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  1. docs/BENCHMARKS.md +0 -0
  2. docs/CHANGELOG.md +272 -0
  3. docs/plots/Acrobot-v1_multi_trial_graph_mean_returns_ma_vs_frames.png +2 -2
  4. docs/plots/AirRaid-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  5. docs/plots/Alien-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  6. docs/plots/Amidar-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  7. docs/plots/Ant-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +2 -2
  8. docs/plots/Assault-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  9. docs/plots/Asterix-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  10. docs/plots/Asteroids-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  11. docs/plots/Atlantis-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  12. docs/plots/BankHeist-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  13. docs/plots/BattleZone-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  14. docs/plots/BeamRider-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  15. docs/plots/Berzerk-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  16. docs/plots/Bowling-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  17. docs/plots/Boxing-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  18. docs/plots/Breakout-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  19. docs/plots/Carnival-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  20. docs/plots/CartPole-v1_multi_trial_graph_mean_returns_ma_vs_frames.png +2 -2
  21. docs/plots/Centipede-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  22. docs/plots/ChopperCommand-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  23. docs/plots/CrazyClimber-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  24. docs/plots/Defender-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  25. docs/plots/DemonAttack-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  26. docs/plots/DoubleDunk-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  27. docs/plots/Enduro-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  28. docs/plots/FishingDerby-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  29. docs/plots/Freeway-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  30. docs/plots/Frostbite-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  31. docs/plots/Gopher-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  32. docs/plots/Gravitar-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  33. docs/plots/HalfCheetah-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +2 -2
  34. docs/plots/Hero-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  35. docs/plots/Hopper-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +2 -2
  36. docs/plots/Humanoid-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +2 -2
  37. docs/plots/HumanoidStandup-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +2 -2
  38. docs/plots/IceHockey-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  39. docs/plots/InvertedDoublePendulum-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +2 -2
  40. docs/plots/InvertedPendulum-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +2 -2
  41. docs/plots/Jamesbond-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  42. docs/plots/JourneyEscape-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  43. docs/plots/Kangaroo-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  44. docs/plots/Krull-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  45. docs/plots/KungFuMaster-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  46. docs/plots/LunarLander-v3_Continuous_multi_trial_graph_mean_returns_ma_vs_frames.png +2 -2
  47. docs/plots/LunarLander-v3_Discrete_multi_trial_graph_mean_returns_ma_vs_frames.png +2 -2
  48. docs/plots/MsPacman-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  49. docs/plots/NameThisGame-v5_multi_trial_graph_mean_returns_ma_vs_frames.png +3 -0
  50. docs/plots/Pendulum-v1_multi_trial_graph_mean_returns_ma_vs_frames.png +2 -2
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1
+ # SLM-Lab v5.1.0
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+
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+ TorchArc YAML benchmarks replace original hardcoded network architectures across all benchmark categories.
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+
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+ - **TorchArc integration**: All algorithms (REINFORCE, SARSA, DQN, DDQN+PER, A2C, PPO, SAC) now use TorchArc YAML-defined networks instead of hardcoded PyTorch modules
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+ - **Full benchmark validation**: Classic Control, Box2D, MuJoCo (11 envs), and Atari (54 games) re-benchmarked with TorchArc — results match or exceed original scores
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+ - **SAC Atari**: New SAC Atari benchmarks (48 games) with discrete action support
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+ - **Pre-commit hooks**: Conventional commit message validation via `.githooks/commit-msg`
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+
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+ ---
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+
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+ # SLM-Lab v5.0.0
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+
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+ Modernization release for the current RL ecosystem. Updates SLM-Lab from OpenAI Gym to Gymnasium, adds correct handling of episode termination (the `terminated`/`truncated` fix), and migrates to modern Python tooling.
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+
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+ **TL;DR:** Install with `uv sync`, run with `slm-lab run`. Specs are simpler (no more `body` section or array wrappers). Environment names changed (`CartPole-v1`, `ALE/Pong-v5`, `Hopper-v5`). Code structure preserved for book readers.
