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fandom.100orangejuice | # Combat Flight
Combat Flight is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 6.
| Combat Flight |
fandom.100orangejuice | # Community Pack
| Community Pack |
fandom.100orangejuice | # Community Pack 1
<choose uncached></choose>Community Pack 1 is the fifth card pack available in The pack requires no DLC and was the fifth pack, released with the introduction of Version 1.21. The community pack contains the least amount of cards out of all the packs (tied with the Community Pack 2) with 6 cards: 1 rare, 2 uncommons, and 3 commons. In total, the pack adds 1 battle card, 1 boost card, 1 event card, 2 gift cards, and 1 trap card.
Unlike any of the previous packs, Fruitbat Factory held a contest to submit ideas for card effects. Once the card effects were chosen, a second contest was held for the artwork. As a result, cards feature designs by different illustrators from the community.
Booster Pack Art.
The Community Pack 1 has six different variants of booster pack art, each based off of one of the cards in the pack. The booster pack art which is shown in the Shop changes every time the game is launched.
Before Version 3.5, Community Pack 1 was represented solely by the Treasure Thief variant.
| Community Pack 1 |
fandom.100orangejuice | # Community Pack 2
<choose uncached></choose>Community Pack 2 is the sixth card pack available in The pack requires no DLC and was the sixth pack, released with the introduction of Version 2.1. The Community Pack 2 contains the least amount of cards out of all the packs (tied with the Community Pack) with 6 cards: 1 rare, 2 uncommons, and 3 commons. In total, the pack adds 1 battle card, 1 boost card, 1 event card, 2 gift cards, and 1 trap card.
Much like the previous pack, Fruitbat Factory held a contest to submit artwork for new cards, using card ideas from the original Community Pack contest. As a result, cards from this pack also feature designs by different illustrators from the community.
Booster Pack Art.
The Community Pack 2 has six different variants of booster pack art, each based off of one of the cards in the pack. The booster pack art which is shown in the Shop changes every time the game is launched.
Before Version 3.5, Community Pack 2 was represented solely by the Accelerating Sky variant.
| Community Pack 2 |
fandom.100orangejuice | # Community Pack 3
<choose uncached></choose>Community Pack 3 is the eighth card pack available in The pack requires no DLC and was the eighth pack, released with the introduction of Version 3.5. The Community Pack 3 is the most expensive pack out of all the packs in the game. It contains the least amount of cards out of all the packs, tied with the other two Community Packs, with 6 cards: 1 rare, 2 uncommons, and 3 commons. In total, the pack adds 1 battle card, 1 boost card, 2 event cards, 1 gift card, and 1 trap card.
Like the previous community packs, Fruitbat Factory held a contest to submit ideas for card effects. Once the card effects were chosen, a second contest was held for the artwork. As a result, cards feature designs by different illustrators from the community.
Booster Pack Art.
The Community Pack 3 has six different variants of booster pack art, each based off of one of the cards in the pack. The booster pack art which is shown in the Shop changes every time the game is launched.
| Community Pack 3 |
fandom.100orangejuice | # Completion Reward
Completion Reward is a collectible Boost card that can be acquired from the Acceleration Pack.
Effect.
When used, the player gains stars equal to 7x the amount of Trap cards they have set during the game that were subsequently landed on.
Strategy.
Completion Reward rewards players for using Trap cards by giving them stars for each of their traps that have been triggered. If the player wishes to maximize the stars received from Completion Reward, they can try to ensure that many traps are triggered by placing traps in strategic locations like well-traveled , , , or panels, or covering the board haphazardly with a large number of traps.
Any character whose game plan involves placing a lot of traps will benefit the most from this card. This most notably includes characters with Trap Hypers (such as and ), and characters with Hypers that place or grant multiple traps at once (such as , , , and ) In fact, some characters with trap-related Hypers may even benefit from not adding any Trap cards to the deck, to ensure that they may benefit from the Completion Reward much more than their opponents. This is especially true for Arthur, due to the increased risk of an opponent drawing a Trap card from one of his shops, and using it to overwrite the shop.
Characters that aren't decking Trap cards and do not have a trap-related Hyper (or characters who synergize with the card in other ways such as ) do not have much of a reason to add Completion Reward to their deck, as it will only become useful if the opponent decked any Trap cards, making it likely to become a dead card for them. In addition, does not benefit much from it despite possessing a trap-placing Hyper, due to her inability to complete star normas.
| Completion Reward |
fandom.100orangejuice | # Configuration
Configuration menus allow the player to customize the game's visual and audio settings. These settings are saved between play sessions in a file named codice_1.
Launcher.
Each time the player starts the game, the launcher dialog appears immediately before the main game window opens. The settings in the launcher (except for Game Speed) are only applied when starting the game. After adjusting the launcher settings for the first time, the player can simply click the Play button for each following play session.
