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fandom.100orangejuice | # Tomato & Mimyuu/Strategy
| Tomato & Mimyuu/Strategy |
fandom.100orangejuice | # Tomato & Mimyuu/Trivia
| Tomato & Mimyuu/Trivia |
fandom.100orangejuice | # Tomato & Mimyuu/Unlocks
| Tomato & Mimyuu/Unlocks |
fandom.100orangejuice | # Tomato & Mimyuu/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Tomato & Mimyuu/Voice Lines |
fandom.100orangejuice | # Tomato & Mimyuu (Co-op)
| Tomato & Mimyuu (Co-op) |
fandom.100orangejuice | # Tomato (Co-op)
| Tomato (Co-op) |
fandom.100orangejuice | # Tomboy
Tomboy is a Steam achievement in It is one of 6 achievements included within DLC 20.
| Tomboy |
fandom.100orangejuice | # Tomomo
| Tomomo |
fandom.100orangejuice | # Tomomo's Abyss
Tomomo's Abyss is the eleventh playable field in 100% Orange Juice. It is set in an unknown location original to the game. The map seems to be 's realm as implied by the name and due to the player fighting her as the final boss of each one of the main campaigns.
It is featured in the campaigns during QP Final Episode, Suguri Final Episode, Marc Final Episode, Kai Final Episode, Star Breaker Episode 1, Crossed Christmases Episode 1, Old Guardians Final Episode, and Tomomo Hell.
Strategy.
Tomomo's Abyss is a large board with a lot of alternate paths that allow the player to avoid specific encounters or drop panels. The map is designed to have players go through and panels no matter what path they choose. It's a difficult map to go through thanks to the abundance of said Encounter panels, and the only healing in the map, the panels, are surrounded by them, causing some risk to players that have low HP or are escaping from other players. If a player decides to go on the outer route, they'll have to go over a panel before they have a chance to making it into the inner route.
| Tomomo's Abyss |
fandom.100orangejuice | # Tomomo's Abyss CO
Tomomo's Abyss CO is a playable Co-op field in 100% Orange Juice. The field layout is similar to the normal Tomomo's Abyss field, but with adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Hyper difficulty (with ).
| Tomomo's Abyss CO |
fandom.100orangejuice | # Tomomo/Cosmetics
<tabber>
</tabber>
| Tomomo/Cosmetics |
fandom.100orangejuice | # Tomomo/Hyper
Effect.
Tomomo's Hyper is Magical Massacre. When used, it will instantly KO all units whose current HP is equal to or greater than their maximum HP. This can also affect the player. The player gains -1 REC to their next revive roll for every unit KO'd by this effect.
Strategy.
Magical Massacre is a lackluster Hyper card that is difficult to use effectively, and designed more to buffer Tomomo's powerful stats. The card itself is decently priced at 20 stars, but requires level 4 Norma. As a result, the Hyper is unfortunately quite difficult to use unless Tomomo is playing against tank characters, as many players will likely be in combat in the late-game. Problematically, the high level requirement is also the same level that a boss is spawned to the map, which makes it even more unlikely that the opponent will be at full health. The Hyper also does not really cause anything too impactful to happen, as it only slows the enemy down through KO, and does not reward stars or wins.
The Hyper is not without its uses however. If the player is lucky enough to KO all opponents with the card, Tomomo's next revive roll will be as low as , enabling her to have a much higher chance of reviving instantly. The Hyper can also be used as a last-ditch effort to delay an opponent from reaching their home panel.
Perhaps the best aspect to the Hyper, however, is that its effect KOs the opponent rather than dealing damage. This means the effect will counter through the health increase of and still KO the opponent, even if they are using .
| Tomomo/Hyper |
fandom.100orangejuice | # Tomomo/Info
Tomomo is one of the unlockable characters and the main antagonist of , featured as the final obstacle to overcome at the end of every Campaign. She has two different forms, which differ depending on whether she is being played in a singleplayer game or an online game. Unlike other dual-characters, her two forms are identical in all aspects other than base stats, and they cannot be switched between in the middle of a game.
Passives.
Tomomo.
None.
Tomomo (Softened).
None.
Overview.
As to be expected from a final boss, Tomomo features one of the most powerful ATK stats providing her with a massive combat advantage. Her main weaknesses lie in her increased REC stat and less than powerful Hyper which can effectively slow her down.
Tomomo takes on her normal form in singleplayer games and Campaign episodes. In this state, Tomomo has intentionally overpowered stats compared to other characters, boasting one of the highest ATK stats along with above average HP and EVD. With no glaring weaknesses, Tomomo can play for either stars or wins without much fear of being KO'd except in unlucky scenarios.
As a result of her overtuned stats in normal form, Tomomo has the "Softened" form in multiplayer, which reduces her stats for balance. While Tomomo retains her ATK advantage, her EVD is lowered from +1 to 0, and her HP is lowered from 6 to 4. This greatly reduces Tomomo's survivability, as although she has the advantage of having no decreased DEF or EVD stats, her lower than average HP makes her fairly fragile if she rolls poorly, which creates a bad combination with her increased REC stat.
+One of the best ATK stats in game
+No negative DEF or EVD stats
+High HP and EVD in Normal form
-Increased REC makes combat slightly more risky
-Situational Hyper
-Below average HP in Softened form
| Tomomo/Info |
fandom.100orangejuice | # Tomomo/Mode Changes
Co-op
In Co-op mode, Tomomo's REC stat is increased from 6 to 8, due to her base ATK of +2. Tomomo's passive does not change.
Tomomo's Hyper, Magical Massacre, has a higher cost and a different effect in Co-op. When used, it will deal damage to all enemies equal to 3x the number of currently KO'd players.
