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# Relics Relics are collectible items in "123 Slaughter Me Street". Gameplay. The relics are seen in the hallways and doorways. The player can collect these by simply use the flashlight on them. Relics include:
Relics
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# Retro Follower Retro Follower is the 8-bit counterpart to the Follower and one of the five puppets in "123 Slaughter Me Street Retro". Appearance. The Retro Follower has two large white horns. His eyes are white and his mouth appears more open than his "123 Slaughter Me Street" version. Also, unlike his "123 Slaughter Me Street" version, his fur is a shade of purple. Behavior. At first, the Retro Follower will stay off-screen while. Eventually though, he will charge towards the player, however if the player shines the flashlight on him, he will run backwards until off-screen, where he will stay for a while and before repeating the process. As the player advances through the levels, this process becomes more frequent.
Retro Follower
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# Retro Greeter The Retro Greeter is one of the five puppets in "123 Slaughter Me Street Retro", and the 8-bit counterpart to the Greeter. Appearance. The Retro Greeter looks much like her "123 Slaughter Me Street" counterpart, her body is a light pink, she has a yellow beak and two white horns. Her stomach is grayish-white and her eyes are also white. Behavior. Unlike the other "123 Slaughter Me Street Retro" puppets, the Retro Greeter does not move at all. She will stay hidden in corridors before jumping out at the player, staying in that spot until the player shines the flashlight on them, which will cause her to retreat back into the corridor.
Retro Greeter
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# Retro Nightmare The Retro Nightmare is the 8-bit counterpart to the Nightmare, and the "boss" puppet in "123 Slaughter Me Street Retro". Appearance. The Retro Nightmare has two large white horns like his normal version and orange fur. His eyes are white, his nose is pink and he is shaped slightly like a bat. Behavior. The Retro Nightmare will fly around occasionally spawning smaller versions of himself, and swooping down on the player. The player must shine their flashlight on them or they will barge them, otherwise they will fly to the side of the screen and begin to fly around again, repeating the process. Unlike the other puppets in "123 Slaughter Me Street Retro", he has to have the torch shone on him multiple times before he retreats completely.
Retro Nightmare
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# Retro Waiter The Retro Waiter is the 8-bit counterpart and one of the five puppets in "123 Slaughter Me Street Retro". Appearance. The Retro Waiter has a much different appearance than the Waiter. He has two black horns, unlike the other "123 Slaughter Me Street Retro" antagonists who have white ones. His eyes are a red-orange sort of color, unlike the other antagonists in the game, who all have white eyes except for the small Nightmares. Behavior. The Retro Waiter will stay hidden at first, only their eyes will be visible behind corridors (as picutred here). Once the player passes a corridor with the Retro Waiter hiding in it, the Retro Follower will come out of the corridor and move after the player slowly. If the player shines the flashlight at him, they will run off-screen, similarly to the Retro Follower.
Retro Waiter
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# Revenge Greeter
Revenge Greeter
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# Revenge Greeter/Gallery
Revenge Greeter/Gallery
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# Screamer
Screamer
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# Seeker
Seeker
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# Story
Story
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# The Alarmist
The Alarmist
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# The Apartment The Apartment, in which the address is 123 Sedertmille Street, is where 123 Slaughter Me Street" "takes place. It has seven floors and various rooms, with some of them having hidden relics inside. After beating the game, the entire apartment burns down.     Appearance. The Apartment is a large building with seven floors, numerous rooms and no lights. There is garbage scattered throughout, as well as words written in blood on the walls. It also seems that the Apartment has a huge, glass roof in the center. It has tile floor and the wallpaper has rotted away, revealing dirty brick underneath. Gallery. A gif of the current apartment
The Apartment
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# The Apartment/Gallery
The Apartment/Gallery
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# The Follower The Follower is the main antagonist and one of the puppets featured on the Foggel Friends poster in "123 Slaughter Me Street". He first appears on the beginning level, Floor 7 and onwards. The Follower also makes an appearance in "123 Slaughter Me Street 2". He, along with the rest of the puppets from the first game are in lifeless state and is replaced by the Seeker. Appearance. The Follower is a furry, turquoise, humanoid-goat puppet that has brownish horns spiraling behind his head and has a medium height. He also has goat-like ears that are about the size of his eyes, as well as fangs with blood dripping from the left side his mouth. He has matted fur like most of his counterparts. He only has a thumb and no fingers as his hands resemble mittens, and has no toes as his feet resemble socks. In the first game, his eyes are black with white pupils and grey sockets. In the second game, however, his eyes are blue, along with the others. In SMS: Evolutions His design is slightly altered. He now has 4 teeth on his upper jaw and has red eyes in an early model, still sharing his appearance from the first game with sock like feet. In the new model The Follower retains the extra teeth and red eyes that are now used for his normal eyes, but now has a light blue belly and his feet are now hooves. Still keeping the spiral horns and mitten like hands. Behavior. The Follower has a much different mechanic than his other companions. He can only move without being watched. As the player moves up through the hallway, the Follower will appear. As the floor progresses, the player must check behind themselves to see if the Follower is lurking there. Once the player shines the flashlight, he will cover his eyes and lurch back, trembling in fear. Depending on how long the player stops to check on him, he'll quickly and quietly catch up and kill the player. Also, the player must "not" forget to keep the flashlight on in the stairs, or The Follower will ambush and kill the player. Symbolism. The Follower represents the Police Officer that Tim Denson shot, hence the color blue (a frequent color for police uniforms) and the concept of him being "followed". The reason why it makes sense for him to be called "the Follower" since he follows the player in the linear hallways of the abandoned building. It is also the way that the police chased after the criminal.
