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# Fernet (Noble) (Co-op)
Fernet (Noble) (Co-op)
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# Fernet Pig Costume __NOEDITSECTION__ Fernet Pig Costume is a costume cosmetic for the character that was first introduced during the Beware Pigformation event, alongside the , , , and . The costume is seasonal as there is no means to unlock it outside of an event. Current Unlock Methods. No current unlock method. (Seasonal Unlock)
Fernet Pig Costume
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# Fernet Summer Costume
Fernet Summer Costume
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# Festa Junina Cosmetics Festa Junina Cosmetics are a set of unique character accessories that were first introduced during the Summer Games (2020 Rerun) event. The accessories are seasonal as they have only been made available during events. Current Unlock Methods. No current unlock method. (Seasonal Unlock)
Festa Junina Cosmetics
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# Field Event
Field Event
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# Field Events Field events are an extra element of randomness in "100% Orange Juice!" that are tied to the board the player is playing on. Field events are repeating effects that activate after a predefined number of chapters that affect either the characters or board panels during the course of a match. Most boards have default field events, but the player can choose to make the field events random or turn them off entirely before a match begins (only in noncampaign play). Field events can change the outcome of a game substantially, as they provide players with opportunities they normally cannot receive, for better or for worse. Viewing Field Events. The player can view the field events that are active on the board at any time during a match by hovering their cursor over the "Info" button. This button is an orange button that is always located on the right side of the screen in between the player 2 and player 4 HUDs. Doing so will display all the board information in a box in the middle of the screen. This box contains the current chapter number, the current "bonus" stars awarded at the beginning of the chapter, the field events present on the board, and any card duration effects that may be active. If a field event is lit up in green, then its effect is currently active during the chapter. If it is marked in the normal grey, then it is currently not active and will occur at a later chapter. Unfortunately for the player, there is no way to view how many chapters until the field event triggers, however, the table in the next section provides this information. In the below example, it is chapter 10 and thus Air Raid, Playground!, and Miracle are active as they trigger on every 5th chapter. Field Event List. Field events occur every set amount of chapters, so an effect that activate on chapter 5 will activate on chapter 10, etc. Most field events only last 1 chapter but not all. Below is a comprehensive list of all the field events that may occur during a match. Placeholder Field Events. The following field event options are not field events that occur during the game, but are instead used as special placeholders when setting up a custom or online match. Three field event slots are available, and each slot can contain any placeholder or a non-duplicate field event from the above list. Infinite Field Events. Boss Encounter is a field event that is not listed on a board, but takes place automatically. It will occur every match regardless of the settings or conditions- It cannot be removed. Boss Encounter occurs when Norma level 4 is achieved for the first time in a match. Certain card effects can also cause this field event to occur more than once. Special Field Event Mechanics. Simultaneous Field Events When two or more field events are set to activate on the same chapter, they are activated in a consistent order, always applying one given field event before another. This allows some potentially-conflicting combinations to be handled consistently: Bomber If a Bomber bomb's explosion hits another nearby bomb, that bomb will also explode in a chain reaction. Each bomb deals 2 damage to units that it hits; a unit caught in a chain reaction may take 4 or 6 damage at once, often resulting in a KO. Bomber bombs do not interact in any way with , despite having similar graphics. Mystery If one or more field events are set to activate on the same chapter as Mystery, Mystery's random selection will choose a different field event for that chapter instead. (For example, if the player chooses Minelayer and Mystery as field events for a match, Mystery will not select Minelayer on chapter 15.) Mystery's random selection takes place before "any" field events activate. Then each field event (including the randomly-selected field event) is activated in a consistent order as previously mentioned.
Field Events
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# Field Unlocks
Field Unlocks
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# Field event
Field event
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# Field events
Field events
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# Fields
Fields
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# Fighting the Windmills Fighting the Windmills is a Steam achievement in
Fighting the Windmills
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# Final Battle Final Battle is a collectible Battle card that can be acquired from the Base Pack. Effect. When used in a battle, 10 rounds of combat will take place before the battle ends. Strategy. Final Battle is one of the most powerful and expensive battle cards in the game, more or less guaranteeing that one player will be KO'd during the next battle. The card itself is much like a stronger , extending the battle time to such a length that it is almost impossible for both players to survive, except in rare circumstances. As a result, the player should always attempt to use the card when the odds of victory are in their favor. This can easily be accomplished either using high ATK characters such as and or with characters with non-battle offensive Hypers cards that combo with the card to brutal effect, such as , , , and . Likewise, the card also works very well against low ATK tank characters such as and , as most characters can effectively dodge their low counterattacks while chipping down their high HP. Due to being high level and expensive, Final Battle is most often used to stop a player from winning, or as a win condition, such as battling an opponent on a panel, whose defeat would yield enough stars or wins to check the final norma. As one might expect, the main downside to Final Battle is that it is a battle card, and it's extremely expensive. To get the most out of the card, the player will want to combo it, but the price tag will likely be in the 50 star range. The player will need to be sure that the star reward from the battle will be greater than the price to use the card or combo it. While the player could lower the price with before comboing, it would require the player to use their entire hand and leave themselves vulnerable. Consequently, since the card is a battle card, it also has substantially less possible combos than . Characters with strong battle Hypers cards like and will be unable to combo their powerful Hypers unless the opponent activates the card. Final Battle is also problematic since it can backfire substantially. If the player has terrible roll luck or if the opponent uses a powerful battle card like in response, the player can easily be the person KO'd.
