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// stdafx.cpp : source file that includes just the standard includes // 11060.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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#include "QQueueItem.h" #include <iostream> QQueueItem::QQueueItem(const std::shared_ptr<Quadrate> &quadrate) { this->quadrate = quadrate; this->trapeze = nullptr; this->rectangle = nullptr; this->next = nullptr; std::cout << "Queue item created: quadrate\n"; } QQueueItem::QQueueItem(const std::shared_ptr<Trapez...
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#define _CRT_SECURE_NO_WARNINGS #include <stdio.h> int checkx[600]; int checky[600]; int x[110], y[110]; int xcnt, ycnt; int data[600][4]; void swap(int &a, int &b) { int t; t = a; a = b; b = t; } int main(void) { int n; fscanf(stdin, "%d", &n); for (int i = 1;i <= n;i++) { int a, b, c, d; fscanf(stdi...
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#pragma region Perfect Template #pragma region Unsecured Optimization // #pragma GCC target("avx") // #pragma GCC optimize("O3,inline,omit-frame-pointer,no-asynchronous-unwind-tables,fast-math") // #pragma GCC optimize("unroll-loops") #ifdef _DEBUG #define _GLIBCXX_DEBUG 1 #endif #pragma endregion #pragma region Inclu...
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#ifndef TEXTURA_H #define TEXTURA_H #ifdef __APPLE__ #define GL_SILENCE_DEPRECATION #include <GLUT/glut.h> #else #include <GL/glut.h> #include <GL/freeglut.h> #endif #include <GL/glext.h> #include <stdlib.h> #include <stdio.h> #include "math.h" #include "FreeImage.h" #define NTextures 9 class Textura { public: ...
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// -*- mode:c++; tab-width:2; indent-tabs-mode:nil; c-basic-offset:2 -*- /* * Copyright 2008-2012 ZXing authors All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *...
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/* * IncidentLog.cpp * * COSC 052 Fall 2019 * Project 1 * * Due on: SEP 19, 2019 * Author: fsd7 * * * In accordance with the class policies and Georgetown's * Honor Code, I certify that, with the exception of the * class resources and those items noted below, I have neither * given nor received an...
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/* pass by reference- create An Adress Data type EX - int& x = y; the adress of X = Y adress. any Effects to X apply to Y. NEXT: Check pointers. */ #include <iostream> #include<string> // function Declaration. void askUser(int&, std::string&); // we Can use Pointers aswell // askUser - Ask user to Fill in Infroma...
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ApplicationMonitor.cpp * ApplicationMonitor * * Main code for ApplicationMonitor. A simple module which triggers events * when programs start or stop. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *...
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// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/autofill/core/browser/address.h" #include <stddef.h> #include "base/basictypes.h" #include "base/logging.h" #include "base/strings/...
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#pragma once #include "macro.hxx" #include "io_service.hxx" #include "constant.hxx" #ifndef DISABLE_USAGI_HTTP_JSON #include <usagi/json/picojson/type.hxx> #endif #include <stdexcept> #include <boost/xpressive/xpressive.hpp> #include <boost/algorithm/string.hpp> #include <boost/optional.hpp> namespace usagi::ht...
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// stdafx.cpp : 只包括标准包含文件的源文件 // FolderDemo.pch 将作为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h"
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#ifndef BOOST_PP_IS_ITERATING #ifndef PSTADE_OVEN_RANGE_BASED_HPP #define PSTADE_OVEN_RANGE_BASED_HPP // PStade.Oven // // Copyright Shunsuke Sogame 2005-2007. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1...
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#include "stdc++.h" const int M = 998244353; int n; VVI e; VI A, tot; int MUL(int a, int b) { return (LL)a*b % M; } // int dp(int x, int pre) { // int f = 1; // tot[x] = 1; // FOREACH_IF(y, e[x], y!=pre) { // f = MUL(f, dp(y, x)); // f = MUL(f, SZ(e[y])); // tot[x] += tot[y]; // } // f = MUL(...
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//Ravishka Rathnasuriya //Dr.Terry Griffin //11498 - Division of Nlogonia //Dividing the land into 4 independent territories. #include <iostream> using namespace std; int main(){ int K, N, M, X,Y; cin>> K; while(K!=0){ cin >> N>>M; for(int i = 0; i < K; i++){ ...