Bounty Hunt
Tomomo's passive and Hyper are unchanged in Bounty Hunt mode.
In her normal form, Tomomo's base stats give her 16 starting stars and a markup of +60% at shops.
In her Softened form, Tomomo's base stats give her 28 starting stars and a markup of +30% at shops.
| Tomomo/Mode Changes |
fandom.100orangejuice | # Tomomo/Strategy
| Tomomo/Strategy |
fandom.100orangejuice | # Tomomo/Trivia
| Tomomo/Trivia |
fandom.100orangejuice | # Tomomo/Unlocks
| Tomomo/Unlocks |
fandom.100orangejuice | # Tomomo/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Tomomo/Voice Lines |
fandom.100orangejuice | # Tomomo (Casual)
| Tomomo (Casual) |
fandom.100orangejuice | # Tomomo (Casual & Sweet Eater)
| Tomomo (Casual & Sweet Eater) |
fandom.100orangejuice | # Tomomo (Casual & Sweet Eater)/Cosmetics
| Tomomo (Casual & Sweet Eater)/Cosmetics |
fandom.100orangejuice | # Tomomo (Casual & Sweet Eater)/Hyper
Effect.
Tomomo (Casual & Sweet Eater) has two Hypers, with one belonging to Tomomo (Casual) and one belonging to Tomomo (Sweet Eater). These Hypers will transform into each other depending on certain criteria.
Strategy.
Miracle Red Bean Ice Cream is an extremely useful card with several perks, so targeting panels and using cards such as Nice Present and is a priority when in Casual form and not already holding a Hyper. Once drawn, Tomomo has some flexibility in how to use it. If below Norma 3 or otherwise currently inclined to play passively, Tomomo can hold it for a passive ATK boost. If wanting to go on the offensive, Tomomo (Casual) can use it to transform into Tomomo (Sweet Eater). This is especially useful if Tomomo is at low HP, as the transformation also fully restores HP. can be used to transform early at Norma 2, but the 35 star cost makes this difficult.
Magical Revenge is a powerful but risky Hyper that is difficult to use opportunistically. The damage it can deal and the wins it can grant can be game-changing, but Tomomo (Sweet Eater) does not particularly like being at the low HP required to make use of it. One potential use is to use it to try and weaken a target before attacking them - this makes it more likely for Tomomo (Sweet Eater) to KO her target without getting counterattacked, but the random target selection of the Hyper makes it inconsistent in this regard. The Hyper can also be useful if Tomomo (Sweet Eater) is getting bullied by another player; it's likely that both players will be left at low HP from a single encounter, making it more likely for the Hyper to KO her attacker before they can attack again. This can buy her enough time to heal or complete a norma. If everyone on the board has taken heavy damage, it can potentially rack up multiple wins and put opponents out of commission for a time so that Tomomo can move freely. In any case, as Tomomo (Sweet Eater) discards her hand upon KO, there's little reason to hold off using the Hyper in such situations. and can be useful for bringing opponents to 1 HP where Magical Revenge only needs to hit once to score a KO, though the latter puts Tomomo (Sweet Eater) at risk of a KO herself. will restore all missing HP when Magical Revenge is used, but Tomomo (Sweet Eater) should generally avoid cards that deal self damage as she is put in a highly disadvantageous state if KO'd.
| Tomomo (Casual & Sweet Eater)/Hyper |
fandom.100orangejuice | # Tomomo (Casual & Sweet Eater)/Info
Tomomo (Casual) and Tomomo (Sweet Eater) ) are two of the playable characters in . She was added to the game in alongside . She plays as a single dual-character.
Passives.
Tomomo (Casual).
None.
Overview.
Tomomo (Casual) is an extremely unusual character in that she is two very different characters, and requires setup to reach full strength.
Tomomo (Casual) is the base form of the unit, centered around survival. In Casual form, Tomomo is fragile and frail with below average HP and DEF stats, and a slightly increased EVD stat. With her weak stats, Tomomo (Casual) will generally want to avoid combat. The player's primary focus should be on panels to reach Norma 3 as quickly as possible and on panels to locate a Hyper card. Obtaining grants a passive +1 ATK per copy held, and can be used to completely restore HP and transform once Tomomo reaches Norma 3. This gives her some flexibility in playstyle: if passively farming stars or at risk of an early KO post-transformation, Tomomo can hold her Hyper for the passive attack buff and option for a later full heal. If going for wins, low on HP, or otherwise seeking to threaten her opponents, Tomomo can use to heal and change forms.
Tomomo (Sweet Eater) is the transformed version of Tomomo that replaces the Casual form once the player activates her Hyper. In Sweet Eater form, Tomomo is a bully with incredible stats, featuring a massive HP pool rivaling tank characters and the strongest ATK stat in the entire game. With such powerful stats, Tomomo (Sweet Eater) can easily dominate the game, with or without battle cards, if the player can successfully keep her alive. In Sweet Eater form, Tomomo's Hyper becomes Magical Revenge. While situational and RNG dependent, Magical Revenge can often both net a win or two for Tomomo and help protect her from opponents trying to finish her off if they've also taken some damage.
Tomomo (Casual) is often bullied heavily as a result of her weak stats, and is unable to put up much of a fight without held Hypers or transforming. Tomomo (Sweet Eater) is much sturdier and more dangerous, but getting KO'd in this form is extremely punishing: Tomomo will discard all cards in hand, revert to Tomomo (Casual), and must contend with a REC stat of 6, leaving the player extremely vulnerable.
Summary.
