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# Suguri/Trivia
Suguri/Trivia
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# Suguri/Unlocks
Suguri/Unlocks
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# Suguri/Voice Lines Voice Lines. Note: and share the same voice pack. <tabber> </tabber>
Suguri/Voice Lines
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# Suguri (46 Billion Years)
Suguri (46 Billion Years)
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# Suguri (46 Billion Years)/Cosmetics
Suguri (46 Billion Years)/Cosmetics
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# Suguri (46 Billion Years)/Hyper Effect. Suguri (46 Billion Years)'s Hyper is Observer of Eternity. When used, the player will generate 2 randomly selected damage-dealing Boost/Event cards, which will be instantly added to their hand. The player is then allowed to play 1 additional card on the same turn. When any of the cards generated by Observer of Eternity are used or discarded, they are removed from the game rather than being sent to the discard pile. Strategy. Observer of Eternity is a free hyper that allows Suguri (46 Billion Years) to gain 2 random out of combat damage-dealing cards. The main situation to use this hyper is when Suguri (46 Billion Years) doesn't have good cards in her hand, so that she can potentially gain one that is useful to her. The main cards that Suguri (46 Billion Years) hopes to gain from using her hyper are or since they synergize with her passive incredibly well. When is upgraded into , it becomes a good card for dealing damage. This card can also be turned back into if needed. Its main drawback is that the 2 cards are random, so Suguri (46 Billion Years) can't rely on getting what she wants from it. To make the matter worse, , , and are cards that can be gained from this hyper, and they are mostly useless for Suguri (46 Billion Years) since they are expensive and don't provide much in the way of a benefit for her. Another drawback to it is that its norma 3 and it announces to everyone that it has been used, which makes it able to be easily countered by and .
Suguri (46 Billion Years)/Hyper
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# Suguri (46 Billion Years)/Info Suguri (46 Billion Years) , also known as Forest Witch , is one of the playable characters in . She was added to the game in , alongside . Overview. Suguri (46 Billion Years) is a character with a relatively balanced statline that is built around her passive of being able to boost damage dealing cards and gaining double dice for movement. With her statline of having 4 HP, 0 DEF, and 2 EVD, she can be hard to kill for neutral or lower ATK characters. Her passive also allows her to be a much bigger offensive threat than her 0 ATK suggests. She is the best character at getting characters low then fighting them for an easy kill. Tanks especially fear her as they can’t do much about her getting them to low HP, and they can’t fight back since her 2 EVD means that she evades most of their rolls. She doesn’t have to fear panels, but she shouldn’t expect to kill them frequently. However, panels are something she is deathly afraid of, and she should avoid them at all costs if she has a significant amount of stars, even if it means boosting her out of combat damage-dealing cards. Her main disadvantage is that she is reliant on getting her cards. She will generally fall flat if she can’t get them since she isn’t a big threat outside of them. And even if she gets the cards she wants, her opponents might not be at the right HP in order to use them to their max effect, so she has to look for other solutions like having to attack someone else with a boost card just to use Rejuvenation to reach a target. Another problem is that her 0 ATK does pose a problem for her as high EVD characters will still be hard for her to kill. For example, if she fights at 1 HP, she will only have a 27.78% chance of KOing her without cards to boost her ATK. She also has a lower pool of cards that she can safely boost as , , , and are generally too expensive for her to boost, and will do too much damage unless she is against , , , , or if he is in body form.
Suguri (46 Billion Years)/Info
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# Suguri (46 Billion Years)/Mode Changes Co-op In Co-op mode, Suguri (46 Billion Years)'s stats do not change. Suguri (46 Billion Years)'s passive and Hyper do not visibly change. However, the selection of damage-dealing cards that the passive and Hyper interact with is adjusted to account for mode-specific changes to those cards. Bounty Hunt Suguri (46 Billion Years)'s passive and Hyper are unchanged in Bounty Hunt mode. Suguri (46 Billion Years)'s base stats give her 36 starting stars and a markup of +10% at shops.
Suguri (46 Billion Years)/Mode Changes
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# Suguri (46 Billion Years)/Strategy Playstyle. Suguri (46 Billion Years) plays like an opportunistic assassin. She should be passive for the majority of the game since her stats alone do not give her an advantage over most characters. However, when she gets her out of combat damage-dealing cards, she should look to set up an easy kill that will secure her the star lead. If she has the star lead, she should focus on staying as far away from people as possible. She can also boost cards to use the Rejuvenation effect to get away from what would be near certain death. If she is low, cards like and really shine as they can be used to either KO her, or damage someone else and she gets Rejuvenation to escape.
Suguri (46 Billion Years)/Strategy
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# Suguri (46 Billion Years)/Trivia
Suguri (46 Billion Years)/Trivia
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# Suguri (46 Billion Years)/Unlocks
Suguri (46 Billion Years)/Unlocks
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# Suguri (46 Billion Years)/Voice Lines Voice Lines. <tabber> </tabber>
Suguri (46 Billion Years)/Voice Lines
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# Suguri (Co-op)
Suguri (Co-op)
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# Suguri (Ver.2)
Suguri (Ver.2)
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# Suguri (Ver.2)/Cosmetics
Suguri (Ver.2)/Cosmetics
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# Suguri (Ver.2)/Hyper Effect. Suguri (Ver.2)'s Hyper is Revival of Stars. When used, all panels on the board will be transformed into panels, and all panels and panels will be transformed into panels. The panels will stay transformed for 3 chapters. Additionally, any unit standing on a panel transformed by this effect will receive -1 ATK while standing on the panel. This Hyper will not affect Drop, Encounter, or Boss panels that are transformed into a different panel at the time the Hyper is played. Inversely, this Hyper will affect panels that are transformed into Drop, Encounter, or Boss panels at the time the Hyper is played. Strategy. Revival of Stars allows the player to completely shut down the board for offensive characters by removing a major source of Wins. The Hyper has an increased effect when the field event is active, as it will change all Encounter panels (including Boss panels) into Draw panels, potentially causing the entire map to nearly be filled with Draw panels. In addition, the card can increase player survivability overall through its ATK-lowering effect, allowing the player to survive longer and further cause a disruption to win-seeking characters. Despite this, her Hyper can also be detrimental to her. Opponents going for stars norma can greatly benefit from this effect, potentially gaining an advantage over the player. In addition, the increase in card draws can allow opponents to draw powerful cards to get ahead. However, these detriments are mitigated by the fact that the player also benefits from these effects.