Config Menu.
The config menu can be accessed from the title screen, from the main menu (by clicking the gears), or from the pause menu during a match.
<tabber>
The Mods tab appears when the player has added mods to the game's codice_3 folder, or subscribed to mods on the Steam Workshop. Instructions for creating mods can be found in the Modding Documentation.
</tabber>
| Configuration |
fandom.100orangejuice | # Confiscate
| Confiscate |
fandom.100orangejuice | # Confusion
Confusion could refer to:
| Confusion |
fandom.100orangejuice | # Contracts
| Contracts |
fandom.100orangejuice | # Controls
For the best experience while playing "100% Orange Juice!", the player should use a keyboard and mouse. The player can also use a different pointing device, such as a trackpad or touchpad, instead of a mouse. However, there are a few in the Arcade and in certain field events that require quick and precise clicks, so a mouse is preferred for minigame play.
Single Player Speed Notes.
It should be noted that shift and control are only usable in single player and not in multiplayer. The game speed can only be set to speed 4 or less in multiplayer with no ability to increase it further. The player should also be aware that when most events are active, the use of either key while playing alone will result in penalties against the player whether through lowered odds or decreased reward, from the game.
| Controls |
fandom.100orangejuice | # Cook
| Cook |
fandom.100orangejuice | # Cook/Cosmetics
| Cook/Cosmetics |
fandom.100orangejuice | # Cook/Hyper
Effect.
Cook's Hyper is Guidance of the Weathercock. When used, the player will roll double dice for all movement rolls, rolls, rolls, and recovery rolls. In addition, the player can only Norma on their own panel. This effect lasts until the player lands on their own Home panel.
Strategy.
This bears some resemblance to Suguri's Hyper, but is different in a few key respects:
| Cook/Hyper |
fandom.100orangejuice | # Cook/Info
Cook is one of the playable characters in . She was added to the game in , alongside .
+Amazing EVD stat
+Hyper gives her really good star generation
+Hyper makes it a lot easier to recover since she rolls 2 dice for recovery (Normal mode only)
+Hyper allows her to move quickly across the board
-Dies if she cannot evade
-Hyper reliant
-EVD lowers to +2 after evading 3 times, and she is incentivized to evade every roll except 4s at 4 HP
-Hyper can make drop panels catastrophic for her
| Cook/Info |
fandom.100orangejuice | # Cook/Mode Changes
Co-op
In Co-op mode, Cook's stats and passive do not change.
Cook's Hyper, Guidance of the Weathercock, has a different effect in Co-op. The Hyper's effect now expires on KO, instead of when landing on the player's own panel. Additionally, the norma check restriction is lifted. (In all other aspects, this Hyper functions similarly to its Normal mode counterpart.)
Bounty Hunt
In Bounty Hunt mode, Cook's passive does not change.
Cook's Hyper, Guidance of the Weathercock, has a different effect in Bounty Hunt. The Hyper's effect now expires when landing on any panel, instead of only the player's own home. Additionally, the norma check restriction is lifted. (In all other aspects, this Hyper functions similarly to its Normal mode counterpart.)
Cook's base stats give her 36 starting stars and a markup of +10% at shops.
| Cook/Mode Changes |
fandom.100orangejuice | # Cook/Strategy
| Cook/Strategy |
fandom.100orangejuice | # Cook/Trivia
| Cook/Trivia |
fandom.100orangejuice | # Cook/Unlocks
| Cook/Unlocks |
fandom.100orangejuice | # Cook/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Cook/Voice Lines |
fandom.100orangejuice | # Cooking Time
| Cooking Time |
fandom.100orangejuice | # Cooking Time (Co-Op)
| Cooking Time (Co-Op) |
fandom.100orangejuice | # Cooking Time (Co-op)
| Cooking Time (Co-op) |
fandom.100orangejuice | # Coop
| Coop |
fandom.100orangejuice | # Coral Homemark
__NOEDITSECTION__
Coral Homemark is a homemark cosmetic that was first introduced during the Path to Secrets event. The homemark is seasonal as it has only been made available during events.
Current Unlock Methods.
No current unlock method. (Seasonal Unlock)
| Coral Homemark |
fandom.100orangejuice | # Cosmetics
| Cosmetics |
fandom.100orangejuice | # Costumes
Costumes (not to be confused with accessories such as the ) are unique cosmetic items for the player's character. With this option, the player can completely change the in-game model of the character they are using.
While similar to accessories, costumes are not a cosmetic item in the traditional sense. Costumes are a new character model that the player can select on the bottom left of the cosmetic customization screen. The player can then apply colors and accessories as desired to the new version of the character. All poses, colors, hair colors, and accessories that the player has previously unlocked will carry over to the new version if they are available. However, most costumes have a very limited range of accessories and colors available, with an "X" appearing over most of the other cosmetics. Costumes are by far the rarest cosmetic, with only a few specific characters possessing them.
