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25
forum-topic-125485
125485
Linked Energy Sources/Script-Controlled Electric Networks
Modding interface requests
https://forums.factorio.com/viewtopic.php?t=125485
braxbro
Hi. I wrote a long preamble for why I'd like this, which is in a spoiler block below for brevity. TLDR - Linked connections for both items and fluids exist - and for items, have for a while We've had Linked Belts and Linked Chests for a fair bit. (both were present in 1.1; I don't know how much older than that they ...
[ { "author": "BraveCaperCat", "content": "It doesn't make any sense for there to not be linked energy sources. I mean, there's already linked belts, linked containers/chests and linked fluid boxes/pipes, why not linked energy connectors? (or linked energy sources, receivers, etc)", "date": "2025-01-03T21...
9
2025-01-02T14:51:13-06:00
forum-topic-122864
122864
[2.0.21] Train interupt screen not tilting when game is paused
Minor issues
https://forums.factorio.com/viewtopic.php?t=122864
koliw_br
steps to reproduce: -open the train interface -create/edit an interruption -pause the game effect: -interrupt screen is not dimmed expected effect: -interruption screen dims with the rest of the interface edit: yes I know - I've got the interrupts incorect - I'm just learning the new system
[ { "author": "", "content": "Thanks for the report. Due to the complex nature of GUI, I don't believe we will be working on this.", "date": "2025-03-03T14:39:57+00:00", "quotes": [] } ]
1
2024-11-25T08:04:51-06:00
forum-topic-127286
127286
Version 2.0.39
Releases
https://forums.factorio.com/viewtopic.php?t=127286
Changes Added extra info about the evaluation order and dependencies into the blueprint parametrisation UI. Bugfixes Fixed not being able to interact with GUI elements behind transparent parts of other windows. ( 119608 ) Fixed display panels not drawing text correctly at larger GUI scales. ( 122533 ) F...
[ { "author": "Omzig", "content": "After i upgraded, my entire base lost 80% of its power, the fusion reactor no longer will work at 100% the inputs and outputs look fine, i can visually trace them. I went and saved after the update, so now i don't have a pre version save now , doh, same thing on Vulcanus, p...
9
2025-03-05T11:59:31-06:00
forum-topic-118982
118982
[raiguard] [2.0.13, Linux] Mouse movement causes slowdown to specific FPS/UPS values
1 / 0 magic
https://forums.factorio.com/viewtopic.php?t=118982
aedificatori
After updating to 2.0.13, I started experiencing slowdowns when moving my cursor around the screen, specifically to 30 FPS and/or 30 UPS. It does not happen every time I move my cursor, but it happens sufficiently consistently that I was able to record screen capture of it occurring multiple times. The issue occurs r...
[ { "author": "aedificatori", "content": "An update -- turning off \"Wait for VSync\" caused the slowdowns to stop occurring. Still not sure why it suddenly started happening, and why it only occurs with VSync on + mouse movements, but wanted to share this info. \n \n[Edit]: To be absolutely specific: in a n...
5
2024-10-31T23:44:16-05:00
forum-topic-121100
121100
[2.0.15] Parameterized blueprint can set fluids in requester chest
Not a bug
https://forums.factorio.com/viewtopic.php?t=121100
JackTheSpades
When using the "Ingredient of:" parameter in a Requester Chest it can set the filter to a fluid. 11-12-2024, 12-09-59.png (13.49 KiB) Viewed 318 times 11-12-2024, 12-11-01.png (302.17 KiB) Viewed 318 times Example Blueprint 0eNrFlN1qg0AQhV+lzPUa4voDEXrbB+htCcHoJB3QXbOupRJ89876lzYRQltK8UKcnXO...
[ { "author": "", "content": "Hello, I would probably not call this a bug, fluids (or virtual signals and other things) can be present in requester chests, as they share logistic groups between constant combinators. \nThis is fine, and the non-item values are ignored by the logistic system.", "date": "202...
1
2024-11-12T05:12:55-06:00
forum-topic-127481
127481
[2.0.37] The limit on items for the platform is not triggered
Duplicates
https://forums.factorio.com/viewtopic.php?t=127481
flame_Sla
The limit on items for the platform is not triggered (watch the video) Probably two rockets arrived at the same time, one with ice, the other with carbon The excess ice went to the planet and took the queue, and the excess carbon event did not work because of this The platform has an outstanding request and the task...
[ { "author": "Soul-Burn", "content": "Two similar cases reported on the subreddit: \n \n https://www.reddit.com/r/factorio/comme ... to_planet/ \n \n https://www.reddit.com/r/factorio/comme ... platforms/", "date": "2025-03-14T11:58:30+00:00", "quotes": [] }, { "author": "pioruns", "conte...
3
2025-03-14T03:21:44-05:00
forum-topic-98845
98845
Premium hosting with easy mod managemnt | serverflex.io
Multiplayer / Dedicated Server
https://forums.factorio.com/viewtopic.php?t=98845
holon
We're a UK based server hosting company, developed from the ground up using our own tech. We've recently refreshed the platform so thought it would be a good chance to get the word out. High performance hardware Easy to use panel One click install of mods - including dependency management Full FTP and request...
[ { "author": "holon", "content": "We have now launched support for automatic mod installation, you can browse mods.factorio.com directly from the panel and install with one click. You will need to own a copy of the game to use this feature. \n \nWe'd love to hear feedback directly from the Factorio communi...
3
2021-06-14T09:50:41-05:00
forum-topic-126953
126953
[invalid] Some validation in normalize_recipe_product() ?
Implemented mod requests
https://forums.factorio.com/viewtopic.php?t=126953
roland77
It took me hours to find this bad mod data so I ask you if you can add some validation in function core/lualib/util.lua, normalize_recipe_product() . So let me give you a simple example to how to reproduce it: Write a recipe with Code: Select all results = {type="item", name="foo", amount=1} (yes, the list ar...
[ { "author": "curiosity", "content": "It gives you the stack trace. You can read that code, see what failed and track it back down the chain. You can add debug prints in there if you want. I won't be surprised if the debugger can also enter it. \n \nThis is not an internal C++ error for which you have no res...
8
2025-02-19T05:34:21-06:00
forum-topic-123992
123992
[raiguard] [2.0.24] Mod browser can't navigate back to mod after following dependency
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=123992
sparr
1. Open the in-game Mods > Explore browser 2. Select a mod with some dependencies. That mod will highlight in yellow on the list, and its details will appear on the right. 3. Click the arrow next to the dependency. The dependency details will appear on the right. The list on the left won't update. 4. Click the prior...
[ { "author": "", "content": "Thanks for the report, this has been fixed for the next release.", "date": "2024-12-13T18:30:59+00:00", "quotes": [] } ]
1
2024-12-07T18:14:19-06:00
forum-topic-117352
117352
Posibility to take and and add items to the Cargo Bay
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=117352
ladavarga
TL;DR Cargo bay is tightly connected to the Space Platform Hub but it is not possible to take and add items. What ? Cargo bay is tightly connected to the Space Platform Hub but it is not possible to take and add items. I naturally connect the Inserter to the Cargo bay, but it doesn't work at all. I was suprised...