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+
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+ > **Book readers:** For exact code from *Foundations of Deep Reinforcement Learning*, use `git checkout v4.1.1`
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+
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+ ---
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+
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+ ## Why This Release
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+
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+ SLM-Lab was created as an educational framework for deep reinforcement learning, accompanying *Foundations of Deep Reinforcement Learning*. The code prioritizes clarity and correctness—it should help you understand RL algorithms, not just run them.
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+
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+ Since v4, the RL ecosystem changed significantly:
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+
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+ - **OpenAI Gym is deprecated.** The Farama Foundation forked it as [Gymnasium](https://gymnasium.farama.org/), now the standard. Gym's `done` flag conflated two concepts: true termination (agent failed/succeeded) and time-limit truncation. Gymnasium fixes this with separate `terminated` and `truncated` signals—important for correct value estimation (see [below](#the-gymnasium-api-change)).
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+
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+ - **Roboschool is abandoned.** MuJoCo became free in 2022, so roboschool is no longer maintained. Gymnasium includes native MuJoCo bindings.
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+
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+ - **Python tooling modernized.** `conda` + `setup.py` → `uv` + `pyproject.toml`. Python 3.12+, PyTorch 2.8+. [uv](https://docs.astral.sh/uv/) emerged as a fast, reliable Python package manager—no more conda environment headaches.
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+
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+ - **Old dependencies don't build anymore.** The v4 dependency stack (old PyTorch, atari-py, mujoco-py, etc.) won't compile on modern hardware, especially ARM machines (Apple Silicon, AWS Graviton). Many deprecated packages simply don't run. A full rebuild was necessary.
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+
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+ This release updates SLM-Lab to work with modern dependencies while preserving the educational code structure. If you've read the book, the code should still be recognizable.
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+
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+ ### Critical: Atari v5 Sticky Actions
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+
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+ **SLM-Lab uses Gymnasium ALE v5 defaults.** v5 default `repeat_action_probability=0.25` (sticky actions) randomly repeats agent actions to simulate console stochasticity, making evaluation harder but more realistic than v4 default 0.0 used by most benchmarks (CleanRL, SB3, RL Zoo). This follows [Machado et al. (2018)](https://arxiv.org/abs/1709.06009) research best practices. See [ALE version history](https://ale.farama.org/environments/#version-history-and-naming-schemes).
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+
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+ ### Summary
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+
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+ | v4 | v5 |
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+ |----|----|
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+ | `conda activate lab && python run_lab.py` | `slm-lab run` |
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+ | `CartPole-v0`, `PongNoFrameskip-v4` | `CartPole-v1`, `ALE/Pong-v5` |
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+ | `RoboschoolHopper-v1` | `Hopper-v5` |
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+ | `agent: [{...}]`, `env: [{...}]`, `body: {...}` | `agent: {...}`, `env: {...}` |
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+ | `body.state_dim`, `body.memory` | `agent.state_dim`, `agent.memory` |
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+
52
+ ---
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+
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+ ## Migration from v4
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+
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+ ### 1. Install
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+
58
+ ```bash
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+ uv sync
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+ uv tool install --editable .
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+ ```
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+
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+ ### 2. Update specs
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+
65
+ Remove array brackets and `body` section:
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+
67
+ ```diff
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+ {
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+ - "agent": [{ "name": "PPO", ... }],
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+ - "env": [{ "name": "CartPole-v0", ... }],
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+ - "body": { "product": "outer", "num": 1 },
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+ + "agent": { "name": "PPO", ... },
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+ + "env": { "name": "CartPole-v1", ... },
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+ "meta": { ... }
75
+ }
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+ ```
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+
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+ ### 3. Update environment names
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+
80
+ - Classic control: `v0`/`v1` → current version (`CartPole-v1`, `Pendulum-v1`, `LunarLander-v3`)
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+ - Atari: `PongNoFrameskip-v4` → `ALE/Pong-v5`
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+ - Roboschool → MuJoCo: see [Deprecations](#roboschool) for full mapping
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+
84
+ ### 4. Run
85
+
86
+ ```bash
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+ slm-lab run spec.json spec_name train
88
+ ```
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+
90
+ See `slm_lab/spec/benchmark/` for updated reference specs.
