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// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_DEBUG_DEBUG_INTERFACE_H_ #define V8_DEBUG_DEBUG_INTERFACE_H_ #include <memory> #include "include/v8-inspector.h" #include "include/v8-util....
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#include<iostream> #include<math.h> #include<algorithm> using namespace std; int main(){ cin.tie(NULL); ios_base::sync_with_stdio(false); double h, m; cin >> h >> m; double avg_m = (h-100) * 0.9; double bmi = (m - avg_m) * 100 / avg_m ; if(bmi <= 10) cout << "정상"; else if(bmi > 10 && bmi <= 20 ) cout <<...
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#include "shader.hpp" #include <cassert> #include <iostream> #include <filesystem> // Since GLSL doesn't support "#include" preprocessors, we use a library to do it for us called "stb_include" #define STB_INCLUDE_LINE_GLSL #define STB_INCLUDE_IMPLEMENTATION #include <stb/stb_include.h> void GraphicsProject::ShaderPr...
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/*** * ==++== * * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by a...
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/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applic...
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/* Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or...
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/**************************************************************************** ** Meta object code from reading C++ file 'mainwindow.h' ** ** Created: Sun Sep 26 22:08:32 2010 ** by: The Qt Meta Object Compiler version 62 (Qt 4.6.1) ** ** WARNING! All changes made in this file will be lost! *****************...
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#include <iostream> #include <bits/stdc++.h> using namespace std; #define endl '\n' #define ll long long #define re register #define pb(x) push_back(x) #define ce(x) cout << x << endl; using db = long double; using pii = pair < int, int >; using pll = pair < ll, ll >; #define scl1(a) scanf(“%I64d", &a) #...
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class Solution { public: ListNode* reverseList(ListNode* head) { ListNode *cur, *pre, *nex; cur = head; pre = NULL; while(cur != NULL){ nex = cur->next; cur->next = pre; pre = cur; cur = nex; } return pre; } };
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#include "utils.hpp" #include "glslshader.hpp" #include <fstream> // NEED To BE IN SYNC WITH enum shaderTemplate const char * shaderTemplateName[shaderTemplateMax] = { "UberShader", "ShadowPass", "ComputeSSAO", "OutputNormal", "BlurPass", "AppendClear", "AppendResolve", "QuadTex", "GlowPass" }; ///////...
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#include <iostream> #include <vector> using namespace std; int modulo(int a,int b) { int q=a/b; int r=a-q*b; if(r<0) r+=b; return r; } vector<int> inversa(int a, int b) { vector<int> respuestas; int r1=a; int r2=b; int u,v,q,r; int u1=1; int u2=0; int v1=0; ...
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#ifndef SIMD_SIMD512X86DEF_HPP #define SIMD_SIMD512X86DEF_HPP #include <immintrin.h> #include <iostream> #include <iomanip> namespace simd { //void print_mm512i_epi32(__m256i var) { // int32_t *val = (int32_t*) &var; // for(int i = 0; i < 15; ++i) { // std::cout << val[i] << " "; // } // std::cout << val[15]...
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#ifndef DBDPARSER_H #define DBDPARSER_H #include <vector> #include <list> #include "dbdlexer.h" /** @brief Parser for DB/DBD grammar * @code value : tokBare | tokQuote entry : command | code | comment | block command : tokBare value code : tokCode comment : tokC...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "core/paint/ObjectPaintProperties.h" namespace blink { ObjectPaintProperties::PropertyTreeStateWithOffset ObjectPaintProperties::contentsProper...
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/*============================================================================= Copyright (c) 1998-2003 Joel de Guzman http://spirit.sourceforge.net/ Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =========...
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// TransparentButtonDemoDlg.h : header file // #pragma once #include "afxwin.h" #include "HoverButton.h" // CTransparentButtonDemoDlg dialog class CTransparentButtonDemoDlg : public CDialog { // Construction public: CTransparentButtonDemoDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data enum { IDD...
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/* -- MAGMA (version 2.2.0) -- Univ. of Tennessee, Knoxville Univ. of California, Berkeley Univ. of Colorado, Denver @date November 2016 @generated from testing/testing_zpotrf_mgpu.cpp, normal z -> s, Sun Nov 20 20:20:35 2016 */ // includes, system #include <stdlib.h> #include <s...
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#ifndef __RAYTRACER_H #define __RAYTRACER_H #include <random> #define DIV_LIMIT 0.000001 #define ZERO 0.000001 #define ARRAY_SIZE 1000 namespace raytracer { class RNG { private: static RNG * singleton; static bool initialized; std::mt19937 engine; std::uniform_real_distribution<double> uniform; ...