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#pragma once #include "CharactorObject.h" #include<memory> class Player; class Camera; class Ladder : public CharactorObject { public: Ladder(std::weak_ptr<Player> _pl, std::weak_ptr<Camera> _cam, positin _pos); ~Ladder(); void Updata(); void Draw(); private: std::weak_ptr<Player> pl; positin localPos; };
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#include "matrix.h" void jacobi_method(Matrix & m, std::vector<double> & b, double precision); void gauss_seidel_method(Matrix & m, std::vector<double> & b, double precision);
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// C++11 // decltype is a C++11 feature to get the "declared type" of an expression. // It is similar to 'typeof' but handles reference types "properly". class base {}; class derived : public base {}; derived d; decltype(static_cast<derived *>(&d)) z; int main() { }
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#include <algorithm> #include <cctype> #include <climits> #include <cmath> #include <cstdio> #include <cstring> #include <iostream> #include <queue> #include <stack> #include <vector> #define LL long long #define P pair<int,int> using namespace std; template <typename T> inline void read(T &t) { int f = 0, c = getc...
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#include <stdio.h> #include <iostream> using namespace std; void array_copy(int array[], int len) { //int result[]=new int[len]; int *result=new int[len]; //int result[len]; for (int i=0;i<len;i++) { result[i]=array[i]; } int temp; temp=result[0]; result[0]=result[1]; result[1]=temp; } void arra...
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#ifndef ROSA_CODEGEN_RULES_HPP_ #define ROSA_CODEGEN_RULES_HPP_ #include <vector> #include <map> #include <memory> #include <string> #include "Macros.hpp" #include "Type.hpp" namespace rosa { namespace rule { namespace codegen { class CodegenRule { public: CodegenRule() {} virtual ~CodegenRule() {} virtual...
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#ifndef __ICHIGO_COCOSDIRECTORVIEW_H__ #define __ICHIGO_COCOSDIRECTORVIEW_H__ #include "DirectorView.h" #include "cocos2d.h" namespace ichigo { class CocosDirectorView : public DirectorView { public: CocosDirectorView(Agent *agent); virtual ~CocosDirectorView(); ...
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#include <wrl/client.h> #include <d3d11_1.h> #include <DirectXMath.h> #include <memory> #include <agile.h> #include <ppltasks.h> #include "eoeFlappyBird.h" #include "CCApplication.h" using namespace Windows::ApplicationModel; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::...
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#if !defined(AFX_CELLRANGE_H__F86EF761_725A_11D1_ABBA_00A0243D1382__INCLUDED_) #define AFX_CELLRANGE_H__F86EF761_725A_11D1_ABBA_00A0243D1382__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 class CCellID { public: int row, col; public: CCellID(int nRow = -1...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SERVICES_DEVICE_PUBLIC_MOJOM_PUBLIC_IP_ADDRESS_GEOLOCATION_PROVIDER_MOJOM_SHARED_H_ #define SERVICES_DEVICE_PUBLIC_MOJOM_PUBLIC_IP_ADDRESS_GEOLOCA...
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head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <meta name="X-Csrf-Token" content="87aa77adcc28b0ef3b64630c71beee42"/> <meta id="viewport" name="viewport" content="width=device-width, initial-scale=0.01"/> <script type="text/javascript" src="//st.codeforces.com/s/88777/js/jquer...
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#include <cstdio> #include <cstdlib> #include <cstring> #include <unistd.h> int pidof( char *processName ) { char cmd[1024]; char pidline[1024]; char *pid; int i = 0, pids_count = 0; int pidno[64]; FILE *fp = NULL; memset( pidline, 0, sizeof(pidline) ); memset( pidno, 0, sizeof(pidno) ); sprintf( cmd, "pido...
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// // Copyright (c) 2002-2016 WEINZIERL ENGINEERING GmbH // All rights reserved. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT...
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/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2010-03-17 // Updated ...
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// Traversing a linked list #include <iostream> using namespace std; struct Node { int data; // 2 bytes of memory struct Node *next; // 2 bytes of memory }*first=NULL; void create(int A[], int n) { int i; struct Node *t, *last; // first = new struct Node; first = (struct Node *)malloc(sizeof(struct Node))...