Pros
+Powerful and flexible Hyper as Casual
+Incredible stats as Sweet Eater, including the highest ATK (+3) and 6 HP
-Hyper reliant
-Hyper has a high level and star requirements
-Fragile and easy to bully as Tomomo (Casual)
-Very situational Hyper as Tomomo (Sweet Eater)
| Tomomo (Casual & Sweet Eater)/Info |
fandom.100orangejuice | # Tomomo (Casual & Sweet Eater)/Mode Changes
Co-op
Tomomo (Casual)'s stats, passive, and Hyper are unchanged in Co-op mode.
In Co-op mode, Tomomo (Sweet Eater)'s REC stat is increased from 6 to 9, due to her base ATK of +3. Tomomo (Sweet Eater)'s passive does not change.
Tomomo (Sweet Eater)'s Hyper, Magical Revenge, has a slightly different effect in Co-op. The Hyper will only deal damage to enemies and not players, but otherwise functions similarly to its Normal mode counterpart.
Bounty Hunt
Tomomo (Casual & Sweet Eater)'s passives and Hypers are unchanged in Bounty Hunt mode.
Tomomo (Casual)'s base stats give her 50 starting stars and a discount of -25% at shops. Despite having stronger base stats, Tomomo (Sweet Eater) has the same discount as Tomomo (Casual).
| Tomomo (Casual & Sweet Eater)/Mode Changes |
fandom.100orangejuice | # Tomomo (Casual & Sweet Eater)/Strategy
| Tomomo (Casual & Sweet Eater)/Strategy |
fandom.100orangejuice | # Tomomo (Casual & Sweet Eater)/Trivia
| Tomomo (Casual & Sweet Eater)/Trivia |
fandom.100orangejuice | # Tomomo (Casual & Sweet Eater)/Unlocks
| Tomomo (Casual & Sweet Eater)/Unlocks |
fandom.100orangejuice | # Tomomo (Casual & Sweet Eater)/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Tomomo (Casual & Sweet Eater)/Voice Lines |
fandom.100orangejuice | # Tomomo (Casual & Sweet Eater) (Co-op)
| Tomomo (Casual & Sweet Eater) (Co-op) |
fandom.100orangejuice | # Tomomo (Co-op)
| Tomomo (Co-op) |
fandom.100orangejuice | # Tomomo (Softened)
| Tomomo (Softened) |
fandom.100orangejuice | # Tomomo (Softened) (Co-op)
| Tomomo (Softened) (Co-op) |
fandom.100orangejuice | # Tomomo (Sweet Eater)
| Tomomo (Sweet Eater) |
fandom.100orangejuice | # Tomomo (Sweet Eater) (Co-op)
| Tomomo (Sweet Eater) (Co-op) |
fandom.100orangejuice | # Tomomo (Unsoftened)
| Tomomo (Unsoftened) |
fandom.100orangejuice | # Tomomo (Unsoftened) (Co-op)
| Tomomo (Unsoftened) (Co-op) |
fandom.100orangejuice | # Tomomo Hell
Overview.
With all the campaigns completed, the player will now face one of the greatest threats: 3 Tomomos at once.
Gameplay.
There is no character selected by default for this episode. The match is played on the Tomomo's Abyss board, with the , , , and field events in effect. The opponents for this episode are , , and .
Unlock Info.
This episode is unlocked by completing all four of QP Final Episode, Suguri Final Episode, Marc Final Episode, and Kai Final Episode on any difficulty.
Strategy.
This extra episode is arguably one of the most difficult, if not the most difficult, scenario in the entire game. The player will have to cope with the offensive might of three Tomomos (unsoftened), each possessing 6 HP and +2 ATK which can make them incredibly difficult to handle. The Tomomos will also attempt to chase and hunt down the player once the latter receives enough stars to norma.
The difficulty of facing three Tomomo is further amplified by the board and field events. Tomomo's Abyss is a board that features many panels, encounter panels around each player's panel, and a short distance between each player's home. Consequently, the board is ideal for bullies like Tomomo to quickly amass wins and stars from combat. The event also makes it even easier for the Tomomo's to find opponents to KO to reach their norma's quicker. The remaining 3 events can have mixed results on the player. will keep both the player's and opponent's hands full, providing both a benefit and a disadvantage. Similarly, the player can take advantage of the event to gain more stars or wins, but the CPUs can also take advantage of this and further their lead if the player is losing. Lastly, can have a significant effect on the game depending on what the player or opponent lands on, however, it is not as concerning as the other 3 field events.
| Tomomo Hell |
fandom.100orangejuice | # Tomomo Homemark
__NOEDITSECTION__
Tomomo Homemark is a homemark that was first introduced with the addition of crates to the shop in 2017. The homemark is non-seasonal, meaning it can be unlocked at any time of the year.
| Tomomo Homemark |
fandom.100orangejuice | # Tomomo Summer Costume
| Tomomo Summer Costume |
fandom.100orangejuice | # Top Dog
| Top Dog |
fandom.100orangejuice | # Torrent of Magic
| Torrent of Magic |
fandom.100orangejuice | # Torrent of Magic (Co-op)
| Torrent of Magic (Co-op) |
fandom.100orangejuice | # Total Barrier
Total Barrier is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 5.
| Total Barrier |
fandom.100orangejuice | # Total Rampage
Total Rampage is a Steam achievement in
| Total Rampage |
fandom.100orangejuice | # Tougher Than Diamond
Tougher Than Diamond is a Steam achievement in "100% Orange Juice".
| Tougher Than Diamond |
fandom.100orangejuice | # Track the Card
| Track the Card |
fandom.100orangejuice | # Tragedy in the Dead of Night
Tragedy in the Dead of Night is a 3-star trap card that steals a random card from the unit who lands on it and gives it to the player who set the trap.
Strategy.