Suguri (Ver.2)/Hyper
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# Suguri (Ver.2)/Info Suguri (Ver.2) is one of the bonus characters in , that is unlocked by owning the game, "Acceleration of SUGURI 2". Overview. Suguri (Ver.2) is a more passive version of when compared to her original counterpart, trading away one card in her hand for restoring 1 HP at the start of every turn. Her auto-heal allows her to take larger risks than her regular counterpart, and hurting several other characters' Hypers in the process such as . Her Hyper reflects this, by turning the majority of the board passive as well. This lets her shut down bully and bruiser-type characters for a few turns, as well as letting her gain stars at a faster rate. Her auto-heal also allows her to bring damage-based cards such as without much fear of it being used against her. +Evade stat and auto-heal make her difficult to KO +Hyper shuts down bullies and bruisers for a few turns -Hyper can also benefit other star-gatherers -Can only hold 2 cards
Suguri (Ver.2)/Info
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# Suguri (Ver.2)/Mode Changes Co-op In Co-op mode, Suguri (Ver.2)'s REC stat is increased from 5 to 6, due to her base ATK of +1. Suguri (Ver.2)'s passive does not change. Suguri (Ver.2)'s Hyper, Revival of Stars, does not visibly change in Co-op, but has a slightly different effect. The Hyper will not transform panels or panels, but otherwise functions the same as in Normal mode. Bounty Hunt Suguri (Ver.2)'s passive and Hyper are unchanged in Bounty Hunt mode. Suguri (Ver.2)'s base stats give her 30 starting stars and a markup of +25% at shops.
Suguri (Ver.2)/Mode Changes
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# Suguri (Ver.2)/Strategy
Suguri (Ver.2)/Strategy
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# Suguri (Ver.2)/Trivia
Suguri (Ver.2)/Trivia
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# Suguri (Ver.2)/Unlocks
Suguri (Ver.2)/Unlocks
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# Suguri (Ver.2)/Voice Lines
Suguri (Ver.2)/Voice Lines
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# Suguri (Ver.2) (Co-op)
Suguri (Ver.2) (Co-op)
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# Suguri (game) Suguri (スグリ) is a single player video game developed by Orange_Juice and published by Rockin' Android, and it is the predecessor to "Sora". "Suguri" was released in Japan on December 30th, 2005 during Comiket 69 and was the second game developed by Orange_Juice. This game is also the first game to be released from the . "Suguri" saw a western release with Rockin' Android on June 30th, 2009 and was later released on Steam on June 1st, 2014. Plot. After the events of "Sora", the war between the two armies ended leaving the planet in ruin. Even with the wars end, many people gave up up hope that the planet would ever be restored to normal. Subsequently they constructed a large spaceship and left the planet. The remaining inhabitants of the planet tried their best to restore the planet but human hands were not enough. As a result, Project One was created to enhance a human's ability to revive the desolated planet. One of the members of the project, Yukito, enhanced his daughter, , to be the planet's caretaker. Nearly 10,000 years later, the global environment has relatively stabilized- forests and flowers have grown, animals have increased in number, yet Suguri still looks like an ordinary girl. However, one day unknown objects fell from the sky like rain, causing trouble for the inhabitants of the planet. In light of the event, Suguri went to investigate their origin. Suguri eventually finds , who was scouting to determine if the planet is inhabitable or not. Saki did not expect to find other humans on the planet and was ordered to eliminate any natives if she found any. Saki feels ashamed that she will have to destroy Suguri despite both being able to communicate with each other. Suguri beats Saki in their battle, but Saki survives the confrontation. Some time later, Suguri encounters . Iru has heard about Suguri's strength from Saki and reveals that her group has deemed the planet inhabitable, and that they want to colonize it. Much to Suguri's dismay, Iru also declares that the natives need to be eliminated. Suguri asks each why elimination was even necessary and Iru tells her that she had no clue why, she was just ordered to do so. After a short battle, Suguri beats Iru. Suguri then finds who has been searching for Suguri. Nanako states that, like the previous girls, she was ordered to eliminate the natives of the planet. Suguri suggests negotiating the situation instead, but Nanako refuses stating that she was not ordered to negotiate. Nanako reveals that these orders cannot be disobeyed, she and the others were programmed to physically be unable to disobey the orders. Suguri pities Nanako, but Nanako has no interest in Suguri's pity. Nanako then battles Suguri declaring that she needs to destroy her quick or she will get into trouble. Like her former opponents, Suguri beats Nanako in their battle. Suguri wonders if these invaders she has been encountering have all been treated like the previous girls she has met. She then bumps into , who has also been searching for Suguri. Kae calls Suguri "Silverhead" which Suguri didn't like. Kae reveals that no one has reported Suguri's name, so her group has just been calling her Silverhead. So in response, Suguri gives Kae her name to report. Kae states that she has the same orders as the others, and asks Suguri for a seriously fun fight. Suguri says that she would rather make peace but she will fight to protect the planet. Kae does not understand Suguri since she is having so much fun at the moment. Kae gets pumped and overly excited and then fights Suguri, ending in the former's defeat. Suguri approaches the spaceship where all these invaders have been coming from. After surviving the assault from the defenses of the spaceship, Suguri is blocked by from entering the spaceship. Kyoko is ordered to stop Suguri and also ordered to protect the hundred of people in the spaceship. Kyoko says that she does not want to battle, since it is troublesome, but her orders are absolute and cannot be disobeyed. After Kyoko is defeated, Suguri enters the spaceship. After breaching the defenses of the interior of the spaceship, Suguri meets Shifu, who is piloting the . Shifu reveals that he was the one giving the orders to eliminate the natives of the planet and the one who programmed them to be unable to disobey him. Shifu wanted subordinates that will do whatever he tells them, which is why he programmed them that way. Shifu explains that the spaceship has been traveling for thousands of years, looking for a habitable planet. He eventually found Suguri's planet, but Shifu hates that there are already people inhabiting it. Not desiring to share the planet with the natives, Shifu has ordered there elimination. Suguri argues that there are still plenty of places to live on the planet and no one would mind the spaceship's inhabitants settling on the planet. Shifu refuses Suguri's offer, however, opting to take the planet for himself. Unable to forgive Shifu for his actions, Suguri battles and destroys the robot, but Shifu manages to escape. Heading deeper into the ship, Suguri tells Shifu to give up, but Shifu refuses and releases , the ship's guardian. Shifu orders Hime to kill Suguri but Hime questions why. Hime states that Shifu is too selfish for wanting to take the whole planet for himself. Shifu, again, orders Hime to do what he says but Hime refuses once more. Enraged, Shifu threatens to detonate the section of the ship containing the inhabitants, if Hime refuses to follow his orders. Aware that Shifu is not bluffing, Hime requests to fight elsewhere and asks Suguri to follow her to the outside of the ship. After reaching the