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#ifndef CRATE_H #define CRATE_H #include "Entity.h" class Crate : public Entity { public: Crate(); virtual ~Crate(); protected: private: }; #endif // CRATE_H
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#include "GBuffer.h" GBuffer::GBuffer(unsigned int width, unsigned int height) : m_width(width), m_height(height), m_gBuffer(0), m_pos(0), m_normal(0), m_albedo(0), m_metallicRoughness(0), m_emissiveAO(0), m_depth(0) { } bool GBuffer::Init() { glGenFramebuffers(1, &m_gBuffer); glBindFramebuffer(GL_FRAMEB...
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#include "udphandler.h" #include <QUdpSocket> #include <QNetworkDatagram> #include <QTimer> #include <QObject> #include <QString> #include <QTextCodec> #include <functional> #include <QNetworkInterface> const int UDP_PORT = 4947; UDPHandler::UDPHandler(bool mobile, QString name, quint16 port){ this->mobile = mobi...
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/************************************** * Name: Hector Solis * Coding 03 * Purpose: Introduction to a simple ADT(abstract data type) * and understand the function and purpose of ADTs. **************************************/ #include "main.h" int main(int argc, char** argv) { srand(time(NULL)); Stack sta...
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/*Name: Axel Yates Email: axelyates@unt.edu Date: 11/29/15 Instructor: Dr. Thompson Description: This program creates a struct containing variables necessary to calculate users interest based on input.*/ #include <iostream> #include <cmath> using namespace std; struct Loan{ //creating Loan struct with neces...
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#include "player.hpp" #include "galagaGame.hpp" Player::Player() : GameObject() {} Player::Player(sf::Vector2f position, GalagaGame *game) : GameObject(position, game) { enabled = true; this->sprite.setTexture(game->mainTexture); this->playerTextureRect = sf::IntRect(15, 52, 20, 20); this->sprite.setTextureRect(...
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/* Conrad 'Condzi' Kubacki 2017 https://github.com/condzi */ #pragma once #include <Core/Settings.hpp> namespace sf { class RenderWindow; } namespace con { // Forward declaration. class EntityManager; struct ResourceHolder; class Game; class EntityFactory; class StateStack; class Messenger; /* ==================...
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#ifndef body_utility_h #define body_utility_h #include "body.h" #include "ofMain.h" #include <math.h> #include <stdio.h> /* Class for a body interaction functions in the simulation. This includes distance, velocity interaction, conservation of momentum, collision handling, and collision detection. */ class Bod...
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// // Game.hpp // storyTeller // // Created by vantan on 2016/06/29. // // #ifndef Game_hpp #define Game_hpp #include <stdio.h> #endif /* Game_hpp */
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#include<cstdio> #include<cstring> const int MAXN=1007,MAXM=12; double dp[MAXN][MAXM]; //dp[i][j]:在第i个操作后已经匹配目标字符串的位置的个数 double p[MAXN]; char s[MAXM]; int next[MAXM]; int N,M,C; void getNext(){ int i=0,j=next[0]=-1; while(i<M){ while(j!=-1&&s[i]!=s[j])j=next[j]; next[++i]=++j; } //for(int i=0;i<M;++i) printf...
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#include <ctype.h> #include "handle_data.h" #include <io.h> void safe_free(void *ptr) { if (ptr != NULL) { free(ptr); ptr == NULL; } } /* * 去除字符串右端空格 */ char *strtrimr(char *pstr) { int i; i = strlen(pstr) - 1; while(isspace(pstr[i]) && (i >= 0)) { pstr[i--] = '\0'; } ...
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/* * ________________________________________________________________________________________________________ * Copyright (c) 2015-2015 InvenSense Inc. All rights reserved. * * This software, related documentation and any modifications thereto (collectively “Software”) is subject * to InvenSense and its licensors'...
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/* Copyright 2005-2015 Intel Corporation. All Rights Reserved. This file is part of Threading Building Blocks. Threading Building Blocks is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundat...
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/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, instal...
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/****************************************************** * File: main.cpp * Author: Darren Hau * ----- * This program implements a Fruchterman-Reingold force-directed layout of a graph. The program * prompts the user for a file, run time, and filter value. The filter value takes in a specified * number of delta_...
