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fandom.100orangejuice | # Islay/Trivia
| Islay/Trivia |
fandom.100orangejuice | # Islay/Unlocks
| Islay/Unlocks |
fandom.100orangejuice | # Islay/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Islay/Voice Lines |
fandom.100orangejuice | # Islay (Co-op)
| Islay (Co-op) |
fandom.100orangejuice | # Islay Pig Costume
__NOEDITSECTION__
Islay Pig Costume is a costume cosmetic for the character that was first introduced during the Beware Pigformation (2021 Rerun) event, alongside the . The costume is seasonal as there is no means to unlock it outside of an event.
Current Unlock Methods.
No current unlock method. (Seasonal Unlock)
| Islay Pig Costume |
fandom.100orangejuice | # Jack o'Lantern
| Jack o'Lantern |
fandom.100orangejuice | # Jack o'Lanterns
Jack o'Lanterns are a pack of character accessories located in the in-game shop that were first introduced during the Halloween Event in 2014, alongside the . The accessory is non-seasonal, meaning it can be unlocked at any time of the year.
Update History.
Update history for this accessory does not include each time Jack o'Lanterns were added for new characters, as they are added the moment a new character is released. The exception is for characters released before Version 1.14.
| Jack o'Lanterns |
fandom.100orangejuice | # Jackpot
Jackpot is a Steam achievement in
Strategy.
This achievement could be the hardest achievement since it solely depends on your luck (1/512 chance of rolling 7 three times in a row). Currently, there is no way to achieve this through manipulating such that gives more chance to roll a 7. As a result, it is recommended to not to focus this achievement by grinding but rather achieving through playing it normally so that you would not lose your sanity. However, if you are up for grinding, there are multiple ways to have more opportunities to roll a dice to possibly achieve this.
| Jackpot |
fandom.100orangejuice | # Joker
Joker could refer to:
| Joker |
fandom.100orangejuice | # Jonathan Rush
| Jonathan Rush |
fandom.100orangejuice | # Just a Lock of Hair
Just a Lock of Hair is a Steam achievement in "100% Orange Juice". It is one of 7 achievements included within DLC 13.
Requirements.
Use to force another player to Norma.
Strategy.
This one is just a matter of RNG whether there is a situation where another player can meet the requirements for Norma while still on a home space. However, bringing cards such as and (DLC3) can increase the chances that another player will already meet the requirements for their Norma immediately after gaining a level. It is best to avoid maps with Random Warp or to bring as they will move players from home spaces.
| Just a Lock of Hair |
fandom.100orangejuice | # Just a Small Scratch
Just a Small Scratch is a Steam achievement in
Strategy.
To reach level 10 with the Support role, the player simply needs to play Co-op matches while using the Support role. It is not necessary to win matches, though wins are worth more experience points (XP). The rate at which XP is earned will vary depending on several factors; however, it is estimated that playing 20-25 matches as Support will earn the player enough XP to reach level 10.
| Just a Small Scratch |
fandom.100orangejuice | # Kae
| Kae |
fandom.100orangejuice | # Kae/Cosmetics
<tabber>
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| Kae/Cosmetics |
fandom.100orangejuice | # Kae/Hyper
Effect.
Kae's Hyper is Blazing!. When used, a preview of the card's range will be shown to the player, and the player will be prompted to confirm their card usage. If No is selected, the card will not be used and the player will return to card selection. If Yes is selected, this card's effect will activate.
When used, the player as well as all non-KO'd units within a 2-panel radius will instantly gain 1 stack of Blazing!. This grants +1 ATK and -1 DEF for every stack. This effect lasts for 3 chapters, or until the unit is KO'd.
If Blazing! is used while it is already in effect, the effect will stack and the duration will be refreshed.
Strategy.
Blazing! is an extremely powerful high-risk Hyper that can be used to quickly deal massive damage to an opponent. The Hyper will give Kae a total boost of +2 ATK when the effect is active. Therefore, the effect essentially works like except for 3 chapters and with a stackable effect. However, the effectiveness of stacking the Hyper begins to shrink after exceeding 3 stacks, as during battle Kae's ATK cannot exceed +9.
The card itself is best used when Kae attacks first and has a further reduced DEF stat to augment her ATK, creating a dangerous situation for the opponent. The Hyper is best used to finish off an opponent (or opponents) that Kae is trailing, in hopes that Kae will not risk being KO'd as a result of her low DEF stat. The player can also use the Hyper strategically to have an opponent within the effect's activation radius to lower their DEF.
As to be expected, the Hyper pairs very well with other damage-increasing cards such as . With a single stack of Blazing! and , Kae will already have a +6 ATK stat when attacking. Similar combos can also be made with or , with the latter providing Kae the opportunity to evade damage and deal a second wave of damage.
The main disadvantage to "Blazing!" is that it leaves Kae vulnerable with a poor DEF stat. If an opponent with high ATK is trailing Kae, they may be able to take advantage of her weak defenses during this time. Further, the opponent may also have an increased ATK if they were within the activation area of the Hyper.
| Kae/Hyper |
fandom.100orangejuice | # Kae/Info
Kae is one of the playable characters in . She was added to the game in alongside .
Overview.
Armed with a childlike personality and a love for burning, Kae is a glass cannon like no other, dealing lots of damage but being taken down swiftly.
