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#include <ATen/native/mkldnn/MKLDNNCommon.h> #include <ATen/OpaqueTensorImpl.h> #include <c10/core/Allocator.h> #if AT_MKLDNN_ENABLED() #include <ideep.hpp> namespace at { namespace native { /** * `IntrusivePtrTargetWrapper` wraps a custom storage handle of a tensor * (as template param) and inherits `c10::intru...
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#include "main.h" char temp; int main() { player playerInGame[5]; //std::cout << initcity[0].name; AboutGame Game(0,0); Game.init(); Game.startGame(); fflush(stdin); for (int i(1); i <= Game.nPlayer; i++) playerInGame[i].number = i; while (1) { for (int i(1); i <= Game.nPlayer; i++) { cout << "Pleas...
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// This file generated by ngrestcg // For more information, please visit: https://github.com/loentar/ngrest // DO NOT EDIT. ANY CHANGES WILL BE LOST #ifndef PRUEBASWRAPPER_H #define PRUEBASWRAPPER_H #include <string> #include <ngrest/engine/ServiceWrapper.h> #include "pruebas.h" class pruebas; //! pruebas servi...
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#include <string> #include <vector> #include <iostream> using namespace std; long long solution(int numOfStairs) { long long answer = 0; long long dp[71]; dp[1] = 1; dp[2] = 2; dp[3] = 4; for (int i = 4; i <= numOfStairs; i++) { dp[i] = dp[i - 1] + dp[i - 2] + dp[i - 3]; } answ...
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struct c0; void __attribute__ ((noinline)) tester0(c0* p); struct c0 { bool active0; c0() : active0(true) {} virtual ~c0() { tester0(this); active0 = false; } virtual void f0(){} }; void __attribute__ ((noinline)) tester0(c0* p) { p->f0(); } struct c1; void __attribute__ ((noinline)) tester1(c1* p); struct c1 : virtual...
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#include<stdio.h> #define ADJUST 7.64 #define SCALE 0.325 int main(void) { double shoe,foot; printf("Shoe size(men's) foot length\n"); shoe=3.0; while(shoe<18.5) { foot=SCALE*shoe+ADJUST; printf("%10.1f %15.2f inches\n",shoe,foot); shoe=shoe+1.0; } printf("If the shoe fits,wear it.\n"); return 0; }
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#include "Aphelion/Physics/PhysicsShape.h" #include "Aphelion/Physics/RigidBody.h" #include "Aphelion/Physics/PhysicsGLM.h" namespace ap { PhysicsShape::PhysicsShape(PhysicsGeometry& geometry, PhysicsMaterial& material, const glm::mat4& offset) : m_handle(PxGetPhysics().createShape(geometry.GetHandle().any(...
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#include "../../include/render/RenderingEngine.h" #include "../../include/render/deferred/DeferredRenderer.h" using Honeycomb::Scene::GameScene; using Honeycomb::Render::Deferred::DeferredRenderer; namespace Honeycomb { namespace Render { RenderingEngine *RenderingEngine::renderingEngine = nullptr; RenderingEngin...
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#include "cubebarrel.h" CubeBarrel::CubeBarrel() { } CubeBarrel::~CubeBarrel() { } std::vector<float> CubeBarrel::buildShape(int numRows, int numCols){ float stripHeight = 1.0f / numRows; std::vector<float> points; float i = -0.5 + stripHeight; for(int c = 0; c < numRows; c++){ std::vector<...
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/* * rimHashMap.h * Rim Framework * * Created by Carl Schissler on 3/6/11. * Copyright 2011 Rim Software. All rights reserved. * */ #ifndef INCLUDE_RIM_HASH_MAP_H #define INCLUDE_RIM_HASH_MAP_H #include "rimUtilitiesConfig.h" #include "../math/rimPrimes.h" #include "rimAllocator.h" //#################...
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#include <bits/stdc++.h> using namespace std; typedef long long LL; typedef pair<int,int> pii; #define endl '\n' int n,result; int marked_this[26]; string s1,s2; int base(string &s1){ int a = 0; memset(marked_this,0,sizeof marked_this); for(int i=0;i<n;i++) marked_this[s1[i]-'a']++; for(int i=0;i<26;i++) if(mar...
