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# Sora (Military)
Sora (Military)
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# Sora (Military)/Cosmetics
Sora (Military)/Cosmetics
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# Sora (Military)/Hyper Effect. Sora (Military)'s Hyper is Awakening of Talent. The card can be used as either a Boost card or a Battle card. When used, the player will roll natural 5s for all movement rolls, battle rolls, rolls, and rolls until the end of the current turn. If the player is Sora (Military), her sprite will be changed to use her second set of poses (7/8/9/10/11/12). The pose changes will last for the duration of Awakening of Talent. Strategy. Awakening of Talent is a modified version of that provides Sora (Military) with a powerful multipurpose tool that guarantees a 5 roll for all actions the player takes (excluding minigames). Unsurprisingly, the card is almost always used for combat, as Sora (Military)'s base stats will cause the Hyper to give the player rolls of 6 for attack and evasion and 5 for defense, providing both a strong defense and offense. While this effect is slightly weaker than the one provided by Extraordinary Specs (which guarantees a 6 roll and lasts a full chapter), it is slightly cheaper and provides more utility and combination potential thanks to its rare dual-type. The ability to use the card as either a Battle or Boost card enables more versatility. As a Battle card, Awakening of Talent can be used as an emergency shield against attacking opponents or can be activated on the same turn as an Event or Boost card. To maximize output, the player will generally want to combine the Hyper with Event or Battle cards that either maximize the roll or combat length. This might include cards such as , , , , or . Any of the cards stated will make it very difficult for the opponent to survive unless they have full HP and roll a high defense roll. However, the card is not limited to combat. For instance, it can be used as a makeshift to reach a home panel, or to override other dice-modifying effects such as . Despite its versatility and relatively low price, Awakening of Talent is not a perfect card. The main drawback of the Hyper is that it is not incredibly powerful by itself. While the Hyper guarantees a roll of 5, this translates to a total attack roll of 6, which as previously mentioned is slightly less than the 7 granted by Extraordinary Specs. Unlike 7, a 6 can potentially be evaded by any character with at least a +1 EVD stat. Consequently, the player must combine the card with either an Event or Battle card or else the Hyper will more than likely fail to KO the opponent, unless they are low on HP or have neutral or negative EVD. As to be expected, this can lead to disappointing outcomes. Likewise, by using 2 cards, the player will generally have to target a player with 100+ stars to recuperate the star cost of the combo. This in turn, can potentially lock the card's usefulness until the late game, for better or worse. Lastly, the card only lasts until the end of the current turn rather than a full chapter, generally making it useful for only a single battle.
Sora (Military)/Hyper
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# Sora (Military)/Info Sora (Military) is one of the bonus characters in , that is unlocked by owning the game, "Sora", in which she is the title character. Overview. Having yet to desert the army, and head out on her own, Sora (Military) is an early war version of with slight modifications. Sora (Military) is a powerful yet relatively balanced character featuring a below-average health stat of 4, a slightly boosted attack and evasion stat, and a neutral defense and recovery stat. This provides her with both a decent amount of attack power and a fair amount of survivability from lower value roles. Consequently, if the player has pleasant luck, Sora (Military) should generally not have much difficulty dealing with panels as her attacks are either strong enough to KO the opponent or her evasion will protect her from the returning attack. This is advantageous over time as the player can often transition easily between wins or star norma based on their luck during the game. Her hyper also provides her with a method to collect more stars or wins if timed correctly, which can be critical in the late game. The key feature that sets Sora (Military) apart from Sora, however, is her unique passive, which generally makes her more combat-focused then her counterpart. Whenever Sora (Military) is KO'd in combat, she will immediately recover with half of her health but will be unable to move until the following turn. Under the proper conditions, this passive can be extremely beneficial. Being able to get up immediately has the advantage of providing zero "downtime" for the player. As a result, the player can get back to the game quicker, which enables them to recollect lost stars or continue pursuing the opponent that KO'd them, especially if the opponent that KO'd Sora (Military) is low on HP. The only way for the player to enter recovery is to be KO'd by noncombat based damage such as a Field Event or card that deal damage such as or for example. If the situation presents itself, the player might be able to use any of the aforementioned methods to enter recovery on purpose if need be. Despite her strengths, Sora (Military) is not without her flaws. Given Sora's below-average health stat and neutral defense stat, her ability to survive is lessened over continued combat, if the opponents consistently roll well. Likewise, she is heavily disadvantaged against strong rolls and, as a result, the player should try to keep their distance from panels. Ironically, Sora (Military)'s main disadvantage is also her greatest strength. Given that the worst opponent Sora (Military) can generally face is a "bigger bully" such as or , her unique passive ability can be a double-edged sword. Since Sora (Military) revives with only 2 health points, she can be quickly KO'd again by an aggressive opponent after automatically reviving. If the player is particularly unlucky, this vicious cycle can continue throughout the entirety of the game if they are either unable to escape the opponent or consistently roll low. Playstyle. Like most characters in the cast, Sora (Military) should generally aim for star norma, but she can play either wins or stars dependent on how well the player rolls and what they draw. If the player is having a good run, +1 attack can go a long way, and Sora (Military) may eat up a lot of opponents and panels. However, the player may want to play passively unless the opportunity to strike presents itself. The player should generally hold onto their hyper and combo it with either an event or battle card for a power play later in the game. The player should mainly aim for or panels but should take care to make sure they have cards in their hand for later, especially their hyper and a combo card. +Good blend of offense and defense stats +Strong Hyper that enables guaranteed high rolls and is dual-purpose +Passive enables the player to keep on pursuing a target -Below average HP stat -Passive ability can backfire, under the right circumstances -Cheaper but slightly less powerful Hyper than -Hyper can be situational or underwhelming
Sora (Military)/Info
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# Sora (Military)/Mode Changes Co-op In Co-op mode, Sora (Military)'s REC stat is increased from 5 to 6, due to her base ATK of +1. Sora (Military)'s passive is also changed as follows: Sora (Military)'s Hyper does not change. Bounty Hunt Sora (Military)'s passive and Hyper are unchanged in Bounty Hunt mode. Sora (Military)'s base stats give her 30 starting stars and a markup of +25% at shops.
