_SIMD_HPP #define UPDATE_RULE_NMS_SIMD_HPP #ifdef __cpp_aligned_new #include <string> #include <mipp.h> #include "Tools/Code/LDPC/Update_rule/MS/Update_rule_MS_simd.hpp" namespace aff3ct { namespace tools { template <typename R = fl...
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// C++ program to find minimum number of // operations required to transform one string to other #include<bits/stdc++.h> using namespace std; int minOps(string& A, string& B) { int m = A.length(), n = B.length(); if (n != m) return -1; int count[256]; memset(count, 0, sizeof(count)); for (int i=0; i<n;...
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#include "stdafx.h" #include "XShoutFakeMsgHandler.h" #include "XController.h" XShoutFakeMsgHandler::XShoutFakeMsgHandler() { // do nothing } XShoutFakeMsgHandler::~XShoutFakeMsgHandler() { // do nothing } bool XShoutFakeMsgHandler::OnResponse(const minet::MCommand* pCmd) { if (!XGETCFG_GAME_SHOWC...
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// Copyright (C) 2011 Technische Universitaet Muenchen // This file is part of the preCICE project. For conditions of distribution and // use, please see the license notice at http://www5.in.tum.de/wiki/index.php/PreCICE_License #include "MergeTest.hpp" #include "mesh/Mesh.hpp" #include "mesh/Vertex.hpp" #include "m...
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#ifndef MYCOLLECTION_H #define MYCOLLECTION_H #include <iostream> using namespace std; class mycollection { public: mycollection(); ~mycollection(); int count() const; bool first(); bool next(); bool put(string psKey); bool put(string psKey, string psData1); bool put(string psKey, string psData1, str...
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// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. #include "pch.h" #include <binver/version.h> #include "Public/AppInstallerRuntime.h" #include "Public/AppInstallerStrings.h" #define AICLI_DEFAULT_TEMP_DIRECTORY "WinGet" #define WINGET_DEFAULT_LOG_DIRECTORY "DiagOutputDir" namespace...
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// Codeforces A. Number Replacement - 11/13/22 #include <bits/stdc++.h> using namespace std; #define ll long long #define pl pair<ll, ll> #define pi pair<int, int> #define vl vector<ll> #define vi vector<int> void solve(){ int n; cin >> n; // for each letter, we have to make sure that every other one in that ...
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// ============================================================================ // Include files // ============================================================================ // STD&STL // ============================================================================ // =================================================...
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#include "TransportJson.h" #define ERROR_MESSAGE "not found" TransportJson::TransportJson(std::ostream& ou) : out(ou) {} void TransportJson::Set(std::istream& data) { auto result = parser.GetInfo(data); SetInfo(result.base_requests); WriteResponse(result.stat_requests); } std::ostream& TransportJson::Get() { ret...
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/* writen by (Younes khafaja) - 2008-2009 You are free to use this code as you see fit email : lighting-team@hotmail.com */ #ifndef GGI_H #define GGI_H #include <irrlicht.h> #include"CWeapon.h" #include"Game_Butten.h" #include"EvenReciver.h" #include "ArabicFont.h" #include "Csounds.h" //#include<string> using namespac...
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//Shrey Dubey //Contact Me at wshrey09@gmail.com #include<iostream> #include<string> #include<algorithm> #include<map> #include<unordered_map> #include<vector> #include<set> #include<list> #include<iomanip> #include<queue> #include<stack> #include <math.h> using namespace std; typedef long long ll; typedef long ...
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/* In the following notebook, you will learn how to use an unordered_map, which is the C++ standard library implementation of a hash table. Although C++ has several different implementations of map data structures which are similar, unordered_map is the structure that you will use in your project. Dictionary Example ...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ACCESSIBILITY_VIEW_ACCESSIBILITY_H_ #define UI_VIEWS_ACCESSIBILITY_VIEW_ACCESSIBILITY_H_ #include <memory> #include <string> #include <v...
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#include <iostream> // std::cout, std::endl #include <cmath> //std::abs #include <iomanip> //std::setprecision using std::cout; using std::endl; using std::abs; using std::setprecision; // Función para IPF inline long double g(long double x){ return (2.0 - exp(x) + pow(x, 2))/3.0; } // Inline para calcular cada ...
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// // This file is part of the aMule Project. // // Copyright (c) 2005-2011 Mikkel Schubert ( xaignar@users.sourceforge.net ) // Copyright (c) 2005-2011 aMule Team ( admin@amule.org / http://www.amule.org ) // // Any parts of this program derived from the xMule, lMule or eMule project, // or contributed by third-party ...