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#include <iostream> using namespace std; int main(void){ int a, b; cin>>a; cin>>b; if(a > 10 || a < 0) return 0; if(b > 10 || b < 0) return 0; int c = a+b; if(c > 10) return 0; printf("%d", c); }
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#ifndef _TIME_H #define _TIME_H #include <iomanip> struct Time { public: int hours; int minutes; Time(int h = 0, int m = 0) { hours = h; minutes = m; } void setTime(int h = 0, int m = 0) { hours = h; minutes = m; } void operator =(const Time& obj) { hours = obj.hours; minutes = obj...
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// (C) Copyright David Abrahams 2000. Permission to copy, use, modify, sell and // distribute this software is granted provided this copyright notice appears // in all copies. This software is provided "as is" without express or implied // warranty, and with no claim as to its suitability for any purpose. // // Th...
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/************************************************************************ Copyright (C) 2007 STMicroelectronics. All Rights Reserved. This file is part of the Player2 Library. Player2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by...
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// Copyright 2015 The Chromium Embedded Framework Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CEF_LIBCEF_BROWSER_OSR_BROWSER_PLATFORM_DELEGATE_OSR_H_ #define CEF_LIBCEF_BROWSER_OSR_BROWSER_PLATFORM_DELEGATE_OSR_H_ #inclu...
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#ifndef SYMBOL_HH_ # define SYMBOL_HH_ # include <iostream> # include "Configuration.hh" # include "SharedString.hh" namespace MiniCompiler { class Symbol { friend std::ostream& operator<<(std::ostream& o, const Symbol& symbol); public: enum type { TYPE, KEYWORD, LEFT_BRACKET, RIGHT_BRACKET, ...
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#include <iostream> using namespace std; // 普通函数与函数模板调用规则(发生重载的情况) // 1. 如果函数模板和普通函数都可以实现, 优先调用普通函数, 即使普通函数只有声明也会调用普通函数然后报错 // 2. 可以通过空模板参数列表来强制调用函数模板 // 3. 函数模板也可以发生重载 // 4. 如果函数模板可以产生更好的匹配, 优先调用函数模板 // 既然提供了函数模板, 最好不要使用普通函数 int myPrint(int a, int b) { cout << "调用的普通函数" << endl; return 0; } template<typenam...
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/* *************************** DONATE BLOOD, SAVE LIFE! ******************************** */ #include<bits/stdc++.h> #define ffr(i,a,b) for(i=a;i<b;i++) #define ffrr(i,a,b) for(i=a;i<=b;i++) #define ll long long int #define ld long double #define pb push_back #define pii pair<int,int> #...
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/* * TimeTick.cpp * * Created on: 2017��1��11�� * Author: Romeli */ #include "TimeTick.h" #define TIM_Interval 100 //n*100uS TimeTickClass TimeTick; void TimeTickClass::TIMInit() { TIM_TimeBaseInitTypeDef TIM_TimeBaseStructure; RCC_APB1PeriphClockCmd(RCC_APB1Periph_TIM3, ENABLE); TI...
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#include <hal/hal.h> #include "test_modules.h" #include "modules/shared/modules.h" namespace fk { static ModuleSensors fk_module_fake_empty_sensors = { .nsensors = 0, .sensors = nullptr, }; class FakeModuleEmpty : public FakeModule { public: ModuleReturn initialize(ModuleContext mc, Pool &pool) override...
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#include "executor.h" #include <thread> namespace util { // Order time points in *descending* order so that they are put in *ascending* // order in a heap. static constexpr auto by_time = [](auto& l, auto& r) { return l.time > r.time; }; void executor::schedule(std::function<void()> f) noexcept { schedule_at(cl...
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#ifndef _TERMINAL_H_ #define _TERMINAL_H_ #include "includes.h" #include <thread> #include <semaphore.h> struct termios; class Terminal { public: static void input_run(); static void start_terminal(); static void terminate(); static void initialize_terminal(); static void cleanup_terminal(); ...