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/* * Copyright 2011-2021 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #ifndef BGFX_H_HEADER_GUARD #define BGFX_H_HEADER_GUARD #include <stdarg.h> // va_list #include <stdint.h> // uint32_t #include <stdlib.h> // NULL #include "defines.h" /// #define ...
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#define POT_PIN A4 #define POT_MIN 0 #define POT_MAX 1023 long pot_val = 0; void setup() { pinMode(POT_PIN, INPUT); Serial.begin(115200); } void loop() { // put your main code here, to run repeatedly: pot_val = analogRead(POT_PIN); if (pot_val > POT_MIN && pot_val < POT_MAX) { // Serial.print(millis())...
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#include<iostream> using namespace std; int rev(int s) { int arr[s]; for (int i=0;i<s;i++) { int g; cin>>g; arr[i] = g; } int ind = s-1; for(ind ; ind >=0; ind--) { cout<< arr[ind] << " "; } return 0; } int main() { cout<<"enter size of arr \n"; int j; cin >>j; rev(j); }
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/* Copyright 2017 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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// #include <bits/stdc++.h> /* codeforces printf %Lf problem #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> */ #include <cstdio> #include <cstdlib> #include <cstring> #include <cmath> #include <climits> #include <iostream> #include <iomanip> #include <algorithm> #include <string> #includ...
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//Bubble Soft (C++), 5/24/2017, Brock Barlow. //1. Implement. //2. Cost Analysis. //3a. When would this be preferred over other sorting methods? Answer: //3b. Do you know any other sorting methods? Answer(s): Heap Sort. //1. Implement: #include <iostream> #include "Header.h" //header file has bubble sort function. v...
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#include <bits/stdc++.h> using namespace std; int lis[1005]; int lds[1005]; int nums[1005]; int main(){ int t; cin>>t; while(t--){ int n; cin>>n; for(int i = 0; i<n; i++){ lis[i] = 0; lds[i] = 0;} for(int i = 0; i<n; i++) cin>>nums[i]; //LIS lis[0] = 1; for(int i = 1; i<n; i++){ lis[i] = 1; fo...
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//***************************************************************************** // Dynamic Array . cpp // Suite of functions for the allocation and deletion of dynamic arrays, 1& 2D // Written Tom Harwood May 2010 //***************************************************************************** #include "DynamicArray.h"...
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//----------------------------------------------- // // This file is part of the Siv3D Engine. // // Copyright (c) 2008-2018 Ryo Suzuki // Copyright (c) 2016-2018 OpenSiv3D Project // // Licensed under the MIT License. // //----------------------------------------------- # pragma once # include <Siv3D/Fwd.hpp> # incl...
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#include<iostream> using namespace std; int merge(int *A, int M, int *B, int N, int *C) { int p=0.q=0,k=0,c=0; while ( p < M && q < N) { if (A[p] < B[q]) { C[k++] = A[p++]; c++; } else { C[k++] = B[q++]; c++; } } while ( p < M) { C[k++] = A[p++]; } while ( q < N) { ...
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// // Created by myu on 2018/12/2. // #include "android.h" #include <iostream> #include <math.h> using namespace std; Android::Android(float dx, float dy, float dz) { x = dx; y = dy; z = dz; c = 3.1415926 / 180.0f; v = 2; w = 5; maxD = 10; mode = 0; angle = 0; angleHead = 0...
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// // Created by nail1 on 05.01.2019. // #ifndef LIFE_CREATURE_H #define LIFE_CREATURE_H class Creature { public: Creature() : food{100}, health{100} {} int getFood() { return food; } int getHealth() { return health; } void eat(); //Существо пытается есть private: int food; int health; ...
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#ifndef SENSOR_H #define SENSOR_H #include <QQueue> //基类:传感器 class Sensor { public: int num; //传感器对应的采集卡端口 QQueue<float> voltages; //传感器电压值队列 float voltage; //传感器电压值 Sensor(); explicit Sensor(int n); ~Sensor(); }; //派生类:光电开关(模拟量形式) class Photoelec: public Sensor { p...