Sora (Military)/Mode Changes
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# Sora (Military)/Strategy
Sora (Military)/Strategy
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# Sora (Military)/Trivia
Sora (Military)/Trivia
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# Sora (Military)/Unlocks
Sora (Military)/Unlocks
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# Sora (Military)/Voice Lines
Sora (Military)/Voice Lines
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# Sora (Military) (Co-op)
Sora (Military) (Co-op)
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# Sora (game) Sora (ソラ) is a single-player shoot-em-up video game developed by Orange_Juice and published by Fruitbat Factory, and it is the sequel game to "Suguri". "Sora" was released in Japan on August 15th 2010 during the third day of Comiket 78 and was the eighth game developed by Orange_Juice. A demo was released at about the same time, featuring the game's first two levels. Furthermore, after "Sora's" release, a patch, 1.1, was released that fixed a number of bugs, as well as adding an extra stage to the game in which features two new boss fights against Suguri and Hime. "Sora" received two English localisations: the first was a low-quality localisation in 2012 from ΩTH that was available on Gamersgate; and the second was an improved localisation from Fruitbat Factory in January 2016 which added improved visuals, a remastered opening sequence, and other quality-of-life improvements, available from the Fruitbat Factory store and on Steam. Plot. Over 10,000 years before the events of "Suguri", there is a never-ending battle between two unnamed armies that no longer remember their purpose for fighting one another. During the war, is born with an innate ability to fight. Though she does not enjoy her abilities and desires the war to end, she is immediately entered into the forces of one of the armies. While there, Sora is trained the basics by who requests that she return alive from her first mission. Soon after, Sora goes on her first mission, onto a battlefield against the enemy forces, and encounters . Sora pleads with Alte and everyone else not to fight, but Alte refuses to relent, believing that whichever side of the war loses stands to lose everything. In her desire to protect her husband, she decides to face Sora regardless of the risks. In the ensuing battle, Alte is defeated by Sora, and in a desperate attempt to defeat Sora, Alte holds onto her, enabling a big machine to collide into both of them. Alte is killed in the explosion; Sora, however, is only knocked out and is rescued and nursed back to health by Yukito, a deserter from the opposing army. While in his care, Yukito explains his vision for a world with no war and blue skies, and Sora decides to join his cause, deserting her army. In response to Yukito's desertion, the opposing army releases to track him and his crew down and destroy them. However, she encounters Sora in her attempt to kill Yukito, and is herself killed. In retaliation for Tsih's death and to complete her failed mission, the army releases (a warrior referred to in plural as they are composed of two people fused into one: one person's mind and another person's body) to dispose of Sora. Sora defeated "them" as well, however, presumably killing both of Mira. Sometime later, Sham finds Sora and urges her to return to her army, but Sora refuses, wanting to end the war once and for all. Unable to sway Sora's decision, Sham tries to force her to return with her, but fails. Defeated but still alive, Sham decides to allow Sora to try to end the war. Although she will be furious if Sora dies trying, she will be happy if Sora succeeds. Sora returns to the HQ of her former employers to try and stop the war once and for all. But with Sora gone, the army has created a new ultimate weapon, , to serve as her replacement. Sora fails to persuade Nath to surrender, with the latter claiming that she no longer has the free will to do so, and the two fight, resulting in Nath's defeat. Nath finally surrenders and congratulates Sora for effectively ending the war, but the event is cut short by a massive laser launched by . In a final attempt to avoid defeat, the army opposing Sora has sent Star Breaker, an insane warrior who desires to destroy everything, to attack the city Sora and Nath were fighting in, destroying the city and killing Nath in the process. After a battle, Star Breaker attaches herself to a satellite on a crash-course set for Earth, intending to obliterate all life found on it. Sora is able to stop Star Breaker with her shield, preventing the planet's destruction, but Sora is knocked unconscious afterwards, disheartened to see that even in the end of the war, the sky is still gloomy. Ten thousand years after her victory over Star Breaker, and shortly after the events of "Suguri" and "Acceleration of Suguri", Sora re-awakens to see that the sky is still grey and appears to be sprinkling ash on her, causing her to believe the war is still ongoing. Spotting and nearby, she fights them both of them in rage; while able to defeat Hime, her battle with Suguri ends in a stalemate, resulting in Suguri pulling her above the clouds, showing her the blue skies that Sora had previously fought to restore. Game Description. "The beautiful blue sky is getting painted darker with each passing moment.War.People killing each other.No one knows who started it anymore.No one even knows how long they have been fighting, forgetting what they are fighting for.During this war, a girl was born.Her name was Sora.She was born with a power for fighting.She was not happy about it, but the people around her were.They sent her to the battlefield with no regard for her feelings at all.The last war on the worn-out planet.Whether it is won or lost, there will be nothing left.Sora does not know the meaning of her fight." Setting. While little is truly known, "Sora" takes place on a war-torn world where the sky is always grey and gloomy, much to 's disappointment. While Sora herself remembers a time when the sky was blue, the sky remains darkened throughout most of the game, likely a result of the constant fumes and explosions from the constant war. The setting is almost entirely airborne and the only ground ever seen during the course of the game is the visible HQ when Sora battles against Nath. During her time in the war, Sora fights in a training program and on a endless battlefield. The sky later becomes red, when Star Breaker arrives and begins to torch the world. Characters. "Sora" features 8 new original characters and two returning characters from its prequel, "Suguri". Original Characters Returning "SUGURI" Characters Bonus Character. Before "Sora"'s release on Steam in 2016, it was announced on December 11th, 2015 that anyone who purchased "Sora" would receive a special bonus character, , as a character for use in "100% Orange Juice!" This version of is based on the version of Sora during the war, before her current appearance in 100% Orange Juice. Driven to fight in an endless war without a break, this character features a different playstyle, a new passive effect, and a new Hyper card, , for the player to experience. Since "Sora"'s original release date, the offer has remained, and the bonus character can still be unlocked if the player purchases "Sora" on Steam. ΩTH release. Prior to Fruitbat Factory's localisation of "Sora" in 2016, the game was originally localised and released on 1 June 2012 by ΩTH (Omega Translation House) on GamersGate; it is not known how ΩTH attained the rights for the game's release after Rockin' Android's releases of "Suguri", "Acceleration of Suguri", and "Flying Red Barrel". ΩTH's release of "Sora" received negative feedback from players due to its dubious quality, especially compared to the original Japanese release. ΩTH's "Sora" features a number of game-breaking bugs, SecuROM DRM that was improperly implemented, and a new script that featured numerous errors and is generally unfaithful to the original script; the characters Tsih, Sham, and Nath, for instance, were all renamed Telos, Siri, and Nadius, respectively, while Tsih is also referred to as being male instead of female. The script also features a number of inappropriate pop culture references, such as referring to the characters as "" instead of "altered humans", as well as one instance of Sora quoting the from "" in the game's first level. It was later revealed that ΩTH was not a real publisher, and was instead a front by an internet troll by the name of FalcomGameFan, who was posing as an official publisher on GamersGate. Owing to this, ΩTH also posted on the now-defunct Steam Greenlight, and a Youtube channel was created using the developer's name, "OrangeJuiceGames2012", for the official trailer. ΩTH also attempted to to videos and blogs of "Sora", causing at least one playthrough of "Sora" to be removed from YouTube. ΩTH also attempted to defend its work by creating sockpuppet accounts on the official trailer page to defend its work before eventually disabling comments and later deleting the channel altogether. ΩTH's "Sora" was later pulled from GamersGate at some point in 2015, though its official site still exists on Orange_Juice's servers; another complete playthrough of ΩTH's "Sora" was also uploaded in 2016 to 2017, as to demonstrate the game's glitches and script. ΩTH is not known to have published any games since its release of "Sora" in 2012. System requirements are only for reference. Actual performance may vary. Official Add Ons. 2 add-ons have been released for "Sora", all of which are music from the game.