outside, Hime is amazed by the sky, longing to enjoy the sight, but is resolved to fight Suguri to protect everyone in the ship, and Suguri agrees to fight in order to protect everyone on the planet. Hime and Suguri enjoyed their fight, but they both cease combat once they are far enough from the ship. Hime asks Suguri to quickly help her detach the civilian block of the spaceship so that Shifu cannot detonate the inhabitants. Hime reveals that the inhabitants of the ship are nice and it is just Shifu that is insane. Suguri is relieved that the inhabitants are not like Shifu and states again that the natives of the planet would have no problem living with the inhabitants of the ship. Hime thanks Suguri for her assurance. With one shot, the duo detached the civilian part of the spaceship to Shifu astonishment. Incensed by Hime's betrayal and the escape of hostages, Shifu decides that if he cannot have the planet then no one will. Shifu sends the massive ship plummeting toward the planet to destroy it. Refusing to lose all that she holds dear and her father's dream, Suguri uses all of her strength to generate a single beam, which destroys the descending ship along with Shifu, ending the confrontation once and for all. In the end, Suguri welcomes the former inhabitants of the ship to the Earth. Setting. "Suguri" takes place on a previously war torn world that is currently undergoing recovery thanks to the inhabitant's and Suguri's efforts. For most of the early game the sky is clear from gloom with the sky gradually getting more darker and cloudy as Suguri approaches the spaceship. The overall interior of the ship if very spacious, which allows Suguri movement to be uninhibited with the exception of a few corridors. When Hime and Suguri exits the ship, the ship has already risen to the upper Troposphere of the planet, so the duo exits to find a clear and fascinating moon lit sky above the clouds, which fascinates Hime. Characters. "Suguri" features 10 new original characters. Original Characters System requirements are only for reference. Actual performance may vary. Official Add On. 1 add-on has been released for "Suguri", which is music and unused music from the game.
Suguri (game)
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# Suguri Campaign The Suguri Campaign, featuring , is one of the first four base game campaigns in the game, which can be played upon purchase in the Steam store. The player will gain access to the Suguri Campaign in the "Campaigns" section of the OJ menu, as long as the player has selected Suguri as their starting character. Otherwise, the player will unlock this campaign immediately after purchasing Suguri from the in-game store. The Suguri Campaign follows Suguri as she follows and many other characters as they pursue the elusive across worlds in order to recover their stolen belongings from her. For Suguri, however, she simply decides to follow Poppo, as nothing was stolen from her. Additional Rewards. The below rewards are not specifically unlocked by this campaign, but either can be unlocked using this campaign or require this campaign to count toward their completion.
Suguri Campaign
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# Suguri Campaign/Story [ Return to Top ]
Suguri Campaign/Story
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# Suguri Campaign Story
Suguri Campaign Story
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# Suguri Dice Suguri Dice is a dice cosmetic that was first introduced into the in-game shop in Version 1.13.3. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
Suguri Dice
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# Suguri Episode 1 Overview. This episode starts off with Suguri and Hime idly chatting, when all of a sudden the two see Kai chasing Poppo. Kai tells them that Poppo stole his wallet but Hime thinks they are playing tag, so the three run off to chase down Poppo. Gameplay. The character selected by default for this episode is . The match is played on the Planet Earth board, with the field event in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by obtaining as a playable character.
Suguri Episode 1
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# Suguri Episode 2 Overview. After defeating Poppo in the previous chapter, she manages to escape from Kai and Suguri, so they chase after her. When they catch up, they encounter QP who is happily eating her pudding, until Poppo steals it, sending QP into a panic. Yuki, who happens to be walking by, sees this and makes a joke about the situation before agreeing to help QP get her pudding back. Gameplay. The character selected by default for this episode is . The match is played on the Pudding Chase board, with the field event in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing Suguri Episode 1 on any difficulty.
Suguri Episode 2
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# Suguri Episode 3 Overview. QP, Kai, and Suguri chase Poppo after she escapes again. This time when they find her, she is trying to steal Marc's airplane. Marc begins to chase after Poppo, but is stopped by Peat who challenges Marc to a battle. However, once he learns about the situation that is going on, he agrees the help the four catch Poppo. Gameplay. The character selected by default for this episode is . The match is played on the Lagoon Flight board, with the field event in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing Suguri Episode 2 on any difficulty.
Suguri Episode 3
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# Suguri Episode 4 Overview. Suguri, Kai, QP, and Marc follow Poppo as she had managed to escape from them. When they catch up, they realize they are in a very cold and snowy area. After walking for a bit, they encounter Aru, who is transporting presents, and Fernet who is acting as Santa's helper. All of a sudden, Poppo runs up to Aru and tears her present sack open. She then proceeds to steal all the presents that have fallen out of it. Aru panics, but everyone agrees to help her get the presents back, and they prepare their chase for Poppo once more. Gameplay. The character selected by default for this episode is . The match is played on the Christmas Miracle board, with the field event in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing Suguri Episode 3 on any difficulty.
Suguri Episode 4
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# Suguri Episode 5 Overview. Suguri, QP, Marc, Aru, and Kai wake up in a dark and unknown area, not knowing how they got there. After a small conversation about their surroundings, they run into two Poppo's. The group discusses how this could be possible and when Aru guesses mass production, Poppo suggests that she is correct. Before they have time to discuss anything else, Sora comes out of nowhere and challenges the group to battle. Gameplay. The character selected by default for this episode is . The match is played on the Warfare board, with the field event in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing Suguri Episode 4 on any difficulty.
Suguri Episode 5
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# Suguri Final Episode Overview. The group ends up in an unknown world after following Poppo. They are then greeted by a large number of Poppos, which confirms their mass production theory. They explore a bit more and meet "the magical girl idol" Tomomo, who declares herself the final boss and creator of this world. She tells them all about her plan, which was to create a battle board game to pit different characters from different worlds against each other, and that in order to get the good ending, they must defeat her. Gameplay. The character selected by default for this episode is . The match is played on the Tomomo's Abyss board, with the field event in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing Suguri Episode 5 on any difficulty.
