tag stringlengths 9 70 | text stringlengths 7 2.07M | title stringlengths 1 263 |
|---|---|---|
fandom.100orangejuice | # Accelerating Sky
Accelerating Sky is a 3-star event card that increased the evasion of all players while decreasing their defense. The effect lasts for three chapters.
Strategic Info.
Accelerating Sky can serve as a helpful buff or a detrimental debuff depending on the character. It is highly beneficial to evasive attackers such as and , increasing their already good evasion while inhibiting their opponent's ability to block incoming damage. in particular becomes extremely powerful while Accelerating Sky is in effect, as it boosts her ATK as well as debuffing her opponents. Evasive characters in general can still make good use of it despite the high star cost with the help of or . can give the card away to opponents with in hopes that they might play it for her. While character with more neutral defensive stats like or will be at a greater risk of taking damage, they will also be able to dodge smaller hits more effectively.
Accelerating Sky can be very dangerous for characters that rely on defense over evasion. Bulky attackers like and tanks like will find their defenses reduced in exchange for a stat that they cannot use effectively. and are the most affected by this due to their extremely poor EVD and inability to dodge respectively. Characters that rely on their high HP for survival like and will also find themselves in trouble if this card is played, as they tend to have low defensive stats in general.
| Accelerating Sky |
fandom.100orangejuice | # Acceleration Pack
Acceleration Pack is the fourth card pack available in 100% Orange Juice. The pack is the eighth DLC in the game and was the second DLC card pack released for the game. It was released October 17, 2016. The Acceleration Pack is the fourth most expensive pack out of all the packs in the game and was the first pack to feature Gift cards. The acceleration set itself contains the third largest amount of cards behind the Base Pack with 12 collectible cards: 4 rares, 4 uncommons, and 4 commons. In total the pack adds, 3 battle cards, 2 boost cards, 3 event cards, 2 gift cards, and 2 trap cards. Similar to the Base Pack, the cards feature a wide range of designs by multiple illustrators.
| Acceleration Pack |
fandom.100orangejuice | # Acceleration of SUGURI
Acceleration of SUGURI ("アクセラレーション オブ スグリ") is a single player and multiplayer video game developed by Orange_Juice. The game is a direct sequel to "SUGURI", but unlike the previous game, if features a duel-style shoot 'em up method of play. Matches consists of two characters fighting to deplete the health bar of the opposing character, with the player controlling one of the characters.
Acceleration of SUGURI X-Edition ("アクセラレーション オブ スグリ X-Edition") is the expansion to "Acceleration of SUGURI", adding new characters and two story modes. The expansion was developed by Orange_Juice and published by Rockin' Android, who bundled the original game with the X-Edition.
Acceleration of SUGURI X-Edition HD is an HD standalone version which includes the content of both "Acceleration of SUGURI and Acceleration" of "SUGURI X-Edition". The game was developed by Orange_Juice and published by Rockin' Android and Daybreak Game Company (formerly Sony Online Entertainment Inc.).
Plot.
<tabber>
Falling Wonder=
Pudding Deity=
</tabber>
Setting.
In "Acceleration of SUGURI", the matches take place inside a circular airborne fighting arena. Characters cannot leave the arena and are bounded inside the arena. Moving along the edge of the arena drains the character's hyper meter. Eleven selectable stages animate the background of the arena stage, with most of these stages being based off of stages from "SUGURI".
Story-wise, the overall setting of the game takes place in the same setting as "SUGURI". The inhabitants of the spaceship from the previous game have now settled on the Earth, coexisting with the natives. Despite being a playable character, the game takes place before she wakes up and meets Suguri and Hime in Sora. This is supported by the fact that she does not have any speaking lines outside of extras, so Sora simply serves as a sneak peak into Orange_Juice's future game.
Characters.
"Acceleration of SUGURI" features the Shifu brand that was introduce in "SUGURI" along with Suguri and Sora. "Acceleration of SUGURI X-Edition" brought 3 additional characters and 2 new variations of Suguri into the game.
"Acceleration of SUGURI"
"Acceleration of SUGURI X-Edition"
System requirements are only for reference. Actual performance may vary.
Official Add On.
1 add-on has been released for "Acceleration of SUGURI", which is music from the game.
| Acceleration of SUGURI |
fandom.100orangejuice | # Acceleration of SUGURI/Falling Wonder
Shortly after the events of SUGURI, it was the day of a sacred holiday of the Earth. A holy night where an old man in red flies across the sky. and the rest of the Shifu Brands are preparing for a party to celebrate at night. , , and are in charge of decorating while and are in charge of cooking. Suguri asks what should they do since all the jobs are taken up. Hime tells Suguri that this party is dedicated to Suguri, everyone caused trouble for Suguri in the previous game and this party is to show gratitude to her. Suguri asks Hime how she was allowed to go against Shifu's orders, unlike the others, and Hime responds that she was the ship's guardian, she was different from the others. Hime and Suguri then get bored, having nothing to do, and Hime hopes a miracle will happen since tonight is the night of miracles.
Suddenly, appears and Suguri mistakes NoName for Shifu and is shocked and wonders how Shifu could have survived her final attack from the previous game. Hime points out that NoName seems different from Shifu and Suguri asks who NoName was. NoName tries to answer Suguri's question but could not because he does not know his name. Kyoko explains that NoName is a robot created by Shifu. Shifu had intelligence but lacked strength, so Shifu created NoName to control more power, however Shifu could not stand coexisting with a clone of him, so NoName was sealed away. Suguri asks NoName if he does not pose any threat to them and NoName responds by demanding Suguri to call him "Nice guy" instead. Kyoko answers Suguri's question by saying that NoName can be dangerous because the Shifu Brands were modified so that they could not oppose Shifu's orders and they recognize this authority by Shifu's face and voice, which the clone, NoName, possesses. NoName, having heard Kyoko, is excited having found his true purpose, to create a harem. Kyoko pleads Suguri to help, so Suguri tries to convince NoName to join in on their party instead but NoName refuses. NoName cites his supposed Granny, saying that there is no greater pleasure than playing with women. NoName wants to use the groups knees as headrests, chairs, and beds. Suguri demands NoName to stop before she becomes angry and NoName insults Suguri by calling her shorty in response. NoName orders the Shifu Brands to fight Suguri and Hime.
After subduing the Shifu Brands, Suguri asks NoName to stop all of this fighting. NoName becomes upset that his goal of creating a harem is so close but now stopped because of Suguri and Hime. His dreams of sleeping on the knees of Kyoko that night are ruined, all of his dreams of romance are now over. NoName now does not care if Suguri is a shorty anymore, he wants to defeat Suguri to have her knees for himself. Suguri beats NoName and NoName calls Suguri a cheater for flying around with a skirt and he could not help but peek up her skirt. NoName then daydreams of sleeping on Suguri's knees and peeking up her skirt. NoName calls to fight Suguri as a last attempt to claim her knees, but Suguri beats the robot. Suguri detaches NoName's head from his body and placed it on top of a flower pot, this pot is now his prison.
At night, the party was being held. The Shifu Brands apologizes to Suguri and Hime for being forced to fight them, Suguri and Hime tells them that this was not their fault. Suguri thanks the group for forming a great party and to not worry paying her back for all the trouble they caused.
During the party, Suguri wonders out loud why is the space ship still apparently operation since NoName came from it, and that she destroyed it in the previous game. Hime answers that maybe it is because of a miracle from the night of miracles, and everyone laughs.
| Acceleration of SUGURI/Falling Wonder |
fandom.100orangejuice | # Acceleration of SUGURI/Pudding Deity
Shortly after the events of SUGURI, has created one pudding and is upset that this is not enough to share with everyone. asks why Saki could not just make another and Saki explains that there are just not enough ingredients. , , , and are upset that this pudding cant be shared but then suggests just to fight for it. Saki argues that she made the pudding with her own hands and that she should have it, she wants to experience what pudding is like. Saki pleads for there to be no fights and to let her just have the cup of pudding. Everyone then agrees to just fight Saki for the cup of pudding and they all attack Saki.
After beating everyone in battle, Saki hears someone asking her if she wishes to obtain pudding. This person explains that pudding led countries to ruin and brought confusion and sacrifice to the world, and this person asks if Saki still desires pudding even after all of this. Saki responds that she did not come this far to give up, she says that even though she just fought with her friends, its not the cup of pudding's fault, the cup of pudding did nothing wrong. Her stomach craves for the pudding, and she will eat it with no regrets. The mysterious person sees that Saki truly desires pudding and reveals herself as and announcing that Saki will have the pudding over QP's dead body. QP introduce herself as the pudding deity, she was born from the wishes of pudding creators of the past to not let pudding cause so much havoc ever again. However, QP knew that deep down, these wishes that brought her birth were actually wishes for pudding to bring happiness to others again. This is why QP has appeared, to not let pudding cause destruction, only happiness. QP fights Saki to see if Saki truly wants to eat Pudding, Saki must overcome QP as a final test to see if Saki can show the pudding to happiness.
After the battle, QP says that Saki's desire is not strong enough to grant the wishes that gave QP life. Saki is worried that fighting anymore will leave QP in a worse shape than she is in right now. QP says that Saki must finish off her in order for the pudding to find happiness in Saki. QP tells Saki that she is destined to disappear anyways, QP and Saki are very similar in character and they cannot be together for long. QP convinces Saki to not hold back or she will regret not being able to eat pudding forever. QP thanks Saki for finishing her off and Saki blasts her with a big bang bell.
Saki eats the cup of pudding, but then it is revealed that all of this was just in her dreams.
| Acceleration of SUGURI/Pudding Deity |
fandom.100orangejuice | # Acceleration of SUGURI 2
Acceleration of SUGURI 2 is a single player and multiplayer video game developed by Orange_Juice and published by Fruitbat Factory.
This game is a direct sequel to Sora, but unlike the previous game, this game is a duel-style shoot'em'up, exactly like Acceleration of SUGURI. Matches consists of 2 characters fighting to deplete the health bar of the opposing character, with the player controlling one of the characters.
Release.
"Acceleration of SUGURI 2" was released in Japan on August 14th, 2011 during the third day of Comiket 80 and was the ninth game developed by Orange_Juice. It was also released onto DLsite for online distribution on the same day.
After the Breaker Pack was released as DLC for 100% Orange Juice on June 7th, 2016, "Acceleration of SUGURI 2" was announced for a release through Steam through an in-game cutscene in "100% Orange Juice". If the Chaos of the Sweet Gods campaign was beaten by using , will tell Suguri that she received a message from her little sister. This message says that Suguri will be coming soon and there are two codes at the end of the message. One of these codes, if placed at the end of the Fruitbat Factory website URL, will show a page for "Acceleration of SUGURI 2" and the other code is a discount code for the game through the Fruitbat Factory store.