Upon initial appearance, Kae is rather unimpressive, possessing a relatively frail build similar to , which sports an average health stat, below average defense, and a decreased recovery and increased evasion stat to help her survive and get back to playing sooner. Kae's true strength, however, is derived from her tricky passive ability that can enable her to deal massive damage with little to no effort. Her passive is broken into two parts. The first passive ability adds the inverse of her defense stat to her attack stat giving her a natural boost of +1 attack. When coupled with her second passive effect, which decreases her defense stat by 1 when attacking, Kae receives a natural boost of +2 to her Attack stat when she initiates a battle. This means Kae should always aim to strike first to get the +2 to her attack stat, but she will still have the benefit of a -1 defense stat when being attacked by an opponent as opposed to a -2. The key advantage of this passive is that enables Kae to have some of the cheapest card combos that yield fast and powerful results. Cards such as will give her a +3 attack and +3 evasion stat to effectively attack and dodge, while can push her attack stat to +4 with a level 1 battle card. The passive also makes traps like , which are normally very detrimental to fragile characters, potentially extremely useful to powering up Kae. Kae also has the advantage of a very cheap hyper that will further augment her abilities for multiple chapters.
The main downside to Kae is that her build is somewhat paradoxical. Kae is extremely frail as a result of her below average health and defense stat but she needs to constantly initiate battle to take advantage of her passive. However, without her passive, she is fragile and with her passive active, she is likely to be KO'd if she fails to KO the opponent in one hit as her defense will be very low. In short, Kae's weakness is that she can dish out damage but can't handle returning fire from opponents. If the player rolls poorly on Kae's lackluster evasion stat or does not have good combo cards, she will likely go down quickly. Kae's need to attack first also causes issues, as this means the player will need to try and stay behind the other players during a match which can be problematic depending on the board, the player move order, or how well the player rolls for movement. Kae also shoots herself in the foot when using defensive cards such , since it will lower her attack stat into the negatives during the battle. Thus the player will need to consider how desperate they are to survive before using a defensive card.
+Very powerful Hyper if used properly
+Capable of acquiring a high ATK stat with common low level battle cards
+2 ATK if she attacks first
+4 REC allows her to revive very quickly
-Extremely fragile
-Not a big threat when fought
-Hyper requires proper timing to be effective
-Hyper is extremely susceptible to and
| Kae/Info |
fandom.100orangejuice | # Kae/Mode Changes
Co-op
In Co-op mode, Kae's stats do not change. However, her passive is changed:
Kae's Hyper, Blazing!, has a different effect in Co-op. The Blazing! stock effect granted by the Hyper has a duration of 2 chapters instead of 3 chapters, and its effect varies depending on whether the affected unit is a player or an enemy. If the unit is a player, the stock effect grants +1 ATK for every stack; if the unit is an enemy, the stock effect grants -1 DEF for every stack.
Bounty Hunt
Kae's passive and Hyper are unchanged in Bounty Hunt mode.
Kae's base stats give her 40 starting stars and a price adjustment of 0% at shops.
| Kae/Mode Changes |
fandom.100orangejuice | # Kae/Strategy
Strategy.
Kae is about as offensive as a character can get in this game. Their passive lets them score massive attack bonuses with far less effort than other characters can. However, this passive comes at a major cost additionally, as she tends to die incredibly easily. As a result, she becomes incredibly evasion dependent nd ca have entire games come down to a +1 evasion roll.
| Kae/Strategy |
fandom.100orangejuice | # Kae/Trivia
| Kae/Trivia |
fandom.100orangejuice | # Kae/Unlocks
| Kae/Unlocks |
fandom.100orangejuice | # Kae/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Kae/Voice Lines |
fandom.100orangejuice | # Kae (Co-op)
| Kae (Co-op) |
fandom.100orangejuice | # Kae Summer Costume
| Kae Summer Costume |
fandom.100orangejuice | # Kai
| Kai |
fandom.100orangejuice | # Kai/Co-Op
__NOEDITSECTION__
In Co-op mode, Kai doesn't change much, however, his hyper is slightly tweaked, by always enabling him to attack first and his recovery rises.
Role Information.
Attacker.
Kai, by default, will perform well as an attacker, given his already buffed attack stat which will be further buffed by the attacker role. His decent HP pool should enable the player to last quite a few combats as well, before his inevitable KO. Unfortunately, Kai will only be able to take advantage of half his hyper as an attacker, as he will always attack first as a result of the role, rendering that part of the hyper useless. The ability to not face a boss's counterattack can be extremely helpful, however, especially if many of the player's allies are currently KO'd.
Guardian.
Kai can work decently well as a guardian thanks to both his hyper and average HP pool. With 5 HP, he will be able to provide a decent number of shields to allies, and by using his hyper the player can avoid being KO'd by the boss until they can either recover or until the rest of the player's allies have recovered. Even better, the player will also receive an additional defensive boost by using the role and thus increase Kai's survivability.
Supporter.
Supporter is not a great matchup for Kai, as he doesn't have any heavily increased stats on his own, and he will not receive any attack or defense buff as a supporter. While the role does provide a +1 evasion boost, it will not increase the player's survivability much during the late game, and the player will suffer from his lack of damage output.
Avenger.
While viable, avenger is not an ideal role for Kai as a result of his hyper. Given that the point of the role is to receive damage to deal more damage to the boss, it is simply not a very good mix with a hyper that makes the player move first in combat and not receive any damage. That said, Kai can still be a decent avenger as a result of his HP stat, but his lack of a defensive buff of any kind may cost him heavily during a battle depending on the players' RNG.
| Kai/Co-Op |
fandom.100orangejuice | # Kai/Cosmetics
<tabber>
</tabber>
| Kai/Cosmetics |
fandom.100orangejuice | # Kai/Hyper
Effect.
Kai's Hyper is Protagonist's Privilege. When used, if the player attacks first in battle, the opposing unit will skip their attack roll. This effect lasts for 3 chapters.
If the player attacks first in a battle with multiple rounds of combat (due to effects such as ), the opponent will only skip the first round of combat.
If Protagonist's Privilege is used while it is already in effect, the effect itself will not stack, but the duration will be refreshed.
Strategy.