At its core, Tragedy in the Dead of Night is basically an upgraded version of . Instead of removing the card from play, it gives the card to the player who set the trap. Depending on who lands on the trap, the outcome of this card varies wildly. At best, the player may steal another unit's hyper and be able to use it against them. At worst, someone with no cards can land on the trap or the player themselves can trigger it, effectively wasting it. The latter situation can make this card an effective tool for guarding one's , as the trap only affects opponents and can potentially steal a norma-preventing trap card like or before the opponent can set it there.
Due to the random nature of its effect and being a trap card, Tragedy in the Dead of Night can be an inconsistent card. There are very few ways to influence who actually lands on it, outside of or placing it on a panel. Even then, there is no guarantee that it will steal a useful card from the victim's hand, if any at all.
| Tragedy in the Dead of Night |
fandom.100orangejuice | # Training Day
Training Day is a Steam achievement in
| Training Day |
fandom.100orangejuice | # Training Program
Training Program is a playable field in
It is featured in the campaigns during Star Breaker Episode 5, Crossed Christmases Episode 3, and Old Guardians Episode 8.
| Training Program |
fandom.100orangejuice | # Training Program CO
Training Program CO is a playable Co-op field in 100% Orange Juice. The field layout is similar to the normal Training Program field, but with adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Extreme difficulty (with ).
| Training Program CO |
fandom.100orangejuice | # Trancenation of Suguri
Trancenation of Suguri was composed by DEKU and consists of 19 original tracks making up the soundtrack for Suguri.
It was released as a CD album in Japan on January 29th, 2006. Later, it was released in digital format on Melonbooks on April 11th, 2007. On June 30th, 2009, Rockin' Android bundled the CD album alongside Hoshi no Kakera, Suguri, and "Acceleration of SUGURI X-Edition" in "SUGURI Perfect Edition" and released it in western countries. Eventually, the album saw a release through western outlets though the iTunes Store and Amazon on December 21st, 2016 and on Steam, coinciding with the Acceleration of SUGURI 2 version 1.8 update, on June 23rd, 2021.
Track List.
After the release of "Trancenation of Suguri", Orange_Juice released 2 more tracks that were not included in the initial release of the album. The two tracks can be downloaded for free on Orange_Juice's website, or as part of the Steam soundtrack.
Additional Bonus.
It was announced on June 23rd, 2021 that anyone who purchased "Trancenation of Suguri" would have additional BGM options to select in their battles in "Acceleration of SUGURI 2". Owners of the soundtrack will be able to choose the following tracks before matches:
| Trancenation of Suguri |
fandom.100orangejuice | # Travel Guide of the Year
| Travel Guide of the Year |
fandom.100orangejuice | # Treasure
Treasure could refer to:
| Treasure |
fandom.100orangejuice | # Treasure Dice
__NOEDITSECTION__
Treasure Dice is a dice cosmetic that was first introduced during the Summer Event (2017). The dice is seasonal as it has only been made available during events.
| Treasure Dice |
fandom.100orangejuice | # Treasure Hunter
Treasure Hunter is a Steam achievement in It is one of 6 achievements included within DLC 28.
| Treasure Hunter |
fandom.100orangejuice | # Treasure Island
Treasure Island is a playable field in
It is featured in the campaigns during Crossed Christmases Episode 2.
| Treasure Island |
fandom.100orangejuice | # Treasure Island (Night)
Treasure Island (Night) is a playable field in
It isn't featured in any of the campaigns.
| Treasure Island (Night) |
fandom.100orangejuice | # Treasure Island CO
Treasure Island CO is a playable Co-op field in 100% Orange Juice. The field layout is based on the normal Treasure Island field, with significant adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Extreme difficulty (with or ).
| Treasure Island CO |
fandom.100orangejuice | # Treasure Island CO (Night)
Treasure Island CO (Night) is a playable Co-op field in 100% Orange Juice. The field layout is based on the normal Treasure Island (Night) field, with significant adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Extreme difficulty (with or ).
| Treasure Island CO (Night) |
fandom.100orangejuice | # Treasure Thief
Treasure Thief is a 2-star boost card that steals a random card from each unit on the same panel as the user. Units that are KO'd are affected by Treasure Thief.
Strategic Info.
Treasure Thief allows the user to steal cards from other players, but with a catch. The card is stolen at random and it will only affect units on the same panel as the user. This is used on players in both normal and co-op mode. Although it can be difficult to play, Treasure Thief can potentially turn the tide of a game by stealing multiple cards from other players, potentially including hyper cards. The most common way for this to happen is after an opponent attacks the player. During the player's next turn, they will be able to use Treasure Thief to steal a card from their attacker before escaping. Tanks such as can use this card to disarm attackers of their battle cards or potentially steal a healing card from them. Another common situation is when the player attacks and KOs an opponent. Even if the opponent revives, they will have to wait until the next turn to move (excluding and ), allowing the user to steal one of their cards. As such, offensive characters like and can use Treasure Thief to set their victims back even more after a KO. can take advantage of Treasure Thief both situations while being fairly indifferent to the effects of it himself.
Despite its potential, Treasure Thief is a card that can be hard to use due to its limited range. Characters that want to keep their distance from their opponents like or can have difficulty using this card, as their only opportunity to do so puts them at risk of being attacked. Characters with highly valuable hyper cards like or should also consider the risks of adding this card to the deck.
The card can be combo'd with to steal up to 3 cards with one use. However, this is a risky play as not only would you depend on someone else to use Party Time, but there is the possibility of this strategy backfiring if an opponent draws Treasure Thief before you can. If you have already drawn Treasure Thief though, it may be worth it to wait for Party Time to be used if you know it is in the deck.
| Treasure Thief |
fandom.100orangejuice | # Trick & Treat Costumes
Trick & Treat Costumes are a set of individual character accessories that were first introduced during the Trick and Treat Halloween event in 2018. The accessories are seasonal as they have only been made available during events.