The Follower
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# The Follower/Gallery This article contains images related to the Follower from the whole series.
The Follower/Gallery
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# The Follower 2
The Follower 2
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# The Greeter The Greeter is the secondary antagonist and one of the three puppets in "123 Slaughter Me Street". She is also featured on the Foggel Friends poster alongside The Follower and The Hunter. The Greeter makes an appearance in "123 Slaughter Me Street 2". She appears in a lifeless state along with the other puppets from the first game. She is replaced by her more ghastly counterpart that appears as an antagonist. Appearance. The Greeter is a pink, furry, and slender humanoid egret, with two dark brown horns and a greyish brown beak. Her fur ends at her elbow joints so that brown skin is seen on her forearms and hands, which are large and four-fingered with sharp, yellow claws protruding from the ends of them. She has four tiny white teeth on her bottom jaw. She has two-toed feet which have claws the same color as her horns. In the first game, the Greeter's eyes look pitch-black, and if you look closely, you can see that she has tiny white pupils similar to the Follower, but upon closer inspection, her eyes have red irises. In the second game, she has blue irises like the other puppets from the previous game. In Evolutions her model appeared to be largely similar to her appearance in the first game with thin arms and beak similar to the original, But her eyes are seen as glowing red in the first trailer. In her new model however, her arms were thickened to give a proper "costume" feel to the character compared to her first model. Her fur now not only ends at her elbow joints but her knee joins as well as her lower legs are now brown similar to her arms with 3 toed feet similar to talons. Her beak is now more yellow and pointed and her horns are grey. She now also has purple eyes that are able to glow red as seen with teasers and the trailer. Behavior. The Greeter will spring out from the doorway in front of the player while waving her hand, she will linger there and block the path. The player must walk slowly and cautiously to avoid the Greeter when she pops out and the light must be shone at her. Once shone at, she will cover her eyes and retreat into the doorway, screeching. However, if the player somehow does not activate the flashlight in time or bumps into her, she will jump out of the doorway, violently killing the player. In comparison, the Greeter's behavior is more sporadic and less consistent than her other puppet companions. It is recommended that the player does not continue to walk while the Greeter is blinded by the flashlight if she hasn't left back to the doorway she's at. Otherwise, the Greeter will still attack the player. The player needs to wait until the Greeter completely retreats. Symbolism. She represents the little girl who is killed by the criminal while sneaking in the house, hence the color being pink as this color is associated with girls. The screamer also looks like a normal response to a threat from a little girl (flailing arms and screams). Eventually, the Greeter could represent Tim Denson's own little daughter he killed. Furthermore, if it is true that the Greeter represent Tim Denson's daughter, her name and her encounter with the criminal is based on how the daughter comes out from the doorway with curiosity and greets her father from the basement, as confirmed on the second game's opening cutscene.
The Greeter
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# The Greeter/Gallery This article contain images related to the Greeter from the "123 Slaughter Me Street" series.
The Greeter/Gallery
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# The Greeter (Revenge)
The Greeter (Revenge)
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# The Greeter (Revenge)/Gallery
The Greeter (Revenge)/Gallery
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# The Greeter (revenge)
The Greeter (revenge)
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# The House The House is the main location in 123 Slaughter Me Street 2. It cannot be exited however, except by leaving through the exit door. Appearance. The House has 5 room's 2 Bedroom's, a Bathroom, a Living room, and a Kitchen. It seems to just be an ordinary house. The player has to avoid the puppets in the house by hiding in hiding spots and staying in safe areas. Rooms. Kitchen. The kitchen has a table with cabinets along the bottom, as well as a closet, the door to the basement, and two of the collectible coins(see the Coins article), The Waiter's and The Screamer's. Bedrooms. These bedrooms has a closet and a door leading to the bathrooms. In one of the closets, you can find The Nightmare's coin. Bedroom(Girly). There is nothing significant about this bedroom, besides the fact that it obviously belongs to the daughter. Living Room. The living room has a blue couch in front of a TV that sometimes shows The Nightmare, and sometimes shows old footage of a scary puppet pig. You can find The Greeter's coin and The Greeter (Revenge)'s coin. Bathrooms. Both bathrooms has a shower that you can hide in and a vent to crawl in and out of. Backyard. The backyard is full of trees and has a shed. If the player stays idle for too long, The Nightmare will fly out of the shed and kill the player. You can find The Follower's coin. Puppet room. The puppet room is where the puppets were created. Large versions of the first game's puppets can be found here, inactive. Vents. The vents are used to escape the puppets and go from room to room. Puppets cannot enter the vents. Garage. This is where the car is. The car is one of the many hiding spots in the game. You can interact with the garage door as well as find The Hunter's coin. Basement. The basement is packed with boxes. It has the entrance to the backyard and the puppet room. The Seeker's coin can be found here.
