tag stringlengths 9 70 | text stringlengths 7 2.07M | title stringlengths 1 263 |
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fandom.100orangejuice | # Marc/Voice Lines
Voice Lines.
Note: and share the same voice pack.
<tabber>
</tabber>
| Marc/Voice Lines |
fandom.100orangejuice | # Marc (Co-op)
| Marc (Co-op) |
fandom.100orangejuice | # Marc (Pilot)
| Marc (Pilot) |
fandom.100orangejuice | # Marc (Pilot)/Cosmetics
<tabber>
</tabber>
| Marc (Pilot)/Cosmetics |
fandom.100orangejuice | # Marc (Pilot)/Hyper
Effect.
Marc (Pilot) has two Hypers, which will transform into each other depending on certain criteria.
| Marc (Pilot)/Hyper |
fandom.100orangejuice | # Marc (Pilot)/Info
Marc (Pilot) is one of the characters in . She is available as a playable unit for owners of Flying Red Barrel.
Passives.
None.
+Good combat stats
+Hyper is low level and very inexpensive
+Hyper can earn Wins indirectly
-Relatively low HP for aggressive play
-Upgraded version of her hyper is interruptible and telegraphed
| Marc (Pilot)/Info |
fandom.100orangejuice | # Marc (Pilot)/Mode Changes
Co-op
In Co-op mode, Marc (Pilot)'s REC stat is increased from 5 to 6, due to her base ATK of +1. Marc (Pilot)'s passive does not change.
Marc (Pilot)'s main Hyper, Rocket Cannon, does not visibly change in Co-op, but has a slightly different effect. The Hyper can only target enemies and not players, but otherwise functions the same as in Normal mode.
Marc (Pilot)'s secondary Hyper, Big Rocket Cannon, does not visibly change in Co-op, but has a slightly different effect. The Hyper can only target enemies and not players, but otherwise functions the same as in Normal mode.
Bounty Hunt
Marc (Pilot)'s passive and Hypers are unchanged in Bounty Hunt mode.
Marc (Pilot)'s base stats give her 34 starting stars and a markup of +15% at shops.
| Marc (Pilot)/Mode Changes |
fandom.100orangejuice | # Marc (Pilot)/Strategy
| Marc (Pilot)/Strategy |
fandom.100orangejuice | # Marc (Pilot)/Trivia
| Marc (Pilot)/Trivia |
fandom.100orangejuice | # Marc (Pilot)/Unlocks
| Marc (Pilot)/Unlocks |
fandom.100orangejuice | # Marc (Pilot)/Voice Lines
| Marc (Pilot)/Voice Lines |
fandom.100orangejuice | # Marc (Pilot) (Co-op)
| Marc (Pilot) (Co-op) |
fandom.100orangejuice | # Marc (Pilot) Pig Costume
__NOEDITSECTION__
Marc (Pilot) Pig Costume is a costume cosmetic for the character that was first introduced during the Beware Pigformation (2021 Rerun) event, alongside the . The costume is seasonal as there is no means to unlock it outside of an event.
Current Unlock Methods.
No current unlock method. (Seasonal Unlock)
| Marc (Pilot) Pig Costume |
fandom.100orangejuice | # Marc Campaign
The Marc Campaign, featuring , is one of the first four base game campaigns in the game, which can be played upon purchase in the Steam store. The player will gain access to the marc Campaign in the "Campaigns" section of the OJ menu, as long as the player has selected Marc as their starting character. Otherwise, the player will unlock this campaign immediately after purchasing Marc from the in-game store.
The Marc Campaign follows marc as she follows and many other characters as they pursue the elusive across worlds in order to recover their stolen belongings from her. For Marc, she wishes to recover the rocket from her plane, Red Barrel, which Poppo stole.
Additional Rewards.
The below rewards are not specifically unlocked by this campaign, but either can be unlocked using this campaign or require this campaign to count toward their completion.
| Marc Campaign |
fandom.100orangejuice | # Marc Campaign/Story
[ Return to Top ]
| Marc Campaign/Story |
fandom.100orangejuice | # Marc Campaign Story
| Marc Campaign Story |
fandom.100orangejuice | # Marc Dice
Marc Dice is a dice cosmetic that was first introduced into the in-game shop in Version 1.13.3. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
| Marc Dice |
fandom.100orangejuice | # Marc Episode 1
Overview.
was enjoying a lovely day, when suddenly, came up to her and warned her that was trying to steal her rocket. While chasing after Poppo, they run into , who is also chasing her because she stole his wallet. The three agree that Poppo needs to be stopped and chase after her. Later, the trio are exhausted after defeating Poppo, but before they can get their things back, Poppo runs away, making them give chase again.
Gameplay.
The character selected by default for this episode is . The match is played on the Lagoon Flight board, with the field event in effect. The opponents for this episode are , , and .
Unlock Info.
This episode is unlocked by obtaining as a playable character.
Strategy.
This campaign's Episode 1 is rather challenging, as Lagoon Flight is a relatively difficult board in and of itself. The split and panels in the board result in Marie Poppo being difficult to catch if she steals the player's stars and can also prevent the player from reaching their panel. The computer also often rolls very well with Peat causing his 3 HP to be deceptively difficult to deplete.
If the player is using Marc, they can take 2 different approaches:
| Marc Episode 1 |
fandom.100orangejuice | # Marc Episode 2
Overview.
and continue the chase after and run into . The group is also greeted by , a friend of Marc's who was concerned when she couldn't find her. During all this conversation, Poppo charges at Aru and steals her presents. Everyone agrees to help Aru and once again chase down Poppo. Later, the group defeats Poppo, and Marc demands Poppo returns the stolen items. Poppo refuses and runs away again, making the group give chase.
Gameplay.
The character selected by default for this episode is . The match is played on the Christmas Miracle board, with the field event in effect. The opponents for this episode are , , and .