Current Unlock Methods.
This accessory's unlock methods vary between characters.
Group 1 - Krilalaris, Kiriko, and Ceoreparque<br>
Group 2 - Mio, Cuties, Suguri (46 Billion Years), Sumika, Ellie, Lulu, Marc (Pilot), Alicianrone, Teotoratta, Arnelle, and Maynie
| Trick & Treat Costumes |
fandom.100orangejuice | # Trick and Treat
Overview.
"One Halloween night, a hungry searches for candy to fill her empty stomach with some treats. tries to help, but some cookies from turn out to be a trap, making them both even more hungry! Will Krila and Repa be able to collect enough candy to fill their bellies and save their stomachs?!"
The goal of the event is to collect 1500 pieces of from online matches and trick or treat with other players to complete games faster. This event was the first Halloween event to feature a campaign story.
Rule Changes.
<tabber>
The Trick & Treat event as the name implies, features a new game mechanic in the form of collectible candy (not to be confused with the currency). There are four different types of candy available for the player to collect: candy corn, striped candy, brown candy, and green candy. Each player's HUD will now feature a silhouetted candy section at the bottom which can hold up to four pieces of candy. Collecting candy is simple and follows some basic rules:
To benefit from collecting the proper pieces candy, The player has two possible ways to receive more candy during the course of the game. The first and easiest way is through the Treat field event. Every 3 chapters, the player will automatically receive another piece of candy at random in their HUD inventory. This will be indicated by the "Treat" logo appearing over the player's head.
The second and more unique way is to trick or treat with opposing players. Anytime the player passes by an opponent who is holding candy, they may request one of candy in the opponents HUD inventory. If the opponent only has one piece of candy, it is selected automatically. The opponent then must decide whether to give the player the candy or refuse. If the opponent says yes, the player will receive the candy in their inventory, but if the opponent refuses, the opponent will receive one of the following punishments:
Immediately after trick or treating, the player will be asked if they would like to battle the player like normal. If the opponent refuses to give away the requested candy, and are then KO'd by the player (either in battle or as a result of the take 2 damage punishment), the player requesting the candy will steal the piece of candy. The player will only receive candy from combat if they were denied candy before it.
As to be expected, the player can use candy as part of their strategy during the course of a match. Characters like and other bullies can hunt other players for their chocolate to gain free wins when they return to a panel. Characters not aiming for wins norma can use their candy for bonus stars every turn, and take advantage of the ability to swap between norma types, thanks to the free win provided if they get the right piece.
There are more complex strategies to use, however. If an opponent does not have the player's desired candy piece, the player can always ask for the piece the opponent needs to force them to punish themselves to keep it. Likewise, constantly passing opponents will force them to give up their candy and lose the +1 star benefit every chapter. The player can quickly end up in the lead early on if they have 4 candy while other players only have 1 or none. Candy can also be used like , if the player only has 2 points of health left. If the player is lucky, they can purposely refuse to give candy in order to try and KO themselves with the lose 2 health punishment and escape any star loss.
The goal of the Trick & Treat event is to collect 1500 pieces of . This is the candy collected at the end of a match. The player's collection is monitored by the pumpkin icon on the main menu of the game and it is capped at 1500 pieces. It should also be noted that the icon is not a global counter, meaning it only applies to the player. At the end of a match, the player will receive Halloween candy depending on their placement of the scoreboard: 60 for 1st place, 50 for 2nd, 45 for 3rd, and 40 for 4th. This candy counts toward the event goal of 1500 candy and can be spent in the shop to purchase Halloween costumes. It is highly advised the player to play online as playing solo will give the player less than 10 candy for coming in first.
Upon completion of collecting all 1500 pieces of candy, the player will unlock the second event cutscene and 3 more random drop item to collect.
</tabber>
Event Rewards.
<tabber>
After completing the event goal, bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/3 in the event pop-up).
Bonus items will only drop after the player has already collected 1500 candy and completed the event goal.
Due to the availability of the currency in this event, all items in the Shop which require this currency can once again be purchased.
</tabber>
| Trick and Treat |
fandom.100orangejuice | # Trick and Treat/Story
[ Return to Top ]
| Trick and Treat/Story |
fandom.100orangejuice | # Trick and Treat (2020 Rerun)
Trick and Treat (2020 Rerun) is a rerun of the original Trick and Treat event that ran in 2018. The event is mostly identical to the original, featuring the same unlockable cosmetics and event goal. However, candy is now awarded at a higher rate, and a number of new s are purchasable in the Shop for 200 each. In addition, the Trick and Treat ruleset now has its own dedicated game mode named Trick and Treat Mode, rather than replacing Normal Mode. Those who had previously participated in this event in 2018 retained their earned candy count from before, being able to pick up where they left off.
The rerun ran from October 22nd, 2020 - November 21st, 2020.
Overview.
"One Halloween night, a hungry searches for candy to fill her empty stomach with some treats. tries to help, but some cookies from turn out to be a trap, making them both even more hungry! Will Krila and Repa be able to collect enough candy to fill their bellies and save their stomachs?!"
The goal of the event is to collect 1500 pieces of from online matches and trick or treat with other players to complete games faster.
Rule Changes.
<tabber>
Trick and Treat Mode, as the name implies, features a unique game mechanic in the form of collectible candy (not to be confused with the currency). There are four different types of candy available for the player to collect: candy corn, striped candy, brown candy, and green candy. Each player's HUD will now feature a silhouetted candy section at the bottom which can hold up to four pieces of candy. Collecting candy is simple and follows some basic rules:
To benefit from collecting the proper pieces candy, The player has two possible ways to receive more candy during the course of the game. The first and easiest way is through the Treat field event. Every 3 chapters, the player will automatically receive another piece of candy at random in their HUD inventory. This will be indicated by the "Treat" logo appearing over the player's head.
