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# Aerial Pandikaze
Aerial Pandikaze
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# Aermyne 'Braco' Scalptaras Notes. Aermyne 'Braco' Scalptaras deals decent damage in close combat so bringing a long ranged class, like a Cra, is advisable. Other tactics include reducing Aermyne 'Braco' Scalptaras's AP or MP. This is a monster that you need to defeat to accomplish the Bounty Quest .
Aermyne 'Braco' Scalptaras
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# Aerogoburius the Malicious
Aerogoburius the Malicious
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# Aga Dou Aga Dou is an NPC.
Aga Dou
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# Aga Dou's Staff Aga Dou's Staff is a staff.
Aga Dou's Staff
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# Agathe Agathe is a precious stone.
Agathe
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# Agathe Stone Agathe Stone is a stone.
Agathe Stone
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# Aggress See also: Game Information Aggression is an act of a non-neutral character attacking a character of another alignment. This cannot be done at astrub, zaaps, banks or dungeons, but on most other maps. The target has no way of refusing, unlike a challenge. The loser of an aggression suffers the normal penalties for being defeated in combat. You receive Honour Points for defeating people you aggress, and lose points for people you fail to kill. The amount of points gained/lost is proportional to the level of the players on either side, so for the maximum of 100 points, you must defeat someone at approximately the same level as you. A monster that triggers combat with players that move too close is usually called aggro or aggressive instead.
Aggress
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# Aggressive Arachnee
Aggressive Arachnee
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# Aggressive Brambles
Aggressive Brambles
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# Aggressive Glyph
Aggressive Glyph
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# Aggro See also: Game Information Aggroes, or aggressive monsters, are monsters that will initiate combat with you automatically if you walk or run too close to them. In other words, they will aggress you. Aggro monsters have specific Aggro ranges. Aggro Range. The Aggro range is the range in which a monster will aggress a player at. Range is circular. The picture above shows how the range is calculated. A monster will aggress you if you 'step' (see notes) on all squares whose number is equal or less than its Aggro Range. Eg. a monster having an Aggro Range of 2 (eg. Trools) will aggress on all squares marked 1 and 2 around it. Avoiding Aggressive Monsters. Often you can avoid aggressive monsters by simply going around them, either in the same map or exiting the map and taking other maps. If you try to walk around them in the same map, you need to stay out of their Aggro range. This range is at least one square, and can be higher with higher-level monsters. An aggressive monster will not attack you if you do not move, no matter how close you are. So when you arrive on a map and find yourself surrounded by aggressive monsters, you can stay still and wait for the mob to move away, then walk around them. Or if the exit point is visible you can "usually" step on it without being aggressed (this works best if you are a single square away from the exit point, i.e., if you've just arrived on the map). Or if you are impatient, you can use a Recall Potion. A very useful way of avoiding aggro monsters is to turn the whole group into one character, by turning off Options > "General" tab > Map > Display all monsters in the group. It is also wise to turn on "Display the Grid" and "Display characters in transparent mode." The grid will allow you to see exactly how many squares away you are, and transparent mode will allow you to see any mobs hiding behind buildings or other obstructions. You may also wish to travel with your spouse, using the "Join" command. This allows you to jump to your spouse's position any time you are surrounded by an aggressive mob, rather than waiting for the mob to move away from you. If you are an aligned character, guards of the opposite alignment should be treated as aggressive monsters with a aggro range of no matter if your wings are up or down. Here is a list of . Notes. Its not just walking that triggers, but also actions such as cutting a tree, for instance if an aggressive mob walks towards you and you end up being in their aggro range, and you are standing in front of a cuttable tree, cutting the tree will cause you to get aggroed. It should also be noted that their aggro range is checked against the square you move TO and not the square you move from. So, for example, say you are 1 square away from a monster with an aggro range of 1. Moving away from this monster will NOT initiate combat. This piece of knowledge is especially useful when you factor in that you can move straight Up/Down/Left/Right, resulting in you moving a total of 2 squares away from the aggro group instead of just 1.
