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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <stddef.h> #include "base/files/file_path.h" #include "base/files/scoped_temp_dir.h" #include "base/memory/ptr_util.h" #include "base/task_s...
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// DlgComposite.cpp : 实现文件 // #include "stdafx.h" #include "Template.h" #include "DlgComposite.h" #include "afxdialogex.h" #include "utils.h" #include "DlgTemp.h" #ifdef _DEBUG #define new DEBUG_NEW #endif const LPCTSTR c_pCursorType[_Point_On_Rect_Reserved] = { IDC_ARROW, IDC_SIZEALL, IDC_SIZENESW, IDC_SIZENE...
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#include"Covid19calc.h" void Epidemic_Map::display_Data() { ColorPrint(CON_Yellow, "Total Infected: " << Total_Infected); ColorPrint(CON_Green, "Total Recovered: " << Total_Recovered); ColorPrint(CON_Red, "Total Deaths: " << Total_Deaths); /* Find the Percentage of people who died so far */ M...
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//////////////////////////////////////////////////////////////////////////////// // Unité "DSLib.h" : Librarie regroupant diverses fonctions de gestion // // sonore et musicale sous DirectSound. // // // // Copyright (C...
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// Copyright to Mostafa Khaleghi 2018 #pragma once #include "CoreMinimal.h" #include "GameFramework/Pawn.h" #include "Tank.generated.h" DECLARE_DYNAMIC_MULTICAST_DELEGATE(FTankDelegate); // Forward declaration UCLASS() class BATTLETANK_API ATank : public APawn { GENERATED_BODY() public: void BeginPlay() overrid...
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#pragma once #include <string> using std::string; #include <iostream> using std::cin; using std::cout; #include <vector> using std::vector; #include "Publication.h" namespace globals { enum rights { blocked, //chete postove no ne publikuva normal, //mogat da suzdavat publikaciq i da mahat svoq publikaciq, mogat ...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/spellchecker/spellcheck_message_filter.h" #include <algorithm> #include <functional> #include "base/bind.h" #include "base/...
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#ifndef HD5867872_5846_4710_82B2_BDFD92BC89EB #define HD5867872_5846_4710_82B2_BDFD92BC89EB #include "ConvexHull.h" namespace cuckoo_time_translator { template<typename T> ConvexHull<T>::ConvexHull() : _midpointSegmentIndex(0u) { } template<typename T> ConvexHull<T>::~ConvexHull() { } template<typename T> clas...
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#ifndef ANIMATIONCOMPONENT_H #define ANIMATIONCOMPONENT_H #include <string> #include "Component.h" #include "ResourceManager.h" using namespace std; // Basically keeps track of how the Entity is rendered. // Keeps track of frame, rotation, and passes the details // when rendering to the more low-level parts of the p...
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#ifndef CORE_GEOMETRY_PLANE_H #define CORE_GEOMETRY_PLANE_H #include <Core/Const/Constants.h> #include <Core/Math/Vec.h> #include <boost/serialization/base_object.hpp> #include <boost/serialization/vector.hpp> #include <iostream> namespace dem { ///////////////////////////////////// class Plane { public: Vec norma...
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/* Copyright (C) 2018,2019,2021 Rodrigo Jose Hernandez Cordoba Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#include <iostream> unsigned int c_in_str(const char * str, char ch); int main() { using namespace std; char mmm[15] = "minimum"; // string in an array // some systems require preceding char with static to enable array initialization char *wail = "ululate"; // wail points to string unsigned int ms = c_...
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#include "j_calc_symbol.h" // #include "Type_Syntax.h" // #include "J_Symbol_Scope.h" // #include "JC_Symbol_Error.h" // #include <j_symbol/J_Symbol_Identifier.h> // #include "j_placeholder_symbol.h" // #include "Arguments.h" // #include "Type_Factory.h" // #include <j_tree.h> namespace jomike{ j_calc_symbol* get_j...