Protagonist's Privilege is an unusual Hyper in that it has no blatant damaging or protective effect on its own, relying solely on combat to activate it. While not particularly powerful on its own, the main advantage of Protagonist's Privilege is that it enables the player to take risks and remain safe while doing so, as long as they strike first. For example, the player will be able to enter a battle with 1 HP and leaving unharmed, as the boss will not get to attack. This method of shielding against the boss is a very common use for the Hyper and is advisable in multiple scenarios. Or in another situation, if the player is pursuing a low health opponent, they can keep attacking the opponent until they are KO'd without the chance of being KO'd themselves. To get the best results out of the Hyper, the player should generally activate later in the game to help them defeat the boss or weakened opponents, and then possibly pair it with a battle card. Using while the Hyper is active will let Kai get a free attack roll against a defending opponent before the combat phase acts as normal and can be used to strike the opponent hard. More specialized plays are possible as well, such as using without the risk of retaliation damage after stealing the opponent's stars. Best of all, the player will have 3 chapters to deal as much damage as they can and catch up to far opponents if needed. Overall, the card gives the player a lot of choices, for what they want to accomplish with the card.
Despite its advantages, Protagonist's Privilege has its flaws. Firstly, the Hyper is not cheap at a cost of 20 stars, and using powerful combos to bring the card to the maximum potential will often cost the player around 50 stars. Thus, using is beneficial in lowering the cost but will result in the player using their entire hand to make a combo, leaving them vulnerable if an opponent approaches, especially in the late game. Thus, it may be in the player's best interest to mainly use the card for the Boss. The second and most blatant issue with the card is that unlike other Hypers, it does not do anything, as in it does not deal damage or steal stars on its own. If the player wants to take advantage of the Hyper, they can only do so through the course of raw combat, not a "super card" that automatically does the heavy lifting for them. Lastly, the most obvious weakness is that Kai must attack first to get the benefit from the effect. As a result, the Hyper lacks usefulness when all opponents are behind Kai and leaves a massive window open for the opponents to assault the player even when the Hyper is active.
| Kai/Hyper |
fandom.100orangejuice | # Kai/Info
Kai is one of the four starting characters in , that the player can select when creating a new save file. He originates from and is the protagonist of "100% Orange Juice!".
Passives.
None.
Overview.
Teased for being a generic hero by the rest of the cast and often overlooked by the developers, Kai is a plain, jack of all trades character with a unique stat build. Kai has a single point boost to his attack stat and no other stat or passive related penalties, which is extremely significant, given that he is one of the only two characters on the roster to feature the advantage of an attack modifier without a penalty (the other being Ellie). Consequently, Kai is able to play both aggressively and passively, but the nature of his stats and hyper lean more toward aggression. With 5 health, Kai is able to survive most attacks dealt against him, especially when his health is near full, and his extra attack enables him to both deal with most panels with relative ease and deal decent damage to opponents. As a result of his neutral stats and nonspecific purpose, Kai also has the advantage of being able to use most cards, as he neither suffers much nor becomes extremely powerful from any particular card. He can, however, benefit greatly from battle cards such as and when pursuing and and when defending. Lastly, while not fully protected, Kai is mostly immune to which is another minor but positive trait the player can take advantage of.
While his stats are unique, Kai's main vulnerability stems from his lack of other modifiers. Although Kai does not feature any noteworthy exploitable weakness, the results the player will yield are completely random due to the lack of certainty provided by neutral stats. Kai's attack stat can carry him through his attack roll, but his lack of defensive modifiers enables the opponent to quickly chip away at his health if the player fails to either KO them quickly or defend well against their counterattack. Consequently, Kai can be defeated through constant combat as he only has neutral survivability without any protective cards. Likewise, Kai's neutral defense and evasion stats are not ideal when facing a panel or powerful attacks of 6-7, even with his decent HP. Owing to this fact, the player should generally try to avoid slowly progressing multiturn confrontations until they have battle cards in their hand to compensate for the shortcomings of his defensive stats.
+Great statline
| Kai/Info |
fandom.100orangejuice | # Kai/Mode Changes
Co-op
In Co-op mode, Kai's REC stat is increased from 5 to 6, due to his base ATK of +1. Kai's passive does not change.
Kai's Hyper, Protagonist's Privilege, has a different effect in Co-op. When used, the player will always attack first in battle and the opposing unit will skip their attack roll. This effect lasts for 3 chapters. (In all other aspects, this Hyper functions similarly to its Normal mode counterpart.)
Bounty Hunt
Kai's passive and Hyper are unchanged in Bounty Hunt mode.
Kai's base stats give him 30 starting stars and a markup of +25% at shops.
| Kai/Mode Changes |
fandom.100orangejuice | # Kai/StartingCards
Starting Cards
When the player begins a new game and selects their starting unit, they will receive 15 standard cards that can be used immediately to build a player deck. If the player selects Kai, the 15 cards listed below will be received.
In concurrence with Kai's stats, Kai's starting deck is relatively combat based, with it containing mostly stat adjustment cards to aid Kai and weaken his opponents.
| Kai/StartingCards |
fandom.100orangejuice | # Kai/Strategy
Playstyle.
Kai is a character granted above average stats with the only drawback being a a less than stellar, although still useful hyper. Due to his boosted statline, Kai is able to easily play without the need for cards and play solely on having better stats than the majority of the cast. Kai should play fairly passively and take safe fights when available, and use hyper smartly as the 20 cost can be a setback if Kai gets little to no reward out of it.
| Kai/Strategy |
fandom.100orangejuice | # Kai/Trivia
| Kai/Trivia |
fandom.100orangejuice | # Kai/Unlocks
| Kai/Unlocks |
fandom.100orangejuice | # Kai/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Kai/Voice Lines |
fandom.100orangejuice | # Kai (Co-op)
| Kai (Co-op) |
fandom.100orangejuice | # Kai Campaign
The Kai Campaign, featuring , is one of the first four base game campaigns in the game, which can be played upon purchase in the Steam store. The player will gain access to the Kai Campaign in the "Campaigns" section of the OJ menu, as long as the player has selected Kai as their starting character. Otherwise, the player will unlock this campaign immediately after purchasing Kai from the in-game store.