Unlock Info.
This episode is unlocked by completing Marc Episode 1 on any difficulty.
Strategy.
Marc's Episode 2 is not particularly challenging. The player is at a bit of a disadvantage as the board is large and features multiple panels for bullied characters like and to escape. should to be much of a player concern unless she manages to defeat Aru. Like the previous episode, the main risk during the course is that Aru can act as a gravy train for either the player or Poppo. Aru will more than likely amass stars and either be unable to catch, or Marie Poppo will steal Aru's making her the primary target.
If the player is using Marc, they can take 2 different approaches:
| Marc Episode 2 |
fandom.100orangejuice | # Marc Episode 3
Overview.
Marc, Kai, and Aru continue to chase after Poppo into the forest. After Poppo blows her hiding spot, they chase after her a bit more until they run into Hime and Suguri. Hime thinks they are playing and she and Suguri decide they want to join in on all the fun.
Gameplay.
The character selected by default for this episode is . The match is played on the Planet Earth board, with the field event in effect. The opponents for this episode are , , and .
Unlock Info.
This episode is unlocked by completing Marc Episode 2 on any difficulty.
| Marc Episode 3 |
fandom.100orangejuice | # Marc Episode 4
Overview.
, , , and continue searching for Poppo. They eventually find her, along with who pretends to be the mastermind behind Poppo's plan, but she is quickly dismissed by the group. Poppo starts playing around with QP and everyone agrees that now would be the best time to try and capture Poppo while she is distracted. Then, arrives, wanting to join in the fun.
Gameplay.
The character selected by default for this episode is . The match is played on the Pudding Chase board, with the field event in effect. The opponents for this episode are , , and .
Unlock Info.
This episode is unlocked by completing Marc Episode 3 on any difficulty.
| Marc Episode 4 |
fandom.100orangejuice | # Marc Episode 5
Overview.
Marc, Aru, Kai, Suguri, and QP follow Poppo into a stormy world. When they find her again they are surprised to see two Poppos. Sora appears and welcomes them. She then invites them to play a game with her. The group agrees, so that they can get their stuff back while the Poppos are distracted.
Gameplay.
The character selected by default for this episode is . The match is played on the Warfare board, with the field event in effect. The opponents for this episode are , , and .
Unlock Info.
This episode is unlocked by completing Marc Episode 4 on any difficulty.
| Marc Episode 5 |
fandom.100orangejuice | # Marc Final Episode
Overview.
The group ends up in a strange purple realm and are greeted by the two Poppos they were fighting earlier. Tomomo then reveals herself as the boss of the Poppos and the Mastermind behind having everyone's items stolen. She then goes on to reveal that she is the creator of this world and everyone in it. No one ends up believing her and Tomomo refuses to let them leave this realm until they defeat her in one final battle.
Gameplay.
The character selected by default for this episode is . The match is played on the Tomomo's Abyss board, with the field event in effect. The opponents for this episode are , , and .
Unlock Info.
This episode is unlocked by completing Marc Episode 5 on any difficulty.
| Marc Final Episode |
fandom.100orangejuice | # Marc Pig Costume
__NOEDITSECTION__
Marc Pig Costume is a costume cosmetic for the character that was first introduced during the Beware Pigformation event, alongside the , , , and . The costume is seasonal as there is no means to unlock it outside of an event.
Current Unlock Methods.
No current unlock method. (Seasonal Unlock)
| Marc Pig Costume |
fandom.100orangejuice | # Marc Summer Costume
| Marc Summer Costume |
fandom.100orangejuice | # Marie Poppo
| Marie Poppo |
fandom.100orangejuice | # Marie Poppo/Cosmetics
<tabber>
</tabber>
| Marie Poppo/Cosmetics |
fandom.100orangejuice | # Marie Poppo/Hyper
Effect.
Poppo's Hyper is Ubiquitous. When used, the player will be prompted to target a non-KO'd opponent. Upon doing so, the player will warp to the target's current panel and steal stars from them equal to 10x the norma level of the target.
Strategy.
Ubiquitous is a very powerful Hyper card with the potential to "steal" victory from another player. Unlike most Hypers, Ubiquitous is a no cost card with a level 1 activation price with guaranteed star gains. Against a level 5 player, the Hyper will steal 50 stars from them, which can easily be the single deciding factor in the outcome of a game. Alongside the guaranteed star gain, Ubiquitous can also act as an amazing utility, as it grants the player controllable repositioning on the board. If the player is in danger from a threatening opponent, the Hyper can teleport them into a safer position, possibly closer to their home base.
The main drawback of Ubiquitous is that it is a rather notorious card that generally spurs heavy retaliation from opponents. As the player is teleported to the panel of the opponent they just stole the stars of, the player is open to retaliation in the following chapters. The opponent targeted will also likely chase the player down, even if they are poor in combat, in an attempt to reclaim their stolen stars from the player.
| Marie Poppo/Hyper |
fandom.100orangejuice | # Marie Poppo/Info
Marie Poppo , commonly known as Poppo (ぽっぽ Poppo), is one of the unlockable characters in .
Overview.
Marie Poppo is a heavily bullied character based around star collection and avoiding combat. Unlike most bullied characters, Poppo brags one of the highest HP stats in the game, surpassing most tank characters and surpassed only by and .
As a result of her HP, Poppo, while not incredibly powerful on her own stats, is deceptively difficult to KO and generally able to survive multiple combat instances.
The main disadvantage of Poppo is that she suffers from having below average stats in all stats besides her HP and, by extension, very poor combat abilities. These stats effectively make Star Norma the only viable option for victory. As a result, players of Poppo should focus on collecting and stealing stars, while running away from opponents who will likely be trying to KO her to regain their stolen stars.