Aggro
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# Aggro Range
Aggro Range
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# Aggro range
Aggro range
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# Agility
Agility
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# Agility Equipment See also: Equipment by effects Weapons. Other. __NOEDITSECTION__
Agility Equipment
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# Agility Ring Agility Ring is a ring.
Agility Ring
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# Agility Scroll
Agility Scroll
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# Agony V'Helley Agony V'Helley. Agony V'Helley is a subarea of Koalak Mountain. Alignment. Agony V'Helley is a Conquest territory (needs a Prism of Conquest). Access. There is only one entrance that can be found at (-14,12) in Wild Canyon. Monsters. All monsters are aggro.
Agony V'Helley
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# Agrid Shakoku Agrid Shakoku is an NPC.
Agrid Shakoku
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# Agride Agride is an axe.
Agride
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# Air
Air
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# Air Bwak Air Bwak is a pet and part of the Wind Kwak Set. For the Monster of the same name, see Air Bwak (monster). Improved Abilities. When fed an , Air Bwak's maximum statistics can be increased to 90 Vitality, 90 Agility or 22% Air Resistance.
Air Bwak
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# Air Bwak Ghost
Air Bwak Ghost
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# Air Dial Air Dial is a shield.
Air Dial
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# Air Pandala Air Pandala. Air Pandala is an area of the Amaknean Continent.
Air Pandala
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# Air Pandawashu Disciple Locations. (Dojo) <br clear="all">
Air Pandawashu Disciple
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# Air Pandawushu Artefact Air Pandawushu Artefact is a precious stone.
Air Pandawushu Artefact
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# Air Pikoko Air Pikoko is a monster.
Air Pikoko
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# Air Pikoko Helmet Air Pikoko Helmet is a hat.
Air Pikoko Helmet
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# Air Pikoko Nut Air Pikoko Nut is a shell.
Air Pikoko Nut
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# Air Pikoko Rump Air Pikoko Rump is a resource. Formerly known as "Air Pikoko Rear".
Air Pikoko Rump
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# Air Resistance
Air Resistance
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# Air Resistance Equipment See also: Equipment by effects Weapons. Other. __NOEDITSECTION__
Air Resistance Equipment
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# Air Spark
Air Spark
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# Air Spells See also: Spells by damage
Air Spells
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# Air Steal Weapons See also: Weapons by damage Other. __NOEDITSECTION__
Air Steal Weapons
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# Air Weakness
Air Weakness
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# Air Weapons See also: Weapons by damage Other. __NOEDITSECTION__
Air Weapons
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# Air resistance
Air resistance
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# Air weakness
Air weakness
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# Aj Taye Mace Aj Taye Mace is a hammer.
Aj Taye Mace
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# Akornaddict Notes. This is a monster that you need to defeat to accomplish the Bounty Quest .
Akornaddict
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# Akwadala Amulet Akwadala Amulet is an amulet and is part of the Akwadala Set.
Akwadala Amulet
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# Akwadala Belt Akwadala Belt is a belt and part of the Akwadala Set.
Akwadala Belt
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# Akwadala Cloak Akwadala Cloak is a cloak and part of the Akwadala Set.
Akwadala Cloak
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# Akwadala Geta Akwadala Geta are a pair of boots and part of the Akwadala Set.
Akwadala Geta
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# Akwadala Hat Akwadala Hat is a hat and part of the Akwadala Set.
Akwadala Hat
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# Akwadala Set Crafting Akwadala Set. To craft all pieces of this set you will need:
Akwadala Set
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# Akwadala Shield Akwadala Shield is a shield and part of the Akwadala Set.
Akwadala Shield
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# Akwadala Staff Akwadala Staff is a staff and part of the Akwadala Set.
Akwadala Staff
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# Akwadala Wedding Ring Akwadala Wedding Ring is a ring and part of the Akwadala Set.
Akwadala Wedding Ring
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# Al Howin
Al Howin
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# Alani Shovel Alani Shovel is a shovel.