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2019 Luis Ricardo Gallego Tercero <luiss_121314@hotmail.com>, * Networks and Data Science Laboratory (NDS-Lab) at the * Computing Research Center (CIC-IPN) <www.prime.cic.ipn.mx> * * This pr...
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#ifndef RATINGD_H #define RATINGD_H #include <QDialog> namespace Ui { class ratingd; } class ratingd : public QDialog { Q_OBJECT public: explicit ratingd(QWidget *parent = nullptr); ~ratingd(); private: Ui::ratingd *ui; }; #endif // RATINGD_H
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#include<stdio.h> int main() { int i,j,k,n; float A[20][20],c,x[10]; printf("\nEnter the size of matrix: "); scanf("%d",&n); printf("\nEnter the elements of augmented matrix row-wise:\n"); for(i=1; i<=n; i++) { for(j=1; j<=(n+1); j++) { printf(" A[%d][...
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// MultiplayerSnake.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <SDL.h> #include <iostream> #include <string> #include <vector> #include "SDL2net\include\SDL_net.h" #include <SDL_ttf.h> #include <sstream> const int SCREEN_WIDTH = 1000; const int SCREEN_HEIGHT = 1000; con...
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#pragma once #include <QFontComboBox> #include <QSpinBox> #include <QToolBar> #include "ColorButton.hpp" namespace dscontrol { class ColorButton; /*! \brief qt designer have not functionality for add widgets in QToolBar, so we create custom class witch represent this */ class FontToolBar : public QToolBar { publ...
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#pragma once #include <windows.h> #include <vector> #include <string> #include <fstream> #include <GL/gl3w.h> #include "ShaderBase.h" #include "Mesh.h" #pragma comment(lib, "opengl32.lib") #pragma comment(lib, "glew32.lib") class VFXFireShaders :public ShaderBase { public: VFXFireShaders(); VFXFireShaders(int ot...
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#ifndef MaterialStateH #define MaterialStateH //--------------------------------------------------------------------------- #include "RenderState.h" #include "../EngineBase/Color4.h" #include "../EngineBase/Color3.h" #include "../Mathematic/Mathematic.h" #include "TextureManager.h" //-----------------------------------...
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// // Created by Decision on 2021/3/20. // #include "BitReader.h" BitReader::BitReader(uint8_t *_ptr, int pos) { ptr = _ptr; _position = pos; } // input bit_num, read bit from left to right uint32_t BitReader::fnReadBits(int bit_nums, bool _move) { if (bit_nums > 16) return 0; uint16_t res = 0; u...
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#include <iostream> using namespace std; void forLoop(); int main(){ int x = 1; while (x < 5){ cout << x << endl; x += 1; } do{ // it executes first then check the condition cout << x << endl; x += 1; } while(x <= 10); forLoop(); } // using for loop void ...
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#include <stdlib.h> #include <stdbool.h> #include <string.h> #include <dirent.h> #include <signal.h> #include <sys/mman.h> // #include <asm/ptrace.h> #include <sys/wait.h> #include <sys/ptrace.h> #include <sys/types.h> #include <unistd.h> #include "../../Base/MojingTypes.h" #include "instruction.h" #include "detour.h" ...
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//Beam_Xray_N7599.cc - Defines an approximate spectra for a Hamamatsu N7599 xray source. // //Programming notes: // -Do not make items here "const", because they will not show up when loading. // -Avoid using macro variables here because they will be obliterated during loading. // -Wrap dynamically-loaded code with ...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> #include "mscorlib_System_Object2689449295.h" #include "UnityEngine_UnityEngine_Bounds3033363703.h" #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "...
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#ifndef STK_FILEWVIN_H #define STK_FILEWVIN_H #include "WvIn.h" #include "FileRead.h" namespace stk { /***************************************************/ /*! \class FileWvIn \brief STK audio file input class. This class inherits from WvIn. It provides a "tick-level" interface to the FileRead class. ...