+Very high HP makes her deceptively bulky
+Excellent Hyper that can easily turn the tide of a match
-Poor combat ability and easily bullied.
-Hyper reliance
-Hyper not at its peak until late game
-Hyper can put the player into dangerous situations
| Marie Poppo/Info |
fandom.100orangejuice | # Marie Poppo/Mode Changes
Co-op
In Co-op mode, Marie Poppo's stats and passive do not visibly change. However, Poppo's passive does not function:
Poppo's Hyper, Ubiquitous, has a different effect in Co-op. When used, the player will be prompted to target a non-KO'd enemy. Upon doing so, the player will warp to the target's current panel and steal stars from them equal to 10x the norma level of the player.
Bounty Hunt
In Bounty Hunt mode, Marie Poppo's passive does not function:
Poppo's base stats give her 50 starting stars and a discount of -25% at shops.
| Marie Poppo/Mode Changes |
fandom.100orangejuice | # Marie Poppo/Strategy
| Marie Poppo/Strategy |
fandom.100orangejuice | # Marie Poppo/Trivia
There are a large amount of Poppo-related gags present in the patch notes.
| Marie Poppo/Trivia |
fandom.100orangejuice | # Marie Poppo/Unlocks
| Marie Poppo/Unlocks |
fandom.100orangejuice | # Marie Poppo/Voice Lines
Voice Lines.
Note: and share the same voice pack.
<tabber>
Note: April Fools 2020 voice lines cannot be listened to in the in-game Gallery.
</tabber>
| Marie Poppo/Voice Lines |
fandom.100orangejuice | # Marie Poppo (Mixed)
| Marie Poppo (Mixed) |
fandom.100orangejuice | # Marie Poppo (Mixed)/Cosmetics
| Marie Poppo (Mixed)/Cosmetics |
fandom.100orangejuice | # Marie Poppo (Mixed)/Hyper
Effect.
Marie Poppo (Mixed)'s Hyper is Subspace Tunnel. When used, 4-6 random panels on the board will be transformed into panels. The player will then warp to one of the transformed panels. The number of panels transformed is dependent upon the size of the board. The panels will stay transformed for a number of chapters equal to the player's level.
Strategy.
As a Hyper that enables its user to warp to a random space on the board, Subspace Tunnel is best used as a method of repositioning. Although Mixed Poppo's Hyper does not give her the ability to choose where she warps to, Subspace Tunnel is still effective at escaping danger or in attempts to relocate closer to home in hopes of a norma. Additionally, it can be used in successive turns at higher levels in an attempt to repeatedly land on Warp Move panels and increase one's star count, since at these levels the Warp Move panels will stay active for longer periods of time.
| Marie Poppo (Mixed)/Hyper |
fandom.100orangejuice | # Marie Poppo (Mixed)/Info
Marie Poppo (Mixed) is one of the bonus characters in , unlocked by owning the game 200% Mixed Juice! on Steam.
Overview.
Marie Poppo (Mixed) is a heavily bullied character based around star collection and avoiding combat, just like her normal counterpart . With her 7 health, Marie Poppo (Mixed) is able to take quite a beating on the board and still remain standing after opposing attacks. While this is already a feat that makes the normal Marie Poppo a deceptively difficult target to KO, Marie Poppo (Mixed) amplifies her survivability even more by having a cheap Hyper that can be used to escape in less than desirable situations. Since she benefits from warping, a must-play card on Marie Poppo (Mixed) is , which will not only be useful to get to safety or keeping opponents from finishing Norma, but also plays for itself in form of star generation and card draw due to Marie Poppo (Mixed)'s passive.
Marie Poppo (Mixed) also shares the weaknesses of the normal Marie Poppo: Despite having a great health stats, she overall suffers from below-average stats in everything else. This means that she starts every combat handicapped and normally causes her to avoid encounters unless absolutely necessary. On the flip side, this obviously causes to be an exceptional combat tool, often even weakening the opponent while putting yourself in a very battle-friendly position.
Playstyle.
Since she has high health and bad combat stats, Marie Poppo (Mixed) is much happier collecting Star Norma as her preferred option for victory, running away from potential danger whenever the opportunity arises. While she can hop into combat for a cheap shot against opposing players with 1 health, this is normally done to gather more stars rather than finishing Normas via wins. Technically Marie Poppo (Mixed) works equally well on any stage, but due to the nature of her passive, she highly profits from warp-heavy stages like Witch Forest.
+Very high HP makes her deceptively bulky
+Great benefits from Reverse Attribute Field
+Has an easy escape option available in form of her hyper
-Poor combat ability and easily bullied
-Hyper can put the player into dangerous situations, since it warps randomly
-Additionally, her hyper can also help the opponent getting closer via Warp panels
| Marie Poppo (Mixed)/Info |
fandom.100orangejuice | # Marie Poppo (Mixed)/Mode Changes
Co-op
Marie Poppo (Mixed)'s stats, passive, and Hyper are unchanged in Co-op mode.
Bounty Hunt
Marie Poppo (Mixed)'s passive and Hyper are unchanged in Bounty Hunt mode.
Marie Poppo (Mixed)'s base stats give her 50 starting stars and a discount of -25% at shops.
| Marie Poppo (Mixed)/Mode Changes |
fandom.100orangejuice | # Marie Poppo (Mixed)/Strategy
| Marie Poppo (Mixed)/Strategy |
fandom.100orangejuice | # Marie Poppo (Mixed)/Trivia
| Marie Poppo (Mixed)/Trivia |
fandom.100orangejuice | # Marie Poppo (Mixed)/Unlocks
| Marie Poppo (Mixed)/Unlocks |
fandom.100orangejuice | # Marie Poppo (Mixed)/Voice Lines
| Marie Poppo (Mixed)/Voice Lines |
fandom.100orangejuice | # Mark of a Hero
Mark of a Hero is a Steam achievement in It is one of 6 achievements included within DLC 20.
| Mark of a Hero |
fandom.100orangejuice | # Master Anglers
Overview.