Costumes cannot be purchased in the shop or unlocked with either crates or mystery bags. They can only be unlocked either through a DLC or special event.
| Costumes |
fandom.100orangejuice | # Cow Dice
__NOEDITSECTION__
Cow Dice is a dice cosmetic that was first introduced during the Beware Pigformation (2021 Rerun) event. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
| Cow Dice |
fandom.100orangejuice | # Cow Kigurumis
Cow Kigurumis are a set of individual character accessories that were first introduced in Version 3.6 alongside the Beware Pigformation (2021 Rerun) event. The accessory is non-seasonal, meaning it can be unlocked at any time of the year.
Update History.
Update history for this accessory does not include each time Cow Kigurumis were added for new characters, as they are added the moment a new character is released.
| Cow Kigurumis |
fandom.100orangejuice | # Crates
Crates are loot boxes that can be purchased from the in-game shop using . Each crate contains a different mix of cosmetics items such as unit colors, hair colors, accessories, homemarks, poses, and dice. There is also one crate in which the player can unlock characters.
Each crate has a different price, item drop rate, and selection of items within it. Upon purchase, the player will receive a single random item for a random character. The player cannot receive duplicates of an item they already own, and also cannot receive any cosmetics for unowned DLC or Bonus characters. If all items have been unlocked within a specific crate's reward pool, the crate will become Sold Out and will no longer be purchasable. However, if more cosmetics are added to a crate's reward pool through updates, the crate will become available to purchase again.
Crate-Exclusive Collectibles.
A small number of collectibles are exclusive to crates, and cannot be unlocked through any other means.
| Crates |
fandom.100orangejuice | # Creator's Whim
| Creator's Whim |
fandom.100orangejuice | # Creator Giveth, Creator Taketh
| Creator Giveth, Creator Taketh |
fandom.100orangejuice | # Creatures of Excellence
Creatures of Excellence is a Steam achievement in
| Creatures of Excellence |
fandom.100orangejuice | # Crossed Christmases
| Crossed Christmases |
fandom.100orangejuice | # Crossed Christmases (achievement)
Crossed Christmases is a Steam achievement in It is one of 7 achievements included within DLC 19.
Strategy.
See strategies used in Crossed Christmases campaign
| Crossed Christmases (achievement) |
fandom.100orangejuice | # Crossed Christmases Campaign
The Crossed Christmases Campaign, featuring and , is the third DLC campaign to be added to the game with the release of the Toy Store Pack. Upon purchase of the DLC in the Steam store, the player will gain access to the Crossed Christmases Campaign in the "Campaigns" section of the OJ menu, as long as they have completed at least 1 base game campaign. This campaign is one of average length, with 6 episodes, and no extra episode.
The Crossed Christmases Campaign follows the story of Arthur and Nico doing favors for to help her get ready for Christmas. It is a prelude to the story featured in the Santa Scramble event. Nico and Arthur alternate as the default character in this campaign.
| Crossed Christmases Campaign |
fandom.100orangejuice | # Crossed Christmases Campaign/Story
[ Return to Top ]
| Crossed Christmases Campaign/Story |
fandom.100orangejuice | # Crossed Christmases Campaign Story
| Crossed Christmases Campaign Story |
fandom.100orangejuice | # Crossed Christmases Episode 1
Overview.
It's the Christmas season, and has asked for Arthur's help in finding some presents that she wasn't able to get herself. His first task is to obtain the "Beat Down! Tomomo Punching Bag", sold out in stores everywhere.
Gameplay.
The character selected by default for this episode is . The match is played on the Tomomo's Abyss board, with the and field events in effect. The opponents for this episode are , , and .
If is selected as the playable character, the opponents will instead be , , and .
Unlock Info.
This episode is unlocked by owning DLC 19 and completing either QP Final Episode, Suguri Final Episode, Marc Final Episode, or Kai Final Episode on any difficulty.
| Crossed Christmases Episode 1 |
fandom.100orangejuice | # Crossed Christmases Episode 2
Overview.
Arthur runs into Nico, who is trying to get the same toys he is. After finding out that they're both working for Santa, the two decide to team up. The next toy on the list is the "16x Big Huggy Pillow", something so comfortable that pre-orders run out almost instantly.
Gameplay.
The character selected by default for this episode is . The match is played on the Treasure Island board, with the field event in effect. The opponents for this episode are , , and .
If is selected as the playable character, the opponents will instead be , , and .
Unlock Info.
This episode is unlocked by completing Crossed Christmases Episode 1 on any difficulty.
| Crossed Christmases Episode 2 |
fandom.100orangejuice | # Crossed Christmases Episode 3
Overview.