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// // Created by kosti on 10/20/2018. // #ifndef UNTITLED_KEY_H #define UNTITLED_KEY_H #include <iostream> #include <vector> struct Key { int hash_val; bool operator==(const Key& lhs) const { return (lhs.hash_val==hash_val); } }; namespace std { template<> struct hash<Key> { ...
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/* * * Copyright (c) 2021 Project CHIP Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requir...
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#include<iostream> #include<cmath> using namespace std; int main() { int a; while(cin>>a) { int n[a]; int b[a]; bool k=1; for(int i=1;i<a;i++) b[i]=0; for(int i=0;i<a;i++) { cin>>n[i]; } for(int i=0;i<a-1;i++) { ...
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/* * Cities3D - Copyright (C) 2001-2009 Jason Fugate (saladyears@gmail.com) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) *...
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/* * \class L1TLSBlock * * * Description: offline DQM class for LS blocking * * Implementation: * <TODO: enter implementation details> * * \author: Pietro Vischia - LIP Lisbon pietro.vischia@gmail.com * * Changelog: * 2012/10/23 12:01:01: Class * * Todo: see header file * * */ // // This class...
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#include <bits/stdc++.h> using namespace std; using ll = long long; using ld = long double; int main() { ios::sync_with_stdio(false); cin.tie(nullptr); cout.tie(nullptr); int n, k; cin >> n >> k; int sum; for (int i = 1; i <= 9; i++) { sum = n * i; if ((sum - k) % 10 == 0 ...
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#include <iostream> #include <algorithm> using namespace std; struct Pallets { int x, y; } a[6]; bool cmp(Pallets a, Pallets b) { return a.x != b.x ? a.x < b.x : a.y > b.y; } bool isOk(Pallets a[6]) { if (a[0].x != a[1].x || a[2].x != a[3].x || a[4].x != a[5].x || a[0].y != a[1].y || a[2].y != a[3].y || ...
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/* * MIT License * * Copyright (c) 2020 International Business Machines * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use...
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#ifndef __MATRIX_H__ #define __MATRIX_H__ #include <stdexcept> #include <vector> #include <numeric> #include <initializer_list> #include <algorithm> #include "../base/Fraction.h" #include "../base/dbghelp.h" using namespace std; template<typename T> class Matrix; template<typename T> Matrix<T> mat_union(const Matrix...
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#include<iostream> /*Este programa se llama lista array mayor menor*/ using namespace std; int main(){ float num[10]; int i; int suma=0;//inicializar a 0 la vaiable acumuladora int media; char salir; float n_numeros; float mayor,menor;// cout<< " cuantos nius quieres tocar ";...
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#ifndef UIMETRICS_H #define UIMETRICS_H namespace Tempest { /** \addtogroup GUI * @{ */ class UiMetrics { public: UiMetrics(); virtual ~UiMetrics() = default; static int scaledSize(int x); int buttonWidth = 128; int buttonHeight = 27; float uiScale ...
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#include "../StdAfx.h" #include "UIChildLayout.h" namespace DuiLib { IMPLEMENT_DUICONTROL(CChildLayoutUI) CChildLayoutUI::CChildLayoutUI() { } void CChildLayoutUI::Init() { if (!m_pstrXMLFile.IsEmpty()) { CDialogBuilder builder; CContainerUI* pChildWin...
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#ifndef FUNCTIONS_H #define FUNCTIONS_H #include <Rcpp.h> using namespace Rcpp; #include <vector> #include <math.h> #include <string> #include <algorithm> #include <unordered_map> #include <iomanip> #include <iostream> #include <sstream> #include <RcppEigen.h> std::vector<double> calculateConnectivity( std::vector...
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#include "reportrenderer.h" #include "paper.h" #include <QTime> #include "section.h" #include <QDebug> ReportRenderer::ReportRenderer(QObject *parent) : QObject(parent) { } QDomDocument ReportRenderer::render(QPrinter* printer ,QDomDocument in ,QMap<QString,QString> queryClausules, QMap<QString,QString> params, b...