Closed Beta invites were sent on December 26th, 2017 to those who pre-ordered through the Fruitbat Factory store. The Beta contained only online and match modes and six playable characters, , , , , , and . Each week, additional characters were unlocked and made available to play as.
On January 15, 2018, pre-orders for "Acceleration of SUGURI 2" and its soundtrack were made available through Steam.
Open Beta became available on February 22nd, 2018, with it being available to anyone by installing the demo listed on the Steam store page. Suguri, Sora, Alte, Tsih, Nanako, Kae, Mira, and Iru were playable in the Open Beta, with online and match modes still being the only playable modes.
The game was finally made available for purchase through Steam on March 7th, 2018. Also on this day, Open Beta ended, with the demo now supporting six out of the fifteen characters with online and match mode.
Plot.
<tabber>
Suguri=
Sora=
Saki=
Alte=
Iru=
Tsih=
Nanako=
Mira=
Kae=
Sham=
Kyoko=
Nath=
Hime=
Star Breaker=
</tabber>
Setting.
In "Acceleration of SUGURI 2", the matches take place inside a circular airborne fighting arena. Characters cannot leave the arena and are bounded inside the arena. Thirteen selectable stages animate the background of the arena stage, with most of these stages being based off of stages from "Sora" and a few being based off stages from "SUGURI".
Story-wise, the overall setting of the game takes place some time after the extra stage in "Sora".
Characters.
"Acceleration of SUGURI 2" features 15 characters, 7 from "SUGURI", 7 from "Sora" and 1 new original character.
"SUGURI" Characters
"Sora" Characters
New Original Character
Bonus Character.
Before "Acceleration of SUGURI 2"'s awaited release on Steam in 2018, it was announced on September 24th, 2017 that anyone who purchased "Acceleration of SUGURI 2" would receive a special bonus character, , as a character for use in "100% Orange Juice!" This version of is not shown in "Acceleration of SUGURI 2" and is exclusively created to be a bonus for owners of both games. This character features a different playstyle, a new passive effect, and a new Hyper card, , for the player to experience. Since "Acceleration of SUGURI 2"'s original release date, the offer has remained, and the bonus character can still be unlocked if the player purchases "Acceleration of SUGURI 2" on Steam.
System requirements are only for reference. Actual performance may vary.
Official Add Ons.
7 add-ons have been released for "Acceleration of SUGURI 2". These include 2 costume packs and 5 soundtracks, the latter of which feature both original music from the game and rearranged music from other games in the Suguri series.
| Acceleration of SUGURI 2 |
fandom.100orangejuice | # Acceleration of SUGURI 2/Alte
Sometime after the events of "Acceleration of Suguri", something begins to move around a piece of the spaceship that fell to the Earth in "SUGURI".
An unknown person wakes up . Alte asks why she is revived, and the unknown person says Alte is not revived, she is reproduced. This person is in an urgent need for strong soldiers that are stronger than the Shifu Brands. Alte does not understand the situation but but knows that she will have to obey this person if it is an order. Alte could not believe she has to fight on this planet again, after it was revived.
After beating the Shifu Brands and the ship's guardian angel, , Alte arrives back to where she woke up, the site of the piece of the spaceship, and she finds the last of the Shifu Brand, . Kyoko finds it cumbersome how attackers come one after another and Alte praises Kyoko for coming this far for being out of shape. Kyoko asks Alte to treat her more gently since Alte knows her body is out of shape. Alte declines to go gently because her orders must be followed, however Alte dislikes having to go with her full force on someone who is teetering on the edge. So Kyoko asks Alte if she can let her go home then, since Alte does not agree with the orders. Alte attacks Kyoko, asking Kyoko to not hold a grudge against her, Kyoko gets another headache.
After beating Kyoko, Alte goes to the person who reproduced her, stating that her mission is complete. This person is revealed to be Sumika, and she applauds Alte's work for hurting the Shifu Brands and the Guardians. Alte asks what she is supposed to do now that her mission is done, and Sumika responds by saying Alte will not be able to exist for much longer. Sumika gets and idea for Alte to fight her, in order to get combat experience. Alte is angry that Sumika made her for selfish reasons and that she will disappear soon. Sumika tells Alte to focus her anger into fighting Sumika, so Sumika can get lots of experience, and Alte agrees to.
After beating Sumika, Sumika complains that this fight is far from level grinding. Alte forgives Sumika, after feeling better from the fight. Alte has a question for Sumika, since she has been researching the planet's memories, Alte wants to know what happened to someone, her husband. Sumika teases Alte by asking if this person is her boyfriend and tells Alte not to be embarrassed. Sumika reveals that Alte's husband's data is not in the planet's memories but in the ship's data archives. He was one of the earliest crew members of the ship, Alte is relived to hear her husband lasted through the war. Sumika also reveals that Alte's husband remained single for the rest of his life, perhaps by being unable to get Alte out of his mind. Alte calls her husband a moron for remaining single and states that now she has no regrets and will go back to sleep now. Sumika apologizes to Alte for ordering Alte around and thanks her for her work. Alte tells Sumika to not ever wake her up again and Sumika agrees not to.
| Acceleration of SUGURI 2/Alte |
fandom.100orangejuice | # Acceleration of SUGURI 2/Hime
Sometime after the events of "Acceleration of Suguri", something begins to move around a piece of the spaceship that fell to the Earth in "SUGURI".
arrives at a site where someone was seen to be flying in the sky. Hime has a terrible feeling that there will be big trouble. finds Hime and greets her as the princess of sky. Star Breaker introduces herself as the princess of flame, a flame to burn the planet. Hime says what Star Breaker is saying sounds dangerous. Star breaker says it is time for the two princesses to fight with Hime saying she is not actually a princess. Star breaker explains that after this fight, the will turn the planet into charcoal, Hime says she won't let this happen.
After beating all the reproductions of those who fought during the war, Hime arrives at the site of the piece of the spaceship. She knows who is capable of creating mechanical dolls that can mimic people of the past. Hime finds Sora looking angry. Sora explains that all these people who are attacking are people she fought before. Sora says all this is unforgivable, waking people who are resting in peace and making them fight again, she will stop whoever is doing this. Hime asks if she can take care of this since it is someone she knows but Sora disagrees with Hime. Sora does not want to overlook something so horrible and wants to fight this person. Hime really wants to deal with this on her own and does not want Sora to fight anymore, and she threatens to chain Sora up if she won't stop. Sora says she will just beat Hime and run.
After restraining Sora, Hime enters the spaceship and calls out Sumika to reveal herself. Sumika welcomes Hime and Hime says Sumika was made to a new guardian to replace Hime. Sumika explains she was abandoned in the middle of her development and she worked a lot to complete herself. Hime praises Sumika for her hard work and asks Sumika to explain what is going on. Sumika says she is thankful for Hime for helping her out as the ship was shot down, if Hime had not helped back then, Sumika would not be here now. Sumika still has to fight Hime because it was Shifu's wish for Sumika to surpass Hime. Hime curses Shifu for causing trouble even after he died then the two begin fighting.
After beating Sumika, Hime hopes Sumika learned a lesson. Sumika accepts that she cannot surpass Hime. Hime tells Sumika that she has a lot of people to apologize to and offers to go with her. Since Sumika thinks as Hime as a sister, Hime will treat her like one. Sumika apologizes to Hime and thank her. Hime remembers that Sora was very mad about what Sumika has done, so mad that she needed to be chained up. Hime wonders if Sora will ever forgive both of them. Sumika is shocked and asked if Hime really chained Sora up. Hime guesses that Sora is even madder now and regrets what she has done. Hime thinks if she and Sumika apologize together to Sora, it might work to Sora's anger. Sumika is very worried that Sora won't accept their apologies and thinks they will be probably fine, maybe. Hime guesses Sora might burn the two with a hot laser beam, but Hime is very sure it will be all fine. Sumika does not have any confidence that anything is fine at all. Hime unrestrains Sora and tries to calm down Sora. Sumika begs for forgiveness and promises not to do anything like she has done again. Hime also apologizes as Sumika's sister. Sora tells the two not to worry as the heat of her lasers only last a moment. Hime and Sumika screams.
| Acceleration of SUGURI 2/Hime |
fandom.100orangejuice | # Acceleration of SUGURI 2/Iru
Sometime after the events of "Acceleration of Suguri", something begins to move around a piece of the spaceship that fell to the Earth in "SUGURI".
arrives at a site where someone was seen to be flying in the sky. Iru talks to herself, she accepted the request to search the sky but did not think it through seriously, considering she is not really that great at finding things, she is more of a combat person. Her skills will go rusty if not practiced on for a while, Iru wants to fight something. appears before Iru and accepts Iru request for a fight. Iru asks who Alte is, and Alte introduces herself. Iru wants to fight but she can't fight some stranger she just met, Alte responds by allowing Iru to fight her because Alte has a reason to fight Iru. Iru guesses she should just take the offer, since Alte is eager to fight, and tells Alte she won't go easy on her. Alte will not go easy on Iru either.
After beating all the reproductions of those who fought during the war, Iru arrives at the site of the piece of the spaceship, and wonders why she has to keep fighting all these people but she is happy after getting a chance to fight after a long time. Iru also wonders who she is going to run into next. shows up, stating that her target is Iru. Iru thinks Nath looks very cool, with how her shoulders are replaced with heavy armory. Nath has never been told something like this before, as Iru continues to be amazed by Nath. Nath tells Iru that all this praise is going to make it harder to fight Iru. Iru wants to fight Nath to see what her weapons are like, and Nath agrees to a fight.
After beating Nath, Iru enters the spaceship a recognizes it. Sumika shows up and welcomes Iru, introducing herself. Iru recalls that the ship's name is Sumika. Sumika is mad that everyone abandoned the ship and had fun, leaving Sumika alone. Iru thinks Sumika is a ghost of the ship, and Sumika responds by saying Iru's brain is cute as before. Iru does not understand what Sumika is saying with her brain being cute and asks if Sumika is going to fight her and Sumika says she is on a far higher level than everyone Iru just fought. Iru says she won't lose to a ghost and Sumika replies by saying she is not a ghost, then the two fight.
