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#include "garnituraMarfa.h" GarnituraMarfa::GarnituraMarfa() : Garnitura() { } GarnituraMarfa::GarnituraMarfa(string numeModel, string producator, double nrVagoane, double nrGarnitDisp, double nrGarnitRez, string incarcatura) : Garnitura(numeModel, producator,nrVagoane,nrGarnitDisp,nrGarnitRez) { this->incarcatura =...
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/* !@ MIT License Copyright (c) 2020 Skylicht Technology CO., LTD Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify...
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#include<bits/stdc++.h> using namespace std; #define int long long #define vvi vector<vector<int>> #define vi vector<int> #define vpii vector<pair<int,int>> #define ff first #define ss second #define all(x) x.begin(),x.end() #define ffor(i,n) for(int i = 0; i < n; ++i) signed main() { ios_base::sync_with_stdio(fals...
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#include "network.h" #include <iostream> #include <string> int main() { std::cout << "Waiting for a connection from the Pi" << std::endl; Server::Socket * client = Server::NetworkInterface::instance()->accept_new_connection(); std::string command; std::cout << "send the robot commands: forward, b...
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/* lab1.cpp : This file contains the 'main' 'readfile' and 'errmessage' function. Program execution begins and ends here. * Written by Evin Jaff * email: evin@wustl.edu */ #include "Header.h" int main(int argc, char** argv) { vector <string> A; vector<int> nums; //Program sho...
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#include "g_crossfade.h" GCrossfade::GCrossfade(BitmapFont* f, GroundMixer& g) : SoundComp(g) { cross = new Crossfade(); //add eveything Pixmap* back_pix = new Pixmap(pix["128x124"]); add(back_pix); add(new MoveBorder(this,back_pix->pos.w,20),0,0); Label* l = new Label(fnt["l...
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#ifndef CALIBRATION_ADAFRUIT_H #define CALIBRATION_ADAFRUIT_H #include <QWidget> #include <define.h> #include <pcl/visualization/pcl_plotter.h> //ICP #include <pcl/correspondence.h> #include <pcl/registration/correspondence_estimation.h> #include <pcl/registration/correspondence_estimation_backprojection.h> #include ...
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//Author: AnandRaj uux #include <bits/stdc++.h> using namespace std; typedef long long ll; typedef long double ld; typedef pair<int,int> pii; typedef vector<int> vi; typedef vector<vi> vvi; typedef vector<pii> vpii; typedef pair<ll,ll> pll; typedef vector<ll> vl; typedef vector<vl> vvl; typedef vector<pll...
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//===- CallEvent.h - Wrapper for all function and method calls --*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===---------------------------...
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#include <catch/catch.hpp> #include "utils.h" #include <util/func.h> namespace tests { // ------------------------------------------- // TODO - WASI - get commented-out functions working // ------------------------------------------- TEST_CASE("Test static for scheduling", "[wasm]") { cleanS...
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/** * consts.h * Copyright 2014-2015 John Lawson * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable...
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#pragma once #include "vcl/core/math/vec/vec3/vec3.hpp" #include "vcl/core/math/mat/mat3/mat3.hpp" namespace vcl { struct drawable_uniform { drawable_uniform(); mat3 rotation; vec3 translation; float scaling; vec3 scaling_axis; vec3 color; struct { float ambiant; fl...
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#ifndef LENEMY_HPP # define LENEMY_HPP # include "Enemy.hpp" class LEnemy : public Enemy { public: LEnemy(); virtual ~LEnemy(); LEnemy(Win &w, int y, int x); LEnemy(Enemy const &src); void display(); void move(); void die(); }; #endif
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#include <iostream> #include <vector> #include <queue> #include <algorithm> #include <cstring> #include <stack> #include <map> #include <set> #include <math.h> typedef long long ll; using namespace std; /* * 3055 탈출 20.03.21 20:48 * 난이도 중 * S ==> D , 고슴도치는 네칸 중 하나로 이동, 물은 비어있는 칸으로 확장 * . ==> 비어있음 * * ==> 물 * x...