[ { "author": "CyberCider", "content": "This was added deliberately. A giant chest basically lets you teleport items from one side of the chest to any other. It could replace all belting on the platform.", "date": "2024-10-25T08:13:06+00:00", "quotes": [] }, { "author": "mmmPI", "content":...
19
2024-10-25T02:29:37-05:00
forum-topic-115426
115426
Friday Facts #429 - Vulcanus Demolisher Enemies - Page 8
News
https://forums.factorio.com/viewtopic.php?t=115426&start=140
Hares
Exactly.
[ { "author": "floven1", "content": "I'm guessing this or mass train collision. either would be pretty epic TBH", "date": "2024-09-27T22:45:21+00:00", "quotes": [ { "author": "GregoriusT wrote: Fri Sep 20, 2024 5:49 pm", "content": "" }, { "author": "Nagilum w...
19
2024-09-20T06:00:05-05:00
forum-topic-126516
126516
show mods someone is a contributor too
Mod portal Discussion
https://forums.factorio.com/viewtopic.php?t=126516
Quezler
on the user's page you only get to see mods they own, it would be nice if it also shows mods they got added as a maintainer too as well:
[]
0
2025-02-01T11:31:37-06:00
forum-topic-120669
120669
You should be able to toss the ice back into the ocean of Aquilo
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=120669
Dizzyeah
Hello, As the title says, Having so much leftover ice is a hassle to deal with. Vulcanus you can throw back the rocks into lava. Gleba you can throw (almost) anything into an heat tower to vacuum it. Why not throwing back ice into the ocean of Aquilo ? Ice is a harmless product, it does make sense to just thro...
[ { "author": "Ranec1", "content": "I am torn in this. \n \nThematically, the ground if Vulcanis is a shell over lava so the things \"go\" somewhere. On other planets small holes are more like lakes and the things would just stay there. \n \nPractically, I could see all oceans act like the lava. Water is in...
8
2024-11-09T16:31:40-06:00
forum-topic-126545
126545
presquites
Balancing
https://forums.factorio.com/viewtopic.php?t=126545
spro123
so iv noticed that gun turrets are not a presquite to thruster even though you need them to get to other planets
[ { "author": "Muche", "content": "You technically don't need gun turrets, if you split asteroids with bunch of laser turrets.", "date": "2025-02-02T20:55:10+00:00", "quotes": [] }, { "author": "SirSmuggler", "content": "Or just carry enough repaitmaterial to brut force your way through as...
2
2025-02-02T13:25:29-06:00
forum-topic-60196
60196
Could the map be rotated?
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=60196
Deing
TL;DR Is it possible to make the map itself rotatable so you can view the world from different angles? What ? I know that in many games, such as Rim World , rotating the map is not available, but still, some games allow players to do so, like Don't Starve, Planet Base, and Evil Genius .( I'm sure you understand...
[ { "author": "", "content": "No, because there would need to be many more graphics made to accomodate this rotation.", "date": "2018-05-08T16:27:07+00:00", "quotes": [] }, { "author": "Jap2.0", "content": "Turn your monitor .", "date": "2018-05-08T17:41:45+00:00", "quotes": [] ...
9
2018-05-08T09:49:13-05:00
forum-topic-113206
113206
[1.1.105] 403 Forbidden using Updater API from 1.1.105 to 1.1.106
Technical Help
https://forums.factorio.com/viewtopic.php?t=113206
woody2371
Hello, Trying to update my headless Linux server I use the API to get the update link for 1.1.106 ( https://updater.factorio.com/get-downlo ... iVersion=2 ) The provided link gives a 403 Forbidden error, despite the fact that I am supplying my valid user&token ( https://dl.factorio.com/updates/1.1.106 ... 1714...
[ { "author": "", "content": "Oh this looks like we have an invalid URL in there or the update file doesnt exist on our CDN. I'll look into it.", "date": "2024-04-29T11:03:17+00:00", "quotes": [] }, { "author": "", "content": "Not sure where the file has gone but it should be possible to d...
2
2024-04-26T22:52:43-05:00
forum-topic-125539
125539
[2.0.28] typos in polish translation
Translations
https://forums.factorio.com/viewtopic.php?t=125539
sake12
01-03-2025, 21-22-27.png (131.84 KiB) Viewed 391 times "... bez oznak życia i z niebezpieczną..." "... nie nadaje się do zasypywania..."
[ { "author": "sake12", "content": "01-03-2025, 21-49-29.png (143.52 KiB) Viewed 360 times \n \n \n\nprzydatności", "date": "2025-01-03T20:49:49+00:00", "quotes": [] }, { "author": "sake12", "content": "01-03-2025, 21-52-16.png (57.7 KiB) Viewed 358 times \n \n \n\nI think this should be l...
3
2025-01-03T14:24:08-06:00
forum-topic-104507
104507
Steel Furnace is inefficient
PyMods
https://forums.factorio.com/viewtopic.php?t=104507
StreamlineDeet
Unless I'm missing something, the steel furnace is just straight up inefficient to use over the stone furnace. The stone furnace needs 200kW of power at a crafting speed of 1, while the steel furnace uses 2MW of power at a speed of 4. Four stone furnace will be just as fast as one steel furnace, but only use 40% of the...
[ { "author": "Necronium", "content": "This was made with that exact intent. Those furnaces are efficent just not the way you wanted them to be", "date": "2022-12-26T19:15:08+00:00", "quotes": [] }, { "author": "gavrielba", "content": "Just curious, which way are they effecient then?", ...
6
2022-12-21T13:52:18-06:00
forum-topic-68319
68319
[0.17+] Space Exploration WIP
Mods
https://forums.factorio.com/viewtopic.php?t=68319
Title: Space Exploration Short Description: Build Cargo Rockets launch stuff into space. Ride a rocket into space and start spacewalking. Build a an orbital space platform to develop advanced space science. Discover other planets, moons, asteroid fields, and explore them all. Name: space-exploration Mod State:...
[ { "author": "", "content": "This might give you an idea of what a playthrough is like. You are welcome to post your own stories. \n \n A space exploration story \n \n Chapter 1: Where am I? \n \nI was awoken by the loud bang. Parts of my former spaceship were exploding around me. The spaceship was an unr...
19
2019-03-23T13:54:03-05:00
forum-topic-126118
126118
[2.0.31] Display panel doesn't have a button to access hidden circuit settings
Not a bug
https://forums.factorio.com/viewtopic.php?t=126118
tinker9
This might be intended behaviour, but it seems weird to have hidden persistent circuit settings, without a button to access them, unlike every other circuit enabled entity. If this isn't a bug, can you please move it to feature requests? 1. What did you do? Set up a display panel, configured its circuit settin...