Suguri Final Episode
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# Suguri Summer Costume
Suguri Summer Costume
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# Suguri Winter Costume
Suguri Winter Costume
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# Sumika
Sumika
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# Sumika/Cosmetics
Sumika/Cosmetics
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# Sumika/Hyper Effect. Sumika's Hyper is Reproduction of Records. When used, one copy each of the two most recent cards in the discard pile will be added to the player's hand. These copies will be treated as having no star cost and being Level 1 as long as they stay in the player's hand. If Reproduction of Records is among the two most recent cards in the discard pile, they will be skipped and the next most recent card(s) will be copied instead. Copies of will not have their star cost treated as 0. Strategy. Reproduction of Records can be used to copy powerful cards such as or and use them for free if timed properly. The Hyper, however, requires understanding how the discard pile works, and tracking discarded cards as well as used cards. The main problem with Reproduction of Records is that it relies on other players. If the user discards a card to try to copy it on the next chapter, the other players might discard or use cards to make the desired card not be copiable. Likewise, if the other players don't use any strong cards, the Hyper most likely won't make an impact on the game. The user also doesn't know what cards the opponent discards, so they might have no information on what is in the discard pile sometimes. However, some cards can provide the player with discard pile information such as and , as they let the player know what an opponent discards.
Sumika/Hyper
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# Sumika/Info Sumika , also known as Navi or Puyo Puyo Mascot , is one of the playable characters in . She was added to the game in , alongside . Passives. None. Overview. Sporting an above average attack and evasion stat, Sumika is a well-rounded unit with an unusual hyper that has the potential to flip entire games on their head. Sumika's overall build makes her a very good passive unit. Her average HP and above average evasion stat can be used to weasel her way around attacks and dish out a formidable counter-attack, if she survives, that is. While Sumika is best played passively, she can also pick off wild enemies by landing on panels, and dodge returning attacks effectively. Sumika's build allows her to hold up well in combat-based boards like Tomomo's Abyss where many passive characters fall flat. Sumika can also clean up injured opponents with her above average attack and take their hard-earned stars. Sumika's first disadvantage is her hyper's functionality. Other players may not play or discard useful cards, sometimes even intentionally. When other players do play useful cards and hypers, these cards can sometimes be pushed into the discard pile by other plays that happen in the same turn, out of reach from Sumika's hyper. This happens very commonly when many battle cards are played in battles where the stakes are high. On top of all of this, the player will also have to have a good understanding of how the discard pile works, and track discards throughout the game. Sumika's other disadvantage is her low defense stat. Sumika depends on high evasion rolls to survive attacks and counter-attacks. Powerful opponent attacks, especially those of are very effective at KO'ing Sumika. While her average HP may be enough to escape from a single attack without being KO'd, it may not be enough to escape following attacks. +Good passive unit +Returns powerful counter-attacks +Hyper can be extremely powerful -Doesn't particularly excel in anything -Situational hyper -Hyper is dependent on how other players play
Sumika/Info
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# Sumika/Mode Changes Co-op In Co-op mode, Sumika's REC stat is increased from 5 to 6, due to her base ATK of +1. Sumika's passive and Hyper do not change. Bounty Hunt Sumika's passive and Hyper are unchanged in Bounty Hunt mode. Sumika's base stats give her 30 starting stars and a markup of +25% at shops.
Sumika/Mode Changes
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# Sumika/Strategy
Sumika/Strategy
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# Sumika/Trivia
Sumika/Trivia
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# Sumika/Unlocks
Sumika/Unlocks
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# Sumika/Voice Lines Voice Lines. <tabber> </tabber>
Sumika/Voice Lines
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# Sumika (Co-op)
Sumika (Co-op)
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# Sumika is Sumika Sumika is Sumika is a Steam achievement in It is one of 7 achievements included within DLC 25.
Sumika is Sumika
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# Summer Beast
Summer Beast
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# Summer Beast/Boards <br>Extreme Difficulty<br> <br><br>Hyper Difficulty<br>
Summer Beast/Boards
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# Summer Beast/Cards Summer Beast's Playable Cards. Level 0 Cards Level 1 Cards Level 2 Cards Level 3 Cards Hypers Supplemental Cards
Summer Beast/Cards
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# Summer Beast/Info Summer Beast is a special super-powered boss only found in Co-op Mode. She was originally introduced during the Summer Games event in Version 2.2. Overview. Summer Beast is a unique boss as she comes with various mechanics that differs her from most other bosses. Strategy. Summer Beast has a "setup" mechanic based on gaining Hype. While it's possible to control her Hype count by KO'ing her Seagull minions and staying alive, the player will inevitably have to face one or two because there are too many ways for Summer Beast to gain Hype. will damage all players and the more times Summer Beast uses it, the more damage it can inflict. On top of that, Summer Beast can potentially challenge multiple players after each , dealing even more damage to the players thanks to the movement buff and her innate +2 ATK from . To lower the damage taken during and after , as well as most cards that either enhance Summer Beast and/or her minions (, , , ), or deal out-of-battle damage (, , ), defensive battle cards, healing cards, and cards that can reduce/negate the damage should be a high priority. Summer Beast can spawn Seagull minions. Unlike the Chicken minions from Big the Haruo or RoPoChi, these Seagull minions will always challenge any player they pass through, giving them a chance to deal significant damage and posing a potential threat to fragile characters. To deal with this, Avengers can be a wise choice to repel them with proper support from other teammates. can also be considered for its cheap cost, low level, and a stackable effect that reduces their strength quite well. Unfortunately, KO'ing these Seagull minions doesn't really help much against Summer Beast herself as she usually summons them at a faster rate, but they can be used to obtain wins for norma. The swarm of Seagull minions can make quite problematic, it's advisable to pack in the deck, as it not only removes all the traps, but also damages Summer Beast and her Seagull minions, even if just by a small amount. Summer Beast's extra lives makes her somewhat identical to Miusaki - she will never take more than 5 damage in a single life most of the time, as she only can have 5 HP if not considering the extra HP from and , the players should aim to deal just enough damage to KO her instead of overkilling. Summer Beast will skip her current card if she gets KO'd before her turn, so it is possible to forcefully skip her cards with a direct KO. can be used to great effect, as it will revive Summer Beast with 1 HP if used before her turn, allowing the players to take another life away from her easily. And because of her low HP, Tomomo (Casual & Sweet Eater) as Dealer can be extremely helpful with her - by dealing it to other Attackers/Avengers on the team, they can reach insanely high ATK and might be able to consistently KO or significantly damage Summer Beast in 1 hit.