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#ifndef USERMODEL_H #define USERMODEL_H #include "user.hpp" //User表的数据操作类 class UserModel { public: //User表的增加方法 bool insert(User &user); //根据用户号码查询用户信息 User query(int id); //更新用户的状态信息 bool updateState(User user); //重置用户的状态信息 void resetState(); }; #endif
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/* * (C) Copyright 2013 ECMWF. * * This software is licensed under the terms of the Apache Licence Version 2.0 * which can be obtained at http://www.apache.org/licenses/LICENSE-2.0. * In applying this licence, ECMWF does not waive the privileges and immunities * granted to it by virtue of its status as an intergo...
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#include <iostream> #include <vector> #include <algorithm> #include <chrono> #include <iterator> #include <set> using namespace std; typedef unsigned int uint; typedef long int lint; typedef unsigned long int ulint; typedef vector < vector <double> > matrix; typedef pair < vector <uint>, double > tSolution; double e...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "codegen/il2cpp-codegen.h" #include "il2cpp-object-internals.h" struct Vi...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_SERVICES_FILE_UTIL_PUBLIC_CPP_ZIP_FILE_CREATOR_H_ #define CHROME_SERVICES_FILE_UTIL_PUBLIC_CPP_ZIP_FILE_CREATOR_H_ #include <memory> ...
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// Copyright 2022 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_BROWSER_UI_SITE_SETTINGS_ANDROID_FEATURES_H_ #define COMPONENTS_BROWSER_UI_SITE_SETTINGS_ANDROID_FEATURES_H_ #include "base/feature_list.h" namespace brows...
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#include <iostream> #include <fstream> #include <vector> #include <queue> #include <map> using namespace std; class balanced_tree { public: struct Node { int k; Node* l; Node* r; Node* parent; int height; Node() { this->k = -1; ...
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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/******************************************************************************** ** Form generated from reading UI file 'preorderbooks.ui' ** ** Created by: Qt User Interface Compiler version 5.12.0 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ************************************...
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#pragma once #include "Base.h" namespace vk { class Image; class DeviceMemory; class ImageView; class Sampler; struct Extent2D; enum class Format; enum class ImageLayout; enum class ImageTiling; enum class Filter; enum class ImageViewType; enum class SamplerAddressMode; enum class BorderColor; enum class ...
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#ifndef __PARSER_H__ #define __PARSER_H__ #include <sstream> #include <iostream> #include <fstream> #include "./scene.h" // This function parses an .obj file and returns the corresponding Object Object create_object(const char* filename); // This function parses a block of text containing the transformation matrices...
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#ifndef GAME_H #define GAME_H #include <QGraphicsScene> #include <QGraphicsView> class Game : public QGraphicsView { public: Game(QWidget *parent = nullptr); void start(); QGraphicsScene *scene; private: void create_Block_Columns(double x); }; #endif // GAME_H
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// // Created by kdahi on 2020-09-30. // #include "PropertyPanel.h" #include <nuklear.h> PropertyPanel::PropertyPanel(struct nk_context *nkContext, int width, int height) { this->width = width; this->height = height; context = nkContext; WindowEvent::AddListener()->GetEventListener() .s...
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#include "../mainwindow.hpp" #include <QtTest/QtTest> #include <QtWidgets> #include <qnamespace.h> class InternationalizationTest: public QObject { Q_OBJECT private slots: void testGui(); private: MainWindow m; }; void InternationalizationTest::testGui() { //QApplication::setActiveWindow(&m); ...
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#include "stdafx.h" #include "dhMat.h" #ifndef PI #define PI 3.14159265358979323 /* 180 deg */ #endif #ifndef DEG #define DEG(a) (180.*a/PI ) #endif #ifndef RAD #define RAD(a) (PI*a/180.) #endif using namespace std; ostream & operator<<(ostream & out, const dhMat...
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#include "OAtomError.h" OAtomLog::OAtomLog() { } OAtomLog::~OAtomLog() { }
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#pragma once // PlayerUnknown's Battlegrounds (3.5.7.7) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "PUBG_Carapackage_RedBox_structs.hpp" namespace PUBG { //--------------------------------------------------------------------------- //Classes //------------------------------------------------------...