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+
92
+ ---
93
+
94
+ ## The Gymnasium API Change
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+
96
+ This matters for understanding the code, not just running it.
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+
98
+ ### The Problem
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+
100
+ Gym's `done` flag was ambiguous—it meant "episode ended" but episodes end for two different reasons:
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+
102
+ 1. **Terminated:** True end state (CartPole fell, agent died, goal reached)
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+ 2. **Truncated:** Time limit hit (MuJoCo's 1000-step cap)
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+
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+ For value estimation, these need different treatment. Terminated means future returns are zero. Truncated means future returns exist but weren't observed—you should bootstrap from V(s').
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+
107
+ ### The Fix
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+
109
+ Gymnasium separates the signals:
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+
111
+ ```python
112
+ # Gym
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+ obs, reward, done, info = env.step(action)
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+
115
+ # Gymnasium
116
+ obs, reward, terminated, truncated, info = env.step(action)
117
+ ```
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+
119
+ All SLM-Lab algorithms now use `terminated` for bootstrapping decisions:
120
+
121
+ ```python
122
+ # Only zero out future returns on TRUE termination
123
+ q_targets = rewards + gamma * (1 - terminateds) * next_q_preds
124
+ ```
125
+
126
+ This is why the code stores `terminateds` and `truncateds` separately in memory—algorithms need `terminated` for correct bootstrapping, `done` for episode boundaries.
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+
128
+ This fix particularly matters for time-limited environments like MuJoCo (1000-step limit) where episodes frequently truncate during training. Using `done` instead of `terminated` there significantly hurts learning.
129
+
130
+ ---
131
+
132
+ ## Code Structure Changes
133
+
134
+ For book readers who want to trace through the code:
135
+
136
+ ### Simplified Agent Design
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+
138
+ The `Body` class was removed. Its responsibilities moved to more natural locations:
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+
140
+ ```python
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+ # v4
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+ state_dim = agent.body.state_dim
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+ memory = agent.body.memory
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+ env = agent.body.env
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+
146
+ # v5
147
+ state_dim = agent.state_dim
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+ memory = agent.memory
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+ env = agent.env
150
+ ```
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+
152
+ Training metrics tracking is now in `MetricsTracker` (what `Body` was renamed to).
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+
154
+ ### Simplified Specs
155
+
156
+ Multi-agent configurations were rarely used. Specs are now flat:
157
+
158
+ ```python
159
+ # v4: agent_spec = spec['agent'][0]
160
+ # v5: agent_spec = spec['agent']
161
+ ```
162
+
163
+ ### Architecture Preserved
164
+
165
+ The core design is unchanged:
166
+
167
+ ```
168
+ Session → Agent → Algorithm → Network
169
+ ↘ Memory
170
+ → Env
171
+ ```
172
+
173
+ ---
174
+
175
+ ## Algorithm Updates
176
+
177
+ **PPO:** New options for value target handling—`normalize_v_targets`, `symlog_transform` (from DreamerV3), `clip_vloss` (CleanRL-style).
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+
179
+ **SAC:** Discrete action support uses exact expectation (Christodoulou 2019). Target entropy auto-calculated.
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+
181
+ **Networks:** Optional `layer_norm` for MLP hidden layers. Custom optimizers (Lookahead, RAdam) removed—use native PyTorch `AdamW`.
182
+
183
+ All algorithms use `terminated` (not `done`) for correct bootstrapping.
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+
185
+ ---
186
+
187
+ ## Benchmarks
188
+
189
+ All algorithms validated on Gymnasium. Full results in `docs/BENCHMARKS.md`.
190
+
191
+ | Category | REINFORCE | SARSA | DQN | DDQN+PER | A2C | PPO | SAC |
192
+ |----------|-----------|-------|-----|----------|-----|-----|-----|
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+ | Classic Control | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ |
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+ | Box2D | — | — | ✅ | ✅ | ⚠️ | ✅ | ✅ |
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+ | MuJoCo (11 envs) | — | — | — | — | ⚠️ | ✅ All | ✅ All |
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+ | Atari (54 games) | — | — | — | — | ✅ | ✅ | — |
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+
198
+ **Atari benchmarks** use ALE v5 with sticky actions (`repeat_action_probability=0.25`). PPO tested with lambda variants (0.95, 0.85, 0.70) to optimize per-game performance. A2C uses GAE with lambda 0.95.