Final Battle
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# Final Surgery
Final Surgery
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# Final Surgery (Co-op)
Final Surgery (Co-op)
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# Final Warning
Final Warning
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# Finding Friends Finding Friends is a Steam achievement in "100% Orange Juice". Strategy. A character with high attack such as should have a fairly easy time KOing players while holding Lost Child, while cards such as and will assist in defeating the opposing players. Playing on a small map such as Practice Field or Farm should help in encountering other players, while Star Breaker Episode 4 is one of the best choices to rig this in singleplayer as it is on Farm with 3 fairly-low defense opponents.
Finding Friends
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# Fish-a-Fish Fish-a-Fish could refer to:
Fish-a-Fish
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# Fish-a-Fish Minigame The Fish-a-Fish Minigame is a minigame that is launched by either the Fish-a-Fish field event or the Fish-a-Fish game mode. All players play the minigame simultaneously, and are awarded with stars and Wins depending on their performance. Catching Fish. During the minigame, all players will be given 30 seconds (60 seconds in Fish-a-Fish Mode) to earn as many points as they can by catching fish. Players can cast their hook at any location of the river, which will cause their hook to lower at a set speed. The first fish that the hook touches will be caught, and points will be earned depending on the fish's species and size. Bonus points can also be earned by performing a combo and by completing a set of fish. Intermittently throughout the minigame, a number of Speed Up events will activate, increasing both fish speed and hook speed for a short amount of time. Points. When catching a fish, a number of base points are earned based on its species and size. Then, the player can also receive bonus points based upon their current species combo, and whether or not they complete the set of fish for the grill. Upon starting the minigame, there will be a set of 3 randomly-selected fish species shown below the grill. The player will be awarded 20 bonus points upon catching these three species of fish, and then a set of 3 more fish will be randomly selected. Fish will disappear from below the grill as they are caught by the player, in order to indicate which species are left to catch for them. Each player has their own individual set of fish to catch for the grill. The player can also earn a combo bonus by catching many fish of the same species in a row. When this happens, the fish's base point total will be multiplied by the combo amount. For instance, the 2nd fish of the same species will receive a x2 point multiplier, the 3rd fish of the same species will receive a x3 point multiplier, etc. There are a number of different species of fish that can be caught during the minigame, which each having its own unique point total, swimming speed, swimming style, and spawning depth. Fish of the same species can also vary in size and swimming speed, and this can affect the points earned for catching it. However, there are some types of fish which always award the same amount of points, regardless of size. In addition, there is a special species called the Pufferfish, which only appears when the minigame is triggered by Fish-a-Fish Mode. The two pieces of junk and the pufferfish will never be selected for the grill. Results. At the end of the minigame, all players will earn Stars and Wins depending on their performance. Stars are awarded at a rate of 1 star for every 6 points earned, and Wins are awarded based on the player's placing within the minigame. The number of Wins earned differ depending on whether the minigame is triggered by the field event or by Fish-a-Fish Mode. Regardless of the player's placement, they will not receive any Wins if they earned 0 points.
Fish-a-Fish Minigame
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# Fishing Accessories Fishing Accessories are a set of unique character accessories that were first introduced during the Master Anglers event. The accessories are seasonal as they have only been made available during events. Current Unlock Methods. No current unlock method. (Seasonal Unlock)
Fishing Accessories
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# Fishing Rod Homemark __NOEDITSECTION__ Fishing Rod Homemark is a homemark cosmetic that was first introduced during the Master Anglers event. The homemark is seasonal as it has only been made available during events. Current Unlock Methods. No current unlock method. (Seasonal Unlock)
Fishing Rod Homemark
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# Fishing Trophy Homemark __NOEDITSECTION__ Fishing Trophy Homemark is a homemark cosmetic that was first introduced during the Master Anglers event. The homemark is seasonal as it has only been made available during events. Current Unlock Methods. No current unlock method. (Seasonal Unlock)
Fishing Trophy Homemark
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# Flamethrower Flamethrower is a 3-star trap card that causes the victim to discard their entire hand. If they had no hand when the trap was triggered, they are KO'd instead, regardless of their current health. Strategic Info. Flamethrower is a very powerful card control card that characters with great stats and few cards to benefit them can use to deny other characters cards to bypass their increased stats. Characters who can abuse Flamethrower greatly include and , as these characters have a very strong statline and not many card synergies. Flamethrower has a few flaws however, the primary one being the inconsistent nature of traps. Flamethrower needs to be placed then landed on to have effect, which relies on a few things to go right; nonetheless, Flamethrower's effect can be devastating if a player was hoping to use cards to their benefit. Flamethrower also competes for deck space with more consistent card control in and meaning characters who may want to both run cards to help them and card control such as may struggle to find room for it. Despite these flaws, Flamethrower is a very strong card to bring on strong-statted characters to remove tools from other players who may use cards to your detriment.
Flamethrower
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# Flight
Flight
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# Flip Out Flip Out is a collectible Boost card that can be acquired from the Base Pack. Effect. Upon use, the player gains the Flip Out stock effect, which will be consumed the next time the player triggers a or panel. Upon doing so, the opponent with the highest star count will lose stars equal to the amount of stars lost by the player's subsequent Drop roll. Notes. Interactions Strategy. Flip Out is not a particularly powerful card, but it does have its uses. In the unfortunate event that the player has to land on a Drop panel, Flip Out will also inconvenience the opponent that is giving them the most competition. That isn't to say that players should dive for the nearest Drop panel, as they still end up losing stars. and can use this card in their deck due to the fact that it can be played for free immediately, letting Aru gain more stars from and giving Mei easier access to . can also make use of Flip Out, as she doesn't usually care about losing stars due to being forced into completing win normas. She can use it to inconvenience star collectors while keeping her stars at a manageable level. can also make use of it when she has active to make landing on drop panels less devastating. The main downside of Flip Out is that it isn't a terribly impactful card. Flip Out doesn't actually do anything until the player lands on a Drop panel, which is something most players should try to avoid doing. Because of this, Flip Out tends to be outclassed by other 1-star cards, which means it rarely sees play once the player has collected more cards to build decks with. and are usually better inexpensive cards to play in most situations, as are most of the 1-star traps.