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/* * Output Buffer * (C) 1999-2007 Jack Lloyd * * Distributed under the terms of the Botan license */ #ifndef BOTAN_OUTPUT_BUFFER_H__ #define BOTAN_OUTPUT_BUFFER_H__ #include "../botan/types.h" #include "../botan/pipe.h" #include <deque> namespace Botan { /** * Container of output buffers for Pipe */ class Output_B...
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#ifndef NXOpen_ROUTING_LINEARPATHBUILDER_HXX_INCLUDED #define NXOpen_ROUTING_LINEARPATHBUILDER_HXX_INCLUDED //-------------------------------------------------------------------------- // Header for C++ interface to JA API //-------------------------------------------------------------------------- // // Source File:...
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#include <iostream> #include <vector> #include <Eigen/Core> #include <Eigen/Dense> #include <log_macros.h> #include <sparse_solver.hpp> namespace ssolver { /* little helpers */ inline g_float GROUP_VALUE(const group &curr_group, const VectorT &a, const VectorT &beta, const VectorT &sorted_ind, int d, co...
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/** * a3sdn iprange.h * * @author Nathan Klapstein (nklapste) * @version 0.0.0 */ #ifndef A3SDN_IPRANGE_H #define A3SDN_IPRANGE_H #include <tuple> using namespace std; typedef tuple<uint, uint> IPRange; IPRange parseIPRange(const string &IPRange); #endif //A3SDN_IPRANGE_H
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#include <iostream> using namespace std; class CComplex { public: double realNum = 0, virtualNum = 0; CComplex(double real, double vir) { realNum = real; virtualNum = vir; } const CComplex operator+(const CComplex& b); const CComplex operator-(const CComplex& b); const CComplex o...
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/* Given an unsorted array, find the maximum difference between the successive elements in its sorted form. Try to solve it in linear time/space. Return 0 if the array contains less than 2 elements. You may assume all elements in the array are non-negative integers and fit in the 32-bit signed integer range. */ clas...
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#include<bits/stdc++.h> using namespace std; #define lp(i,n1,n2) for(int (i)=(int)(n1);(i)<(int)(n2);++(i)) #define lpr(i,n1,n2) for(int (i) =(int)(n1); (i) >= (int)(n2);--(i)) #define scan(a) scanf("%d",&a) #define scan2(a,b) scanf("%d %d",&a,&b); #define pb(a) push_back(a) #define mp(a,b) make_pair(a,b) #define PI 3....
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// // main.cpp // 34. Find First and Last Position of Element in Sorted Array // // Created by admin on 2019/3/8. // Copyright © 2019年 liu. All rights reserved. // #include <iostream> #include <vector> using namespace std; auto speed=[]() { std::ios::sync_with_stdio(false); cin.tie(nullptr); cout.tie(...
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#include "CPedHack.h" void CPedHack::ClearWeapon(int type) { int slot = CWeaponInfo::GetWeaponInfo(type)->slot; if (slot != -1 && this->weapons[slot].type == type) { if (this->activeWeaponSlot == slot) { this->SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(0)->slot); } this->weapons[slot].Shutdown(); } }
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#include "stdafx.h" #include "ChineseChess.h" #include "Board.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif CBoard::CBoard() { StackTop = 0; ply =0; MaxDepth = 5; } CBoard::~CBoard() { } void CBoard::ClearBoard() //清空棋盘数组 { int i; side = 0; for (i = 0; i < 2...
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#pragma once #include <string> namespace Armadillo { namespace Graphics { class Fermat { public: std::string Buffer; std::string Texture; Fermat(); Fermat(std::string, std::string); ~Fermat(); friend bool operator <(const Fermat&, const Fermat&); friend bool operator ==(const Fermat&,...
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/* * Copyright (c) 2016, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the ...
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#include<SAM_module/RangeSet.hpp> #include<limits> #include<map> #include<cmath> #include<algorithm> namespace IsoLasso::format { uint32_t RangeSet::MinDistance(const std::vector<uint32_t>& start,const std::vector<uint32_t>& end) { uint32_t current_min {std::numeric_limits<uint32_t>::max()}; ...