Summer Beast/Info
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# Summer Beast/Minions
Summer Beast/Minions
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# Summer Beast/Poses
Summer Beast/Poses
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# Summer Beast/Trivia
Summer Beast/Trivia
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# Summer Beast Dice __NOEDITSECTION__ Summer Beast Dice is a dice cosmetic that was first introduced during the Summer Games event in 2019, which added Summer Beast to Co-op mode. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
Summer Beast Dice
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# Summer Event (2017) Introduction. Introduced with Version 1.19.1 in 2017, the Summer 2017 Event added new cosmetics and maps for players who participated in the event. These included Sunglasses cosmetics for all characters, a custom die, a Poppo Mask, a home marker, and 2 new boards. In order to receive the new items, the event itself added two new activities to the game. The 2017 Summer Event is a seasonal event that ran from June 23rd, 2017 - July 31st, 2017. Collect Treasure! The first addition was the introduction of limited-time golden treasure chests similar to ones added in the field event (which was introduced shortly before the event). At the beginning of chapter 10 in any game, a golden treasure chest would appear on a random board panel. If any player, including CPUs, landed on the panel, all players would receive the cosmetic for the respective character they were using at the end of the game. (Starting in Version 1.19.2, the golden chest would spawn at chapter 5 in online games.) The second addition was the global counter on the main menu of the game, the first event to have one. Starting at 50,000 chests, the global counter would decrease as golden chests were opened in the game. Once a certain number of chests were opened, new items were unlocked for all players participating in the event. Event Rewards. <tabber> </tabber>
Summer Event (2017)
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# Summer Games Overview. "QP has gone bonkers from too much sun! You need to tire her out by playing with her and her new QP Corps minions! The new co-op boss "Summer Beast" is now available to play!" Rule Changes. Summer Beast is the unique Co-op Mode boss for the Summer Games event. It has 5HP, and has a statline of 0 ATK, DEF and EVD outside of battle, and +2 ATK, +1 DEF and 0 EVD during combat. It possesses 10 lives, so the players will need to KO the boss 10 times to win the game. It also has a Hype mechanic indicated in the boss card at the top of the screen with a Pudding icon, which builds up to a Rampage. A Rampage will cause damage to all players, double its movement rolls and give Summer Beast +1HP permanently. It has a set of passives: Cards used by Summer Beast Level 0 Cards Level 1 Cards Level 2 Cards Level 3 Cards Hypers Event Rewards. All drops can be earned in both single and multiplayer, but multiplayer is advised. <tabber> This event features a global counter on the main menu of the game. As Summer Beast takes damage in online games, her global health decreases. Starting at 750,000 HP, once a certain amount of damage is dealt, new items were unlocked for all players. Note that the player must fight Summer Beast at least once before global counter rewards can be received. It is possible to obtain all unlocked rewards from the global counter for as long as the event is active. Bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/2 in the event pop-up). There are some cosmetics with specific unlock requirements, separate from the event goal and random drop table. </tabber>
Summer Games
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# Summer Games/Story [ Return to Top ]
Summer Games/Story
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# Summer Games (2020 Rerun) Overview. "Summer heat has driven QP bonkers again! Help stop the playful Summer Beast to unlock refreshing rewards!" Rule Changes. Summer Beast is the unique Co-op Mode boss for the Summer Games event. It has 5HP, and has a statline of 0 ATK, DEF and EVD outside of battle, and +2 ATK, +1 DEF and 0 EVD during combat. It possesses 10 lives, so the players will need to KO the boss 10 times to win the game. It also has a Hype mechanic indicated in the boss card at the top of the screen with a Pudding icon, which builds up to a Rampage. A Rampage will cause damage to all players, double its movement rolls and give Summer Beast +1HP permanently. It has a set of passives: Cards used by Summer Beast Level 0 Cards Level 1 Cards Level 2 Cards Level 3 Cards Hypers Event Rewards. All drops can be earned in both single and multiplayer, but multiplayer is advised. <tabber> This event features a global counter on the main menu of the game. As takes damage in online games, her global health decreases. Global health will also decrease upon defeating any of the other five Co-op Bosses, but this is only half as effective as defeating Summer Beast. Starting at 375,000 HP, once a certain amount of damage is dealt, new items were unlocked for all players. Note that players must fight any co-op boss at least once during the event before global counter rewards can be received at the main menu. It is possible to obtain all unlocked rewards from both global counters for as long as the event is active. For the first time in 100% Orange Juice, this event featured a "refresh" of the global counter, due to how fast the community was able to reach 0 and complete the event goal. Starting at 500,000 HP, this second global counter functions identically to the previous one, and only has one milestone. Bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/5 in the event pop-up). There are some cosmetics with specific unlock requirements, separate from the event goal and random drop table. </tabber>
Summer Games (2020 Rerun)
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# Summer Games (2022 Rerun) Summer Games (2022 Rerun) is a rerun of the original Summer Games event that ran in 2019 and 2020. The 2022 rerun offers a selection of new cosmetics, and is active from June 15th, 2022 - July 11th, 2022. Overview. "Summer heat has driven QP bonkers again! Help stop the playful Summer Beast to unlock refreshing rewards!" Rule Changes. Summer Beast is the unique Co-op Mode boss for the Summer Games event. She has 5 HP, and has a statline of 0 ATK, DEF and EVD outside of battle, and +2 ATK, +1 DEF and 0 EVD during combat. She possesses 10 lives, so the players will need to KO the boss 10 times to win the game. She also has a Hype mechanic indicated in the boss card at the top of the screen with a Pudding icon, which builds up to a Rampage. A Rampage will cause damage to all players, heal Summer Beast, and double her movement rolls for one turn. She has a set of passives: Cards used by Summer Beast Level 0 Cards Level 1 Cards Level 2 Cards Level 3 Cards Hypers Event Rewards. <tabber> This event features a global counter on the main menu of the game. As takes damage in Co-op games, her global health decreases. Global health will also decrease upon defeating any of the other six Co-op Bosses, but this is only half as effective as defeating Summer Beast. Starting at 750,000 HP, once a certain amount of damage is dealt, new items are unlocked for all players. Note that players must fight any co-op boss at least once during the event before global counter rewards can be received at the main menu. It is possible to obtain all unlocked rewards from the global counter for as long as the event is active. Bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/5 in the event pop-up). In addition to bonus items, Tiger Kigurumis may be received at random after finishing an online co-op game during the event. There are some cosmetics with specific unlock requirements, separate from the event goal and random drop table. </tabber>
Summer Games (2022 Rerun)
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# Summer Games (achievement) Summer Games is a Steam achievement in Strategy. The Dealer role can be unlocked in two ways: To reach level 10 with the Dealer role, the player simply needs to play Co-op matches while using the Dealer role. It is not necessary to win matches, though wins are worth more experience points (XP). The rate at which XP is earned will vary depending on several factors; however, it is estimated that playing 20-25 matches as Dealer will earn the player enough XP to reach level 10.