[ { "author": "", "content": "Thanks for the report however i am not considering this to be a bug. Circuit connection of a display panel completly changes the behavior of a display panel to the point gui is completly changed so there is no point in having circuit control gui on the side: display panel gui its...
1
2025-01-18T20:01:50-06:00
forum-topic-117685
117685
[raiguard] [2.0.11][Linux headless] Crash on multiplayer related to pointers
Pending
https://forums.factorio.com/viewtopic.php?t=117685
WildWolf
Not exactly sure how to replicate this but happens after some random time on a mass multiplayer server Code: Select all 639.823 Error CrashHandler.cpp:641: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... /tmp/factorio-build-qOkfne/src/Util/StacktraceToStream.cpp (52): walkStackAnd...
[ { "author": "WeasleyWells", "content": "Crash report from a user on the same server and crash: viewtopic.php?f=7&t=117689 \nThe user above didn't know we would post a crash report and his crash report is probably unrelated to the actual reason of the crash.", "date": "2024-10-26T15:40:57+00:00", "q...
5
2024-10-26T10:21:01-05:00
forum-topic-51617
51617
Diagonal Factorio
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=51617
namek
Says it all doesn't it? Add diagonal building. Totaling 8 directions of building everything. Why? Using 90 degrees corners all the time sucks. Is Old and demotivates playing this awesome creation. I know it's a lot of work and stuff, but 20EUR game should really have it, I mean just think how awesome it will b...
[ { "author": "d3x0r", "content": "Might be nice but everything is a static image, not actually a model, so every direction would have be rendered new. \n \nIt would also take a lot more space; belts would take two spaces themselves... could only put one inserter per side into or out of 3x3 building diagonal...
10
2017-08-06T01:33:55-05:00
forum-topic-92537
92537
Small Tutorial for 3d-modelling for Factorio - includes Blender file for train rig
Development tools
https://forums.factorio.com/viewtopic.php?t=92537
AlveKatt
What you need to think about: Light comes in at a 45 degree angle from the left. The camera faces 45 degrees down. Make sure you set the camera to render in an Orthographic perspective. Factorio is 2d, so real perspective sprites just look wonky. Parent the camera to an object that is set to not render and animat...
[]
0
2020-12-04T04:03:43-06:00
forum-topic-127443
127443
[2.0.39] Crash (LogisticCell::isInCellAreaForConstruction)
Pending
https://forums.factorio.com/viewtopic.php?t=127443
pjotr84
Hey there. First crash ever on my side. Playing steam version on linux (manjaro). No mods active. Last factorio update happened yesterday. I did nothing special, placed a "strommast" (in german, may be power pole??) Can you read som information from the attached log file? Is this maybe an already known crash? Do you...
[ { "author": "", "content": "Thanks for the report. Do you know of any way to reproduce this crash?", "date": "2025-03-12T21:18:36+00:00", "quotes": [] }, { "author": "pjotr84", "content": "Sorry, i dont. By now it happened only one time.", "date": "2025-03-12T21:31:16+00:00", "qu...
2
2025-03-12T16:00:56-05:00
forum-topic-56554
56554
More means of generating electricity
Frequently Suggested / Link Collections
https://forums.factorio.com/viewtopic.php?t=56554
Phidi
Hi everyone, as you probably know, if you have ever built a big base, electricity is one of the biggest pollution producers. Right now we have boiler-based, solar and nuclear power. Now here are the problems with them: Boiler-based: This way is good enough for the beginning. But there it produces tonnes of pollut...
[ { "author": "QGamer", "content": "Something similar already exists. Storing Steam in Storage Tanks will not lose any heat. So, make extra Steam with the heat exchangers and store the Steam in tanks until it's needed. \n \nI like your ideas! \n \nI'd LOVE to see a geothermal heating plant connects to the h...
3
2018-01-13T05:53:15-06:00
forum-topic-122683
122683
[2.0.21] Game closes "Quitting: window closed." when machine is placed during saving
Won't fix.
https://forums.factorio.com/viewtopic.php?t=122683
Daniel_I_Am
The game crashes if a modification is made to the world (by placing a machine for instance) while the saving progress bar dialogue is visible. What did you do? I was able to reproduce this pretty consistently with some effort. It seems to be independent of a specific save. I created a new save, ran `/cheat` to ...
[ { "author": "", "content": "This sounds like the linux operating system issue where it has a limited size buffer for input/window events and if the process doesn't consume them because it's doing something else intensive they fill and the operating system force closes the program. \n \nThis thing https://...
3
2024-11-23T17:50:16-06:00
forum-topic-113251
113251
Nintendo switch out of system ram
Technical Help
https://forums.factorio.com/viewtopic.php?t=113251
Gordfact47
Having a Nintendo switch problem with Factorio. Game runs out of system ram after making a mega base game gives error saying out of ram total used 3971/3981 file size 16 mb. It's not a storage problem since I am only using 150 megabytes out of the available 1 gb which is the max. I reduced sprite resolution to norma...
[ { "author": "Gordfact47", "content": "I cannot save the game to make any further progress unless there is a way fo make more use out of the 4gb of ram which the switch has. Maybe If switch had 8gb of ram then you could make larger maps on the switch version.", "date": "2024-04-30T06:21:34+00:00", ...
16
2024-04-30T01:04:36-05:00
forum-topic-28573
28573
License
Bob's mods
https://forums.factorio.com/viewtopic.php?t=28573
bobingabout
License: Since the old one seems to have gone missing... again... here is the liscence. No Commercial Use - You are not allowed to make money off my work. No Modification - Although I can't stop you from looking at my code, you are not allowed to distribute anything altered, or derived from my code without express...
[]
0
2016-07-08T12:55:29-05:00
forum-topic-59579
59579
Legal (License, etc)
DyWorld
https://forums.factorio.com/viewtopic.php?t=59579
Dysoch
DyWorld has the GNU GPL v3 license (since v0.7.0). This has been changed from the Apache license in order to allow Dysoch, and others, to share content more freely between each other. GNU GENERAL PUBLIC LICENSE GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Soft...
[ { "author": "Dysoch", "content": "--- Original --- \n https://mods.factorio.com/mod/DeadlockLoaders made by Deadlock989. This is an alteration of his work \n \n--- Permissions --- \nPermission given by Deadlock989 on April 11 2018. \n \n--- Assets taken --- \nGraphical assets for Transport Belts, Undergro...
1
2018-04-13T01:10:43-05:00
forum-topic-118906
118906
[Done] Request Extension:Math
Wiki Talk
https://forums.factorio.com/viewtopic.php?t=118906
untitled7
I'm rather surprised that the wiki doesn't already have the Math Extension Especially for doing things in the tutorial namespaces or otherwise displaying equations like on the Lab page or on the power production page , or things in Tutorial namespace in general. I yearn for the power of LaTeX to see pretty eq...