Flip Out
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# Flipped
Flipped
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# Float
Float
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# Float Like a Butterfly Float Like a Butterfly is a Steam achievement in "100% Orange Juice". It is one of 7 achievements included within DLC 13. Requirements. Successfully evade an enemy attack 10 times in a single game with . Strategy. Playing with characters with low attack such as or means it will be easier to dodge any attacks from them, making it easier to rack up 10 successful evades. Other than that, it shouldn't be too hard to rack up 10 evades on NPCs. Maps with Battlefield such as Tomomo's Abyss will make encountering enemies easier, as will cards like . For help with evading, is a great card to bring as it is cheap and has a low level requirement.
Float Like a Butterfly
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# Flower Hairpins Flower Hairpins are a set of unique character accessories that were first introduced during the Master Anglers event. The accessories are seasonal as they have only been made available during events. Current Unlock Methods. No current unlock method. (Seasonal Unlock)
Flower Hairpins
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# Flowerpot Homemark __NOEDITSECTION__ Flowerpot Homemark is a homemark cosmetic that was first introduced during the School Crashers (2022 Rerun) event. The homemark is seasonal as it has only been made available during events. Current Unlock Methods. No current unlock method. (Seasonal Unlock)
Flowerpot Homemark
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# Fluffy Shokupan Fluffy Shokupan is a card exclusive to Bounty Hunt Mode. It may be purchased from Sky Baker exclusively for a base cost of 140 stars. See here for price adjustments. Effect. Upon usage, the player will recover 2 HP at the start of their next turn. This effect repeats until the player is KO'd. Strategy. An excellent card for high HP characters, as it will allow them to recover back to full HP within a few turns, save for due to her non healing passive. This card may be applied in situations if other players are acting aggressive towards the user or if the user took a considerable amount of damage during a fight with a bounty. However, due to its cost and exclusivity to Sky Baker, players may find themselves opting to purchase a instead, which is cheaper in exchange for a limited temporary healing effect.
Fluffy Shokupan
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# Flying Castle
Flying Castle
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# Flying Castle/Cosmetics
Flying Castle/Cosmetics
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# Flying Castle/Hyper Effect. Flying Castle's Hyper is Immovable Object. Upon use, the player will instantly end their turn, as well as skip their next turn. For two chapters, the player gains +2 DEF and becomes immune to any warping effects. In addition, any unit that passes the panel the player is on is forced to battle them, with the player on the defending side. If the player is Flying Castle, it also allows them to counterattack. Strategy. Immovable Object effectively entrenches the player on a panel and renders them unable to move for 2 turns. This can help to lose opponents that are incessantly attacking from the rear, or enable you to KO them. Unsurprisingly, this Hyper helps dramatically for KOing low health characters and for escaping high-attack characters that could potentially deal a lot of damage. As the Hyper boosts DEF by +2, gives Flying Castle the ability to counter-attack, and forces any enemy that passes its panel to battle, the Hyper opens a window for Flying Castle to take revenge on opponents. The main downside of the Hyper is that depending on the opposing player's rolls, an opponent might not even roll into the player's space before the Hyper's duration ends. This problem is further worsened if the board is large and has multiple alternate paths, as the opponent may simply walk or warp around the player without entering combat.
Flying Castle/Hyper
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# Flying Castle/Info Flying Castle is one of the playable characters in . Overview. Flying Castle is the playable character with the highest base HP, together with and . In its playable state, it has a passive ability that an opponent cannot use any Battle cards against it if it is on the defending side. However, Flying Castle has the drawback of not being able to counter-attack. This puts it at a disadvantage if it stays in front of another player on the board, as it becomes easy for opponents to constantly fight it. Flying Castle also does not have the greatest stats overall compared to other tank characters, as it does not feature a high DEF stat like or , has a subpar EVD stat, and has a high REC stat. With these poor aspects, Flying Castle should stay behind enemies aggressively attacking them, making use of its above average ATK stat to prevent going in front of them, or use teleportation cards such as or or take panels to avoid being caught from behind. +Highest base HP in the game +Hyper that blocks routes and enables counter-attacks +Enemies cannot use Battle cards when on the attacking side -Vulnerable to constant player encounters -Low DEF and high REC make it rely on its rolls and HP. -Small boards enable enemies to reach and attack it quicker -Hyper is situational and easy to avoid
Flying Castle/Info
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# Flying Castle/Mode Changes Co-op In Co-op mode, Flying Castle's REC stat is increased from 6 to 7, due to its base ATK of +1. Flying Castle's passive does not visibly change; however, there are some situations where Flying Castle is allowed to counterattack in spite of its passive. Flying Castle's Hyper, Immovable Object, does not visibly change in Co-op, but has a slightly different effect. The Hyper will only force enemies (and not other players) to battle the player, but otherwise functions the same as in Normal mode. Bounty Hunt Flying Castle's passive and Hyper are unchanged in Bounty Hunt mode. Flying Castle's base stats give it 34 starting stars and a markup of +15% at shops.