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ===================================...
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#ifndef QTPSD_H #define QTPSD_H #include "qtpsd_global.h" #include <QString> #include <QImage> /*! * \namespace QPSD * * \brief QPSD namespace contains PSD file loader functions. */ namespace QPSD { QImage loadWholeImage(const QString filePath); } #endif // QTPSD_H
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/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/o...
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#include "verletalgo2.h" VerletAlgo2::VerletAlgo2(Crystal *crystal, double _h) { this->debugging.open("/home/jonathan/projectsFSAP/project2/project2/debuglog.txt"); this->crystall=crystal; this->h=_h; } void VerletAlgo2::integrate(bool thermalize){ //ofstream debugging; //debugging.open("/home/jon...
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//----------------------------------------------------------------------------- #ifndef __S3DXAIEngineAPI_h__ #define __S3DXAIEngineAPI_h__ //----------------------------------------------------------------------------- #include "S3DXMacros.h" #include "S3DXAIFunction.h" #include "S3DXAIVariables.h" //-----------------...
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////////////////////////////////////////////////////////////////////////// // // Decoder.cpp : CDecoder class implementation. // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/O...
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#pragma once #include<direct.h> //头文件 #include<iostream> #include<vector> #include<opencv2/opencv.hpp> #include<stdio.h> #include<io.h> void createdir(std::string dirname) { int m = 0, n; std::string str1, str2; str1 = dirname; str2 = str1.substr(0, 2); str1 = str1.substr(3, str1.size()); while (m >= 0) ...
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/*========================================================================= Program: ParaView Module: pqViewContextMenuHandler.h Copyright (c) 2005-2008 Sandia Corporation, Kitware Inc. All rights reserved. ParaView is a free software; you can redistribute it and/or modify it under the terms of ...
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/** * UGENE - Integrated Bioinformatics Tools. * Copyright (C) 2008-2012 UniPro <ugene@unipro.ru> * http://ugene.unipro.ru * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version...
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#ifndef CPixmap_H #define CPixmap_H #include <string> #include <sys/types.h> class CPixmap { public: class Pixel { public: Pixel() : pixel_(0) { } Pixel(uint r, uint g, uint b, uint a = 255) : pixel_(rgbaToPixel(r, g, b, a)) { } Pixel(uint pixel) : pixel_(pixel) { } ...
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#include <iostream> #include <regex> #include "json.hpp" #include <Windows.h> #include <fstream> #include <ctime> #include <string> using namespace std; using json = nlohmann::json; class base { public: virtual void createKey(string text) = 0; virtual void findText() = 0; }; class rePlace : public base { public: voi...
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#ifndef HELP_H #define HELP_H #include <QWidget> #include <QWidget> #include <QTimer> class Help : public QWidget { Q_OBJECT public: explicit Help(QWidget *parent = 0); int pos_x1,pos_x2,pos_x3,pos_x4,s_pos_x; int startmode,choose; protected: void paintEvent(QPaintEvent *); signals: private: ...
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/************************************************************************* Crytek Source File. Copyright (C), Crytek Studios, 2001-2004. ------------------------------------------------------------------------- $Id: RealtimeRemoteUpdate.cpp,v 1.1 2009/01/03 10:45:15 Paulo Zaffari Exp wwwrun $ $DateTime$ Descripti...
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#print comment(linker, "/export:DllCanUnloadNow=\"C:\\Windows\\System32\\srumapi.dll\"") #print comment(linker, "/export:DllGetClassObject=\"C:\\Windows\\System32\\srumapi.dll\"") #print comment(linker, "/export:DllRegisterServer=\"C:\\Windows\\System32\\srumapi.dll\"") #print comment(linker, "/export:DllUnregisterS...
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// Copyright 2021 SMS // License(Apache-2.0) #include <Clem/Clem.h> #include <future> #include <iostream> #include <limits.h> using namespace std; using namespace clem; // TODO: 计时, 先揭开第一个方格再生成地雷, 防止第一次就触碰到地雷 class App : public Application { public: App() : Application("Minesweeper") { } v...