The second and more unique way is to trick or treat with opposing players. Anytime the player passes by an opponent who is holding candy, they may request one of candy in the opponents HUD inventory. If the opponent only has one piece of candy, it is selected automatically. The opponent then must decide whether to give the player the candy or refuse. If the opponent says yes, the player will receive the candy in their inventory, but if the opponent refuses, the opponent will receive one of the following punishments:
Immediately after trick or treating, the player will be asked if they would like to battle the player like normal. If the opponent refuses to give away the requested candy, and are then KO'd by the player (either in battle or as a result of the take 2 damage punishment), the player requesting the candy will steal the piece of candy. The player will only receive candy from combat if they were denied candy before it.
As to be expected, the player can use candy as part of their strategy during the course of a match. Characters like and other bullies can hunt other players for their candy to gain free wins when they return to a panel. Characters not aiming for wins norma can use their candy for bonus stars every turn, and take advantage of the ability to swap between norma types, thanks to the free win provided if they get the right piece.
There are more complex strategies to use, however. If an opponent does not have the player's desired candy piece, the player can always ask for the piece the opponent needs to force them to punish themselves to keep it. Likewise, constantly passing opponents will force them to give up their candy and lose the +1 star benefit every chapter. The player can quickly end up in the lead early on if they have 4 candy while other players only have 1 or none. Candy can also be used like , if the player only has 2 points of health left. If the player is lucky, they can purposely refuse to give candy in order to try and KO themselves with the lose 2 health punishment and escape any star loss.
The goal of the Trick & Treat event is to collect 1500 pieces of . This is the candy collected at the end of a match in Trick And Treat mode. The player's collection is monitored by the pumpkin icon on the main menu of the game and it is capped at 1500 pieces. It should also be noted that the icon is not a global counter, meaning it only applies to the player. At the end of a match, the player will receive Halloween candy depending on their placement of the scoreboard: 120 for 1st place, 110 for 2nd, 100 for 3rd, and 90 for 4th. This candy counts toward the event goal of 1500 candy and can be spent in the shop to purchase Halloween costumes.
Upon completion of collecting all 1500 pieces of candy, the player will unlock the second event cutscene and 3 more random drop item to collect.
</tabber>
Event Rewards.
<tabber>
After completing the event goal, bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/3 in the event pop-up).
Bonus items will only drop in Trick and Treat Mode, and will only drop after the player has already collected 1500 candy and completed the event goal.
Due to the availability of the currency in this event, all items in the Shop which require this currency can once again be purchased.
</tabber>
| Trick and Treat (2020 Rerun) |
fandom.100orangejuice | # Tricked Out
Overview.
"It's time to scramble for decorations to trick out the house! Collect Decorations in any game mode to progress in the event and receive festive rewards!"
Rule Changes.
<tabber>
The Tricked Out event features a new game mechanic in the form of collectible decorations. These are a new resource that can be collected through various means during games. Each player's HUD will now feature a decorations section at the bottom which indicates how many decorations are currently held. Up to 4 decorations at a time can be held per game.
Decorations can be collected during games, with the method to acquire them varying based on the game mode.
There are many ways to collect decorations in-game. The primary source of decorations comes with the addition of the new panels that appear on the board. At the start of the game, a number of decoration panels will spawn on the board, with the number of panels dependent on map size. When triggering a decoration panel, the player will gain 1 decoration, and the panel will despawn, turning back into the original panel. A new set of decoration panels will spawn every 5 chapters, starting from Chapter 1. (1, 6, 11, 16, etc.) Decoration panels appear in all game modes.
Each mode also has one additional unique way of collecting decorations during the game. A maximum of 4 decorations per game can be collected from either Decoration panels and/or the mode-specific method.
CPUs cannot collect decorations, but they will still despawn Decoration panels when triggering them.
The goal of the Tricked Out event is to collect 80 decorations. The player's collection is monitored by the pumpkin icon on the main menu of the game. Any decorations collected during a game will be added to the counter. In addition, more decorations can be earned at the end of the game depending on match placement. A maximum of 8 decorations can be earned per game (up to 4 from in-game collection, and up to 4 from match placement).
Any decorations earned can also be spent in the shop to purchase Halloween costumes. Decorations can be earned in either singleplayer or online play. However, there will be a penalty if the player pressed shift or control during a singleplayer game.
Upon completion of collecting all 80 decorations, the player will unlock the second event cutscene and complete the event.
</tabber>
Event Rewards.
<tabber>
The event goal is progressed by earning decorations in-game. After finishing a game, any decorations earned will be added to the player's event total. On the way to the event goal, there are numerous milestones that can be achieved, with rewards being earned upon the completion of each milestone.
This event introduced the currency, which is unique to this event. Any Decorations earned at the end of games will contribute to both the event goal as well as being able to be used as currency.
As mentioned in the patch notes of Version 3.9.2, is slated to be discontinued and so there is an option in the shop to manually convert any leftover Halloween Candy into either Stars or Oranges. Halloween Costumes from previous events now became purchasable with decorations. Additionally, on December 31, 2021, decorations will be removed from players' inventories and the Halloween section of the shop will be hidden from view.
</tabber>
| Tricked Out |
fandom.100orangejuice | # Tricked Out/Story
[ Return to Top ]
| Tricked Out/Story |
fandom.100orangejuice | # Tricked Out Costumes
Trick & Treat Costumes are a set of individual character accessories that were first introduced during the Tricked Out Halloween event in 2021. The accessories are seasonal as they have only been made available during events.