The House
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# The Hunter The Hunter is the scrapped 3rd puppet seen in the early art of 123 Slaughter Me Street In the first game, and is one of the puppets featured on the Foggel Friends poster. The Hunter was scrapped and replaced by The Waiter, due to budget. They were teased to appear in 123 Slaughter Me Street 2 as a demon, but was ultimately scrapped again due to time constraints. The Hunter is set to make his physical appearance in 123 Slaughter Me Street: Evolutions. Appearance. In the first game's art, The Hunter bears a strong resemblance to the "Sesame Street" character the Snuffleupagus, with small bloodshot eyes with blue irises. His fur is brown in color. He also has small elephant-like ears and curled horns on his forehead with two smaller horns poking outwards. His body in his original art is mostly obstructed, but it can be assumed that it would resemble Snuffleupagus' body, as he is likely based on the puppet in design,and it also looks like an elephant. In the second game's art, the Hunter is brown with short black horns and yellow reptilian eyes, and he has a long trunk with three pairs of 'tentacles' coming out from below. The tentacles are covered with what seem to be nostrils. His body resembles greatly to the real-life elephant, or Mastodon. Each pair of feet sport four long talons. His eyes are yellow and with a black slit as a pupil.and In the unused model however, Hunter's trunk instead has one pair of trunks sprouting off of it. The trunk for the model is also notably has a different texture and color than the rest of the body, instead matching his feet. The trunks also lack the nostrils seen in the teaser art. He also has sharp teeth behind his trunk. In Evolutions, It's not entirely known what his orignal model looked like due to most pictures of it is shown in darkness. However, in his teaser image he appears to be a brownish color with red glowing eyes and seemingly wider horns that are a darker brown. Behavior. All that is known is that he would have charged towards the player when encountered, and possibly actively hunt the player. In Slaughter Me Street Evolutions, it seems he will randomly appear and charge at you, and you have to hit him with your flashlight to survive.
The Hunter
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# The Hunter/Gallery
The Hunter/Gallery
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# The Nightmare "The Nightmare" is a demon and the main antagonist of the "123 Slaughter Me Street" series. In "123 Slaughter Me Street", he only appears after the credits sequence, only showing his head. The Nightmare also appeared as the true main antagonist in "123 Slaughter Me Street 2" as well as a secret character. He eventually appeared in "123 Slaughter Me Street Retro" as a boss in three levels. Appearance. In the first game, his visible red, furry head sports long, pointy gray horns which point downwards. He has glowing white eyes with black sideways slit pupils and a round pink nose. He also has a big, wide mouth and sharp white teeth where the gums are visible. He lacked the ears he now has. In the second game, his physical appearance takes on a more monstrous form or demon form, with large, sharp white teeth as well as spikes on his chest and leathery wings. He has bloody crimson cat-like eyes, long black horns, and fur only on his head. He still has his round pink nose. His body is more grotesque and has a more scaly-like texture as well. He also has no limbs and large goat-like ears. He has black spikes on his front and red fur going down his small hump-like back and possesses a stinger-like tail on his rear end. In the Retro version of the first game, His look appears to be largely different compared to the other puppets from the first game in his physical appearance. His fur color is notably Orange and the pointed horns are pointed upwards compared to his original counterpart. He also appears to have a light orange belly and wings, likely to make him look more like a puppet or for simplicity sake of sprite work. He also has glowing white eyes similar to the other puppets in the game as well. Behavior. "123 Slaughter Me Street". He only appears as a cameo appearance at the end of the game, and their full body is not seen. He is 2D in a fire background. After "chomping" the black screen as the credits end, he seems to stare directly at the player with his eyes glowing brightly. A deep laughter is also heard. The Nightmare then slowly floats away into the darkness. It is unknown what significance he has to the story at this point, and it is possible that he was responsible for the game taking place. "123 Slaughter Me Street 2". The Nightmare now takes a bigger role in the prequel while his whole body is now revealed. From three cutscenes after beating some levels, he speak lines of dialogue in the form of a poem with a demonic voice. These lines are in order: From outside of the yard, "the Nightmare" will sometimes open the shed's door revealing himself while the shed seems to burn with flames. Once he opens the shed door, he will say "I am pain, I am torture, I am death." and start flying towards the player. The player needs to run, otherwise, the Nightmare will catch and kill them. Note that it is better for the player to quickly head back inside the house when this situation occurs. He also appears on the TV on , but can't hurt the player through the TV; only from outside. While speaking from the TV, his words are in reverse. "123 Slaughter Me Street Retro". The Nightmare appears as a boss in three out of ten levels. His two main attacks are hovering above the player and spawning smaller versions of himself. Symbolism. From the second game, "the Nightmare" may represent Tim Denson's daughter's drawing of an owl as seen from the refrigerator in the kitchen. While observing this drawing, the owl looks eerily similar to "the Nightmare" as his appearance may be based on either the real-life great horned owl or long-eared owl, and especially colored in red. The owl could be the girl's favorite animal as the Nightmare is based. Furthermore, the drawing of an owl landing on the person's head looks similar to the scene from the opening cutscene where Tim Denson becoming insane with the Nightmare being seen, as "Nightmare" is responsible for tempting Tim to make him murder his own daughter. His appearance and the way he speaks to Tim Denson from the opening cutscene to kill may be similar to Satan (the Devil) from the Bible - both Satan and "the Nightmare" have a similar appearance (as Satan is pictured in other media as a red horned creature) and tempt their victims to do something wrong.