Flying Castle/Mode Changes
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# Flying Castle/Strategy
Flying Castle/Strategy
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# Flying Castle/Trivia
Flying Castle/Trivia
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# Flying Castle/Unlocks
Flying Castle/Unlocks
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# Flying Castle (Boss) Flying Castle is one of the standard bosses in . As a boss, it features different stats than its playable counterpart. Boss Overview. Like other bosses, Flying Castle features high ATK and DEF stats along with low EVD. As a Boss, Flying Castle's most notable trait is its high HP stat. While Flying Castle is not an extremely difficult opponent, its high HP results in it acting as a damage sponge to most attacks. Using a Battle card that boosts ATK will aid the player in KO'ing Flying Castle faster. Boards Present. Flying Castle appears on the following boards:
Flying Castle (Boss)
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# Flying Castle (Co-op)
Flying Castle (Co-op)
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# Flying Pirate
Flying Pirate
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# Flying Red Barrel
Flying Red Barrel
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# Flying Red Barrel (Soundtrack) <choose uncached></choose>The soundtrack for Flying Red Barrel ~The Diary of a Little Aviator~ is entirely comprised of royalty-free music from three different currently known artists who create and provide such music. The complete list of music is listed below.
Flying Red Barrel (Soundtrack)
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# Flying Red Barrel - The Diary of a Little Aviator Flying Red Barrel ~The Diary of a Little Aviator~ (空飛ぶ赤いワイン樽) is a single player video game developed by Orange_Juice and published by Fruitbat Factory. A trial version of the game was featured by Orange_Juice during Comiket 72, and then it was released in Japan on December 31st, 2007 during the third day of Comiket 73 and was the sixth game developed by Orange_Juice. A demo was released shortly after on Orange_Juice's website, featuring the game's first two levels. "Flying Red Barrel" received two official English localisations: the first localisation was released in September 2009 by Rockin' Android and was available on a number of sites, such as Gamersgate and Direct2Drive; and the second was a remastered localization by Fruitbat Factory in June 2020 which added remastered visuals, increased screen resolution, and other quality-of-life improvements, available from the Fruitbat Factory store and on Steam. Plot. The plot of "Flying Red Barrel" focuses on Marc, the game's young aviator, and her various adventures as she protects the skies as a member of The Guild. In the game's first three levels, Marc generally takes on a number of aerial outlaws, such as Tequila, sometimes crossing paths with Peat, a fellow pilot in The Guild, and Fernet, a friend of Marc's who has grown irritated with her increasing focus on working for The Guild. Marc is also sometimes assisted by her mentor, Islay. In the game's fourth level, Marc is tasked with fighting against a rebellion by a number of the Guild's members, including Sherry, who tells Marc to be wary of The Guild's intentions. Heeding this warning, Marc herself fights against The Guild in the game's final level, culminating in a battle with the Flying Castle, an apparatus designed to give The Guild full control of the skies. "Flying Red Barrel" notably features 18 different endings depending on how the player progresses through the game. Game Description. ""People flying in the air? What baloney! If God had meant man to fly, He would have given him wings."As though no such thing had ever been uttered, mankind has now gained its wings.What people dreamed of as children is the reality of today.Everyone reaches out for the sky together, carrying their wishes upon their wings.With the rapid development of flight technology, an organization called the "Blue Sky Union" was established to maintain the order of the sky under law. People now call it "the Guild."10 years have passed, and the Guild is now about to put an end to the prolonged anarchy of the sky.This is a story of one of the aviators living in that era.Flying Red Barrel ~The Diary of a Little Aviator~ is an old-school bullet hell/STG game with multiple endings based on actions you take." Setting. "Flying Red Barrel" takes place in a world where flight technology is a recent invention. This new technology saw rapid advancements, allowing for elaborate aircraft designs, however some still opt to use and develop land-based vehicles, such as trains. In order to protect the skies from lawlessness, the "Blue Sky Union", or more commonly known as "the Guild", was formed to police the skies. "Flying Red Barrel" begins 10 years after the formation of the Guild. The setting is almost entirely airborne, with Red Barrel flying above clouds, with the exception when Red Barrel flies close to the ground to deal with troublemakers causing havoc on railroads. Only one town has been shown in the game however it is implied that there are other human settlements. The game's stages feature a variety of environments that can be assumed to be near the town, such as a large lagoon, rural fields, and a desert with railways running across the land. Characters. "Flying Red Barrel" features 20 new original characters. Original Characters Bonus Character. Before "Flying Red Barrel"'s release on Steam, it was announced on June 2nd, 2020 that anyone who purchased "Flying Red Barrel" would receive a special bonus character, , as a character for use in "100% Orange Juice!" This version of is based on the outfit Marc wears while piloting Red Barrel in "Flying Red Barrel". With Red Barrel at her side, this character features a different playstyle and a new Hyper card, , for the player to experience. Since "Flying Red Barrel"'s original release date, the offer has remained, and the bonus character can still be unlocked if the player purchases "Flying Red Barrel" on Steam. Rockin' Android release. Prior to Fruitbat Factory's localisation of "Flying Red Barrel" in 2020, the game was originally localized and released on September 22nd, 2009 by Rockin' Android. After working with Orange_Juice on localizing SUGURI and Acceleration of SUGURI, Rockin' Android continued their partnership with Orange_Juice and attained the licensing rights to publish "Flying Red Barrel". The game was released as a digital download on various websites, such as Gamersgate, Direct2Drive, Rice Digital, and Amazon. An update for the game was later released in October 2009, featuring improved translations for the game's dialogue. While Rockin' Android later released two of its previously published titles, "SUGURI" and "Acceleration of SUGURI", onto Steam in July 2014, "Flying Red Barrel" was never released on the platform for unknown reasons. Furthermore, a number of websites that previously sold "Flying Red Barrel" removed the game from their listings, again for unknown reasons; a few of these websites also went offline. It was hinted on June 2017 that Rockin' Android's release of "Flying Red Barrel" would be removed from Amazon after August 2017, effectively putting the game out of print; to date, however, nothing has changed with the Amazon listing, and it remains the only way to purchase Rockin' Android's "Flying Red Barrel", albeit only for customers within the United States. System requirements are only for reference. Actual performance may vary.
