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#include<iostream> #include<queue> #include<cstring> using namespace std; const int MAXN=201; bool visit[MAXN]; void BFS(int n){ queue<long long> Q; Q.push(1); while(!Q.empty()){ long long curr = Q.front(); Q.pop(); // 除以n有相同余数的只要遍历第一个即可,之后的可以跳过,减少遍历,防止超时 if(!visit[curr % n]){ if(curr % n==0){ pr...
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#include<iostream> #include<string> using namespace std; struct Animals { private: string animal; string clas; string name; public: void ShowInfo() { cout << "Animal = " << animal << "\nClass = " << clas << "\nName = " << name << endl; } void SetAnimal(string newAnimal) { animal = newAnimal; } void Se...
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/* SOLUTION: Each state is location and direction of each traverser. Any state with locations at (0, N-1) is a solution. Modified BFS will give shortest path. */ #include <iostream> #include <algorithm> #include <fstream> #include <queue> #include <string> using namespace std; int N; char mat[25][25]; // graph int...
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// Copyright (c) 2014-2018 Zano Project // Copyright (c) 2014-2018 The Louisdor Project // Copyright (c) 2012-2013 The Cryptonote developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <boost/interprocess/detail...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2012 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "util.h" #include "sync.h" #include "strlcpy.h" #include "version.h" #inc...
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#include<bits/stdc++.h> using namespace std; int main(){ ios_base::sync_with_stdio(false); cin.tie(NULL); int q; cin>>q; while(q--){ long long n; cin>>n; int count=0; int a[3]={2,3,5}; for(int i=0; i<3; i++){ if(n%a[i]==0){ n=n/a[i]; n=(int)(pow(2,i)+0.5)*n; count++; i=-1; //cout...
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/* * MatProvider.h * * Created on: 12.3.2014 * Author: JV */ #ifndef MATPROVIDER_H_ #define MATPROVIDER_H_ #include <opencv2/opencv.hpp> namespace BioFW { class MatProvider { public: MatProvider(); MatProvider(const cv::Mat & m_); virtual ~MatProvider(); cv::Mat & mat(); const cv::Mat &...
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/**************************************************************************** ** Meta object code from reading C++ file 'chatclient.h' ** ** Created: Thu May 7 19:17:20 2015 ** by: The Qt Meta Object Compiler version 62 (Qt 4.6.2) ** ** WARNING! All changes made in this file will be lost! *************************...
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/* * Copyright (c) 2015-2016, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the f...
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/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the utils of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding...
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#pragma once class Window { public: static WPARAM Run(class IExecute* main); static void Progress(float val) { progress = val; } static void UseGameMouse(); static void MouseNormalized(HWND&handle); // 마우스가 화면밖으로나가면 중앙으로 위치시켜주는 함수 : FPS,TPS에서 사용 private: static void Create(); static void Destroy(); static void...
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/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applic...
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#include<bits/stdc++.h> using namespace std; typedef long long LL; #define go(u) for(int i = head[u], v = e[i].to; i; i = e[i].lst, v = e[i].to) #define rep(i, a, b) for(int i = a; i <= b; ++i) #define pb push_back inline int gi() { int x = 0,f = 1; char ch = getchar(); while(!isdigit(ch)) { if(ch == '-') f...
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#include<bits/stdc++.h> using namespace std; int main() { vector<bool> prime(1000000,true); prime[0]=false; prime[1]=false; for(long long i=2; i*i<=1000000; i++) { if(prime[i]==true) { for(long long j=i*i; j<=1000000; j=j+i) prime[j]=false; }...
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#ifndef ASSIGNMENT_HPP #define ASSIGNMENT_HPP #include <vector> #include "PNGMaker.hpp" class Camera; class Scene; using namespace std; class Assignment { public: Assignment() = default; static void raytrace(Camera camera, Scene scene); }; #endif
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#include <fstream> #include <iostream> #include <unordered_map> #include <vector> #include <algorithm> #include <stdlib.h> using namespace std; int n = 8, a[10][10], st[10][10]; bool used[10][10]; inline bool checkcube() { vector <long long> dist; unordered_map<long long, int> fr; for(int i = 1 ; i <= 8 ; ++ i) {...