The Nightmare
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# The Nightmare/Gallery This article contain images related to the Nightmare from "123 Slaughter Me Street", "123 Slaughter Me Street 2", "123 Slaughter Me Street Retro" and "SMS: Evolutions".
The Nightmare/Gallery
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# The Reporter The Reporter is an unseen human character from "123 SIaughter Me Street". His voice can be only heard before the opening intro plays. Transcript. This just in, a Channel 12 exclusive report on the whereabouts of the missing Tim Denson. As many of you know, the once critically acclaimed Tim Denson was recently reported missing by his family after years of no contact it was believed he resided at the apartment complex on "123 Centerville Street. "He is globally regarded as the father of these caused puppets, which is an outfit a puppeteer can wear and manipulate from within. When recently trying to contact him, his family had discovered the apartment complex was abandoned years ago. Tim's possessions were never claimed by his family and when the landlord closed the complex, he left everything as-is. abandoned, and forgotten. Some of the locals even say that his puppets walk the halls of the abandoned complex in search of their long last puppeteer to take them home with him. Anybody else is a target especially those with a questionable background. This of course, being an urban myth. As always, stay tuned to Channel 12's breaking news cover of this story. - "123 Slaughter Me Street." Rich Landeraune here with a Channel 12 exclusive update following our Tim Denson story. The fable Tim Denson has been apprehended by law enforcement in the abandoned apartment complex on "123 Centerville Street, "at this time there is one confirmed deceased individual at his home. Tim is the prime suspect and is currently in police custody awaiting psychiatric evaluation. Reports of drug abuse and their adverse effects have been suspect to the pure evil which has been witnessed here today. This just in, breaking news, I am getting confirmation from our producers that we have just received audio from an interview with Tim's family moments ago. You're about to hear it here first, an inside look, with Tim's family. "We are dumbfounded by learning a piece of morbid allegations. Tim has always been off the beaten path but would never do something heinous, we hope a fair investigation is pursued and Tim is ready for the worst possible outcome and final judgement." His family is at a true loss for words. Stay tuned for more updates and follow this story. - "A segment from the teaser video titled SMS pt. III."
The Reporter
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# The Screamer The Screamer is a puppet and the tertiary antagonist in "123 Slaughter Me Street 2 "and was set to appear "123 Slaughter Me Street 3." He first appears in Level 5. Appearance. The Screamer is a slim, hairy-looking creature with black curled goat-like horns, similar to the Seeker and the Follower. He has a small black nose and his eyes are reflective and blood-shot red with greyish pupils. He also has ten long, sharp teeth and large slimy gums. His top jaw seems to extend far over his bottom one, and he has large tufts of fur at his cheeks. He lacks arms and has a large hole on his chest, revealing stuffing inside it. He has light-brownish fur, very small dog-like ears,he also has a dog nose and feet that resemble hooves. His back also reveals his spine is sticking out slightly which is covered in light brown skin. He seems to be as tall as the player, and moves very stiffly when he walks. Behavior. The Screamer is more passive and also slower than the other companions. When he sees the player, he will emit a high pitch scream, alerting two other puppets to his location. He can be stunned momentarily by the flashlight on his face, giving the player's chance to move away. Though he doesn't actually chase after the player, if the player gets too close to him, the Screamer will attack and kill the player. Symbolism. The Screamer's scream and then alerting The Seeker or The Stalker could be symbolic to Tim Denson's daughter screaming to call for help while her father is attempting to kill her. He may represent one of the family trio - being the child. Eventually, the Screamer and his actions may represent the child crying for their parents' help when confronted by the predator/criminal (as the protagonist of this game is the criminal himself for killing his own daughter). As a child being too young to outsmart the criminal in order to escape, it may be the reason why the Screamer can't directly chase the player. The Screamer with lack of arms could be symbolic to Tim Denson as himself being tied up with a straight-jacket if he was insane (as becoming mentally ill by the Nightmare during the game's opening intro) or getting handcuffed by the police for committing murder on his daughter. It could also represent his daughter's helplessness.
The Screamer
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# The Screamer/Gallery This article contain images related to the Screamer from "123 Slaughter Me Street 2".