Flying Red Barrel - The Diary of a Little Aviator
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# Fool's Gambit Overview. "On an auspicious day,"<br> "two Poppo met each other."<br> "One asked for Chaos."<br> "The other agreed." In this April Fools event, players are able to use a variety of game mutators to warp the rules of the game in the new Chaos Mode. Unlike other events, there is no event goal, ending, or cosmetics rewards to unlock. Instead, extra can be earned during the event. Rule Changes. <tabber> The main attraction of this event is the addition of the new game mode called Chaos Mode. This mode allows a Chaos Mutator to be applied to change the rules of the game. There are 15 different Chaos Mutators to select from, each with its own unique mechanic changes. Only one mutator may be applied at a time, meaning that each one essentially functions as its own miniature game mode. As an event mode, games played in Chaos Mode will not affect the player's win rate stats. In addition, many mutators will also disable achievements from being earned due to the extreme rule changes. Stars, oranges, arcade tokens, online level exp, and random drops can still be earned from all mutators. In any Chaos Mode game, the Info tab in the upper right corner can be hovered over to view the active mutator. "A random Chaos Mutator will be chosen." Starting a game with this mutator active will randomly select one out of the other 14 mutators to apply to the game. It will be unknown which mutator is selected until the game starts. "Choose the outcome of your dice roll. Once a number is picked, it will remain unavailable until all other numbers are used."<br> Rule Changes Notes "All cards in the deck will be changed to pre-generated Hypers."<br> Rule Changes Notes "All panels besides any Warp, and Home panels will be randomized every chapter." Rule Changes Notes "All Hypers drawn will be Ubiquitous."<br> Rule Changes Notes "Selected units will change owners at the beginning of the match." Rule Changes Notes "All cards will act as they were level 1 and have no cost."<br> Rule Changes Notes "Chosen characters are changed to a random character."<br> Rule Changes Notes "All stats are randomized at the beginning of the game. All Hypers drawn will be random."<br> Rule Changes Notes "All stats, effects, and durations are multiplied by 2."<br> Rule Changes Notes Effects A full list of all stock effects that can be applied, and how they are influenced by the mutator. Note that a large amount of stock effects do not have any extra functionality with multiple stacks, including some of those that affect stats. "All battle cards are replaced with Extension, which in this modifier becomes Level 1."<br> Rule Changes Notes "Every 5 chapters, at the start of the chapter, all cards in players hands are randomly redistributed as if Gift Exchange has been played." Rule Changes Notes "Everyone gets to place bombs down on their turn. It will explode after a random duration. You may also dash around a short distance."<br> Rule Changes Notes "Bounty Hunt shops will spawn on random panels, with tweaked item selection."<br> Rule Changes Notes "At the beginning of the match, choose either to play as a Guardian, or Aurora, with modified attributes. All Hypers drawn will be random, and unexpected events may occur."<br> Rule Changes Notes </tabber> Event Rewards. Unlike most events, Fool's Gambit does not have an ending or unique rewards. However, the player can earn extra by playing games in Chaos Mode. One token is awarded at the end of each online Chaos Mode game, up to a maximum of 20 tokens per day. Singleplayer games and other game modes do not award extra Arcade Tokens. <tabber> </tabber>
Fool's Gambit
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# Fool's Gambit/Story __NOEDITSECTION__ Fool's Gambit Campaign Fool's Gambit <ab vol="0.50">poppo 42 0.ogg</ab> <ab vol="0.50">poppo 20 0.ogg</ab> <ab vol="0.50">poppo 10 1.ogg</ab> <ab vol="0.50">poppo 12 0.ogg</ab> <ab vol="0.50">poppo 14 0.ogg</ab> [ Return to Top ]
Fool's Gambit/Story
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# For the Future of the Toy Store For the Future of The Toy Store is a 2-star trap that steals half of the victim's stars and gives them to the player that set the trap. It cannot be played if the player has 50 or more stars. Strategy. For the Future of The Toy Store is an incredibly powerful trap held back by a strict usage limit. It can only be played if the user has less than 50 stars, making it tough for most characters to play in the mid to late game unless they are doing very poorly. However, this restriction prevents players from abusing its power unless they are far behind, making it one of the best comeback cards in the game. Its effect makes it very similar to , but both cards have their distinct niches. While can be played at any time, swaps hands, and is much less restrictive, For the Future of The Toy Store has the advantage of always being beneficial for the player if they can play around its restriction. can become a liability if the player manages to recover their stars before the trap is triggered, as they risk switching stars with a player that is worse off than them. For the Future of The Toy Store can never decrease the player's star total, and will continue to aid the player even if they start to pull ahead later in the game. Characters that run high costing cards such as or can get more use out of this trap than most characters, as it will help them replenish their stars after using their expensive hyper cards. Characters that have a way to convert it into another card like or can also play this card effectively, opting to play it early or convert it later when they have too many stars to play it normally. Thanks to her hyper, , can play For the Future of The Toy Store in situations where most characters would be unable to, allowing her to take full advantage of it at all points in the game. While amazing for making comebacks, For the Future of the Toy Store can easily be a dead card for the majority of the game due to its restriction. It is also an extremely dangerous trap if an opponent manages to play it. Most star collectors, even more offensive characters like or that use stars as a fallback, need to be wary of this card. While For the Future of the Toy Store is difficult for opponents to play, it is far from impossible, and triggering it is a quick and easy way to throw the game.
