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/* * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contribut...
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#ifndef BICOMC_DETAIL_COMPILER_GCC_ATOMIC_H__ #define BICOMC_DETAIL_COMPILER_GCC_ATOMIC_H__ #if !defined(__GNUC__) # error "compiler is not gcc" #endif // !def __GNUC__ #include "../../stdint.h" #include "../../type_traits.h" namespace bcc { namespace detail { #if __GNUC__ >= 4 && __GNUC_MINOR__ >= 7 inline void a...
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#include <bits/stdc++.h> using namespace std; #define x first #define y second typedef long long ll; typedef pair<int,int> pt; const int base = 1000000007; const int maxn = 100002; int n; char res[maxn]; pt a[maxn]; bool cmp(pt a,pt b) { return (a.x > b.x); } void solve(int test) { int i,...
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/* * Copyright (c) 2001-2008 * DecisionSoft Limited. All rights reserved. * Copyright (c) 2004-2008 * Oracle. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License...
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. #pragma once #include "Scroller.h" #include "ScrollOptions.g.h" class ScrollOptions : public winrt::implementation::ScrollOptionsT<ScrollOptions> { public: ...
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#include "optimized_vector.cpp" using namespace std; int main() { optimized_vector < int > line; for (int i = 0; i < 20; ++i) { line.push_back(i + 1); for (int j = 0; j < (int) line.size(); ++j) { cout << line[j] << " "; } cout << endl; } line.reverse()...
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#ifndef OSSL_NODE_ASYNC_AES_H_INCLUDE #define OSSL_NODE_ASYNC_AES_H_INCLUDE #include "../core/common.h" #include "../aes/common.h" class AsyncAesGenerateKey : public Nan::AsyncWorker { public: AsyncAesGenerateKey( Nan::Callback *callback, int keySize ) : AsyncWorker(callback), keySize(keySize) {} ...
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// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_UDP_DATAGRAM_SOCKET_H_ #define NET_UDP_DATAGRAM_SOCKET_H_ #include "net/base/net_export.h" namespace net { class BoundNetLog; class IPE...
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#pragma once #include "IGameObject.h" #include "Vector2D.h" class BaseGameEntity : public IGameObject { private: int id; // Every entity has a unique identifying number static int nextValidID; // This is the next valid ID. Each time a BaseGameEntity is instantiated // this value is updated //this ...
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#include "Reservacion.h" #include"utiles.h" Reservacion::Reservacion() : cantidadReservados(0), vuelo(NULL), vendedor(NULL), cliente(NULL) { } Reservacion::Reservacion(Vuelo * _vuelo, Vendedor * _vendedor, Cliente* _cliente) { cantidadReservados = 0; vuelo = new Vuelo(*_vuelo); vendedor = new Vendedor(*_vendedor...
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#include<bits/stdc++.h> #define fast ios::sync_with_stdio(false); cin.tie(0); cout.tie(0) typedef long long int ll; using namespace std; void solve() { int n; cin>>n; int ar[i]; for(int i=0;i<n;i++)cin>>ar[i]; int zero=0,one=0,two=0; for(int i=0;i<n;i++) { if(ar[i]==0) { zero++; } if(ar[i]=...
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#include<bits/stdc++.h> using namespace std; bool myway(const pair<int,int> &a,const pair<int,int> &b) { return a.first < b.first; } int main() { int n,x,i,k; cin >> n >> k; vector<pair<int,int>> v; for(i=1;i<=n;i++) { cin >> x; v.push_back(make_pair(x,i)); } sort(v.begin()...
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/** * @file LabelExtractor.hh * @Author Miikka Silfverberg * @brief Suffix-based label guesser */ /////////////////////////////////////////////////////////////////////////////...
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#pragma once #include <fstream> #include <time.h> #define FILENAME_LENGTH 12 struct point { int x; int y; }; struct signature { int r; int s; }; class elliptic_group { private: int module; int a; int b; point G; int order_of_G; int secret_key; char filename[FILENAME_LENGTH]; public: point public_key; s...