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#include <iostream> #include <string> #include <cmath> #include <vector> #include <queue> using namespace std; // 分割字符串 static void SplitString(const string& source, vector<string>& des, const string& key) { string::size_type pos1, pos2; pos2 = source.find(key); pos1 = 0; while (string::npos != pos2) { des.push...
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#ifndef GEO_PRIMITIVES_H_ #define GEO_PRIMITIVES_H_ template <typename T> struct AABox { T min; T max; AABox(): min(T()), max(T()){} AABox(T min, T max): min(min), max(max){} }; #endif
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// test_nc_beta.cpp // Copyright John Maddock 2008. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt // or copy at http://www.boost.org/LICENSE_1_0.txt) #include <pch.hpp> #ifdef _MSC_VER #pragma warning (disable:4...
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#include <iostream> using namespace std; int descomponersuma(int numero){ int total=0; if (numero < 10) { cout << numero; return numero; } total=descomponersuma(numero/10)+numero%10; cout << " + " << numero % 10; return total; } int main() { int numero, total; cin >> numero; while (numero >= 0) { total...
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/* * compile with: g++ -D__aiousb_cplusplus sample.cpp -I/usr/include/libusb-1.0 -laiousbcpp -lusb-1.0 -o test */ #include <aiousb.h> #include <stdio.h> using namespace AIOUSB; int main( int argc, char **argv ) { unsigned long result = AIOUSB_Init(); if( result == AIOUSB_SUCCESS ) { const int MAX_NAME_SIZE = ...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2020 The HodlCash developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license...
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#pragma once #include "mzModel.h" using namespace std; //extern ifstream MonitorFile;
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> #include "AssemblyU2DCSharp_BestHTTP_WebSocket_Frames_WebSoc1362129157.h" #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragm...
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/*========================================================================= * * Copyright SINAPSE: Scalable Informatics for Neuroscience, Processing and Software Engineering * The University of Iowa * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file excep...
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#ifndef MAINWIDGET_H #define MAINWIDGET_H #include <QWidget> #include <QPaintEvent> #include <QMouseEvent> #include <QKeyEvent> #include "ZoomInWindow.h" #include "FrameView.h" #include "Block.h" namespace Ui { class MainWidget; } class MainWidget : public QWidget { Q_OBJECT public: explicit MainWidget(QWid...
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// ***************************************************************************** // Name: CCCBar,控件界面 // Author: Yanhl // Version: 1.0 // ***************************************************************************** #include "CCBar.h" #include "CCAgentBarCtrl.h" #include "Info.h" #include "ImgMgr.h" // ...
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#include "poly.h" struct nop_equ { char* opcode; int len; }; nop_equ possible_opcodes[] = { { "\x90",1 }, //nop { "\xD9\xD0",2 }, //fnop { "\x8B\xC0",2 }, //mov eax, eax { "\x8B\xDB",2 }, //mov ebx, ebx { "\x8B\xC9",2 }, //mov ecx, ecx { "\x8B\xD2",2 }, //mov edx, edx { "\x8B\xE4",2 }...
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#include <SPI.h> #include <RF24.h> RF24 radio(7, 8); // CE, CSN const byte address[6] = "00001"; void setup() { Serial.begin(9600); radio.begin(); radio.openReadingPipe(0, address); radio.setPALevel(RF24_PA_MAX); radio.startListening(); } String A = String(""); String B = String(""); String C = String(""); ...
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////////////////////System Comment//////////////////// ////Welcome to Hangzhou Dianzi University Online Judge ////http://acm.hdu.edu.cn ////////////////////////////////////////////////////// ////Username: ambition0109 ////Nickname: Ambition ////Run ID: ////Submit time: 2010-11-16 14:16:29 ////Compiler: GUN C++...
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// ======================================================================================= // PS3 Test Sketch for Notre Dame Droid Class // ======================================================================================= // Last Revised Date: 03/22/2018 // ...
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void sort012(int a[], int n) { int count0 = 0, count1 = 0, count2 = 0; for (int i = 0; i < n; i++) { if (a[i] == 0) count0++; else if (a[i] == 1) count1++; else count2++; } count1 += count0; count2 += count1; for (int i = 0; i < ...