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//Name: Jonathan Dullea //jdullea@umass.edu //This header was generatef by generate_vector.cpp #include <iostream> #include <x86intrin.h> #include "immintrin.h" #include <cstring> #include <cmath> using namespace std; class VectorSIMD572{ public: __m256d _avx0; __m256d _avx1; __m256d _avx2; __m256d _avx3; ...
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#include <algorithm> #include <iostream> #include <vector> using namespace std; int main() { ios_base::sync_with_stdio(false); cin.tie(nullptr); int N; cin >> N; vector<int> A(N); for (int& num : A) { cin >> num; } sort(A.begin(), A.end()); long long ans = 0; int left_n...
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// YOLO SWAG 420 #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "LevelTransitionTrigger.generated.h" UCLASS() class IRONE3D_API ALevelTransitionTrigger : public AActor { GENERATED_BODY() public: ALevelTransitionTrigger(); virtual void Tick(float DeltaTime) override; protected: virt...
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#pragma once #include "../util/config/config.h" #include "../dxgi/dxgi_options.h" #include "d3d11_include.h" namespace dxvk { struct D3D11Options { D3D11Options(const Config& config); /// Handle D3D11_MAP_FLAG_DO_NOT_WAIT properly. /// /// This can offer substantial speedups, but some games ...
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#pragma once // Name: SoT, Version: 2.2.1.1 /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Classes //------------------------------------------------------------...
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#pragma once #include <cstdint> #include <system_error> #include <Windows.h> #include "libipc/utility/log.h" #include "to_tchar.h" #include "get_sa.h" namespace ipc { namespace detail { namespace sync { class mutex { HANDLE h_ = NULL; public: mutex() noexcept = default; ~mutex() noexcept = default; ...
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#include <iostream> #include <memory> #include <string> #include <vector> #include <fstream> //Klasa Podstawa i dziedziczace po niej klasy #include "Podstawa.h" #include "Prostokat.h" #include "Trojkat.h" #include "Trapez.h" #include "Kolo.h" //Klasa Bryla i dziedziczace po niej klasy #include "Bryla.h" #i...
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#include <iostream> #include <math.h> using namespace std; typedef struct Punto{ int x; int y; }Punto; typedef struct Paralelogramo{ Punto punto1; Punto punto2; Punto punto3; Punto punto4; }Paralelogramo; int main(){ /*struct Punto puntoejemplo; puntoejemplo.x=4; puntoejemplo.y=3;...
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#pragma once #include <aw/utils/types.hpp> #include <type_traits> namespace aw::ecs { template <typename Component> class ComponentRef { public: using ComponentType = Component; using ComponentManager = typename Component::Manager; using ConstComponentManager = const typename Component::Manager; using Iterat...
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/* * File: BogoRobot.h * Author: marcin * * Created on 11 marzec 2013, 20:48 */ #ifndef BOGOROBOT_H #define BOGOROBOT_H #include "Robot.h" class BogoRobot : public Robot { public: BogoRobot(Polka *npolka) : Robot(npolka){}; int posortuj(); // virtual ~BogoRobot(); private: }; #endif /* BO...
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#pragma once // TheOuterWorlds SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "Indi_GorillianCombatStart_BP_structs.hpp" namespace SDK { //--------------------------------------------------------------------------- //Classes //---------------------------------------------------------------------------...
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/* * State.h * * Created on: Jan 29, 2017 * Author: carlos */ #ifndef STATE_H_ #define STATE_H_ #include <vector> using namespace std; class State { public: /**This function returns the first state of the problem * @return the initial state of the problem */ static State* getInitialState(); /**...
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#include <iostream> #include <cstdlib> #include <cstring> using namespace std; int main(int argc,char *argv[]) { int len; if(argc==1) len=1000000; if(argc==2) len=atoi(argv[1]); srand(time(NULL)); for(int i=0;i<len;i++) { cout<<rand()<<' '; if((i+1)%10==0) cout<<endl; } }
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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/*This program performs a generalised dynamic allocation of a three dimensional matrix * New Learning Points: *pointers *dynamic assignment of memory (new and delete) * Alternative Methods/Improvements: *DELETE MEMORY???? IS THIS RIGHT (IN PREVIOUS PROGRAM TOO) * Author: Emily Castles * Last Modified: 13t...
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// // Created by Viktor on 17.2.2021 г.. // #ifndef VERTEX_ARRAY_H #define VERTEX_ARRAY_H #if !defined(__EMSCRIPTEN__) #include "GL/glew.h" #else #include "emscripten.h" #include <GLES3/gl3.h> #endif class VertexArray { private: public: unsigned int arrayObject; bool m_isRaii; public: VertexArray(bool isRaii = tr...