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#include<bits/stdc++.h> using namespace std; #define NINJA ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0) #define deb(x) cout << #x << " " << x << endl; #define fo(i,n) for(int i=0;i<n;i++) #define Fo(i,k,n) for(int i=k;i<n;i++) #define vi vector<int> #define ii pair<int,int> #define vii vector<ii> #define ll l...
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#include "bullet.h" #include "guy.h" #include "player.h" #include "quest.h" #include "options.h" #include "loonyball.h" #include "bowling.h" #include "ch_witch.h" #include "badge.h" bullet_t bullet[MAX_BULLETS]; sprite_set_t *bulletSpr; byte reflect=0; byte ballSoundClock,ballSteerClock; byte bulControl; byte bulletH...
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/* CSC3224 Code * Author: Aidan Jagger | 130281034 * Class Description: * This class inherits from the base GameObject class and provides a few extra functions and variables for use in the game demo. * GameEntityType in particular is very useful for determining exactly what type of object it is. */ #include "stdafx.h"...
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#include "ConDisplay.h" ConDisplay::ConDisplay() { //ctor sw = false; hOut = GetStdHandle(STD_OUTPUT_HANDLE); GetConsoleScreenBufferInfo(hOut, &bInfo); SetConsoleTitle("EDITORv1.0"); size.X = DEFSIZEX; size.Y = DEFSIZEY; SetConsoleScreenBufferSize(hOut, size); rc = {0, 0, size.X-1...
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#include <QQmlExtensionPlugin> #include <qqml.h> #include "file_info.h" #include "dir.h" #include "file.h" #include "file_system_watcher.h" #include "standard_paths.h" class QmlFilesPlugin : public QQmlExtensionPlugin { Q_OBJECT Q_PLUGIN_METADATA(IID "org.qt-project.Qt.QQmlExtensionInterface") public:...
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/* The MIT License Copyright (c) 2009 - 2014 Liam Devine Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, ...
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/* @copyright Louis Dionne 2015 Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE.md or copy at http://boost.org/LICENSE_1_0.txt) */ #ifndef BOOST_HANA_EXAMPLE_CPPCON_2014_MATRIX_RING_HPP #define BOOST_HANA_EXAMPLE_CPPCON_2014_MATRIX_RING_HPP #include "matrix.hpp" #include <b...
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/******************************************* ***Problema: Minimum Swaps to Arrange a Binary Grid ***ID: 1536 ***Juez: LeetCode ***Tipo: Suffix Counts + Sorting ***Autor: Jhosimar George Arias Figueroa *******************************************/ class Solution { public: int minSwaps(vector<vector<int>>&...
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#pragma once #include "GameObject.h" #include "InputHandler.h" #include "TextureManager.h" #include "Vector2D.h" //Clase que crea un game object del tipo boton class MenuButton : public GameObject { public: MenuButton(); MenuButton(const LoaderParams* pParams, void(*callback)()); virtual void load(const LoaderParam...
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/* * Copyright 2005, Ingo Weinhold, bonefish@users.sf.net. * Distributed under the terms of the MIT License. */ #ifndef ARGUMENTS_H #define ARGUMENTS_H #include <Rect.h> class Arguments { public: Arguments(int defaultArgcNum, const char* const* defaultArgv); ~Arguments(); void Parse(int argc, const char* cons...
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#include "sys.h" #include "sub_method.h" HANDLE mbed_mouse; void serial_setup_mouse(); void recive_value(int *, int *, int *, int *); void serial_task_read(); void serial_exit_mouse(); char *buf;//受信した文字を文字列として受信する変数 int hip = 0;//bufに書き込んだ文字数 bool rec = false; double dx, dy; double proofreding_x = 0.024264188; dou...