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#pragma once #include "data.h" // Collection of element based operations! template<typename T> inline Data<T> operator + (const Data<T>& v1, const Data<T>& v2) { Q_ASSERT(v1.hasSameStructure(v2)); Data<T> ret = v1; for (Data<T>::size_type i = 0; i < v1.size(); ++i) { ret.set(i, v1.at(i) + v2.at(i)); } return...
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#ifndef OCTOON_GL30_DESCRIPTOR_H_ #define OCTOON_GL30_DESCRIPTOR_H_ #include "gl30_types.h" namespace octoon { namespace hal { class GL30GraphicsUniformSet final : public GraphicsUniformSet { OctoonDeclareSubClass(GL30GraphicsUniformSet, GraphicsUniformSet) public: GL30GraphicsUniformSet() noexcept; ...
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#include "preferences.h" #include <QDebug> const QString Preferences::FILENAME = "Preferences.txt"; bool Preferences::gender = MALE; bool Preferences::measurementSystem = STANDARD; QextSerialPort* Preferences::serialPort = NULL; QApplication* Preferences::application = NULL; unsigned char Preferences::messageData[B...
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#ifndef CTHREADSEARCH_H #define CTHREADSEARCH_H #include <QThread> #include <QMutex> class MainWindow; class CThreadSearch : public QThread { Q_OBJECT public: explicit CThreadSearch(QObject *parent = 0); ~CThreadSearch(); public: MainWindow *m_pMainWindow; QMutex m_Mutex; private: int m_Seed; void run...
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/* ============================================================================== Permutation.h Created: 29 Mar 2021 2:42:29pm Author: John Rupsch ============================================================================== */ #pragma once #include "AudioEffect.h" #include <JuceHeader....
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// Generated by gencpp from file core_api/IsAuthenticated.msg // DO NOT EDIT! #ifndef CORE_API_MESSAGE_ISAUTHENTICATED_H #define CORE_API_MESSAGE_ISAUTHENTICATED_H #include <ros/service_traits.h> #include <core_api/IsAuthenticatedRequest.h> #include <core_api/IsAuthenticatedResponse.h> namespace core_api { stru...
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#ifndef _ROS_stdr_msgs_CO2SourceVector_h #define _ROS_stdr_msgs_CO2SourceVector_h #include <stdint.h> #include <string.h> #include <stdlib.h> #include "ros/msg.h" #include "stdr_msgs/CO2Source.h" namespace stdr_msgs { class CO2SourceVector : public ros::Msg { public: uint32_t co2_sources_length; ...
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#include<fstream> #include<iostream> #include<string> #include<vector> #include<algorithm> using namespace std; struct Problem2 { string problemID; //记录是第几份提交的代码 int submitNum; void operator=(Problem2& p2) { problemID = p2.problemID; submitNum = p2.submitNum; } }; class Student { public: //同学学号 string stud...
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/* 1) scrivere una funzione che prenda come parametri 2 array di double della stessa dimensione e ne calcoli il prodotto scalare. 2) scrivere una procedura che calcoli la norma di un vettore di double (la radice quadrata del prodotto scalare con se' stesso). 3) scrivere una procedura che normalizzi un vettore, cio'ch...
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "BehaviorTreeEditorPrivatePCH.h" UBehaviorTreeDecoratorGraphNode::UBehaviorTreeDecoratorGraphNode(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP) { bAllowModifingInputs = true; } UEdGraphPin* UBehaviorTreeDecoratorGraphNode::G...
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// // Created by wei on 11/18/16. // #include <GLUT/glut.h> #include "Star.hpp" #define STAR_NUM 10 class SolarSystem { public: SolarSystem(); ~SolarSystem(); void onDisplay(); void onUpdate(); void onKeyboard(unsigned char key, int x, int y); private: Star* stars[STAR_NUM]; // perspective para GL...
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/* * File Name : AccountHandler.cpp * Version : 0.8 * Update Date : 2019.01.27 */ #include <BankingCommonDecl.h> #include <AccountHandler.h> #include <Account.h> #include <NormalAccount.h> #include <HighCreditAccount.h> AccountHandler::AccountHandler() : num(0) {} void AccountHandler::makeAccount() { ...