Alani Shovel
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# Alchemist Alchemist is a profession. Alchemists can gather plants and flowers as well as make dyes and all kinds of potions. See Flowers & Plants for gathering locations. Gathering. See Alchemist/Gathering Crafting. See Alchemist/Recipes Leveling. See Alchemist/Guides
Alchemist
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# Alchemist/Gathering Gathering information for Alchemist. See Flowers & Plants for specific Flower & Plant locations in the world. General. Alchemists can pick flowers from plant spawns. Note that some of these plants (Hemp Plant, Flax Plant) are also cereals: an alchemist will get flowers from them (Hemp Flowers, Flax Flowers), while farmers will reap cereals (Hemp, Flax). Be sure to choose the correct tool (and menu option) if you are both an Alchemist and a Farmer. Details. Experience. The experience for each resource is 10 + (min level/2). Gathering time. Gathering times are the same for all resources, 12 seconds base and reduced by 0.1 seconds per profession level. Amounts. The amount of each resource starts at 1~2 when you unlock it, and the maximum increases by 1 every 5 levels. In addition, there's a bonus to both minimum and maximum at level 100.
Alchemist/Gathering
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# Alchemist/Guides Lv.1-9. If you're no higher than character level 15 and profession level 5, you can repeat the quest Manufacture for Poss'Ybel Nhin in the side room of the Incarnam Inn (3, 3). Each time, give her a Mini Healing Potion, whether you crafted it personally or not, to receive 75 job experience. 11 repetitions of the quest, thus 11 Mini Healing Potions, are sufficient to get you from profession level 1 to 6.
Alchemist/Guides
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# Alchemist/Recipes Craft recipes for Alchemist. Potions. See also: Potion Gift Items/Other Crafts. See also: Gift Item Smithmagic Potions. See also: Smithmagic Potion Dyes. See also: Dyeing Pet Potions. See Pet Potion for more information. Unlearning Potions for Professions. See Unlearning Potion for Profession for more information. Forgetfulness Potions for Collectors. See Forgetfulness Potion for Collectors for more information. Forgetfulness Potions. See Forgetfulness Potion for more information. Skill Loss Potions. See Skill Loss Potion for more information.
Alchemist/Recipes
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# Alchemist Quest Step 1: Alch'timy. Drgaongly has shown you where to find the chief instructor to start your alchemist training Uba Tesse [1,16] You receive Recommendation Scroll. Boff Chalon [-2,-2] You lose Recommendation Scroll. You receive Recommendation Scroll. Kande Boffler [4,12] You lose Recommendation Scroll. You receive Recommendation Scroll with a Flower. Benn Zeen [1,31] You lose Recommendation Scroll with a Flower. You receive Exam Request Scroll. Step 2: Certification. Go and see the Alchemist Examiner, who is currently doing research on the calcium levels of post-mortem intranasal cartilage. Vid Cheber [11,16] You lose Exam Request Scroll. You receive Green Fingers. You are now a Alchemist.
Alchemist Quest
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# Alchemist Rune
Alchemist Rune
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# Alchemist Scroll Alchemist Scroll is an experience scroll.
Alchemist Scroll
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# Alchemy Equipment Alchemy Equipment is a subcategory of resources. Alchemy Equipment are used by Alchemists.
Alchemy Equipment
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# Alchemy equipment
Alchemy equipment
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# Alcoholic Breath Notes. To cast Alcoholic Breath, the caster needs to be in the Drunk State.
Alcoholic Breath
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# Alcoholic Set Crafting Alcoholic Set. To craft all pieces of this set you will need:
Alcoholic Set
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# Ale One Ale One is an NPC.