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#include <bits/stdc++.h> #define N 100001 #define M 128 using namespace std; inline int MAX(int a,int b){return (a<b)?b:a;} typedef pair<int,int> ii; int tab[N]; int n,d,o,t; string a; int main() { ios_base::sync_with_stdio(0); cin.tie(0); cin>>n>>d; for(int i=0;i<n;++i) cin>>tab[i]; int pr...
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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#include "IRremote.h" #include <SoftwareSerial.h> #include <dht.h> #include <Wire.h> #include <Servo.h> #define address 0x1E //0011110b, I2C 7bit address of HMC5883 byte servoPin = 7; // thruster Servo servo; dht DHT; char key; int In1 = 7; int In2 = 6; int In3 = 5; int In4 = 4; int redPin = 10; int greenPin = 9; ...
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#ifndef ACO_H_INCLUDED #define ACO_H_INCLUDED #include <vector> #include <algorithm> #include <time.h> #include "ACOconfig.h" using namespace std; class ACO { private: struct Ant { vector <double> cords; vector <double> tau; double value; Ant(vector <double>, vector <double>, ...
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#include<bits/stdc++.h> using namespace std; int max(int a,int b){ return a>b?a:b; } int eggdrop(int k,int n){ if(k==1 || k==0) return k; if(n==1) return k; int minval=INT_MAX,x,res; for(int i=1;i<=k;i++){ res=1+max(eggdrop(i-1,n-1),eggdrop(k-i,n)); if(res<minval) ...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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/* * Author: vawait * Created Time: 2015/7/22 17:03:24 * Problem: HDU4067 Random Maze */ #include<cstdio> #include<iostream> #include<cstring> #include<cstdlib> #include<cmath> #include<algorithm> #include<string> #include<map> #include<set> #include<vector> #include<queue> #include<stack> #include<ctime> using n...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/views/permission_bubble/chooser_bubble_ui.h" #include "base/strings/string16.h" #include "chrome/browser/chooser_controller/c...
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/// @brief Include to sample cube map array textures. /// @file gli/sampler_cube_array.hpp #pragma once #include "sampler.hpp" #include "texture_cube_array.hpp" #include "core/mipmaps_compute.hpp" #include "core/convert_func.hpp" namespace gli { /// Cube map array texture sampler /// @tparam T Sampler...
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// Copyright (C) 2002-2010 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ #define __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ #includ...
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#pragma once class VNS { public: VNS(); ~VNS(); };
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// Name: Artem Kulihina // Seneca Student ID: 128516168 // Seneca email: akulihin@myseneca.ca // Date of completion: 25.11.2018 // // I confirm that I am the only author of this file // and the content was created entirely by me. #ifndef CUSTOMERORDER_H #define CUSTOMERORDER_H #include <utility> #includ...
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/* * Layer.hpp * * Created on: 18 de out de 2017 * Author: Bruno Alexandre Krinski */ #ifndef LAYER_HPP_ #define LAYER_HPP_ #include<iostream> #include<vector> #include<string> #include "Neuron.hpp" namespace nn { class Layer { private: unsigned int numNeurons; std::vector<float> input; std::vector<float...
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// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_SNAPSHOT_SERIALIZER_H_ #define V8_SNAPSHOT_SERIALIZER_H_ #include "src/isolate.h" #include "src/log.h" #include "src/objects.h" #include "sr...
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// // Created by Windows on 2/5/2019. // #ifndef DATA_STRUCTURE_MAXHEAP_H #define DATA_STRUCTURE_MAXHEAP_H #include <vector> class maxheap { public: maxheap(); int find_max(); void insert(int key); void deleteMax(); int parent(int i); int left_child(int i); int right_child(int i); int ...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MainThreadWorkletGlobalScope_h #define MainThreadWorkletGlobalScope_h #include "core/CoreExport.h" #include "core/dom/ExecutionContext.h" #includ...