Aru has another request for the duo. This time they must obtain the "Accelerator", a toy which is completely out of production.
Gameplay.
The character selected by default for this episode is . The match is played on the Training Program board, with the and field events in effect. The opponents for this episode are , , and .
If is selected as the playable character, the opponents will instead be , , and .
Unlock Info.
This episode is unlocked by completing Crossed Christmases Episode 2 on any difficulty.
| Crossed Christmases Episode 3 |
fandom.100orangejuice | # Crossed Christmases Episode 4
Overview.
Arthur and Nico take a break to enjoy a cold drink before setting out to get their next toy; a handmade "Beasts Dancing in the Dark" plushie that isn't available in stores. Nico remarks that she doesn't want any presents for Christmas, and is happy to help give them out instead.
Gameplay.
The character selected by default for this episode is . The match is played on the Sakura Smackdown board, with the and field events in effect. The opponents for this episode are , , and .
If is selected as the playable character, the opponents will instead be , , and .
Unlock Info.
This episode is unlocked by completing Crossed Christmases Episode 3 on any difficulty.
| Crossed Christmases Episode 4 |
fandom.100orangejuice | # Crossed Christmases Episode 5
Overview.
Arthur and Nico set out to retrieve one final gift for Santa; an entire flying castle.
Gameplay.
The character selected by default for this episode is . The match is played on the Sealed Archive board, with the and field events in effect. The opponents for this episode are , , and .
If is selected as the playable character, the opponents will instead be , , and .
Unlock Info.
This episode is unlocked by completing Crossed Christmases Episode 4 on any difficulty.
| Crossed Christmases Episode 5 |
fandom.100orangejuice | # Crossed Christmases Final Episode
Overview.
Having obtained every requested present, Arthur and Nico set out to deliver their haul to Santa. On their way there, they talk about how Arthur looks just like Nico's dad, and Nico looks just like Arthur's daughter. Upon discovering they were each working for a separate Santa, they realize they are from two different worlds, and are alternate versions of each other's family. Since there is only one batch of presents, they have one final fight to determine which Santa gets to keep them.
Gameplay.
The character selected by default for this episode is . The match is played on the Santa's Workshop board, with the field event in effect. The opponents for this episode are , , and .
If is selected as the playable character, the opponents will instead be , , and .
Unlock Info.
This episode is unlocked by completing Crossed Christmases Episode 5 on any difficulty.
| Crossed Christmases Final Episode |
fandom.100orangejuice | # Crystal Barrier
| Crystal Barrier |
fandom.100orangejuice | # Currency
Currencies are forms of tender which the player can accumulate and use to make purchases in the Shop. There are 3 types of main currency, and multiple seasonal currencies that can only be earned during specific holidays. Some events also feature unique currency-like items that can be used or collected during a game to attain event goals.
There are a number of currencies which feature Steam Inventory integration, and are added to and taken from the Steam Inventory when earned and spent. Therefore, an online connection to Steam must be maintained in order to use these currencies.
Main Currency.
Currencies used to buy things in the in-game shop, usually earned at the end of a game.
Seasonal Currency.
Seasonal currencies are used to buy event cosmetics in the Shop. They are earned at the end of a game during their respective event. Some seasonal currencies will be hidden or reset to 0 when their event is concluded, while some can be used year-round.
Steam Inventory.
These are currencies can only be seen in the Steam Inventory. They cannot be spent on anything or viewed in-game, and only function to facilitate currency exchange within the Steam Inventory system. Both currencies are related to the Arcade.
Collectible Event Items.
During certain events, collectible currency-like items may be provided or collected by the player similar to normal currency. However, rather than being spent in the Shop, these items are simply used in "collect-a-thon" type quests during their event period.
Retired Currency.
Retired currency was once in the game, but was eventually removed in an update.
Unlockable Discounts.
As the player levels up from online games, the player will unlock discounts from the shop. These discounts reduce the price of all shop items that cost .
| Currency |
fandom.100orangejuice | # Cutie
Cutie is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 6.
| Cutie |
fandom.100orangejuice | # Cuties
| Cuties |
fandom.100orangejuice | # Cyberspace
Cyberspace is a playable Co-op field in 100% Orange Juice. It is set in an unknown location original to the game. Although the background is an altered version of the Sealed Archive background, the field layout is entirely unique. The board can be played on Normal difficulty (with any boss) or Hyper difficulty (with ).
| Cyberspace |
fandom.100orangejuice | # Cyborg Poppo
The Cyborg Poppo color is a Unit Color cosmetic that was first introduced during the Poppo Event (2016). The color is non-seasonal, meaning it can be unlocked at any time of the year.
| Cyborg Poppo |
fandom.100orangejuice | # DLC
| DLC |
fandom.100orangejuice | # DLCs
| DLCs |
fandom.100orangejuice | # Daily Challenges
Daily Challenges are daily quests the player can complete in multiplayer to earn oranges for use in the shop. They were added to with the release of Version 1.17. There are a total of three challenges to complete at a time, and a new challenge is unlocked every 24 hours, with a duration of 3 days to complete it.