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class Solution { public: int findMin(vector<int> &num) { int siz = num.size(); if(siz>1) return returnMin(num.begin(), --num.end()); if(siz==0) return -1; return *(num.begin()); } int returnMin(vector<int>::iterator ibegin,vector<int>::iterator iend){ //...
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#ifndef GAMETIMER_H #define GAMETIMER_H class GameTimer { public: GameTimer(); float TotalTime() const; // 单位s float DeltaTime() const; // 单位s void Reset(); // 消息循环开始前执行 void Start(); void Stop(); void Tick(); private: double mSecondsPerCount; // s/1次计数 double mDeltaTime; __int64 mBaseTime; // 调用Reset()...
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//---------------------------------------------------------------------- // File: kd_fix_rad_search.cpp // Programmer: Sunil Arya and David Mount // Description: Standard kd-tree fixed-radius kNN search // Last modified: 05/03/05 (Version 1.1) //----------------------------------------------------------------------...
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#include <iostream> using namespace std; struct node { int data; node* next; }; struct dequeue { node* tail; node* head; void pushback(int new_data) { node * temp = new node; temp->data = new_data; node * paste = tail; if (tail != NULL) { tail = temp; paste->next = tail; } else { tail = temp; ...
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/*---------------------- GATE version name: gate_v6 Copyright (C): OpenGATE Collaboration This software is distributed under the terms of the GNU Lesser General Public Licence (LGPL) See GATE/LICENSE.txt for further details ----------------------*/ #ifndef GateThresholderMessenger_h #define GateThresholderMe...
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//****************** // CLASS: HwStopWatch // // DESCRIPTION: // This class implements the HwStopWatch witn Milliseconds support // // CREATED: 21-01-2018, by Amit Chaudhary // // FILE: $FILE_FNAME$ // #ifndef HWSTOPWATCH_HPP_ #define HWSTOPWATCH_HPP_ #include "SysTickTimer.hpp" #include "DS3231.h" namespace Utility...
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#include <iostream> #include <deque> using namespace std; int n, m; deque<int> dq; int count=0; void pop(){ dq.pop_front(); } void right(){ // 우측 순환 회전 <<- dq.push_back(dq.front()); dq.pop_front(); count++; } void left(){ // 좌측 순환 회전 ->> dq.push_front(dq.back()); dq.pop_back(); count++; } int main(){ cin>>...
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#pragma once class InputButton { public: void begin(int pin, bool needPullup, Scene::Action action, int param); int pin; Scene::Action action; int param; bool wasPressed; bool isPressed(); bool getChange(bool *pressed); }; class ControlPad { public: void begin(int pinModePrev, int pinModeNe...
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#ifndef DXUTVECTOR_H #define DXUTVECTOR_H #include <d3dx10.h> #include "DxUtError.h" namespace PhysUt { #define DotXY(a, b) ((a.x*b.x + a.y*b.y)) #define DotXYZ(a, b) ((a.x*b.x + a.y*b.y + a.z*b.z)) #define CrossXY(a, b) ((a.x*b.y - b.x*a.y)) #define CrossXYZ(a, b) (Vector3F(a.y*b.z - a.z*b.y, a.z*b.x - a.x*b...
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class Solution { public: struct T { int color; int colorSize; int loc; T(int a, int b, int c) : color(a), colorSize(b), loc(c) {} bool operator < (const T &t) { if (colorSize > t.colorSize) { return true; } else if (colorSize == t.colorSize && loc < t.loc) { ...
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#pragma once #include "stdafx.h" #include "ICanvas.h" #include "Color.h" class IShape { public: virtual void SetColor(Color color) = 0; virtual Color GetColor() const = 0; virtual void Draw(ICanvas & canvas) const = 0; virtual ~IShape() = default; };
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// ================================================================================================= // ADOBE SYSTEMS INCORPORATED // Copyright 2008 Adobe Systems Incorporated // All Rights Reserved // // NOTICE: Adobe permits you to use, modify, and distribute this file in accordance with the terms // of the Adobe lic...