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#ifndef _HOE_VIDEO_PLAYER_H_ #define _HOE_VIDEO_PLAYER_H_ #include "hoe_texture.h" class HoeVideoPlayer { public: class HoeVideoTexture * m_tex; public: HoeVideoPlayer(); bool Load(const char * fname); void NextFrame(); const HoeTexture * GetTexture() { return m_tex; } }; #endif // _HOE_VIDEO_PLAYE...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> #include "AssemblyU2DCSharpU2Dfirstpass_SA_Common_Models_Res4287219743.h" // System.Collections.Generic.List`1<MP_MediaItem> struct List_1_t3394744161; #ifdef __clang__ #pragma c...
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#ifndef MAPSV_H #define MAPSV_H #include <iostream> #include "ADTMap.h" #include<vector> using namespace std; class MapSV: public ADTMap{ private: vector<pair<string,int> > _array; int binBusqueda(string, int, int); int tam; public: MapSV(); ~MapSV(); void insert(pair<string,int>)...
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class Solution { public: string longestPalindrome(string s) { int n = s.size(); string ans = ""; vector<vector<bool>> dp(n, vector<bool>(n, false)); for (int j = 0; j < n; ++j) { for (int i = j; i >= 0; --i) { if (s[i] == s[j] && (j - i < 2 || dp[i + 1][j ...
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/// Stupido del problemo #include <cstring> #include <vector> #include <map> #include <set> #include <bitset> #include <algorithm> #include <iostream> #include <cstdio> #include <cmath> #include <cassert> #include <cstdlib> #include <ctime> using namespace std; typedef long long ll; typedef unsigned long long ull; ...
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/* Environment: C++11 Course: SUSTech_C++ Problem ID: Lab3_Excerise4 */ #include <bits/stdc++.h> using namespace std; int main() { int a, b, c; double avg; char level; cout << "Enter the quiz, mid-term and fina scores:"; cin >> a >> b >> c; avg = ((double)a + b + c) / 3; if (avg >= 90) ...
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/*************************************************************************\ * File: a3test.cpp * * Originally written by Evan Weaver * * 18 Oct 2004 * * Updated by...
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// // Created by TaoSama on 2015-05-11 // Copyright (c) 2015 TaoSama. All rights reserved. // #include <algorithm> #include <cctype> #include <cmath> #include <cstdio> #include <cstdlib> #include <cstring> #include <iomanip> #include <iostream> #include <map> #include <queue> #include <string> #include <set> #include...
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// Copyright (c) Torrox GmbH & Co KG. All rights reserved. // Please note that the content of this file is confidential or protected by law. // Any unauthorised copying or unauthorised distribution of the information contained herein is prohibited. #ifndef SIOUX_SOURCE_HEADER_NAMES_H_ #define SIOUX_SOURCE_HEADER_NAMES...
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#include "calculator.h" int main() { std::string s(' ', 100); Calculator c("array"); double d = 0; while (std::cout << "\033[1;1H\033[J>>> ", std::getline(std::cin, s) && s != "exit") { d = c.calculate(s); if (d == DIVISION_BY_ZERO) std::cout << "[Division by zero]\n"; else if (d == DOUBLE_ERR) std::c...
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// 文件路径名:s1_4\main.cpp #include <iostream> using namespace std; int i=10; void fun() { int i=20; printf("局部变量 i=%d",i); //访问局部变量i printf(" ,全局变量 i=%d",::i); //访问全局变量i,在C语言中, //由于定义了局部变量 i,无法在 fun()函数内访问同名全局变量 i } int main() { fun(); return 0; // 返回值0, 返回操作系统 }
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#include <iostream> #include <vector> #include <unordered_map> using namespace std; struct TreeNode { int val; TreeNode *left; TreeNode *right; TreeNode(int x) : val(x), left(NULL), right(NULL) {} }; class Solution { public: bool solve(TreeNode* node, TreeNode* &prev) { if (node == NULL) ...