Current Unlock Methods.
This accessory's unlock methods vary between characters.
Group 1 - Iru, Mira, Chris, Kyupita, Halena, Cook, Merchant, Lone Rider, Hime (Moonlight), and Fernet (Noble)<br>
Group 2 - Nanako, Mei, Suguri (46 Billion Years), and Sumika
| Tricked Out Costumes |
fandom.100orangejuice | # Trollite
| Trollite |
fandom.100orangejuice | # Trollite/Info
Trollite is one of the twelve non-playable monster units featured in Bounty Hunt Mode. It was originally added to the game alongside Bounty Hunt Mode itself during the Bounty Hunters event. It was reintroduced when the mode became a permanent addition to the game during the Bounty Hungers event.
Trollite also appears in the Wanderers campaign.
NPC Overview.
Bounty Hunt Mode.
Trollite appears in Bounty Hunt Mode as a monster that can be fought in Bounty Battles. Trollite is classified as a hard bounty, granting 4 fame upon KO.
Other.
Trollite also appears as an opposing enemy unit on the field in Wanderers Episode 4.
It has the same stats and passive as in Bounty Hunt Mode, as well as a REC of 6, and does not possess a Hyper. Due to the absence of Bounty Battles, Trollite's passive will only activate when effects that add extra rounds of combat (such as and ) are used.
| Trollite/Info |
fandom.100orangejuice | # Trollite/Poses
| Trollite/Poses |
fandom.100orangejuice | # Trollite/Trivia
| Trollite/Trivia |
fandom.100orangejuice | # Trophy Collector
Trophy Collector is a Steam achievement in "100% Orange Juice".
Strategy.
This achievement requires getting a colored pet from the Pet Exchange. It may take some time and a little bit of luck, but once the player has two of the same base pet, they'll be able to use the Pet Exchange and get the achievement.
| Trophy Collector |
fandom.100orangejuice | # Tropical Cyclone
| Tropical Cyclone |
fandom.100orangejuice | # Troublemaker
Troublemaker is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 18.
| Troublemaker |
fandom.100orangejuice | # True Feast
True Feast is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 18.
| True Feast |
fandom.100orangejuice | # True White Christsmasher
| True White Christsmasher |
fandom.100orangejuice | # True White Christsmasher (Co-op)
| True White Christsmasher (Co-op) |
fandom.100orangejuice | # Tsih
| Tsih |
fandom.100orangejuice | # Tsih/Cosmetics
| Tsih/Cosmetics |
fandom.100orangejuice | # Tsih/Hyper
Effect.
Tsih's Hyper is Stealth On. When used, the player becomes unable to be challenged by other units when they are met on the field. In addition, the player becomes unable to be targeted by . This effect lasts for 3 chapters, or until the player enters a battle. If the player enters a battle during this effect, they will gain +2 ATK during that battle.
The player is not able to be selected as a Boost card target under any circumstance, including self-targeting.
Strategy.
Stealth On is a unique Hyper that provides the player with both a shield and a potentially lethal weapon. For a cheap price, the player can create a 3-chapter barrier that, while active, prevents them from being challenged to a battle when another player passes. As to be expected, this can be particularly helpful in cementing victory or temporarily warding off pursuing opponents. The Hyper also prevents the player from being targeted by Boost cards that select a specific character to target, which can be particularly useful against some Hypers. However, the card's second effect is perhaps its most powerful. An extra +2 ATK in battle can have a substantial effect on the outcome. Likewise, the Hyper's stealth effect may cause a pursuing opponent to pass the player, allowing the player to attack them with the stat boost. Given that Tsih can already gain +2 ATK from holding a Gift card, pairing the Hyper with her passive will give Tsih a massive gain of +4 ATK during the next battle that can often easily overpower opponents.
However, like any Hyper, Stealth On carries a few key downsides that greatly weaken its usefulness. Similar to , there are numerous holes in the shield generated by the Hyper, mainly those which are a result of indirect effects. While opponents cannot enter combat with the player by challenging them on the field, they can enter it indirectly through certain card effects. Cards such as , , and among others will still result in combat. Likewise, Boost cards that target players but do not bring up a prompt to select an opponent will still work when the Hyper is active. Thus, cards such as , , and will still work. Likewise, Boost-type Hyper cards that affect other units without targeting them, such as or will still occur.
| Tsih/Hyper |
fandom.100orangejuice | # Tsih/Info
Tsih is one of the playable characters in . She was added to the game in alongside . She originates from the game "Sora" in which she was fought as a boss.
Overview.
A warrior with a deceptively childish personality, Tsih is an aggressive soldier, with a love of crushing her enemies with rocks. Tsih features stats very similar to with an HP stat of 4, a slightly below-average DEF stat, and a powerful +2 EVD stat. This renders her somewhat fragile but provides her with a fair amount of survivability thanks to her high EVD stat. It can also enable Tsih to dominate defensive characters such as and , as she will more than likely be able to deal damage and evade their counter-attacks, thanks to their negative ATK stat. Tsih should generally not have much difficulty dealing with panels, either. Although she may be unable to defeat the opponent as a result of her neutral ATK, she often will be able to escape without even a scratch. She can also take great advantage of to dodge even the most vicious of attacks, like those of a boss. However, for Tsih to truly reach her full potential, she requires a bit more setup and luck. While Tsih possesses a neutral base ATK stat, her passive enables her to gain an additional +2 ATK if she is holding at least 1 .