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// exp2.2.h : exp2.2 应用程序的主头文件 // #pragma once #ifndef __AFXWIN_H__ #error "在包含此文件之前包含“stdafx.h”以生成 PCH 文件" #endif #include "resource.h" // 主符号 // Cexp22App: // 有关此类的实现,请参阅 exp2.2.cpp // class Cexp22App : public CWinAppEx { public: Cexp22App(); // 重写 public: virtual BOOL InitInstance(); virtual int Ex...
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#include<utility> #include<nettle/curve25519.h> #include<fstream> #include"util/log.h" #include"cert_util.h" #include"ecdsa.h" #include"tls13.h" #include"pss.h" using namespace std; template class TLS13<true>; template class TLS13<false>; extern PSK PSKnCLIENT; static string init_certificate() { ifstream f("../full...
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/* * ColorState.h * * Created on: Sep 15, 2015 * Author: derlars */ #ifndef SRC_COLORSTATE_H_ #define SRC_COLORSTATE_H_ #include "StateMachine.h" #include "Context.h" #include <iostream> using namespace std; class BaseStateColor : public StateMachine<BaseStateColor, Context>{ public: BaseStateColor(){ ...
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// Copyright (c) 2011-2013 The Bitcoin developers // Copyright (c) 2017 The RDCT developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_QT_SIGNVERIFYMESSAGEDIALOG_H #define BITCOIN_QT_SIGNVERIFYMESSAGEDIA...
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/****************************************************************************** * Copyright (c) 2020, Intel Corporation. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception. * *****************************************************************************/ #include "systemc.h" #include <sc...
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#include<iostream> #include<vector> #include<algorithm> #include<functional> #include<map> #include<cmath> #include<queue> #include<stack> #include<sstream> #include<iomanip> #include<bitset> #include<string> #include<cstdio> #include<list> using namespace std; typedef long long LL; typedef unsigned long long uLL; ty...
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// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "tools/gn/gyp_helper.h" #include "tools/gn/err.h" #include "tools/gn/filesystem_utils.h" #include "tools/gn/settings.h" #include "tools/gn/s...
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//Including libraries #include <stdio.h> #include <time.h> //Loading methods form E101 library extern "C" int init(int d_lev); extern "C" int Sleep(int sec, int usec); extern "C" int set_motor(int motor, int speed); extern "C" int connect_to_server(char server_addr[15], int port); extern "C" int send_to_server(char me...
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#include "Tree/TreeCreator.hpp" #include "Tree/TreeWalker.hpp" #include "Lexer/Lexer.hpp" #include "Lexer/SourceData.hpp" #include "Lexer/Handler.hpp" #include <iostream> #include <fstream> #include <string> using Tree = ChillParser::Tree<std::string>; // TODO ChillParser_Begin SourceData initSourceData(std::istrea...
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/* You have a stack of n boxes, with widths wi, heights hi, and depths di, Theboxes cannot be rotated and can only be stacked on top of one another if each box in the stack is strictly larger than the box above it in width, height, and depth. Implement a method to build the tallest stack possible, where the height of ...
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/* FoxNames.cc Author: Andrea Bisbano Date: 12/02/18 Problem: http://codeforces.com/problemset/problem/510/C?locale=en Solution: This algorithm creates a graph where each node represent an alphabet letter. Then is computes the input strings adding an edge (u, v) if the letter u preceeds letter v in the solutio...
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void rootToLeafPath(Node *root, int sum, vector<Node *> &path, vector<vector<Node *>> &paths){ if(!root) return; path.push_back(root); if(!root->left && !root->right){ if(root->key == sum){ paths.push_back(path); } path.pop_back(); return; } ...
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// // LightSaber.cpp // LightSaber // // Created by saiy2k on 24/06/13. // // #include "LightSaber.h" void LightSaber::createSabers() { CCParticleSystem *saber; textureSprite = CCSprite::create("swipeParticle.png"); textureSprite->retain(); for (int i = 0; i...
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#pragma once #include "ffile.hpp" // Loads variables from settings file and replaces variables in shader files before compiling them class TFile { public: TFile(const std::string& settings_file, const std::string& shader_dir); // Returns key as u32 uint32_t get_u32(const std::string& key); // Returns key as u64 ...