Sora (game)
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# Sora Summer Costume
Sora Summer Costume
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# Sora no Kakera Sora no Kakera (ソラノカケラ) was composed by DEKU and consists of 16 arranged tracks making up the soundtrack for "Sora". It was released as a CD album in Japan during Comiket 78 alongside with the release of "Sora", on August 15th. 2010. Later, it was released in digital format on DLsite on November 21st, 2010. Eventually, the album saw a release through western outlets though the iTunes Store and Amazon on December 21st, 2016 and on Steam, coinciding with the release of "Sora", on January 5th, 2016.
Sora no Kakera
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# Sound Test Sound Test, a section in the in-game Gallery, could refer to:
Sound Test
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# Soundtrack __NOEDITSECTION__
Soundtrack
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# Soundtracks
Soundtracks
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# Source of Conflict Source of Conflict is a Steam achievement in "100% Orange Juice". It is one of 8 achievements included within DLC 7.
Source of Conflict
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# Space Wanderer Space Wanderer is the second playable field in It is set in an unknown location original to the game. Space Wanderer is a wide map with several warp panels and the field event, Random Warp. It is rather difficult course to traverse, and tricky for new players beginning as . It is featured in the campaigns during Kai Episode 1, Star Breaker Episode 2, Old Guardians Episode 6, and Mysterious Space Odyssey. Strategy. Space Wanderer is a difficult field to strategize for. Unlike most fields, it is very random as a result of the field event and panels, which make the board very problematic to traverse. However, there are some aspects to keep in mind to help lessen the frustration the map can bring. As to be expected, Space Wanderer has several panels that are easy to land on. The majority of these panels are concentrated in the roundabout squares surrounding panels. This can make it very difficult to use the roundabout path to Norma a second time as the player will have a high chance of landing on a warp panel or drop panel. The player may also end up having to make a hard decision if they roll a 2 from their home panel as the player will have to either leave the roundabout or take their chance with a warp panel. As a result, it may be in the player's best interest to take the 23 panel walk back to their home panel, or try to land on another player's home panel. +: With the large amount of warp panels, the field event, and Poppo's high health, Poppo will be very hard to KO. She also will have much greater survivability as a result of the many escape routes from opponents. +: Mixed Poppo will benefit greatly from the board design, as the warp panels will make her passive effect very easy to activate constantly. -: 14 KOs will be difficult to achieve as opponents can escape through warps and few encounter panels mark the board. -: As Kai's Hyper is based on constantly attacking for 3 chapters, the board design weakens the usefulness of the Hyper greatly. It can still be used for defensive purposes which may be helpful, however. -: Flying Castle's Hyper is extremely ineffective on this board as the massive amount of warp panels make it easy to avoid. -: As a result of the board design, Nath's passive will be difficult to activate as it is combat based. While it is still possible to fulfill the passive, it will be an uphill process for the player as they will have to find a battle card and likely instigate the battle themselves.
Space Wanderer
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# Space Wanderer CO Space Wanderer CO is a playable Co-op field in 100% Orange Juice. The field layout is similar to the normal Space Wanderer field, but with adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Extreme difficulty (with ).
Space Wanderer CO
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# Special Stage
Special Stage
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# Special Stage (Co-op)
Special Stage (Co-op)
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# Splash Damage
Splash Damage
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# Splash Water
Splash Water
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# Spores Spores could refer to:
Spores
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# Sprint Sprint could refer to:
Sprint
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# Spy Games Spy Games is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 9.
Spy Games
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# Star-Blasting Light Star-Blasting Light is a 4-star level event card with a hefty price and potentially brutal effect. When activated, all trap cards will be removed from the board, including those spawned by the field event, and players will take 1 damage for each trap currently on the board that they placed. (The card will show a "Miss" if no traps are destroyed.) Strategic Info. Star-Blasting Light is an extremely powerful, but little used, event card that wipes all trap cards from the board. As one might expect, this can be particularly useful on boards where the amount of traps has become so saturated that it’s almost impossible to navigate without triggering one. At its extremely high star price for usage, the card has limited practical application, however, its price can be eased with or commonly triggered with . Star-Blasting Light's main use is as perhaps the strongest counter card against , , , , and even , as the card acts as a direct counter to their hyper cards. With these characters spawning numerous traps with one card and likely using more than one over the course of the game, the card is almost always lethal and removes the opponent's main source of strength, their traps, from the board. The card does have more general purposes, however, as the player can also use the card to either damage multiple characters at once if many players are using traps or the card can be used to remove a certain trap off the board, such as a trap on the players panel, especially Saki's . As a result of both these uses, Star-Blasting Light is a decent option for tank characters like and who need ways to defend their health supply against any type of damage. The main problem surrounding Star-Blasting Light is the fact that the card is relatively niche. Besides taking out a few specific characters that are trap heavy, the card is rarely needed. Further, as aforementioned, the card is difficult to play, given its massive star price and level requirement greatly limiting its use, similar to . The last issue the player needs to be aware of is that Star-Blasting Light is an event, and like most event cards, affects all players including the player who activated the card. This means that although characters like can bring the card, it would be tactical suicide to do so, as another player can use it against her and it will destroy her own traps if she uses it.