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// C++/WinRT v1.0.170906.1 // Copyright (c) 2017 Microsoft Corporation. All rights reserved. #pragma once #include "winrt/impl/Windows.Foundation.1.h" #include "winrt/impl/Windows.UI.Xaml.1.h" #include "winrt/impl/Windows.UI.Xaml.Interop.1.h" #include "winrt/impl/Windows.UI.Xaml.Media.Animation.1.h" #include "winrt/i...
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//将函数指定为内置函数 #include <iostream> using namespace std; inline int max(int a,int b,int c) { if(b>a) a=b; if(c>a) a=c; return a; } int main() { int i=7,j=10,k=25,m; m=max(i,j,k); cout<<"max="<<m<<endl; return 0; }
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#ifndef CAMERA_H #define CAMERA_H #include "glm\glm.hpp" #include "gl\glew.h" #include "gl\glut.h" #include "glm\gtc\matrix_transform.hpp" #include "glm\gtc\type_ptr.hpp" #include <stdio.h> #include <vector> /* * Generic FPS camera class created for <NAZWA NASZEGO PROJEKTU> by Bartosz Kędziora. * It uses OpenGL Mathe...
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#ifndef SDLFILM_H #define SDLFILM_H #include <fanFilm.h> extern "C" { struct SDL_Renderer; struct SDL_Window; struct SDL_Texture; struct SDL_Surface; } class SDLFilm : public fan::fanFilm { public: SDLFilm( const fan::fanVector<int, 2>& dimensions ); ~SDLFilm(); fan::fanPixel getValue( fan::fanVect...
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// prenderdrawablequeue.h // Render queue to host a number of drawables // // Copyright 2012 - 2014 Future Interface . // This software is licensed under the terms of the MIT license. // // Hongwei Li lihw81@gmail.com // #include "prenderdrawablequeue.h" #include <Paper3D/pdrawable.h> #include <Paper3D/pcamera.h> #...
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/* * Copyright 2016 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicab...
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#include "Objects.h" namespace gamelibrary { const std::string Objects::gName = "Objects"; std::ostream& operator << (std::ostream& out, const Objects& node) { out << "Unimlemented Objects - << " << std::endl; return out; } }
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#include "stdafx.h" #include "Kachujin.h" #include "Environment/Terrain.h" Kachujin::Kachujin(Shader * modelShader, Model * model, ModelAnimator * modelRender, Terrain* terrain) :modelShader(modelShader), model(model), kachujinRender(modelRender) { this->terrain = terrain; rotation = Vector3(0, 0, 0); scale = Vect...
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#include "game_system.h" #include "global.h" #include "player_bullet_spread.h" #include "enemy.h" #include "enemy_a.h" GameSystem::GameSystem() { enemyATime = 0; } void GameSystem::Update() { for (int i = 0; i < bullets.size(); i++) { bullets[i]->Update(); } for (int i = 0; i < enemies.size(); i++) { enemies[i...
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#include <iostream> #include <vector> #include <queue> #include <algorithm> using namespace std; struct node { int data; int heigth; node* lchild; node* rchild; }; int n,max_heigth=-1;; vector<int> post(35); vector<int> in(35); node* newNode(int data) { node* root=new node; root->data=data; root->lchil...
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// // Created by jakechen on 2017/5/12. // #include <VideoCodeProduce.h> #include "FfmpegVideoCut.h" namespace video { int cutVideo(const char *srcFile, long startMillis, long endMillis, const char *outFile) { int ret = 0; VideoCodeParams *params = new VideoCodeParams(); VideoCutHandle *ha...