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#include "pch.h" #include "ScenarioLoader.h" #include "Console.h" #include "FileSystem.h" #define DIVIDER_FLOAT 4096.0f #define DIVIDER_DOUBLE 65536.0f #define READ_FSTREAM_DATATYPE(filestream, destination, datatype) \ { \ datatype dataBuffer; \ long bytesRead = filestream->ReadData(&dataBuff...
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#ifndef CHEETAH_PLATFORM_OPENGL_OPENGLGRAPHICSCONTEXT #define CHEETAH_PLATFORM_OPENGL_OPENGLGRAPHICSCONTEXT #include "Renderer/GraphicsContext.h" #include "glad/glad.h" #include "GLFW/glfw3.h" namespace cheetah { namespace opengl { class OpenGLGraphicsContext : public GraphicsContext { public: OpenGLGraph...
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//주석 comment /* 이것도 주석 설명이나 묘사를 해줄때 사용. */ /* IDE ( Integreated Development Environment ) */ #include <stdio.h> void main() { printf("우리는 c를 배웁니다."); }
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#ifndef nonachetable_def #define nonachetable_def #include "cases.h" #include "../joueur.h" class nonAchetable: public cases { public: //constructeur nonAchetable(string _nom); bool sonAction(joueur j); }; #endif
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#include "Device.h" #include "Window.h" #include "../Render/Mesh.h" #include "../Render/Shader.h" #include "../Render/Object.h" #include "../Render/Texture.h" #include "../Logic.h" namespace Engine { Device* Device::mDeviceInstance = NULL; Device::Device() { mWindow = NULL; mShader = NULL; mD...
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// translate with: // c++ -Wall -g dE2000_test.cpp -o dE2000_test2 icc_utils.o icc_formeln.o icc_helfer.o fl_i18n.o icc_speicher.o #include "icc_formeln.h" #include "icc_utils.h" #include "ciede2000testdata.h" int main () { DBG_PROG_START Lab quelle, ziel; double de00; for (int i = 0 ; i < cietest_; i++) ...
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// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_CODE_ASSEMBLER_H_ #define V8_COMPILER_CODE_ASSEMBLER_H_ #include <map> #include <memory> // Clients of this interface shouldn't de...
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#include<bits\stdc++.h> using namespace std; int main() { string str; cin>>str; int l=str.length(); int ct=0,bt=0; int ok=0; for(int i=0;i<l;i++) { if(str[i]=='1') { ct++; bt=0; }...
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/* * Joystick/gamepad support for flight simulators * * Copyright (C) 2018 Simon D. Levy * * MIT License */ #pragma once #include <stdint.h> #include <stdbool.h> #include <stdio.h> #ifndef MAINMODULE_API #define MAINMODULE_API #endif class Joystick { private: //各种手柄的id: 有误,等待修正!!! static const uint16_t PR...
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// Generated by Haxe 4.2.1+bf9ff69 #include <hxcpp.h> #ifndef INCLUDED_Std #include <Std.h> #endif #ifndef INCLUDED_flixel_system__FlxBasePreloader_DefaultPreloader #include <flixel/system/_FlxBasePreloader/DefaultPreloader.h> #endif #ifndef INCLUDED_openfl_display_DisplayObject #include <openfl/display/DisplayObject....
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#ifndef MYQUEUE_H #define MYQUEUE_H #include <iostream> #include <vector> using namespace std; template <class T> class MyQueue { public: int size(); void enQueue(const T &elementData); T deQueue(); bool isEmpty(); private: vector<T> queueElements; }; #endif // MYQUEUE_H
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/* * Copyright: JessMA Open Source (ldcsaa@gmail.com) * * Author : Bruce Liang * Website : https://github.com/ldcsaa * Project : https://github.com/ldcsaa/HP-Socket * Blog : http://www.cnblogs.com/ldcsaa * Wiki : http://www.oschina.net/p/hp-socket * QQ Group : 44636872, 75375912 * * Licensed under the Apac...
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#include "base.h" typedef long long ll; typedef long long LL; typedef unsigned long long ull; typedef unsigned long long ULL; typedef pair<int, int> pii; typedef pair<ll, ll> pll; // const int mod = 1e9 + 7; template <class T> using min_queue = priority_queue<T, vector<T>, greater<T>>; template <class T> ...
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//*-- Author : B. Spruck //*-- Modified : 2005-04-25 //*-- Modified : 22/Dec/2005 B. Spruck //_HADES_CLASS_DESCRIPTION //////////////////////////////////////////////////////////////////////// // // HHypPPEpEmXAlg // // This Algorythm will select 4, 5 and 6 particle evens with the following // conditions: 3p+1n, 4p+1n ...