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#ifndef MAINCALCULATIONTHREAD_H #define MAINCALCULATIONTHREAD_H #include "coclassdata.h" #include <QFileInfo> #include <QMutex> #include <QThread> #include <QVector> #include <QWaitCondition> #include <QDir> #include <QMap> class QObject; class QTextEdit; class MainCalculationThread : public QThread { Q_OBJECT ...
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#include <iostream> #include <string> #include <cstdio> using namespace std; int main() { int cases; scanf("%d", &cases); while(cases--) { int length, cnt =0; scanf("%d", &length); int shots[length]; for(int i =0; i < length; i++) scanf("%d", &shots[i]); string ...
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: area portal entity: toggles visibility areas on/off // // NOTE: These are not really brush entities. They are brush entities from a // designer/worldcraft perspective, but by the time they reach the game, the...
[ "christian.pichler.msc@gmail.com" ]
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/PlayerController.h" #include "PlayerCharacter.h" #include "DissonanceController.generated.h" /** * */ UCLASS() class DISSONANCE_API ADissonanceController : public APlayerCon...
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#include<bits/stdc++.h> using namespace std; int main(){ string s; cin>>s; int count=0,i,l=s.length(); map<char,int>temp; for(i=0;i<l;i++){ temp[s[i]]++; } map<char,int>::iterator it; for(it=temp.begin();it!=temp.end();it++){ if(it->second%2!=0) count++; } if(count==0||count%2!=0) cout<<"First"; else cout<<"Second"; ...
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// Copyright (c) 2017 The MDC developers // Copyright (c) 2009-2012 The Darkcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef SPORK_H #define SPORK_H #include "bignum.h" #include "sync.h" #include "net....
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alex2stf/astox
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#ifndef ASTOX_EXTERNAL_JAVA_NATIVE_INTERFACE_SUPPOPRT #define ASTOX_EXTERNAL_JAVA_NATIVE_INTERFACE_SUPPOPRT #include "macros.h" #include "types.h" #include <jni.h> namespace astox { class JNIContainer { public: Function * context(); Value * eval(std::string input); void expose(std::string name, Value * valu...
[ "alexandru.stefan@qualitance.com" ]
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#ifndef test09_Class_Defined__ #define test09_Class_Defined__ #include <stdint.h> class test09 { public: static void Init(void); private: }; #endif
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#ifndef __FILME_HPP_ #define __FILME_HPP_ #include <string> #include "../../libraries/cplusplus/data_structures/ListaDinamica.hpp" #include "../../libraries/cplusplus/utilities/Hora.hpp" #include "../enumeration/Genero.hpp" #include "EquipeFilme.hpp" using std::string; template<class EquipeFilme> class Filme { p...
[ "guijocargo@gmail.com" ]
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/* This file is produced by the P/Invoke AutoWrapper Utility Copyright (c) 2012 by EarthView Image Inc */ #include "mapcontrol/linestringtrackingItemwrapper.h" extern "C" EV_DLL_EXPORT void _stdcall CLinestringTrackingItemWrapper_setLevelScale_void_ev_int32_ev_real64(void *pObjectXXXX, _in ev_int32 level, _in ev_re...
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[]
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/* Caml headers */ extern "C" { #include<caml/mlvalues.h> #include<caml/memory.h> #include<caml/callback.h> #include<caml/fail.h> #include<caml/alloc.h> #include<caml/misc.h> } #include <OgreRoot.h> #include <OgreCamera.h> #include <OgreSceneManager.h> #include <OgreRenderWindow.h> #include <OgreLogManager.h> #include...
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#include "GeneratedTypes.h" #ifndef _DMAREQUEST_H_ #define _DMAREQUEST_H_ #include "portal.h" class DmaRequestProxy : public Portal { DmaRequestCb *cb; public: DmaRequestProxy(int id, int tile = DEFAULT_TILE, DmaRequestCb *cbarg = &DmaRequestProxyReq, int bufsize = DmaRequest_reqinfo, PortalPoller *poller = 0)...
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#include <linenoise.hpp> #include "precompiled.h" #include "config.h" #include "lib/detect-edge.hpp" #include "lib/edit-image-edges.hpp" #include "lib/image-list.hpp" std::optional<int> imageFromArg(ImageList &imageList, const std::string &arg) { if (arg.empty()) { std::cerr << "Argument required\n"; retu...