[ { "author": "", "content": "I have installed the Math extension. Go wild with formulas!", "date": "2024-11-06T12:18:05+00:00", "quotes": [] }, { "author": "untitled7", "content": "awesome, thank you! \n \nI will write a draft for equations on the [ style guide talk page", "date": "2...
2
2024-10-31T14:55:09-05:00
forum-topic-115215
115215
Crash & jam safe train exchange network (RHD LCC trains)
Railway Setups
https://forums.factorio.com/viewtopic.php?t=115215
Theikkru
I've made it a personal mission not to succumb to the most common cause of death in Factorio, and so far, I've avoided the achievement. I attribute that success to my train network design, which has built-in signals that warn which tracks have moving trains on them. To start, here's the book: 0eNrtXeuO40Z2fpWBfibUhn...
[ { "author": "Theikkru", "content": "I've updated some circuitry to account for edge cases relating to the train pairs arriving at their destination stations at greatly disparate times, and added an extra example station to the save to demonstrate resource distribution to outposts (as opposed to the default ...
2
2024-09-07T23:22:44-05:00
forum-topic-127439
127439
[2.0.39] How fixed?? It's a bug??
Modding help
https://forums.factorio.com/viewtopic.php?t=127439
yaim904
I have version 2.0.39, here is the code I'm using and the images I am creating alternative recipes and have created the recipes for the other objects, but only with this one the problem occurs. Code: Select all --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---> data.lua --- --- --- --- --- --- --- --- ---...
[ { "author": "Muche", "content": "It seems the manual crafter has decided to favor your recipe for crafting an iron gear instead of the default one. \nAs there is no recipe for crafting your gear, an iron gear is not craftable as well. \n \nAdding recipe. allow_as_intermediate = false will skip consider...
5
2025-03-12T14:25:34-05:00
forum-topic-120398
120398
[2.0.14] Add more ways for quality to affect items - Page 2
Modding interface requests
https://forums.factorio.com/viewtopic.php?t=120398&start=20
curiosity
You can have custom quality prototypes and still have the Quality mod generate missing levels programmatically. Positioning those custom prototypes on the level line is just a compatibility issue. Nothing that mods aren't handling already.
[ { "author": "protocol_1903", "content": "This. Quality should be specified as formulae, so developers can specify what properties can (and can't) be affected by quality, and at what levels.", "date": "2025-03-05T16:40:12+00:00", "quotes": [ { "author": "Hares wrote: Wed Feb 19, 2025 8:...
1
2024-11-08T09:41:34-06:00
forum-topic-127505
127505
cmd/Strg + z a bug or new feature after last patch?
Not a bug
https://forums.factorio.com/viewtopic.php?t=127505
FritzHugo3
It is no longer the last step that is undone, but the last complete action. Nice as an option, but not as a replacement for the previous behavior. I set 10 belts, accidentally set an 11, I want to undo it and all 11 belts are torn down, what's the point? It's impossible to do speedruns like that. It drives me crazy...
[ { "author": "", "content": "Thanks for the report however that's intended. It was changed in 126636", "date": "2025-03-15T01:04:16+00:00", "quotes": [] }, { "author": "FritzHugo3", "content": "But surely it is not intended that if you press cmd + z and then cmd y again, the old state is...
2
2025-03-14T19:50:13-05:00
forum-topic-34996
34996
How did you discover Factorio? - Page 4
Off topic
https://forums.factorio.com/viewtopic.php?t=34996&start=60
Impatient
I dont know exactly anymore. According to steam it was 2016. I remember going to the steam store page after I got knowledge about it. There I saw that it was reviewed "overwhelmingly positive", I liked its trailer, I noticed that it is one of those rare games where users start to mark their positive reviews as negative...
[ { "author": "SupBor", "content": "I bumped into a vid on youtube. It was a video review on indie games where Factorio was mentioned", "date": "2020-05-22T22:01:18+00:00", "quotes": [] }, { "author": "Deus_Machina", "content": "CGP Grey mentioned it in one of his Q&A", "date": "2020-0...
16
2016-10-23T00:03:49-05:00
forum-topic-45480
45480
0.15.3 Random crash while AFK
Duplicates
https://forums.factorio.com/viewtopic.php?t=45480
Danielv123
Log: https://pastebin.com/QSYSKcQP I believe I had the rocket silo GUI open. I do not believe I moved from the position I am in in the attached autosave.
[ { "author": "", "content": "This should be fixed for 0.15.4. \n \nIt's failing to write the preview picture to the save file - something external is interfering with the file operation and the preview picture happens to be the first thing that gets written to the disk. \n \nIn 0.15.4 it will give an error m...
1
2017-04-28T16:38:57-05:00
forum-topic-127298
127298
"Built-in dependency" colour/tooltip overrides dependency-type colour/tooltip
Mod portal Discussion
https://forums.factorio.com/viewtopic.php?t=127298
Xorimuth
The special-treatment of 'official mods' works well when they are required dependencies [pic1 - Maraxsis ], but not when they are optional or incompatible [pic2 - Lunar Landings ]. The tooltip ("Required dependency", "Optional dependency", "Conflicting dependency") is always overridden to say "Built-in dependency"...
[]
0
2025-03-06T07:37:10-06:00
forum-topic-123420
123420
How come rail supports can be on oil ocean, but nothing else?
General discussion
https://forums.factorio.com/viewtopic.php?t=123420
mooklepticon
If something can hold the weight and shear forces of a train, I think it should be able to hold other things. I wouldn't mind a landfill that's specific to fulgora that costs different stuff than typical dirt/stone landfill. It doesn't make much sense.
[ { "author": "IsaacOscar", "content": "Well you can walk and drive on the oil ocean. \n \nI don't thik it's so much the weight of the rail, but that the rail supports are dug in enough to not fall over. \n \nAlso, in factorio there is \"foundation\" that's like landfill but can be placed on lava and the oil ...
5
2024-11-30T22:27:06-06:00
forum-topic-115559
115559
Early game annoyances
General discussion
https://forums.factorio.com/viewtopic.php?t=115559
Tertius
In preparation for 2.0, I started a fresh new 1.1 vanilla map, and I'd like to mention what I still find annoying and not fun while leveling through the first 3 technologies: manually clearing wood [I remember it was a chore, but not that it was SO tedious. How about a chainsaw with a 3-4 tile radius?] manual plac...
[ { "author": "DarkShadow44", "content": "Should be okay with grenades, they are not too hard to get, and in the beginning you should have enough open space. \n \n\nDon't really have a solution for this, I personally like the Nanobots mod. \n \n\nAgreed. Although sometimes you might want to place a belt in ...
12
2024-09-26T16:27:38-05:00
forum-topic-127048
127048
[2.0.32] Crash inspecting any server "Pinger.cpp: Select failed: Bad file descriptor"
Technical Help
https://forums.factorio.com/viewtopic.php?t=127048
Achang
As the title says, no mods are being used, only base 2.0.3.2. Solo play runs fine. [Edited on 02/22, 23:07 UTC+8] Again, I did not activate any mods except for the base mod. Deleting all the mods in the folder fixed the problem. I have 600 mods in the folder, with a total file size of around 7.7GB. I tried using...