After beating Sumika, Iru thanks Sumika for such a great workout. Sumika is disappointed that her hatred is just bouncing off Iru's head. Iru is now hungry and so she is going to go home now. Sumika feels sad, however Iru asks Sumika to go home together. Iru reasons that since Sumika is the ship, she is practically family. Iru asks her to go home together again, saying was in a good mood and must have prepared some treats. Iru apologizes to Sumika for leaving her alone all this time. Iru wants Sumika to eat a lot and be happy and to rest in peace, still thinking Sumika is a ghost. Sumika screams that she is not a ghost.
| Acceleration of SUGURI 2/Iru |
fandom.100orangejuice | # Acceleration of SUGURI 2/Kae
Sometime after the events of "Acceleration of Suguri", something begins to move around a piece of the spaceship that fell to the Earth in "SUGURI".
and arrives at a site where someone was seen to be flying in the sky, Kae is having fun while searching. Nanako says that this job is a pain but Kae tells Nanako to just keep moving on. Nanako asks Kae to take over so Nanako can just go home. Kae tells Nanako she cannot do that and Nanako asks Kae if she is looking for a fight. Kae agrees to fight if that is what Nanako wants. Nanako wants to make it so whoever wins can get out of the searching job, but Kae does not really want to slack off. Nanako doesn't care if Kae wants to do the job or not, she decides to just fight so she can go home.
Kae beats Nanako but ends home going home anyways, leaving Kae to work by herself.
After beating all those who fought during the war, Kae arrives at the site of the piece of the spaceship, Kae is happy she got to play with a lot of people today. appears and sees that Kae wants to play more. Kae comments that Tsih is even shorter than Nanako. Kae's comment offends Tsih so Tsih hurls a giant rock at Kae. Kae says Tsih is strong but says she is stronger than Tsih. Tsih says these are big words for Kae and the two fight to see who is stronger.
After beating Tsih, Kae is happy from the nice workout Tsih gave her and finds herself inside the spaceship. Kae wonders where she is as Sumika reveals herself and introduces herself. Kae recalls that the ship's name is Sumika, and Sumika says she is the incarnation of the ship. Sumika is mad that everyone left her behind so Kae apologizes but Sumika would not forgive Kae. Mad that the Shifu Brands forgot about their old home, Sumika threatens to put everyone inside a dark room. Kae broke down and shivers after hearing Sumika's threat. Sumika, after mentally incapacitating Kae, decides to use this opportunity to beat Kae but then Kae stops shivering. Kae does not want to be locked up ever again an releases her fighting spirit. Kae tells Sumika that if Sumika wants to lock Kae up, Kae will crush her, then the two fight.
After beating Sumika, Sumika apologizes for saying something horrible to Kae. Kae accepts Sumika's apology and decides to go home. Kae tells Sumika that she will come and visit Sumika every now and then so she won't be lonely anymore. Kae apologizes for forgetting about Sumika and promises to come back to play. Sumika pleads with Kae to not play anymore.
| Acceleration of SUGURI 2/Kae |
fandom.100orangejuice | # Acceleration of SUGURI 2/Kyoko
Sometime after the events of "Acceleration of Suguri", something begins to move around a piece of the spaceship that fell to the Earth in "SUGURI".
arrives at a site where someone was seen to be flying in the sky. Kyoko tells herself that she is not great on jobs like this and her old wounds ache today. shows up and tells Kyoko that she seems to be in bad shape. Kyoko immediately deduces that Nath is the person she was sent to look for. Kyoko tells Nath that she does not want Nath to worry about her condition while telling Nath that her complexion looks terrible. Nath tells Kyoko her complexion has always been like this with Kyoko asking if the way Nath is, is dangerous for herself, but Kyoko also says she is not one to talk since Kyoko herself is almost as bad as Nath. Kyoko asks who Nath, and Nath introduces herself as Nath, an ultimate weapon from the past. Nath states her object is to make Kyoko feel pain. Kyoko says she is already in a lot of pain and Nath can see that. Kyoko is sure her body pain is not as bad as what Nath is facing but Nath corrects Kyoko by saying her body does not feel any pain at all. Kyoko questions Nath's statement and sees if she does not feel pain as the fight between them begins.
After beating all those who fought during the war, Kyoko arrives at the site of the piece of the spaceship and Kyoko finds it cumbersome that people keep coming one after another to attack her. Kyoko is starting to see what is really going on as appears and praises Kyoko for coming this far for being out for shape. Kyoko asks Alte to treat her more gently since Alte knows her body is out of shape. Alte declines to go gently because her orders must be followed, however Alte dislikes having to go with her full force on someone who is teetering on the edge. So Kyoko asks Alte if she can let her go home then, since Alte does not agree with the orders. Alte attacks Kyoko, asking Kyoko to not hold a grudge against her, Kyoko complains that Alte is another pain in the neck.
After beating Alte, Kyoko enters the spaceship and confirms her suspicions. Sumika welcomes Kyoko back home. Kyoko reveals that Sumika is another guardian angel of the spaceship, a mechanical doll made to take 's place as guardian. Sumika should have been abandoned since she was never finished so Kyoko asks Sumika why she is here now. Sumika explains that she completed herself after some time. Sumika is angry that Kyoko abandoned her for all this time so Kyoko apologizes and explains that she thought Sumika was gone along with the ship. Sumika argues that Kyoko could have at least checked. Kyoko calls all this a pain in the neck to which Sumika finds offense to. Sumika attacks Kyoko to make her feel all the grudges she holds, so the two fight.
After beating Sumika, Sumika wonders how Kyoko beat her since Kyoko was in bad shape. Kyoko says Sumika is just weaker than Kyoko in her bad shape, and this statement pierces Sumika's heart. Kyoko asks if she can go home now, Sumika doesn't answer and calls Kyoko a terrible person. Kyoko decides to make Sumika promise to never do anything crazy anymore and in exchange, she can go home with Kyoko. Kyoko reasons that Sumika is like family and Sumika cries. Kyoko consoles Sumika and asks her to stop crying. Sumika asks if she really is family and Kyoko answers that Sumika is a keepsake of Shifu, so she is family. Sumika asks if she can call Kyoko "mom" and Kyoko responds with a question, asking if Sumika would like to be turn solid.
| Acceleration of SUGURI 2/Kyoko |
fandom.100orangejuice | # Acceleration of SUGURI 2/Mira
Sometime after the events of "Acceleration of Suguri", something begins to move around a piece of the spaceship that fell to the Earth in "SUGURI".
An unknown person wakes up . Mira asks why they are revived, and the unknown person says Mira is not revived, she is reproduced. This person is in an urgent need for strong soldiers that are stronger than the Shifu Brands. Mira does not care about this person's plans but will do them, just as long as they can screw things up as much as they want again.
After beating the Shifu Brands and the ship's guardian angel, , Mira arrives back to where they woke up, the site of the piece of the spaceship, and they find the last of the Shifu Brand, . Nanako asks Mira who they are and Mira introduce themselves. Mira apologizes to Nanako that they will have to beat her up, Nanako sighs in response. Nanako says she is exhausted so Mira says to make things easier, just let them beat up Nanako and Nanako can rest. Nanako won't let some weirdo beat her up, saying how Mira's speech and act are weird, like Mira's red muffler. Nanako asks if Mira has no fashion sense and Mira says they look awesome with the red muffler, it is a sign of a hero. Nanako does not understand Mira and does not want to understand. Mira fights Nanako for making fun of them.
After beating Nanako, Mira goes to the person who reproduced them, saying that they completed the person's orders. This person is revealed to be Sumika, and she applauds Mira's work for hurting the Shifu Brands and the Guardians. Mira asks what they are supposed to do now, and Sumika responds by saying Mira will not be able to exist for much longer. Sumika gets and idea for Mira to fight her, in order to get combat experience. Mira calls Sumika crazy, how can they accept another fight after everything Sumika made them do. Sumika tells Mira to focus their anger into fighting Sumika, so Sumika can get lots of experience, and Mira says they'll be happy to.
After beating Sumika, Sumika wishes Mira went easy on her. Mira argues that Sumika did want to see Mira's full power in the first place. Mira wonders what they should do next and Sumika suggest for them to go look around the planet. Everything is more laid-back than the age where Mira originated from, so Mira decides to take their time to enjoy the peace. Mira just noticed that everything is shiny and bright, they never knew the planet was this beautiful. Now they understand why was dying to protect the planet. Mira sets off to go see what the planet is like.
| Acceleration of SUGURI 2/Mira |
fandom.100orangejuice | # Acceleration of SUGURI 2/Nanako
Sometime after the events of "Acceleration of Suguri", something begins to move around a piece of the spaceship that fell to the Earth in "SUGURI".
and arrives at a site where someone was seen to be flying in the sky. Nanako says that this job is a pain but Kae tells Nanako to just keep moving on. Nanako asks Kae to take over so Nanako can just go home. Kae tells Nanako she cannot do that and Nanako asks Kae if she is looking for a fight. Kae agrees to fight if that is what Nanako wants. Nanako wants to make it so whoever wins can get out of the searching job, but Kae does not really want to slack off. Nanako doesn't care if Kae wants to do the job or not, she decides to just fight so she can go home.
Nanako beats Kae but now that Kae is knocked out, only Nanako can do the job she was assigned to do.
After beating all those who fought during the war, Nanako arrives at the site of the piece of the spaceship and Nanako asks herself why people are attacking her. Nanako curses Kae for easily passing out from their fight and having to keep working after. appears and answers Nanako's question by saying she is their target. Nanako is exhausted and Mira says to make things easier, just let them beat up Nanako and Nanako will be done with her job. Nanako won't let some weirdo beat her up, saying how Mira's speech and act are weird, like Mira's red muffler. Nanako asks if Mira has no fashion sense and Mira says they look awesome with the red muffler, it is a sign of a hero. Nanako does not understand Mira and does not want to understand. Mira fights Nanako for making fun of them.
After beating Mira, Nanako enters the spaceship and recognizes it. Sumika reveals herself and welcomes Nanako home. Nanako recalls that the ship's name is Sumika, and Sumika says she is the incarnation of the ship. Nanako says she does not care and assumes Sumika is behind everything. Sumika proves Nanako's assumption correct, saying she cannot stand everyone having fun without her, which is why she sent people to attack Nanako. Nanako gives Sumika a scary look for making her do all this work, it was too much effort to fight all of the attackers. Nanako tries to blame Sumika for Kae too but Sumika argues she is not responsible for that. Nanako decides to pour her anger into fighting Sumika, so the two fight.