Star-Blasting Light
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# Star-chaser
Star-chaser
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# Star Blasting Fuse
Star Blasting Fuse
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# Star Breaker
Star Breaker
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# Star Breaker/Cosmetics
Star Breaker/Cosmetics
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# Star Breaker/Hyper Effect. Star Breaker has two Hypers, one of which will generate copies of the other. Strategy. Star Blasting Fuse is a relatively inconsistent Hyper due to its random trap placement. When activated, the resulting Invisible Bomb traps become an unseen hazard to any player unfortunate enough to land on one. The main advantage of this Hyper is that it affords Star Breaker an excellent opportunity to KO an opponent while they're at their most vulnerable at 1 HP. As a result, it can be extremely effective against high HP and tank characters such as . While the Hyper itself is quite expensive for most characters at the price of 30 stars, the price is advantageous for Star Breaker as it will enable her to deplete her star count if she is near being KO'd. Also, since she cannot complete Star Norma, the Hyper is essentially free for use as long as she has enough stars, and there is little reason to hold onto the card for very long. Perhaps the best aspect to the Hyper is the mechanics behind it. Similar to an instant KO effect, the Hyper sets the opponent's HP to 1 rather than dealing damage, which means the effect will counter through the HP increase of and still decrease the opponent's HP, even if they are using . The blatant disadvantages to Star Blasting Fuse is that the traps must be triggered by the opponent. Also, another player may be able to get the KO instead of Star Breaker, which may be problematic based on the current standings. The Hyper can also be dangerous for Star Breaker if she is playing against or , as the trap will make them more likely to use their Hypers in response.
Star Breaker/Hyper
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# Star Breaker/Info Star Breaker , is one of the playable characters in . She was added to the game in alongside . Star Breaker originates from the game "Sora" in which she was the final boss. Overview. As her name and passive imply, Star Breaker is designed to steamroll opponents through brute force with a heavily buffed attack stat. While similar to and , Star Breaker features a very high attack stat with no defense or recovery drawbacks and decent health stat for a bully character. As a result, of her passive, Star Breaker plays slightly different than other bullies. As stars are completely useless to Star Breaker since she can't use them to norma, the player can have a complete disregard for the amount of stars they have and spend them in any way they choose. The player should spend the entire game assaulting other players at every chance they have and focus fully on panels when they are unable to reach an opponent. This makes the field event particularly helpful to Star Breaker as well. Cards like and can help bring in much needed KOs as the game progress, and provide Star Breaker potentially weaker opponents to pick off. It may also be in the best interest of the player to bring cards like to prevent opponents from reaching their next norma. She also benefits from a powerful Hyper that can reduce an opponent's health to 1, however, the card is inconsistent and may yield little reward to the player depending on the opponent and the player's luck. While possessing a rather infamous reputation for being "OP" by newer players, Star Breaker has multiple weaknesses stemming from her passive, which substantially lower her odds of winning a match. Her powerful passive forces the player to always choose wins norma (her first norma is also 1 KO, not 10 stars) which is a large hindrance to her overall gameplay. Star Breaker faces a race against the norma clock since wins do not generate themselves like stars. If the player has not KO'd at least 8 opponents by norma 4, the game will likely be over for Star Breaker, as bosses and opponent's Hypers will cripple the player's wins progress. Likewise, if the player is unfortunate enough to be against , both his passive and generally carried cards like and will make it almost impossible for the player to find easy KOs or have any chance at winning. Star Breaker will also face an uphill battle on certain fields. Small boards like Vortex and Warfare give her less walk time to attack other characters and multiple panels to feed her wins, however, large boards like White Winter give opponents lots of space to get away from Star Breaker. In the end, Star Breaker's success is highly dependent on how well she rolls and how poorly the opponent rolls. If the player cannot roll well and KO other opponents in a timely fashion, they are more or less doomed to lose the match. By default, Star Breaker should aim for the wins norma and play aggressively at every turn whenever the opportunity presents itself. If the player is having particularly good RNG and rolls a string of 5-6s, Star Breaker can quickly crush opponents with her +2 attack in the early game. The player's main goal should be to get wins and slow the star collecting progress of other opponents if possible. The more wins the player can amass before norma 4, the higher the player's odds of winning in the late game will be. Her Hyper may also aid the player in the late game as well if RNG is permitting. +One of the best ATK stats in game +Passive enables the use of expensive/powerful cards +Less stat drawbacks than most bullies +Hyper can create chaos among other players -Passive restricts star norma, often making it more difficult to win -Constant combat quickly depletes HP if rolls are unfavorable -Heavily reliant on high dice rolls to stay in the game -Unreliable Hyper
Star Breaker/Info
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# Star Breaker/Mode Changes Co-op In Co-op mode, Star Breaker's REC stat is increased from 5 to 7, due to her base ATK of +2. Star Breaker's passive does not change, but interacts uniquely with the changes to Norma progression in Co-op: Star Breaker's main Hyper, Star Blasting Fuse, does not visibly change in Co-op. Star Breaker's secondary Hyper, Invisible Bomb, has a different effect in Co-op. This trap is visible to allies and can only be triggered by enemies. When this card is triggered, it will deal 4 damage to the affected unit as well as all non-KO'd units on the same panel. (In all other aspects, this Hyper functions similarly to its Normal mode counterpart.) Bounty Hunt In Bounty Hunt mode, Star Breaker's passive does not visibly change. However, her passive does not function due to changes to Norma progression in Bounty Hunt. As a result, Star Breaker can complete Fame Norma objectives like any other character. Star Breaker's base stats give her 24 starting stars and a markup of +40% at shops.