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// Program to find Dijkstra's shortest path using STL set //Correct tested geeks for geeks copy #include<bits/stdc++.h> using namespace std; # define INF 0x3f3f3f3f // This class represents a directed graph using // adjacency list representation class Graph { int V; // No. of vertices // In a weighted ...
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/* * * Copyright (c) 2020 Project CHIP Authors * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE...
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/************************************** * @author dujiong * @date 2016.12.2 * @version V0.1 **************************************/ class Solution { public: vector<vector<int> > generateMatrix(int n) { vector<vector<int> > res(n, vector<int>(n, 0)); int level=n/2; int num=1; ...
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#include <iostream> using namespace std; int main() { int m, n, x, y, t; scanf("%d",&t); while (t != 0) { scanf("%d %d",&n,&m); while(t--) { scanf("%d %d",&x,&y); if (abs(n) == abs(x) || abs(m) == abs(y)) { printf("divisa\n"); ...
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#include "widget.h" #include "ui_widget.h" #include "findcoordpoint.h" #define eps 0.0001 #include <cmath> #include <QMessageBox> #include <QPainter> double dist_p_p(double ax, double ay, double bx, double by) { return sqrt((bx - ax)*(bx - ax) + (by - ay)*(by - ay)); } double GetDistanceToSegment(double ax, do...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/prefs/testing_pref_service.h" #include "base/bind.h" #include "base/compiler_specific.h" #include "components/prefs/default_pref...
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struct c0; void __attribute__ ((noinline)) tester0(c0* p); struct c0 { bool active0; c0() : active0(true) {} virtual ~c0() { tester0(this); active0 = false; } virtual void f0(){} }; void __attribute__ ((noinline)) tester0(c0* p) { p->f0(); } struct c1; void __attribute__ ((noinline)) tester1(c1* p); struct c1 { bool ac...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/third_party/quiche/src/quic/core/congestion_control/bbr_sender.h" #include <algorithm> #include <map> #include <memory> #include <utility> ...
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////////////////////////////////////////////////////////////////////////////// /// Copyright 2003 and onward LASMEA UMR 6602 CNRS/U.B.P Clermont-Ferrand /// Copyright 2009 and onward LRI UMR 8623 CNRS/Univ Paris Sud XI /// /// Distributed under the Boost Software License, Version 1.0 /// ...
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// // Created by AsTeFu on 04.09.2019. // #ifndef INCLUDE_ROOMVIEWER_ROOMVIEWERSCENE_H_ #define INCLUDE_ROOMVIEWER_ROOMVIEWERSCENE_H_ #include <editor/Components/StructureComponent.h> #include <game/Scenes/SceneManager.h> #include <string> #include <vector> class RoomViewerScene : public Scene { private: std::vec...
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#pragma once #include <iostream> #include <memory> #include <utility> #include <algorithm> #include <functional> #include <optional> #include <chrono> #include <string> #include <sstream> #include <vector> #include <map> #include <unordered_map> #include <set> #include <unordered_set> #include <variant> #include "...
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/*! * mintex. * address_book_test.cpp * * \date 2019 * \author Eduard Maximovich (edward.vstock@gmail.com) * \link https://github.com/edwardstock */ #include <gtest/gtest.h> #include <string> #include <boost/filesystem.hpp> #include "wallet/data/address_book.h" TEST(AddressBook, TestAll) { namespace fs =...
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/* ************************************************************************ * Copyright (c) 2020 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without re...
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#include <FalconEngine/Content/CustomImporter.h> namespace FalconEngine { /************************************************************************/ /* Constructors and Destructor */ /************************************************************************/ CustomImporter::Cus...
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#include <iostream> #include <vector> using namespace std; struct line{ private: int x_b, x_e; public: line (int b = 0, int e = 0):x_b(b),x_e(e){} ~line(){} void print(){ cout<<"x_b == "<<x_b<<"; x_e == "<<x_e<<endl; } bool includes(int x) { return ((x>=x_b) && (x<=x_e)); } }; int main() { vector<l...
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#ifndef SIMULATION_H #define SIMULATION_H #include <Eigen/Core> #include <Eigen/Sparse> #include <vector> #include <set> #include <QMutex> #include "simparameters.h" #include <QGLWidget> class RigidBodyTemplate; class RigidBodyInstance; class Cloth; typedef Eigen::Triplet<double> Tr; class SimParameters; class Sim...