Ale One
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# Alert Black Dreggon
Alert Black Dreggon
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# Alert Golden Dreggon
Alert Golden Dreggon
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# Alert Sapphire Dreggon
Alert Sapphire Dreggon
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# Alert White Dreggon
Alert White Dreggon
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# Algathe
Algathe
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# Alignment See also: PvP, Conquest, Head Hunter, Game Information Alignments. Neutral. The default alignment is Neutral, and it is linked to Amakna. Neutrals cannot attack other characters. Every player starts off Neutral, but can change to Bontarian or Brakmarian. For the Element of the same name, see Neutral. Bontarian (The "Angels"). Those siding with the city of Bonta. They can be spotted by the white angel-like wings above their name. Neutral characters can become Bontarian by starting the Becoming A Bontarian quest at [-33,-57] in Bonta Militia. Brakmarian (The "Devils"). Those siding with the city of Brakmar. They can be spotted by the red devil-like wings above their name. Neutral characters can become Brakmarian by starting the Becoming A Brakmarian quest at [-23,38] in Brakmar Militia. Mercenaries. Mercenaries (often called Seriane Kerm, the name of the guild on Jiva which has the alignment) have no city of their own, just a house at [4,-21]. Mercenary is an alignment that takes "contracts" in exchange for money. Unlike the other alignments, it relies heavily on role-playing, both from the Mercenaries themselves and anyone who wants to hire them (in other words, anyone can take Bontarian or Brakmarian only for the game play benefits, but only people who role-play their characters can be a Mercenary). The wings that appear above the names of Mercenary players look like wooden handcrafted wings that incorporate daggers. The Mercenary alignment can only exist on servers that have a large player-base willing to role-play and forfeit other alignment rights. Ranks and other bonuses are given by GMs, not NPCs, which makes this alignment difficult to start on a server. It currently does not exist on any English speaking server. Features. Alignment Level & Orders. Your alignment level is determined by the number of alignment quests you complete. Newly enrolled recruits of either the bontarian or brakmarian alignment will be classified as Neophytes, they are aligned players that have not yet joined an order, so they do not have any additional skills for use in conquest. After completion of 20 bonta/brakmar alignment quest, they are then able to specialise in one of the three orders of their alignment, which is further improved upon completing the 40th, 60th, 80th and 100th alignment quests. PvP Mode. Aligned characters have the option of activating PvP mode. When PvP mode is on the wings of your character are up and visible to others, whilst in PvP mode you may: Without the PvP mode on, none of the above may take place. Honour Points/Wings. Honour Points determine your PvP rank, which gives various benefits. The higher your rank, the bigger your wings become and the more and better shields you can equip are. Honour Points are gained by (whilst having PvP mode on) attacking and winning against a character of an opposing alignment. Losing an attack will cause you to lose Honour Points, while winning it will gain you Honour Points, as long as the person/people who you defeated were around your level (e.g. A level 120 would gain no Honour Points from attacking a Level 20). Disgrace Points. Disgrace Points are given to aligned players who aggress a neutral player. Having them limits the player's gameplay. They are given at the beginning of the fight, just after everyone presses ready and the fight begins. Any number of disgrace points prevents the disabling of PvP mode, and allows any player to attack you in "safe" zones, including neutral players. In order to remove disgrace points you have to win a balanced alignment fight. This might be a Prism fight or against another player. As well as this there are a number of additional effects depending on the number of points a player has: Changing Alignment. You may change your character alignment to Bontarian, Brakmarian or Neutral by talking to Morgan Faym'n at [4,-6] in Amakna Castle. You can only change alignment once every 2 weeks. Changing to the minority alignment is free of charge. Changing to the majority alignment is not an option, to achieve this you need to change to the Neutral alignment and then give Twiggy Daggers or Twiggy Swords as per usual to select that alignment. Conquest. Conquest is a form of PvP. It is a war between Bontarians and Brakmarians over alignment villages or aligned territories. An aligned area provides members of that alignment with one or more of the following: Prism conquest is where aligned players fight for control of a conqurable area. Originally all areas start off Neutral, however when an aligned player places a Prism of Conquest, the area (if it's connecting to another of that alignment's territories) now belongs to that alignment. If the prism is defeated the area returns to neutral state and can be captured by either alignment again. Alignment Village. There are 7 conquerable villages in Dofus:
Alignment
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# Alignment Village
Alignment Village
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# Alit Elfminate Alit Elfminate is an NPC.
