tag stringlengths 9 70 | text stringlengths 7 2.07M | title stringlengths 1 263 |
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fandom.100orangejuice | # Arthur/Cosmetics
| Arthur/Cosmetics |
fandom.100orangejuice | # Arthur/Hyper
Effect.
Arthur has two Hypers, one of which will generate copies of the other.
Strategy.
Arthur's Hyper is his main, if not only, form of strategic play. Branch Expansion Strategy turns his entire hand into Rbit Hobby Shop, which can then be placed around the board. However, unlike a normal trap, this one does not disappear after being triggered, instead remaining on the board unless it is replaced or destroyed.
Much like when playing , it is advised that the player wait to use the Hyper until they have a full hand, to maximize the amount of Shops. However, when he has a full hand, he should use it instantly so that he can start using his passive as soon as possible. When playing as Arthur, the amount of stars gained are directly correlated to the number of Shops on the field up to his current level, so Arthur should focus on setting as many Shops as possible no matter what. One should generally place a Shop regardless of one's current panel, except for panels. Arthur is also not incentivized to use multiple hypers since having 3 shops is almost always enough to snowball to a massive advantage and it can replace cards that Arthur wants. However its still generally worth to use at least a second hyper if Arthur's hand is full of cards that he doesn't want.
Effectively, the trap forces players who trigger it to pay Arthur to draw a card. While the amount of stars stolen per trigger may seem rather minuscule at first, it only increases as the game goes on and Arthur gains more Levels and places more and more Shops, as the function of the Hobby Shops work in direct conjuncture with Arthur's passive. In late game, it can be dangerously effective at preventing other players from achieving Normas.
One thing to note though is that although Arthur does steal stars from people whenever they land on one of his Shops, he generally wants to avoid people landing on them. The reason for this is because his passive already gives him a massive advantage in star gain. Also his shops can be overwritten by traps, so whenever someone lands on a Shop, they can either place a trap, or gain a trap that they can place on it. This will cause Arthur to lose stars in the long run, so its best advised to try and get Shops in locations that are hard to step on, although his nature of placing shops as fast as possible makes this hard to do. One thing, however, is that he really should avoid placing Shops on panels. This is because people are far more likely to land on them, and thus be able to overwrite them with a trap.
| Arthur/Hyper |
fandom.100orangejuice | # Arthur/Info
Arthur is one of the playable Characters in . He was added to the game in alongside .
Overview.
Arthur is a character with a relatively bulky statspread who also possesses good star gain. This allows him to be both hard to shut down, while also being able to outpace most characters in stars outside of combat. He is also able to influence how everyone else moves around the board with multiple on the field, lest they give him even more stars. However, he is not without his flaws. Despite being bulky, Arthur's neutral ATK is less threatening, so he is prone to being fought. He is also relying on -1 DEF and -1 EVD, which means that while he can survive a single hit well, he falters when it comes to repeated fights without cards like , , , and . On top of that, after he is KO'd, he is forced to wait out his 6 REC before he is able to get back up. He is also vulnerable to having his shops being used for extra card draw in order to get extremely powerful cards, like using them to gain . Make no mistake, however -- Arthur is still an effective character for players that would rather be passive.
| Arthur/Info |
fandom.100orangejuice | # Arthur/Mode Changes
Co-op
In Co-op mode, Arthur's stats and passive do not change.
Arthur's main Hyper, Branch Expansion Strategy, does not visibly change in Co-op.
Arthur's secondary Hyper, Rbit Hobby Shop, has a slightly different effect in Co-op. The Hyper has no effect on enemies, and no stars are gained or lost when triggering this Hyper. (In all other aspects, this Hyper functions similarly to its Normal mode counterpart.)
Bounty Hunt
Arthur's passive and Hyper are unchanged in Bounty Hunt mode.
Arthur's base stats give him 44 starting stars and a discount of -10% at shops.
| Arthur/Mode Changes |
fandom.100orangejuice | # Arthur/Strategy
Playstyle.
Arthur is a passive character who wants to set up his first three shops as fast as possible, as long as they are on a panel he wants, and use any other hypers when he doesn't have a good hand. He wants to aim for panels that players are forced to go over, particularly Home panels. After he has his shops set up, he wants to aim for star panels to build up a star lead.
| Arthur/Strategy |
fandom.100orangejuice | # Arthur/Trivia
| Arthur/Trivia |
fandom.100orangejuice | # Arthur/Unlocks
| Arthur/Unlocks |
fandom.100orangejuice | # Arthur/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Arthur/Voice Lines |
fandom.100orangejuice | # Artwork
| Artwork |
fandom.100orangejuice | # Aru
| Aru |
fandom.100orangejuice | # Aru/Cosmetics
| Aru/Cosmetics |
fandom.100orangejuice | # Aru/Hyper
Effect.
Aru's Hyper is Present for You. When used, all units without a full hand will draw cards from the deck until they have a full hand, and all units with a full hand will draw one card. This will also affect the player. The player who used the card gains stars equal to 10x the total number of cards drawn.
The number of cards the player will draw is determined after Present for You is removed from the hand, meaning the Hyper itself is not counted as taking up a spot in the hand.
Strategy.
Present for You is one of the fastest star-collecting Hypers if activated at the opportune moment. The Hyper grants more stars the fewer cards everyone has in their possession, thus it is wise to hold onto the Hyper to maximize the total star gains. With the high price of 30 stars it is advisable to hold onto the Hyper until the player can gain at least 50 stars from it to pay off the card and gain over half the price. It should also be noted that often times the first use will be the most efficient, as other players may horde their cards to prevent the Hyper's use again, or it may take very long for players to use their acquired cards. If timed properly, the maximum possible amount of stars awarded by Present for You is 130, which is almost triple the amount can steal with . Also since Aru herself can hold 4 cards at a time, if the hyper is used as the only card in her hand, she gains a profit of 40 stars at a minimum and gains 4 new cards as a result, which can be advantageous.