Challenges must be completed in online games with at least 1 other person playing in the lobby (can be public or private). The completion of a challenge will award the player with 40 at the end of the match.
Viewing and Rerolling.
The challenges that the player has available can be checked by clicking the clipboard icon which appears on the main menu, in online lobbies, and in the deck selection screen during online games. When a challenge is completed, it will become crossed out and checked off on this menu. The player's current number of oranges is also displayed in the upper right corner.
From this menu, the player may also spend stars to reroll challenges by clicking the reload symbol to the left of a challenge. This will cost 2000 for an incomplete challenge and 5000 for a completed challenge. By rerolling completed challenges, this enables the player to receive a new daily challenge immediately instead of waiting for the next one to unlock, and this can theoretically be done until the player runs out of stars.
<br>
Completing.
After a finished game, any oranges earned from completing a challenge should be given immediately. However, if the player does not receive the oranges for whatever reason, the clipboard icon will have a flashing star, indicating that rewards were not claimed. If this is the case, finishing another game will properly grant the reward.
<br>
List of Challenges.
While challenges are random, they do follow predefined rules in regards to placement. There are a large number of challenges, but they will only appear in certain positions on the challenge menu.
Event Challenges.
There are a number of seasonal events which have utilized the Daily Challenges system in their event mechanics.
Valentine's
During the 2017 Valentine's Event, two new challenges were temporarily added for the duration of the event. These challenges were issued in order and occupied only one challenge slot, allowing players to continue earning oranges from the remaining slots.
The challenges became available again in the 2018 and 2019 Valentine's events, appearing for players who had not yet unlocked the and/or .
Christmas
During the 2017 Christmas Event, themed challenges were temporarily added for the duration of the event. These challenges were indicated by a icon, and occupied the second and third challenge slots, allowing players to continue earning oranges from the remaining slot.
The challenges became available again in the 2018 and 2020 reruns of the event. During the 2020 rerun, themed challenges appeared in all three challenge slots, and awarded 5 presents instead of 3.
| Daily Challenges |
fandom.100orangejuice | # Daily challenge
| Daily challenge |
fandom.100orangejuice | # Daily challenges
| Daily challenges |
fandom.100orangejuice | # Dance, Long-Eared Beasts!
| Dance, Long-Eared Beasts! |
fandom.100orangejuice | # Dance, Long-Eared Beasts! (Co-Op)
| Dance, Long-Eared Beasts! (Co-Op) |
fandom.100orangejuice | # Dance, Long-Eared Beasts! (Co-op)
| Dance, Long-Eared Beasts! (Co-op) |
fandom.100orangejuice | # Dance in the Moonlit Night
| Dance in the Moonlit Night |
fandom.100orangejuice | # Dance of the Beasts
| Dance of the Beasts |
fandom.100orangejuice | # Dance of the Seagulls
| Dance of the Seagulls |
fandom.100orangejuice | # Dangerous Pudding
Dangerous Pudding is a collectible Trap card that can be acquired from the Base Pack.
Effect.
Upon use, this Trap card is set on the player's current panel. When this card is triggered, the affected unit will gain the Dangerous Pudding stock effect, which forces them to skip their next turn.
Strategy.
Dangerous Pudding is a trap that is annoying to land on regardless of the victim's stats, abilities, or hand contents. While traps like can be rendered useless by certain characters (in this case, characters with high EVD) and can whiff on a player with a empty hand, Dangerous Pudding is almost always relevant. A skipped turn is a turn not spent collecting stars, wins, or cards. Therefore, it shares a niche along with for level 1 traps that affect all characters equally at all stages of the game.
Any character that can play cards can do reasonably well with Dangerous Pudding. Passive characters in particular stand to benefit from it the most by using it to slow down other players while they gather stars. Trap users like and can make good use of this card with their other traps to help hide , and fuel , respectively.
While Dangerous Pudding is useful for almost every character, many characters have other low level traps they can use in their deck that will benefit them more. For example, while Dangerous Pudding does make it easier to catch up to players, offensive characters like may prefer to play over this card due to the immediate combat opportunity it provides. Dangerous Pudding also does nothing to stop players from returning to level up, unlike , , or even .
| Dangerous Pudding |
fandom.100orangejuice | # Dapper Poppo
The Dapper Poppo color is a Unit Color cosmetic that was first introduced during the Poppo Event (2015). The color is seasonal as there is no means to unlock it outside of an event.