Summer Games (achievement)
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# Summer Games (card) Hyper. Summer Games is a Hyper unique to the Dealer role in Co-op Mode. The player can substitute it for their character's Hyper card after reaching level 10 with the Dealer role. It is a Norma 3 boost card that treats the next space the user lands on as a panel, like an upgraded version of Demand. Hyper Strategy. This card is best used by characters who have good stats for the dealer role, but have a hyper card that does not aid their allies enough or is too restrictive to use. This can prove a bit paradoxical due to dealer role's high synergy with strong hyper cards, but a possible example could be . Although is powerful, it is also extremely expensive. Opting for Summer Games allows to stay out of trouble later in the game and help her find more battle cards to stack Active Extension. Another use for this card is to use the dealer's Deal ability to send the card to other players, boosting their draw power and increasing the chance of them drawing their own hyper cards more reliably. This also gives other players the ability to use the card to avoid panels in a pinch, in the same way that Demand can. The downside to using this hyper card is the fact that most characters would just prefer to have their own hyper card in order to send them to teammates. Using Summer Games defeats this purpose and forces them to use a card that replaces their existing Hyper. Many characters that do well in the dealer role already have strong hyper cards that they may prefer over this one and would rather give their teammates access to, such as or the various hyper cards that can receive from .
Summer Games (card)
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# Sun Dice __NOEDITSECTION__ Sun Dice is a dice cosmetic that was first introduced during the Beach Party event. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
Sun Dice
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# Sunglasses Sunglasses are a set of glasses that were first introduced during the Summer Event (2017). The glasses are seasonal as they have only been made available during events.
Sunglasses
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# Sunset Sunset is a playable field in , and is one of the 11 stages available from the start of ’s release on Steam. It is featured in the campaigns during Twilight of the Pilots. Strategy. Sunset is a split map, which is completely identical on both sides. Overall, the board has a big number of both panels and panels, giving room for freedom to work towards either Norma of the player's choice. The layout and routing of the map also allows players to easily avoid all but one of the panels on either side of the map. Character Synergy. Sunset is a board with an abundance of panels, totalling 25% of the board overall. While this will help Wins focused characters to consistently build up their Win count, the board is also split down the middle, leaving players heavily at the mercy of the 8 unpredictable panels. With 4 of these on each side of the board, there is a good chance that hitting a warp panel that will leave the player on the same side of the board, which can make it difficult to chase down specific players, and can also make it hard to reach a panel if the player is unfortunate enough to become stranded on the opposite side. A number of characters can work around the troublesome warp panel issue, however. Islay is a strong combatant who's passive is somewhat mitigated by the number of encounter panels enabling her to more reliably win battles, and her hyper enables her to fight with players on the other half of the board, allowing her to secure Wins without having to leave her own side of the board. Similarly, though with greater risk, Sherry can attempt a similar move with her own hyper to claim wins from across the board who would otherwise be a great hassle to reach. Characters like Marc and Marc (Pilot) can also benefit from this map's layout, similarly capable of handling themselves with the large number of encounter panels, can also secure wins from the other side of the board without needing to rely on warp panels to chase, through the use of their own hypers. These are more reliable than initiating combat, and have no risk of drawback, guaranteeing safe wins against otherwise unreachable targets. In contrast to characters who can claim wins without needing to move from their space, it can be advantageous to do so, as it can allow the player to control the side of the board they're on more easily. Seagull and Marie Poppo, for instance, can use their hypers to jump to another player, which allows them to move themselves to a player in a favourable position, allowing quick return to their own side of the board to get back to their own home space. Perhaps most effective of all though, Mira can use their hyper to mark their own side of the board, allowing them to freely roam the board without worry, knowing they'll be able to more reliably get back to their own side. On the other hand, however, characters who are dependent on other players may find difficulty in the split nature of the map and the warp panels. Characters like Arthur and Saki, who have trap-based hypers, may find difficulty in catching opponents with their hypers if they unexpectedly warp to the other side of the map. Similarly, characters who may specifically want to battle players, such as Tomato or NoName, may have trouble using their hypers at times as they'll require player encounters. There can also be an issue for Cuties when trying to use their hyper as well, if the player is stuck apart from their opponents. However, in all these cases, the opposite may also be the case, if the player finds themselves on a side of the map with all the other players, so its worth keeping in mind that these characters may still perform well, but it could easily fall down to chance.
Sunset
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# Sunset CO Sunset CO is a playable Co-op field in 100% Orange Juice. The field layout is similar to the normal Sunset field, but with adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Hyper difficulty (with ).
Sunset CO
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# Super All-Out Mode Super All-Out Mode is a 3-star event card that gives all units a +2 ATK boost during their next battle. Units that are KO'd will still receive the stock effect. Strategy. Super All-Out Mode is one of the few ways to increase a unit's ATK outside of battle cards and character-specific abilities, like passive. Since it can be comboed with battle cards, it is a very strong tool for offensive characters to get KOs. Even more neutral characters can use Super All-Out Mode as a means to finish off an opponent. While it's high cost can be a deterrent for some, players looking to gain victory though win normas are less affected by the cost. It can even help them by keeping their star count low enough to prevent handing another player a massive number of stars in the event of a KO. Super All-Out Mode can be a risky card if it is used at the wrong time. If the player cannot finish off their opponent, they risk taking a massive counterattack due to the stock effect being applied to all units. Characters with negative ATK modifiers like or in particular risk having this happen to them. Because of this, many characters cannot justify the high star cost that comes with the activation of this card unless a KO is more or less guaranteed. Characters that are forced to always act second in combat are almost always put at a disadvantage by Super All-Out Mode due to the opponent getting to deal damage or even potentially KO the player. For example, can run into trouble unless her opponent has already used the buff.