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/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkTypes.h" #if SK_SUPPORT_GPU #include "GrBackendSurface.h" #include "GrGpu.h" #include "SkCanvas.h" #include "SkDeferredDisplayListRecorder.h" #include "SkGpuDevi...
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#if !defined(AFX_PAGE3_H__C8B5293B_4DCF_4D46_9309_823686C07E4E__INCLUDED_) #define AFX_PAGE3_H__C8B5293B_4DCF_4D46_9309_823686C07E4E__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Page3.h : header file // #include "ModelessDlg.h" //////////////////////////////////////////////////////...
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#include <iostream> #include <fstream> using namespace std; int main(){ ifstream theFile("players.txt"); int id; string name; double money; while(theFile>> id >> name >> money){ cout<<id <<", "<<name<<", "<<money<<endl; } }
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#include "mainwindow.h" #include <QApplication> int main(int argc, char *argv[]) { QApplication a(argc, argv); MainWindow w; w.setWindowTitle("StrongerSoundPad"); w.show(); return a.exec(); }
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// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_COMMON_EXTENSIONS_MANIFEST_HANDLERS_THEME_HANDLER_H_ #define CHROME_COMMON_EXTENSIONS_MANIFEST_HANDLERS_THEME_HANDLER_H_ #include "ext...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include <QList> #include <QVector3D> class QTimer; class QPushButton; namespace Ui { class MainWindow; } namespace jEle { class GLViewport; class Material; class Light; class Vertex; class MainWindow : public QMainWindow { ...
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#include "inc_selected_sort.h" void selected_sort(int *arr) { int temp = 0 ; int min ; for(int i = 0 ; i < 10 ; i++) { //최소값 min찾기 //전체 배열만큼 돌면서 현재값보다 다음값이 작으면 min(최소값)을 바꿔준다. //바꾼 min값을 배열의 맨 앞으로 옮긴다. // if( min > arr[i]) // { min = arr[i]; // } for(int j = i ; j < 10 ; j++) { if(...
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#include "BinaryStream.h" BinaryStream::BinaryStream(const std::vector<std::byte> & data) : m_data(data) {} void BinaryStream::Push(const std::vector<std::byte> & data) { m_data.insert(m_data.end(), data.begin(), data.end()); } std::vector<std::byte> BinaryStream::Pop(const size_t amount) { std::vector<std::...
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#include "stdafx.h" BOOL run_WinExec(char * cmd, UINT show) { UINT ret = ::WinExec(cmd, show); if (ret > 31) { return TRUE; } else { printf("Error code: %d\n", ::GetLastError()); return FALSE; } }
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#include <iostream> #include <cstdio> #include <bitset> #include <vector> #include <numeric> #include <string> #include <algorithm> #include <map> #include <cmath> #include <set> #include <queue> #include <stack> #include <cstring> #include <ctime> #include <cstdlib> #include <cassert> using namespace std; #define me...
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qndel/devilutionX
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#pragma once namespace devilution { bool SVidPlayBegin(const char *filename, int flags); bool SVidPlayContinue(); void SVidPlayEnd(); void SVidMute(); void SVidUnmute(); } // namespace devilution
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#pragma once #include <windows.h> #include "Resource.h" #include "Bitmap.h" using namespace std; class Framework { public: Framework(); Framework(unsigned int width, unsigned int height); virtual ~Framework(); int Run(HINSTANCE hInstance, int nCmdShow); LRESULT MsgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARA...
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//----------------------------------------------------------------------------- // COMPILE-TIME OPTIONS FOR DEAR IMGUI // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateConte...
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#include <cstdint> #include <QtCore/qstring.h> #include <QtWidgets/qwidget.h> #include <QtWidgets/qlabel.h> #include "forms/qt_tab_holder.ui.h" #include <core/iobject.h> #include <core/pointer.h> #include <config.h> #include "itab.h" #include "itab_holder.h" namespace Punk { namespace Engine { namespace Qt { cl...