Star Breaker/Mode Changes
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# Star Breaker/Strategy
Star Breaker/Strategy
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# Star Breaker/Trivia
Star Breaker/Trivia
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# Star Breaker/Unlocks
Star Breaker/Unlocks
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# Star Breaker/Voice Lines Voice Lines. <tabber> </tabber>
Star Breaker/Voice Lines
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# Star Breaker (Co-op)
Star Breaker (Co-op)
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# Star Breaker Campaign/Story [ Return to Top ]
Star Breaker Campaign/Story
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# Star Breaker Campaign Story
Star Breaker Campaign Story
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# Star Breaker Episode 1 Overview. The story begins with Star Breaker and Sora about to battle. Tomomo then interrupts the battle, saying that due to the rules of this world, it must be a dice battle. Tomomo then drags Sora, Star Breaker, and Marie Poppo into the game. Gameplay. The character selected by default for this episode is . The match is played on the Tomomo's Abyss board, with the field event in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by owning DLC 7 and completing either QP Final Episode, Suguri Final Episode, Marc Final Episode, or Kai Final Episode on any difficulty. Strategy. Episode 1 is not incredibly difficult. While large in size, the board, Tomomo's Abyss, is relatively easy to traverse from panel to home panel and provides an ample supply of panels for the player to use to gain wins. As a result of these board features, wins norma is advisable for either the player to use entirely, or at least to some extent if not using Star Breaker. The player can also easily bully , when the situation presents itself, as the encounter panels can lower her large health supply and her weak stats make her easy prey. There is some amount of challenge, though, as the episode carries the innate difficulty of having an unsoftened as an opponent, who will generally serve as the main rival for the player. Tomomo will likely easily eat up wild enemies on panels and will also target Poppo (Mixed) if she is in range. The player can take advantage of Tomomo strength if they are lucky, however, by letting her weaken enemies before then taking the KO for themselves. This strategy is particularly helpful for dealing with the panel and receiving the 3 wins from it. If the boss deals enough damage to Tomomo, the player may also have the opportunity to KO her as well.
Star Breaker Episode 1
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# Star Breaker Episode 2 Overview. Undeterred from the last battle, Tomomo has Sora dress in her , and Tomomo and Sora decide to work together in order to "fix" Star Breaker's mind and personality. In an attempt to appeal to her with cute things, Tomomo introduces two Marie Poppos to Star Breaker, leading her to remark on how they would smell when burnt. The match then begins. Gameplay. The character selected by default for this episode is . The match is played on the Space Wanderer board, with the field event in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing Star Breaker Episode 1 on any difficulty. Strategy. Episode 2 is noticeably more difficult than Episode 1. The board, Space Wanderer, is a poor matchup for Star Breaker as it features very few panels for the player to use. As a result, the player's best bet is to enter combat with the other opponents to get wins. This in and of itself can be difficult as a result of the many panels and the prevalence of within the deck. The player will also have to deal with both Poppos adding more difficulty by either stealing the player's stars or adding more warp panels temporarily. These problems can be partially remedied by planting multiple Hypers, however, which can keep the opponents weak and aid in keeping the player's stars count low. While the player can focus on all the opponents, the player will generally either focus on attacking either of the Poppos or focusing on . If the player is extremely lucky, they may be able to roll perfect sixes against the Poppos and KO them from full HP. If not as lucky, the Poppos will fortunately often not have full HP as a result of Sora (Military) attacking them as well. If the player instead chooses to focus on Sora (Military), they will need to be ready for a harsher battle. If the player fails to KO Sora in a single hit, they should expect harsh damage in return that may KO the player. However, if the player successfully KOs Sora, they can take advantage of her passive to keep KOing her again and again as a result of her half HP when she recovers; essentially exploiting her passive loop.
Star Breaker Episode 2
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# Star Breaker Episode 3 Overview. After burning both Poppos brown, Tomomo tries to awaken Star Breaker's maternal instinct by bringing Nanako and Kae to play, mentioning how the former looks like a child while the latter "is a child at heart". Star Breaker is excited that she gets to burn humans this time, and the match commences. Gameplay. The character selected by default for this episode is . The match is played on the Planet Earth board, with the , , and field events in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing Star Breaker Episode 2 on any difficulty. Strategy. Episode 3 is somewhat difficult for the same reasons as Episode 2. The board, Planet Earth, can be very frustrating to traverse due to its plus shape, as the player will have to decide between a or taking a long way around. This can make it very difficult to catch an opponent if the player is forced to take the long route and rolls poorly for movement. Fortunately, while few in nature, the panels on the board are located next to panels making them easier to access in theory. As a result of the few encounter panels available, however, the player will want to focus on combat with the other players during the match to get wins. The easiest source of wins amongst the three will be , given her naturally low health and defense. As long as the player starts the battle to ignore her passive attack boost and rolls well, they will be able to KO Kae from full HP. The player can take advantage of 's passive, as well, but should be mindful of her harsh returning attack if they fail to KO her. With the two other fighters keeping the player busy, the greatest rival will actually ironically be who will likely be collecting stars in the background. As often seen with CPU , the Nanako the player will encounter will be notoriously difficult to KO, likely needing 3 hits to defeat and shrugging off the strongest of attacks. The player will need to keep track of her stars during the match as she may suddenly have enough to win the game. Another challenge the player may face is often the presence of in the deck, which can be a blessing but more often a curse for Star Breaker.
Star Breaker Episode 3
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# Star Breaker Episode 4 Overview. After Kae burned herself up, upsetting Star Breaker, Tomomo believes animals will help, bringing in QP and Aru. Sora points out they're not animals and just have animal ears, but that's the best Tomomo's world has. Star Breaker describes the girls' animal parts as beautiful, then wonders if she can burn everything but the ears and tails, beginning the match. Gameplay. The character selected by default for this episode is . The match is played on the Farm board, with the and field events in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing Star Breaker Episode 3 on any difficulty. Strategy. Notes. Due to the often questionable CPU pathing in regards to normaing efficiently, the average duration of matches and weakness of CPU chars makes this level great for achievement farming. Turning down the campaign difficulty to Casual boosts this potential even further.