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#ifndef NexaCtrl_h #define NexaCtrl_h #include "Arduino.h" class NexaCtrl { public: NexaCtrl(unsigned int tx_pin, unsigned int rx_pin, unsigned int led_pin); NexaCtrl(unsigned int tx_pin, unsigned int rx_pin); void DeviceOn(unsigned long controller_id, unsigned int device_id); voi...
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#pragma once #include "Settings.h" #include <AK/HashMap.h> #include <AK/JsonObject.h> #include <AK/Types.h> #include <LibCore/Object.h> enum class SettingsPriority : u8 { Undefined = 0, User, // highes priority Project // lowest priority }; namespace AK { template<> struct Traits<SettingsPriority> : pu...
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/** * \file WdbeAMMachineMakefile.cpp * database access for table TblWdbeAMMachineMakefile (implementation) * \copyright (C) 2016-2020 MPSI Technologies GmbH * \author Alexander Wirthmueller (auto-generation) * \date created: 5 Dec 2020 */ // IP header --- ABOVE #include "WdbeAMMachineMakefile.h" using namespa...
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#include<iostream> #include<string.h> #include<stdlib.h> #include<string> #include<fstream> #include<algorithm> #include<vector> #include<cstdlib> #include<sstream> #include<ctype.h> #include<functional> #include<map> using namespace std; struct process{ int pid; int arrivaltime; vector<int> max; vector<int> ...
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/* Copyright 2018 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#include <iostream> #include <fstream> #include <cstdlib> using namespace std; class buffer { void pack(); void unpack(); void } struct student { char name[20]; int rollno; int cour; }; struct course { int cou; int marks; };
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/* * Copyright (C) 2011, British Broadcasting Corporation * All Rights Reserved. * * Author: Philip de Nier * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain t...
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#include "manghaichieu.h" #include <stdio.h> void Nhap(int a[][100], int &row, int &col) { do { printf("Nhap so hang: "); scanf_s("%d", &row); } while (row <= 0 || row > 100); do { printf("Nhap so cot: "); scanf_s("%d", &col); } while (col <= 0 || col > 100); for (int i = 0;i < row;i++) { for (int...
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#include <iostream> using namespace std; int main() { ios_base::sync_with_stdio(false); cin.tie(NULL); int n; cin >> n; bool ans = 0; for (int i = 0; i < n; i++) { bool temp; cin >> temp; ans |= temp; } if (ans) { cout << "HARD" << endl; } else { ...
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// Copyright 2022 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/quick_pair/ui/ui_broker_impl.h" #include "ash/quick_pair/common/constants.h" #include "ash/quick_pair/common/device.h" #include "ash/quick_pair/ui/fast_pair/fast...
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/**************************************************************************** ** Meta object code from reading C++ file 'guiplayer.h' ** ** Created: Sun May 4 19:58:41 2014 ** by: The Qt Meta Object Compiler version 63 (Qt 4.8.1) ** ** WARNING! All changes made in this file will be lost! **************************...
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// Đíď˝┼┼đ˛SelectSort.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <stdio.h> void main() { int a[]={61,5,55,22,51,26,32,15}; #define COUNT sizeof(a)/sizeof(a[0]) int i=0,j=0,nMin=0; while(i < COUNT) { j=i+1; nMin=i; while(j < COUNT) { ...
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// C++/WinRT v1.0.170717.1 // Copyright (c) 2017 Microsoft Corporation. All rights reserved. #pragma once namespace winrt { namespace Windows::Foundation { struct Uri; } namespace Windows::Storage { struct IStorageFile; } namespace Windows::Storage::Streams { struct IBuffer; } namespace Windows::Data::Xml::Dom { e...
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/** * drt library * * drt multiplatform development toolkit * * ---------------------------------------------------------------------------------- * * Copyright (C) 2004-2008 Zbyněk Vyškovský * * ---------------------------------------------------------------------------------- * * LICENSE: * * This file i...