After beating Sumika, Nanako makes Sumika promise to never bother her again. Sumika promises and apologizes. Nanako makes Sumika to also promise to never disobey her again. Sumika promises again and apologizes again. Nanako claims Sumika as her slave and Sumika almost promises to be Nanako's slave until she fully realizes what Nanako is saying. Nanako calls Sumika Pooch and decides to go home. Sumika says she isn't Pooch and not Nanako's slave, but Nanako threatens to use her bits and Sumika quivers. Sumika is fine being Pooch and wonders to herself how everything has come to this.
| Acceleration of SUGURI 2/Nanako |
fandom.100orangejuice | # Acceleration of SUGURI 2/Nath
Sometime after the events of "Acceleration of Suguri", something begins to move around a piece of the spaceship that fell to the Earth in "SUGURI".
An unknown person wakes up . The unknown person gives Nath her assignment to which Nath accepts with no questions. The unknown person asks Nath if anything is the matter and Nath replies that it is nothing. Nath talks to herself, saying she even has to fight in this era. Nath sets off.
After beating the Shifu Brands and the ship's guardian angel, , Nath arrives back to where she woke up, the site of the piece of the spaceship, and she finds the last of the Shifu Brand, . Iru thinks Nath looks very cool, with how her shoulders are replaced with heavy armory. Nath has never been told something like this before, as Iru continues to be amazed by Nath. Nath tells Iru that all this praise is going to make it harder to fight Iru. Iru wants to fight Nath to see what her weapons are like, and Nath agrees to a fight. Nath tries her best to not disappoint Iru.
After beating Iru, Nath goes to the person who reproduced her, stating that her mission is complete. This person is revealed to be Sumika, and she applauds Nath's work for hurting the Shifu Brands and the Guardians. Nath asks what she is supposed to do next, and Sumika responds by saying Nath will not be able to exist for much longer. Sumika gets and idea for Nath to fight her, in order to get combat experience. Nath accepts Sumika's request and Sumika asks if Nath is not mad since she thinks she said something horrible to Nath. Nath says all this is better than missions that involve killing or getting killed. Sumika asks Nath to show everything she's got.
After beating Sumika, Sumika says she messed up. Nath asks if she went too far and Sumika says Nath did not and thanks her. Nath says she has been fighting ever since she was born but she enjoyed this fight because there was no killing or getting killed. Nath also feels rewarded that she has met someone that praised her body, a first for Nath. Nath asks if Sumika has anymore jobs for her. Sumika does not and suggests Nath to go out and see the world. Nath thinks she will go out, she would have never thought she could see a world without her with her own eyes.
| Acceleration of SUGURI 2/Nath |
fandom.100orangejuice | # Acceleration of SUGURI 2/Saki
Sometime after the events of "Acceleration of Suguri", something begins to move around a piece of the spaceship that fell to the Earth in "SUGURI".
arrives at a site where someone was seen to be flying in the sky. She says to herself that she is better at searching for people than anyone else because of her scouting abilities. Tsih finds Saki first while holding a huge rock. Saki is amazed that, in her own words, a little girl is holding a huge rock. Tsih finds Saki calling her a little girl offensive and swings the rock at Saki, which she evades. Saki's pleads for Tsih to stop swinging rocks at her, but Tsih does not stop, Tsih wants to beat up Saki.
After beating all those who fought during the war, Saki arrives at the site of the piece of the spaceship and Saki asks herself why she is getting attacked. She wonders if the reason she is being attacked is because she is ultra super cute. shows up admitting that Saki is adorable. However, Sham says she is also cute, slightly cuter than Saki. Saki cannot let Sham's remark pass, but Saki also admits that Sham is cute, stating that Sham has a super attractive, smoking hot body. However, Saki states she is more cuter than Sham because she can cook and she has a cheerful personality. Sham argues that she owns a cheerful personality as well. Saki says both girl's cheerful level are equal at the moment, to which Sham agrees. Both agree that whoever can fight cuter and obtain victory shall be the cutest.
After beating Sham, Saki enters the spaceship, proclaiming herself as the cutest girl of the entire planet. Sumika reveals herself and greets Saki. Saki recalls that the ship's name is Sumika, and Sumika says she is the embodiment of the ship's cuteness. Sumika does not like how everyone is having fun and she was left alone, which is the reason why she sent all those attackers after Saki. Saki is worried because she is worn out after all the battles, and Sumika thinks she can win if Saki is all worn out. Sumika states she will take down Saki and claim the title of the cutest girl of the entire planet. Saki will not let her title be taken, she agrees that Sumika is cute, like a flower in a desert, but she herself is ultra super cute, like a flower field under a starry night sky. Saki announces that she will be the master of cuteness, then the two fight.
After beating Sumika, Saki proclaims herself as the master of cuteness. Sumika asks Saki if she feels embarrassed about herself, and Saki admits she is after calming down. So, to tease Saki, Sumika proclaims herself as the master of cuteness, she is ultra super cute, like a flower field under a starry night sky. Saki asks Sumika to forgive her, she was just riding on the mood. Saki asks Sumika what was her goal, and Sumika is dumbfounded, Saki was asking this too late.
| Acceleration of SUGURI 2/Saki |
fandom.100orangejuice | # Acceleration of SUGURI 2/Sham
Sometime after the events of "Acceleration of Suguri", something begins to move around a piece of the spaceship that fell to the Earth in "SUGURI".
An unknown person wakes up . Sham wants to celebrate her comeback rather than follow this person's orders. The persons tells Sham to just get the order done. Sham finds not wanting to fight Sora but having no choice to. Sora asks if Sham is really Sham and Sham answers she cannot say if she is real but she is a close approximation. Sora says Sham is not makign any sense. Sham calls Sora and airhead and that is what makes Sora adorable. Sham says her missions is less serious than what it was before and fights Sora to see who is stronger and cuter.
After beating the Shifu Brands and the ship's guardian angel, Hime, Sham arrives back to where she woke up, the site of the piece of the spaceship, and she finds her last target, Saki. Saki asks who Sham is and why she is attacking her. Saki wonders if the reason she is being attacked is because she is ultra super cute. Sham admits that Saki is adorable. However, Sham says she is also cute, slightly cuter than Saki. Saki cannot let Sham's remark pass, but Saki also admits that Sham is cute, stating that Sham has a super attractive, smoking hot body. However, Saki states she is more cuter than Sham because she can cook and she has a cheerful personality. Sham argues that she owns a cheerful personality as well. Saki says both girl's cheerful level are equal at the moment, to which Sham agrees. Both agree that whoever can fight cuter and obtain victory shall be the cutest.
After beating Saki, Sham goes to the person who reproduced her, who is revealed to be Sumika, and she applauds Sham's work for hurting the Shifu Brands and the Guardians. Sham says her work is not over yet, she still have one more enemy left and it is Sumika. Sumika is Sham's boss but Sham still sees her as adorable, any cute person is an enemy to Sham.
After beating Sumika, Saki has reached the pinnacle of cuteness but Sumika notes that Sham is just a lone idol. Sham cannot form an idol unit without someone as cute as her, Sham has isolated herself by beating all those who are cute. Sham wonders if there is any hope but then she hears Sora calling her. Sora wants to know what Sham was talking about earlier, before their fight but then Sham gets an idea. Sora is the perfect person to help Sham form an idol unit. Sora wants to know what on earth Sham is talking about but Sham urges Sora to become idols together without explaining. Sham wants to practice their new song as idols and Sumika provides lyrics to their song, thinking something like this will happen. Sora still understands nothing as Sham is excited that their CD will sell millions. Sham predicts she and Sora will shine bright as idols.
| Acceleration of SUGURI 2/Sham |
fandom.100orangejuice | # Acceleration of SUGURI 2/Sora
Sometime after the events of "Acceleration of Suguri", something begins to move around a piece of the spaceship that fell to the Earth in "SUGURI".
thinks about how much work it took to make the planet beautiful again, it has been ten thousand years since her own era. Sora wishes she could have helped the people of the past revive the planet. Sora was then surprised when suddenly shows up saying it has been forever since they saw each other and asks why Sora looks so shocked. Sora wonders if she is dreaming but Sham tells her that this is real. Sora asks if Sham is really Sham and Sham responds by saying it's a good question, further confusing Sora. Sham says her mind and body are Sham's to a degree but the difference is that this time, she is not on Sora's side. Sora wonders what this means, but Sham stops the conversation and fights Sora.
After beating those she fought in the past, Sora still wonders why people from ten thousand years ago are fighting in the present time. Sora arrives at the site of the piece of the spaceship, where she finds telling Sora not feel sad. Hime says she knows who is doing all of this, reviving people from the planet's memories and sending them to attack Sora and her friends. Hime can see why this person is doing this but cant believe this person is taking it this far, Sora says all this is unforgivable. Hime asks if she can take care of this since it is someone she knows but Sora disagrees with Hime. Sora does not want to overlook something so horrible and wants to fight this person. Hime really wants to deal with this on her own and does not want Sora to fight anymore, and she threatens to chain Sora up if she won't stop. Sora says she will just beat Hime and run.
After beating Hime, Sora enters the spaceship looking for the mastermind. Sumika welcomes Sora but asks why Sora came of all people. Sumika says she has no business with Sora but thinks of a reason to spite Sora after remembering that Sora did beat all her imitations, ruining her plans. Sora asks Sumika why she woke the people from the past up, and Sumika answers by saying she took the strongest people out of the planet's memories and recreated them so she can use them for revenge. However, Sora was not initially one of Sumika's targets for revenge but since Sora ruined her revenge, Sumika thinks Sora deserves some pain. Sora says she already had enough pain by seeing those who are in rest fight again, Sora cannot forgive Sumika for this. Sumika says Sora looks scary as Sora tells Sumika to get ready to fight.
After beating Sumika, Sora makes Sumika promise to never do anything like this again, and Sumika promises. Sumika tells Sora that she has a message for her while looking through the planet's memories, Sumika wanted to give it to Sora when they meet. Sumika gets an idea and asks a Sham imitation to come out and read the message to Sora. The message is from the original Sham, thanking Sora for ending the war and keeping their promise. The original Sham explains that everyone in the past will repair the planet in hopes that Sora wakes up to a blue sky. The reproduced Sham admits that she is not the real Sham but she really appreciates everything Sora has done and apologizes for attacking Sora earlier. Sumika apologizes, saying it was her fault for ordering her imitations to attack anyone flying in the sky. Sora is happy to hear the message coming directly from Sham. Sham says she is not supposed to exist here and she will have to go back to where she belongs and tells Sora to be happy with the blue sky.
| Acceleration of SUGURI 2/Sora |
fandom.100orangejuice | # Acceleration of SUGURI 2/Star Breaker
Sometime after the events of "Acceleration of Suguri", something begins to move around a piece of the spaceship that fell to the Earth in "SUGURI".