"Take to the riverside to chill with fishing and BBQ with Saki, Kae and Nath!"
Rule Changes.
<tabber>
The Master Anglers event introduces a new game mode called Fish-a-Fish mode. This mode is mostly identical to Normal Mode, except with the main addition of a special Fish-a-Fish minigame that activates at the end of every 7th chapter.
During the minigame, all players will be given 90 seconds to earn as many points as they can by catching fish. Players can cast their hook at any location of the river, which will cause their hook to lower at a set speed. The first fish that the hook touches will be caught, and points will be earned depending on the fish's species and size. Bonus points can also be earned by performing a combo and by completing a set of fish. Intermittently throughout the minigame, a number of Speed Up events will activate, increasing both fish speed and hook speed for a short amount of time.
At the end of the minigame, all players will earn Stars and Wins depending on their performance. Stars are awarded at a rate of 1 star for every 6 points earned, and wins are awarded based on the player's placing within the minigame.
When catching a fish, a number of base points are earned based on its species and size. Then, the player can also receive bonus points based upon their current species combo, and whether or not they complete the set of fish for the grill.
Upon starting the minigame, there will be a set of 3 randomly-selected fish species shown below the grill. The first player to catch these three species of fish will be awarded 20 bonus points, and then a set of 3 more fish will be randomly selected. Fish will disappear from below the grill as they are caught by the player, in order to indicate which species are left to catch for them.
The player can also earn a combo bonus by catching many fish of the same species in a row. When this happens, the fish's base point total will be multiplied by the combo amount. For instance, the 2nd fish of the same species will receive a x2 point multiplier, the 3rd fish of the same species will receive a x3 point multiplier, etc.
There are a number of different species of fish that can be caught during the minigame, which each having its own unique point total, swimming speed, swimming style, and spawning depth. Fish of the same species can also vary in size and swimming speed, and this can affect the points earned for catching it. However, there are some types of fish which always award the same amount of points, regardless of size. In addition, the two pieces of junk and the pufferfish will never be selected as fish for the grill.
As points are earned in the Fish-a-Fish minigame, points will be added to the event goal counter. Upon finishing a game in Fish-a-Fish mode, your highest earned score from all your minigames will be taken and added to your counter. Note that only your highest score from a single minigame will be added, and the minigame scores are not additive within a single match for the purposes of event progression. Fishing points for the event goal can be earned in either singleplayer or online play. However, there will be a penalty if the player pressed shift or control during a singleplayer game.
The player's progression is monitored by the bucket of fish on the main menu of the game, which lists the total amount of earned fishing points and progress to the next tier.
</tabber>
Event Rewards.
All rewards can be earned in both single and multiplayer, but multiplayer is advised.
<tabber>
The event goal is progressed by earning points in the Fish-a-Fish minigame. After finishing a game in Fish-a-Fish Mode, the highest fishing score that was earned in the minigame will be added to the player's event total. There are numerous tiers of points that can be achieved, with rewards being earned upon the completion of each goal.
Bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/12 in the event pop-up).
As of Version 2.9.8 (Hotfix 3), bonus items can be earned in all game modes, including campaign episodes.
There are some cosmetics with specific unlock requirements, separate from the event goal and random drop table.
</tabber>
| Master Anglers |
fandom.100orangejuice | # Master Anglers/Story
[ Return to Top ]
| Master Anglers/Story |
fandom.100orangejuice | # Master Anglers (2021 Rerun)
Overview.
"Take to the riverside to chill with fishing and BBQ with Saki, Kae and Nath!"
Rule Changes.
<tabber>
This event features the return of the Fish-a-Fish game mode from the original event. This mode is mostly identical to Normal Mode, except with the main addition of a special Fish-a-Fish Minigame that activates at the end of every 10th chapter.
During the minigame, all players will be given 60 seconds to earn as many points as they can by catching fish. Players can cast their hook at any location of the river, which will cause their hook to lower at a set speed. The first fish that the hook touches will be caught, and points will be earned depending on the fish's species and size. Bonus points can also be earned by performing a combo and by completing a set of fish. Intermittently throughout the minigame, a number of Speed Up events will activate, increasing both fish speed and hook speed for a short amount of time.
At the end of the minigame, all players will earn Stars and Wins depending on their performance. Stars are awarded at a rate of 1 star for every 6 points earned, and Wins are awarded based on the player's placing within the minigame. The number of Wins earned differ depending on whether the minigame is triggered by the field event or by Fish-a-Fish Mode. Regardless of the player's placement, they will not receive any Wins if they earned 0 points.
When catching a fish, a number of base points are earned based on its species and size. Then, the player can also receive bonus points based upon their current species combo, and whether or not they complete the set of fish for the grill.
Upon starting the minigame, there will be a set of 3 randomly-selected fish species shown below the grill. The player will be awarded 20 bonus points upon catching these three species of fish, and then a set of 3 more fish will be randomly selected. Fish will disappear from below the grill as they are caught by the player, in order to indicate which species are left to catch for them. Each player has their own individual set of fish to catch for the grill.
The player can also earn a combo bonus by catching many fish of the same species in a row. When this happens, the fish's base point total will be multiplied by the combo amount. For instance, the 2nd fish of the same species will receive a x2 point multiplier, the 3rd fish of the same species will receive a x3 point multiplier, etc.
There are a number of different species of fish that can be caught during the minigame, which each having its own unique point total, swimming speed, swimming style, and spawning depth. Fish of the same species can also vary in size and swimming speed, and this can affect the points earned for catching it. However, there are some types of fish which always award the same amount of points, regardless of size. In addition, there is a special species called the Pufferfish, which only appears when the minigame is triggered by Fish-a-Fish Mode. The two pieces of junk and the pufferfish will never be selected as fish for the grill.