[ "nickolaib2004@gmail.com" ]
nickolaib2004@gmail.com
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#include "stdafx.h" #include <afxdllx.h> ///////////////////////////////////////////////////////////////////////////// /*{{RCS initial version RCS}}*/ static char* pszRCS = "$Id: lmfcx.cpp 1.1 1996/08/14 11:42:04 andy Exp $"; /* $Log: lmfcx.cpp $ // Revision 1.1 1996/08/14 11:42:04 andy // initial version...
[ "Windows Live ID\\hkaiser@cct.lsu.edu" ]
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#ifndef TERRAIN_H #define TERRAIN_H #include "Color.h" #include "RenderType.h" #include "TerrainCellStruct.h" class Matrix; class Model; class Texture; class GraphicsObject_Texture_Light; class ShaderBase; class Camera; class Collidable; ///////////////////////////////////////////////// /// \ingroup TERRAIN /// \c...
[ "ianklask@gmail.com" ]
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#include "zwssock.h" #include "zwshandshake.h" #include "zwsdecoder.h" #include <czmq.h> #include <string.h> #ifdef __cplusplus extern "C" { #endif struct _zwssock_t { zctx_t *ctx; // Our parent context void *control; // Control to/from agent void *data; // Data...
[ "lsopko@3di.it" ]
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#include "distance_damerau_levenshtein.h" int levenshteinDistance(const std::string &s1, const std::string &s2) { int s1len = s1.size(); int s2len = s2.size(); auto column_start = (decltype(s1len))1; auto column = new decltype(s1len)[s1len + 1]; std::iota(column + column_start, column + s1len + 1...
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#include <iostream> #include <string> #include "scheduling_algorithms.h" int main (int argc, char **argv){ if(argc > 1){ SchedulingAlgorithms<int> sched(argv[1]); std::cout<<"FCFS: "<<std::endl; sched.firstComeFirstServed(); std::cout<<sched; std::cout<<"SSTF: "<<std::endl; sched.shortestSeekTime...
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#pragma once #include <string> #include <fstream> #include "Visitor.h" namespace IRT { class PrintVisitor : public Visitor { public: explicit PrintVisitor(const std::string& filename); ~PrintVisitor() override; void Visit(ExpStatement* stmt) override; void Visit(ConstExpression* const_expression) override; ...
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#pragma once #include "./utils.h" #include "./tactic_actions.h" namespace AltAI { class City; struct PlayerTactics; ConstructItem getConstructItem(const PlayerTactics& playerTactics, const City& city); }
[ "ajrowley1@gmail.com" ]
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#include "GYChannellib.h" #include <stdio.h> #include <time.h> #include "json/json.h" #include <fstream> #include "xml.h" #include "HttpParams.h" namespace smsp { GYChannellib::GYChannellib() { } GYChannellib::~GYChannellib() { } extern "C" { void * creat...
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#include <iostream> #include <stdlib.h> #ifdef __APPLE__ #include <OpenGL/OpenGL.h> #include <GLUT/glut.h> #else #include <GL/glut.h> #endif #include "cmath" #include "cstdlib" #include "ctime" #include "vector" #include "Cube.h" using namespace std; vector<int> keypressed; vector<int> plane; vector<int> axe; //Vis...
[ "alexander.padin91@gmail.com" ]
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "codegen/il2cpp-codegen.h" #include "il2cpp-object-internals.h" template ...
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#include "Weapon.h" #include "../MyGameInstance.h" #include "../CustomDataTables.h" #include "Kismet/GameplayStatics.h" void UWeapon::Init(int32 index, UWorld* CurrentWorld) { Super::Init(index, CurrentWorld); UMyGameInstance* GI = Cast<UMyGameInstance>(UGameplayStatics::GetGameInstance(CurrentWorld)); if (GI) ...
[ "79129407+mingyu243@users.noreply.github.com" ]
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[]
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escaped/uman
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#include "QUPlaylistDBModel.h" #include "QUPlaylistDatabase.h" #include "QULogService.h" #include <QVariant> #include <QDir> #include <QString> QUPlaylistDBModel::QUPlaylistDBModel(QObject *parent): QAbstractListModel(parent) { connect(playlistDB, SIGNAL(playlistAdded(QUPlaylistFile*)), this, SLOT(reload())...