An unknown person wakes up . Star Breaker asks why she is revived in an era like this, and the unknown person says Star Breaker is not revived, she is reproduced. This person is in an urgent need for strong soldiers that are stronger than the Shifu Brands. Star Breaker understands she is supposed to burn out everything, Sumika reveals herself as the unknown person and asks Star Breaker to not go overboard. Sumika looks forward to Star Breaker's work.
After beating the Shifu Brands and the ship's guardian angel, , Star Breaker arrives back to where she woke up, the site of the piece of the spaceship, finding . Star Breaker welcomes Suguri as the guardian angel of the planet as Suguri is shocked that even Star Breaker was reproduced. Star Breaker introduces herself as a monster that turns planets into dust. Suguri says that Star Breaker is not allowed to exist in this world and Star Breaker agrees, saying that there is nothing to do since there is no war. Star Breaker says that Suguri is born to repair the planet, and she was born to break the planet, they must fight now that they have met each other. They must fight to determine who gets to accomplish their goal. Suguri pledges she won't be erased by Star Breaker.
After beating Suguri, Star Breaker returns to Sumika. Sumika applauds Star Breaker's work, and also calls her Starb. Star Breaker dislikes Sumika calling her Starb, Sumika says it is her bad. Star Breaker asks if she can go back to sleep now since she finished her mission. Star Breaker does not need this warless world, and the world does not need Star Breaker either. Star Breaker wishes she can burn everything away but her body is not tough enough to make her wish come true. Sumika limited Star Breaker's strength to keep her in control. Star Breaker, again, tells Sumika she wants to leave this world already, she has no business here. Sumika asks Star Breaker to fight her, Sumika wants some combat experience before Star Breaker goes back to sleep. Star Breaker agrees with Sumika's idea, she thinks it will make her feel better by burning up the person who woke her up in a boring era.
After beating Sumika, Star Breaker did not feel better at the slightest. Star Breaker asks if she is finally done now. Sumika says she has nothing left for Star Breaker to do and asks Star Breaker to go to sleep quietly. Star Breaker calls Sumika self-centered since she was the one who woke Star Breaker up in the first place. Star Breaker bids goodbye to the boring world and hopes the next time she wakes up, she will wake up in a world where she can shine, a world in a war. She wishes to die in such a world then Star Breaker falls back asleep. Sumika does not think Star Breaker's wish will come true, and pities her.
| Acceleration of SUGURI 2/Star Breaker |
fandom.100orangejuice | # Acceleration of SUGURI 2/Suguri
Sometime after the events of "Acceleration of Suguri", something begins to move around a piece of the spaceship that fell to the Earth in "SUGURI".
arrives at a site where someone was seen to be flying in the sky. She notes that her senses seem to be dull in this area and thinks that someone is trying to keep her away. suddenly appears, trying to sucker punch Suguri but Suguri dodges it in time. Suguri recognizes Mira, she saw their profile before, and asks why they are here. Mira says it is annoying that they are repeating what they used to do during the war, but they have to follow orders from their employer, they have to beat up Suguri. Suguri notices that this is actually a mechanical doll that is built to look like Mira, but it contains the memories and personality of the original Mira. Mira says that if they beat up Suguri, then they will be allowed to do whatever they want, so Mira attacks Suguri.
After beating all the reproductions of those who fought during the war, Suguri arrives at the site of the piece of the spaceship, where is waiting for her. Star Breaker welcomes Suguri as the guardian angel of the planet as Suguri is shocked that even Star Breaker was reproduced. Star Breaker introduces herself as a monster that turns planets into dust. Suguri says that Star Breaker is not allowed to exist in this world and Star Breaker agrees, saying that there is nothing to do since there is no war. Star Breaker says that Suguri is born to repair the planet, and she was born to break the planet, they must fight now that they have met each other. They must fight to determine who gets to accomplish their goal. Suguri pities Star Breaker but agrees to fight, stating that Star Breaker is not allowed to be here.
After beating Star Breaker, Suguri enters the spaceship and she meets Sumika, who was expecting Suguri. Sumika reveals herself as part of the ship Suguri destroyed and that she is the mastermind behind all these events. Sumika only recently obtained her body and she wants to avenge Shifu's death. Sumika knows that Suguri is not to blame for Shifu's death but Suguri destroyed the ship, leaving her body unfinished, and since Shifu died, no one was able to finish her body. Sumika had to go through hard times until her body was completed on its own. When her body was finished, she decided to first take out all her stress onto Suguri by creating imitations of the people from the great war and sending them to fight Suguri. Suguri says Sumika has bad taste for sending those people after her and Sumika agrees. Sumika says this would only bother Suguri, so it was a perfect plan for revenge. Suguri asks, if Sumika is happy now and Sumika responds by saying that Suguri did not suffer enough, Suguri needs to go through 80% more suffering. Sumika wants to finish the remaining 80% here and now, and Suguri allows Sumika to try to make her suffer. Suguri states that she wont show any mercy, but Sumika asks Suguri to at least show some mercy, then the two fight.
After beating Sumika, Sumika says she knew Suguri would win, Suguri's system is incredible and is like a backup of the planet. Suguri responds by saying she does not know how she ended up this powerful. Sumika says when Suguri had finished reviving the planet to a certain point, Suguri became more powerful. Suguri is surprised that Sumika knew this much and Sumika states that she has gone through most of the data of the planet. Sumika speculates that perhaps Suguri's limiter was removed because Suguri's system evolved by itself somehow. Suguri says all this doesn't matter and asks Sumika if she is happy now. Sumika says its more like she has given up at this point than happy. Suguri forgives Sumika and asks her to promise not to do anything crazy again. Sumika tells Suguri that Suguri's future will be a hard one because according to her research, human history has reached the halfway point and will not last forever and Suguri says she has noticed this too but even when knowing this and even when everyone is gone, she will continue to stay on the planet. Sumika admits that she can never beat Suguri with her mind and will being this strong. Sumika agrees with Suguri to never do anything crazy again.
| Acceleration of SUGURI 2/Suguri |
fandom.100orangejuice | # Acceleration of SUGURI 2/Tsih
Sometime after the events of "Acceleration of Suguri", something begins to move around a piece of the spaceship that fell to the Earth in "SUGURI".
An unknown person wakes up . Tsih finds this person a pain but she cannot disobey the person's order, so she says she will do her best. Tsih asks what is she here for and the person says there is in an urgent need for strong soldiers that are stronger than the Shifu Brands. Tsih does not understand but decides to just roll with it anyways.
After beating the Shifu Brands and the ship's guardian angel, , Tsih arrives back to where she woke up, the site of the piece of the spaceship, and she finds the last of the Shifu Brand, . Kae comments that Tsih is even shorter than . Kae's comment offends Tsih so Tsih hurls a giant rock at Kae. Kae says Tsih is strong but says she is stronger than Tsih. Tsih says these are big words for Kae and the two fight to see who is stronger.
After beating Kae, Tsih goes to the person who reproduced her, stating that she is done. This person is revealed to be Sumika, and she applauds Tsih's work for hurting the Shifu Brands and the Guardians. Tsih asks what she should do now and Sumika responds by saying Tsih will not be able to exist for much longer. Sumika gets and idea for Tsih to fight her, in order to get combat experience. Tsih agrees to go all out on Sumika and Sumika is grateful for Tsih doing her best but Tsih also says she will squish Sumika to death between two huge rocks. This was more than what Sumika was asking for but Tsih insists on squishing Sumika. Sumika asks if Tsih is mad and Tsih replies by telling Sumika she will regret treating her as a level grinding enemy, then the two fight.
After beating Sumika, Tsih asks Sumika again on what she is supposed to do now. Sumika has nothing for Tsih to do anymore so Tsih decides to go out and eat yummy food. Tsih is sure that now that the planet is restored, there should be lots of delicious food. Tsih wants to fill her empty stomach and mind with sweet food and spicy food, as long as it is not bitter. Sumika breaks the news to Sumika that the way she recreated them, they cannot eat. Tsih shivers and shake at Sumika's words. After pulling herself together, Tsih resolves to mash Sumika between two huge rocks and Sumika pleads Tsih not to.
| Acceleration of SUGURI 2/Tsih |
fandom.100orangejuice | # Accelerator
| Accelerator |
fandom.100orangejuice | # Accelerator (soundtrack)
Accelerator was composed by DEKU and consists of 15 original tracks making up the soundtrack for Acceleration of SUGURI 2
It was released as a CD album and as a digital format in Japan during Comiket 80 alongside with the release of "Acceleration of SUGURI 2", on August 14th, 2011. Eventually, the album saw a release through western outlets though the iTunes Store and Amazon on December 27th, 2016 and on Steam, coinciding with the release of "Acceleration of SUGURI 2", on March 7th, 2018.
| Accelerator (soundtrack) |
fandom.100orangejuice | # Accessories
__NOEDITSECTION__
Accessories are optional cosmetic items for the player's character. With this option, the player can add an outfit or decoration to their character. Accessories come in multiple different forms from antlers and crowns to outfits and kigurumis.
Almost all accessories originate from an event, and following the event's conclusion, the cosmetic will either remain seasonal or become non-seasonal. If the accessory remains seasonal, the player can only unlock the accessory during that event (and also for a short period of time after the event if it requires special currency), although some seasonal accessories can also be acquired from the Mystery Bag outside the event period. Each accessory also has a different unlock type. While some accessories can immediately be equipped by all characters after being unlocked, others must be unlocked individually for each character that has it.
There is one additional category of accessories, known as glasses. Glasses function identically to other accessories, with the key difference being that you can equip them alongside standard accessories.
Standard accessories are represented in the cosmetics menu with a icon. Glasses are represented in the cosmetics menu with a icon.
| Accessories |
fandom.100orangejuice | # Achievement
| Achievement |
fandom.100orangejuice | # Achievements
| Achievements |
fandom.100orangejuice | # Admin Templates
| Admin Templates |
fandom.100orangejuice | # Advantage
| Advantage |
fandom.100orangejuice | # Adventurer's Radar
Adventurer's Radar is a card exclusive to Bounty Hunt Mode.
It may be purchased from the Armorer for a base cost of 100 stars. See here for price adjustments.
Effect.
Upon usage, all of the bounties locations on the field will be revealed to the user.
Strategy.