The main downside to the Hyper is that it is beneficial to other players as well as the user.
The opponent will likely draw cards enabling them to go on the offense and draw a few of their own Hyper cards. Characters such as and will benefit from the increased number of cards held if they draw their Hyper. can also benefit if she draws her Hyper as well, as she will be able to steal a large amount of the newly gained stars, with little chance of Aru being able to fight her for them due to her low stats. A secondary downside to the Hyper is also that it does not work as well on Boards where the "Charity" effect is active, as it will supply the players with cards and diminish the returns of the Present for You.
| Aru/Hyper |
fandom.100orangejuice | # Aru/Info
Aru is one of the unlockable characters in .
Overview.
Aru is a star-collecting character based on avoiding combat and damage. While featuring below average attack and defense stats, Aru features a solid health stat and the highest evasion stat equaled only by and Tsih. These stats enable her to slip through the opponent's attacks with ease, however, the player should be wary of her otherwise fragile stats. As her combat proficiency is poor, she should spend her time avoiding confrontation and instead focus on acquiring stars. Besides her high evade stat, Aru's other advantage is her passive which enables her to hold 4 cards at a time. This aids her in having options and a constant supply of cards to counter and escape her opponents.
The main disadvantage of Aru is her overall poor combat stats. With her low Attack, Win Norma is often not a possibility, and Star Norma will generally be the required method of victory. Also, due to the nature of evade, low rolls will often result in Aru being KO'd, as the player will generally choose evade over defense.
+One of the best EVD stats in the game
+Can quickly accumulate stars through her Hyper
+Passive enables her to hold 4 cards
-Reliant on evade success
-Often bullied for her large supply of stars
-Hyper is opponent-reliant for gains
-Hyper is a double-edged sword since it can give enemies useful cards
| Aru/Info |
fandom.100orangejuice | # Aru/Mode Changes
Co-op
In Co-op mode, Aru's stats and passive do not change.
Aru's Hyper, Present for You, has a slightly different effect in Co-op. The Hyper will no longer grant stars, but otherwise functions similarly to its Normal mode counterpart.
Bounty Hunt
Aru's passive and Hyper are unchanged in Bounty Hunt mode.
Aru's base stats give her 46 starting stars and a discount of -15% at shops.
| Aru/Mode Changes |
fandom.100orangejuice | # Aru/Strategy
| Aru/Strategy |
fandom.100orangejuice | # Aru/Trivia
| Aru/Trivia |
fandom.100orangejuice | # Aru/Unlocks
| Aru/Unlocks |
fandom.100orangejuice | # Aru/Voice Lines
Voice Lines.
Note: and share the same voice pack.
<tabber>
</tabber>
| Aru/Voice Lines |
fandom.100orangejuice | # Aru (Scramble)
| Aru (Scramble) |
fandom.100orangejuice | # Aru (Scramble)/Cosmetics
| Aru (Scramble)/Cosmetics |
fandom.100orangejuice | # Aru (Scramble)/Hyper
Effect.
Aru (Scramble)'s Hyper is Santa's Job. When this Gift card is held, the player can choose to send one card from their hand to another random unit using the gift button above the cards in their hand. The player will gain stars equal to the level of the sent card x5, and the unit who received the card will be unable to challenge other players when meeting them on the field for 1 chapter, indicated by the Santa's Gift stock effect. Only cards that the player has the level to use can be sent through this effect. In addition, Santa's Job itself (including additional copies of Santa's Job) cannot be sent through this effect. Upon use, this card will be discarded. In addition, this card will be discarded if the player is KO'd by any effect.
If multiple copies of Santa's Job are held, the effect will stack. The number of cards the player can distribute per turn will be equal to the number of stacks. When distributing multiple cards per turn, the unit receiving the card is selected separately for each card.
When holding this card, a icon will hover around the player.
Strategy.
Santa's Job helps Aru (Scramble) be more passive in that she can deny a player's ability to attack every turn and reward herself with stars, provided she has cards to give. As the Hyper is a major advantage to Aru, the player should focus on acquiring the card, landing on panels to supply cards for its effect, and avoid being KO'd to keep the Hyper.
The player should take advantage of the effect by packing cards that are not particularly dangerous to Aru. One card that works well with Santa's Job is . Since the card can be given away during her turn, Aru doesn't have to pay stars to be rid of it, while also giving it to someone who will have to pay. This same effect also occurs with Hyper, , where giving it to another player will make them take damage. Higher level cards can also work with Santa's Job in getting stars, but also runs the risk of said cards being used against her. Cards that don't influence her like or as well as healing cards like and are recommended for greater star gain at a lesser risk.
The main disadvantage to the Hyper is that the player must sacrifice cards in order to take advantage of its effects. The Hyper also incentivizes Aru (Scramble) to deck high-level cards that don't fit her playstyle in order to gain more stars, removing spots for cards that would help her defend herself. Finally, because of the random nature of who receives the cards, the target may not be someone who she desires, failing to protect her from attacks if a player is targeting her, or benefit the enemy by giving them stat boosts or star/card gains.
| Aru (Scramble)/Hyper |
fandom.100orangejuice | # Aru (Scramble)/Info
Aru (Scramble) is one of the bonus characters in , unlocked by owning the game Xmas Shooting - Scramble!! on Steam.