For the Future of the Toy Store
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# Forced Revival Forced Revival is a 3-star event card that revives all KO'd units with 1 HP. Strategy. Despite the supportive implications of reviving an opponent, Forced Revival is anything but a support card outside of cooperative play. Forced Revival is a card made to punish opponents that would try to avoid being defeated in battle by KOing themselves via other means. Since players are revived with 1 HP, they become easy pickings for anyone who would follow up this card with an attack. Forced Revival is best used by offensive characters in order to pick off opponents for wins and stars. and can also make good use of Forced Revival due to both characters having advantages against opponents with 1 HP. Passive players should not bring Forced Revival, as they will not be able to use it effectively. Passive characters like or do not usually have the tools to KO their opponents, so it becomes entirely up to their opponents whether the card is useful or not. Tanks like are far more vulnerable at 1 HP than other characters, so being revived by Forced Revival can prove disastrous for them. Even characters that benefit from playing Forced Revival can be harmed by it if it is used against them while they are KO'd, making it a risky card for anyone that would bring it to games.
Forced Revival
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# Forest Witch Forest Witch is a Steam achievement in It is one of 7 achievements included within DLC 25.
Forest Witch
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# Fowl-Weather Friends
Fowl-Weather Friends
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# Frantic
Frantic
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# Free Spirit Free Spirit is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 6.
Free Spirit
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# Free Weekly Characters The following table lists all the characters available from the weekly free character rotation, a system added in Version 2.9.3 as a successor to the Unit Event. Every week (on Thursday at 00:00 UTC-8), two DLC and/or bonus characters are randomly selected, and are completely free to use for the following 7 days. The random selection is based on the Steam server time, meaning that the set of characters will be the same for everyone. Each character's voice pack is also available to use during their free rotation, and any cosmetics for those characters can be freely unlocked and equipped. Due to some DLC/bonus characters sharing voice packs with base game characters, the base game version of the character will also have their voice pack unlocked for the duration of the weekly rotation. Previous Free Characters. <tabber> </tabber>
Free Weekly Characters
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# Free Weekly Characters/2020
Free Weekly Characters/2020
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# Free Weekly Characters/2021
Free Weekly Characters/2021
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# Free Weekly Characters/2022
Free Weekly Characters/2022
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# Freeze Freeze could refer to:
Freeze
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# Freight Freight is a unique Battle card that cannot be drawn from the deck, and can only be generated through the use of passive or the card. Effect. When used in a battle, the card is placed in the opponent's hand and the battle instantly ends before any attacks take place. Neither of these effects take place if the opponent also uses a Battle card. This card can only be used if the player is on the defending side in battle. If the player lands on their own Home panel while this card is held, they gain 5 stars and the card is automatically discarded.
Freight
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# Freight (Co-op)
Freight (Co-op)
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# From Beyond
From Beyond
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# From the Abyss
From the Abyss
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# Frost Cave Frost Cave is a playable field in It is featured in the campaigns during Girl Power Episode 5.
Frost Cave
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# Frost Cave CO Frost Cave CO is a playable Co-op field in 100% Orange Juice. The field layout is similar to the normal Frost Cave field, but with adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Extreme difficulty (with ).
Frost Cave CO
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# Frostwalk Frostwalk is a stock effect that turns panels into panels when the affected player walks over them. This effect also gives the player the indirect effect of not being able to trigger any panels, since the panel the player stops on is frozen as well. The panels will remain transformed until the start of the player's next turn. Frostwalk can be obtained from any of the following sources:
Frostwalk
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# Fruitbat Direct
Fruitbat Direct
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# Fruitbat Factory Fruitbat Factory is a Finland-based independent Japanese-to-English localization company, founded on February 10th, 2012 by Jakke Elonen and Ozhan Sen. Company Goal. ""Our mission is to let everyone enjoy the best Japanese games in English." -Jakke Elonen" Formation. "Little Busters!" (リトルバスターズ!), a Japanese visual novel, was released in Japan, on July 27th, 2007. "Little Busters!" was developed by Key and published by VisualArt. On February 10th, 2008, a group of fans named Team Fluffy began an unofficial English translation of "Little Busters!" as a passion project. Ozhan Sen, under the name EchoMateria, was one of the first ones among Team Fluffy to work on the project, with his main job in editing graphics for the project. Jakke Elonen, under the name Phlebas, joined Team Fluffy as its script editor soon after, on November 2008. Further in the project's development, on July 2010, Tony Blomqvist, under the name Rive, began submitting error reports for the translation project and later officially joined Team Fluffy as its proofreader on December 2010. On December 18th, 2011, the translation of "Little Busters!" was completed and it was also announced that the translation of the other editions of "Little Busters!", "Little Busters! Ecstasy" and "Little Busters! Memorial Edition", will be the next project for Team Fluffy. In early 2012, Ozhan Sen and Jakke Elonen were inspired to take an even more active role and expand the English-to-Japanese localization market, disappointed by the small amount of Japanese games getting localized. As a result, they decided to form the company Fruitbat Factory. Mr. Sen and Mr. Elonen contacted Yoshifumi Ishii, a translator the two enjoyed working with over the years, to join the new company, bringing the original staff count to three. When coming up with a name for the company, Jakke, at one point, said "That's such a fruitbat idea." and Ozhan liked the word "fruitbat", and so eventually this formed the name "Fruitbat Factory". With the foundation laid out, Fruitbat Factory was formed on February 10th, 2012. 100% Orange Juice. In 2013, Fruitbat Factory began talks with developer Orange_Juice about localizing , as Rockin' Android had opted not to make a translation for the game. "100% Orange Juice!" was a 5-year anniversary game for Orange_Juice that was only marketed at Comiket 76, and subsequently had not sold well during its original 2009 JP release. After some discussion, Fruitbat Factory was allowed to localize the game, and in a risky move, decided to delay the game for 3 months for a Steam release with multiplayer to make the game easily playable. On May 16th, 2014, the game was released on Steam. Unlike previous titles, however, sales of the game remained steady as opposed to dropping off after the initial release. Now able to prove a consistent userbase, Fruitbat Factory was able to convince Orange_Juice that gradually adding more content to expand the now five-year-old game could be worth it. This culminated in the release of the first DLC, the Syura & Nanako Character Pack, on October 15th, 2014, which was received very well by the community. Since the DLC's release, the company has gradually improved the game's detail and graphics, and added new DLCs every few months. In 2017, the company also hired more coders specifically for "100% Orange Juice!" (growing their staff to ten), enabling them to create more complicated events than any of the previous ones. At the end of 2017, Fruitbat Factory released Scramble!! for an Xmas Miracle!, the first scripted and complex event for the game, which has since been followed by more intricate special events.