Star Breaker Episode 4
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# Star Breaker Episode 5 Overview. After Star Breaker points how she needed to "adjust her burning temperature" showing progress that she is changing, they proceed with the plan. Tomomo summons Sham and Alte in hopes that their experience in life as adults will help them come up with a solution. However, all of them come from an age of war, so they decide to fight so that they could keep surviving. Gameplay. The character selected by default for this episode is . The match is played on the Training Program board, with the and field events in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing Star Breaker Episode 4 on any difficulty.
Star Breaker Episode 5
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# Star Breaker Final Episode Overview. After the previous fight, Star Breaker realizes that burning things is the most fun, undoing all the progress Tomomo and Sora had done. Since Tomomo ran out of ideas, decides to step in, announcing herself as the god of sweetness. After the game, Star Breaker emerges victorious again, however after burning so much stuff she is hungry, and a nice smell is making her hungrier. Sweet Breaker realizes that the cookie dough she had in her pocket was now baked, and offers it to her, mentioning how she was the one that baked them. Star Breaker finds them great, and comes to realization that if she controls her fire, she can make delicious things like cookies. Sweet Breaker invites her to bake many more things, with Tomomo and Sora joining in as well. Gameplay. The character selected by default for this episode is . The match is played on the Sweet Heaven board, with the and field events in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing Star Breaker Episode 5 on any difficulty.
Star Breaker Final Episode
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# Star Circuit Star Circuit is a playable field in It is featured in the campaigns during Sweet Breaker Episode 5.
Star Circuit
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# Star Circuit CO Star Circuit CO is a playable Co-op field in 100% Orange Juice. The field layout is similar to the normal Star Circuit field, but with adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Extreme difficulty (with ).
Star Circuit CO
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# Star Collector
Star Collector
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# Star Collector (Co-op)
Star Collector (Co-op)
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# Star Devourer
Star Devourer
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# Star Devourer/Boards <br>Extreme Difficulty<br> <br><br>Hyper Difficulty<br>
Star Devourer/Boards
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# Star Devourer/Cards Star Devourer's Playable Cards. Level 0 Cards Level 1 Cards Level 2 Cards Level 3 Cards Hypers Supplemental Cards
Star Devourer/Cards
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# Star Devourer/Info Star Devourer is a special super-powered boss only found in Co-op Mode. It was originally introduced during the Minions of the Master event in 2019 which also introduced the mode as a permanent game mode. Overview. Strategy. The players have 1 of 2 possible strategies to bring down Star Devourer. The first and most common is to play normally. Characters with high HP are a good choice to counter Star Devourer's extra battle damage and as a result, Avenger is an effective role due to the HP boost. While Star Devourer does have high HP, its defensive capabilities are relatively weak, giving high ATK characters and Attacker role characters the opportunity to deal great damage. is a notably good choice against Star Devourer given that her Hyper deals massive damage and drains the players' stars to prevent them from being stolen. The players will simply need to beat Star Devourer before it reaches 1000 stars, which should be doable as long as the players feed a continuous supply of damage against the boss. A second strategy is to try and drain Star Devourer's star supply to 0. This can be done by focusing on defeating Big Poppo instead of Star Devourer, as Big Poppo rewards a high amount of stars from the star pool upon its defeat. Although it cannot be defeated too often due to its high REC, with enough luck and strategy the players can defeat it often enough to counteract Star Devourer's star gain. Alternately, players can try to use characters with star-stealing Hypers such as or to steal stars from the Boss directly. Notes. As it has come up multiple times by the community, it should be noted that 's Hyper will NOT decrease Star Devourer's star supply by half, as the player only gets half if the opponent is KO'd. Given that the damage dealt by the Hyper will certainly not KO Star Devourer, the Hyper will have no effect on its stars.
Star Devourer/Info
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# Star Devourer/Minions
Star Devourer/Minions
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# Star Devourer/Poses
Star Devourer/Poses
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# Star Devourer/Trivia
Star Devourer/Trivia
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# Star Devourer (Hyper difficulty)
Star Devourer (Hyper difficulty)
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# Star Devourer Dice __NOEDITSECTION__ Star Devourer Dice is a dice cosmetic that was first introduced during the Minions of the Master event with the permanent addition of Co-op mode in 2019. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
Star Devourer Dice
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# Star Dice __NOEDITSECTION__ Star Dice is a dice cosmetic that was first introduced with the release of the Breaker Pack DLC in 2016. The dice is non-seasonal, meaning it can be unlocked at any time of the year, as long as the player owns the DLC.
Star Dice
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# Star Mania
Star Mania
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# Star Mania (achievement) Star Mania is a Steam achievement in
Star Mania (achievement)
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# Star Norma
Star Norma
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# Starbound Starbound is a Steam achievement in "100% Orange Juice".
Starbound
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# Stars Stars are one of the 2 primary currency required for purchasing many collectible items sold in the shop. Among the primary currencies, Stars are the standard currency in "100% Orange Juice!". With stars, players will be able to buy most of the items in the game. Stars are very easy to collect, as the player will receive them after every online game. Stars are also not stored not stored in the user's steam inventory. This currency has a maximum cap of 99999. Earning Stars. When the player completes an online game they will normally receive stars and oranges as a reward and will generally receive more the better they do during the match. When the player completes a game in singleplayer or online, they will immediately be met with a "Breakdown of Gained Stars" menu. This menu displays the performance of the player during the game, and the stars awarded based on the player's performance in the game during the match. After the amount has been calculated, the player receives stars equal to the total at the bottom of the menu, as well as EXP if playing online.
Stars
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# Stars &amp; Oranges Stars are the main form of currency in When the player completes a game in online multiplayer or single-player, they will receive at the end of the match. These stars can then be used to purchase card packs and characters among other available items in the shop. These are not the same as the stars the player collects during a match. When the player completes a game, they will immediately be met with a "Breakdown of Gained Stars" menu. This menu displays the performance of the player during the game, and the stars awarded based on the player's performance in the game during the match. After the amount has been calculated, the player receives stars equal to the total at the bottom of the card, as well as EXP if playing online.
Stars &amp; Oranges
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# Starship Starship is a playable field in It is featured in the campaigns during Old Guardians Episode 9 and Chaos of the Sweet Gods.
Starship
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# Starship CO Starship CO is a playable Co-op field in 100% Orange Juice. The field layout is similar to the normal Starship field, but with adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Extreme difficulty (with ).