Arguably the best gift cards for Tsih to put in the deck are and as both of them provide very little drawback and are not lost on KO. Theoretically, the absolute best cards for Tsih are and , as they can both give her a frightening +3 ATK, but these are often much harder to acquire. With a gift card in hand, Tsih becomes a much stronger opponent, able to easily defeat panels and deal comparable damage to opponents and escape. If the player is particularly lucky, they will receive a gift card as their starting card, enabling Tsih to steamroll the competition before they have powerful counter cards. The passive also has excellent synergy with her Hyper card which enables the player to deal potentially devastating blows for a low price.
The main disadvantage to Tsih is that when her passive is not active, she is a weaker with a weaker Hyper. Without a gift card, Tsih becomes rather frail and vulnerable without the possibility of dealing much damage in retaliation. Being reliant on a gift card for +2 ATK could be considered less dependable than playing a natural +2 ATK character, like . Another disadvantage lies in gift cards themselves. Of all the card types, gift cards are the least common, and the player can only at max bring 1 of each gift card per match. Many gift cards also carry the effect of preventing norma, and will need to be discarded if the player wishes to level up. Some gift cards also apply effects that might generally be considered too dangerous for the player, such as and , or have other disadvantageous effects such as .
Playstyle.
Tsih's playstyle is heavily dependent on multiple factors. Once the player has a gift card, they will have the freedom to pick either stars or wins norma based upon the situation. If the player draws a gift card early on and is either against fragile opponents or on a field with numerous panels, then wins norma may be very viable. However, if the player is up against stronger bullies such as , the player will want to avoid confrontation and instead use their Hyper as a deterrent. The player should always focus on panels to ensure they have a gift card and, ideally, a Hyper for the late game to use as a weapon or shield.
+Can become deadly in a game when holding a gift card (+2 ATK)
+One of the best EVD stats in the game
+Hyper gives +2 ATK in battle and combos well with passive
+Hyper protects Tsih from getting attacked
-Reliant on evade success
-Relatively fragile
-Passive and Norma tend to counteract each other due to norma-disabling gift cards
-Very specific Hyper
-"All or nothing" playstyle
| Tsih/Info |
fandom.100orangejuice | # Tsih/Mode Changes
Co-op
In Co-op mode, Tsih's stats and passive do not change.
Tsih's Hyper, Stealth On, has a slightly different effect in Co-op. The Hyper will no longer grant immunity to being targeted by Boost cards, but otherwise functions similarly to its Normal mode counterpart.
Bounty Hunt
Tsih's passive and Hyper are unchanged in Bounty Hunt mode.
Tsih's base stats give her 40 starting stars and a price adjustment of 0% at shops.
| Tsih/Mode Changes |
fandom.100orangejuice | # Tsih/Strategy
| Tsih/Strategy |
fandom.100orangejuice | # Tsih/Trivia
| Tsih/Trivia |
fandom.100orangejuice | # Tsih/Unlocks
| Tsih/Unlocks |
fandom.100orangejuice | # Tsih/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Tsih/Voice Lines |
fandom.100orangejuice | # Turbo
| Turbo |
fandom.100orangejuice | # Turbo Charged
| Turbo Charged |
fandom.100orangejuice | # Turbo Chicken
| Turbo Chicken |
fandom.100orangejuice | # Turned Tables
Turned Tables is a Steam achievement in "100% Orange Juice".
| Turned Tables |
fandom.100orangejuice | # Turnislime
| Turnislime |
fandom.100orangejuice | # Turnislime/Info
Turnislime is one of the twelve non-playable monster units featured in Bounty Hunt Mode. It was originally added to the game alongside Bounty Hunt Mode itself during the Bounty Hunters event. It was reintroduced when the mode became a permanent addition to the game during the Bounty Hungers event.
Turnislime also appears in both the Wanderers campaign and Chaos Mode.
NPC Overview.
Bounty Hunt Mode.
Turnislime appears in Bounty Hunt Mode as a monster that can be fought in Bounty Battles. Turnislime is classified as a medium bounty, granting 3 fame upon KO.
Other.
Turnislime also appears as an opposing enemy unit on the field in both Wanderers Episode 2 and Wanderers Episode 3, and as a medium invader in the Knight and Faeries mutator of Chaos Mode.
It has the same stats and passive as in Bounty Hunt Mode, as well as a REC of 5, and does not possess a Hyper.
| Turnislime/Info |
fandom.100orangejuice | # Turnislime/Poses
| Turnislime/Poses |
fandom.100orangejuice | # Turnislime/Trivia
| Turnislime/Trivia |
fandom.100orangejuice | # Tuxedo Poppo
The Tuxedo Poppo color is a Unit Color cosmetic that was first introduced during the Poppo Event (2017). The color is seasonal as there is no means to unlock it outside of an event.
Current Unlock Methods.
No current unlock method. (Seasonal Unlock)
| Tuxedo Poppo |
fandom.100orangejuice | # Twilight-Colored Dream
| Twilight-Colored Dream |
fandom.100orangejuice | # Twilight-Colored Dream (Co-op)
| Twilight-Colored Dream (Co-op) |
fandom.100orangejuice | # Twilight Dreaming
| Twilight Dreaming |
fandom.100orangejuice | # Twilight of the Beasts
Twilight of the Beasts is a Steam achievement in
| Twilight of the Beasts |
fandom.100orangejuice | # Twilight of the Pilots
Overview.
This is a bonus challenge scenario that is unlocked after completing the Marc campaign, featuring the base-game characters from the Flying Red Barrel series. It is found in the "Extra" section in the campaign selection menu.
Gameplay.
There is no character selected by default for this episode. The match is played on the Sunset board, with the , , and field events in effect. The opponents for this episode are , , and .
Unlock Info.
This episode is unlocked by completing Marc Final Episode on any difficulty.
| Twilight of the Pilots |
Subsets and Splits
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