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#ifndef _TABLE_BASE_ #define _TABLE_BASE_ #include "cocos2d.h" #include "cocos-ext.h" #include "DBDelegate.h" #include "external/sqlite3/include/sqlite3.h" USING_NS_CC; USING_NS_CC_EXT; class TableBase : public Ref , public DBDelegate { public: Vector<TableBase*> m_datas; public: TableBase() {}; ~TableBase(...
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#include "stdafx.h" #include "GUIElement.h" #include "GUITab.h" using namespace irr; using namespace System; namespace IrrlichtLime { namespace GUI { GUITab^ GUITab::Wrap(gui::IGUITab* ref) { if (ref == nullptr) return nullptr; return gcnew GUITab(ref); } GUITab::GUITab(gui::IGUITab* ref) :...
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//--------------------------------------------------------------------------- // // Module: fni.cpp // // Description: // // Filter Node Instance // //@@BEGIN_MSINTERNAL // Development Team: // Mike McLaughlin // // History: Date Author Comment // // To Do: Date Author Comme...
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/** * word-ladder-ii.cpp * https://oj.leetcode.com/problems/word-ladder-ii/ * */ class Solution { public: vector<vector<string>> findLadders(string start, string end, unordered_set<string> &dict) { map<string, int> dist_map; map<string, vector<string> > pred_map; queue<string> que; q...
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#include"parsecol.h" /* ###################################################################### ParseCol Constructor Takes in an open parameter file and sets up reading for a space/tab-delimited multi-column read file. Input File Name Variable Values skip_lines skip N...
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#include "VoicesAdapter.h" Implement_DynCreate(VoicesAdapter, Adapter) VoicesAdapter::VoicesAdapter(void) { } VoicesAdapter::~VoicesAdapter(void) { }
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#include "stdafx.h" #include "Architecture_Dynamic.h" CArchitecture_Dynamic::CArchitecture_Dynamic(LPDIRECT3DDEVICE9 pGraphicDev) :CDynamicMeshObject(pGraphicDev) { } CArchitecture_Dynamic::~CArchitecture_Dynamic() { } HRESULT CArchitecture_Dynamic::Ready_GameObject(wstring wstrObjectKey, _vec3 * pPos, _vec3 * pA...
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#ifndef IPROJECTILE_H #define IPROJECTILE_H #include "IAttack.h" #include "IEnemy.h" #include "TowerFramework.h" class IProjectile : public IEntity { public: IProjectile( Projectile_data data, TowerFramework* turret, IAttack* attack ); virtual ~IProjectile(); void update ( Engine* game, f...
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#ifndef PUSER_H #define PUSER_H #include <QObject> class PUser : public QObject { Q_OBJECT public: explicit PUser(long id, QObject *parent = 0); long getUserID(void) const { return id; }; QString getLogin(void) const { return login; }; QString getLastname(void) const { return lastname; }; QSt...
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CubeDr/Bakejoon
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#include <cstdio> #include <vector> using namespace std; struct MaximumSegmentTree { std::vector<int> tree; int length; int min; MaximumSegmentTree(const std::vector<int> &data, int minimum) { min = minimum; length = data.size(); tree.resize(length * 4); init(data, 1, ...
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--- src/envelope.cpp.orig 2019-08-09 08:41:12 UTC +++ src/envelope.cpp @@ -26,6 +26,7 @@ #include <iomanip> #include <math.h> +#include <cmath> // for std::llround() Envelope::Envelope(const RkRect &area) : drawingArea{area}
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/* * Copyright (c) 2015-2015 Irlan Robson http://www.irlans.wordpress.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/log/net_log.h" #include <utility> #include "base/bind.h" #include "base/debug/alias.h" #include "base/logging.h" #include "base/string...
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template<class Item> void exch(Item& A, Item&B) { Item t = A; A = B; B = t; } ///////////////////////// // ---- LINKED-LIST ----- ///////////////////////// struct node { int item; node* next; node(int i, node* n); }; typedef node* link; typedef link Node; namespace li { void deleteNode(Node n); void insert(N...