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#include "abstract/direction.h" namespace violet { namespace abstract { Direction Direction::NORTH(0, -1); Direction Direction::SOUTH(0, 1); Direction Direction::EAST(1, 0); Direction Direction::WEST(-1, 0); } }
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// This file is part of the course TPV2@UCM - Samir Genaim #pragma once #include "../ecs/Component.h" #include "../sdlutils/Texture.h" #include "Transform.h" class Image: public Component { public: Image(Texture *tex) : tr_(nullptr), // tex_(tex), // src_({0,0,tex->width(), tex->height()})// { } Image(...
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#ifndef UU_CORE_EXCEPTIONS_OPERATIONNOTSUPPORTEDEXCEPTION_H_ #define UU_CORE_EXCEPTIONS_OPERATIONNOTSUPPORTEDEXCEPTION_H_ #include <exception> #include <string> namespace uu { namespace core { /** * Exception thrown when a function is called with parameters that exist but cannot be handled by the function. */ clas...
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class Solution { private: bool find(vector<int> nums, int start, int end, int key) { for (int k = start; k < end; ++k) { if (key == nums[k]) return true; } return false; } void recursion(vector<vector<int>>& ans, vector<int>& nums, int dep...
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/**************************************************************************** Copyright (c) 2016 Alfonso Grillo drakon.cocos@gmail.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without ...
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#pragma once namespace nlohmann { namespace detail { template <typename...> using void_t = void; } }
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/** * Copyright (c) 2011-2020 Bill Greiman * This file is part of the SdFat library for SD memory cards. * * MIT License * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without rest...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include "appunit.h" namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); private: // Private variables and functions /* @This variable ...
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#include <iostream> using namespace std; //Generarea partitiilor multimii {1, 2, ..., n} cu k parti. void CitireDate(int &n, int &k){ cout<<"Dati dimensiunea multimii: "; cin>>n; cout<<"Dati nr de parti: "; cin>>k; } void PrelSol(int *c, int lungime_c, int nr_parti){ for(int i=1; i<=nr_parti; i++){ ...
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//===- PassDetail.h ---------------------------------------------*- C++ -*-===// // // This file is licensed under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===-------------------------------...
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#include <iostream> int main() { long A, B, X; std::cin >> A; std::cin >> B; std::cin >> X; if (A <= X && A+B >= X) std::cout << "YES" << std::endl; else std::cout << "NO" << std::endl; return 0; }
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#include <bits/stdc++.h> using namespace std; int solve(int, int); int dp[1000][1000]; int main() { int e, f; cin >> e >> f; memset(dp, -1, sizeof(dp)); int ans = solve(e, f); cout << ans << endl; return 0; } int solve(int e, int f) { if (f == 0 || f == 1) return f; if (e...
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#pragma once #ifndef __GAMEOBJECT__ #define __GAMEOBJECT__ #define EIGEN_DONT_VECTORIZE #define EIGEN_DISABLE_UNALIGNED_ARRAY_ASSERT #define EIGEN_DONT_ALIGN #include "ShapeObj.h" #define EIGEN_DONT_VECTORIZE #define EIGEN_DISABLE_UNALIGNED_ARRAY_ASSERT #define EIGEN_DONT_ALIGN #include "../dependencies/Eigen/Geome...
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#ifndef GOLD_VIEW_HEAD_FILE #define GOLD_VIEW_HEAD_FILE #pragma once #include "Stdafx.h" //宏定义 #define GOLD_IMAGE_WIDTH 20 //筹码宽 #define GOLD_IMAGE_HEIGHT 19 //筹码高 ////////////////////////////////////////////////////////////////////////// //筹码视图类 class CGoldView { //变量定义 public:...
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/* Follow up for ”Remove Duplicates”: What if duplicates are allowed at most twice? For example, Given sorted array A = [1,1,1,2,2,3], Your function should return length = 5, and A is now [1,1,2,2,3] */ class Solution { public: int removeDuplicates(vector<int>& nums) { int sz = nums.size(); ...
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#include "socket.h" namespace huluzy { Socket::Socket() { } Socket::~Socket() { } ssize_t Socket::ReadFromSocket(int sockfd, const struct iovec *iov, int iocnt) { ssize_t res; do { res = ::readv(sockfd, iov, iocnt); } while(-1 == res && errno == EINTR); return res; } ssize_t Socket::Write...