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#include <bits/stdc++.h> using namespace std; typedef pair<int,int> pii; int n, q, x, cent[300001], maxx[300001], sum[300001], par[300001][19]; vector<int> child[300001]; void dfs(int &u) { sum[u] = 1; for (int i = 1; i < 19; ++i) if (par[u][i-1] != -1) { par[u][i] = par[par[u][i-1]][i-1]; } for (int i = 0;...
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#include<iostream> using namespace std; struct node { int data; node* next; }; class Stack { node *top; int size; public: Stack(){ top=NULL; size=0; } void push(int ele); int pop(); int peek(); int stackSize(); bool isEmpty(); }; bool Stack::isEmpty() { if(top==NULL) return true; else return fa...
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#include "C3DResourcePool.h" #include "C3DResource.h" #include "C3DResourceManager.h" #include "Base.h" namespace cocos2d { C3DResourcePool::C3DResourcePool(C3DResourceManager* manager) { _manager = manager; } C3DResourcePool::~C3DResourcePool() { clear(); _manager = NULL; } void C3DResourcePool::clear()...
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#include "endpoint/device/actions/FlightInitializationAction.hpp" #include "endpoint/device/actions/AppAction.hpp" #include "endpoint/device/actions/FlightAction.hpp" FlightInitializationAction::FlightInitializationAction(Listener* const _listener): ISkyDeviceAction(_listener) { state = IDLE; } void FlightIn...
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#define _CRT_SECURE_NO_WARNINGS // Should hold mark related functions. #include <iostream> #include <iomanip> #include "Marks.h" using namespace std; void clear(void); void markstat() { // VARS: char assessmentName[40]; // Name of assessment. int* marks = nullptr; // Create pointer for marks. int numMarks = 0;...
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//=---------------------------------------------------------------------= // // $Id$ $Name$ // // The contents of this file are subject to the AAF SDK Public Source // License Agreement Version 2.0 (the "License"); You may not use this // file except in compliance with the License. The License is available // in AAFSD...
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#ifndef RAPIDJSON_POW10_ #define RAPIDJSON_POW10_ namespace rapidjson { namespace internal { //! Computes integer powers of 10 in double (10.0^n). /*! This function uses lookup table for fast and accurate results. \param n positive/negative exponent. Must <= 307. \return 10.0^n */ inline double Pow10(int n) { stat...
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#include <iostream> #include <vector> using namespace std; // recursive class Solution { public: vector<vector<int>> subsets(vector<int>& nums) { vector<vector<int>> res; subsets(res, nums, 0, vector<int>()); return res; } void subsets(vector<vector<int>>& res, vec...
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/*======================================================== **University of Illinois/NCSA **Open Source License ** **Copyright (C) 2007-2008,The Board of Trustees of the University of **Illinois. All rights reserved. ** **Developed by: ** ** Research Group of Professor Sam King in the Department of Computer **...
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// Copyright (c) 2017-present Telos Foundation & contributors // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #pragma once #include "xcommon/xaddress.h" #include <cstdint> #include <vector> NS_BEG2(top, data) std::vector<uin...
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#include "Board.h" #include "DoubleXY.h" #include "GLstate.h" #include "Waiter.h" #include <fstream> #include <iostream> int SIZEX = 1920; int SIZEY = 1080; static unsigned int FPSMAX = 60; static std::mutex fliplock; std::vector<DoubleXY> line(int x0, int y0, int x1, int y1, int winsizex, ...
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#pragma once #include "context.hpp" template<typename T> class ParallelContext : public Context<T> { public: ParallelContext(vector<shared_ptr<Box<T>>>& boxes); void calc(); };
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#ifndef FILAENCAD_H_INCLUDED #define FILAENCAD_H_INCLUDED #include "No.h" using namespace std; class FilaEncad { private: No *inicio; No *fim; /// ponteiros para os No's extremos public: FilaEncad(); ~FilaEncad(); int getInicio(); /// retorna valor do primeiro No void enfileira(...