Current Unlock Methods.
No current unlock method. (Seasonal Unlock)
| Dapper Poppo |
fandom.100orangejuice | # Dark Citadel
Dark Citadel is a playable field in
It is featured in the extra campaign episode Mio's Dark Citadel.
| Dark Citadel |
fandom.100orangejuice | # Dark Citadel CO
Dark Citadel CO is a playable Co-op field in 100% Orange Juice. The field layout is based on the normal Dark Citadel field, with significant adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Extreme difficulty (with ).
| Dark Citadel CO |
fandom.100orangejuice | # Dark Citadel Dice
__NOEDITSECTION__
Dark Citadel Dice is a dice cosmetic that was first introduced during the Master of the Minions event in 2019. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
| Dark Citadel Dice |
fandom.100orangejuice | # Dark Citadel Homemark
__NOEDITSECTION__
Dark Citadel Homemark is a homemark cosmetic that was first introduced during the Master of the Minions event in 2019. The homemark is non-seasonal, meaning it can be unlocked at any time of the year.
| Dark Citadel Homemark |
fandom.100orangejuice | # Dark Side of Business
Dark Side of Business is a 2-star battle card that enables the user to steal stars. Upon activation, the player will gain an additional +2 to their attack stat and the enemy will receive -2 to their defense stat. For every point of damage the player would deal during the battle, they will instead steal 5 stars from the opponent. This card does no HP damage.
Strategic Info.
Dark Side of Business is an unusual battle card that, unlike most other offensive battle cards, is not used to deal deal damage to an opponent's HP. Instead of damage, this card steals stars from the opponent based on the damage that would have been dealt. Because of this, the player will want either the opponent's stats to be debuffed or their own stats to be buffed as much possible to maximize the effectiveness of the card. Fortunately, the card already provides a powerful +2 buff to the player's attack and brutal -2 debuff to the opponent's defense, to almost guarantee recovering the card activation fee. Consequently, it is ideal to combo the card with other cards like or or to pair it with a character with a high attack stat such as or to further increase the amount of stars stolen. Generally, the card is best used against an opponent that the player is unlikely to KO, since it would be difficult for the player to affect their stars otherwise. In particular, Dark Side of Business can be very effective against tank characters like and , enabling the player to rob the opponent of stars without having to deal with their high health and defense stat. Under the right circumstances, it may also be worthwhile to use Dark Side of Business against a boss that has KO'd another player already. If the player is unlikely to KO the boss before another player, they may as well steal some of the stars before another player collects them all. The card also be used specifically to counter Alte's , as the player will deal no HP damage, and thus be unable to cause a KO and trigger the effect.
Despite its effect appearing great on paper, Dark Side of Business suffers from a few critical weaknesses. The most obvious issue with the card is that it does not prevent the opponent from counterattacking the player. If the player is low on HP, it is likely that they will be KO'ed in the opponent's counterattack and lose their ill-gotten stars. In addition, if the opponent is low enough for the player to score a KO, they should do so rather than play this card. The stars and wins received from the KO as well as the time wasted by the opponent trying to revive are far more valuable than anything Dark Side of Business will be able to provide in most cases. Another fault with the card is its price. Although 5 stars is not much, it means the player will need to do at least 1 damage to pay off the card's price. Thus, the player will need to do at least 2 damage to make any meaningful gain in stars. As a result, the player should generally not bring Dark Side of Business with a character with a low default attack stat, as the odds of dealing 2 or more damage are substantially lower.
| Dark Side of Business |
fandom.100orangejuice | # Dash!
Dash! is a collectible Boost card that can be acquired from the Base Pack.
Effect.
Upon use, the player gains the Dash! stock effect, which applies a x2 multiplier to the number of dice used in the player's movement rolls for the rest of their turn. This includes the initial roll, as well as any additional rolls caused by or panels.
Strategy.
As the name implies, Dash! is a boost card with one purpose: to move the player quickly. As a result, the card is ideal for both offensive and defensive characters as it is perfect for both assaults and escapes.
For bully characters working toward wins normas, such as and , Dash! is an excellent method of catching up to low HP opponents who are far away or just catching up to the rest of the opponents if the player has fallen behind. By combining Dash! with an offensive battle card such as , the player can take out opponents from a great distance, like a makeshift . On the other side of the coin, Dash! is an excellent escape card in most situations. If the player is low on HP, Dash! can easily be used to flee from approaching opponents until the player can reach a panel or heal with a card like . It is also useful for skipping dangerous portions of the board, such as areas with a high concentration of or panels.