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/* soapNotificationConsumerBindingProxy.h Generated by gSOAP 2.8.0 from Onvif.h Copyright(C) 2000-2010, Robert van Engelen, Genivia Inc. All Rights Reserved. The generated code is released under one of the following licenses: GPL, the gSOAP public license, or Genivia's license for commercial use. */ #ifnde...
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#include "Filter.h" void Filter::primeni(Galerija& g) const { for (auto* p = g.prvi_; p != nullptr; p = p->sled) { auto& sl = p->pod; for (unsigned i = 0; i < sl.brVrsta(); ++i) { for (unsigned j = 0; j < sl.brKolona(); ++j) { obradi(sl(i, j)); } } } }
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#include "shared/utils.h" #include "shared/most_common.h" #include "shared/lrs_test.h" #include "non_iid/collision_test.h" #include "non_iid/lz78y_test.h" #include "non_iid/multi_mmc_test.h" #include "non_iid/lag_test.h" #include "non_iid/multi_mcw_test.h" #include "non_iid/compression_test.h" #include "non_iid/markov_...
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// Created on: 2008-12-10 // Created by: Pavel TELKOV // Copyright (c) 2008-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as ...
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namespace viridian { class Mouse { public: void tick(); int getMouseX(); int getMouseY(); private: int x, y; }; }
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/** * Copyright (c) 2020, Sumarte Technology, All right reserved * * @file: VbfCommon.h * The file is used to describe the common definition of vbf file. * * @date 07/10/2020 * @author chencheng@smarte.com */ #ifndef _VBFCOMMON_H_ #define _VBFCOMMON_H_ #include <stdint.h> #include <string> #include <deque> #include <...
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#include <ros/ros.h> #include <image_transport/image_transport.h> #include <cv_bridge/cv_bridge.h> #include <sensor_msgs/image_encodings.h> #include <opencv2/imgproc/imgproc.hpp> #include <opencv2/highgui/highgui.hpp> #include <opencv2/objdetect/objdetect.hpp> class ImageConverter { public: ImageConverter() : it(n...
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#define _USE_MATH_DEFINES #include <cmath> #include <GL/glut.h> #include <iostream> #include <map> using namespace std; int nos = 3; double angle, increment, a, b; void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.5, 0.5, 0.0); glBegin(GL_POLYGON); angle = ((360 / nos) * M_PI) / 180; increment ...
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#include "myfingerprint.h" MyFingerprint::MyFingerprint() { } void MyFingerprint::clearMinutiae(void) { minutiaes.clear(); }
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#include <bits/stdc++.h> using namespace std; #define ll long long #define slld(n) scanf("%lld", &n) #define rep(i,n) for(int i=0; i<n; i++) ll C,n; ll arr[100001]; bool check(ll gap){ ll start=arr[0]; ll end=arr[n-1]; ll cows=C-2; for(int i=1; i<n && cows; i++){ if((arr[i]-start)>=gap){ start=arr[i]; cows-...
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// Copyright 2017-2019 Closed Sum Games, LLC. All Rights Reserved. #pragma once #include "DetailCustomizations/EnumStruct/ECsEnumStructCustomization.h" /** * Customizes a FECsInteraction property to use a dropdown */ class CSINTERACTIVEEDITOR_API FECsInteractionCustomization : public FECsEnumStructCustomization { priv...
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#include <stdio.h> int main(){ int n; printf("nhap n:"); scanf("%d",&n); if(n<0){ printf("nhap lai"); }else{ int i; for(i=0 ; i<n ; i+=2){ printf(" %d:",i); } } }
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#include <iostream> using namespace std; //function int countEven(int* p,int size){ int count=0; for(int i=0;i<size;i++) { if(*(p+i)%2==0)//conditions to get a even number { count++; } } return count; } int main(){ int size; cout<<"Enter size of the array...
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#include <vector> #include<algorithm> using namespace std; class Solution { public: vector<int> intersect(vector<int>& nums1, vector<int>& nums2) { vector<int> ret; sort(nums1.begin(), nums1.end()); sort(nums2.begin(), nums2.end()); int index1 = 0, index2 = 0; while(1) { ...