With the immediate effect of seeing every bounties location, the player may easily visit any bounty of their choosing to fight, as long as they have the relevant quest in their current hand, making the card useful for aggressive characters or if the player has an aggressive playstyle.
| Adventurer's Radar |
fandom.100orangejuice | # Affluence (1)
| Affluence (1) |
fandom.100orangejuice | # Affluence (1) (Co-op)
| Affluence (1) (Co-op) |
fandom.100orangejuice | # Affluence (2)
| Affluence (2) |
fandom.100orangejuice | # Affluence (2) (Co-op)
| Affluence (2) (Co-op) |
fandom.100orangejuice | # Affluence (3)
| Affluence (3) |
fandom.100orangejuice | # Affluence (3) (Co-op)
| Affluence (3) (Co-op) |
fandom.100orangejuice | # Affluence (4)
| Affluence (4) |
fandom.100orangejuice | # Affluence (4) (Co-op)
| Affluence (4) (Co-op) |
fandom.100orangejuice | # Affluence (X)
| Affluence (X) |
fandom.100orangejuice | # Affluence (X) (Co-op)
| Affluence (X) (Co-op) |
fandom.100orangejuice | # Afloat
Afloat is a Steam achievement in
| Afloat |
fandom.100orangejuice | # Aggressive Heroes
| Aggressive Heroes |
fandom.100orangejuice | # Ahead of the Game
Ahead of the Game is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 11.
| Ahead of the Game |
fandom.100orangejuice | # Air Raid
Air Raid could refer to:
| Air Raid |
fandom.100orangejuice | # Air Raid (Jonathan)
| Air Raid (Jonathan) |
fandom.100orangejuice | # Air Strike
| Air Strike |
fandom.100orangejuice | # Air Strike (Co-op)
| Air Strike (Co-op) |
fandom.100orangejuice | # Air Strike (Jonathan)
| Air Strike (Jonathan) |
fandom.100orangejuice | # Air Support
| Air Support |
fandom.100orangejuice | # Air Support (Co-Op)
| Air Support (Co-Op) |
fandom.100orangejuice | # Alicianrone
| Alicianrone |
fandom.100orangejuice | # Alicianrone/Cosmetics
| Alicianrone/Cosmetics |
fandom.100orangejuice | # Alicianrone/Hyper
Effect.
Alicianrone's Hyper is Full Speed Alicianrone. When used, the player is prompted to roll a die. The player will then move a number of spaces on the board equal to the result of the die roll x 3. Any opponents passed on the board during this movement will take damage equal to the result of the die roll. If they are KO'd by this effect, the player will earn wins equal to the amount earned from a normal battle with that unit. Despite what the card says, the Hyper only skips the move roll phase and not the whole turn, meaning panels are still triggered when landed on.
The initial die roll and subsequent movement prompted by the Hyper is not affected by any dice-altering or movement roll effects, except . However, and panels may still be triggered during the movement phase of the Hyper to prompt a standard movement roll, without ending the Hyper's effects. Additional movement rolls will not affect how much damage is dealt by the Hyper, and the Hyper's effects will not end until the player's turn ends.
If an opponent damaged by the Hyper is not KO'd by its effect, they can be challenged to battle as normal. This will end the player's movement and trigger the current panel as with a normal move roll.
Strategy.
The Hyper is useful for multiple purposes. Firstly, it can be used to get up to 6 wins at once depending on the die roll. Additionally, it can be used to weaken high HP characters before going for the kill. Lastly, it can be used to gain an increased movement roll in order to land on a home panel quickly.
One downside of this is that how powerful this card is entirely depends on the die roll. A weak die roll will render this card ineffective, especially for its high star cost. The Hyper can also be interrupted by cards like and . Due to its high star cost, is highly recommended.
| Alicianrone/Hyper |
fandom.100orangejuice | # Alicianrone/Info
Alicianrone , also known as Rone, is one of the playable characters in . She was added to the game in , alongside .
Overview.
Alicianrone is an offensive character that relies on evade to be able to survive, similar to . This allows her to be an effective bully against characters with 0 ATK and lower since they will struggle to be able to hit her, while her 1 ATK means that she can KO them quickly and get away. The only exceptions to this are if she is at full HP, and since he will gain ATK if he takes damage. She likes panels since she can easily KO and , and will most likely evade . She should avoid panels, unless she has since she is very likely to be KO'd.
Her main disadvantage is that Alicianrone has abysmal defensive stats. Pretty much any character with 1 ATK or higher can easily KO her, unless she has a defensive card. This forces her to either be incredibly passive and avoid everyone at all costs, or to be far more aggressive in order to steal stars from other players before she gets KO'd. Another downside is that her hyper doesn't help her most of the time. She cannot rely on it for wins since her frail stats mean that she cannot KO a lot of characters before they KO her, a low roll on her hyper means she just wasted 30 stars, and she needs multiple in order to get the 14 wins required to win with wins norma. She also cannot rely on it getting players low since low rolls means she doesn't do enough damage, and high rolls means she KO's them without getting stars from KO. This forces her to rely on cards like and in order to make plays since she lacks anything else to reliably make plays. Her passive also doesn't help her much since she is still very likely to be KO'd against the ATK values it triggers on, unless she uses .
Playstyle.
Alicianrone needs to take a lot of risks in order to win. She should evade any roll that won't KO her, so that she can be at full HP for longer, and has to take fights that most characters wouldn't in order to gain the star lead. If she has the star lead, she should look to avoid everyone since she will very likely be KO'd by anyone fighting her. Due to the nature of wins norma, star norma is her best option, even though her hyper is built around wins norma since any bad roll will very likely cause her to lose the game if she picks wins.
+Above average attack and evade stats
+Passive can counter players with high attack stats
+Hyper greatly benefits from Freeze
+Hyper can reward kills very easily
-Somewhat low HP
-Situational and expensive hyper
-Hyper can be unreliable with bad rolls and on larger fields
-Below average defense stat
| Alicianrone/Info |
fandom.100orangejuice | # Alicianrone/Mode Changes
Co-op
In Co-op mode, Alicianrone's REC stat is increased from 5 to 6, due to her base ATK of +1. Alicianrone's passive does not change.
Alicianrone's Hyper, Full Speed Alicianrone, does not visibly change in Co-op, but has a slightly different effect. The Hyper will only damage enemies and not players, but otherwise functions the same as in Normal mode.
Bounty Hunt
Alicianrone's passive and Hyper are unchanged in Bounty Hunt mode.
Alicianrone's base stats give her 34 starting stars and a markup of +15% at shops.
| Alicianrone/Mode Changes |
fandom.100orangejuice | # Alicianrone/Strategy
| Alicianrone/Strategy |
fandom.100orangejuice | # Alicianrone/Trivia
| Alicianrone/Trivia |
fandom.100orangejuice | # Alicianrone/Unlocks
| Alicianrone/Unlocks |
fandom.100orangejuice | # Alicianrone/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Alicianrone/Voice Lines |
fandom.100orangejuice | # Alicianrone (Co-op)
| Alicianrone (Co-op) |
fandom.100orangejuice | # Alicianrone (game)
Alicianrone (アリシアンローネ) is an upcoming game from Orange_Juice that is currently under development. Little has been revealed of the game itself, though a number of proposed characters have made appearances in various Orange_Juice media; Orange_Juice's lead artist, hono, also sometimes uploads drawings of various characters from "Alicianrone" on his Twitter feed.
Plot.
The plot of "Alicianrone" is unknown, but is assumed to center on the titular character of Alicianrone, who is reportedly referred to as "Barefoot Alicianrone" due to not wearing footwear. Alicianrone herself has been featured wearing a number of different outfits in various concept arts, suggesting that her clothing may be involved with the game's gameplay or plot.
Outside of Alicianrone herself, four other characters have been revealed in various media: Dirue, Ceoreparque, Miusaki, and Teotoratta. Alicianrone is acquainted with Ceoreparque and Miusaki and is Teotoratta's rival. Dirue's link to Alicianrone is unknown, although as they function as a pair in "200% Mixed Juice!", they seem closely related.
Setting.
"Alicianrone's" setting is unknown, but it has been confirmed that "200% Mixed Juice!" serves as a prologue for the game.
Characters.
Numerous characters from Alicianrone make appearances in as playable characters.
| Alicianrone (game) |
fandom.100orangejuice | # Alicianrone Dice
__NOEDITSECTION__
Alicianrone Dice is a dice cosmetic that was first introduced with the release of the Alicianrone & Teotoratta Character Pack DLC in 2020. The dice is non-seasonal, meaning it can be unlocked at any time of the year, as long as the player owns the DLC.
| Alicianrone Dice |
fandom.100orangejuice | # All Ablaze
All Ablaze is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 4.
| All Ablaze |
fandom.100orangejuice | # All Fields Event
The All Fields Event is one of the four that may run at any time of year. For the duration of the event, all fields temporarily become available to play, even if the player has not unlocked them. The main menu also features a unique banner when the event is active.
Overview.
During the All Fields Event, the player can select any field when creating a single-player or online match, even if the field has not been unlocked.
Field unlock conditions still function normally during the event. Once the event ends, the player's field selection reverts to unlocked fields only. Campaign episodes have preset fields, and are thus unaffected by the event.
Previous Event Dates.
"Wiki note: The dates listed below are gathered directly from Steam's Web API, which reports dates in UTC. No adjustments have been made except for the omission of false positives."
| All Fields Event |
fandom.100orangejuice | # All Systems Go
All Systems Go is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 9.
| All Systems Go |
fandom.100orangejuice | # All Units Event
| All Units Event |
fandom.100orangejuice | # Alte
| Alte |
fandom.100orangejuice | # Alte/Cosmetics
| Alte/Cosmetics |
fandom.100orangejuice | # Alte/Hyper
Effect.
Alte's Hyper is Self-Destruct. When used in a battle, if the player is KO'd during the battle, they will not lose any stars and the opponent will not gain any stars or wins. In addition, the opponent will also be KO'd and will lose half their stars.
KO'ing an enemy with Self-Destruct does not give any stars or wins, and will not count as a KO for the purposes of any achievements or unlock requirements which involve defeating opponents.
Strategy.
Self-Destruct is unique in the sense that it can reward the player for deliberately walking into a potential KO situation. Self-Destruct will activate Alte's passive ability, giving her an additional +1 ATK (to a maximum of +3) for the remainder of the game. If used well, it has the ability to both feed Alte's ability to attack as well as stopping the advance of opponents. As a Hyper whose effects only activate upon the user being KO'd, timing is crucial for the proper usage of Self-Destruct. Although using Self-Destruct from full HP may work in some situations, such as against bosses (particularly the ) and high-attack characters, more often than not, using Self-Destruct from full HP will result in a wasted Hyper. Thus, it is critical that the player effectively manages their HP when looking to use Self-Destruct.