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--- chrome/browser/media/webrtc/webrtc_event_log_uploader.cc.orig 2020-05-26 07:48:16 UTC +++ chrome/browser/media/webrtc/webrtc_event_log_uploader.cc @@ -38,7 +38,7 @@ constexpr size_t kExpectedMimeOverheadBytes = 1000; / const char kProduct[] = "Chrome"; #elif defined(OS_MACOSX) const char kProduct[] = "Chrome_Ma...
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#define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include <stdlib.h> void readRec(FILE *fp); void skipRec(FILE *fp, int len); void read6(FILE *fp, int len); void read4(FILE *fp, int len); unsigned char mem[0x10000]; unsigned int low = 0x10000; unsigned int high = 0; void loadfile(char *s); void dumpfile(char *s);...
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#include <iostream> using namespace std; int main(int argc, char *argv[]) { int cnt=0; int x; for (x=10; x>cnt; x--) { cout<<x<<endl; } }
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/* This is a simple example show the LoRa recived data in OLED. The onboard OLED display is SSD1306 driver and I2C interface. In order to make the OLED correctly operation, you should output a high-low-high(1-0-1) signal by soft- ware to OLED's reset pin, the low-level signal at least 5ms. OLED pins to ESP3...
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// Copyright 2020, Intel Corporation #include "mlir/Conversion/AffineToStandard/AffineToStandard.h" #include "mlir/Conversion/StandardToLLVM/ConvertStandardToLLVM.h" #include "mlir/Conversion/StandardToLLVM/ConvertStandardToLLVMPass.h" #include "mlir/Dialect/LLVMIR/LLVMDialect.h" #include "mlir/IR/BuiltinOps.h" #incl...
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# /* ************************************************************************** # * * # * (C) Copyright Paul Mensonides 2002. # * Distributed under the Boost Software License, Version 1.0. (See # * accompanying file LICENSE_1_0.txt...
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#include <iostream> #include <vector> using namespace std; int mmax; int h, w; char map[16][2][2]; char drop_block[3][2][2][2]; int pat[8][2][2] = {{{0,1},{0,1}}, {{1,1},{0,0}}, {{1,0},{1,0}}, {{0,0},{1,1}}, {{0,1},{0,0}}, ...
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// // File generated by rootcint at Fri Jun 19 12:12:29 2015 // Do NOT change. Changes will be lost next time file is generated // #define R__DICTIONARY_FILENAME srcdIdict #include "RConfig.h" //rootcint 4834 #if !defined(R__ACCESS_IN_SYMBOL) //Break the privacy of classes -- Disabled for the moment #define private p...
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#include <cstdio> #include <cstdlib> #include <algorithm> #include <cstring> using namespace std; const int MAXN = 2000; char A[MAXN], B[MAXN]; int cnt; int n, m; int main() { freopen("input.txt", "r", stdin); //freopen("output.txt", "w", stdout); gets(A + 1); n = strlen(A + 1); gets(B + 1); m =...
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#include<bits/stdc++.h> using namespace std; int main() { ios_base::sync_with_stdio(0); cin.tie(0); int x1,q1,r1,q2,r2,x2,num; cin>>x1>>q1>>r1>>x2; num=(x1*q1)+r1; q2=num/x2; r2=num%x2; cout<<q2<<" "<<r2; return 0; }
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/* Given an array from 1 to n with one number missing find that missing number */ #include<bits/stdc++.h> using namespace std; int missing(int *a,int n)//time comp. O(n) { int m=n+1; int val=1; int aux[m]; for(int i=0;i<m;i++) { aux[i]=val; val++; } int n1=0,n2=0; ...
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#pragma once #include <Mmsystem.h> #include <Audio/SignalProcessing.h> #include <Util/Util.h> namespace TSPlugin { class SmartWaveOutHandle { HWAVEOUT hWaveOut = NULL; public: SmartWaveOutHandle() {} SmartWaveOutHandle(const HWAVEOUT& handle) { *this = handle; } SmartWaveO...
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#include <Common.h> #include <Exceptions.h> #include <Extra.h> #include <BlasWrappers.h> #include <algorithm> #include <cmath> #include <numeric> namespace cl { namespace routines { void Sum(double& sum, const MemoryBuffer& v) { switch (v.mathDomain) { case MathDomain::Float: { switch (v.m...
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#include <iostream> #include "Unit.h" int main() { Unit barbarian("Barbarian", 200, 20); Unit knight("Knight", 180, 25); std::cout << barbarian << std::endl; std::cout << knight << std::endl; //barbarian.attack(knight); try { barbarian.attack(knight); } catch ...
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