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// Copyright 2020 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <memory> #include "src/api/api.h" #include "src/base/platform/condition-variable.h" #include "src/base/platform/mutex.h" #include "src/base/pl...
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// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild #include "expr_1.h" expr_1_t::expr_1_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent, expr_1_t* p__root) : kaitai::kstruct(p__io) { m__parent = p__parent; m__root = this; f_len_of_1_mod = false; f_...
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#ifndef EVENT_H #define EVENT_H #include <boost/signals2.hpp> class MouseEvent { public: typedef boost::signals2::signal<void(int, int)> SIGNAL_TYPE; public: void fire(int x, int y) { return mSig(x, y); } boost::signals2::connection hook(SIGNAL_TYPE::slot_type &handler) { ret...
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#include <iostream> #include "../../includes/Graphics/Vertex.h" using namespace Graphics; Vertex::Vertex(const Vec3& p_position, const Vec3& p_normal, const Color& p_color) : m_position {p_position}, m_normal {p_normal.Normalize()}, ...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 7 \\/ M anipulation | \*-------...
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#include "Tower.h" #include<iostream> #include<vector> Tower::Tower(int pos_x = 0, int pos_y = 0) { this->circle = new Circle(pos_x, pos_y, 70); } Tower::~Tower() { delete circle; al_destroy_bitmap(img); al_destroy_bitmap(attack_img); for(auto&& child : this->attack_set) { delete child; ...
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#ifndef VECTOR_2D_H #define VECTOR_2D_H #include <cmath> namespace DLibH { struct Vector_2d { float x; float y; Vector_2d(): x(0.f), y(0.f) {} Vector_2d(const Vector_2d& o): x(o.x), y(o.y) {} Vector_2d(float p_x, float p_y):x(p_x), y(p_y) {} Vector_2d operator+(const Vector_2d &otro); Vector_2d operator-(c...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include "payment.h" #include "clientsocket.h" namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); private slots: void on_water_pushButto...
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/***************************** * Marc Schaufelberger * * FHGR * * 22. Okt 2019 * * Exercise 2.1: Date Class * ******************************/ #include <iostream> #include "date.h" int main() { Date d1; d1.setYear(2000); d1.setMonth(2); d1.setDay(1); d1.print(); std::cout << "\n...
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// Fig 16.2 A simple exception-handling example that checks for // divide-by-zero exceptions. #include <iostream> #include "DivideByZeroException.h" using namespace std; // perform division and throw DivideByZeroException object if // divide-by-zero exception occurs double quotient(int numerator, int denominator) { ...
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// Copyright (c) 2011-2013 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_COINCONTROL_H #define BITCOIN_COINCONTROL_H #include "primitives/transaction.h" /** Coin Control Features. *...
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/* Lab 5a, The friend Program Programmer: Joshua Long Editor used: Notepad Compiler used: CodeBlocks */ #include<iostream> using std::cout; using std::endl; #include "Date.h" #include "Date.h" #include "Employee.h" #include "Employee.h" int main() { cout << "Lab 5a, The friend Program" << endl; ...
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#pragma once #include "BT_Node.h" #include <string> class BT_Leaf : public BT_Node { public: BT_Leaf(std::string p_name, int p_probablity); BT_Leaf(std::shared_ptr<BlackBoard> p_BB); virtual ~BT_Leaf(); BT_State Update() override; protected: std::shared_ptr<BlackBoard> m_blackBoard; std::string m_name; int m_p...
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#include <SoftwareSerial.h> SoftwareSerial HC12(6, 5); // HC-12 TX Pin, HC-12 RX Pin void setup() { Serial.begin(9600); // Serial port to computer HC12.begin(9600); // Serial port to HC12 } void loop() { while (HC12.available()) { // If HC-12 has data Serial.write(HC12.read()...
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/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
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#include <cstdio> int ispal(int i){ int n=i,rev=0,dig; while(i>0) { dig=i%10; rev=rev*10+dig; i/=10; } return n==rev; } int main(){ int max; for(int i=100;i<1000;i++){ for(int j=100;j<1000;j++){ if(ispal(i*j)){ if(max<i*j)max=i*j; } } } printf("%d\n",max); }
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_CLIENT_DISPLAY_GL_RENDERER_H_ #define REMOTING_CLIENT_DISPLAY_GL_RENDERER_H_ #include <vector> #include "base/callback.h" #include "bas...