Starship CO
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# Steady Does it Steady Does it is a Steam achievement in Strategy. To reach level 10 with the Guardian role, the player simply needs to play Co-op matches while using the Guardian role. It is not necessary to win matches, though wins are worth more experience points (XP). The rate at which XP is earned will vary depending on several factors; however, it is estimated that playing 20-25 matches as Guardian will earn the player enough XP to reach level 10.
Steady Does it
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# Stealth On
Stealth On
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# Stealth On (Co-op)
Stealth On (Co-op)
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# Steam Achievements These are the Achievements that players can earn on Steam for doing certain tasks. There are currently 293 achievements: 96 base-game achievements and 197 DLC achievements. However, owning an achievement's associated DLC is not required in order to earn it.
Steam Achievements
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# Steam Trading Cards With its release on Steam on May 16th, 2014, has featured Steam Trading Cards to collect. There a total of 8 cards in the card series, and the player will receive 4 cards at random for purchasing and playing the game. The game also features 5 badges and 5 Steam emoticons for completing a collection. Like all Steam trading cards, there are also foil trading cards, which are much rarer than the normal version. Any time a trading card is created, either through their initial generation or by opening a booster pack, there's a small chance that the player will receive the foil version instead. With the introduction of the Points Shop in June 2020, emoticons and profile backgrounds can be purchased without needing to craft a badge. Emoticons cost 100 points each, and profile backgrounds cost 500 points each.
Steam Trading Cards
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# Sticky Fingers Sticky Fingers is a Steam achievement in
Sticky Fingers
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# Stiff Crystal Stiff Crystal is a collectible Boost card that can be acquired from the Expansion Pack. Effect. Upon use, the player gains the Stiff Crystal stock effect, which will be consumed the next time the player would trigger a trap. Upon doing so, the trap will not be triggered and will instead be automatically discarded. In addition, the player gains stars equal to 5x the level of the discarded trap. Strategy. Stiff Crystal is an effective counter to trap-based strategies, particularly against characters with powerful trap-related Hypers. Perhaps most useful is its ability to prevent the player from being denied a norma by a Trap card, as panels are an easy target for opponents to place devastating traps. The star gain effect isn't as impactful (as you would need to negate a Norma 4 trap or higher just to break even), and is more useful for slightly covering the expensive cost of the card. In order for Stiff Crystal to be worth running in the player's deck, there must be Trap cards in the game. If no opponents are playing with Trap cards and isn't active, then Stiff Crystal effectively becomes a dead card. Inversely, if the player plans to bring Trap cards themself, they run the risk of having their own traps negated if also decking Stiff Crystal. This especially applies if the player plans to use beneficial traps such as , as Stiff Crystal can also negate those.
Stiff Crystal
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# Store Manager
Store Manager
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# Store Manager/Cosmetics
Store Manager/Cosmetics
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# Store Manager/Hyper Effect. Store Manager's Hyper is Banned for Life. When this Gift card is held, the player will be unable to use any cards other than Gift cards. If this card is discarded, all other cards in the player's hand will be discarded along with it. Upon use, this card will be sent to another random player instead of being sent to the discard pile. If multiple copies of Banned for Life are held, the effect will not stack. When holding this card, a icon will hover around the player. Strategy. Banned for Life serves two main purposes. The first one is that it can be used to prevent a player from using a powerful card, such as a Hyper. If Manager recognizes another player possesses a Hyper Card, he can deny their use and be able to attack them safely. Its second use is making someone drop their entire hand, including Store Manager. It's recommended that Manager keeps the card in his hand, since it's one of the few cards that allows him to drop his entire hand with minimal damage.
Store Manager/Hyper
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# Store Manager/Info Store Manager is one of the playable characters in . Overview. Store Manager features a very strong attack stat while having an above average health pool, which allows him to be very effective in battles. This proves useful, since he cannot gain stars from panels, and cannot use any cards except Gift cards, which means he will have to rely on his base stats to defeat enemies. To add onto this, any cards that are discarded (this includes using Gift Cards like ) will damage him by 1 Health point, thus he will need to avoid landing on panels or find a way to drop his cards. +One of the best ATK stats in game +Discard passive allows Store Manager to reset rather than allow another player to KO him. +Hyper is very disruptive when used on other players. -Can't use cards except Gift cards, relies on allies playing cards that benefit him. -Can be severely affected by card-giving effects. -Due to his anti-card nature and need to engage in combat to progress, he ends up being map dependent.
Store Manager/Info
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# Store Manager/Mode Changes Co-op In Co-op mode, Store Manager's REC stat is increased from 6 to 8, due to his base ATK of +2. Store Manager's passive does not change. Store Manager's Hyper, Banned for Life, has a different effect in Co-op. Unlike its Normal mode counterpart, this Gift card has no effect when held and is discarded on use instead of being sent to another random player. When used, the boss will gain one stack of the Banned for Life stock effect (not to be confused with the Gift card's passive effect). The affected unit will skip its next pending action, meaning that the next boss card to be played will not be activated. Only one boss action per Chapter can be skipped this way. Bounty Hunt In Bounty Hunt mode, Store Manager's passive does not visibly change. However, part of Store Manager's passive does not function: Store Manager's base stats give him 24 starting stars and a markup of +40% at shops.
Store Manager/Mode Changes
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# Store Manager/Strategy
Store Manager/Strategy
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# Store Manager/Trivia
Store Manager/Trivia
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# Store Manager/Unlocks
Store Manager/Unlocks
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# Store Manager (Boss) Store Manager , boss variant, is one of the bosses on boards in . Boss Overview. Store Manager is the Boss with the highest attack stat in the game. As a boss, he features an increased health, attack, and defense stat, and an evasion stat equal to his playable counterpart. This makes him extremely dangerous to approach, unless the opponent possesses a high defense stat. When low on health, he will usually manage to evade attacks by other players thanks to his superior evade stat compared to other bosses, which can make taking him down a difficult task. If the player fighting him wants to survive, it is more than recommended to bring cards that increase defense stats, while they should also be ready to land the final blow when he is low on health by using an offensive card. Boards Present. Store Manager appears on the following boards:
Store Manager (Boss)
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# Store Manager (Chris)
Store Manager (Chris)
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# Store Manager (Co-op)
Store Manager (Co-op)
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# Straw Hats
Straw Hats
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# Strawberry Homemark __NOEDITSECTION__ Strawberry Homemark is a homemark that was first introduced during the Chocolate for the Sweet Gods (2021 Rerun). The homemark is seasonal, as it has only been made available during events. Current Unlock Methods. No current unlock method. (Seasonal Unlock)
Strawberry Homemark
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# Strike Force One Strike Force One is a Steam achievement in It is one of 6 achievements included within DLC 20.