The Kai Campaign follows Kai and many other characters as they pursue the elusive across worlds in order to recover their stolen belongings from her. For Kai, this means recovering his stolen wallet.
Additional Rewards.
The below rewards are not specifically unlocked by this campaign but either can be unlocked using this campaign or require this campaign to count toward their completion.
| Kai Campaign |
fandom.100orangejuice | # Kai Campaign/Story
[ Return to Top ]
| Kai Campaign/Story |
fandom.100orangejuice | # Kai Campaign Story
| Kai Campaign Story |
fandom.100orangejuice | # Kai Dice
Kai Dice is a dice cosmetic that was first introduced into the in-game shop in Version 1.13.3. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
| Kai Dice |
fandom.100orangejuice | # Kai Episode 1
Overview.
Our story starts with a sleeping Kai who is woken up by a small girl named Marie Poppo, who promptly steals his wallet. Poppo challenges Kai to a game of dice to get his wallet back, and he has no choice but to reluctantly accept the challenge.
Gameplay.
The character selected by default for this episode is . The match is played on the Space Wanderer board, with the field event in effect. The opponents for this episode are , , and .
The Chicken and Seagull in this match are the (Enemy) versions of the characters rather than the (Player) versions, meaning they do not have passives, give only 1 Win, have REC stats of 0, and cannot draw Hypers. Other than these differences, they function the same as any other character.
Unlock Info.
This episode is unlocked by obtaining as a playable character.
| Kai Episode 1 |
fandom.100orangejuice | # Kai Episode 2
Overview.
Kai finally manages to catch up to Poppo. While confronting her, she warns him to watch out. Before he has anytime to react, Aru accidentally runs into him with her sleigh, causing her presents to scatter onto the ground. Aru tries to pick them all up, but Poppo helps herself to a few of them. Aru comes to the conclusion that the only way to get the presents back is to challenge Poppo to a dice game.
Gameplay.
The character selected by default for this episode is . The match is played on the Christmas Miracle board, with the field event in effect. The opponents for this episode are , , and .
Unlock Info.
This episode is unlocked by completing Kai Episode 1 on any difficulty.
| Kai Episode 2 |
fandom.100orangejuice | # Kai Episode 3
Overview.
QP, Kai, and Aru manage to track down Poppo. They see her getting ready to eat some pudding. Yuki appears and says that it's the same pudding QP was saving for today, and if she wants to get it back, she has to win in a game of dice.
Gameplay.
The character selected by default for this episode is . The match is played on the Pudding Chase board, with the field event in effect. The opponents for this episode are , , and .
Unlock Info.
This episode is unlocked by completing Kai Episode 2 on any difficulty.
| Kai Episode 3 |
fandom.100orangejuice | # Kai Episode 4
Overview.
Kai, QP, and Aru catch up to Poppo and see that she is ready to steal a plane. Peat comes over and gets mad at Poppo, which causes her to cry. Marc appears to lecture Peat for making a small child cry. He apologizes and promises to fly Poppo anywhere if she can win in a game of dice.
Gameplay.
The character selected by default for this episode is . The match is played on the Lagoon Flight board, with the field event in effect. The opponents for this episode are , , and .
Unlock Info.
This episode is unlocked by completing Kai Episode 3 on any difficulty.
| Kai Episode 4 |
fandom.100orangejuice | # Kai Episode 5
Overview.
The group chases Poppo into a cloudy area where they meet Sora. At first she is very serious and points a gun at them. However, once offered to join in a game of dice, she warms up to the group and gets ready to play.
Gameplay.
The character selected by default for this episode is . The match is played on the Warfare board, with the field event in effect. The opponents for this episode are , , and .
Unlock Info.
This episode is unlocked by completing Kai Episode 4 on any difficulty.
| Kai Episode 5 |
fandom.100orangejuice | # Kai Final Episode
Overview.
The group reaches the final world where they find "Magical Tomomo, the Great Ruler of Darkness", who is waiting for them. Tomomo explains that Kai is the protagonist, and everything that's happened, from the people he's met to the things that were stolen, were all scripted by her in order to make her popular. She tells everyone that she will be the most powerful demon lord of them all and they will never see the ending of this game.
Gameplay.
The character selected by default for this episode is . The match is played on the Tomomo's Abyss board, with the field event in effect. The opponents for this episode are , , and .
Unlock Info.
This episode is unlocked by completing Kai Episode 5 on any difficulty.
| Kai Final Episode |
fandom.100orangejuice | # Kai Summer Costume
| Kai Summer Costume |
fandom.100orangejuice | # Kiriko
| Kiriko |
fandom.100orangejuice | # Kiriko/Cosmetics
<tabber>
</tabber>
| Kiriko/Cosmetics |
fandom.100orangejuice | # Kiriko/Hyper
Effect.
Kiriko's Hyper is Final Surgery. When used, it will instantly KO all units whose current HP is 1. This can also affect the player. The player gains 25 stars for every unit KO'd by this effect.
Strategy.
Final Surgery is an overall powerful Hyper that can both KO the opponent and player and provides stars, like a cheaper improved version of . From level 2 onward, the player will be able to use the card to KO opponents and themself if the situation presents itself. Due to its cheap price, the player will always gain at least 15 stars and 90 at most. However, the Hyper should generally be used to KO Kiriko when her HP is depleted, in order to restore it back to full without losing stars.
The Hyper itself is best used with combos such as and , with the later, while rare, enabling Kiriko to KO everyone for a gain of 100 stars. Final Surgery can also be used as a deterrent and counter against other characters and combos. For instance, will be at a large disadvantage as her Hyper and passive rely on being at 1 HP. will also have difficulty using her Hyper as it will run the risk of providing Kiriko with free bait for Final Surgery.