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#pragma once #include "Entity.h" #include <string> class Companion : public Entity { private: float MovePower; int companionId; int lvl; double upgradecost; int timespulled; public: Companion(); Companion(int companionId,std::string x); void setMovePower(float pwr); ...
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// IoT Crazy 2020 // Simple joystick tutorial with smoothing // Which pins the joystick is connected to // These values are for the ESP 32 int JoyStick_X = 36; // x int JoyStick_Y = 39; // y int JoyStick_Z = 35; // switch - remember the pullup resistor! int prevx, prevy, prevbtn = 0; // previous states or each joysti...
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#include<bits/stdc++.h> #define fastio ios_base::sync_with_stdio(false), cin.tie(NULL), cout.tie(NULL); typedef long long ll; using namespace std; ll n, Hatk; ll curHP, maxHP, res; vector<ll> t, a, h; bool check(ll mid){ maxHP = mid; curHP = mid; ll atk = Hatk; for(int i = 0; i < n; i++){ if(...
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#include <torch/extension.h> torch::Tensor gather_gpu_fwd(torch::Tensor input, torch::Tensor weight); void gather_gpu_bwd_fuse_sgd(const torch::Tensor grad, const torch::Tensor indices, float lr, torch::Tensor weight); torch::Tensor gather_gpu_bwd(const torch::Tensor grad, const torch::Tensor indices, const int nu...
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/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. */ #include <numeric> #include <tensorpipe/channel/basic/factory.h> #include <tensorpipe/channel/cuda...
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// GuiCons.cpp // // Copyright (c) 2009 - 2010 Accenture. All rights reserved. // This component and the accompanying materials are made available // under the terms of the "Eclipse Public License v1.0" // which accompanies this distribution, and is available // at the URL "http://www.eclipse.org/legal/epl-v10.h...
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#ifndef RAY_CORE_WORKER_DIRECT_TASK_H #define RAY_CORE_WORKER_DIRECT_TASK_H #include "absl/base/thread_annotations.h" #include "absl/synchronization/mutex.h" #include "ray/common/id.h" #include "ray/common/ray_object.h" #include "ray/core_worker/context.h" #include "ray/core_worker/store_provider/memory_store_provider...
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#ifndef _APPLICATION_H #define _APPLICATION_H #include <iostream> #include <fstream> #include <string> using namespace std; #include "SortedList.h" #define FILENAMESIZE 1024 /** * application class for item management simply. */ class Application { public: /** * default constructor. */ Application() { m_Comm...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #if defined(_MSC_VER) #pragma warning(push) #pragma warning(disable:4065) #endif #include "services/ui/public/interfaces/video_detector.mojom-shared.h" ...
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#include<iostream> #include<algorithm> using namespace std; int main() { int n,m,i; cin>>n>>m; int f[1001]; for(i=0; i<m; i++) cin>>f[i]; //f.sort(); sort(f,f+m); //for(i=0; i<m; i++) // cout<<f[i]<<endl; int diff=100000; for(i=n-1; i<m; i++) { if((f[i...
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MatrixXf a(2,3); a << 1, 2, 3, 4, 5, 6; cout << "Here is the initial matrix a:\n" << a << endl; a.transposeInPlace(); cout << "and after being transposed:\n" << a << endl;
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/** * Provided class starter code for splitting a string of information * with a selected delimiter. */ #include "splitstring.h" #include <vector> #include <string> using namespace std; // split: receives a char delimiter; returns a vector of strings // By default ignores repeated delimiters, unless argument rep == ...
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#include "askpassphrasedialog.h" #include "ui_askpassphrasedialog.h" #include "guiconstants.h" #include "walletmodel.h" #include <QMessageBox> #include <QPushButton> #include <QKeyEvent> extern bool fWalletUnlockStakingOnly; AskPassphraseDialog::AskPassphraseDialog(Mode mode, QWidget *parent) : QDialog(parent),...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Product and Trade Secret source code contains trade secrets ...
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