As points are earned in the Fish-a-Fish minigame, points will be added to the event goal counter. Upon finishing a game in Fish-a-Fish Mode, your total earned score from all your minigames will be taken and added to your counter. Fishing points for the event goal can be earned in either singleplayer or online play. However, there will be a penalty if the player pressed shift or control during a singleplayer game.
Most notably, points can also be earned outside of Fish-a-Fish Mode by enabling the field event in either Normal Mode or Bounty Hunt Mode. This field event cannot be enabled in Fish-a-Fish Mode.
The player's progression is monitored by the bucket of fish on the main menu of the game, which lists the total amount of earned fishing points and progress to the next tier.
</tabber>
Event Rewards.
<tabber>
The event goal is progressed by earning points in the Fish-a-Fish minigame. After finishing a game, the total earned score will be added to the player's event total. There are numerous tiers of points that can be achieved, with rewards being earned upon the completion of each goal.
Bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/16 in the event pop-up). These bonus items can be earned in all game modes, including campaign episodes.
There are some cosmetics with specific unlock requirements, separate from the event goal and random drop table.
</tabber>
| Master Anglers (2021 Rerun) |
fandom.100orangejuice | # Master Chef
Master Chef is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 18.
| Master Chef |
fandom.100orangejuice | # Master of Puppets
Master of Puppets is a Steam achievement in It is one of 6 achievements included within DLC 23.
| Master of Puppets |
fandom.100orangejuice | # Master of Thighs
Master of Thighs is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 11.
| Master of Thighs |
fandom.100orangejuice | # Master of the Guild
| Master of the Guild |
fandom.100orangejuice | # Master of the Minions
Overview.
"It's the moment you've been awaiting... "Mama" has come home!"
This event did not receive any reruns, and was retired in Version 2.7.3.
Rule Changes.
RoPoChi is the new Co-op Mode boss for the Master of the Minions event. It has 60HP, and has a statline of +1 ATK, +1 DEF, and -1 EVD during combat. It has a large amount of passives, all similar to the three bosses featured in Minions of the Master.
Cards used by RoPoChi
Level 0 Cards
Level 1 Cards
Level 2 Cards
Level 3 Cards
Hypers & Passives
Completing the first part of the event unlocked the Mio's Dark Citadel episode in the Campaign. Completing this final section of the campaign unlocks the new character , as well as other rewards.
Event Rewards.
<tabber>
This event features a global counter on the main menu of the game. As takes damage in online games, its global health decreases. Global health will also decrease upon defeating any of the other five Co-op Bosses, but this is only half as effective as defeating RoPoChi. Starting at 1,000,000 HP, once a certain amount of damage is dealt, new items were unlocked for all players.
Note that players must fight any co-op boss at least once during the event before global counter rewards can be received at the main menu. It is possible to obtain all unlocked rewards from the global counter for as long as the event is active.
After the global counter reached 0, the campaign episode Mio's Dark Citadel was unlocked for all players, found in the "Extra" section in singleplayer mode. Beating this campaign episode was the final step necessary to complete the event.
Due to the Master of the Minions event occurring during the Christmas season, as of Version 2.7.1, a unique Xmas Wreaths Extended period was featured. From December 20th, 2019 to December 31st, 2019 only, the currency dropped at the end of all games. The amount of wreaths earned is randomly chosen from 37, 38, 40 or 45 regardless of the player's performance.
Due to the availability of the currency in this event, all items in the Shop which require this currency can once again be purchased.
</tabber>
| Master of the Minions |
fandom.100orangejuice | # Master of the Minions/Story
[ Return to Top ]
| Master of the Minions/Story |
fandom.100orangejuice | # Master of the Minions (achievement)
Master of the Minions is a Steam achievement in
| Master of the Minions (achievement) |
fandom.100orangejuice | # Master of the Sweet Universe
| Master of the Sweet Universe |
fandom.100orangejuice | # Mastermind
| Mastermind |
fandom.100orangejuice | # Max Attacker Dice
__NOEDITSECTION__
Max Attacker Dice is a dice cosmetic that was first introduced in Minions of the Master event with the permanent addition of Co-op mode in 2019. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
| Max Attacker Dice |
fandom.100orangejuice | # Max Avenger Dice
__NOEDITSECTION__
Max Avenger Dice is a dice cosmetic that was first introduced in Minions of the Master event with the permanent addition of Co-op mode in 2019. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
| Max Avenger Dice |
fandom.100orangejuice | # Max Dealer Dice
__NOEDITSECTION__
Max Dealer Dice is a dice cosmetic that was first introduced in the Summer Games event with the addition of the Dealer role. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
| Max Dealer Dice |
fandom.100orangejuice | # Max Guardian Dice
__NOEDITSECTION__
Max Guardian Dice is a dice cosmetic that was first introduced in Minions of the Master event with the permanent addition of Co-op mode in 2019. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
| Max Guardian Dice |
fandom.100orangejuice | # Max Support Dice
__NOEDITSECTION__
Max Support Dice is a dice cosmetic that was first introduced in Minions of the Master event with the permanent addition of Co-op mode in 2019. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
| Max Support Dice |
fandom.100orangejuice | # May I Take Your Order?
May I Take Your Order? is a Steam achievement in It is one of 6 achievements included within DLC 29.
| May I Take Your Order? |
fandom.100orangejuice | # Maynie
| Maynie |
fandom.100orangejuice | # Maynie/Cosmetics
| Maynie/Cosmetics |
fandom.100orangejuice | # Maynie/Hyper
Effect.