The main advantage that Self-Destruct has over any other Hyper is the unease generated by the card itself and its extremely cheap price. Opponents will often be wary of attacking Alte the longer the game progresses, as the risk of their assault backfiring will be ever-present. However, this is a double-edged sword, as the player may have to try to initiate combat themselves and damage their own health, and if Alte uses Self-Destruct while attacking and KO's the opponent, the Hyper will be wasted. In many cases, HP depletion will naturally occur throughout the game via landing on panels and using cards to aid Alte's endeavors. Cards such as , , and can be used to lower Alte's HP, and cards such as , , , , , and especially can be used to force players into battling Alte.
The Hyper does have a few disadvantages. Self-Destruct usually requires similar setup to , in that the player will want to lower their HP as much as possible to guarantee their own KO. Unfortunately, Alte's stats are not convenient for this task, as her low DEF may result in taking more damage than expected, causing Alte to be prematurely KO'd rather than simply reducing her HP, and her above-average EVD may cause her to dodge strong attacks when the player intended for the opponent to KO them. The player may also never get to use the Hyper, as similar to , players may actively avoid attacking Alte for fear of activating Self-Destruct, which is problematic if the player is behind in star count and needs to KO someone to have a chance. The player will also not be able to start using the Hyper until Norma 3, which gives the Hyper a late start unless is used.
A more unique detriment to Self-Destruct is that, similar to , there are a few characters and cards that can maneuver around its effect. For instance, if is not in form, Self-Destruct will not KO him or cause him to lose stars. Similarly, QP's will not prevent the KO, but will prevent the star loss effect. Cards such as and can also help the opponent easily bypass the Hyper.
| Alte/Hyper |
fandom.100orangejuice | # Alte/Info
Alte is a playable character in 100% Orange Juice. She was added to the game in alongside .
Overview.
Alte is an unusual character centered around a powerful Hyper and passive ability combo. Similar to , Alte requires some setup to truly shine. When beginning a match, Alte starts with less than impressive stats, similar to but without the ATK boost. As a result, the player may be bullied very early on, so the player should focus on reaching Norma level 3 and landing on either or panels to secure a Hyper and stars to level up. Once the player has a Hyper, Alte's game more or less begins, as Alte's build is solely built around her Hyper. With each successful use of , Alte will gain a permanent boost to her ATK, that will make her more competent in battle. On the rare chance that the player manages to land 3 successful detonations, Alte's ATK will become the same as . The Hyper will also result in large star losses for the opponent, which helps to push Alte further ahead.
Alte's secondary passive is also very helpful. When the player is in combat, the player will be able to see one battle card in the opponent's hand (it appears above the combat window before the player decides their battle action). This can be extremely useful, as the player might be lucky enough to see a powerful battle card such as or and respond with .
The main downsides to Alte, however, are her extreme Hyper reliance and rather frail stats. Without her Hyper, Alte can be picked on easily if the player consistently rolls poorly for evasion or defense. If the player is unable to successfully draw a Hyper, the risk of Alte being KO'd will increase the more the match progress, especially if it becomes obvious to the opponents that the player does not have the Hyper.
+Extremely powerful Hyper that deters opponents and can severely set them back
+Two excellent passive abilities
+Permanently gains ATK after each successful Hyper use
-Hyper Reliance
-Poor stat and Hyper synergy
-Hyper is easy to waste if poorly timed
| Alte/Info |
fandom.100orangejuice | # Alte/Mode Changes
Co-op
In Co-op mode, Alte's stats and passive do not change.
Alte's Hyper, Self-Destruct, has a different effect in Co-op. When used in a battle, if the player is KO'd during the battle, they will not lose any stars and the opponent will not gain any stars or wins. In addition, the opponent will take damage equal to the player's max HP. If the opponent is KO'd by this damage, the opponent will lose half of their stars.
Bounty Hunt
Alte's passive and Hyper are unchanged in Bounty Hunt mode.
Alte's base stats give her 40 starting stars and a price adjustment of 0% at shops.
| Alte/Mode Changes |
fandom.100orangejuice | # Alte/Strategy
| Alte/Strategy |
fandom.100orangejuice | # Alte/Trivia
| Alte/Trivia |
fandom.100orangejuice | # Alte/Unlocks
| Alte/Unlocks |
fandom.100orangejuice | # Alte/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Alte/Voice Lines |
fandom.100orangejuice | # Ambush
Ambush is a 3-star boost card that causes the user to attack all opponents standing on the same panel as them. Once the battles have completed, their turn then ends.
Strategic Info.
Due to the limited range of this card, Ambush will only work when an opponent is standing in the same panel as the player. This most often happens when the player is attacked by an opponent or if a recently KO'd player has just revived on their next round. Because of this, Ambush is a great card to use against opponent with low recovery like or auto-revive passives like . After KOing them once, they have a high chance of reviving, allowing the player to use Ambush to challenge them again immediately. Ambush also pairs nicely with . If an opponent uses , the player will have an opportunity to catch at least one opponent with Ambush. In a pinch, even a character poor at fighting like can use Ambush to skip their turn if they would otherwise move into harm's way.
Since Ambush is made for offensive characters, characters like who are terrible in battle will not be able to get much use out of this card. Even offensive characters can be punished for bringing it. If a target survives an attack, they can use Ambush to potentially KO the the player in response. Tanky characters like can use Ambush to force a battle now to avoid more in the future by getting behind the player. When multiple players are standing on the same tile, using this card will have the user fought them all one by one, increasing the potential payoff but also the risk from consecutive battles.
| Ambush |
fandom.100orangejuice | # Ambush (Co-op)
| Ambush (Co-op) |
fandom.100orangejuice | # Amplify
Amplify could refer to:
| Amplify |
fandom.100orangejuice | # And Away They Went
__NOEDITSECTION__
And Away They Went is a Steam achievement in "100% Orange Juice".
Ways to Complete.
By "enemy level-up", the game implies another player turning in a norma. These are all of the trap cards that can be laid on a base to achieve this:
The first two are by far the most effective. can be placed at any point in the game and has literally no detriments to you. can be placed after you turn in your first norma, and while it will always transport the enemy player away and award the achievement, it can potentially take away a lead or a good hand.
Although often useless in the beginning when you have the most space in your hand for them, has undeniable utility in the endgame when critical hp-players are coming in for a landing.
The next three depend on the results of the battle they trigger: With , if you're able to KO the enemy player, you'll have earned the achievement. Thus, is naturally better to use in conjunction with a battle-oriented character like or , or someone who can hold their own with a hyper, such as or . With , only if the randomly-spawned enemy is able to KO the player will you have earned the achievement. Since there's only a 1/3 chance of it being the attack-buffed , however, this trap typically fails to meet expectations, and it's only real advantage over is that it doesn't rely on your character being alive at the moment of being triggered. That's where outdoes , in that the player is forced to battle 3 enemies instead of 1, the downside being only that the attacking order is switched, and it requires an extra norma to place.
Using can certainly be effective, but is reliant on the player having zero cards in their hand when they hit it in order to be KO'd. Certainly in the endgame, players close to winning tend to use more cards to ward off pursuers, but at any point prior cards are typically kept in reserve, even by the trigger-happy CPUs. Also, if either of the field effects or are active, it is very rare for anyone to be out of cards at really any point.
Another trap with stiff requirements, the DLC card can be used to deny a norma, but unlike , has the most utility against a player with a full hand, as they are statistically more likely to have a hyper or two that way. If the targeted player is more than 30-40 stars above their norma requirement though, even a full hand of hypers being lost won't prevent their norma. Regardless, is a nice way to punish characters who typically hoard hypers for the endgame, like or , thus diminishing their win-stealing potential.
is unarguably one of the best traps in the game, but its high norma requirement and rarity make placing it difficult until most matches are just about over. is also fairly effective, but only up to a certain point in the early to midgame. Both are defeated, however, if the player turning in the norma has more than double the stars needed.
, exclusive to , is also of great tactical utility, its only downside being the requirement of having several chapters to have passed before it has accumulated enough damage to KO most players. In light of this, try playing on larger maps with more distance between bases, such as Sealed Archive.
Although randomly placed, if spams her hyper enough, traps will often spawn on bases and can easily deny a norma of someone at 2hp.
It should be noted that all of these methods will only award the achievement if the player hitting them had a norma to turn in prior to hitting the trap. Otherwise, it will not award, even if the trap was successful. Also, if you hit your own trap, either incidentally or on purpose, it does not count towards the achievement; it must be an enemy player, either human or CPU.
And as a last aside, there are three particular cards that you should most definitely not load into your deck if you're going for this achievement: can move your trap off an enemy base, , when used before hitting a trap, can completely nullify its effects, and can remove all placed traps from the board. Beware of these.
| And Away They Went |
fandom.100orangejuice | # Angel Hand
| Angel Hand |
fandom.100orangejuice | # Angel Homemark
__NOEDITSECTION__
Angel Homemark is a homemark that was first introduced during the Minions of the Master event in 2019. The homemark is non-seasonal, meaning it can be unlocked at any time of the year.
| Angel Homemark |
fandom.100orangejuice | # Animal Farm
Animal Farm is a Steam achievement in
Strategy.
Swarm, Savage Talon, and Final Warning are the biggest threats when you are dealing with and its 4 minions. You may want to pack Dinner as a safety.
| Animal Farm |
fandom.100orangejuice | # Another Ultimate Weapon
| Another Ultimate Weapon |
fandom.100orangejuice | # Another Ultimate Weapon (Co-op)
| Another Ultimate Weapon (Co-op) |
fandom.100orangejuice | # April Fools
This page lists April Fools jokes that have been pulled by Fruitbat Factory and others.
Since 2014, Fruitbat Factory has consistently announced fake updates to on April Fools' Day. Although they claim otherwise, no updates to the game were made to accompany these announcements. Many of the features in these announcements have been released for real in later updates.
<tabber>
Chaos Reigns in Version 4.1!
The 2022 announcement was posted on March 31st, 2022. The game was in Version 3.9.6 at the time.
Notes
Mamiya Poppo
The first announcement of 2021 was posted on March 31st, 2021.
Fruitbat Factory's announcements began with a tweet announcing the release date of "MAMIYA - A Shared Illusion of the World's End". Although the tweet is believed to be real, the announcement that followed is fake:
100% Orange Juice - Version 4.0 Adds New Game Mode!
The second announcement of 2021 was posted on April 1st, 2021. The game was in Version 3.4.1 at the time.
Notes
New Event Live, Game Mode & More Added in Version 2.8.3!
The 2020 announcement was posted on March 31st, 2020. The game was in Version 2.8.2 at the time.