[ "alex@escaped-projects.de" ]
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// // Project Name: KratosSolidMechanicsApplication $ // Created by: $Author: JMCarbonell $ // Last modified by: $Co-Author: $ // Date: $Date: July 2013 $ // Revision: $Revision: 0.0 $ // // #if !defin...
[ "cpuigbo@4358b7d9-91ec-4505-bf62-c3060f61107a" ]
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#include <so_5_extra/async_op/time_limited.hpp> #include <so_5/all.hpp> #include <test/3rd_party/various_helpers/time_limited_execution.hpp> #include <test/3rd_party/various_helpers/ensure.hpp> #include "../ensure_destroyed_stuff.hpp" namespace asyncop = ::so_5::extra::async_op::time_limited; class a_test_t final ...
[ "eao197@gmail.com" ]
eao197@gmail.com
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template <class Type> class Singleton { public: static Type &GetInstance() { static Instance instance; return instance; } private: virtual void SingletonCannotBeInstantiated() = 0; class Instance : public Type { private: void SingletonCannotBeInstantiated() {} };...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_ANDROID_MODULES_DEV_UI_PROVIDER_DEV_UI_INSTALL_LISTENER_H_ #define CHROME_ANDROID_MODULES_DEV_UI_PROVIDER_DEV_UI_INSTALL_LISTENER_H_ #incl...
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/* * Copyright (c) 2015-2021 Agalmic Ventures LLC (www.agalmicventures.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * ri...
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// Contains code that needs to be dual compiled, once for ansi and once for unicode #include "priv.h" #include "native.h" // definitions of files in native.cpp #include "fstream.h" // definition of CFileStream used by _CreateStreamOnFile #include <w95wraps.h> // create an IStream from a Win32 file name....
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#include <cstdio> #include <cmath> #include <iostream> #include <vector> #include <string> #include "csv.h" //data, row struct Dr{ std::string data = ""; int row; double price; Dr(std::string dat, int r, int p):data(dat), row(r), price(p){} Dr(){}; int operator==(Dr x){ if ((this->data==x.data)&&(this->row==x....
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#include "parser.hpp" BOOST_FUSION_ADAPT_STRUCT( pair_ss, (std::string, first) (std::string, second) ) BOOST_FUSION_ADAPT_STRUCT( EXPR, //(std::vector<Expr_atom>, expr_atoms) (std::vector<pair_ss>, expr_atoms) (std::string, op) (std::string, value) ) BOOST_FUSION_ADAPT_STRUCT( ASSIGN, (std::vector<pair_ss>...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2020 The Rain Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef RAIN_POLICY_FEERATE_H #define RAIN_POLICY_FEERATE_H #include <amount.h> #in...
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class Solution { private: void fillGrid(vector<vector<char>>& grid, int i, int j){ int n = grid.size(); int m = grid[i].size(); grid[i][j] = 'X'; if (i > 0 && grid[i-1][j] == '1') fillGrid(grid, i-1, j); if (i < n-1 && grid[i+1][j] == '1') fillGrid(grid, i+1, j); if (...
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#include "copy.h" BOOL copyDropped (HWND hDlg, Task* copyTask) { Progress* progress = copyTask->getProgress(); // Cоздать поток копирования в спящем состоянии HANDLE hCopyThread = CreateThread (NULL, NULL, copyFileWorker, copyTask, CREATE_SUSPENDED, NULL); if (hCopyThread == NULL) return FALSE; SetTh...
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#pragma once #include "Ray.h" #include "EMath.h" class Material; struct HitRecord; class SceneObject { public: SceneObject(const Elite::FPoint3& origin, const Material& MAT); ~SceneObject() = default; virtual bool Hit(const Ray& ray, HitRecord& hitRecord) const = 0; virtual const Material* GetMaterial() const; prot...
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#pragma once #include <Logging.h> #include <iostream> #include <glad/glad.h> #include <GLFW/glfw3.h> #include <filesystem> #include <json.hpp> #include <fstream> #include <GLM/glm.hpp> #include <GLM/gtc/type_ptr.hpp> #include "Engine/BackEnd.h" #include "Components/Camera.h" #include "Engine/Texture...