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// http://www.geeksforgeeks.org/print-nodes-distance-k-leaf-node/ // Print all nodes that are at distance k from a leaf node #include<iostream> #include<vector> using namespace std; struct node { int data; node* left; node* right; }; typedef struct node* Node; typedef struct node** NodeRef; struct node*...
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int clientBeginRequest(const HttpRequestMethod& method, char const *url, CSCB * streamcallback, CSD * streamdetach, ClientStreamData streamdata, HttpHeader const *header, char *tailbuf, size_t taillen) { size_t url_sz; ClientHttpRequest *http = new ClientHttpRequest(NULL); ...
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#include <string> #include <iostream> #include <tinyxml.h> #include <map> #include <vector> #include <log.h> #include <parsexml.h> #include <mysql.h> #include <sockApi.h> #include <threadpool.h> class Student { public: int m_id; int m_age; char m_name[24]; public: Student(){}; Student(int id,int age,char* name) ...
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#include <bits/stdc++.h> #include <ext/pb_ds/tree_policy.hpp> #include <ext/pb_ds/assoc_container.hpp> using namespace std; using namespace __gnu_pbds; typedef long long ll; typedef vector<int> vi; typedef pair<int, int> pii; template <class T> using Tree = tree<T, null_type, less<T>, rb_tree_tag,tree_order_statisti...
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#include "opencv2/imgproc/imgproc.hpp" #include "opencv2/objdetect/objdetect.hpp" #include "opencv2/nonfree/features2d.hpp" #include "opencv2/features2d/features2d.hpp" #include "opencv2/calib3d/calib3d.hpp" #include "opencv2/highgui/highgui.hpp" #include <iostream> #include <cstring> #include <cctype> #include <stdio...
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#include "object.hpp" using namespace terminalGame; // CONSTRUCTORS // Object::Object() { _yPosition = 0; _xPosition = 0; _drawChar = " "; } Object::Object(const float y, const float x, const std::string drawChar) { _yPosition = y; _xPosition = x; _drawChar = drawChar; } Object::Object(const Object& o) ...
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#include "ir_printer.h" void IR_Printer::print() { //os << "IR code: \n"; visit(ir.get()); //os << "------------------------------------------------------------\n"; } void IR_Printer::visit(IR * ir) { auto glbVars = ir->getGlbVars(); // Global variables for (auto &var : glbVars) os << "@" << getName(var.get(...
[ "sparkmxy@sjtu.edu.cn" ]
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#ifndef CPUEAGERSOLVER_H_ #define CPUEAGERSOLVER_H_ #include <omp.h> #include "CpuSolver.h" namespace solver { template <typename T> class CpuEagerSolver : public CpuSolver<T> { public: CpuEagerSolver(const int num_vars, const int max_num_constrs); virtual ~CpuEagerSolver(); protected: virtual ...
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#pragma once #include <vector> #include <map> #include "Chart.h" class MangerChart { std::vector<std::vector<double>> V_manager; std::map<int, std::string> m_organizer; std::vector<std::vector<std::string>> v_Type; public: MangerChart(); void setValueChart(Chart* x); void analization(); void setDataChart(std::ve...
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/* * MemoryPool Implementation. * Written by ... 2019/9/19 */ #include <iostream> #include "MemoryPool.h" #include "Utility.h" /* * Start for LogEntryItem implementation, Print self. */ void LogEntryItem::pushInto(std::vector<LogEntry>& vec) const { const char *pFileName = getString(0, _f...
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#pragma once #include "core/util/prelude.h" #include "core/conversion/converters/converters.h" namespace trtorch { namespace core { namespace conversion { namespace converters { namespace impl { namespace { auto linear_registrations = RegisterNodeConversionPatterns() .pattern({ "aten::linear(Tensor input,...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2020 The Zenacoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <script/script_error.h> #include <string> std::string ScriptErrorStri...