Maynie's Hyper is Raging Madness. When used, the player will be prompted to target a non-KO'd opponent. Upon doing so, the player will gain one stack of Rage Counter, consume all stacks of Rage Counter, and gain a number of stacks of Raging Mode equal to the amount of consumed Rage Counter stacks. For each stack of Raging Mode, the player gains +1 ATK and +1 EVD. For as long as Raging Mode is in effect, the player will gain -50% Stars and Wins (rounded down) when KO'ing any unit other than the targeted opponent, and will gain +2 Wins when KO'ing the targeted opponent in battle. Raging Mode will end and all stacks of Raging Mode will be consumed once the targeted opponent is KO'd by any effect. Raging Mode will not end or lose stacks through any other effect.
Upon usage of the Hyper, the targeted opponent will experience no immediate effect, simply becoming tied to Raging Mode's specific effects and ending condition. After selecting a target, there will be no indication to any player regarding which opponent was targeted.
If the player is Maynie, any damage she takes will not grant any stacks of Rage Counter during Raging Mode. However, the player can still gain one stack of Rage Counter while in Raging Mode by using the hyper again. The stack gained from using the hyper an additional time will be added to the player's current Raging Mode stacks. The target selected by the first Hyper will be overwritten by the target selected by the second usage of the Hyper, changing Raging Mode's effects and ending condition accordingly.
Upon usage of Raging Madness, the game's music will be replaced by "Maynie 2" <sm2>Crisis.ogg</sm2>. If the player is Maynie, her sprite will be changed to use the 2 pose (Attack) in place of her 1 pose (Default), 4 pose (Success), and 6 pose (Dice Throw). Both the music and pose changes will last for the duration of Raging Mode.
| Maynie/Hyper |
fandom.100orangejuice | # Maynie/Info
Maynie is one of the playable characters in . She was added to the game in , alongside .
Overview.
A mysterious girl first encountered in a cave, Maynie is a quick-tempered girl with an unhealthy attachment to "Lady ", to whom she is the companion of. Maynie herself possesses relatively neutral stats, with no stat or REC drawbacks, other than a slightly below-average HP pool that her +1 DEF helps counteract. Despite these defensive stats, however, Maynie is not designed to only play passively. Maynie's most notable trait is her unique passive which rewards her with a Rage Counter whenever she takes damage. When paired with her Hyper, these counters become deadly stat boosts that enable her to aggressively bully and KO almost any unit, depending on the number of counters. Consequently, the player will want to take a certain amount of punishment to gain Rage Counters to power up Maynie's Hyper, and her stats provide her with some durability to encourage periodic combat. Often the player can let counters amass naturally from chip damage from panels, and challenging opponents to stop on their panel are often a good choice when preparing to activate her Hyper. it is important to note, however, that the damage does not have to be battle damage. Other effects such as and the field event can all be used to purposely take damage toward gaining more counters.
Although not inherently bad at any task, Maynie's primary weakness is her reliance on her Hyper. Maynie's entire strategy is built around the player's ability to amass Rage Counters, which can then either be used to hunt a single opponent or dominate the late game by abusing opponents other than the one targeted by her Hyper. In short, Maynie's Hyper is basically her only way to seriously fight back as her base stats are too passive to deal sizeable damage most of the time. As a result, Maynie is extremely susceptible to cards like and , among others, which remove most of her power. A secondary drawback is that any healing removes counters from Maynie, which means the player will often either want to be KO'd early on to gain a supply of counters, or will need to keep their HP around 2-3 in and not visit their excessively to avoid healing to full and a total loss of counters. Likewise, the field event will also work against the player, and effects such as do not count toward gaining any counters. The player can mitigate this problem by only using strong recovery cards such as and , as the reduction in counters is not per point of HP recovered, but instead on the activation of a healing effect.
+Average survivability
+Potentially endless hyper duration
+Very powerful hyper with high Rage Counter, giving invincible ATK and EVD stats
-Below average HP
-Hyper reliant
| Maynie/Info |
fandom.100orangejuice | # Maynie/Mode Changes
Co-op
In Co-op mode, Maynie's stats and passive do not change.
Maynie's Hyper, Raging Madness, has a different effect in Co-op. When used, the player will gain one stack of Rage Counter, consume all stacks of Rage Counter, and gain a number of stacks of Raging Mode equal to the amount of consumed Rage Counter stacks. For as long as Raging Mode is active, the player will gain ATK and EVD equal to 1/2 the number of Raging Mode stacks, rounded up. Additionally, the player will lose 1 stack of Raging Mode at the start of their turn. Raging Mode will end when all stacks of Raging Mode have been consumed.
Raging Mode's changes to the music and player sprite, as well as the means to gain additional stacks of Rage Counter during Raging Mode, are the same as when this Hyper's Normal mode counterpart is played.
Bounty Hunt
In Bounty Hunt mode, Maynie's passive does not change.
Maynie's Hyper, Raging Madness, has a different effect in Bounty Hunt. It is identical to the Co-op version of the Hyper.
Maynie's base stats give her 40 starting stars and a price adjustment of 0% at shops.
| Maynie/Mode Changes |
fandom.100orangejuice | # Maynie/Strategy
Tips.
When selecting a target via her hyper, select the player likely to live the longest. Even though you will only get half stars and wins by KO'ing non-targets (including mobs and boss), it's still better than selecting a player that you want to KO since as long as the selected player is alive, Maynie will have buffed stats that are much better than any other characters'.
Large maps, maps with fewer encounter/damage panels, or maps with heal panels would ensure that Maynie will have least possible chance to stack her Rage Counter.
| Maynie/Strategy |
fandom.100orangejuice | # Maynie/Trivia
| Maynie/Trivia |
fandom.100orangejuice | # Maynie/Unlocks
| Maynie/Unlocks |
fandom.100orangejuice | # Maynie/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Maynie/Voice Lines |
fandom.100orangejuice | # Meat Homemark
__NOEDITSECTION__
Meat Homemark is a homemark that was first introduced during the Bounty Hungers event. The homemark is seasonal as it has only been made available during events.