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#include "PagRevolutionObject.h" #include "PagAssistantClass.h" #include <math.h> #include <string> #include "PagRenderer.h" #define PI 3.14159265358979323846 /** * Constructor por defecto de PagRevolutionObject */ PagRevolutionObject::PagRevolutionObject() : flagBottomTape(false), flagTopTape(false), geometria(...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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/*! * @file balConstantBufferD3D12.h * @brief * @author belmayze * * Copyright (c) 2020 belmayze. All rights reserved. */ #pragma once // bal #include <graphics/balIConstantBuffer.h> // ---------------------------------------------------------------------------- namespace bal::d3d12 { class ConstantBuffer ...
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#pragma once #include "AIBattleMapedit.h" int main( int argc, char* args[] ) { AIBattleMapedit AIBattleMapedit; return 0; }
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/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkArithmeticImageFilter.h" #include "SkCanvas.h" #include "SkColorSpaceXformer.h" #include "SkNx.h" #include "SkReadBuffer.h" #include "SkSpecialImage.h" #include "S...
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// Copyright (C) 2012 by wubenqi // Distributable under the terms of either the Apache License (Version 2.0) or // the GNU Lesser General Public License, as specified in the COPYING file. // // By: wubenqi<wubenqi@gmail.com> // #include "zengine/script/register_helper/zengine_register_helper.h" // #include "luabind/...
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#ifndef _SNOWMAN_H_ #define _SNOWMAN_H_ #include "ANIM.h" namespace segl { class snowman : public object { public: double r1( void ) { return 9.0 * (2.0 * rand() / RAND_MAX-1); } double X, Z; snowman( void ) { X = r1(); Z = r1(); } void Rend...
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#include<iostream> #include<cstdio> #include<algorithm> #include<cstring> #include<string> using namespace std; int n,q.u,v; int main(){ scanf("%d%d",&n,&q); for(int i=1;i<=n;i++){ scanf("%d") } }
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// These constants won't change: const int sensorPinTHUMB = A0; // pin that the THUMB flex sensor is attached to const int sensorPinINDEX = A1; // pin that the INDEX flex sensor is attached to const int sensorPinMIDDLE = A2; // pin that the MIDDLE flex sensor is attached to const int sensorPinRING = A3; /...
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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#include <iostream> using namespace std; //Declare Node struct Node{ int num; Node *next; }; //Declare starting (Head) node struct Node *head=NULL; //Insert node at start void insertNode(int n){ struct Node *newNode=new Node; newNode->num=n; newNode->next=head; head=newNode; } void ins...
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struct Color { union { struct { uint8_t g, b, r, a; }; uint8_t raw[4]; uint32_t whole; }; Color() = default; Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) : r(r), g(g), b(b), a(a) {} bool operator == (const Color& other) const { return (r == other.r && g == other.g && b == other.b && a == other....
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#include <vector> using namespace std; class Solution8 { public: int firstMissingPositive(vector<int>& nums) { int vlen = nums.size(); vector<bool> rec(vlen, false); int i; for (i = 0; i < vlen; ++i) { if (nums[i] > 0 && nums[i] <= vlen) { rec[nums[i] - 1] = true; } } for (i = 0; i < vlen; ++i)...
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// // Timer.cpp // stlSlicer // // Created by Rodrigo Habib Gregori on 04/05/14. // Copyright (c) 2014 Rodrigo Habib Gregori. All rights reserved. // #include "Timer.h" Timer::Timer() { } Timer::~Timer() { } int Timer::getTimeMs() { #ifdef WIN32 /* Windows */ FILETIME ft; LARGE_INTEGER li; ...
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/* * This file is part of MICA, a Pin tool to collect * microarchitecture-independent program characteristics using the Pin * instrumentation framework. * * Please see the README.txt file distributed with the MICA release for more * information. */ #include "pin.H" /* MICA includes */ #include "mica_memreuse...
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/* * Copyright (c) 2020 Project CHIP Authors * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2....
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// Copyright FairgroundPandaStudio #include "Projectile.h" #include "GameFramework/ProjectileMovementComponent.h" #include "Particles/ParticleSystemComponent.h" #include "PhysicsEngine/RadialForceComponent.h" #include "Engine/World.h" #include "TimerManager.h" #include "Kismet/GameplayStatics.h" #include "Components/S...