Alit Elfminate
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# All or Nothing
All or Nothing
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# All spells
All spells
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# Alloy Alloy is a subcategory of resources. Alloys are crafted by Miners.
Alloy
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# Almond Dragoturkey
Almond Dragoturkey
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# Almond and Crimson Dragoturkey
Almond and Crimson Dragoturkey
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# Almond and Ebony Dragoturkey
Almond and Ebony Dragoturkey
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# Almond and Emerald Dragoturkey
Almond and Emerald Dragoturkey
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# Almond and Ginger Dragoturkey
Almond and Ginger Dragoturkey
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# Almond and Golden Dragoturkey
Almond and Golden Dragoturkey
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# Almond and Indigo Dragoturkey
Almond and Indigo Dragoturkey
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# Almond and Orchid Dragoturkey
Almond and Orchid Dragoturkey
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# Almond and Turquoise Dragoturkey
Almond and Turquoise Dragoturkey
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# Altruistic
Altruistic
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# Altruistic Set Crafting Altruistic Set. To craft all pieces of this set you will need:
Altruistic Set
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# Aluminite Aluminite is an alloy.
Aluminite
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# Amakna Amakna. Amakna is an area of the Amaknean Continent.
Amakna
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# Amakna Beer Amakna Beer is a beer.
Amakna Beer
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# Amakna Castle Amakna Castle. Amakna Castle is a subarea of Amakna. Alignment. Amakna Castle is a Neutral territory.
Amakna Castle
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# Amakna Castle Gobball Breeding Station Amakna Castle Gobball Breeding Station. Amakna Castle Gobball Breeding Station is a subarea of Astrub. Despite being in Astrub it is a P2P area. Alignment. Amakna Castle Gobball Breeding Station is not an Alignment territory.
Amakna Castle Gobball Breeding Station
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# Amakna Castle Rat Dungeon Amakna Castle Rat Dungeon is a dungeon. Location. Amakna Castle Rat Dungeon is found at (6,-9) in the Amakna Castle Tunnel. To get there follow the guide below: You can also find your way there from Astrub Tunnel. Access. Access requires giving both First Key to Sphincter's Dungeon and Second Key to Sphincter's Dungeon to "Aperirel" at (6,-5) which are consumed. Strategy. The most common strategy to deal with Sphincter is similar to Gourlo the Terrible. Sphincter summons a turtle every 2 turns during the fight, each of which casts a weakness spell which lowers the relative resistance by 200% per cast for 3 turns, it also gives 600 Vitality (so the red turtle lowers fire resistance). The weakness spell only has one range though, so you need to place the turtle right next to Sphincter. When the turtle casts the spell, affecting Sphincter, you can then damage it. Due to fickle AI you may need to place a character next to the Turtle before it casts the spell. In order to get the Turtles next to Sphincter for long enough, it is recommended to bring a class with spells which limit movement, such as Cras with Atonement Arrow, Osamodas with Summoning of Gobball and Enutrofs with Bribery. Sphincter has a high dodge, so dont count on fully locking him. Sphincter tends to end his turn next to a player, so stand diagonal from a turtle to have a higher chance to have him end his turn next to a turtle. The attacks of Sphincter have a large diffrence in base attack, so using the spell Jinx with a sram will decrease his attack a lot. Rewards. There is an almost guaranteed drop of an Atooin. As well as this it is the only place to find Sphincter Cell and one of the few places to find several kinds of rats, most notably White Rat and Black Rat.
Amakna Castle Rat Dungeon
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# Amakna Inn
Amakna Inn
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# Amaknan Bread Amaknan Bread is a bread.
Amaknan Bread
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# Amaknean Continent The World of The Twelves' mainland and surrounding islands that you land on after leaving Incarnam. For a list of all areas in the game, see Area.<br> For a list of all subareas in the game, see Subarea.
Amaknean Continent
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# Aman Date Belt Aman Date Belt is a belt.
Aman Date Belt
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# Amayiro's Special Cards Amayiro's Special Cards is one of Bonta/Quests.
Amayiro's Special Cards
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# Amber Amber is a precious stone.
Amber