Current Unlock Methods.
No current unlock method. (Seasonal Unlock)
| Meat Homemark |
fandom.100orangejuice | # Meet Your Maker
| Meet Your Maker |
fandom.100orangejuice | # Mega Rush
| Mega Rush |
fandom.100orangejuice | # Mei
| Mei |
fandom.100orangejuice | # Mei/Co-Op
__NOEDITSECTION__
In Co-op mode, Mei doesn't change at all, as her recovery stat does not rise nor is her hyper price or effect (with the exception that it cannot harm friends).
Role Information.
Attacker.
When holding , attacker can be one of Mei's better roles, as her increased defense and evasion make a nice accompaniement to a +3 ATK. Unfortunately, however, her viability is hindered by her low HP and potential to lose her +1 stats, thus it will likely be beneficial for another player to play as guardian or supporter to help keep Mei in good combat-ready condition.
Guardian.
Similar to attacker, with in hand, mei can be a decent guardian, sporting a +3 DEF, which will enable her to survive hard blows from the boss. She is not a great choice, though, as her HP is low, providing few shields, and if she is KO'd, she will lose her +1 stats. The player would need a supporter ally to be around at all times, which is problematic as the attackers and avengers will likely need their assistance more.
Supporter.
Supporter is not a great matchup for Mei, as she doesn't have any heavily increased stats on her own, her passive gift gives limited protection and will drop if she is KO'd. While the role does provide a +1 evasion boost, it will not increase the her survivability much during the late game, and the player will suffer from Mei's lack of damage output.
Avenger.
Given her low HP pool, Mei is not an ideal candidate for an avenger. Even when holding , Mei will not be able to take much damage, and as a KO will result in her losing the card, it will likely not pay off for the player. While the role does provide a +1 evasion boost, it will not increase Mei's survivability much during the late game, and her lack of damage output will more than likely hinder the player's progress.
Dealer.
As noted by her rank, one of Mei's best roles is as a dealer. While a bit hard to accomplish, this mainly stems from the ability to give to other players, which can be particularly potent on attackers. Some notable combos for this are attacker who can wield a permanent +5 ATK and +3 EVD thanks to her passive, , who once powered up with Active Extensions can have a whopping +5 ATK +4 DEF and +4 EVD, and attacker who can have a frightening +6 ATK. Otherwise, it can pair decently with most other characters, however, there are exceptions. The card can be problematic for characters like who need a negative defense, and avengers, as they need to take more damage, and thus a defense boost may pose a problem.
| Mei/Co-Op |
fandom.100orangejuice | # Mei/Cosmetics
| Mei/Cosmetics |
fandom.100orangejuice | # Mei/Hyper
Effect.
Mei has two Hypers, which will transform into each other depending on certain criteria.
Strategy.
White Christsmasher is a situational Hyper but can lead to decent rewards. To break even, a player would have to knock down one Level 2 enemy, or two Level 1, making it a very useful card in the late game, were the player to land on the same panel as someone that is low on HP. Another good use can be to knock down any pursuers that Mei has managed to hold off and bring down to 2 HP, shaking them off and getting rewards as a bonus.<br>
Red & Blue is a very important card for Mei, since it allows her to boost her base stats by an important amount enabling her as a more combat oriented character. As such, the player holding this card should be very careful of any discard effects such as or . However, these cards are also useful when the player doesn't have this card, to get rid of their current hand and instantly obtaining it. Holding this card will also allow Mei to obtain True White Christsmasher, which is an improved version of her original Hyper card. Thanks to the extra range, this card can be used to take down any risky characters that could bring her down without having the necessity to land on the same panel.
| Mei/Hyper |
fandom.100orangejuice | # Mei/Info
Mei is one of the playable characters in . She was added to the game in alongside .
Overview.
An antagonistic and extremely competitive girl, Mei is always ready for a fight with whoever she deems as her nemesis, with the help of her penguins Red & Blue. Mei herself is a balanced character with a slightly below-average HP stat and neutral ATK, DEF, and EVD stats. However, she can lean towards being aggressive thanks to her unique passive, similar to . Whenever Mei has no cards in her hand, she will draw , the most powerful stat-boosting gift card in the game, providing +1 to the ATK, DEF, and EVD stats as long as the card is held. This provides the player with completely positive stats and durability that is unequaled by rivaling attack characters such as and . Unsurprisingly, the player should try to get Red & Blue the earliest they can, to keep Mei as strong as possible for as long as possible. If the player is lucky, this can sometimes be accomplished by starting with a zero cost card they can play immediately, like . This need to zero out the hand also makes Mei one of the few characters who can directly benefit from , as she will always get Red & Blue back after its activation. With a bit of luck, she can even draw the one sent back to the deck, providing her with two copies of the card. Once the player has the gift card, Mei will generally not have much difficulty defeating panels and surviving panels, as her ATK will either be enough to defeat the opponent, or her DEF and EVD will protect her from both high and low rolls. As a result, depending on the player's performance, they can use Mei to fulfill either norma as she can fight well or defend herself and collect stars. Also, if the player has Red & Blue in their hand while Mei has her Hyper in hand, the player will have access to a powerful Hyper that can be used to punish players for coming near her.
The inherent disadvantage of Mei's kit is her reliance on . Without the card, Mei is a weaker that should avoid battle, and if Mei is KO'd the player will lose the card. This means unlike most of the cast, the player will generally want to keep a very small hand at all times in order to get the card back should they lose it. However, this may not be possible, especially if the player is holding cards like or which can be very hard to discard. This can also make it very hard to plan a powerful play for Mei, as the player must always plan to be able to empty their hand in a moment's notice if they must. Consequently, Red & Blue is also an inconvenience. Since it must always be held to reap the full benefits of Mei, the player will only really have 2 card slots to work with instead of 3. Likewise, if the player loses Red & Blue, Mei's Hyper also becomes substantially worse and will often need to be used just to remove it from the player's hand. In short, discarding Red & Blue will set the player back in the game and it may be quite hard to make a comeback after it is lost. Thus, while Mei can battle with the likes of the player should try to distance themselves from powerful bully characters when their hand is full to avoid losing Red & Blue.