The Screamer/Gallery
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# The Seeker The Seeker is a demon and the main antagonist in "123 Slaughter Me Street 2". He makes his first appearance in , after beating Level 0. Appearance. The Seeker seems to be a larger, bulkier, and much more menacing version of the Follower from the first game. He has big gray horns on each side of his head, similar to that of a goat, and hardly has a neck. He also has goat-like ears. He has a larger and intimidating build and fluffy blue fur. He also has sharp, narrow, rotten yellow-gray teeth and exposed pink, slimy gums. His eyes appear black with red irises that glow yellow in the dark and a bit of burgundy as well as a blue ring of darker fur around his eyes. He also has huge, four-fingered hands and small hooves. Weirdly enough, in the loading screen for Slaughter Me Street 2 the Seeker has blue eyes similar to the other puppets and demons. This oddity never shows up anywhere else in the game nor series, and it is also shared with the Greeter (Revenge). Behavior. The Seeker will wander around the house searching for the player. Once he sees the player, he will start running towards the player until the player is in a safe spot, or has escaped him and hid in a hiding spot or safe zone. In the , along with the others, the Seeker's eyes glow yellow in the dark. Symbolism. As his name suggests, the Seeker wanders and searches around the whole house to find the player. From his artwork, the text was ironic to his name as it reads "YOU hide... ...I'll SEEK." The Seeker may represent one of the family trio - being the father. His appearance may be the nod to Tim Denson himself as his daughter, who is about to get murdered by her own father, gets terrified and sees him as a monster (as suggested by the father's shadow during the game's opening intro). It could also represent the Officer chasing after Tim.
The Seeker
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# The Seeker/Gallery This article contain images related to The Seeker.
The Seeker/Gallery
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# The Stalker The Stalker, previously known as the Greeter's Revenge is a demon and the secondary antagonist in "123 Slaughter Me Street 2". She first appears in . Appearance. The Stalker looks like an avian creature, much like the Greeter. However, she has a more grotesque body structure, which is extremely thin and slender. She sports less fur, with the only fur remaining wreathing her neck, and is similar to a vulture in appearance. Her beak is sharp and black in color. She has longer limbs and has small, reptilian yellow eyes. She also has black spikes on her forearms. Her eyes glow yellow in the dark like the other puppets in the game, but are otherwise black.it also looks like a flamingo In the loading screen for Slaughter Me Street 2, however, Stalker has blue eyes, similar to the other puppets on the screen. This oddity never arises anywhere else in the game nor the series, and is only shared with the Seeker. Behavior. She works almost the same as the Seeker, but she will stick around one spot longer. She will wander around the house while searching for the player. Once she sees the player, she will start chasing them until they are in a safe spot or have escaped her and hidden. Symbolism. The Stalker may represent the mother as part of the trio family while the Seeker is representing the father and the Screamer represented as the parents' child. She may represent Tim Denson's own wife, but nothing very much known about his wife. It is assumed that his wife was either deceased or divorced. As her previously being called the "Revenge", if Tim's wife is really alive, it may be symbolic to the way his wife attempting to get her "revenge" on her own husband for killing their daughter.
The Stalker
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# The Stalker/Gallery This article contain images related to The Stalker]] from "123 Slaughter Me Street 2".
The Stalker/Gallery
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# The Voice The Voice is a disembodied voice that helps the player by being a guide from the whole "123 Slaughter Me Street" series. It is most likely not a character, but may be one. The voice appears in the Tutorial level in "123 Slaughter Me Street" and also in Level 0 from "123 Slaughter Me Street 2".
The Voice
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# The Waiter The Waiter is the tertiary antagonist and one of the three puppets in "123 Slaughter Me Street". The Waiter makes an appearance in "123 Slaughter Me Street 2". He, along with the other puppets from the first game appear in lifeless state. Appearance. The Waiter is an average-sized, humanoid wyvern with orange wings that have very small veins, yellow-green fur and hands, and dark grey horns on his head. He also has grey fur around his eyes and a wide, sharp-toothed mouth. He has three toes on each foot. His eyes differ in two ways with the games: In the first game, the Waiter's eyes are yellow with side-way slits like a reptile. In the second game, however, his eyes are more human-like with blue irises. His eyes curiously turn demonic pitch black when he attacks the player. In Evolutions' first trailer, His model was similar to his normal appearance outside of having red eyes similar to the other characters. In his new model however, he appears much more reptilian with yellow eyes and 4 brown horns on his head. He also gains a tail and the proportions of his body are changed to match that of a costumed suit similar to the Follower. Behavior. The Waiter can be seen inside the doorways. Unlike the Greeter, who peeks out from the them, he instead stands inside the doorway, waiting for the player to walk by. By listening for his growls, the player will know when he's near. If a growl is heard, the player must look through one of the doorways, in which the Waiter is hiding, shine the flashlight at him and he will step back and cover his eyes, shaking in fear, giving the opportunity for the player to continue down the hallway. If the player walks by or does not listen carefully to his growls, the Waiter will quickly kill the player. Symbolism. He may represent a police dog that belongs to the police, hence his animalistic behavior. His name suggests how he waits for the player to arrive so he'll be able to come out and outright kill them.
The Waiter
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# The Waiter/Gallery This article contains images related to the Waiter from the "123 Slaughter Me Street" series.