Overview.
Aru (Scramble) is the counterpart to , sporting the same stats and the passive of being able to hold 4 cards. As such, she fills the same role of being a star-collector while avoiding combat. She possesses a +2 EVD stat together with and , allowing her to avert most damage. She also has the ability to hold 4 cards, which gives her more possibilities to not be KOed by enemy encounters. Finally, her Hyper is a considerable idle star gaining method which increases throughout the game, while also giving her some security against combat-heavy characters if luck plays on the player's side.
Her main disadvantage is her low combat stats other than Evade. Due to a low ATK stat, Aru (Scramble) will most of the time retaliate with low damage, and a low DEF stat makes her more vulnerable against high attack rolls. Having a high EVD stat will incite players to evade, but a failed roll will cause high damage or a KO. Rounding off, despite her hyper being a very good star gaining method, it relies on giving away cards that can potentially benefit her enemies.
+ Tied for the second highest EVD stat with , , , and
+ Hyper can be used to prevent player encounters
+ Hyper helps her accumulate stars through the game
+ Good HP to potentially survive in case defense is preferred
+ Passive allows her to hold 4 cards
- Low ATK and DEF makes her a target for other players
- Reliant on EVD success
- Hyper requires high level cards in the deck to be the most efficient
- Unreliable Hyper passive
- Hyper requires you to level up to start giving noticeable benefits
| Aru (Scramble)/Info |
fandom.100orangejuice | # Aru (Scramble)/Mode Changes
Co-op
In Co-op mode, Aru (Scramble)'s stats and passive do not change.
Aru (Scramble)'s Hyper, Santa's Job, has a slightly different effect in Co-op. The Hyper will no longer grant the Santa's Gift stock effect to other players, but otherwise functions similarly to its Normal mode counterpart.
Bounty Hunt
Aru (Scramble)'s passive and Hyper are unchanged in Bounty Hunt mode.
Aru (Scramble)'s base stats give her 46 starting stars and a discount of -15% at shops.
| Aru (Scramble)/Mode Changes |
fandom.100orangejuice | # Aru (Scramble)/Strategy
| Aru (Scramble)/Strategy |
fandom.100orangejuice | # Aru (Scramble)/Trivia
| Aru (Scramble)/Trivia |
fandom.100orangejuice | # Aru (Scramble)/Unlocks
| Aru (Scramble)/Unlocks |
fandom.100orangejuice | # Aru (Scramble)/Voice Lines
| Aru (Scramble)/Voice Lines |
fandom.100orangejuice | # Assault
Assault is a collectible Trap card that can be acquired from the Base Pack.
Effect.
Upon use, this Trap card is set on the player's current panel. When triggered, causes the affected unit to fight the player who set the card, with the player who set the card attacking first.
Strategic Info.
Assault is a trap designed to help offensive characters find fights and get KOs. Characters like and can easily take advantage of weakened opponents who land on this trap thanks to the priority it provides. Assault is best placed on well-traveled pathways in order to maximize the chance that someone lands on it or on the panel of a desirable opponent. synergizes well with this card, allowing the player to force potential opponents to fight them. The player can even place it on their own , with the purpose of bluffing it as a {Ci|Piggy Bank}}, tricking opponents into trying to stop there.
Due to traps being unpredictable, the player does not always have a good idea of when Assault will be triggered, or by who. The trap can easily be wasted if an uninjured character lands on it rather than the intended target. It can even backfire if it is triggered while the player is at low HP or suffering a KO. Characters who want to avoid fighting their opponents should not be adding Assault to the deck. This includes weaker characters like who cannot fight effectively, as well as tanks like who want to avoid taking unnecessary damage. In general, if the character has trouble getting a KO when Assault is triggered, they should consider using a different card.
| Assault |
fandom.100orangejuice | # Assault Field
| Assault Field |
fandom.100orangejuice | # Attack Boost
| Attack Boost |
fandom.100orangejuice | # Attack Down
| Attack Down |
fandom.100orangejuice | # Attacker
| Attacker |
fandom.100orangejuice | # Attacker Dice
__NOEDITSECTION__
Attacker Dice is a dice cosmetic that was first introduced in Minions of the Master event with the permanent addition of Co-op mode in 2019. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
| Attacker Dice |
fandom.100orangejuice | # Aura of Terror
| Aura of Terror |
fandom.100orangejuice | # Aurora
Aurora could refer to:
| Aurora |
fandom.100orangejuice | # Aurora (Minion)
| Aurora (Minion) |
fandom.100orangejuice | # Aurora (Minion)/Info
Aurora is one of the three minion units featured in Bounty Hunt Mode. It was added to the game alongside the permanent addition of Bounty Hunt Mode during the Bounty Hungers event.
NPC Overview.