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#pragma once #include <chrono> #include <cstdlib> #include <ctime> #include <string> namespace bd { using namespace std::chrono; /*Class used to measure time elapsed from start to stop. Timer 'start' is set on * construction */ class Timer { public: Timer(bool is_on = true); ~Timer() = default; /*Set start tim...
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#include <bits/stdc++.h> using namespace std; int LCS(string a,string b){ int m=a.size(),n=b.size(); int dp[m+1][n+1]; for(int i=0; i <= m; i++){ for(int j=0; j <= n; j++){ if(i==0 || j==0){ dp[i][j]=0; }else if (a[i-1]== b[j-1]){ dp[i][j]=dp[i-1][j-1]+1; ...
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#if !defined (RECURSIVE_WRAPPER_B2AE13A9_EF98_4630_B5C5_54983411750C_H) # define RECURSIVE_WRAPPER_B2AE13A9_EF98_4630_B5C5_54983411750C_H // Copyright Eric Friedman, Itay Maman 2002-2003 #include <type_traits> namespace foo { template <class T> class recursive_wrapper; template <class T> struct is_recursive_wrapp...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/android/infobars/save_password_infobar.h" #include <utility> #include "base/android/jni_android.h" #include "base/android/jn...
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/** * Nathaniel Graham * Recursive Binary Search * Reading: section 7.3 */ #include <iostream> #include <vector> #include <cstdlib> #include <ctime> #include <algorithm> using namespace std; /** * Template function for performing the recursive binary search */ template <typename T> int binary_search(const vector<T> &i...
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#include "ppl/kernel/x86/fp32/conv2d/direct/avx512/conv2d_n16cx_direct_blk1x1_kernel_fp32_avx512.h" #include "ppl/kernel/x86/fp32/conv2d/direct/avx512/conv2d_n16cx_direct_blk1x6_kernel_fp32_avx512.h" #include "ppl/kernel/x86/fp32/conv2d/direct/avx512/conv2d_n16cx_direct_blk1x9_kernel_fp32_avx512.h" #include "ppl/kernel...
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#include <stdint.h> #include <Wire.h> #define DOUT 3 #define CLK 2 #define ACCE_REG_ADDR 0x3B #define MV_SIZE 10 #define WAIT_SAMPLE 30 #define DELAY_MS 1 #define MAX_ANGLE 360 #define MIN_ANGLE 0 #define ANGLE_SHIFT 0 #define MAX_VALUE 65536.0 // 2^16 int_16 const int MaxSampleCount = 1000; const int alignment...
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#pragma once #include <Render/Binder.h> // RGB texture with two views, read only shader view, and write-only render target view. class RenderTarget { CComPtr<ID3D11Texture2D> m_tex; CComPtr<ID3D11RenderTargetView> m_rtv; CComPtr<ID3D11RenderTargetView> m_rtvInteger; CComPtr<ID3D11ShaderResourceView> m_srv; CComPt...
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#include<iostream> using namespace std; int d; struct lnode { int data; lnode *next; lnode(); }; lnode::lnode() { next=NULL; } struct cnode; struct btree { int count; btree *parent; lnode *key; cnode *child; btree(); }; btree::btree() { parent=NULL; key=NULL; child=NULL...
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/**************************************************************************** ** Meta object code from reading C++ file 'subgroundpage.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.5.1) ** ** WARNING! All changes made in this file will be lost! *******************************************************...
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/** * @file: node_group.cpp * Implementation of node group class * Layout library, 2d graph placement of graphs in ShowGraph tool. * Copyright (c) 2009, Boris Shurygin * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided that t...
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#include "pch.h" #include <iostream> #include "2_2_3.h" int main(int argc, char** argv) { if (argc < 3) { char curr; while (!cin.eof()) { cin >> curr; cout << curr; } } else { string SearchString = argv[1]; string ReplaceString = argv[2]; replace(SearchString, ReplaceString, cin, cout); } }
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// // Copyright (c) 2019-2020 Kris Jusiak (kris at jusiak dot net) // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // #include <boost/ut.hpp> namespace ut = boost::ut; ut::suite _ = [] { using namespace ut...
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "MapGenerEdMode.h" #include "MapGenerEdModeToolkit.h" #include "Toolkits/ToolkitManager.h" #include "EditorModeManager.h" const FEditorModeID FMapGenerEdMode::EM_MapGenerEdModeId = TEXT("EM_MapGenerEdMode"); FMapGenerEdMode::FMapGenerEdMode() { }...