The Waiter/Gallery
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# The apartment
The apartment
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# The screamer
The screamer
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# The waiter
The waiter
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# Tim Denson Tim Denson is both the confirmed criminal and the main protagonist in "123 Slaughter Me Street", the main antagonist in "123 Slaughter Me Street 2" as well as the creator of the "Foggel Friends" show. He is the one who caused the Foggel Friends to become homicidal and turn on him, spending the game trying to kill him in revenge. Appearance. He is a Caucasian man with black hair, an undershirt, black pants, and small nearly-visible stubble later on in the cutscene he is shown in. In 123 Slaughter Me Street Retro he has short brown hair, wears an undershirt and a pair of jeans, and a coat. In the YT channel, Tim has the same clothing, but with different shirts, while also having longer hair and a thicker beard. He has faint facial hair and a medium sized orange nose. He has rather big and pointy eyebrows and a tired expression. Personality. He appears quite calm at first, but soon becomes cruel, aggressive, heartless, insane, and mentally unstable when The Nightmare corrupts him and tells him to slay his own daughter, which turns himself into a killer afterwards. Whether he feels remorse for his crimes and when he really enjoyed killing his family or was merely brainwashed is unknown, but it is quite clear that he exhibits sociopathic and manipulative traits, common of a serial killer of his caliber. History. From the opening intro, Tim Denson worked inside his basement as he started inventing puppets. While working to make puppets for the show, the horned puppet from the cabinet (presumably the Nightmare) spoke to him. He suddenly stopped working when his daughter came into his basement from upstairs. While approaching his daughter, he became mentally ill as the Nightmare urged him to kill his daughter, which he did. He became the criminal in the other Slaughter Me Street games.
Tim Denson
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# Tim Denson's Daughter Tim Denson's daughter is a character that only appears in the opening cutscene of "123 Slaughter Me Street 2", but may have made a major posthumous impact on the series as a whole. Appearance. She's a very small girl with a pair of long pigtails. She has big eyes and wears kiddie pajamas.
Tim Denson's Daughter
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# Tim Denson's daughter
Tim Denson's daughter
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# Tin denson
Tin denson
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# Tutorial The Tutorial is a practice level from "123 Slaughter Me Street". The Voice will give the player advice how the gameplay works. It is very useful for those who haven't played this game before, so it is highly recommended for them to try the Tutorial Level out before getting started to play all seven levels.
Tutorial
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# Waiter
Waiter
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# '110' Spear '110' Spear is a staff.
'110' Spear
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# 129Dofus Wiki
129Dofus Wiki
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# 5-Leaf Clover Description. The 5-Leaf Clover can be harvested by a level 20 Alchemist to gather Five-Leaf Clovers. Resource Protector. When harvesting 5-Leaf Clover, you will be randomly attacked by a Bulbiclover. Locations. See also: Flowers & Plants
5-Leaf Clover
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# AP
AP
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# AP Cost Weapons See also: Weapons by properties, AP 0 AP. __NOEDITSECTION__
AP Cost Weapons
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# AP Dodge
AP Dodge
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# AP Equipment See also: Equipment by effects Weapons. Other. __NOEDITSECTION__
AP Equipment
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# AP Loss
AP Loss
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# AP Loss Resistance
AP Loss Resistance
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# AP Weapons See also: Weapons by damage, AP lost for the target Other. __NOEDITSECTION__
AP Weapons
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# AP and MP loss See also: Characteristic, Damage, Game Information, Debuff Spells Only effects on the form Lost AP/MP for the target: x can be resisted, -x AP/MP always succeeds. Certain spells can cause AP/MP Loss during a fight. AP/MP Loss Resistance is the percentage chance that a player or enemy will avoid this loss. Every 4 points of wisdom increase a player's AP/MP Loss Resistance by 1%, the maximum amount of AP/MP Loss and AP/MP Loss Resistance a character can have is 200% (800 Wisdom). See Wisdom Equipment for Equipment that gives Wisdom. When a character/monster attempts to drain AP/MP from a target, a dodge roll is performed for each AP/MP in the effect. For example, for Slow Down level 6, three dodge rolls would be performed, one for each AP, in sequence. Formula: P = Probability to make someone lose AP/MP.<br> Da = Basic dodge of the attacker.<br> Dt = Total dodge of the target.<br> Pr = Percentage of AP/MP the target still has. The values are limited, so that they are between minimum 10% of chance and maximum 90% of chance. If both parties have an equivalent of wisdom, the attacker has a 50% chance to remove the first AP/MP. (Da / Dt would be 1, and Pr is 1, then 1 * 1 / 2 is 50%) Dodge bonus and penalties are handled for the dodge attempts only (and not for the drain attempts). As a rule of thumb, if your base Resistance is lower than your opponent's, you will have a lesser chance of removing AP/MP. But if your base Resistance is greater than your opponent's, you will have a greater chance to steal AP. Spells such as Mummification will increase your chances of avoiding AP loss (and spells such as Wind Armour MP loss) but they will "not" increase your chances of taking AP or MP. For the caster, only Resistance based on Wisdom count towards AP and MP drain.