The main downside of the Final Surgery is that it is a situational Hyper. If the player is particularly unlucky, the opportunity may never arise to use the card if Kiriko and other opponents are consistently KO'd successfully without reaching an HP stat of 1. The Hyper is also susceptible to , as it is an event card, meaning other players may be able to profit from it and KO themselves as Kiriko normally would.
| Kiriko/Hyper |
fandom.100orangejuice | # Kiriko/Info
Kiriko is one of the playable characters in . She was added to the game in alongside .
Overview.
A sadistic "doctor" and Waruda gang member, Kiriko is a sadist constructed around an unusual passive and hyper. Kiriko herself, possess a health stat only rivaled by and , and a slightly debuffed defense stat. As a result, Kiriko can be very difficult to defeat even with her below average defense if the player consistently rolls well. With her large amount of health, the player will likely be able to survive multiple confrontations, however, due to her inability to use healing cards, once a health point is lost in combat, it will not return unless she is inevitably KO'd. As a result, Kiriko's playstyle revolves solely around the player committing self-KOs to prevent Kiriko from losing stars. The general goal of Kiriko is to fight/survive until her health is reduced to 1, and then to use to KO herself. This will cost the player 10 stars, but will repay them with 15 more stars. The player can also take advantage of certain field events such as and to help KO her if the player does not have her hyper. Other cards such as , and can also be used to help the player KO themselves, to restore her to full health. While battle cards should generally be avoided to preserve Kiriko's high health stat, the player should use them when it is strategic to do so. In emergency situations, where the player is low on health, defense cards can be used to keep Kiriko alive. In the late game, the player can also use offensive battle cards for powerful assaults to KO other opponents for more stars. While they can be used at any time, battle cards are generally better used toward the late game, however, as the health reduction from Kiriko's passive will permanently lower her health stat for the duration of the game. Despite being unable to use healing effects, there are a few cards that can enable the player to restore Kiriko's HP. If the player is lucky enough to draw a , the effect will reset her health as opposed to healing which will enable Kiriko to return to full or original health before the battle. As of Version 2.9.2, Kiriko can also benefit from cards that "gain HP" such as will give Kiriko HP. Given that most of these cards are battle cards however, they will reduce the player's total HP by 1 permanently.
Kiriko's main disadvantage is her build and her hyper reliance. Even with her large pool, Kiriko is not a tank, as her below-average defense can result in her health being depleted quickly if the player rolls poorly. If the player rolls 1, and a rolls a 6, the player will already have lost 75% of their health. The more blatant disadvantage is that Kiriko cannot heal herself under most circumstances including cards, and panels, or field events. As a result, every battle will be a risk to Kiriko's unhealable health, and combat is not advisable unless the player has to. The player may also never get the chance to use Kiriko's hyper depending on how successful opponents are at KOing each other. Further, her inability to use many battle cards forces the player to use such cards sparingly, which can make it more difficult for the player to attack and defend.
Playstyle.
Kiriko should almost always be played for star norma and should play passive, letting other players beat themselves up so she can steal the KO with her hyper. Early on in the game, the player should avoid confronting other players while focusing on panels and panels. The player should keep trying to draw cards until they find her hyper, as it is essential to her success. In the late game past norma 4, the player should start using battle cards if the situation to either assault another player far ahead of Kiriko occurs or if they need to protect themselves from an opponent's attack.
+Highest base HP in the game
+Powerful and inexpensive hyper
+Hyper counters other character's hypers
-Hyper reliant
-Very situational hyper
-Unable to benefit from healing cards and effects
-Playing battle cards may be advised against due to max HP depleting when using them
| Kiriko/Info |
fandom.100orangejuice | # Kiriko/Mode Changes
Co-op
In Co-op mode, Kiriko's stats and passive do not change.
Kiriko's Hyper, Final Surgery, has a slightly different effect in Co-op. In addition to its normal effect, the Hyper will grant the Final Surgery stock effect to every player KO'd by the Hyper's effect. The stock effect grants -2 REC and is removed when the affected unit is revived. The Hyper otherwise functions similarly to its Normal mode counterpart.
Bounty Hunt
Kiriko's passive and Hyper are unchanged in Bounty Hunt mode.
Kiriko's base stats give her 32 starting stars and a markup of +20% at shops.
| Kiriko/Mode Changes |
fandom.100orangejuice | # Kiriko/Strategy
| Kiriko/Strategy |
fandom.100orangejuice | # Kiriko/Trivia
| Kiriko/Trivia |
fandom.100orangejuice | # Kiriko/Unlocks
| Kiriko/Unlocks |
fandom.100orangejuice | # Kiriko/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Kiriko/Voice Lines |
fandom.100orangejuice | # Kiriko Miko (Debut) Costume
| Kiriko Miko (Debut) Costume |
fandom.100orangejuice | # Kiriko Miko Costume
| Kiriko Miko Costume |
fandom.100orangejuice | # Kiss from a Rose
Kiss from a Rose is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 2.
| Kiss from a Rose |
fandom.100orangejuice | # Krila
| Krila |
fandom.100orangejuice | # Krilalaris
| Krilalaris |
fandom.100orangejuice | # Krilalaris/Cosmetics
| Krilalaris/Cosmetics |
fandom.100orangejuice | # Krilalaris/Hyper
Effect.
Krilalaris has two Hypers, one of which will generate copies of the other.
Strategy.
Plushie Master is a unique Hyper boasting a powerful chain effect and a cheap star price. At its low price of 10 stars, there is little to no benefit for the player not to use the Hyper immediately, so long as Krilalaris still meets her Star Norma requirement. Similar to , the player's main goal in a match should be to collect as many Plushie Master cards as possible to bombard the board with traps. As to be expected, the more Dance, Long-Eared Beasts! that are present on the board, the more likely it is that opponents will land on one. The resulting effect is a gain in HP for Krilalaris and a harsh HP and ATK reduction to the victim, rendering the opponent weaker as Krilalaris becomes stronger. Under the right circumstances, Krilalaris can achieve HP of well over 12.