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#ifndef MESSAGE_TRACES #define MESSAGE_TRACES class MessageTraces : public Message { public: virtual string format(); virtual string getErrorCodeStr(bool starBefore=false); private: string getLocationStr(); }; #endif
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/************************************************************************* > File Name: GraphVisitByDfs.cpp > Author: bw98 > Mail: 786016476@qq.com > Created Time: 2017年12月13日 星期三 10时42分49秒 ************************************************************************/ #include<iostream> #include<stack> #include<queue...
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#include "Landscape.h" //------------------------------------- // Генерирует ландшафт, задается шириной, минимальной высотой и максимальной высотой, все в блоках //------------------------------------- void Landscape::generate(int _width, int minBlocks, int maxBlocks) { width = _width; height = new int[width*2]; he...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.4.0 | ...
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#ifndef SIMULATOR1_SERVER_H #define SIMULATOR1_SERVER_H #include "Parser.h" struct ArgumentForServerRunning { double portNum; double frequency; Parser* parser; }; struct ArgumentForVarUpdating { string buffer; Parser* parser; }; class Server { public: /** * Method is created to run in...
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#include "mortgagewindow.h" #include "ui_mortgagewindow.h" //convension constructor MortgageWindow::MortgageWindow(const vector<Player *> &playerList, const vector<Box *> &gameField, QWidget *parent) : QDialog(parent), ...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> // System.Array struct Il2CppArray; #include "mscorlib_System_ValueType3507792607.h" #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offse...
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#include "thirdparty/boost_1_58_0/boost/spirit/repository/include/qi_directive.hpp"
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/* * Copyright (C) 2012, The CyanogenMod Project * Daniel Hillenbrand <codeworkx@cyanogenmod.com> * Marco Hillenbrand <marco.hillenbrand@googlemail.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with...
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/* * * The MIT License (MIT) * * Copyright (c) 2013 Paul Holden et al. (See AUTHORS) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 3.0.1 | ...
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// Copyright 2017 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/builtins/builtins-collections-gen.h" #include "src/builtins/builtins-constructor-gen.h" #include "src/builtins/builtins-iterator-gen.h" #...
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#pragma once // TheOuterWorlds SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "Indi_INX2_T_06_Thugs_structs.hpp" namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Blu...
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/// Data structures to export a synchronous interface to the raw disk device. /// /// Copyright (c) 1992-1993 The Regents of the University of California. /// 2016-2017 Docentes de la Universidad Nacional de Rosario. /// All rights reserved. See `copyright.h` for copyright notice and /// limitation of li...
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#include <iostream> #include <string> using namespace std; int main(){ int choice; string answer; do{ cout <<"Hi! Welcome to the guessing TA game!\n"; cout <<"Enter the following numbers to look for clues!"<<endl; cout <<"1) Hair color\n2) Gender\n3) Favorite animal\n4) Academic Standard\n5) Guess the nam...
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#include <iostream> using namespace std; struct CandyBar{ string name; double mass; int kalories; }; string input_name(){ string name; cout << "Введите имя: "; cin >> name; return name; } double input_mass(){ double mass; cout << "Введите массу: "; cin >> mass; return mass; ...
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#include <iostream> #include <fstream> // for file I/O #include <cassert> // for assertion checking using namespace std; enum Action {Encrypt, Decrypt} ; int seed = 0 ; void initialise_pseudo_random (int r) { // pre-condition: assert (r > 0 && r <= 65536) ; /* post-condition: seed has val...
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#ifndef DICTIONARY_H #define DICTIONARY_H #include <unordered_set> #include <string> #include <map> #include <memory> #include <vector> class Dictionary { public: struct TrieNode { // when a node in trie is created // initialized to not be for a valid word // in the dictionary b...
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#include "MyJNI.h" #include <stdio.h> #include <android/log.h> /* * Class: cr_myjni_MyJNI * Method: GetNumber * Signature: ()I */ JNIEXPORT jint JNICALL Java_cr_myjni_MyJNI_GetNumber (JNIEnv *env, jobject obj) { return 1; } /* * Class: cr_myjni_MyJNI * Method: GetNumber2 * Signature: ()I */ ...
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// // Created by lekso on 12.11.2018. // #include<iostream> #include "Array.h" template<class T> Array<T>::Array(size_t size, const T &value) { mSize = size; // mData = new T[size]; <--- default constructor used // for (size_t i = 0; i < size; ++i) { // mData[i] = value; <--- assignment operator u...