AP and MP loss
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# AP lost for the target See also: Game Information AP lost for the target is a weapon damage effect that has a chance of reducing the AP from the attacked target. See AP Weapons for a list.
AP lost for the target
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# A Baton for Bworkonductor Dialog. If you successively select: then you have to fight a 700 PV Bworkonductor (monster). This causes the quest to be over, without any reward (except a nice Bwork Dungeon Key), whatever the result of the fight. Step: A Wand and a Set. Bworkonductor needs to prove his virility to his sweet lovely wife asking for gifts to the travellers passing by in his charming village. He hopes that a Prespic set will repel the rolling-pin blows of his beloved Bworkette. * Collect the items * Talk to Bworkonductor again. * 30,000 XP * 35,000 kamas
A Baton for Bworkonductor
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# A Bear in the Gobballs' House A Bear in the Gobballs' House is a quest. Obtaining. Talk to Don Eaddat at (3,-23). You must be at least level 10 to take this quest. Step 1: The Hairy Beast. Don Eaddat the shepherd has problems with a hairy beast. He's looking for someone who can tell him more about the creature. ​ 750 XP Step 2: Osamodas Report. Abrazelon Sixgriffe said the Bear man was able to control very powerful creatures. Before you set off to find him, you'll have to inform Don Eaddat of your discovery... 3,000 XP Step 3: On the Bear track. You have to follow the bear's footsprints all the way to its lair... 3000 XP "According to Abrazelon, the Bear man will use his manuscript only if several people attack him. Then you will have to bring it to him so that he can authenticate it." Bring to Abrazelon Sixgriffe: x1 Bear Parchment<br>Talk again to Don Eaddat 9000 XP, 2500 kamas Step 4 : On your guard, Bear Man. Acquire 1 Bear Parchment. Do this by waiting for Bear Man to spawn and defeating him. The parchment has a prospecting lock of 100. Talk to Abrazelon Sixgriffe, losing the Bear Parchment. Talk to Don Eaddat to complete this step and the quest. The Bear Man lair's has 3 entrances: (-1,-26) above Chesnut Tree, (-1,-28) between 2 bushes at bottom, (0,-27). Note: Bear Man is a variable level and has high HP. He summons bears with reasonable life. Although the quest only requires level 10 it is best to be a little higher level or be in a group. Completion. Total : 15750 XP , 2500 Kamas.
A Bear in the Gobballs' House
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# A Damaged Pair of Scissors A Damaged Pair of Scissors is a mission item. If you lose them, you can buy an extra pair from Raih Resserd at [2,-19] in Astrub City for 50 kamas
A Damaged Pair of Scissors
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# A Hysterical Judge A Hysterical Judge is a Quest. In this quest, you will have to successively complete the Crackler Dungeon, Kitsou Dungeon, Koolich Dungeon, Canidae Dungeon, Pandikazes' Hideout and Minotoror Maze Obtaining. To obtain this quest you must first finish The Master's Henchmen and then talk to Kris Tericks at (-29,-48). Step One: Go Somewhere Else. Kris is slightly stressed. You better do what he asks pretty quickly. 125000 XP Step Two: Hurry Up. Kris is not feeling any better. Hurry before his state worsens. 135000 XP Step Three: Quick Quick Quick. Despite his moods, Kris enables you to progress in your relic hunt. Step Four: A Real Challenge. Kris is sending you in places that are more and more dangerous. Step Five: Another One. Your quest is progressing...slowly. Step Six: The Very Last One? You understood that this would be your very last fight before victory. You are told to talk to Colm O'Ver (-19,30) after you talk to Kris Tericks again. This will start the Dungeons and Donjons quest.
A Hysterical Judge
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# A Pwincely Wedding A Pwincely Wedding is a quest. Note: You must have accomplished the Woyal Suite quest to get this quest and be Lv. 60 minimum to get this quest. Step 2 : Serving or Doing a Favor? The steward San Lavalss asked you to help to prepare the wedding.
A Pwincely Wedding
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# A Questionable Collection Obtaining. Talk to Otomai (-55,15) and offer your help. Step 1: Common Knowledge. Go and learn how to capture souls. The dungeon key must be on creatures of the region Find the Bulb Cavern. Complete the dungeon. 35,000 XP You can now go back to Otomai and start the quest An Eternal Harvest.