Strike Force One
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# Struggle of the Cyborg Overview. This is a bonus challenge scenario that is unlocked after completing the Suguri campaign, featuring the base-game characters from the Suguri and Sora series. It is found in the "Extra" section in the campaign selection menu. Gameplay. There is no character selected by default for this episode. The match is played on the Sealed Archive board, with the , , and field events in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing Suguri Final Episode on any difficulty.
Struggle of the Cyborg
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# Stuffed
Stuffed
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# Subspace Tunnel
Subspace Tunnel
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# Suguri
Suguri
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# Suguri/Cosmetics <tabber> </tabber>
Suguri/Cosmetics
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# Suguri/Hyper Effect. Suguri's Hyper is Accelerator. When used, the player will roll double the dice for all movement rolls, battle rolls, rolls, and rolls for 1 chapter. If the player is using , , or , her sprite will be changed to use her Accelerator wings. The sprite change will last for the duration of Accelerator. Strategy. Accelerator is a potentially very powerful Hyper card, that can act as both a deterrent and a powerful weapon. By doubling dice for all rolls, the Hyper enables the player to perform multiple actions such as catching far-away opponents, overcoming most opponents' defenses with a powerful attack, and escaping unharmed with a very high evasion roll. As a result, the Hyper is generally used for one game-changing power play where the player uses the card to overpower the current game leader or Boss and take their stars. For best results, however, it is generally best practice to pair the Hyper with additional event or battle cards to increase the opponent's odds of being KO'd. Cards such as and can give the player a huge advantage when paired as they will extend the amount of time the opponent spars with the player. Or, for a more direct-assault approach, the player can use alongside Accelerator to practically guarantee the opponent's defeat with 4 dice. Either way, the player can make it extremely difficult for the opponent to survive the match either through extending the battle or through raw force. Accelerator can also be augmented with certain board effects such as or the double dice effect from , which will both give 4 dice for an action. The Hyper can also act as a major deterrent against opponents, as any other character that attacks the player during the chapter that the card is activated will have to contend with two dice when fighting. Better yet, sometimes opponents forget the effect is active and attack the player anyways, further increasing the odds of the player KOing the opponent. A player can maximize the use of Accelerator by attacking multiple opponents in one turn, where the effect is active in all her fights. Lastly, since Accelerator does not adjust the player's stats, the card has the added bonus of being immune to the effects of . Accelerator, while powerful, does possess some key downsides, however. While the two dice for all actions means great potential for high attack rolls, it is only potential, not guaranteed, as the Hyper doesn't affect the player's stats. If the player is particularly unlucky, they may be unfortunate enough to roll snake eyes for attack or movement and fail to either reach, defeat, or survive the opponent. As a result, it may still be best to activate the Hyper when the player is very close to the opponent they want to attack. The Hyper is also extremely expensive at a price tag of 30 stars. is beneficial in lowering the cost, but will result in the player using their entire hand to make a combo, leaving them vulnerable if an opponent approaches, especially in the late game. Also, since the Hyper does not boost the player's stats in any way, it is notably countered by Sham's Hyper , which will cause Accelerator's double dice to become completely useless.
Suguri/Hyper
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# Suguri/Info Suguri is one of the four starting characters in that the player can select when creating a new save file. She originates from the game "SUGURI" as the titular character. Passives. None. Overview. At over 10,000 years of age, Suguri is the protector of the Earth, ready to fight those who would harm it with a mix of speed and power. As one of the starter characters, Suguri functions the "glass cannon" of the four. She features a useful positive ATK stat, a very high EVD, and a powerful Hyper, but exchanges this for lower than average HP and DEF stats. Suguri has a niche in being able to utilize her ATK and EVD stats together to get an edge in combat. Her high EVD stat is quite useful when facing s or opponents with low ATK stats to avoid chip damage, while her good ATK stat makes it easier to win combat and put pressure on other players. However, she typically has to rely on her EVD when attack rolls are made against her, meaning she does not do well against high attack rolls, usually requiring that she rolls high herself to survive them, regardless of which defensive option is chosen. Suguri's Hyper, , allows her to roll double dice for 1 chapter. This can be immensely useful not just as a combat tool, but also for utility purposes. With this, Suguri may catch up to other players easy and hit them with strong attacks while also protecting herself with doubled defensive rolls, and she even combo this with strong Battle cards. In addition, the Hyper can also be made us of to roll double dice on panels, get away from a threat, or even just to get to the panel more quickly. However, due to the random nature of dice, there is still the small possibility of getting a low roll regardless.
Suguri/Info
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# Suguri/Mode Changes Co-op In Co-op mode, Suguri's REC stat is increased from 5 to 6, due to her base ATK of +1. Suguri's passive and Hyper do not change. Bounty Hunt Suguri's passive and Hyper are unchanged in Bounty Hunt mode. Suguri's base stats give her 30 starting stars and a markup of +25% at shops.
Suguri/Mode Changes
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# Suguri/StartingCards Starting Cards When the player begins a new game and selects their starting unit, they will receive 15 standard cards that can be used immediately to build a player deck. If the player selects Suguri, the 15 cards listed below will be received. In concurrence with Suguri's stats, Suguri's starting deck is constructed around speedy movement, evasion, and combat modifiers.
Suguri/StartingCards
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# Suguri/Strategy Playstyle. Like most characters in the cast, Suguri should generally aim for star norma. Although, she can play either side depending on the player's luck and the board. If the player is having particularly good RNG, wins norma may be possible, but should not be considered the main method of victory. Early on in the game, evading and starting on the offensive is more advisable as the player will not fall back much from being KO'd and has the possibility to gain a lead over other opponents. In the late game of norma 4 and beyond, Suguri can use her Hyper to defeat other players who have collected a large number of stars to put herself back in the lead or defend herself from the likes of bosses and pursuing opponents.
Suguri/Strategy