Fruitbat Factory
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# Fruitbat Indirect The Fruitbat Indirect is the name given to Fruitbat Factory's periodic Twitter announcement threads. These threads announce upcoming content related to Fruitbat Factory's games, including new character voices for . <tabber> The first announcement thread was posted on November 21st, 2019. The game was in Version 2.6 at the time. Notes The second announcement thread was posted on March 27th, 2020. The game was in Version 2.8.2 at the time. Notes The third announcement thread was posted on October 9th, 2020. The game was in Version 3.0 at the time. Notes The fourth announcement thread was posted on April 22nd, 2021. The game was in Version 3.5 at the time. Notes The fifth announcement thread was posted on October 1st, 2021. The game was in Version 3.8 at the time. Notes The sixth announcement thread was posted on April 29th, 2022. The game was in Version 3.9.7 at the time. Notes The seventh announcement thread was posted on December 21st, 2022. The game was in Version 3.10.3 at the time. </tabber> References
Fruitbat Indirect
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# Full House Full House is a Steam achievement in It is one of 3 achievements included within DLC 21. Strategy. This achievement can be pretty tricky on larger boards, so going on maps like Pudding Chase and Clover can be extremely helpful. The best time to use would be in front of all of your opponents, as they'd then need to walk forward and hopefully land in your radius. Bringing cards like can also help considerably, as either you or any opponent can bring all players necessary to get the achievement right to your feet. Of course, bringing to draw the card in the first place helps, as well as waiting later into the game to try and get the achievement, so that the hyper will last longer.
Full House
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# Full Metal Brother Full Metal Brother is a Steam achievement in . It is one of the four achievements for defeating boss characters, alongside Banned for Life, Moving Castle in the Sky, and Big, Bigger, Po.
Full Metal Brother
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# Full Payload Full Payload is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 5.
Full Payload
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# Full Speed Alicianrone
Full Speed Alicianrone
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# Fully Accelerated Fully Accelerated is a Steam achievement in "100% Orange Juice". It is one of 8 achievements included within DLC 8.
Fully Accelerated
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# Fully Deployed Fully Deployed is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 1.
Fully Deployed
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# Fuming Mad Fuming Mad is a Steam achievement in It is one of 6 achievements included within DLC 28.
Fuming Mad
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# Fun and Games Fun and Games is a Steam achievement in "100% Orange Juice". Strategy. This achievement requires getting an uncommon reward from the Arcade. This may take a bit of time and luck, as the chance of getting an uncommon reward is 12%.
Fun and Games
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# Fun in the Sun Fun in the Sun is a Steam achievement in
Fun in the Sun
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# Fungus Cave Fungus Cave is a playable field in It isn't featured in any of the campaigns.
Fungus Cave
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# Fungus Cave CO Fungus Cave CO is a playable Co-op field in 100% Orange Juice. The field layout is similar to the normal Fungus Cave field, but with adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Extreme difficulty (with ).
Fungus Cave CO
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# Fury
Fury
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# Gallery
Gallery
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# Gamble
Gamble
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# Gamble!
Gamble!
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# Gamble! (Co-op)
Gamble! (Co-op)
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# Game Mechanics <tabber> Normal= Co-op= Bounty Hunt= Other Modes= </tabber>
Game Mechanics
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# Game Mechanics/Bounty Hunt
Game Mechanics/Bounty Hunt
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# Game Mechanics/Co-op
Game Mechanics/Co-op
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# Game Mechanics/Normal
Game Mechanics/Normal
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# Game Mechanics/Other Modes
Game Mechanics/Other Modes
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# Game Night of the Witches Overview. Gameplay. The character selected by default for this episode is . The match is played on the Witch Forest board, with no field events in effect. If is selected as the playable character, the opponents will be , , and . If is selected as the playable character, the opponents will be , , and . If any other character is selected as the playable character, the opponents will be , , and . Unlock Info. This episode is unlocked by owning DLC 27 and completing either QP Final Episode, Suguri Final Episode, Marc Final Episode, or Kai Final Episode on any difficulty.