A Questionable Collection
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# A Touch of Madness in Astrub Obtaining. Talk to Eilof Aledec at (3,-20). You have to be at least level 4 to take this quest. "Eilof asks for a woodywood shovel to build his anti-apocalypse shelter." Bring to Eilof Aledec: x1 Twiggy Shovel 4,000 XP, 50 kamas Step 1 : The call of the lunatic. Acquire 1 Twiggy Shovel and talk to Eilof Aledec to complete this step. "To build his indestructible shelter, Eilof asks for two chestnut tree planks and a few bread loaves so as to survive the disaster for at least three days..." Bring to Eilof Aledec: x2 Chestnut PlankBring to Eilof Aledec: x3 Amaknan Bread   8,000 XP, 450 Kamas Step 2 : To have a loaf on one's plank. Acquire 2 Chestnut Plank and 3 Amaknan Bread and talk to Eilof Aledec to complete this step and the quest. Total Rewards. 12,000 Exp, 500 Kamas
A Touch of Madness in Astrub
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# A Trool's Mess Future A Trool's Mess Future is a quest. Step one : Trool-Playing Game. Raxitik is terrorized. He knows that Bworks will bring him to the Trool to play a Trool-playing game with him. You must kill this Trool that threatens Raxitik's physical integrity. Please Note: The map in which you fight this Trool makes it very difficult for running away. The Map itself is a mere 10 squares circular with no obstacles to move around. Rewards
A Trool's Mess Future
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# A bear in the gobbies' house
A bear in the gobbies' house
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# A piece of Claw's Jigsaw A piece of Claw's Jigsaw is a stone.
A piece of Claw's Jigsaw
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# A rest, but not too long... A rest, but not too long... is one of Bonta/Quests. Obtaining. Objectives
A rest, but not too long...
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# Ab'ho Ring Ab'ho Ring is a ring.
Ab'ho Ring
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# Abatz Sword Abatz Sword is a sword.
Abatz Sword
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# Abbreviations
Abbreviations
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# Abominable Snow Yiti Strategy. Abominable Snow Yiti with 2 MP can be killed as long you stay out of its range. Do not steal it's AP or it will gain extra MP. As long the monster is being kept at 2+ range it will not do anything. When it gets within 2 range, it may summon The Swindling. When it gets next to you it will cast Main course so you lose all AP and MP, it will then use Seasoning and Chow-Down in following turns. In third turn it can cast Main course again so you pretty much lose the battle once it can catch you.
Abominable Snow Yiti
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# Aboub Also exists in aligned versions, Aboub The Antisocial (Brakmarian) and Aboub The Social (Bontarian). Trivia. Aboub is Bouba backwards, from the manga Bouba.
Aboub
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# Absorption
Absorption
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# Absorptive Arrow
Absorptive Arrow
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# Acceleration
Acceleration
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# Acidrik Gutsplitter's Book Obtaining. Talk to Acidrik Gutsplitter in Astrub Inn. Step 1: Bring a beer to Acidrik. He can read your future in the head of a good beer. Buy the beer from Tek Abir 500 XP Step 2: Get Acidrik's fake book. This book is entitled "dragon era" and not "Dragon Era". Step 3: Bring a Purple Piwi Feather back to Acidrik. He needs it to free Acidrik's book from Herdegrize's plagiarism spell. 1,500 XP, 100 kamas, 1 How To Make Friends And Keep Them, The Dragon Era - Found Fragments III
Acidrik Gutsplitter's Book
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# Aclou Mallet Aclou Mallet is a hammer.
Aclou Mallet
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# Acorn Acorn is a seed.
Acorn
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# Adelus Adelus is a belt.
Adelus
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# Adjustable Range
Adjustable Range
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# Adjustable Range Spells See also: Spells by characteristic
Adjustable Range Spells
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# Adventurer Amulet Adventurer Amulet is an amulet and part of the Young Adventurer Set.
Adventurer Amulet
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# Adventurer Bag Adventurer Bag is a backpack.
Adventurer Bag
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# Adventurer Belt Adventurer Belt is a belt and part of the Young Adventurer Set.
Adventurer Belt
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# Adventurer Boots Adventurer Boots are a pair of boots and part of the Young Adventurer Set.
Adventurer Boots
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# Adventurer Cloak Adventurer Cloak is a cloak and part of the Young Adventurer Set.
Adventurer Cloak
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# Adventurer Hat Adventurer Hat is a hat and part of the Young Adventurer Set.
Adventurer Hat
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# Adventurer Ring Adventurer Ring is a ring and part of the Young Adventurer Set.
Adventurer Ring
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# Adventurer Set
Adventurer Set
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# Aegishield Aegishield is a shield and a ceremonial item, it is also a chameleon item. Limited time offer, April 7th~April 20th 2022
Aegishield
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# Aerdala Amulet Aerdala Amulet is an amulet and part of the Aerdala Set.
Aerdala Amulet
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# Aerdala Belt Aerdala Belt is a belt and part of the Aerdala Set.
Aerdala Belt
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# Aerdala Cloak Aerdala Cloak is a cloak and part of the Aerdala Set.
Aerdala Cloak
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# Aerdala Daggers Aerdala Daggers are a pair of daggers and part of the Aerdala Set.
Aerdala Daggers
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# Aerdala Geta Aerdala Geta are a pair of boots and part of the Aerdala Set.
Aerdala Geta
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# Aerdala Hat Aerdala Hat is a hat and part of the Aerdala Set.
Aerdala Hat
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# Aerdala Set Crafting Aerdala Set. To craft all pieces of this set you will need:
Aerdala Set
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# Aerdala Shield Aerdala Shield is a shield and part of the Aerdala Set.
Aerdala Shield
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# Aerdala Wedding Ring Aerdala Wedding Ring is a ring and part of the Aerdala Set.
Aerdala Wedding Ring