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#ifndef _ENCRTPTION_H #define _ENCRTPTION_H #include "globalDefine.h" NAMESPACE_BEGIN_T(utilityLibrary) UTILITYLIBRARY_API VTT_VOID Base64Encode(const std::string& input,std::string& output); NAMESPACE_END_T(utilityLibrary) #endif
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// // DailyRwdView.cpp // IF // // Created by xxrdsg on 14-12-31. // // #include "DailyRwdView.h" #include "UIComponent.h" #include "PopupViewController.h" #include "ParticleController.h" #include "ToolController.h" #include "ActivityController.h" #include "RewardController.h" #include "TipsView.h" #include "UseToo...
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#include <iostream> using namespace std; int main() { int n; cin>>n; if(1<=n && n<=100) { if(n%2==0 && n>2) cout<<"YES"<<endl; else cout<<"NO"<<endl; } else cout<<"NO"<<endl; return 0; }
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/** author: Victor Adriel Primeiro teste: reconhecimento de padrões. Depois de explicados os significados dos parâmetros acompanhando o estímulo correspondente são impressos padrões e o usuário é inquirido a respeito de: - Quantos vibradores estão ativos; - Quais vibradores foram ativados (posição); - Qual infor...
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#include <Q2HX711.h> const byte hx711_data_pin = A2; const byte hx711_clock_pin = A3; const int probe_pin = 7; const int readCount = 100; Q2HX711 hx711(hx711_data_pin, hx711_clock_pin); void setup() { // put your setup code here, to run once: Serial.begin(115200); delay(1000); } void loop() { // put your m...
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#include<iostream> using namespace std; int v; void calculate(int G[20][20], int num[], int low[], int vis[], int cur, int p){ static int n=1; //Assigning the arrival time and checking for a back edge if any and updating. num[cur]=n; low[cur]=n++; for(int i=1;i<=v;i++){ if(G[cur][i]==1 && i!=p && vis[i]...
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// PopUpWindow.h : main header file for the PROJECT_NAME application // #pragma once #ifndef __AFXWIN_H__ #error "include 'stdafx.h' before including this file for PCH" #endif #include "resource.h" // main symbols // CPopUpWindowApp: // See PopUpWindow.cpp for the implementation of this class // class CPopUpWi...
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/* * @lc app=leetcode.cn id=1143 lang=cpp * * [1143] 最长公共子序列 * * https://leetcode-cn.com/problems/longest-common-subsequence/description/ * * algorithms * Medium (62.39%) * Likes: 544 * Dislikes: 0 * Total Accepted: 118K * Total Submissions: 189.1K * Testcase Example: '"abcde"\n"ace"' * * 给定两个字符串 ...
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#include "wsjcpp_light_web_http_response.h" #include <wsjcpp_core.h> #include <fstream> #include <unistd.h> #include <sstream> #include <sys/socket.h> // ---------------------------------------------------------------------- // WsjcppLightWebHttpResponse // enum for http responses std::map<int, std::string> *WsjcppLi...
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//------------------------------------------------------------------------------ /* Portions of this file are from Vpallab: https://github.com/vpallabs Copyright (c) 2013 - 2014 - Vpallab.com. Please visit http://www.vpallab.com/ This file is part of Beast: https://github.com/vinniefalco/Beast ...
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#pragma once //#include "Engine_Macro.h" #include "Engine_Enum.h" WOOJUN_BEGIN // Resolution typedef struct DLL _tagResolution { unsigned int m_iWidth; unsigned int m_iHeight; // 생성자 _tagResolution() : m_iWidth(0), m_iHeight(0) {} _tagResolution(unsigned int _iW, unsigned int _iH) : m_iWidth(_iW), m_iHeight(_iH...
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/* PROG: gift1 LANG: C++11 */ #include <fstream> #include <iostream> #include <sstream> #include <string> #include <vector> #include <unordered_map> int main() { std::ofstream cout("gift1.out"); std::ifstream cin("gift1.in"); int n; std::string line_string; std::getline(cin, line_string); std::stringstr...