[]
0
2025-02-22T06:38:31-06:00
forum-topic-107930
107930
[Request] Custom Enemies
Texture Packs
https://forums.factorio.com/viewtopic.php?t=107930
TheSAguy
Hi, I’m hoping to get some custom Enemy graphics. I’m currently using some StarCraft graphics, but ideally I’d like some custom graphics that fit in better. I saw Tserup did some great work, but don’t have his contact info. Any recommendations to get some? Thanks
[ { "author": "Tserup", "content": "I was lucky enough to click on this post, and I feel honored to know that a well-known modder likes my work. \n \nI'm happy to contribute graphics to anyone within my abilities. As you can already see, I can make you static infected buildings like those in the Toxic bite...
2
2023-07-25T12:53:09-05:00
forum-topic-66567
66567
[0.17.X] Multiplayer Mods desync
Desyncs with mods
https://forums.factorio.com/viewtopic.php?t=66567
Izucherry
Hi I was playing with mods for the first time last night and i got de-synced when trying to connect to a friend's game I am not very computer savvy but I have the report for the de-sync here https://drive.google.com/open?id=1YP5gd ... Rbo2a7iyos . I also have an image of the mods and versions of mods we were both usin...
[ { "author": "thaflya", "content": "Same problem here, me and a friend never had problems to join each other in moded games since 2 years. Yesterday it worked fine, but today since 0.17.7 it does not work anymore. We uninstalled the mods, reinstalled. Does not help. We are 100% sure we have the same mods wit...
3
2019-03-03T11:25:21-06:00
forum-topic-117165
117165
Factorio Forums • Allow things permissible by remote view when out of reach
Since the release of SA, I've really enjoyed remote view, even when I'm present on the planet. It is a truly great way of interacting with the factory and I have, as I'm sure is fairly common, a fairly large bot network, meaning, I can play in remote view without my character moving most of the time. It's great for tra...
[ { "author": "", "content": "As I have gotten used to using remote-view since the release of 2.0, I find myself getting into the habit of clicking on things to fiddle with their GUI settings since this has no range restrictions in remote-view. But then whenever I switch back to controlling the engineer, walk...
16
forum-topic-120621
120621
CTRL + SHIFT + F should be show in the debug section.
Wiki Talk
https://forums.factorio.com/viewtopic.php?t=120621
Sworn
Debug setcion: https://wiki.factorio.com/Debug_mode should make a reference to CTRL + SHIFT + F, it is the first place where people will look for it. It is one of the most useful tools for debugging the game offers and it is not display there. I always get lost trying to find the key for showing the object da...
[]
0
2024-11-09T11:05:39-06:00
forum-topic-118166
118166
[kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=118166
GeneralTso
The super force build function which moves belts underground forces incorrect orientation on belts when super force building things such as a balancer on top of existing belts. Screenshot (14).png (1.57 MiB) Viewed 3030 times The above graphic illustrates the issue. When using super force build to rebalan...
[ { "author": "Asquil", "content": "I am seconding this bug report - the same thing happened to me too, on 2.0.13. With the same blueprint, just without the iron chests. This is unexpected behavior, and I think should be changed.", "date": "2024-11-01T11:51:48+00:00", "quotes": [] }, { "author...
9
2024-10-28T10:30:37-05:00
forum-topic-92409
92409
Reduce range penalty on robot charging stations
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=92409
Kahnugo
TL;DR Decrease the range penalty of robot charging stations, so that robots will go seek further for less congested charging stations. What ? Decrease the range penalty of robot charging stations when robots evaluate charging stations. Why ? The main issue I have with the way robots act now is that they seem...
[ { "author": "", "content": "If I understand things correctly, a robot will choose where to recharge, and then, never change its mind, even if one adds 50 roboports next to it while it's waiting. \nAny form of periodical \"recomputing\" would degrade game performance, which is usually not a trade off the dev...
19
2020-12-02T00:30:55-06:00
forum-topic-91892
91892
[1.1] bugs and balance issues. - Page 4
Bob's mods
https://forums.factorio.com/viewtopic.php?t=91892&start=60
bobingabout
thanks, I'll make a note of them. Are you sure it should say Affect? I mean, when I look at it, I'll know, because I'm fairly sure I wrote that before I learned the difference. Affect is synonymous with cause. For example, if you drop a marble in a cup, the marble is the affect, and the ripples on the water are the ef...
[ { "author": "Qatavin", "content": "It says \"If enabled, modules that effect productivity can only be used on Registered intermediates.\" So \"affect\" would be correct, yeah.", "date": "2021-11-09T21:08:13+00:00", "quotes": [] }, { "author": "bobingabout", "content": "... \nActually, on...
19
2020-11-25T11:16:18-06:00
forum-topic-33065
33065
Discovering ressources with radar
Gameplay Help
https://forums.factorio.com/viewtopic.php?t=33065
Quax
Hi, I'm currently playing a map where my radar has already uncloaked a quite huge area of the map. As you can see, there is only one spot with oil discovred so far (top left, connected with my first rail line). My question now is - is there a chance that my radar will detect additional ressource patches of oil w...
[ { "author": "mooklepticon", "content": "Nope. Need to uncover new area to find more oil. \n \nIf you're into mods, get Bergius process which lets you convert coal into oil stuff.", "date": "2016-09-20T21:49:12+00:00", "quotes": [] }, { "author": "Quax", "content": "Thanks, will look into...
4
2016-09-20T16:45:02-05:00
forum-topic-66166
66166
Command Line blueprint-storage.dat Export
Tools
https://forums.factorio.com/viewtopic.php?t=66166
darklich14
How can I dump a list of strings from a map and/or my personal blueprint-storage.dat file? It looks like serialized JSON but I'd like to know what metadata or headers, etc precede/delimit the blueprints so I can parse it or maybe there's another option. I have dozens of blueprint-storage.dat files and no way am I loadi...
[ { "author": "invisus", "content": "There was at least some discussion along these lines in a recent FFF topic , (quote below). \n \nThere is also a somewhat related topic in Ideas and Suggestions. \n \nIt seems that the more likely outcome of such a feature would be to change the storage format of the ...
6
2019-03-01T13:14:15-06:00
forum-topic-125044
125044
I tend to get stuck mid-game
Gameplay Help
https://forums.factorio.com/viewtopic.php?t=125044
wizcreations
I struggle to figure out what I need to do next once I get chemical science completed. Early game makes sense to me even though I am very slow. Any advice to help me both play faster and not feel overwhelmed not knowing what to do next? I also seem to hit a wall where I suddenly need a lot more of everything all of ...