Aurora appears in Bounty Hunt Mode as a minion that can be purchased from Alchemists, with a base price of 75. It holds no stars or cards upon being summoned.
| Aurora (Minion)/Info |
fandom.100orangejuice | # Aurora (Minion)/Poses
| Aurora (Minion)/Poses |
fandom.100orangejuice | # Aurora (Minion)/Trivia
| Aurora (Minion)/Trivia |
fandom.100orangejuice | # Aurora (Playable)
| Aurora (Playable) |
fandom.100orangejuice | # Aurora (Playable)/Cosmetics
| Aurora (Playable)/Cosmetics |
fandom.100orangejuice | # Aurora (Playable)/Info
Aurora is a limited-time playable character in . It is one of the two player units featured in the Knight and Faeries mutator of Chaos Mode during the Fool's Gambit event, alongside .
| Aurora (Playable)/Info |
fandom.100orangejuice | # Aurora (Playable)/Strategy
| Aurora (Playable)/Strategy |
fandom.100orangejuice | # Aurora (Playable)/Trivia
| Aurora (Playable)/Trivia |
fandom.100orangejuice | # Avenger
| Avenger |
fandom.100orangejuice | # Avenger (card)
| Avenger (card) |
fandom.100orangejuice | # Avenger Dice
__NOEDITSECTION__
Avenger Dice is a dice cosmetic that was first introduced in Minions of the Master event with the permanent addition of Co-op mode in 2019. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
| Avenger Dice |
fandom.100orangejuice | # Awakening of Talent
| Awakening of Talent |
fandom.100orangejuice | # BGM
| BGM |
fandom.100orangejuice | # Backdoor Trade
Backdoor Trade is a collectible Boost card that can be acquired from the Pudding Pack.
Effect.
When used, the player performs a norma check as if they landed on a panel, then ends their turn. Can only be used by the player with the lowest norma level. Cannot be used at norma level 5.
Strategy.
Backdoor Trade is a very situational card due to its play restriction: it can only be used by the player with the lowest norma level. Its primary use is to let players who get off to a rough start or have trouble reaching their catch up to their opponents. It can also be used by win-collecting players to allow them to continue traversing the board or pursuing an opponent rather than having to stop to norma. is a great user of Backdoor Trade, as she often wants to put off getting her 4th norma in order to prevent a event from taking place, removing her precious panels from the board. Backdoor has an additional, rather niche use in stopping the player's movement. While expensive, stopping the player's own movement can save them from dangerous situations, such as moving in front of opponents who would attack them.
Backdoor Trade has no use to a player who is not in last place or is close to winning the game. In such situations, it becomes a dead card in the player's hand that could have been something more useful. Backdoor Trade is more effective for players who are going for win normas, as this card does have a star cost. Players going for star normas have to be careful that the cost of playing the card doesn't drop them below the star level required to norma.
| Backdoor Trade |
fandom.100orangejuice | # Backtrack
Backtrack could refer to:
| Backtrack |
fandom.100orangejuice | # Bad Kids' Usurpation
Bad Kids' Usurpation is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 9.
| Bad Kids' Usurpation |
fandom.100orangejuice | # Bad Pudding
Bad Pudding is a collectible Trap card that can be acquired from the Base Pack.
Effect.
Upon use, this Trap card is set on the player's current panel. When this card is triggered, a random card will be discarded from the affected unit's hand.
Strategy.
Bad Pudding is an effective tool for players looking to mess with their opponent's plans. Discarding a vital card can prevent an opponent from being able to safely perform or defend an attack. Most characters can use this card in their deck, but some benefit from it more than others. synergies very well with this card, as it is cheap and easy to play, making room for additional cards generated by . can make use of it for similar reasons, allowing her to get sooner.
As with all trap cards, a player must land on it in order for it to be effective. There is always a chance that opponents will be able to avoid the trap, effectively making it a dead card. If the player that triggers the trap has no cards in their hand, or a junk card is discarded, then the same is true. The random nature of the discard means that Bad Pudding can sometimes leave useful cards in the victim's hand. Bad Pudding faces competition with and for deck slots. While it can be played much sooner, other traps offer much more devastating effects for their level.
| Bad Pudding |
fandom.100orangejuice | # Balance Currency
| Balance Currency |
fandom.100orangejuice | # Balance Currents
| Balance Currents |
fandom.100orangejuice | # Balloon Jerk
| Balloon Jerk |
fandom.100orangejuice | # Balloon Jerk (card)
| Balloon Jerk (card) |
fandom.100orangejuice | # BanaNana
BanaNana is a collectible Trap card that can be acquired from the Community Pack 3.
Effect.
Upon use, this Trap card is set on the player's current panel. When triggered, causes the affected unit to roll for movement again, without triggering the panel BanaNana was placed on.
Strategy.
BanaNana can be utilized as a form of disruption. Similar to another trap, , BanaNana is often placed on panels to deny an opponent's norma. Although, BanaNana can be placed by players with the intention of later stepping on it themselves, in order to avoid or panels behind their .
can use this trap card in combination with to further increase the opportunity for opponents to land on detrimental panels, such as , if placed 1 panel behind, and the opponent is 1 panel away from the trap. Moreover, can land on a previously placed BanaNana, while under the effects of , to move further.
Due to the random nature of this card being the movement roll, BanaNana is generally suited for limited circumstances. This card can be hard to make full plans with, as the movement roll afterwards will be random, and other character's dice effects can vary. Players can put additional trap cards in front of BanaNana, to increase the odds a victim would land on one.
| BanaNana |
fandom.100orangejuice | # Bankrupt
| Bankrupt |
fandom.100orangejuice | # Banned for Life
| Banned for Life |
fandom.100orangejuice | # Banned for Life (Co-op)
| Banned for Life (Co-op) |
fandom.100orangejuice | # Banned for Life (achievement)
Banned for Life is a Steam achievement in . It is one of the four achievements for defeating boss characters, alongside Full Metal Brother, Moving Castle in the Sky, and Big, Bigger, Po.
| Banned for Life (achievement) |
fandom.100orangejuice | # Base Pack
Base Pack is the first card pack available in 100% Orange Juice. The pack requires no DLC and was the very first pack, released with the game at launch. The Base Pack is the cheapest card pack out of all the packs in the game. The base set itself contains the second largest amount of cards behind the Expansion Pack with 20 collectible cards: 4 rares, 5 uncommons and 11 commons. In total the pack adds, 4 battle cards, 6 boost cards, 5 event cards, and 5 trap cards. The cards feature a wide range of designs by multiple illustrators.
| Base Pack |
fandom.100orangejuice | # Battle
Battle is an essential aspect of "100% Orange Juice!" that enables the player to fight both opponents and CPUs for stars and wins. Consequently, battles can have a big affect on the ultimate outcome of the game, especially in the late game when players have more stars or need wins to finish their final norma.