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#include<bits/stdc++.h> using namespace std; vector <int long long > vec1; vector <int long long > vec; int long long s[3005]; int long long c[3005]; int main() { int n,i,j; cin>>n; for(int i=0;i<n;i++) cin>>s[i]; for(int i=0;i<n;i++) cin>>c[i]; vec.push_back(LONG_MAX); for(i=1;i<n;i++...
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/****************************************************************************** * * * Copyright 2019 Jan Henrik Weinstock * * * ...
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/******************************************************************************** ** Form generated from reading UI file 'hellodialog.ui' ** ** Created by: Qt User Interface Compiler version 4.8.5 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ***************************************...
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// 4.12.2 dither_algorithm=2 alpha_dither=yes layout_rotation=0 opaque_image_format=RGB565 non_opaque_image_format=ARGB8888 section=ExtFlashSection extra_section=ExtFlashSection generate_png=no 0xf7d8c5a1 // Generated by imageconverter. Please, do not edit! #include <touchgfx/hal/Config.hpp> LOCATION_PRAGMA("ExtFlash...
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#include<stdio.h> #include <cstring> #include<math.h> #include <sys/time.h> #include <random> #include <iostream> #include <omp.h> #include "progress.h" using namespace std; //Define Variables const int MAX_SIZE=10000; const int MAX_TIME=10000; double v=0.03; double eta=0.1; double L=31; int N=4000; //double ordall[...
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#pragma once #include "TextBase.h" #include <string> class Text : public TextBase { public: Text(GameObject& gameObject); ~Text(); virtual void lateUpdate() override; virtual void loadProperties(const rapidjson::Value& inObj) override; virtual void drawInspector() override; void setText(const...
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// David Eberly, Geometric Tools, Redmond WA 98052 // Copyright (c) 1998-2021 // Distributed under the Boost Software License, Version 1.0. // https://www.boost.org/LICENSE_1_0.txt // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // Version: 4.0.2019.08.13 #pragma once #include <Mathematics/FIQuery.h> ...
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#ifndef MIN_CUT_H_ #define MIN_CUT_H_ #include <limits> #include "minCutPhase.h" #include "cut.h" #define INFINITE std::numeric_limits<double>::infinity(); Cut minCut(double **, int, int); #endif // MIN_CUT_H_
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#include "regexGen.h" #include "stringGen.h" #include <string> #include <vector> #include <fstream> #include <boost/algorithm/string/split.hpp> #include <iostream> #include <algorithm> #include <stdlib.h> #include <time.h> #include <stdio.h> #include <re/re_diff.h> #include <re/re_any.h> #include <re/re_parser.h>...
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#include<bits/stdc++.h> using namespace std; int n,k,t,ma; int main() { scanf("%d%d",&n,&k); for(int i=0;i<n;++i) { scanf("%d",&t); if(k%t==0&&t>ma)ma=t; } printf("%d",k/ma); return 0; }
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#include "WaitDlg.h" #include "ui_WaitDlg.h" #include "MainWindow.h" WaitDlg::WaitDlg(QWidget *parent, bool aDoNotDisable) : QFCDialog(parent, false), ui(new Ui::WaitDlg), mWidgetForDisable(parent), mCancelled(false) { ui->setupUi(this); setWindowFlags(windowFlags() & ~(Qt::WindowContextHelpBu...
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#include <iostream> #include "intArrayStats.h" int main() { int *nums = new int[300]; for(int i=0;i<300;i++){ nums[i] = rand()%100; } intArrayStats S(nums,300); S.Mode(); }
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/** * Copyright 2019-present Onchere Bironga * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or...