[ { "author": "angramania", "content": "I hit this wall so many times. And I even know answer to it - research directly to construction robots, replace chests in mall with passive provider and build everything with bots, gradually increasing logistic network. \nYou do not need rail system for 45-90 SPM base,...
19
2024-12-23T22:53:40-06:00
forum-topic-68967
68967
[0.17.24] Screen tear
Technical Help
https://forums.factorio.com/viewtopic.php?t=68967
Ramza
With 0.17.x i get sometime screen tear what 0.16 didnt have. the line goes from up to down in the middle of the screen. The missing part from the middle is shown on the left side of the screen. No other game or program does this. i use windowed mode win 10 asus gtx 1080 screen is 27" 2560x1400 144hz
[ { "author": "tehfreek", "content": "Can this be captured in a screenshot or is it strictly a visual glitch?", "date": "2019-04-03T14:57:27+00:00", "quotes": [] }, { "author": "TruePikachu", "content": "Is vsync enabled? What orientation is the display in?", "date": "2019-04-04T02:34:...
7
2019-04-03T08:57:31-05:00
forum-topic-124656
124656
Request: Move recycling recipe generation to data-final-fixes
Won't implement
https://forums.factorio.com/viewtopic.php?t=124656
KiwiHawk
It is common for mods to to update recipe ingredients in data-updates stage (we do it to almost every recipe in Bob's & Angel's, depending on which mods / settings are enabled). However this is after the recycling recipes have been generated (as official mods run first). Moving the recycling recipe generation to data-f...
[ { "author": "thesixthroc", "content": "+1", "date": "2024-12-18T10:44:22+00:00", "quotes": [] }, { "author": "Quezler", "content": "at the very least some better documentation about how to regenerate it from your own mod", "date": "2024-12-18T10:47:42+00:00", "quotes": [] }, ...
19
2024-12-18T04:43:53-06:00
forum-topic-13476
13476
(WIP) Mod-Editor/Builder
Development tools
https://forums.factorio.com/viewtopic.php?t=13476
YuokiTani
i'am annoyed handle all these *.lua and *.cfg file for my mod in a text-editor. Also i get asked where my techtree is etc. And because i can't remember all item-names, forgot item-descriptions, plan a proper tech-tree - i wanted for a long time a mod-editor/builder but nobody post one here ... so i need to code it by...
[ { "author": "OBAMA MCLAMA", "content": "Wow, this is good. I cant wait to see what comes of this.", "date": "2015-07-15T17:37:18+00:00", "quotes": [] }, { "author": "Tardan", "content": "that is realy cool! i maked only a small WIP mod, but i think this help", "date": "2015-07-16T17...
8
2015-07-15T12:27:26-05:00
forum-topic-126220
126220
Solar-powered Promethium hauler
Show your Creations
https://forums.factorio.com/viewtopic.php?t=126220
h.q.droid
The description of Solar Edge mentions "self sufficient" yet almost every design requires regular fuel imports to get there, which feels wrong. So is my end-game design, a ship that travels to solar edge on solar power only and produces ~100 promethium per minute. No nuclear or fusion used at all. A major enabling f...
[]
0
2025-01-22T04:15:06-06:00
forum-topic-118476
118476
Allow using formula as default value in parameterized blueprint
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=118476
grossws
TL;DR Add checkbox "allow override"/"use as default" to use formula result as default value leaving its value still changeable instead of using dummy constant combinator + some formula tricks. What? Add checkbox "allow override"/"use formula result as default value" for numeric parameters defined by formula. In thi...
[]
0
2024-10-29T17:04:02-05:00
forum-topic-56507
56507
[MOD 0.16.x] MadClown01's Nuclear Extension
Mods
https://forums.factorio.com/viewtopic.php?t=56507
MadClown01
Description: Brings advanced nuclear options for end-game domination and mid-game efficiency Details: Name: Clowns-Nuclear Latest Release: v1.0.6, February 18th 2018 Factorio Version: 0.16 Download: Here Long description Thermonuclear bombs bring a whole new level of destruction to Facto...
[ { "author": "Kabaril", "content": "There is a error, when loading this mod without angelsrefining: data-final-fixes.lua (line:2) \n Code: Select all if angelsmods.refining then\nrequire(\"prototypes.recipes.angels-thorium\")\ntable.insert(data.raw[\"technology\"][\"advanced-ore-refining-4\"].effects, {type...
19
2018-01-11T23:09:43-06:00
forum-topic-102682
102682
Direction information of the player cursor
Won't implement
https://forums.factorio.com/viewtopic.php?t=102682
Gweneph
I'm trying to read and/or write the direction of the cursor (for building an entity) but I haven't found any api to do so. I thought I might have a clever workaround by pipetting an entity that has the desired orientation with LuaPlayer.pipette_entity, but unfortunately, the direction is not taken from the pipetted ...
[ { "author": "Anfilt", "content": "I would also like to add this would be quite helpful to have. For something I am working on this would be quite handy as well. Trying to figure out some way to work around the cursor being such a black box right now. Other than the cursor stack.", "date": "2022-10-29T04...
8
2022-06-14T19:30:48-05:00
forum-topic-76305
76305
Intangir's Vanilla Train Network (w/ smart depo) v0.9
Railway Setups
https://forums.factorio.com/viewtopic.php?t=76305
Intangir_V
Intangir's Vanilla Train Network I made a new train managing/routing network that utilizes a smart depo, a very carefully controlled release of just the necessary number of trains. It is intended to prevent trains from all rushing towards 1 station as it opens, and prevent trains from cluttering up the network and req...
[ { "author": "foamy", "content": "Your description sounds very interesting. Can you provide an overview of how it works? I've been trying to work out a solution to this same spec and running face first into timing and bandwidth issues.", "date": "2019-10-02T18:36:26+00:00", "quotes": [] }, { ...
10
2019-10-02T11:29:58-05:00
forum-topic-69014
69014
[0.17.24] Mining drill placement wrong not-buildable message
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=69014
Gummiente27
(The ghost icon is just coming from the screenshot shortcut) The placing error message is: drill cannot mine this resource. If i try to place the mining drill one block upwards or one block to the left the error message is: drill not above resource. If i try to place the mining drill one block downwards or one b...
[ { "author": "", "content": "Thanks for the report however I don't understand what you're referring to. In your screenshot one tile down or one tile to the right would be over resources and would be valid to build the drill.", "date": "2019-04-04T12:54:22+00:00", "quotes": [] }, { "author": "...
3
2019-04-04T07:37:01-05:00
forum-topic-115578
115578
Friday Facts #430 - Drowning in Fluids - Page 17
News
https://forums.factorio.com/viewtopic.php?t=115578&start=320
J-H
You can mouse over any pipe segment, and in the details it will show the length of the fluid system segment end to end. Pumps count as an end point for a segment, so it's pretty easy to look and see if you are going to need a pump. There does have to be some flow for it to count, I think. I ran into that issue on ...