Starting a Battle.
Player vs Player
Player vs Nonplayer
Battle Process.
The battle process is quite simple to follow. When the battle starts, each player will be prompted to activate a battle card. If either player chooses to use a battle card, its effect will be activated for the entire battle. The attacker will then roll their dice for attack. The defender will then get to choose if they would like to defend or evade the attack and then roll their dice. After damage calculation, if the defender is not KO'd, the roles will reverse; the defender will get to roll their dice for attack, and the attacker will roll their dice to defend or evade. In short, each player gets to use a battle card and then gets to take turns attacking the other.
Defend vs Evade Calculation
Damage calculation occurs immediately after both players roll their dice. Attacking is always the same process, but whether the defender should defend or evade is a very important decision in the battle.
Stat Modifiers
Stat modifiers refer to the ATK, DEF, and EVD values located on the player's unit card. These values act as buffs and debuffs to the player's roll, by adding or subtracting a value to the player's dice roll. Many different cards can be used to amplify the player's stats during the battle, especially battle cards such as and . No matter the modifier, the player's dice roll can never be decreased lower than 1. Also, if the player has two or more dice, the stat only affects the total not each dice. The player can also only have up to 4 dice at once (dice cap). Below is a table of modifier examples:
Below is an example of damage calculation and stat modifiers in action. It is important to note that the number displayed on screen is after calculation, so Sora rolls a 5 but it displays "Attack 6". Likewise Yuki rolls a 1 and 1 added to her -1 DEF modifier is 1 because, as previously mentioned, the player's stat modifier can be negative but the player's roll can never be less than 1:
Victory/Defeat
When any character's HP is depleted to 0 in battle, they will be KO'd. The unit who achieved the KO will receive 2 wins and half the opponent's current stars. If the player was KO'd by a wild enemy or boss, the lost stars are added to the reward given to the player that defeats it. In general, the player will always receive the stars and wins if they KO another player, however, there are cards and certain effects (for example, and among others) that prevent the player from gaining the rewards upon the KO of another player. There are also characters such as which will give the winner less stars and wins than normal. The player that is KO'd will enter recovery mode, in which they cannot move and will need to roll to recover. Once recovered, the player can continue moving across the board as usual at the start of their turn.
Combat Exception Examples.
Below are examples of some the many combat exceptions the player may encounter. Given that many effects affect combat, not all can be listed:
<tabber>
__NOEDITSECTION__
Sherry.
If the player is using the character , the opponent will always attack first, regardless of who initiated the battle or who a card effect says goes first (Sherry's passive specifically overrides all turn order changes). When attacking another Sherry, this effect does not apply.
__NOEDITSECTION__
Iru.
If the player is using the character , when the player initiates battle, Iru will deal a single point of damage and then the opponent will attack first instead of the player (This effect does not work against Sherry as her passive overrides it).
__NOEDITSECTION__
Islay.
If the player is using the character , the player will not receive the option menu to initiate battles when passing an opponent. This means the player will not be able to attack opponents to stop on a particular panel and will either need to be attacked or activate a card that initiates a fight.
__NOEDITSECTION__
Kyoko.
If the player is using the character , they will be restricted to defending every attack, with no option to evade. Although the traditional menu for choosing to defend or evade will appear on screen, the player will not be able to select the evade option.
__NOEDITSECTION__
Flying Castle.
If the player is using the character , the opponent will not be able to use battle cards against the player. The player will not be able to counter-attack, after damage calculation, however.
__NOEDITSECTION__
NoName.
If the player is using the character , the first time the player is KO'd, they will not give the opponent half their stars or 2 wins. NoName will instead be reverted into his weaker "NoName (Head)" form. Once this version of NoName is KO'd, the opponent will recieve stars and wins as usual.
__NOEDITSECTION__
Little War & Final Battle.
If the player activates either of the basic pack cards or the battle phase will loop for the specified number of times listed instead of the standard one time. There will not be any other battle card activation phases beyond the one at the start of the battle, however.
__NOEDITSECTION__
Lucky Sevens.
If the player holds the Gift-type card , the player's dice roll can be decreased to 0 if and only if the player rolls a natural 0. The dice roll cannot be decreased lower than 0.
</tabber>
| Battle |
fandom.100orangejuice | # Battle Addict
Battle Addict is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 4.
| Battle Addict |
fandom.100orangejuice | # Battle Master
Battle Master is a Steam achievement in "100% Orange Juice".
| Battle Master |
fandom.100orangejuice | # Battlefield
| Battlefield |
fandom.100orangejuice | # Beach Accessories
Beach Accessories are a set of unique character accessories that were first introduced during the Beach Party event in 2018. For some characters, the accessory is non-seasonal, meaning it can be unlocked at any time of the year. For other characters, the accessory is seasonal as it has only been made available during events, and there is currently no means to unlock it.
Current Unlock Methods.
This accessory's unlock methods vary between characters.
Group 1 - Poppo, Seagull, and Nath<br>
Group 2 - Tomato & Mimyuu
Group 3 - QP (Dangerous)<br>
Group 4 - Mio
| Beach Accessories |
fandom.100orangejuice | # Beach Ball Dice
__NOEDITSECTION__
Beach Ball Dice is a dice cosmetic that was first introduced during the Beach Party event. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
| Beach Ball Dice |
fandom.100orangejuice | # Beach Party
Overview.
