| ///\authors: Auto-generated by vray_to_mdl_export.ms script. | |
| ///\description: Translated VRay material. | |
| mdl 1.6; | |
| // Import | |
| import ::anno::*; | |
| import ::base::transform_coordinate; | |
| import ::base::rotation_translation_scale; | |
| import ::base::file_texture; | |
| import ::base::mono_mode; | |
| import ::base::texture_coordinate_info; | |
| import ::base::texture_return; | |
| import ::state::normal; | |
| import ::state::texture_coordinate; | |
| import ::state::texture_tangent_u; | |
| import ::state::texture_tangent_v; | |
| import ::tex::gamma_mode; | |
| import ::tex::wrap_mode; | |
| import templates::mdl_0001::*; | |
| import templates::mdl_0002::*; | |
| import templates::mdl_0003::*; | |
| import templates::mdl_0004::*; | |
| // Body | |
| export material archmodels_77_047_01() | |
| [[ | |
| anno::display_name("archmodels_77_047_01") | |
| ]] | |
| = ::templates::mdl_0003::VRayMtl( | |
| Diffuse : color(0.901961,0.901961,0.901961), | |
| diffuse_roughness : 0.0f, | |
| Reflection : ::templates::mdl_0002::ad_3dsmax_falloff( | |
| color1 : base::texture_return(tint:color(0.0,0.0,0.0), mono:1), | |
| color2 : base::texture_return(tint:color(1.0,1.0,1.0), mono:1), | |
| falloff_type : ::templates::mdl_0002::Fresnel, | |
| falloff_direction : ::templates::mdl_0002::View, | |
| nearDistance : 0.0f, | |
| farDistance : 100.0f | |
| ).tint, | |
| reflection_glossiness : 0.76f, | |
| reflection_fresnel : false, | |
| reflection_ior : 1.6f, | |
| reflection_lockIOR : true, | |
| invert_reflection_ior : false, | |
| reflection_metalness : 0.0f, | |
| Refraction : color(0.0,0.0,0.0), | |
| refraction_glossiness : 1.0f, | |
| refraction_ior : 1.6f, | |
| invert_refraction_ior : false, | |
| refraction_dispersion_on : false, | |
| refraction_dispersion : 50.0f, | |
| refraction_fogColor : color(1.0,1.0,1.0), | |
| refraction_fogBias : 0.0f, | |
| refraction_fogMult : 1.0f, | |
| translucency_on : ::templates::mdl_0003::translucency_none, | |
| translucency_scatterCoeff : 0.0f, | |
| translucency_fbCoeff : 1.0f, | |
| translucency_color : color(1.0,1.0,1.0), | |
| self_illumination : color(0.0,0.0,0.0), | |
| self_illumination_multiplier : 1.0f, | |
| coat_amount : 0.0f, | |
| coat_color : color(1.0,1.0,1.0), | |
| coat_glossiness : 1.0f, | |
| coat_ior : 1.6f, | |
| invert_coat_ior : false, | |
| coat_bump_lock : false, | |
| sheen_color : color(0.0,0.0,0.0), | |
| sheen_glossiness : 0.8f, | |
| brdf_type : ::templates::mdl_0003::brdf_blinn, | |
| brdf_useRoughness : ::templates::mdl_0003::brdf_glossiness, | |
| anisotropy : 0.0f, | |
| anisotropy_rotation : 0.0f, | |
| anisotropy_channel : 1, | |
| texmap_bump : ::templates::mdl_0002::ad_3dsmax_noise_bump( | |
| color1 : color(0.0,0.0,0.0), | |
| color2 : color(1.0,1.0,1.0), | |
| size : 8.0f, | |
| phase : 0.0f, | |
| levels : 3.0f, | |
| thresholdLow : 0.0f, | |
| thresholdHigh : 1.0f, | |
| type : 0, | |
| blur : 0.01f, | |
| offset : float3(0.0f,0.0f,0.0f), | |
| tiling : float3(39.3701f,39.3701f,39.3701f), | |
| angle : float3(0.0f,0.0f,0.0f), | |
| blur_Offset : 0.0f, | |
| coordType : 0, | |
| mapChannel : 1, | |
| alphaFromRGB : false, | |
| bump_amount : 1.0f, | |
| clamp : false, | |
| invert : false, | |
| output_amount : 1.0f, | |
| rgb_level : 1.0f, | |
| rgb_offset : 0.0f, | |
| factor : 0.1f | |
| ), | |
| texmap_opacity : 1.0f | |
| ); | |