Super All-Out Mode
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# Superstar Superstar is a Steam achievement in "100% Orange Juice". It is one of the six achievements for campaign completion. Other Campaign Achievements. A Little Aviator ● Hyper ● Penny Pincher ● Poppo? ● Pudding Chaser ● Superstar
Superstar
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# Supply
Supply
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# Support
Support
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# Support Dice __NOEDITSECTION__ Support Dice is a dice cosmetic that was first introduced in Minions of the Master event with the permanent addition of Co-op mode in 2019. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
Support Dice
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# Surfboard Homemark __NOEDITSECTION__ Surfboard Homemark is a homemark that was first introduced during the Beach Party event in 2018. The homemark is non-seasonal, meaning it can be unlocked at any time of the year.
Surfboard Homemark
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# Swarm
Swarm
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# Sweet Battle! Sweet Battle! is a seasonal event Gift card that is automatically placed in the center deck during specific events. It was first introduced during the Chocolate for the Sweet Gods event, and was also featured during the reruns of this event in 2019, 2021, and 2023 For the duration of the event, a total of 6 copies of this card are added to the deck at the start of the game, giving the deck a total of 54 cards instead of the usual 48. Effect. The card can be used as either a Gift card or a Battle card. When this Gift card is held, a x2 multiplier is applied to all chocolate picked up by the player. If multiple copies of Sweet Battle! are held, the effect will not stack. When used in a battle, the player will steal chocolate from the opponent upon dealing damage, equal to 200x the amount of damage dealt. Upon use outside of battle, this card will be discarded. In addition, this card will be discarded if the player is KO'd by any effect. When holding this card, a icon will hover around the player. Strategy. The card itself is only present during the event as its sole purpose is for collecting chocolate. As a Gift card, it is greatly advantageous as it can easily help a player achieve around 5,000 chocolate per game when held, especially on larger boards. The card is also very effective as a Battle card. Due to its high multiplier of 200, the player can receive a lot of chocolate even if they only deal a small amount of damage. If the player is going to be KO'd, they might as well use the card in battle if they have no other, as they will lose it if they are KO'd anyway. As a card, Sweet Battle! is not disadvantageous to any character, as its only effects are related to collecting chocolate. Since it doesn't affect stats when used in battle, the player will have to use a Boost or Event card in combination with Sweet Battle! if they want to steal a large amount of chocolate. However, given that chocolate does not affect gameplay, it may be best to simply hold the card rather than use it in combat. However, the card does still have some impact on gameplay, despite its frivolous effect. Since it adds extra copies of cards to the deck, this can make it more difficult for card-dependent characters to draw the cards they need. In addition, some characters receive a notable edge from the card due to how it can synergize with certain character passives. Its nature as a Level 1 0-cost card makes it a boon for , who benefits from cards being played in battle, and , who benefits from having an empty hand. In addition, and both benefit from having extra Gift cards in the deck. Finally, although it doesn't provide any specific advantage, notably does "not" take damage when playing the card to discard it, and is also able to play the card in battle.
Sweet Battle!
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# Sweet Battle! (Binder)
Sweet Battle! (Binder)
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# Sweet Blogger
Sweet Blogger
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# Sweet Breaker
Sweet Breaker
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# Sweet Breaker/Cosmetics
Sweet Breaker/Cosmetics
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# Sweet Breaker/Hyper Effect. Sweet Breaker's Hyper is Melting Memories. When used, all units except the player will have all the cards in their hand shuffled and reversed. In addition, each of these units will discard a random card in their hand and replace it with a new card drawn from the center deck. The Hyper's effects apply to the cards themselves and not the player, meaning that the cards will be permanently reversed until used or discarded. Strategy. Melting Memories is one of the most unique Hyper cards in the game. When activated, the effect works in tandem with Sweet Breaker's passive ability to boosts all of her stats. This enables her to have very high base stats if the opponent has 3 cards in their hand. This easily makes a Sweet Breaker a risk to fight against in any scenario, as she can play the role of both an offensive and defensive character at the same time, when boosted by her Hyper. Advantageously, the Hyper is also relatively useless to other characters, as it will only serve to boost Sweet Breaker's stats. While designed as a mostly offensive-based card, the Hyper also acts as very powerful disruption to opposing players. The effect enables Sweet Breaker to see all of her opponent's cards permanently until they are either used or discarded, which enables the player to counter enemy strategies before they occur. More importantly, this often leads other players to act in a frenzy, often using cards without purpose to emptying their hand. While overall a strong Hyper, the main drawback of Melting Memories is that it can be expensive depending on the amount of cards held by the opponent, although its price can be bypassed with . It also can be very easily countered simply by the opponent "wasting" their cards to empty their hand, or by cards that empty the hand such as .
Sweet Breaker/Hyper
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# Sweet Breaker/Info Sweet Breaker is one of the playable characters in . She was added to the game in alongside . Sweet Breaker originates from the game "QP Shooting - Dangerous!!" in which she was the main antagonist. Overview. Sweet Breaker is an extremely balanced character similar to , but with higher health and recovery stats. Her high health enables her to fight more battles than most characters without any strengths or weaknesses for the opponent to exploit. Thanks to her stats, Sweet Breaker can adapt to most cards and pursue both the Win and Star Norma equally. Additionally, Sweet Breaker's stats and unique hyper afford the player options on playstyle. A player can construct a deck based around "useless" cards, to take full effect of Sweet Breaker's Hyper. Or, the player can go in the complete opposite direction, ignoring her hyper entirely, and bring and to take full advantage of her baseline stats.
Sweet Breaker/Info
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# Sweet Breaker/Mode Changes Co-op In Co-op mode, Sweet Breaker's stats do not change. However, Sweet Breaker has a different passive: Sweet Breaker's Hyper, Melting Memories, has a different cost and effect in Co-op. When used, all currently-revealed cards in the Boss ability preview HUD are rearranged in a random order. Additionally, the boss and all minions will gain one stack of the Melting Memories stock effect, which lasts for 3 chapters. Bounty Hunt Sweet Breaker's passive and Hyper are unchanged in Bounty Hunt mode. Sweet Breaker's base stats give her 40 starting stars and a price adjustment of 0% at shops.