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#include <iostream> using namespace std; #include <vector> class Solution { public: vector<vector<int>> permute(vector<int>& nums) { vector<vector<int>> res; vector<bool> visited(nums.size(), false); vector<int> cur; dfs(res, nums, visited, cur, 0); return res; } private...
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void waitForChangeTor() { } void waitForChangeTuer() { } void report() { } void waitForFunk() { } void setup() { // put your setup code here, to run once: } void loop() { // put your main code here, to run repeatedly: }
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#include "dishwash.h" #include <signal.h> void signalHandler(int s) { Dishwasher::stop(); } std::atomic<bool> Dishwasher::sKeepRunning; Dishwasher::Dishwasher(std::initializer_list<Component*> aComponents) : mComponents(aComponents) { sKeepRunning.store(true); signal(SIGTERM, signalHandler); signal(SIGINT,...
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/** * \copyright * Copyright (c) 2012-2017, OpenGeoSys Community (http://www.opengeosys.org) * Distributed under a Modified BSD License. * See accompanying file LICENSE.txt or * http://www.opengeosys.org/project/license * */ #pragma once #include <memory> #include "ProcessL...
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// // Created by yangning on 17-10-23. // #include <iostream> #include "epoll_poller.h" #include "../include/common.h" #include "../channel.h" #include "../timerfd/time_stamp.h" namespace net { EpollPoller::EpollPoller() :epollEventList_(kInitEpollEventSize), epollFd_(epoll_create1(0)) { if (epollFd_ < 0) ...
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#ifndef __HASH__ #define __HASH__ #include <string> #include "linked_list.h" class Hash { private: LinkedList list; public: Hash(); ~Hash(); LinkedList get_list(); void operator<<(std::string word); }; #endif
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// Declares a type to contain the example code. CodeTypeDeclaration^ type1 = gcnew CodeTypeDeclaration( "Type1" ); // Declares an entry point method. CodeEntryPointMethod^ entry1 = gcnew CodeEntryPointMethod; type1->Members->Add( entry1 ); // Add...
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#pragma once #include <SFML/System.hpp> #include <SFML/Graphics.hpp> #include <SFML/Window.hpp> #include <SFML/Audio.hpp> #include "IAudioProvider.h" class ServiceLocator { public: static IAudioProvider* GetAudio() { return _audioProvider; } const static void RegisterServiceLoca...
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//================================================================================================== /* Copyright 2017 NumScale SAS Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE.md or copy at http://boost.org/LICENSE_1_0.txt) */ //======================================...
[ "joel.falcou@lri.fr" ]
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//dp[i]表示为i时刻概率,等于sumpro/w //sumpro表示i+1,...,i+w的概率 class Solution { public: double new21Game(int N, int K, int W) { if(K-1+W<=N) return 1.0; vector<double>dp(K+W,0); for(int i=K;i<=N;i++) { dp[i]=1.0; } double sumpro=N-K+1; for(int i=K...
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#pragma once #include <vector> #include <memory> #include "../i_scene.hpp" namespace oxi { namespace scene { class IObject; class IGate; class ICamera; class TitleScene :public IScene { private: std::vector<std::shared_ptr<IGate>> gates_; std::shared_ptr<ICamera> camera_; std::vector<std::shar...
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#include <cstdio> int N, X, Y; double ncr(double n, int r) { double ans = 1; int i; for (i = 1; i <= r; i++) ans*=(n+1-i)/i; return ans; } int main() { int T, TT; scanf("%d", &TT); for (T = 1; T <= TT; T++) { printf("Case #%d: ", T); scanf("%d%d%...
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// -*- c++ -*- // Copyright (C) 2009 Georg Klein (gk@robots.ox.ac.uk) // // This file is part of the TooN Library. This library is free // software; you can redistribute it and/or modify it under the // terms of the GNU General Public License as published by the // Free Software Foundation; either version 2, or (at y...
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//--------------------------------------------------------------------------- /* TJS2 Script Engine Copyright (C) 2000 W.Dee <dee@kikyou.info> and contributors See details of license at "license.txt" */ //--------------------------------------------------------------------------- // TJS2 "Object" class implementati...