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#include<bits/stdc++.h> using namespace std; int lis(vector<int> arr,int n) { int l[n]; for(int p=0;p<n;p++) { l[p]=1; } for(int i=1;i<n;i++) for(int j=0;j<i;j++) { if(arr[i]>arr[j] && l[i]<l[j]+1) { l[i]=l[j]+1; ...
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#ifndef PISTOLJI_H_INCLUDED #define PISTOLJI_H_INCLUDED #include "oruzje.h" enum tipPistolja{AUTOMATSKI, SINGLE, REVOLVER}; enum princip{CAPLOCK, SEMI}; class pistolji: public oruzje{ private: tipPistolja pis; bool laser; princip prc; public: pistolji():oruzje(){ tip = PISTOLJ; ...
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#include <algorithm> #include <functional> #include <iostream> #include <iterator> #include <vector> using namespace std; template <typename RandomIt, typename Compare = less<typename RandomIt::value_type>> void bubble_sort(RandomIt first, RandomIt last, Compare comp = Compare()) { if (first == last) { re...
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// ================================================================ // // SpoutSDK // // The Main Spout class - used by Sender and Receiver classes // // Revisions : // // 14-07-14 - SelectSenderPanel - return true was missing. // 16-07-14 - deleted fbo & texture in SpoutCleanup - test for OpenGL context...
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#ifndef _CARRAY_H #define _CARRAY_H #ifdef HAVE_CONFIG_H #include <conf.h> #endif #include <string.h> #include <stdlib.h> #ifndef DBG # ifdef _DEBUG # define DBG 1 # else # define DBG 0 # endif #endif #define DBG_ARRAYS DBG #include "cquicksort.h" void ArrayError (const char* pszMsg); //-----------------------...
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/* * Software License Agreement (BSD License) * * Copyright (c) 2011, Willow Garage, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must re...
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// factorial #include <iostream> using namespace std; // sum of n numbers int sum(int n){ if(n==0){ return 0; } return n+sum(n-1); } // nth fibonaci int fib(int n){ if(n==0|| n==1){ return n; } return fib(n-1)+fib(n-2); } // power n raised to p int pow(int a,int p){ ...
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#ifndef file33455 #error "macro file33455 must be defined" #endif static const char* file33455String = "file33455";
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#include <iostream> #include <algorithm> #include <cstring> #include <climits> using namespace std; const int N = 150; int q[N], f[2][N + 1][N*(N - 1) / 2 + 1]; int main() { ios::sync_with_stdio(false); int n, k, s; cin >> n >> k >> s; for (int i = 0; i < n; i++) cin >> q[i]; if (s >= (n*2 - k - 1)*k...
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#include <set> #include <map> #include <list> #include <deque> #include <cmath> #include <queue> #include <stack> #include <bitset> #include <vector> #include <string> #include <cstdio> #include <cstdlib> #include <iomanip> #include <cstring> #include <fstream> #include <iostream> #include <algorithm> using namespace s...
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//--------------------------------------------------------------------- // Name: Hayson Chu // Email: hzc5389@psu.edu // Class: CMPSC 122, Session 2 // Homework 4 // Due Date: Nov 6, 2019 // // Description: This program read a txt file and adds large numbers. // // Acknowledgement: //-----------------------------------...
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/* * Copyright (C) 2016, The CyanogenMod Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by a...
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#pragma once // SeaOfThieves (1.6.4) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function BP_Dama...
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/* BenchPimpl * Copyright 2016 HicknHack Software GmbH * * The original code can be found at: * https://github.com/hicknhack-software/BenchPimpl * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of th...
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/* Copyright 2018 Dirk Steinke Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writi...
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// // i8272.cpp // Clock Signal // // Created by Thomas Harte on 05/08/2017. // Copyright © 2017 Thomas Harte. All rights reserved. // #include "i8272.hpp" //#include "../../Storage/Disk/Encodings/MFM/Encoder.hpp" #include <cstdio> using namespace Intel::i8272; #define SetDataRequest() (main_status_ |= 0x80)...