Sweet Breaker/Mode Changes
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# Sweet Breaker/Strategy
Sweet Breaker/Strategy
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# Sweet Breaker/Trivia
Sweet Breaker/Trivia
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# Sweet Breaker/Unlocks
Sweet Breaker/Unlocks
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# Sweet Breaker/Voice Lines Voice Lines. <tabber> Note: Sweet Breaker's "Special Line 1" cannot be viewed in the Gallery until triggered in-game. Once this happens, all other special voice lines will be renamed in the Gallery (for example, the previous "Special Line 1" will be renamed to "Special Line 2"). This page lists the renamed versions. </tabber>
Sweet Breaker/Voice Lines
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# Sweet Breaker (Co-op)
Sweet Breaker (Co-op)
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# Sweet Breaker Campaign/Story [ Return to Top ]
Sweet Breaker Campaign/Story
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# Sweet Breaker Campaign Story
Sweet Breaker Campaign Story
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# Sweet Breaker Episode 1 Overview. The story begins with QP and Yuki preparing to fight over some pudding. Sweet Breaker then interrupts, to try and stop them from fighting. However, Tomomo appears as well, saying that it's fine since they're just playing around. Sweet Breaker decides to interfere regardless. After the battle, Sweet Breaker sets out to stop conflict elsewhere, despite board game fights being the point of this world. Gameplay. The character selected by default for this episode is . The match is played on the Pudding Chase board, with the field event in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by owning DLC 7 and completing either QP Final Episode, Suguri Final Episode, Marc Final Episode, or Kai Final Episode on any difficulty.
Sweet Breaker Episode 1
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# Sweet Breaker Episode 2 Overview. Elsewhere, Kyoko is in an argument with Kyousuke, trying to get him to put some clothes on. Sweet Breaker then enters the scene, aiming to stop this conflict as well. Gameplay. The character selected by default for this episode is . The match is played on the Clover board, with the field event in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing Sweet Breaker Episode 1 on any difficulty.
Sweet Breaker Episode 2
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# Sweet Breaker Episode 3 Overview. Peat is once again attempting to challenge Marc to an airplane fight, when Sweet Breaker arrives, intending to stop another fight. Gameplay. The character selected by default for this episode is . The match is played on the Lagoon Flight board, with the and field events in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing Sweet Breaker Episode 2 on any difficulty.
Sweet Breaker Episode 3
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# Sweet Breaker Episode 4 Overview. Sora is in the middle of confronting Hime, claiming that she ate the pudding she was saving. Hime is unable to talk her way out of it, and is about to be attacked by Sora when Sweet Breaker rushes in to stop this conflict as well. Gameplay. The character selected by default for this episode is . The match is played on the Night Flight board, with the and field events in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing Sweet Breaker Episode 3 on any difficulty.
Sweet Breaker Episode 4
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# Sweet Breaker Episode 5 Overview. After witnessing pudding be the cause of yet another conflict, Sweet Breaker makes the decision to seal away pudding, thereby removing it from the world. Tomomo, in an attempt to stop her, summons the other Sweet Gods to her side to fight in the name of pudding. Gameplay. The character selected by default for this episode is . The match is played on the Star Circuit board, with the and field events in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing Sweet Breaker Episode 4 on any difficulty.
Sweet Breaker Episode 5
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# Sweet Breaker Final Episode Overview. Before Sweet Breaker can seal away pudding, she senses a massive conflict happening in a different location. Upon arriving, she finds Star Breaker attempting to burn down the entire world. Questioning Tomomo's decision for letting someone like this into the world, she sets out to stop one final conflict. After the game, Star Breaker is still full of energy, however after burning so much stuff she is hungry, and a nice smell is making her hungrier. Sweet Breaker realizes that the pudding she was about to seal was now baked, and offers it to her, mentioning how she was the one that baked them. Star Breaker finds them great, and comes to realization that if she controls her fire, she can make more delicious sweets. Sweet Breaker sees how pudding was able to end Star Breaker's destruction, and decides not to seal it after all. Gameplay. The character selected by default for this episode is . The match is played on the Vortex board, with the and field events in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing Sweet Breaker Episode 5 on any difficulty.
Sweet Breaker Final Episode
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# Sweet Creator
Sweet Creator
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# Sweet Creator/Cosmetics
Sweet Creator/Cosmetics
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# Sweet Creator/Hyper Effect. Sweet Creator has two Hypers, one of which will generate copies of the other. Strategy. If landed on, Sweet Indulgence will forcibly overwrite the victim's entire hand with Sweets-type cards, which can disrupt opponent strategies by costing them cards they might need (such as their own Hyper(s)), and incentivize them to activate her own passive. However, this Hyper can just as easily backfire, as most of the currently available non-Hyper Sweets-type cards heal the user, two of which at no Star cost. Furthermore, overwriting one's current hand with sweets is actively beneficial to several characters, most notably , who is all but guaranteed to get at least one Pudding card out of the deal, as well as , who can spend any cards gained from this effect on her Hyper (though she will have to draw it after first). Beyond this, it suffers from the same weakness as other random-trap-placing Hypers such as , that being that the placement of the traps is completely out of the user's control.
Sweet Creator/Hyper
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# Sweet Creator/Info Sweet Creator is one of the playable characters in . She was added to the game in , alongside and . Overview. Sweet Creator is a character with fair defensive stats (identical to 's), sporting a slightly below-average 4 HP and a +1 to both defensive stats. Her neutral ATK stat allows her to passably defend herself, though this and her unspecialized defensive stats make her reliant on high rolls to gain a significant advantage in battle.
Sweet Creator/Info
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# Sweet Creator/Mode Changes Co-op In Co-op mode, Sweet Creator's stats and passive do not change. Sweet Creator's main Hyper, Sweet Paradise, has a slightly different effect in Co-op. The Hyper sets traps face-up, but otherwise functions the same as in Normal mode. In addition, it has different card artwork. Sweet Creator's secondary Hyper, Sweet Indulgence, has a slightly different effect in Co-op. The Hyper now causes the player to gain 3 non-Hyper , and can only be triggered by allies. Bounty Hunt Sweet Creator's passive and Hyper are unchanged in Bounty Hunt mode. Sweet Creator's base stats give her 36 starting stars and a markup of +10% at shops.
Sweet Creator/Mode Changes
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# Sweet Creator/Strategy
Sweet Creator/Strategy