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_FILE_H #define VGUI_FILE_H #include "VGUI.h" namespace vgui { class VGUIAPI InputStream { public: virtual...
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/****************************************************************************** * Copyright (C) 2017 Weird Constructor * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, i...
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once // Event sent when a mode change is requested DECLARE_DELEGATE_OneParam( FOnModeChangeRequested, FName ); // This is the base class for a persona mode widget class KISMET_API SModeWidget : public SCompoundWidget { public: SLATE_BEGIN_ARGS(S...
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struct Fact { enum class Type { AND, OR, XOR, ANDNOT, ORNOT, XORNOT, }; enum class Status { TRUE, FALSE, UNDETERMINED }; char _data; Type _type; Status _status; };
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/* test.cpp * ------------------------------------------ * @description: test file for class Point * @author: Jiayuan Li * @version: 3.4.1 Dec 29, 2019 */ #include <iostream> #include "Stack.hpp" #include "ArrayException.hpp" using std::cout; using std::cin; using std::endl; using namespace JIAYUAN::Contain...
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#include <iostream> #include <string> #include <vector> using namespace std; int main() { int b = 7; int n; string s, x; cin >> n >> s >> x; vector<vector<int>> g(n, vector<int>(b)), h(n, vector<int>(b)); for (int i = 0; i < n; i++) { for (int j = 0; j < b; j++) { g[i][j]...
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#pragma once // used: isfinite, fmodf, sqrtf #include <cmath> // @credits: https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/public/mathlib/vector.h class Vector2D { public: Vector2D() = default; constexpr Vector2D(float x, float y) : x(x), y(y) { } [[nodiscard]] bool IsZero() const { retu...
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// Generated by the protocol buffer compiler. DO NOT EDIT! // source: hgAuthorized.proto #ifndef PROTOBUF_hgAuthorized_2eproto__INCLUDED #define PROTOBUF_hgAuthorized_2eproto__INCLUDED #include <string> #include <google/protobuf/stubs/common.h> #if GOOGLE_PROTOBUF_VERSION < 3001000 #error This file was generated b...
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//////////////////////////////////////////////////////////////////////////////// // The following FIT Protocol software provided may be used with FIT protocol // devices only and remains the copyrighted property of Dynastream Innovations Inc. // The software is being provided on an "as-is" basis and as an accommodat...
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#include <array> #include <boost/python.hpp> #include <boost/python/suite/indexing/vector_indexing_suite.hpp> #include <cstdlib> #include <iostream> #include <random> #include <set> using namespace std; namespace tetris { const int BOARD_WIDTH = 10; const int BOARD_HEIGHT = 20; const int PIECE_SIZE = 4; const int ROT...
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#pragma once #include "ItemPropertyTemplate.h" namespace ItemSystem { /** * @ingroup item_prop_group * @brief ItemPropertyTemplate that reads in the shared data */ class StackablePropTemplate : public ItemPropertyTemplate { public: StackablePropTemplate(const QString& typeTag); ...
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#pragma once #include <cstdint> #include <cstdio> #include <exception> #include <iostream> #include <vector> #include "bwt.h" struct BwtFile { const uint16_t BUFFER_SIZE = 32768; BwtFile(FILE *f) : file(f), pos(0), wpos(-2) { }; ~BwtFile() { if (wpos > 0) { for (auto c : BWT::bwt_inverse(buffer, bw...
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// Программа Game Stats 2.0 // Демонстрирует арифметические операции с переменными #include <iostream> using namespace std; int main() { unsigned int score = 5000; cout << "score: " << score << endl; // изменение значения переменной score = score + 100; cout << "score: " << score << endl; // ко...
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#pragma once #include <agz/editor/envir_light/envir_light.h> #include <agz/editor/imexport/asset_version.h> #include <agz/editor/ui/utility/color_holder.h> #include <agz/editor/ui/utility/vec_input.h> AGZ_EDITOR_BEGIN class NativeSkyWidget : public EnvirLightWidget { Q_OBJECT public: struct CloneData {...
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