[]
0
2024-09-27T06:00:09-05:00
forum-topic-38523
38523
Show me yours... - Page 4
Angels Mods
https://forums.factorio.com/viewtopic.php?t=38523&start=60
evandy
Any thoughts/help on how to increase my copper throughput? I just hooked up my big cupric Ingot production and combo-sorted pure copper... and the throughput on copper is hugely slow compared to the space the smelting arrays take. I can fit 3 Iron (or tin) Angels Smelting configurations into the same space that a ...
[ { "author": "gammaprime", "content": "This is my current thoughts on an ore-sorting setup in creative mode. \n \nBasically it flows from top to bottom, right-to-left. From top to bottom, crushing, floating, leaching, purification and finally purified sorting (these are the five blocks on the right). \n \nAt...
2
2016-12-12T01:14:19-06:00
forum-topic-127323
127323
crash when starting game when using windows+tab shortcut
Pending
https://forums.factorio.com/viewtopic.php?t=127323
barsonian
My game crashed when it started up. It was when switching screens/tabs (Windows + tab). Maybe linked to the Alt+Tab bugs found on the forum? Edit: I was unable to recreate a second time with a few tries. Hopefully, it was a rare occurrence.
[]
0
2025-03-07T07:11:46-06:00
forum-topic-115709
115709
How to report errors on the website?
Spread the Word
https://forums.factorio.com/viewtopic.php?t=115709
Dogman15
I found two possible typos on https://www.factorio.com/game/content , and I'm not sure where the best place to report them is. I also considered using the "bug reports" forum. On "Defense", it says "Build walls and turrets to withstand wave and wave of angry critter." This might sound better as "...to withstand wav...
[]
0
2024-10-03T05:20:16-05:00
forum-topic-30156
30156
Trading, Dealing, Busines, Market with Natives, other Planets ...
Frequently Suggested / Link Collections
https://forums.factorio.com/viewtopic.php?t=30156
This is a big todo. Until then search: search.php?keywords=trade&terms=all&aut ... mit=Search Newer Suggestions viewtopic.php?f=6&t=29975 Friendly way with natives viewtopic.php?f=6&t=30573 Off World Trade (Alien artifacts) viewtopic.php?f=6&t=31107 An online market to trade with other players? ...
[ { "author": "electricmonk2k", "content": "Perhaps the scope of this collection of links could be expanded to include peaceful relations with the natives . \n \nHere's a link: \n viewtopic.php?f=9&t=3762", "date": "2016-11-10T17:46:49+00:00", "quotes": [] } ]
1
2016-07-30T07:55:02-05:00
forum-topic-127555
127555
[2.0.41-0] train interrupts are not triggering correctly
Bug Reports
https://forums.factorio.com/viewtopic.php?t=127555
bitflip
For some reason train interrupts seem to not triggering even when all conditions are met. This is especially obvious for fluid interrupts. I do have a system in place which should keep trains in "depots" until a circuit condition with a negative value of a specific item appears to trigger them to move to the [wildcard...
[ { "author": "", "content": "There is a high chance of this being a duplicate of 117530", "date": "2025-03-16T19:27:53+00:00", "quotes": [] }, { "author": "bitflip", "content": "The workaround mentioned in 117530 does not seem to apply here, just FYI.", "date": "2025-03-17T13:45:56...
2
2025-03-16T14:24:57-05:00
forum-topic-126509
126509
Nauvis space science
Combinator Creations
https://forums.factorio.com/viewtopic.php?t=126509
Durentis
First crack at Nauvis space science packs after a long time away from the game. Initially stretched the solar panels out to four, but seems stable with three on each arm and quite happy with the result. Haven't explored the space expansion beyond this yet. nauvis1.jpg (125.58 KiB) Viewed 346 times 0eNrVnd...
[]
0
2025-02-01T02:34:35-06:00
forum-topic-81367
81367
Enemies and ammo
DyWorld
https://forums.factorio.com/viewtopic.php?t=81367
rorybecker
So I apparently started this game 80 hours ago. I'm loving it. The Tech. The Tiers of Tech. The RPG etc. Awesome stuff. There's just one problem. When I started I got a little scared and turned the bitters to peaceful. I must have somehow missed the warnings about needing enemies turned on. So I now find...
[ { "author": "BaggyK", "content": "You can make more sulfur from oil, via petroleum gas. Although you can very easily burn your way through all you oil if you are not careful. \n \nNote this is all from a beginner with DyWorld. \n \nFor each element (Earth,Water, Chemical, etc) ammo type there are correspond...
1
2020-02-17T14:25:20-06:00
forum-topic-29029
29029
[0.13.8] Circular Belt gets stuck when getting filled.
Not a bug
https://forums.factorio.com/viewtopic.php?t=29029
Semaphor
Circular Belt with science packs is stuck (red arrow). It seems that the blue science is trying to be jammed into the circular belt (to fill it) but there is no space for it. So the entire belt becomes stuck and doesn't move. Screenshot: Saved game, logs, and mods: http://www.fast-files.com/getfile.aspx?file=...
[ { "author": "Ranakastrasz", "content": "Is the problem that it won't insert more blue science? That is normal. \nIf the problem is that the circular belt isn't moving, yea, thats a problem.", "date": "2016-07-15T02:05:58+00:00", "quotes": [] }, { "author": "Optera", "content": "No bug ju...
10
2016-07-14T20:46:54-05:00
forum-topic-93146
93146
Headless Factorio Server Interface
Multiplayer / Dedicated Server
https://forums.factorio.com/viewtopic.php?t=93146
smartguy1196
Headless Factorio Server Interface (hFI) --Currently still in development --This is a show case of where my work is currently at --It is compatible with anything that can run Google Chrome + nodejs (electronJS)
[ { "author": "smartguy1196", "content": "Future Plans: \n Improve stdout (all that white and black text bit \n Add ssh connectability \n Add server settings and map gen control \n Add modloader \n Add Lua script injection \n Post Code", "date": "2020-12-16T06:36:20+00:00", "quotes": [] }, { "...
9
2020-12-16T00:33:30-06:00
forum-topic-13137
13137
Changelog
5dim's mod
https://forums.factorio.com/viewtopic.php?t=13137
McGuten
== 5dim's mod == We post here full changelog Released Core Automatization Decoration Energy Logistic Mining Module Resources Trains Transport Vehicles Not released yet War : (soon) You can follow us on twitter You can ask us something on ask...
[ { "author": "McGuten", "content": "== 5dim's core mod == \n \n 2.1.0 \n Minor bug fixed \n New category icons \n New technology icons \n 2.0.0 \n Added new ores and changes in recipes \n 1.0.0 \n Bug fixed and balanced changes \n 0.1.1 \n Lowered inventory size (100) \n 0.1.0 \n Beta released \n 0.0.4 \n Mo...
11
2015-06-21T17:03:20-05:00
forum-topic-123482
123482
Quality items in rocket building in silo. Let them behave same way as labs using science
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=123482
erkki772
Having silo using any quality items to build. With higher quality it multiplies it's resource use same way, as science in labs.