Notes
100% Orange Juice Version 2.0 Brings New Voices!
The 2019 announcement was posted on March 31st, 2019. The game was in Version 1.31.9 at the time.
Notes
Version 1.30 Now Live, Adds Hats and Ranked Mode!
The 2018 announcement was posted on March 31st, 2018. The game was in Version 1.26.1 at the time.
Notes
100% Orange Juice - Version 1.18 ~Lonely Chariot~ Now Live!
The 2017 announcement was posted on March 31st, 2017. The game was in Version 1.17.5 at the time.
Notes
The Breaker Pack Announced!
The 2016 announcement was posted on April 1st, 2016. The game was in Version 1.12.1 at the time.
Notes
100% Orange Juice v2.0 ~The Poppoing~ Preview
The 2015 announcement was posted on April 1st, 2015. The game was in Version 1.9 at the time.
Notes
New Winds
The very first announcement was posted on April 1st, 2014. The game was in Version 1.2 at the time and had not yet been released on Steam.
Notes
Games
Other than Fruitbat Factory, the developers of Orange_Juice have pulled various April Fools pranks of their own, in the form of the development of entire April Fools games.
Wiki
2021 - 100% Grape Juice
In 2021, the 100% Orange Juice Wiki was updated with a purple color scheme, referred to as "100% Grape Juice". The change lasted from March 31 to April 2.
2022 - Poppo Takeover
In 2022, the 100% Orange Juice Wiki was overrun with an ambush of Poppos, coinciding with the Fool's Gambit event. The background was changed to that of Space Wanderer, and many images on the main page as well as all were replaced with Poppo-themed variants. The change lasted from April 1 to May 2. Afterwards, the herd of Poppos on the wiki.
</tabber>
References
| April Fools |
fandom.100orangejuice | # Arcade
Arcade is a section in the shop where a player can acquire pets, consumable animations, and other cosmetics. The Arcade has several options, including the three Pet Catchers, Pet Exchange, Emote Gachapon and Vending Machine. The items earned here (other than and emotes) are unique in that they utilize the Steam Marketplace and are stored in the player's Steam Inventory.
The Arcade is primarily used with a currency called s. Every week (on Monday at 00:00 PST or 01:00 PDT), the player will receive 15 s in their Steam Inventory, an item which is converted into 3 Arcade Tokens upon completion of an online game. Un-converted Exchange Coupons from the previous week are not carried over to the next week. 6 additional Arcade Tokens are given each week in addition to the Exchange Coupons. The Pet Catcher machines can only be used with these tokens, which limits the number of activations each week.
Pet Catchers.
General Info
The Pet Catchers, symbolized as an arcade crane game, are more or less gachapon vending machines with a selection of random rewards inside.
There are three different types of Pet Catchers; the standard Pet Catcher, the Summer Pet Catcher, and the Bounty Hunt Pet Catcher. These Pet Catchers operate identically, with the only difference being which prizes can be won from each machine. can be used on the Pet Catchers to have a chance of earning either consumable animations (which can be used during a match) or pets (which can be equipped as cosmetics). One spin on a Pet Catcher costs the player 3 Arcade Tokens, and items within a Pet Catcher have different rarities which affect how likely the player is to get it. All consumable animations are of Common rarity, give 2x of the won animation, and also reward the player with 10 for use in purchasing crates or hair colors. All pets are of higher rarity and the player will only receive one.
Pity System
The Pet Catchers also contains a pity reward system for players with particularly bad luck. If 10 Common-rarity items are won from the Pet Catchers in a row, an item of higher rarity will be automatically granted. This system is represented by an item called a Receipt, which is added to the player's Steam Inventory upon winning a common item. All receipts will disappear either upon winning a reward that is above Common rarity, or upon accumulating 10 receipts. Once 10 receipts have been obtained, an item above Common rarity will be immediately rewarded by or , after the 10th common item is received.
Pet Exchange.
The Pet Exchange is a section of the Arcade where the player can trade in two of the same kind of standard-color pet to receive a random alternate color variant of that pet. Selecting the pet exchange will display a window showing all standard-color pets that the player has at least 2 of. This is the only way to obtain color variants (besides the Steam Marketplace), as the Pet Catcher will only give pets of the standard color. Every alternate color variant of a given pet has an equal chance of being received.
The player will always receive an alternate color, however, they may receive duplicates of alternate colors over continued uses of the Pet Exchange. The player can either keep or try to sell their duplicate alternate colored pets on the Steam Marketplace, but they cannot reuse them in the pet exchange to get a new color. It should also be noted that not all pets (generally special event pets or pets with specific unlock conditions) have alternate colors or instead have alternate colors that are purchased in the in-game shop, not the Pet Exchange.
Emote Gachapon.
The Emote Gachapon allows the player to obtain a random emote for use in chat. It costs 30 to use each time (note the player can purchase any emote they want in the shop for 45 or 75 each depending on the emote). The emotes can then be used in chat by clicking the smiley emoticon in the chat interface. The player will never gain a duplicate emote.
Vending Machine.
The Vending Machine is a section of the Arcade where players can spend oranges in order to directly purchase Common-rarity items, rather than winning them from a Pet Catcher. Each item costs 20 , and there is a 1-minute cooldown on buying items of the same type. Given the high drop rate of common items from using arcade tokens, the vending machine is often the least used machine, used more often than not as a way for players with 999 oranges to have something to spend their excess oranges on.
Game Machines.
The Game Machines are a section of the Arcade where players can spend stars to play previously released . Each play costs 100, and no unlocks are associated with the game machines. Each minigame contains minor differences from its original appearance, including adjustable settings and a subtle CRT-like overlay.
Fish-a-Fish
The Fish-a-Fish game machine features the Fish-a-Fish Minigame. Differences from the original minigame are listed below:
Build-a-Castle
The Build-a-Castle game machine features the Build-A-Castle Minigame. Differences from the original minigame are listed below:
School Crashers
The School Crashers game machine features all nine Playground Minigames. Differences from the original minigames are listed below:
List of Consumable Animations.
Consumable animations are frivolous items which can be used during a match.
Inventory Warning.
As the topic has been broached in multiple instances on the Steam Forums, the player should be aware that some OJ items cannot be removed from their Steam Inventory. Consumable animations can be spent, tickets and receipts can be used, most pets can be traded away or sold, but special pets are listed as "Not Tradable" and "Not Marketable" and thus cannot be traded or removed from the inventory. This measure was added as the developers want to prevent cases where users accidentally remove rare items in their inventory since there is no way for the developers to return the items to the user. As a result, the developers will not and cannot remove Steam Inventory items on request. If the player truly wants to avoid inventory deletion issues, they will want to avoid using the Arcade all together, avoiding purchasing DLCs that contain special pets, and miss game events on purpose using the wiki's clock to know when the event has ended.
However, if the player is having legitimate issues with the Steam Inventory (items not stacking properly, etc.), they are welcome to request help from the developers on the Steam Forums or on Discord.
| Arcade |
fandom.100orangejuice | # Arcade/All Pet Catchers
| Arcade/All Pet Catchers |
fandom.100orangejuice | # Arcade/Gallery
| Arcade/Gallery |
fandom.100orangejuice | # Arcade/Standard Pet Catcher Only
| Arcade/Standard Pet Catcher Only |
fandom.100orangejuice | # Arcade/Summer Pet Catcher Only
| Arcade/Summer Pet Catcher Only |
fandom.100orangejuice | # Arcade Tokens
__NOEDITSECTION__
Arcade Tokens are a currency required to use the pet catchers in the arcade. This currency is stored in the user's steam inventory and has no maximum cap.
There are 2 primary ways of earning Arcade Tokens:
As a result, the player may earn a maximum of 51 arcade tokens a week, given that 6 are provided and 45 can be earned from the coupons.
New players will also receive a one-time free instance of 15 arcade tokens on their first visit to the arcade.
| Arcade Tokens |
fandom.100orangejuice | # Arnelle
| Arnelle |
fandom.100orangejuice | # Arnelle/Cosmetics
| Arnelle/Cosmetics |
fandom.100orangejuice | # Arnelle/Hyper
Effect.
Arnelle's Hyper is Intelligence Officer.
When used in a battle, this card has varying effects depending on the card at the top of the deck.
| Arnelle/Hyper |
fandom.100orangejuice | # Arnelle/Info
Arnelle is one of the playable characters in . She was added to the game in , alongside .
Overview.
Arnelle possesses stats that makes her frail character. While having HP of 5 and ATK of +1, she has -1 DEF and EVD of 0 which makes her vulnerable against high attack rolls. However, her benefit lies on her passive skills, which makes you able to peek the card on the top of the deck (if you hold a hyper card), giving you massive advantage on drawing a card that you want.
Her hyper, , heavily depends on the type of cards that you and the other players brought. When using her hyper, more Event cards brought in to the deck would mean more opportunities to get +3 ATK, more boost card would give +3 DEF, and the rest of the card (battle, gift, hyper) would give +3 EVD.
The order in which Arnelle benefits the most are ATK > DEF > EVD, since having +4 ATk gives Arnelle the opportunity to steal stars from the character who possess a lot of stars, granting you an advantage if you can KO. +2 DEF would be much better in terms of survivability especially against high rolls when compared with EVD of +3 EVD.
Overall, her hyper's versatility makes you able to adapt in different scenarios, and being able to peek cards will give you card advantage.
+decent HP and ATK
+able to peek the card on the top deck
+Hyper is cheap and only requires norma 2
-Hyper relies on the deck structure
-frail due to low defense and neutral evade
-need a hyper card to activate her passive skill
| Arnelle/Info |
fandom.100orangejuice | # Arnelle/Mode Changes
Co-op
In Co-op mode, Arnelle's REC stat is increased from 5 to 6, due to her base ATK of +1. Arnelle's passive and Hyper do not change.
Bounty Hunt
Arnelle's passive and Hyper are unchanged in Bounty Hunt mode.
Arnelle's base stats give her 34 starting stars and a markup of +15% at shops.
| Arnelle/Mode Changes |
fandom.100orangejuice | # Arnelle/Strategy
| Arnelle/Strategy |
fandom.100orangejuice | # Arnelle/Trivia
| Arnelle/Trivia |
fandom.100orangejuice | # Arnelle/Unlocks
| Arnelle/Unlocks |
fandom.100orangejuice | # Arnelle/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Arnelle/Voice Lines |
fandom.100orangejuice | # Arnelle (Co-op)
| Arnelle (Co-op) |
fandom.100orangejuice | # Arthur
| Arthur |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.