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#ifndef CXPLAYER_H #define CXPLAYER_H #include "CXCharacter.h" #include "CCollider.h" #include"CCamera.h" class CXPlayer :public CXCharacter{ private: //更新処理 void Update(); void TaskCollision(); float mWaterCountStop; float mVelovcityJump; float mSpeed; int mBulletCount; int...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include<vector> #include<iostream> #include<deom.h> using namespace std; namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); Ui::MainWindow *ui; ~MainWindow()...
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// Copyright (C) 2009 Christian Schladetsch // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_MONOTONIC_ALLOCATOR_HPP #define BOOST_MONOTONIC_ALLOCATOR_HPP #include <boost/monotonic/detail/prefix...
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#include <iostream> #include <string> #include <assert.h> class Animal { public: double age; }; class Pet { public: std::string name; }; // Dog derives from *both* Animal and Pet class Dog : public Animal, public Pet { public: std::string breed; }; int main() { assert(cat.color == "black"); asse...
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// Copyright 2007 Marko Raatikainen. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) /** * This file contains the unit test(s) for Copyif * * $Id: TestCopyif.cpp 354 2007-09-17 17:39:58Z byon $ */ ...
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// // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "zbitcommercecontroldialog.h" #include "ui_zbitcommercecontroldialog.h" #include "main.h" #include "walletmodel.h" using namespace std; std::list<std::string> Z...
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#include "samplemodule.h" #include <algorithm> #include <vector> #include <iostream> #include "Debug.h" #include "stack_vector.h" #include "stack_vector2.h" namespace SampleModule { int sampleCallHeap(void) { int result = 0; std::vector<int> elements; elements.reserve(NUM_COUNT); for (int i = NU...
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#include <bits/stdc++.h> using namespace std; #ifdef DEBUG #define debug(args...) {dbg,args; cerr<<endl;} #else #define debug(args...) // Just strip off all debug tokens #endif struct debugger { template<typename T> debugger& operator , (const T& v) { cerr<<v<<" ";...
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#pragma once #include <map> #include <randest/test.hpp> #include <randest/data_provider.hpp> namespace randest { class freq_int_present : public test { protected: bool ran; ::std::map<long long, size_t> present; data_provider<long long> *data; long double chi_squared; public:...
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// // Player.cpp // Project1 // // Created by Brendon Ng on 1/12/19. // Copyright © 2019 Brendon Ng. All rights reserved. // #include "Player.h" #include "Arena.h" #include "globals.h" #include <iostream> using namespace std; Player::Player(Arena* ap, int r, int c) { if (ap == nullptr) { cout << ...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/gpu/gpu_process_host.h" #include <stddef.h> #include <algorithm> #include <list> #include <utility> #include "base/base64...
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#include <iostream> #include <vector> #include <algorithm> using namespace::std; int hei[500][500]; int n = 0, m = 0; int ml = 0, mu = 0; int bm[500][500] = { false }; int ans = 0; int lml = 0; vector<int> vpa; vector<int> vus; int dirc[4] = { 1, 0, -1, 0 }; int dirr[4] = { 0, -1, 0, 1 }; void dfs(int r, int c, int...
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#include "vertexData.h"
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#include <bits/stdc++.h> using namespace std; const int N=10000; clock_t _st; int calc(int n,int sqrtn){ static int last[105][N+5],vis[105][N+5]; vector<int> a; int u=sqrtn; int d=1; for(int t=1;;t++){ // printf("calc %d %d %d\n",n,u,d); if(vis[u][d]==n){ return t-last[u][d]; } last[u][...
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#include "StartMenu.h" StartMenu::StartMenu() : selectedItem(0), option(0), close(false) { FontManager::Instance()->SetText(menuItems[0], "Start Game", 120, 220, FONT_SIZE, sf::Color::Red, true); FontManager::Instance()->SetText(menuItems[1], "Quit Game", 120, 250, FONT_SIZE, sf::Color::White, true); backgr...
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/* * mecanum_robot_ver1_node.cpp * * Created on: July. 11, 2020 * Author: cdi */ #include "vesc_control.h" #include "tf/tf.h" // Settings #define VESC_ID_0 0 #define VESC_ID_1 1 #define VESC_ID_2 2 #define VESC_ID_3 3 #define VESC_ID_4 4 #define CAN_FORWARD_OFF 0 #define CAN_FORWARD_ON ...