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+
200
+ **Note on scores:** Gymnasium environment versions differ from old Gym—some are harder (CartPole-v1 has stricter termination than v0), some have different reward scales (MuJoCo v5 vs roboschool). Targets reference [CleanRL](https://docs.cleanrl.dev/) and [Stable-Baselines3](https://stable-baselines3.readthedocs.io/) gymnasium benchmarks.
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+
202
+ ---
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+
204
+ ## New Features
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+
206
+ **Hyperparameter search** now uses Ray Tune + Optuna + ASHA early stopping:
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+
208
+ ```bash
209
+ slm-lab run spec.json spec_name search # Run search locally
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+ ```
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+
212
+ Add `search_scheduler` to spec for ASHA early termination of poor trials. See `docs/BENCHMARKS.md` for search methodology.
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+
214
+ ---
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+
216
+ ## CLI Usage
217
+
218
+ The CLI uses [Typer](https://typer.tiangolo.com/). Use `--help` on any command for details:
219
+
220
+ ```bash
221
+ slm-lab --help # List all commands
222
+ slm-lab run --help # Options for run command
223
+
224
+ # Installation
225
+ uv sync # Install dependencies
226
+ uv tool install --editable . # Install slm-lab command
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+
228
+ # Basic usage
229
+ slm-lab run # PPO CartPole (default demo)
230
+ slm-lab run --render # With visualization
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+ slm-lab run spec.json spec_name train # Train from spec file
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+ slm-lab run spec.json spec_name dev # Dev mode (shorter run)
233
+ slm-lab run spec.json spec_name search # Hyperparameter search
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+
235
+ # Variable substitution (for template specs)
236
+ slm-lab run -s env=ALE/Breakout-v5 slm_lab/spec/benchmark/ppo/ppo_atari.json ppo_atari train
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+
238
+ # Cloud training (dstack + HuggingFace)
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+ slm-lab run-remote --gpu spec.json spec_name train # Launch on cloud GPU
240
+ slm-lab list # List experiments on HuggingFace
241
+ slm-lab pull spec_name # Download results locally
242
+
243
+ # Utilities
244
+ slm-lab run --stop-ray # Stop Ray processes
245
+ ```
246
+
247
+ Modes: `dev` (quick test), `train` (full training), `search` (hyperparameter search), `enjoy` (evaluate saved model).
248
+
249
+ ---
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+
251
+ ## Deprecations
252
+
253
+ ### Multi-Agent / Multi-Environment
254
+
255
+ The v4 `body` spec section and array wrappers (`agent: [{...}]`) supported multi-agent and multi-environment configurations. These were rarely used and added complexity. v5 simplifies to single-agent single-env, which covers the vast majority of use cases and matches how most RL research is done.
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+
257
+ ### Unity ML-Agents and VizDoom
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+
259
+ These integrations are removed from the core package. Both ecosystems have their own gymnasium-compatible wrappers now:
260
+ - Unity: [gymnasium-unity](https://gymnasium.farama.org/environments/third_party_environments/)
261
+ - VizDoom: [vizdoom gymnasium wrapper](https://gymnasium.farama.org/environments/third_party_environments/)
262
+
263
+ You can still use these environments with SLM-Lab by installing their wrappers and specifying the environment name in your spec.
264
+
265
+ ### Roboschool
266
+
267
+ Roboschool is abandoned (MuJoCo became free in 2022). Use gymnasium's native MuJoCo environments instead:
268
+ - `RoboschoolHopper-v1` → `Hopper-v5`
269
+ - `RoboschoolHalfCheetah-v1` → `HalfCheetah-v5`
270
+ - `RoboschoolWalker2d-v1` → `Walker2d-v5`
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+ - `RoboschoolAnt-v1` → `Ant-v5`
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+ - `RoboschoolHumanoid-v1` → `Humanoid-v5`
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