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/** * File: main.cpp * Author: Tieu Minh * * Created on April 7, 2014, 4:24 PM */ #include "tspProblem.h" #include "tspSolution.h" #include "tsp2Opt.h" #include "tspInsertion.h" #define N graph.size() using namespace std; #if COMM_MPI static edaMpiWorkflow workflow; #else static edaSeqWorkflow ...
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// // Created by caoqi on 2018/9/2. /* * 实现Levenberg-Marquardt算法,该算法又称为 damped least squares 阻尼最小二乘,用来求解非线性最小二乘 * 问题。LM找到的是局部最小值,该算法介于高斯牛顿法和梯度下降法之间,并通过控制信赖域尺寸的大小,在高斯牛顿法 * 和梯度下降法之间进行调整。LM 算法比高斯牛顿法速度慢但是更为鲁棒, * * LM算法的原理是用模型函数f对待估向量p在邻域内做线性估计(泰勒展开),忽略掉二阶以上的导数项,从而转化为线性最小 * 二乘问题。本质上就是用二次曲面对目标函数进行局部近似。LM算法属于一种信...
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#include<iostream> #include<bits/stdc++.h> using namespace std; class activity { public: string name; int ST; int FT; } ; void maxActivitiesSelection(activity* a, int n); int main() { int n; cin>>n; activity a[n]; for(int i=0; i<n; i++) { cin>>a[i].nam...
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#include <stdio.h> #include "sum.h" int main(){ int i = 10; int s = sum(i); printf("%d\n", s); return 0; }
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#pragma once class Transcode { public: static void Unicode_to_UTF8(const wchar_t* in, size_t len, std::string& out); static void UTF8_to_Unicode(const char* in, size_t len, std::wstring& out); static void ANSI_to_Unicode(const char* in, size_t len, std::wstring& out); };
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#pragma once #include "Ares.h" #include "../Misc/Debug.h" #include <CommandClass.h> class FPSCounterCommandClass : public CommandClass { public: //CommandClass virtual const char* GetName() const override { return "FPS Counter"; } virtual const wchar_t* GetUIName() const override { return L"FPS Counter"; ...
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/* * Copyright (c) 2019 Xilinx Inc. * Written by Francisco Iglesias. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to...
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/* * Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use,...
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#include "PostgreSQLReplicaConnection.h" #include <Poco/Util/AbstractConfiguration.h> namespace DB { namespace ErrorCodes { extern const int POSTGRESQL_CONNECTION_FAILURE; } PostgreSQLReplicaConnection::PostgreSQLReplicaConnection( const Poco::Util::AbstractConfiguration & config, const String ...
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/* * Copyright (C) 2013-2014 Morwenn * * static_math is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * static_...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; const int INF = 1e9; const int MOD = 1e9 + 7; const ll LINF = 1e18; int main() { int h, w; cin >> h >> w; int ans = 0; //横方向 ans += (w - 1) * h; //縦方向 ans += (h - 1) * w; cout << ans << endl; }
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/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requir...
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#ifndef COLLAPSABLEBOX_H #define COLLAPSABLEBOX_H #include <InterfaceKit.h> class CollapsableBox : public BControl { public: // Constructors, destructors, operators... CollapsableBox(BRect frame, const char *name, const char *label, BMessage *msg, uint32 resize_mask = B_FOLLOW_LEFT | B_FOLLOW_TOP, ui...
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#include <iomanip> #include <iostream> #include "minimax.hh" int main(int numargs, char * args[]) { gamestate board; minimax_brain brain(board); brain.think_depth(3); //cout << brain.best_move() << endl; return 0; }
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#include "max_pool.hpp" #include <eigen3/Eigen/Dense> #include <iostream> #include <vector> using Eigen::MatrixXd; using namespace std; void test_max_pool_forward() { MatrixXd m(4, 4), o(2, 2); m << 1, 1, 2, 4, 5, 6, 7, 8, 3, 2, 1, 0, 1, 2, 3, 4; o << 6, 8, 3, 4; vector<MatrixXd> input; input.push_back(m); ...
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