"A quiet day at the beach is interrupted when a monster seagull starts his rampage through the shoreline! Will , , & be able to stop Big the Jonathan before he can eat all the fish in the sea?!"
This event had a rerun in 2019, and was retired in Version 3.0.
Rule Changes.
<tabber>
The Beach Party event is the first ever event to feature a Co-op mode. Instead of racing for Norma against each other, players will work together as a single team to defeat Big the Jonathan, who replaces the boss on the map. The players win if they deplete Big the Jonathan's HP or survive to the end of chapter 50. The players lose if they are all KO'd at the same time. Since the event relies on cooperation, it is quite difficult to complete the event alone with CPU players. Below is a summary of all changes:<br>
Many characters have notable changes to their stats and passives that are important for the player to understand when playing Co-op. Certain characters are more or less viable than they usually would be as a result of these adjustments.
In Co-op mode, each character's REC stat is calculated by the formula: "[base REC + base ATK - base EVD]", limited to a minimum of 3 REC and a maximum of 9 REC. Characters with more than 6 REC do not have to roll higher than 6, but will instead have a roll requirement of 6 for more than one turn. For instance, a character with 8 REC will need to roll 6 on one of the first "three" recovery rolls to recover, after which the roll requirement will decrease as usual.
Passive Changes
Roles a unique way to play in co-op, with each character being designated to a role and rank. The roles are Attackers, Guardians, Supporters, and Avengers each of which features their own special abilities. Each character will receive a rank of A-E and a prebuilt deck to accompany their role. Decks vary based on the character's rank. Generally, the stronger the character's stats, the weaker the cards provided.
Along with their new deck, players will also have their normal Hyper card replaced with a unique event-only Hyper specific to their role choice. The Hypers are specifically designed to boost the passive abilities of the role and aid the player in defeating Big the Jonathan before chapter 50 after the completion of Norma 5. The Hypers can also be transferred between players with . If this action is taken, the Hypers will remain as the cards they were when they were originally drawn. As a result, an Attacker can end up with a Supporter's Hyper.
Big the Jonathan is a special boss designed for Co-op mode, replacing the normal boss on the board. Any time the player lands on a panel, they will battle Big the Jonathan. Unlike normal bosses, Big attacks first by default and can only go second against an Attacker. Big has 0 DEF, -4 EVD, and an ATK stat that increases as the game progresses. (Originally, Big started at 0 ATK and gained +1 ATK every 8 chapters; as of Version 1.28.1, Big starts at +1 ATK and gains +1 ATK every 10 chapters.)
Big the Jonathan also has a varying amount of HP, modified by the roles that the players select before the start of the game. Big's HP starts at 60 by default, and is modified by the following amounts: +5 for each Attacker, -5 for each Guardian, and +10 for each Avenger. As a result, Big can have a minimum of 40 HP and a maximum of 100 HP. The players must defeat Big before chapter 50 or survive until chapter 50, otherwise Big will be the victor.
The greatest strength of Big is his secondary abilities. Big can manipulate the game with field events and card effects to greatly harm the players.
Secondary Abilities:
Big the Jonathan also brings some special NPCs with him. While there are normal seagulls present on panels, the player might also encounter costumed seagulls, which have +2 in a random combat stat and are worth 2 Wins instead of 1.
</tabber>
Event Rewards.
<tabber>
This event features a global counter on the main menu of the game. As Big the Jonathan takes damage in online games, his global health decreases. Starting at 3 million HP, once a certain amount of damage is dealt, new items were unlocked for all players.
Bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/5 in the event pop-up).
There are some cosmetics with specific unlock requirements, separate from the event goal and random drop table.
</tabber>
| Beach Party |
fandom.100orangejuice | # Beach Party/Decks
__NOEDITSECTION__
Attacker.
<tabber>
</tabber>
Guardian.
<tabber>
</tabber>
Supporter.
<tabber>
</tabber>
Avenger.
<tabber>
</tabber>
| Beach Party/Decks |
fandom.100orangejuice | # Beach Party/Story
[ Return to Top ]
| Beach Party/Story |
fandom.100orangejuice | # Beach Party (2019 Rerun)
Overview.
"A quiet day at the beach is interrupted when a monster seagull starts his rampage through the shoreline! Will , , & be able to stop Big the Jonathan before he can eat all the fish in the sea?!"
Rule Changes.
Big the Jonathan is the Co-op Mode boss for the Beach Party rerun, returning from the original event. It has 75HP, and has a statline of +1 ATK, 0 DEF, and -1 EVD. It has several passives:
Cards used by Big the Jonathan
Level 0 Cards
Level 1 Cards
Level 2 Cards
Level 3 Cards
Hypers
Event Rewards.
<tabber>
This event features a global counter on the main menu of the game. As Big the Jonathan takes damage in online games, his global health decreases. Starting at 800,000 HP, once a certain amount of damage is dealt, new & returning items were unlocked for all players. This is the first global counter to include unlocks already released in a previous event.
Note that the player must fight Big the Jonathan at least once before global counter rewards can be received at the main menu. It is possible to obtain all unlocked rewards from the global counter for as long as the event is active.
Bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/5 in the event pop-up).
There are some cosmetics with specific unlock requirements, separate from the event goal and random drop table.