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/* mbed Microcontroller Library * Copyright (c) 2017 ARM Limited * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/li...
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/* You are given an array of size n. Find the maximum possible length of a subarray such that its elements are arranged alternately either as even and odd or odd and even . Example 1: Input: n = 5 a[] = {10,12,14,7,8} Output: 3 Explanation: The max length of subarray is 3 and the subarray is {14 7 8}. Here the array...
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// // 098.cpp // leetcode // // Created by Hang Zhang on 1/12/16. // Copyright © 2016 Hilings Studio. All rights reserved. // #include <iostream> #include <vector> #include <deque> #include <limits> using namespace std; /** * Definition for a binary tree node. */ struct TreeNode { int val; TreeNode *lef...
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#include <iostream> #include <string> #include <stdlib.h> using namespace std; int main() { string a=" "; int x; cin>>x; for(int i=0;i<x;i++){ a[i]=65+rand()%26; } a[x]='\n'; for(int i=0;i<x;i++){ cout<<a[i]; }cout<<endl; cout<<a; re...
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/* * File: main.cpp * Author: Dr Mark E. Lehr * Created on February 6th, 2018, 10:50 AM * Purpose: All Pointer Notation * Dynamic Memory */ //System Libraries #include <iostream> //I/O Library #include <cstdlib> //Contains srand #include <ctime> //Time Library #include <cmath> //Math Lib...
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/* * Copyright (c) 2015 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by a...
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#include "binnode_star.h" #include<iostream> using namespace std; int main() { return 0; }
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#include<iostream> using namespace std; int main() { int j,m,d,td; cout<<"Masukan Jam :"; cin>>j; cout<<"Masukan Menit :"; cin>>m; cout<<"Masukan Detik :"; cin>>d; td=(j*3600)+(m*60)+d; cout<<"Total Detik : "<<td; return 0; }
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/* * Copyright (c) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law ...
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// Faye Williams // 23 May 2006 // main.cpp // Main program file #include <iostream> #include "Speech.h" #include "Defines.h" using namespace std; int main() { Speech sentence; char buf[256] = {0}; char response[256] = {0}; bool negativeFormality = false; int type = 0; cout << "Waking bot.....
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* Form.hpp :+: :+: :+: ...
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/* Copyright (C) 2005-2007 Feeling Software Inc. Portions of the code are: Copyright (C) 2005-2007 Sony Computer Entertainment America MIT License: http://www.opensource.org/licenses/mit-license.php */ /* Based on the FS Import classes: Copyright (C) 2005-2006 Feeling Software Inc Copyright (C) 2005-2006 Autode...
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#include "basic_class.h" using namespace std; int main() { char to_pass[13] = "SandeepTalan"; cout << "Hello Basic Class!!!" << endl; basic b1(50, to_pass); strcpy(to_pass, "SarikaTalan"); basic b2(10, to_pass); basic b3(b1); //Copy Constructor b3 = b2; //Assignment Operator...
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/* * //******************************************************406. Queue Reconstruction by Height.*********************************************** Suppose you have a random list of people standing in a queue. Each person is described by a pair of integers (h, k), where h is the height of the person and k is the number ...
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// Clase Archivo que guarda todos los valores resultado de las operaciones para realizar la regresión lineal // Hernán Iruegas Villarreal A00817021 // 14/04/2018 //_p=Archivo //_b=108 class Archivo { public: Archivo(); string getNombre(); double getSumXValues(); double getSumYValues(); double getAvgX()...
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#include "FileSystem.h" FileSystem::FileSystem() { } FileSystem::FileSystem(const FileSystem& orig) { } FileSystem::~FileSystem() { }
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// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/autofill/core/browser/geo/phone_number_i18n.h" #include <utility> #include "base/logging.h" #include "base/strings/string_number_co...
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#include "semesters.h" #include "ui_semesters.h" Semesters::Semesters(QWidget *parent) : QDialog(parent), ui(new Ui::Semesters) { ui->setupUi(this); setupDbModel(); setupTable(); /* New semester */ connect(ui->newSemesterButton, &QPushButton::pressed, this, &Semesters::showNewSemesterForm...
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#include <iostream> #include <opencv2/opencv.hpp> //OpenCV头文件 #include <vector> #include "Detection.h" using namespace cv; using namespace std; class ContrastDetect : public Detection { public: void ContrastException(Mat InputImg, float& cast, float& da) { Mat GRAYimg; cvtColor(InputImg, GRAYimg...
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