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/* * Copyright 2018 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing ...
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#include <stack> #include <vector> #include <algorithm> using namespace std; #include "prefixMinSum.h" /////////// For Testing /////////////////////////////////////////////////////// #include <cassert> #include <string> #include <iostream> #include "../common/iostreamhelper.h" #include "../common/profile.h" #includ...
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#pragma once class timer { private: public: unsigned long int GetElapsedTime(); bool isAvailableInterval(int target_time); void PrintActualCycle(); }; unsigned long int timer::GetElapsedTime() { static int current_time = millis(); return (millis() - current_time); } bool timer::isAvailableIn...
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// Selection control structure : Switch case #include <iostream> using namespace std; int main() { int age; cout << "Enter your age" << endl; cin >> age; switch (age) { case 18: cout << "You are 18" << endl; break; case 22: cout << "You are 22" << endl; break...
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ImanolGo/MurmurContourTracking
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#include "ofMain.h" #include "ofAppGlutWindow.h" #include "MurmurContourTrackingApp.h" //======================================================================== int main( ){ ofAppGlutWindow window; ofSetupOpenGL(&window,1280, 1024, OF_WINDOW); ofRunApp( new MurmurContourTrackingApp()); }
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#include <SImage.h> #include <SImageIO.h> #include <cmath> #include <cstdlib> #include <algorithm> #include <iostream> #include <fstream> #include <vector> #include <DrawText.h> #include <sstream> #include <time.h> #include "convolution.cpp" #define TWO_PI 6.2831853071795864769252866 #define canny_threshold 1 usi...
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/* * File: Screen.cpp * Author: Morgenthaler S * * Created on 5 juillet 2020, 8:41 */ #include "Screen.h" Screen::Screen() = default;
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/* * Copyright (c) 2002 - 2007 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/ep...
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#ifndef _UNTECH_GUI_WIDGETS_METASPRITE_METASPRITEAPPLICATION_H_ #define _UNTECH_GUI_WIDGETS_METASPRITE_METASPRITEAPPLICATION_H_ #include "document.h" #include <memory> #include <gtkmm.h> #include <glibmm/i18n.h> namespace UnTech { namespace Widgets { namespace MetaSprite { namespace MS = UnTech::MetaSprite; class ...
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#include<iostream> using namespace std; struct ListNode { int val; struct ListNode *next; ListNode(int x) : val(x), next(NULL) { } }; ListNode* Merge(ListNode* pHead1, ListNode* pHead2) { ListNode *newList = NULL ; ListNode *newListBase = NULL; while(pHead1!=NULL && pHea...
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#ifndef __PAN_NET_RPC_SERVER_HANDLER_V2_HPP__ #define __PAN_NET_RPC_SERVER_HANDLER_V2_HPP__ #include <pan/base.hpp> #include <pan/net/handler_base.hpp> #include <pan/net/protobuf.hpp> #include "rpc.pb.h" namespace pan { namespace net { namespace rpc { namespace v2 { template <typename Session> class server_handler :...
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#include "pch-cpp.hpp" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <limits> #include <stdint.h> template <typename T1> struct VirtActionInvoker1 { typedef void (*Action)(void*, T1, const RuntimeMethod*); static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, ...
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#include<iostream> using namespace std; int main() { int i,n,mid1,mid2,first,last,search; cin>>n; int a[n]; for (i=0;i<n;i++) { cin>>a[i]; } cin>>search; first=0; last=n-1; while (first<=last) { mid1=first+(last-first)/3; mid2=last-(la...
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//////////////////////////////////////////////////////////////// // секция PCH //////////////////////////////////////////////////////////////// #include "pch.renderer.h" //////////////////////////////////////////////////////////////// // секция заголовочного файла ///////////////////////////////////////////////////////...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file has been auto-generated from the Jinja2 template // third_party/blink/renderer/bindings/templates/dictionary_v8.cc.tmpl // by the script code...