</tabber>
| Beach Party (2019 Rerun) |
fandom.100orangejuice | # Beach Party Event
| Beach Party Event |
fandom.100orangejuice | # Beak of the Demi-Bird
| Beak of the Demi-Bird |
fandom.100orangejuice | # Beak of the Godbird
| Beak of the Godbird |
fandom.100orangejuice | # Beast Friends
Beast Friends is a Steam achievement in It is one of 6 achievements included within DLC 27.
| Beast Friends |
fandom.100orangejuice | # Beast Witch
| Beast Witch |
fandom.100orangejuice | # Beast Witch (Co-op)
| Beast Witch (Co-op) |
fandom.100orangejuice | # Beastly Cunning
Beastly Cunning is a Steam achievement in . It is one of 6 achievements included within DLC 15.
| Beastly Cunning |
fandom.100orangejuice | # Beggar
| Beggar |
fandom.100orangejuice | # Beginner Town
Beginner Town is a playable field in
It isn't featured in any of the campaigns.
| Beginner Town |
fandom.100orangejuice | # Beginner Town (Winter)
Beginner Town (Winter) is a playable field in It was added in Version 3.4 alongside the Bounty Hungers event.
Beginner Town (Winter) has its own unique music theme. At the start of a match in any mode, the game plays "Field Intro: Beginner Town (Winter)" <sm2>Winter Dance.ogg</sm2>. The music lasts until it is changed by another action (usually a player achieving Norma).
| Beginner Town (Winter) |
fandom.100orangejuice | # Beginner Town CO
Beginner Town CO is a playable Co-op field in 100% Orange Juice. The field layout is based on the normal Beginner Town field, with significant adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Extreme difficulty (with ).
| Beginner Town CO |
fandom.100orangejuice | # Bell Dice
__NOEDITSECTION__
Bell Dice is a dice cosmetic that was first introduced during the Scramble!! for an Xmas Miracle! event in 2017. The dice is seasonal as it has only been made available during events.
| Bell Dice |
fandom.100orangejuice | # Better to Burn Out
Better to Burn Out is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 4.
| Better to Burn Out |
fandom.100orangejuice | # Beware Pigformation
Overview.
""Pigformation" - A form you end up taking when you no longer find pleasure in living.<br>In 2019, the world experiences the largest wave of pigformation in history!"
Pigformation!
When starting the event, almost every character will succumb to Pigformation, resulting in them getting pig ears and a pig nose, as well as an overwhelming sense of apathy! While a character is suffering from Pigformation, the player won't be able to equip any accessories or costumes to them. To free characters from Pigformation, the player will need to acquire s.
To get Pig Hearts, the player must defeat other players in battle or rank higher than other players at the end of the match. Defeating or ranking above an opponent gives one Pig Heart. The player can earn only one heart per opponent per game, and the hearts earned in battle are shown next to the player's portrait, colored to show which opponent the player got the heart from. In addition to the hearts earned from opponents, one additional Pig Heart is awarded to each player at the end of the game. Thus, the most Pig Hearts a player can get per game is 4.
With the Pig Hearts in hand, the player can free each character from their Pigformation by acquiring the Pigformation accessories from the shop, returning them to normal! Additionally, something wonderful might happen if every character is freed from their Pigformation...
Event Rewards.
<tabber>
This event introduced the s currency and Pigformation shop section, both of which are unique to this event. In addition to the event rewards, excess s can be exchanged for or during the event.
</tabber>
| Beware Pigformation |
fandom.100orangejuice | # Beware Pigformation/Story
[ Return to Top ]
| Beware Pigformation/Story |
fandom.100orangejuice | # Beware Pigformation (2021 Rerun)
Overview.
""Pigformation" - A form you end up taking when you no longer find pleasure in living.<br>In 2019, the world experiences the largest wave of pigformation in history!"
Pigformation!
When starting the event, almost every character will succumb to Pigformation, resulting in them getting pig ears and a pig nose, as well as an overwhelming sense of apathy! While a character is suffering from Pigformation, the player won't be able to equip any accessories or costumes to them. To free characters from Pigformation, the player will need to acquire s.
To get Pig Hearts, the player must defeat other players in battle or rank higher than other players at the end of the match. Defeating or ranking above an opponent gives one Pig Heart. The player can earn only one heart per opponent per game, and the hearts earned in battle are shown next to the player's portrait, colored to show which opponent the player got the heart from. In addition to the hearts earned from opponents, one additional Pig Heart is awarded to each player at the end of the game. Thus, the most Pig Hearts a player can get per game is 4.
With the Pig Hearts in hand, the player can free each character from their Pigformation by acquiring the Pigformation accessories from the shop, returning them to normal! Additionally, something wonderful might happen if every character is freed from their Pigformation...
Event Rewards.
<tabber>
There are some cosmetics with specific unlock requirements, separate from the event goal. This includes the cosmetics, which require the event-exclusive s currency and can once again be purchased.
In addition to the event rewards, excess s can be exchanged for or during the event. This event adds the option to spend all Pig Hearts at once, converting them into "either" Stars or Oranges at their respective conversion rate.
</tabber>
| Beware Pigformation (2021 Rerun) |
fandom.100orangejuice | # Beyond Hell
| Beyond Hell |
fandom.100orangejuice | # Beyond Hell (achievement)
Beyond Hell is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 1.
| Beyond Hell (achievement) |
fandom.100orangejuice | # Big, Bigger, Po
Big, Bigger, Po is a Steam achievement in "100% Orange Juice". It is one of the four achievements for defeating boss characters, alongside Banned for Life, Full Metal Brother, and Moving Castle in the Sky.
Strategy.