Playstyle.
As previously stated, Mei can potentially play for either wins or stars dependent on how well the player rolls and if they get her passive gift card quickly. If the player is lucky enough to get the gift, do well on panels, and KO an opponent with her Hyper, then wins can be viable. If RNG is not on the player's side, however, her stats should support her well enough that the player can collect stars in peace and counter-attack well in response to opponents. Overall, Mei is used for star norma more often than not, but wins norma can sometimes be used for norma 2 and 3 during the course of the game.
+Balanced stats make for an adaptable playstyle
+Has two unique cards, and that make her quite powerful
+Opponent cards that cause the player to discard are often beneficial
+Red & Blue requirement for the stronger version of the Hyper makes it generally useless for opponents
+Hyper that damages people on the same panel discourages opponents from challenging her
-Heavily reliant on
-Hard countered by
-Might be unable to rebound from difficult scenarios or reclaim stolen stars after losing
-Having an expensive or high-level card in hand makes it very difficult to get Red & Blue
-Weak Hyper without Red & Blue
| Mei/Info |
fandom.100orangejuice | # Mei/Mode Changes
Co-op
In Co-op mode, Mei's stats and passive do not change. Additionally, the Gift card does not change.
Mei's main Hyper, White Christsmasher, has a slightly different effect in Co-op. The Hyper can only damage enemies and not players, but otherwise functions the same as in Normal mode.
Mei's secondary Hyper, True White Christsmasher, has a slightly different effect in Co-op. The Hyper can only damage enemies and not players, but otherwise functions the same as in Normal mode.
Bounty Hunt
Mei's passive and Hyper are unchanged in Bounty Hunt mode.
Mei's base stats give her 44 starting stars and a discount of -10% at shops.
| Mei/Mode Changes |
fandom.100orangejuice | # Mei/Strategy
| Mei/Strategy |
fandom.100orangejuice | # Mei/Trivia
| Mei/Trivia |
fandom.100orangejuice | # Mei/Unlocks
| Mei/Unlocks |
fandom.100orangejuice | # Mei/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Mei/Voice Lines |
fandom.100orangejuice | # Melting Memories
| Melting Memories |
fandom.100orangejuice | # Melting Memories (Co-op)
| Melting Memories (Co-op) |
fandom.100orangejuice | # Menacing Boss
| Menacing Boss |
fandom.100orangejuice | # Mending Bridges
| Mending Bridges |
fandom.100orangejuice | # Mercenary
| Mercenary |
fandom.100orangejuice | # Mercenary/Info
Mercenary is one of the three minion units featured in Bounty Hunt Mode. It is a special version of with altered stats and passives, which only appears in Bounty Hunt Mode. It was originally added to the game alongside Bounty Hunt Mode itself during the Bounty Hunters event. It was reintroduced when the mode became a permanent addition to the game during the Bounty Hungers event.
Mercenary also appears in Chaos Mode.
NPC Overview.
Bounty Hunt Mode.
Mercenary appears in Bounty Hunt Mode as a minion that can be purchased from Taverns, with a base price of 30. It holds no stars or cards upon being summoned.
Other.
Mercenary also appears as an opposing enemy unit on the field as a medium invader in the Knight and Faeries mutator of Chaos Mode.
It has the same stats and passive as in Bounty Hunt Mode, and does not possess a Hyper. Its passive has no effect in this mode, due to invaders not being affiliated with a player.
| Mercenary/Info |
fandom.100orangejuice | # Mercenary/Poses
| Mercenary/Poses |
fandom.100orangejuice | # Mercenary/Trivia
| Mercenary/Trivia |
fandom.100orangejuice | # Mercenary/Voice Lines
Voice Lines.
Note: Voice lines are identical to Pirate Crew Member's voice lines, and require owning Tequila to be played.
| Mercenary/Voice Lines |
fandom.100orangejuice | # Merchant
| Merchant |
fandom.100orangejuice | # Merchant/Cosmetics
<tabber>
</tabber>
| Merchant/Cosmetics |
fandom.100orangejuice | # Merchant/Hyper
Effect.
Merchant's Hyper is Zealous Salesman.
This card has varying effects, and can be used as either a Boost card or a Battle card depending on certain criteria.
When used as a Boost card, the player will generate a number of cards equal to their current level, which will be instantly added to their hand.
When the player has any amount of Freight cards in their hand, this card can also be used as a Battle card. When used in battle, the player will gain +1 ATK for each Freight card in their hand.
| Merchant/Hyper |
fandom.100orangejuice | # Merchant/Info
Merchant is one of the playable characters in . He was added to the game in , alongside .
| Merchant/Info |
fandom.100orangejuice | # Merchant/Mode Changes
Co-op
Merchant's stats, passive, and Hyper are unchanged in Co-op mode.
Merchant's unique Battle card, Freight, is changed into a Boost type card and has a different effect in Co-op. When used, the card's only effect is that it is discarded. (In all other aspects, this card functions similarly to its Normal mode counterpart.)
Bounty Hunt
Merchant's passive and Hyper are unchanged in Bounty Hunt mode.
Merchant's base stats give him 44 starting stars and a discount of -10% at shops.
| Merchant/Mode Changes |
fandom.100orangejuice | # Merchant/Strategy
| Merchant/Strategy |
fandom.100orangejuice | # Merchant/Trivia
| Merchant/Trivia |
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