As a result of the two uses for the card countering each other, players should consider whether adding Dash! to their deck will be a help or a hindrance. If the player is using an aggressive character and the opponent draws Dash!, the card can easily be used to run from the player. Likewise, if the player is trying to escape and the opponent draws their Dash! it can quickly lead to a swift KO. The card is also not guaranteed to move the character far. At its worst, the player might roll snake eyes, nullifying any usefulness the card might have held.
| Dash! |
fandom.100orangejuice | # Deal
| Deal |
fandom.100orangejuice | # Dealer
| Dealer |
fandom.100orangejuice | # Dealer Dice
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Dealer Dice is a dice cosmetic that was first introduced in the Summer Games event with the addition of the Dealer role. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
| Dealer Dice |
fandom.100orangejuice | # Death and Taxes
| Death and Taxes |
fandom.100orangejuice | # Death and Taxes (achievement)
Death and Taxes is a Steam achievement in
Strategy.
Refer to Value Judgment (achievement) for team composition of characters without positive attack stat.
| Death and Taxes (achievement) |
fandom.100orangejuice | # Deceptive Disarming
Deceptive Disarming is a collectible Battle card that can be acquired from the Community Pack 3.
Effect.
When used in a battle, the player will steal the opponent's battle card and use it as their own, unless the card is restricted by player order.
Strategy.
Deceptive Disarming is a battle card that uniquely gives the player the ability to seize the opponent's used battle card. This can be used to turn the tables against the opponent if they play a powerful card. If the player is in a dangerous situation in the late game, they can use it as protection to strike back against an attacking opponent. It can also be used offensively to prevent the opponent from protecting themself with defensive cards such as or . Deceptive Disarming particularly excels as a counter to battle Hyper cards. For instance, stealing or will prevent the opponent from protecting their stars, and stealing or could allow you to attain a massive potential stat boost in place of your opponent. Another great card to block with it is since it still gives the Deceptive Disarming user a greater chance of survival (unless they are at 2 HP), and it will fully negate Big Magnum when the user is at 1 HP.
Despite the benefits of this card, there is still some inherent risk, as it can end up useless in many scenarios. It will be an effective waste of 10 stars if Deceptive Disarming is played against a card that affects both players (such as ), a card that is restricted by player order (such as ), or if the opponent doesn't play a battle card at all. In addition, the card's potential effectiveness is decreased if there are few battle cards in the deck, or if there are no opponents with battle card Hypers. As such, it can take a skilled amount of prediction in order to determine the best time to use the card.
| Deceptive Disarming |
fandom.100orangejuice | # Deceptive Disarming (Co-op)
| Deceptive Disarming (Co-op) |
fandom.100orangejuice | # Decisive Rearming
Decisive Rearming is a Steam achievement in
Strategy.
Eligible battle Hypers include , , , , , , , , , or . , , and will also work if they are played as Battle cards.
is not eligible for this achievement due to the turn order restriction.
| Decisive Rearming |
fandom.100orangejuice | # Deck Points
Deck Points are a system are in Co-op Mode that limits which cards a player can deck before the match. Cards are assigned different deck point costs, which will be deducted from the player's limited pool of deck points when added to the deck. This mechanic essentially prevents players from packing too many "powerful" cards.
This also ties into the role rank system, balancing the viability of characters that are playing non-ideal roles, by allowing them to pack a greater amount of useful cards.
Deck Points and Role Rank.
A fixed number of deck points are provided to the player once they choose their role on the deck builder screen. The amount of deck points the player has available is listed under the card selection window. The amount of deck points available to use is dependent on the character's role rank in their selected role. Simply put, the better a character performs as a certain role, the higher their role rank, and the less deck points they will have available.
Each card has a fixed deck point cost that will be deducted from the player's deck points upon being added to the deck. A card's deck point cost is listed on the front of the card during deck selection. Powerful cards generally cost 5 deck points, slightly useful cards cost 2 deck points, and weaker or generic cards cost 0 deck points. If the player does not have enough deck points remaining to pay the cost of a card, they will not be able to deck additional copies of the card.
Each role rank from A to E has a base amount of deck points available. The player can unlock more deck points by leveling up their role. When any role is leveled up to 2, 4, 6, 8, and 10 the player will receive an additional +1 deck point for that role. This means the player can earn an additional +5 deck points for the role through leveling up.
Card Prices.
All cards have a deck point cost of either 0, 2, or 5 deck points. However, some cards are unable to be decked in Co-op Mode, likely due to being seen as too impractical or overpowered for the mode. There are also a number of cards (such as ) that have had their effects completely changed for Co-op Mode.
| Deck Points |
fandom.100orangejuice | # Decorations
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Decorations are a currency that was first introduced during the Tricked Out event in 2021. The currency is seasonal as it has only been made available during events.
| Decorations |
fandom.100orangejuice | # Decorous Debutante
| Decorous Debutante |
fandom.100orangejuice | # Default Announcer/Voice Lines
Voice Lines.