This achievement is a little harder to get when compared to other boss achievements due to Big Poppo's appearance requirements. First, at least one player must play as . Additionally, that player must be wearing one of the event-exclusive Poppo unit colors (Rad Poppo, Dapper Poppo, Cyborg Poppo, or Tuxedo Poppo). If you do not have these, they will become available again once the returns, or through a random chance in Mystery Bags (only for Rad Poppo). Big Poppo can be found randomly on any map provided the previous requirements are met, and can be fought in both singleplayer and multiplayer. Playing in multiplayer may help towards this as only one player has to play Poppo, meaning other players can play characters with stats more fitting to fight bosses, such as or . Cards such as and can be useful for dealing damage to Big Poppo. Additionally, Poppo can bring in order to gain the upper hand vs. Big Poppo.
| Big, Bigger, Po |
fandom.100orangejuice | # Big Bang Bell
| Big Bang Bell |
fandom.100orangejuice | # Big Bang Bell (Co-op)
| Big Bang Bell (Co-op) |
fandom.100orangejuice | # Big Game Hunters
Big Game Hunters is a Steam achievement in It is one of 7 achievements included within DLC 26.
| Big Game Hunters |
fandom.100orangejuice | # Big Magnum
Big Magnum is a collectible Battle card that can be acquired from the Expansion Pack.
Effect.
When used in a battle, the player gains +2 ATK. In addition, the player loses 1 HP.
This card can only be used if the player's current HP is 2 or more.
Strategy.
Big Magnum is a purely offensive battle card with the sole purpose of helping the user strike their opponent with even more force during the battle. The card's main draw is the massive attack boost it grants, letting neutral characters go on the offensive and giving offensive characters a huge edge in combat. Most characters with at least a +1 attack stat can benefit from the card as long as their health HP is high enough to support its use. The characters who can get the most out of the card, however, are bully characters such as or , who can reach a staggering +4 attack, making it difficult for more fragile characters to survive even at full health. As a result of the substantial boost provided by the card, the card is often best used either against frail characters with little or no defense boost and reliance on evasion, such as or , or opponents who are already very low on HP.
Despite its strength, Big Magnum has two key weaknesses. The first is that the card can easily be wasted if used recklessly at the wrong time. Tank characters such as and still have a very good chance of surviving at high HP, and battle cards like and can mitigate the damage or counter the attack entirely. Perhaps more troublesome, if the opponent survives the player's attack, the user will be weakened by the HP cost and susceptible to being KO'd by the opponent's counter-attack. As a result, the player will lose at the minimum 2 points of HP unless they can evade the counter-attack. For the same reason, it is not recommended to play this card defensively unless the target has a poor ATK stat or is nearly KO'd themselves. The card's second and perhaps its worst fault is its HP cost. Health is often considered one of the most valuable stats and needing to pay a point of it for an attack boost may not be justified. This can make a weaker battle card like more practical in certain cases as a defense debuff can be less hazardous than a guaranteed lost point of HP. Subsequently, low health characters like and will have great difficulty using Big Magnum due to the health cost being proportionally much greater for them. Players using passive characters with low ATK stats should also avoid putting Big Magnum in their decks, as it will likely benefit the opponents out to KO them far more than it will themselves.
| Big Magnum |
fandom.100orangejuice | # Big Po's Special
| Big Po's Special |
fandom.100orangejuice | # Big Po's Special (achievement)
Big Po's Special is a Steam achievement in
Strategy.
This achievement will be the hardest achievement especially for new players since you will have to know the strategies against him to win against RoPoChi. Players will need to defeat him in order to unlock (Step 4 in the Master of the Minions). Multiplayer is preferred than Single player since OJ players can not only help you but they will pick the best options compared to the CPUs.
List of Cards that uses and watch out for:
Strategy for Multiplayer:
Strategy for Single Player:
| Big Po's Special (achievement) |
fandom.100orangejuice | # Big Poppo
| Big Poppo |
fandom.100orangejuice | # Big Poppo/Info
"This page is about the Boss version of Big Poppo. For details on the Co-op Mode version, see the respective Co-op Boss pages."
Big Poppo , also known as Boss Poppo, is a special boss character found in Normal Mode. It was originally added to for the seasonal Poppo Event (2016).
Big Poppo is a character that appears BOTH on Boss panels in Normal Mode, and also as a minion spawned by and in Co-op Mode. Care should be taken not to confuse the two when going for unlocks.
Overview.
Summoning Big Poppo.
Big Poppo is a rare boss, featuring a much stronger version of Poppo that does not appear under normal match circumstances. While the boss version was introduced for the Poppo Event, the event is not required to summon her to the board as long as the player has the appropriate cosmetics. In order to summon Big Poppo to the field, at least 1 player needs to play as and wear a Poppo Event cosmetic. This includes:
Each player that is using Poppo and wearing at least one of these cosmetics, will increase the odds of Big Poppo appearing as the boss (instead of the normal default boss) during the event by +25%.
Achievement and Cosmetic Strategy.
If the player is hunting for the achievement or color pack, they could use 1 of 2 strategies to easily accomplish the task. The first strategy is to bring 4 players as Poppo in one of the above-listed cosmetics for a 100% chance of Big Poppo spawning. The player can then respawn Big Poppo multiple times by having each of the players bringing a copy of in their deck. The second strategy is to only bring 3 Poppos in for a 75% chance and have 1 player as . The NoName player can then use to respawn Big Poppo and all players can pack Oh My Friend to make it even easier to respawn Big Poppo. Fortunately, Big Poppo is not difficult to defeat and given the easy ability to respawn her, neither the color nor achievement is hard to unlock.
| Big Poppo/Info |
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