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// // reader.hpp // os_kp_Xcode // // Created by Илья Ильин on 29.12.2020. // #pragma once #include <vector> #include <string> #include <memory> #include "document.hpp" class Reader { private: const unsigned long long _critical_size; // in bytes unsigned long long _curr...
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#include <string> #include <iostream> #include <map> #include <iterator> #include <array> #include <fstream> #include "Game_Object.h" #ifndef UNITS_H #define UNITS_H class Units : public Game_Object { public: Units(std::string a, std::string b, int c, int d, double e) : Game_Object(a, b, c, d, e) {} //st...
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// C++/WinRT v1.0.171013.2 // Copyright (c) 2017 Microsoft Corporation. All rights reserved. #pragma once #include "winrt/base.h" WINRT_WARNING_PUSH #include "winrt/Windows.Foundation.h" #include "winrt/Windows.Foundation.Collections.h" #include "winrt/impl/Windows.ApplicationModel.AppService.2.h" #include "winrt/im...
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#include <algorithm> #include <functional> #include <list> #include <stdlib.h> #include <GL/glut.h> using namespace std; struct Point { Point(int x_ = 0, int y_ = 0) { x = x_; y = y_; } int x; int y; }; struct Color { float red, green, blue, alpha; }; static const Color wh...
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#include <memory> #include <vector> #include <algorithm> #include "FWCore/Framework/interface/Frameworkfwd.h" #include "FWCore/Framework/interface/EDProducer.h" #include "FWCore/Framework/interface/Event.h" #include "FWCore/Framework/interface/MakerMacros.h" #include "FWCore/Framework/interface/ESHandle.h" #include "...
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// Licensed under the Apache License, Version 2.0. // Author: Jin Qing (http://blog.csdn.net/jq0123) #ifndef GRPC_CB_IMPL_CLIENT_STUB_HELPER_H #define GRPC_CB_IMPL_CLIENT_STUB_HELPER_H #include <google/protobuf/message.h> // for Message #include <grpc_cb/service_stub.h> // for ServiceStub #include <grpc_cb/status....
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// Copyright (c) 2011-2013 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "sendcoinsdialog.h" #include "ui_sendcoinsdialog.h" #include "init.h" #include "walletmodel.h" #include "addresstabl...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/appflow/Appflow_EXPORTS.h> #include <aws/appflow/AppflowRequest.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <aws/appflow/model/TriggerConfig.h> #include <aw...
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#ifndef METARETENCAOESTRUTURADA_H #define METARETENCAOESTRUTURADA_H #include <QMap> #include <QDate> #include <QDebug> #include <QMovie> // Classes dos Graficos #include <QChart> #include <QBarSet> #include <QPieSlice> #include <QBarSeries> #include <QBarCategoryAxis> // Classes da Interface #include <QWidget> #incl...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include <aws/rolesanywhere/model/UpdateTrustAnchorRequest.h> #include <aws/core/utils/json/JsonSerializer.h> #include <utility> using namespace Aws::RolesAnywhere::Model; using namespace Aws::Utils...
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//------------------------------------------------------------------------------ // TextDiagnosticClient.cpp // Diagnostic client that formats to a text string // // File is under the MIT license; see LICENSE for details //------------------------------------------------------------------------------ #include "slang/di...
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#include "stdafx.h" #include "dllmain.h" #include "crc32.h" DWORD GetImageCrc32() { char exePath[MAX_PATH]{}; DWORD exePathSize = GetModuleFileNameA(NULL, exePath, MAX_PATH); DWORD crc = 0; bool success = crc32file(exePath, crc); if (!success) { rslog::error_ts() << "Could not get the executable ...
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/* * * Copyright 2015 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable la...
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// AUTOMATICALLY GENERATED BY RCPPDEEPSTATE PLEASE DO NOT EDIT BY HAND, INSTEAD EDIT // sirt_rcpp_first_eigenvalue_DeepState_TestHarness_generation.cpp and sirt_rcpp_first_eigenvalue_DeepState_TestHarness_checks.cpp #include <fstream> #include <ctime> #include <RInside.h> #include <iostream> #include <RcppDeepState.h>...
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/* * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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