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#define CATCH_CONFIG_MAIN // This tells Catch to provide a main() - only do this in one cpp file #include <thread> #include <vector> #include <iostream> #include <mutex> #include <set> #include <chrono> #include "catch.hpp" #include "stack_lockfree_split_reference.hpp" #include "threadwrap.hpp" #include "reclam_haza...
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/* * Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann <zimmermann@kde.org> * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> * Copyright (C) 2007 Eric Seidel <eric@webkit.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * Licen...
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#include "pch.h" #include "COM/ComAlloc.h" #include "COM/ComObject.h" #include "Data/DataFile.h" #include "Windows/FileUtil.h" class __declspec(uuid("30bbbdcc-3ff1-4b2c-ab87-10a7f52f2156")) CDataFile : public ff::ComBase, public ff::IDataFile { public: DECLARE_HEADER(CDataFile); bool Init(ff::StringRef path, bool ...
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// (C) Stormshield 2023 // Licensed under the Apache license, version 2.0 // See LICENSE.txt for details #include <windows.h> #include "Constants.h" #include "CommonFunctions.h" #include <vector> #include <iostream> #include <iomanip> void DeleteHiveLogFiles ( _In_ const std::wstring &HiveFilePath )...
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// https://leetcode-cn.com/problems/fei-bo-na-qi-shu-lie-lcof/ // class Solution { public: int fib(int n) { int a = 0, b = 1, sum; for(int i = 0; i < n; i++){ sum = (a + b) % 1000000007; a = b; b = sum; } return a; } };
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/* Smart Animal Training Systems, LLC Pet Tutor Arduino SDK Demo Coder: David Nelson Contact: tech@smartanimaltraining.com Modified Date: 7/1/2015 Description: This app uses the acceleration data to trigger a feed command on a Pet Tutor device. After feed is called the device must wait a set period of time before it c...
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#include "coordinate.hpp" int main() { Coordinate a(0, 100, 200, 0); a.print(); }
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2017 The Bitcoin Core developers // Copyright (c) 2021 The PHOENIXSIV Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_POLICY_POLIC...
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#include "itkImage.h" #include "itkImageFileReader.h" #include "itkBinaryThresholdImageFilter.h" #include "itkImageRegionIterator.h" #include "itkImageRegionConstIterator.h" #include "itkImageFileWriter.h" #include "itkBinaryMorphologicalClosingImageFilter.h" #include "itkBinaryBallStructuringElement.h" int main(int...
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#include <iostream> #include <vector> #include <algorithm> using namespace std; vector<int>a, b; int main() { ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL); int k = 0, n; cin >> n; vector<int>in(n); for (int i = 0; i < n; i++) cin >> in[i]; for (int i = in.size() - 1; i > 0; i--) { if (in[i - 1...
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#include "EMUCore.h" void EmuCore::StartEmulation() { // メインループ // メインスレッド m_thread = std::thread([this] { bool bFirst = true; m_isRunning = true; while (m_isRunning) { auto start = std::chrono::system_clock::now(); // 計測スタート時刻を保存 { std::lock_guard<std::mutex> lock(m_mutex); if (bFirst) { ...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_DOWNLOAD_INTERNAL_COMMON_DOWNLOAD_WORKER_H_ #define COMPONENTS_DOWNLOAD_INTERNAL_COMMON_DOWNLOAD_WORKER_H_ #include <memory> #include...
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//===-- llvm-readobj.h ----------------------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===---------------------------...
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// DLGEDIT.cpp : implementation file // #include "stdafx.h" #include "client.h" #include "DLGEDIT.h" #include ".\dlgedit.h" #include "./netlib/message.h" #include "./xml/XmlNodeWrapper.h" // CDLGEDIT dialog IMPLEMENT_DYNAMIC(CDLGEDIT, CDialog) CDLGEDIT::CDLGEDIT(CWnd* pParent /*=NULL*/) : CDialog(CDLGEDIT::IDD, pP...
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//================================================================================================= /*! // \file src/mathtest/dvecsvecmult/V4aVCb.cpp // \brief Source file for the V4aVCb dense vector/sparse vector multiplication math test // // Copyright (C) 2012-2019 Klaus Iglberger - All Rights Reserved // // Thi...
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