The main drawback of the Hyper is that is a trap card. As spawned trap cards, they are placed randomly and have no particular placement strategy applicable to them. Thus, the Hyper is completely opponent-reliant and may not cause any damage for multiple turns, if the opponent does not land on a panel containing one. Krilalaris may also land on her own trap which, while having no effect on her, essentially wastes the card. The opponent are also able to see and memorize which traps are Krilalaris's, but this can be addressed using cards such as to confuse the opponent. The other challenge to the Hyper is that the player needs multiple of them for the best effect, which may be difficult to accomplish as there are only 8 in the deck. The player can boost their odds of finding a Hyper with , but if the player is unlucky they may be unable to draw a Hyper for most of the game.
| Krilalaris/Hyper |
fandom.100orangejuice | # Krilalaris/Info
Krilalaris , also known as Krila, is one of the playable characters in . She was added to the game in alongside .
Passives.
None.
Overview.
Krilalaris is a rather unusual unit featuring pseudo-tank characteristics. While featuring an extremely high HP stat and below average EVD stat, Krilalaris does not have an increased DEF stat or decreased ATK stat, as is typically attached to tanks such as or . Like most tanks, Krilalaris's health enables great survivability in combat, but contrary to most tanks, she is able to attack other players without the fear of likely getting a roll result of 1.
Krilalaris's main disadvantages are her reliance on her Hyper card, along with her below average EVD stat. With her reduced EVD stat it may be more difficult to survive when Krilalaris is low on health. Krilalaris's Hyper reliance in particular is her weakest aspect, as without her Hyper, Krilalaris does not have any attack modifiers or ways to win against most opponents.
+Good HP stat
+Strong Hyper that enables the highest HP possible
-Hyper reliant
-Hyper is opponent-reliant for gains
-Below average EVD stat
| Krilalaris/Info |
fandom.100orangejuice | # Krilalaris/Mode Changes
Co-op
In Co-op mode, Krilalaris's stats and passive do not change.
Krilalaris's main Hyper, Plushie Master, does not visibly change in Co-op.
Krilalaris's secondary Hyper, Dance, Long-Eared Beasts!, has a slightly different effect in Co-op. This trap is visible to allies and can only be triggered by enemies. The Hyper otherwise functions similarly to its Normal mode counterpart.
Bounty Hunt
Krilalaris's passive and Hypers are unchanged in Bounty Hunt mode.
Krilalaris's base stats give her 40 starting stars and a price adjustment of 0% at shops.
| Krilalaris/Mode Changes |
fandom.100orangejuice | # Krilalaris/Strategy
| Krilalaris/Strategy |
fandom.100orangejuice | # Krilalaris/Trivia
| Krilalaris/Trivia |
fandom.100orangejuice | # Krilalaris/Unlocks
| Krilalaris/Unlocks |
fandom.100orangejuice | # Krilalaris/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Krilalaris/Voice Lines |
fandom.100orangejuice | # Kyoko
| Kyoko |
fandom.100orangejuice | # Kyoko/Cosmetics
| Kyoko/Cosmetics |
fandom.100orangejuice | # Kyoko/Hyper
Effect.
Kyoko's Hyper is Crystal Barrier. When used, the player will instantly gain 3 stacks of Crystal Barrier. While in effect, if this player would enter a battle, trigger a trap card, or activate a drop panel, the action will be cancelled, and the player will take 1 damage instead. The player will lose one stack of this effect every time it activates. In addition, the player will lose all stacks upon KO.
This effect does not cancel battles initiated by the player. Any trap cards negated will count as being triggered but simply having no effect.
If Crystal Barrier is used while it is already in effect, the effect will stack, but only to a maximum of 3 stacks.
Strategy.
Crystal Barrier has one main objective: protecting the player from everything. As the Hyper has a low level requirement and relatively affordable price, Kyoko can begin protecting herself very early in the game, giving her an edge against aggressive opponents.
The barrier created by the Hyper has 3 stocks and protects against any form of danger, which makes it very versatile in usage. The Hyper can be used for multiple purposes such as protecting Kyoko during the field event, from boards littered by numerous traps, and from attacks if swarmed by enemies. However, the Hyper is best used when Kyoko has low HP. As the effect deals 1 damage whenever it triggers, it can be used like QP's to purposely KO Kyoko without losing any stars.
The main downside to the Hyper is that it is not incredibly effective during the late game. As is common with other tank characters, multiple opponents will likely target Kyoko during the closing turns of the game which will likely burn through the barrier fast. If the player is unfortunate enough to roll on too many , , or panels, or be on a board with the field event, the effect will quickly be wasted.
| Kyoko/Hyper |
fandom.100orangejuice | # Kyoko/Info
Kyoko is one of the playable characters in . She was added to the game in alongside .
Overview.
With a defense stat unrivalled by any other character, Kyoko is the ultimate tank boasting the highest defense in the entire game. Sharing many similarities with , Kyoko acts as a fortress, able to shrug off most combat damage with high defense rolls. At the minimum, Kyoko will always roll at least a 4 for defense and a 9 at maximum without adjustments to her base stats. From a mathematical standpoint, Kyoko takes, on average, the absolute "least" amount of damage of any character in the game from +1 ATK or higher. As a result, Kyoko is able to absorb large amounts of punishment and even survive most opponent's Hyper cards if the player rolls well. If the player chooses to use Battle cards to increase Kyoko's DEF like and , her fortitude becomes almost impossible to penetrate, even by usually devastating Hyper cards such as and . Moreover, her is one of the strongest denial tools in the entire game, allowing her a safe self-KO that prevents her from losing stars, while also having the added bonus of negating panels and traps.