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#include "Player.hpp" Player::Player(Vector2f position, string textureFile){ rect = new IntRect[12]; *(rect + 0) = { 0,0,80,80 }; *(rect + 1) = { 80,0,80,80 }; *(rect + 2) = { 160,0,80,80 }; *(rect + 3) = { 0,80,80,80 }; *(rect + 4) = { 80,80,80,80 }; *(rect + 5) = { 160,80,80,80 }; // *(rect + 6) = { 240,0,...
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// ParallelNode.h #ifndef _PARALLELNODE_h #define _PARALLELNODE_h #if defined(ARDUINO) && ARDUINO >= 100 #include "arduino.h" #else #include "WProgram.h" #endif #include "InternalNode.h" class ParallelNode: public InternalNode { public: ParallelNode(NodeList children, int numberOfChildren) : InternalNode...
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// SessionGroup.h #ifndef _JUST_DISPATCH_SESSION_GROUP_H_ #define _JUST_DISPATCH_SESSION_GROUP_H_ #include "just/dispatch/DispatchBase.h" namespace just { namespace dispatch { class Session; struct Request; class TaskDispatcher; class SessionGroup ...
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/* * Copyright (C) 2012 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditi...
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#ifndef __mtl_list_linkedlist #define __mtl_list_linkedlist #include "../list.hpp" namespace MTL { template<typename T> class LinkedList : public List<T> { private: class Node; size_t len; LinkedList<T>::Node *head, *tail; public: LinkedList(); ~LinkedList(); size_t length(); void set(size_t idx, T...
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/* * This C file should allow for prototyping potential PNA hooks. * It takes a PCAP file as input, does some preliminary work on a packet * (getting it setup similarly to how it would be passed by the PNA). * The only thing you should need to write is the monitor_hook() function * and any helpers you need associa...
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/* Copyright 2021 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed...
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#include <cmath> #include <cstdio> #include <vector> #include <iostream> #include <algorithm> #include<cstring> #include<stdlib.h> #include <bits/stdc++.h> using namespace std; int main() { long long int a,b,n,m ,sum,c,i,p,j,t,r,v,z,k; char C[101]; long long int flag=0; cin>>t; p=0; ...
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// Copyright (c) 2011-2013 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "signverifymessagedialog.h" #include "ui_signverifymessagedialog.h" #include "addressbookpage.h" #include "base58.h"...
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// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ #pragma once namespace Data {...
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int IZ175123_main () { if (int const * p = 0) // Parse error: "unable to resolve identifier" { } return (0); }
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#include "SceneWriter.h" Xml::HElement Framework::SceneWriter::writeScene(Scene& scene) { Xml::HElement result = std::make_unique<Xml::Element>(); result->setName("Scene"); result->setAttribute("width", std::to_string(scene.getWidth())); result->setAttribute("height", std::to_string(scene.getHeight())); for (aut...
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#include <avr/io.h> #include "display.h" #include "FMTONE.h" #include "changeParameter.h" #include <avr/pgmspace.h> int posx[2][8]; int posy[2][8]; const char op1[] PROGMEM = "OP1"; const char op2[] PROGMEM = "OP2"; const char save_text[] PROGMEM = "Save=F2"; const char load_text[] PROGMEM = "Load=F1"; const char mu...
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#include "Model.h" Model::Model(){ playerNum = 0; } PlayerData Model::returnPlayerData(int playerNum){ return player[playerNum]; }
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/***************************************************************************** * * util.cpp - Shared stuff that operates on all classes * *****************************************************************************/ #include "priv.h" #include "util.h" HINSTANCE g_hinst; /* My instance h...
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/************************************************************************************************** * * File name : driver.cpp * * Programmer: Jeremy Atkins * * Driver file initializing a Maze object and setting up a menu allowing the user to manipulate * the graph by adding and removing vertices and edges, as...
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//===-test_sce_none_log_prob_popart.cc-----------------------------------------------------------===// // // Copyright (C) 2019-2020 Alibaba Group Holding Limited. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain ...
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