<tabber>
Note: Announcer voice lines cannot be listened to in the in-game Gallery. English and Kanji captions provided by Wiki staff.
Note: Announcer voice lines cannot be listened to in the in-game Gallery. English and Kanji captions provided by Wiki staff.
Note: Announcer voice lines cannot be listened to in the in-game Gallery. English and Kanji captions provided by Wiki staff.
Note: Announcer voice lines cannot be listened to in the in-game Gallery. English and Kanji captions provided by Wiki staff.
</tabber>
| Default Announcer/Voice Lines |
fandom.100orangejuice | # Default Dice
Default Dice is a dice cosmetic which is the default appearance of the dice, available from the start of ’s release.
| Default Dice |
fandom.100orangejuice | # Default Homemark
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Default Homemark is the default appearance of the homemark, available from the start of ’s release.
| Default Homemark |
fandom.100orangejuice | # Defense Boost
| Defense Boost |
fandom.100orangejuice | # Defense Down
| Defense Down |
fandom.100orangejuice | # Defensive Heroes
| Defensive Heroes |
fandom.100orangejuice | # Definite Defender
Definite Defender is a Steam achievement in "100% Orange Juice".
| Definite Defender |
fandom.100orangejuice | # Delta Field
| Delta Field |
fandom.100orangejuice | # Delta Field (Co-op)
| Delta Field (Co-op) |
fandom.100orangejuice | # Delusional Numbers
| Delusional Numbers |
fandom.100orangejuice | # Demand
| Demand |
fandom.100orangejuice | # Denizen of Darkness
| Denizen of Darkness |
fandom.100orangejuice | # Deploy Bits
| Deploy Bits |
fandom.100orangejuice | # Desperate Modification
Desperate Modification is a 2-star battle card with the potential to make or break a battle the user is in. Upon activation, the player's dice will only roll either a 1 or 6 for each dice used during the battle. (Each dice for each action has a 50/50 chance)
Strategic Info.
Desperate Modification, much as its name implies, is as a card that has many uses but is ideally activated when the user is out of options, much like . The card itself is comparable to a coin flip, providing either reward or tragedy to the user, and the card carries the advantage of being usable both defensively and offensively. If the player is down to a single point of HP, the card might just save them from the opponent and enable them to KO them in return. Or in the inverse, the player can make the ultimate gamble and, as a last-ditch effort to win, use the card to try and KO the leading opponent and steal their stars. This can be especially risky but rewarding if the opponent is on a panel and the player could win the game by KO'ing them. The card can also be combined with certain cards and effects as well, yielding unusual but potentially effective results. For example, if the player uses the card with or the double dice effect from before activating the card, they have a chance to roll either a 2, 7, or 12 depending on their luck. Likewise, if the player uses before using the card, the player has a chance to either butcher the opponent twice with 6s and hopefully get a KO or for a quick and disappointing self-KO to occur. Desperate Modification does not need to be used as an emergency card, however. If the player is using a character like or for example who have either effects or stats that make a 1 roll not so bad, the card may be viable for general use given its low price and level. A more unconventional use for the card can also be found by using it to counter , as the effect of the card will override the hyper since it will be activated second.
By its very nature, Desperate Modification is a flawed card, however, as it is a coin toss. The player may get exactly what they want and get the 6 they crave to survive or KO an opponent or they may be served with terrible consequences. The card's performance is incredibly unpredictable and not necessarily beneficial to the player. At its absolute worst, the player may have been better off simply rolling the dice without the use of the card, especially if the opponent rolled a 1 and the player has no defense or evasion buffs and gets a 1. A 6 dice roll also does not guarantee anything for the player, as the opponent may roll a 5 or 6 as well and be able to survive/counter-attack the player, depending on who started the fight. Since each dice roll is a 50/50, the player may get a 6 for attack and 1 for defense and vice versa. In short, the player might get wonderful results from Desperate Modification, or they might get worse than nothing.
| Desperate Modification |
fandom.100orangejuice | # Destination Unknown
| Destination Unknown |
fandom.100orangejuice | # Destined Meeting
Destined Meeting is a Steam achievement in It is one of 7 achievements included within DLC 26.
| Destined Meeting |
fandom.100orangejuice | # Devil Hand
| Devil Hand |
fandom.100orangejuice | # Devil Hand (Co-op)
| Devil Hand (Co-op) |
fandom.100orangejuice | # Devil Homemark
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Devil Homemark is a homemark that was first introduced during the Minions of the Master event in 2019. The homemark is non-seasonal, meaning it can be unlocked at any time of the year.
| Devil Homemark |
fandom.100orangejuice | # Devourer Poppo Costume
| Devourer Poppo Costume |
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