Kyoko's main drawback is she cannot evade in any scenario. As result, her survivability is considerably reduced: Even with perfect rolls, Kyoko is guaranteed to receive at least 1 damage while defending. Though this makes her playstyle very predictable and simple across games, it leaves little room for error. She will want to find ways to mitigate this, such as healing and getaway cards. panels are hazardous, as they will quickly chip away at Kyoko's average HP. Given her below average ATK stat, she is often not seen as a threat to pursuing opponents. Kyoko's Hyper can also be seen as a disadvantage in some ways, as it is not offensive, meaning that there is no plausible way for Kyoko to fight well or KO opponents quickly — she can only absorb damage, with little chance of dealing much back.
+Highest DEF stat in the game
+Hyper allows her to KO herself and keep her stars
+Hyper allows her to negate panels and traps
-Unable to evade attacks
-Poor combat ability: will eventually be whittled down
-Reliant on healing cards
-Hard to regain lost stars due to lack of star-gain ability
| Kyoko/Info |
fandom.100orangejuice | # Kyoko/Mode Changes
Co-op
Kyoko's stats, passive, and Hyper are unchanged in Co-op mode.
Bounty Hunt
Kyoko's passive and Hyper are unchanged in Bounty Hunt mode.
Kyoko's base stats give her 46 starting stars and a discount of -15% at shops.
| Kyoko/Mode Changes |
fandom.100orangejuice | # Kyoko/Strategy
Playstyle.
Kyoko primarily plays as an excellent tank who prefers stars norma. Kyoko should avoid all combat unless she can benefit from it. Due to Kyoko's incredibly high base DEF, she can more freely take , or even panels over a panel, when given the choice. Kyoko also has the option of challenging players standing on panels when she needs a quick norma check, or just to chip them for damage, taking advantage of the heal from the home. Because she cannot evade, and her depletes her HP, Kyoko should pay extra close attention to her current HP. 3 HP is the sweet spot where Kyoko can take advantage of all 3 stocks of her Hyper to deplete her HP safely, ensuring a self-KO without any star loss (Although, 2 HP may be a bit safer, in case she lands on a panel.) has much versatility; it ignores traps, allowing Kyoko to negate powerful Traps which could otherwise spell trouble, such as , as well as ignoring panels, cementing her star lead in the match.
| Kyoko/Strategy |
fandom.100orangejuice | # Kyoko/Trivia
| Kyoko/Trivia |
fandom.100orangejuice | # Kyoko/Unlocks
| Kyoko/Unlocks |
fandom.100orangejuice | # Kyoko/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Kyoko/Voice Lines |
fandom.100orangejuice | # Kyousuke
| Kyousuke |
fandom.100orangejuice | # Kyousuke/Cosmetics
| Kyousuke/Cosmetics |
fandom.100orangejuice | # Kyousuke/Hyper
Effect.
Kyousuke's Hyper is Cast Off. When used, the player's base ATK stat will be swapped with their base DEF stat. This effect lasts until the player is KO'd. In addition, if Cast Off is used while it is already in effect, the effect will end.
If the player is Kyousuke, his sprite will be changed to use his second set of poses (7/8/9/10/11/12). The pose changes will last for the duration of Cast Off.
Strategy.
Cast Off gives Kyousuke the ability to play as two different characters at once: A passive version that defends against attacks as well as , and an aggressive version that lets him attack opponents as well as and . The key to making the most of this Hyper is to switch according to the situation, usually when you must make a comeback and other options are less likely to work. Kyousuke may also be able to get value out of an early hyper use to abuse field events such as Air Raid and Battlefield. Keep in mind if you die while under the effect of you will return to his base stats on revival and have a hard time getting your stars back from the player unless you have another hyper.
There are few characters who gain from Cast Off, as many characters have the same ATK and DEF, or swapping their stats is only valuable in specific scenarios. Characters with higher ATK than DEF may use Cast Off while in the lead in order to better secure it, or other tanks may want to use it in order to similarly attempt to take the lead back.
| Kyousuke/Hyper |
fandom.100orangejuice | # Kyousuke/Info
Kyousuke is one of the playable characters in . He was added to the game in alongside . Kyousuke originates from the April Fools' game QP Kiss. While he is referred to as 's brother in some games, he was initially conceived as a gender-bent version of her.
Passives.
None.
Overview.
Kyousuke is a tank character able to survive repeated fights, while being unable to deal much back. Wielding very similiar stats to , Trading one HP stat for neutral EVD. This stat enables Kyousuke to potentially survive much longer than other tanks, as he can dodge weak attacks, especially from NPCs on panels much more reliably. Another upside to Kyousuke is his hyper that allows him to gain the stats of a bully, allowing him to go for KOs. especially in the event he falls behind.
Like all high-defense characters, Kyousuke suffers from the usual weaknesses of only being able to survive so many combats before being inevitably KO'd. With his reduced ATK stat, he also may struggle to hit an evading target.
| Kyousuke/Info |
fandom.100orangejuice | # Kyousuke/Mode Changes
Co-op
Kyousuke's stats, passive, and Hyper are unchanged in Co-op mode.
Bounty Hunt
Kyousuke's passive and Hyper are unchanged in Bounty Hunt mode.
Kyousuke's base stats give him 42 starting stars and a discount of -5% at shops.
| Kyousuke/Mode Changes |
fandom.100orangejuice | # Kyousuke/Strategy
Playstyle.