Game Night of the Witches
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# Game Night of the Witches/Story <tabber> Game Night of the Witches - Beginning Game Night of the Witches - Ending </tabber> [ Return to Top ]
Game Night of the Witches/Story
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# Games __NOEDITSECTION__
Games
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# Gentleman's Battle Gentleman's Battle is a 3-star boost card that allows the user to challenge another player to a battle, as long as the opponent is at full health. The player's turn then ends. Strategic Info. Gentleman's Battle is a card designed for characters that are capable of dealing huge amounts of damage in combat. This includes characters with a naturally high ATK stat like and characters with offensive battle card hypers such as . The advantage of Gentleman's Battle over mobility cards like is that weaker characters cannot use it to escape nearly well as offensive characters can use it to catch them. In addition, positioning is irrelevant for Gentleman's Battle, as it can target units from anywhere on the board and is only gated by the target's health. The downside to Gentleman's Battle is that it can only be used when the target is at full health. As such, it cannot be used to pick players off. Tank characters such as are poor targets for Gentleman's Battle as they are incredibly hard to deal significant damage to. Characters with low ATK like should not use this card in their decks, especially if they also lack defensive stats like , as they have a low chance of accomplishing anything but a high chance of taking a lot of damage by playing it.
Gentleman's Battle
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# Gentleman's Battle (Co-op)
Gentleman's Battle (Co-op)
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# Gentleman's Victory Gentleman's Victory is a Steam achievement in "100% Orange Juice". It is one of 8 achievements included within DLC 8.
Gentleman's Victory
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# Gift Exchange Gift Exchange is a collectible Event card that can be obtained from the Base Pack. Effect. When used, randomly redistributes all cards among the player's hands. Each player receives the same number of cards that they were holding previously. Strategy. Depending on the character, Gift Exchange can range from a very useful negate card to a disastrous event card that can throw the game away. This depends on whether a character needs their Hypers or specific cards and their statline. Characters with mediocre to bad Hypers and good statlines like or receive massive benefits from having an on-demand card shuffle as they can prevent someone that would use a Hypers against them by giving it to someone else, or even gain it themselves. For example, if is 6 or less panels away and them using would be a good play, using Gift Exchange gives a good chance of removing Extra Specs from her hand and giving it to someone else that isn't a threat at the moment. What makes it truly great on them, however, is the fact that they don't have to fear it backfiring as they rely on their stats to makes plays, instead of cards. Characters that do rely on cards, however, have to fear this card massively, as what could be their one chance to use their cards to make a play can be stopped with an effect that cannot be blocked. It's especially brutal for effects that announce what cards people have, as it removes the element of having to guess what cards they have. This means that characters that announce they have their specific cards like , , , and , gift cards, and even cards like are all effortlessly countered by Gift Exchange. Gift Exchange is not without downsides, however. For one, its effect is random, so it can end up not doing what the user wants it to do as there is no guarantee that it will remove what they want. This is compounded by the fact that the less cards in people's hands, the more likely it is that Gift Exchange wont do much. It's also reliant on making what is effectively a guess, so guess wrong and a Gift Exchange was used for nothing. Secondly, despite their being a chance that the user will gain a much better card like someone else's Hypers, they are less likely to gain those cards as using Gift Exchange doesn't count as a card in the user's hand after use. This also means that its entirely possible that someone else got a much better hand off of its effect. Despite that, the chance to gain the better card themselves is good on its own for non-card-reliant characters as they almost always benefit from its effect. Lastly, Gift Exchange also can't do much about cards that are typically used before norma 3, so its not a good answer for characters who are incentivized to use their cards early like . Despite its flaws, Gift Exchange cements its place as one of the most terrifying cards to have to deal with for card-reliant characters.
Gift Exchange
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# Gingerbread Dice __NOEDITSECTION__ Gingerbread Dice is a dice cosmetic that was first introduced during the Scramble!! for an Xmas Miracle! event in 2017. The dice is seasonal as it has only been made available during events.
Gingerbread Dice
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# Girl Power Girl Power is a Steam achievement in "100% Orange Juice". It is one of 7 achievements included within DLC 13. Strategy. This achievement can be gotten by playing as anyone through the Girl Power campaign, but for those who wish to play as Miusaki or Ceoreparque: is an evasion-based character who upon successful evade, will deal additional damage to the opponent. Good cards to bring as her would be and . Her Hyper, , will prevent a player from moving their next turn. This can be used to trap a fleeing player, prevent another player from Norma, and to even trap herself on a home in order to Norma very quickly. is a defense-oriented character that can only ever take 2 damage in battle. Due to her passive, she can go the whole game without being KO'd once. She'll want to bring healing cards like and in order to prolong her survival. Her Hyper, , prevents any damage to her for one chapter. This allows her to fight bosses and bullies without the risk of a high roll dealing damage.
Girl Power
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# Girl Power Campaign The Girl Power Campaign, featuring and , is the second DLC campaign to be added to the game with the release of the Witch Pack. Upon purchase of the DLC in the Steam store, the player will gain access to the Girl Power Campaign in the "Campaigns" section of the OJ menu, as long as they have completed at least 1 base game campaign. This campaign is one of the longest, with 10 episodes, but does not feature an extra episode like some campaigns. The Girl Power Campaign follows the two magical girls, Miusaki and Ceoreparque, as they play a board game to raise their Girl Power (GP). Ceoreparque is selected by default for this campaign.
Girl Power Campaign
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# Girl Power Campaign/Story [ Return to Top ]
Girl Power Campaign/Story
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# Girl Power Campaign Story
Girl Power Campaign Story