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#include<bits/stdc++.h> using namespace std; struct Node{ struct Node* L; struct Node* R; int data, height; Node(int data){ this->data = data; height = 1; L = NULL; R = NULL; } }; struct AVL{ struct Node* root; AVL(){ root = NULL; } int Height(struct No...
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// ARKSurvivalEvolved (329.9) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "ARKSurvivalEvolved_PrimalItemTrophy_ARKLogo_parameters.hpp" namespace sdk { //--------------------------------------------------------------------------- //Functions //---------------------------------------------------------...
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#include <gtest/gtest.h> #include "m3rdparty.h" INITIALIZE_EASYLOGGINGPP int main(int argc, char* argv[]) { ::testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); }
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#ifndef JGL_SYSTEM_H #define JGL_SYSTEM_H #include "jgl_includes.h" #include "jgl_vector.h" #include "jgl_color.h" #include "jgl_enum.h" namespace jgl { struct Mouse { Vector2 begin_pos; Vector2 old_pos; Vector2 pos; Vector2 rel_pos; float wheel; bool motion; mouse_state button[3]; Mouse(); void ...
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#pragma once #include <sstream> #include "GameState.hpp" #include "MainMenuState.hpp" #include "DEFINITIONS.hpp" #include "PauseState.hpp" #include "GameOverState.hpp" #include <iostream> namespace Sonar { GameState::GameState(GameDataRef data) : _data(data) { } void GameState::Init() { gameState = STATE_PL...
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OS2World/DEV-SAMPLES-IBM_OpenDoc
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/* @(#)Z 1.7 com/src/storage/SURefItr.cpp, odstorage, od96os2, odos29712d 97/03/21 17:18:57 (96/10/29 09:31:39) */ //====START_GENERATED_PROLOG====================================== // // // COMPONENT_NAME: odstorage // // CLASSES: none // // ORIGINS: 82,27 // // // (C) COPYRIGHT International Business Machines...
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#include <Servo.h> #include <SoftwareSerial.h> #include <Wire.h> #include <limits.h> #include <EEPROM.h> #include "rcsSettings.h" #include "rcsCommandLib.h" #include "rcsConfig.h" rcsSettings_t carSetup; int16_t _steering = 0; int16_t _driving = 0; int16_t _braking = 0; typedef enum _adcMode_t { ADC_STEERING, ADC...
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//===--- SemaStmt.cpp - Semantic Analysis for Statements ------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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#include <vector> #include <iostream> using namespace std; //!NOT DONE void fact(int x){ vector<int> v(200); v[0] = x%10; int i=1; while(x/10 !=0){ v[i]= x%10; x/=10; i++; } } int main (){ ios::sync_with_stdio(0); cin.tie(0); int n; cin >> n; while(n...
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//---------------------------------------------------------------------------- #ifndef EditListH #define EditListH //---------------------------------------------------------------------------- #include <vcl\ExtCtrls.hpp> #include <vcl\Buttons.hpp> #include <vcl\StdCtrls.hpp> #include <vcl\Controls.hpp> #include <vcl\F...
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#include <vector> using namespace std; class Solution { public: int minDeletion(vector<int> &nums) { int res = 0, N = nums.size(); int pre = -1; for (int i = 0; i < N; ++i) { if (pre == -1) pre = nums[i]; else if (nums[i] == pre) ++res; else pre = -1; } if (pre != -1) ++res; ret...
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* main.cpp :+: :+: :+: ...
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#include <iostream> #include <fstream> #include <string> #include <vector> #include <map> const std::string HELP_TEXT = "S = store id1 i2\n P = print id\n" "C = count id\n D = depth id"; std::vector<std::string> split(const std::string& s, const char delimiter, bool ignore_empty = false...
[ "olli.pettersson@tuni.fi" ]
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