When playing Kyousuke, you play him first and foremost as a tank, saving for opportune moments. Kyousuke should aim to gather as many stars as possible. Kyousuke should ideally have at least some healing in hand such as ; however, panels should generally be prioritzed higher than panels in order to gain a star lead. Due to his +2 DEF and high HP stat, Kyousuke can take panels relatively safely if healthy, sometimes even being wise to choose if it means avoiding a panel. If Kyousuke is in dire need of a comeback or a good opportunity arises, he can use in order to KO enemy units. However, the lowered DEF stat means Kyousuke is more prone to dying and having to make a comeback again, which may be difficult without another hyper due to reviving back in tank form.
| Kyousuke/Strategy |
fandom.100orangejuice | # Kyousuke/Trivia
| Kyousuke/Trivia |
fandom.100orangejuice | # Kyousuke/Unlocks
| Kyousuke/Unlocks |
fandom.100orangejuice | # Kyousuke/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Kyousuke/Voice Lines |
fandom.100orangejuice | # Kyupita
| Kyupita |
fandom.100orangejuice | # Kyupita/Cosmetics
| Kyupita/Cosmetics |
fandom.100orangejuice | # Kyupita/Hyper
Effect.
Kyupita's Hyper is Saint Eyes. When used, the player will instantly gain 3 stacks of Saint Eyes. This grants +1 ATK for every stack and -1 ATK and +1 DEF for every two stacks, but only in battles where the player is on the attacking side. This stock effect is depleted by one stack after any battle where the player is on the attacking side.
If Saint Eyes is used while it is already in effect, the effect will stack.
Strategy.
On its own, the buff that Saint Eyes gives is alright for a Hyper considering the low cost and base level Norma requirement, however its true potential is realized when stacking it. When using Saint Eyes, it's a good idea to build up as many stocks of it as possible as quickly as possible for multiple reasons. For one, stat-wise it is better to stack 2 Saint Eyes together than to deplete the 3 stocks of each card 1 at a time.
For example, compare the ATK and DEF buff given over 6 battles where the player had stacked 2 Saint Eyes cards compared to a player who used each Saint Eyes card individually, after the stocks of the previous were depleted.
By saving his Saint Eyes stocks, Kyupita gets extra value out of Saint Eyes.
Therefore a card-drawing focused deck should be made that contains cards such as , , and possibly even in order to increase the chance of the player finding multiple Hypers in as little time as possible.
Additionally, battle cards that increase ATK on top of Saint Eyes like and can also help to support Kyupita's ATK as the stocks start to decrease (or to one-shot players).
Care should then be taken to avoid panels when you have Saint Eyes stocks since they deplete them. The stocks can then be saved for more valuable targets such as other players or bosses on low HP.
| Kyupita/Hyper |
fandom.100orangejuice | # Kyupita/Info
Kyupita is one of the playable characters in . He was added to the game in , alongside .
Passives.
None.
Overview.
Similar to , Kyupita possesses average stats across the board, with 5 HP and neutral ATK, DEF, and EVD. Despite these underwhelming stats, his strength relies on his unique Hyper card, which can be used to boost his ATK and DEF. The stacks will not be depleted if he gets challenged by other players (Note that his stats will be neutral), which allows him to stack the effect multiple times provided that he doesn't step on / panels often.
Even though he may be powerful when he has high stacks of the counter, his greatest weakness is his vulnerability when challenged by other players. Like , bully characters would easily defeat him when they're behind Kyupita, and it will be tough for him to avoid being chased. In addition, he is very hyper-reliant even in ideal scenarios.
Playstyle.
Kyupita will need to play passively and generally need to aim for star norma, as he isn't suited to KO other players initially. The player would want to focus on the draw panel and ensure that he can stacks his Hyper as much as possible. When he possesses high stacks of Saint Eyes, he should pursue other players who have a high amount of stars.
+Balanced stats
+Powerful Hyper: Saint Eyes can be stacked infinitely for massive stat boosts
-Card reliant for KOs
-Vulnerable when on the defending side
-Reverse Attribute Field can put him into disadvantage if he has Saint Eyes stocks
-Maps with Battlefield effect can quickly deplete his Saint Eyes stocks
| Kyupita/Info |
fandom.100orangejuice | # Kyupita/Mode Changes
Co-op
Kyupita's stats, passive, and Hyper are unchanged in Co-op mode.
Bounty Hunt
Kyupita's passive and Hyper are unchanged in Bounty Hunt mode.
Kyupita's base stats give him 40 starting stars and a price adjustment of 0% at shops.
| Kyupita/Mode Changes |
fandom.100orangejuice | # Kyupita/Strategy
Tips.
The strategy will be very similar to QP, except that Kyupita will have more emphasis on his hyper.
Kyupita is hyper-reliant and possesses below average stats when a player challenges him.
| Kyupita/Strategy |
fandom.100orangejuice | # Kyupita/Trivia
| Kyupita/Trivia |
fandom.100orangejuice | # Kyupita/Unlocks
| Kyupita/Unlocks |
fandom.100orangejuice | # Kyupita/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Kyupita/Voice Lines |
fandom.100orangejuice | # Lagoon Flight
Lagoon Flight is the fifth playable field in 100% Orange Juice. The field is inspired by Flying Red Barrel. Lagoon Flight is a small map that is broken into two segments that are linked with panels.
It is featured in the campaigns during QP Episode 2, Suguri Episode 3, Marc Episode 1, Kai Episode 4, Sweet Breaker Episode 3, and Girl Power Episode 4.
| Lagoon Flight |
fandom.100orangejuice | # Lagoon Flight CO
Lagoon Flight CO is a playable Co-op field in 100% Orange Juice. The field layout is similar to the normal Lagoon Flight field, but with adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Extreme difficulty (with or ).
| Lagoon Flight CO |
fandom.100orangejuice | # Lamppost Homemark
__NOEDITSECTION__
Lamppost Homemark is a homemark that was first introduced with the release of the Wanderer Pack DLC in 2020. The homemark is non-seasonal, meaning it can be unlocked at any time of the year, as long as the player owns the DLC.
| Lamppost Homemark |
fandom.100orangejuice | # Launch
| Launch |
fandom.100orangejuice | # Leap Through Space
| Leap Through Space |
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