[ { "author": "typecasto", "content": "I'd prefer if it made a higher quality rocket instead, with higher quality rockets having higher capacity. Maybe even allow the mixing of rocket components, where each one contributes a different amount to the overall rocket. Like, normal quality rocket parts are obvious...
2
2024-12-01T12:39:36-06:00
forum-topic-122651
122651
Does "Quality" Make Fusion Reactors Worse?
Gameplay Help
https://forums.factorio.com/viewtopic.php?t=122651
fryyyy
Fusion reactors get their productivity bonus proportionally to their current load. Quality reactors have a higher max output. This means for the same load (able to be met by your max output,) a set of quality reactors will always have a lower productivity bonus than a set of normal reactors. If you do encounter a ...
[ { "author": "mmmPI", "content": "you are not missing much by having a lower efficiency in the core, the cells are very cheap, so saving on them is not super useful imo, whereas having a smaller footprint for power is always good", "date": "2024-11-24T09:57:49+00:00", "quotes": [] }, { "autho...
19
2024-11-23T11:37:27-06:00
forum-topic-110826
110826
[1.1.103] Updating from 1.1.102 (build 62103) results in a 16-bit executable?
Technical Help
https://forums.factorio.com/viewtopic.php?t=110826
thedoh
I updated one of my Factorio instances to 1.1.103 today and after the update, (64-bit) Windows 10 is telling me that the executable is 16-bit. I attached a screenshot of the error message. There's nothing relevant in the Factorio log, but the sanitized version is attached, nonetheless. Some more details: The resu...
[ { "author": "Jürgen Erhard", "content": "The error here happens when Factorio automatically runs the \"updated\" program. On trying to run it manually, I get a blue window with \"This app can't run on your PC\".", "date": "2024-01-19T19:30:24+00:00", "quotes": [] }, { "author": "Staberind",...
8
2024-01-19T12:45:26-06:00
forum-topic-123698
123698
Desmos Graph For Solar Power
Tools
https://forums.factorio.com/viewtopic.php?t=123698
TheGibusGuy
Screenshot of a desmos graph desmos-graph.png (100.41 KiB) Viewed 390 times I made a Desmos graph that calculates the percentage of reserve power you will build up relative to a factory's power consumption over the course of a day when using solar panels. The variable p determines how much power you generat...
[]
0
2024-12-04T03:57:32-06:00
forum-topic-139
139
Enemy Variations / Enemy Variety / New Enemies / Boss
Frequently Suggested / Link Collections
https://forums.factorio.com/viewtopic.php?t=139
Verbesity
Increased enemy variety is listed as one of the goals for the game by release since obviously creepers are pretty basic and not all that interesting. I looked and didn't see a thread for enemy suggestions so I figured I'd make one for everybody to post their ideas and related ideas (things like how the player would ...
[ { "author": "DragonPox90210", "content": "I only have a few ideas for enemies: \nSince it's an alien planet it wouldn't be hard to imagine enemies that split into multiple (or enemies that regenerate), maybe they could be taken out with electrical guns \nRunners would be fast so a counter measure would be s...
5
2013-02-17T20:17:38-06:00
forum-topic-102258
102258
[Request] model and texture for my mod
Texture Packs
https://forums.factorio.com/viewtopic.php?t=102258
RogueTaleTeller
Hi! i'm Rogue Tale Teller and I'm making an overhaul mod for factorio. The mod repo : https://github.com/D4rKiller342/retorio What I am looking for : 3D models 2D textures Factorio styled comunication Bonus if you can teach me a bit I hope to be able to work with u! Discord : Will#6936
[]
0
2022-04-26T13:48:42-05:00
forum-topic-114845
114845
Version 1.1.110
Releases
https://forums.factorio.com/viewtopic.php?t=114845
Bugfixes Fixed electric furnace shadow missing on some configurations. ( 114217 ) Fixed a crash when using weak tables in the lua global table. ( 114713 ) Fixed a bonus productivity exploit when crafting machine ingredients were force returned. ( https://youtu.be/Za18SLd0PD0 ) Use the automatic updater if y...
[ { "author": "jockeril", "content": "How am I not surprised they saw that video and fixed it of course they did ! it was a big cheesy cheat and Hendricks should commended for finding and exposing it I think", "date": "2024-08-17T15:35:03+00:00", "quotes": [ { "author": "FactorioBot ...
2
2024-08-16T12:09:41-05:00
forum-topic-19987
19987
More Game Information (Statistics, Monitoring, Graphs)
Frequently Suggested / Link Collections
https://forums.factorio.com/viewtopic.php?t=19987
This is a very interesting and also very big subject. One of the current biggest issues (since 2014) is the Overview of items stored in the Logistics Network . It seems, that might be fixed soonest in v0.14... On the other hand: The pure number of topics about it needs me to think a bit more about it, than other...
[ { "author": "FalcoGer", "content": "Perhaps implement this into the wire network. It would make sense to collect those graphs via the wire signals and have them globally accessible. \nYou put down one building (sized like a combinator or similar) per graph and add as many wire signals as you want, which get...
3
2016-02-10T07:50:28-06:00
forum-topic-127430
127430
[2.0.39] Cut/paste a mid-craft assembler on space platform deletes it
Not a bug
https://forums.factorio.com/viewtopic.php?t=127430
zig1000
When cutting and pasting a mid-craft assembling machine on a space platform, instead of being re-built at the destination, a ghost at the destination remains and the assembler is nowhere to be seen in the platform's inventory. I also checked and didn't see it getting dropped to the planet. As best I could tell, titl...
[ { "author": "", "content": "Not a bug. Since you did not cut inserter taking out from hub and into the assembler, it takes the assembler out of the hub, places it on ground and then tries to take different item and cover it to hide the crimes it did. \n \n \n \n 03-12-2025, 15-18-53.png (382.78 KiB) Viewed ...
2
2025-03-12T09:12:34-05:00
forum-topic-127559
127559
[2.0.41] Nuclear power achievement not being rewarded
Not a bug
https://forums.factorio.com/viewtopic.php?t=127559
waldoqq
Nuclear power achievement is not rewarded even when generating nuclear power. I am in vanilla, not Space Age. What did you do? - I built nuclear reactors and connected them to heat exchangers/steam and began generating electricity. What happened? - Nuclear reactors began generating electricity but I didn't rec...
[ { "author": "", "content": "Welcone on forums. This is not a bug. One of conditions for this achievement is for electricity to be produced by steam turbines. Steam engines are not steam turbines.", "date": "2025-03-17T00:15:04+00:00", "quotes": [] }, { "author": "waldoqq", "content": "Th...
2
2025-03-16T19:06:48-05:00
forum-topic-7542
7542
Builds with Bob's
Bob's mods
https://forums.factorio.com/viewtopic.php?t=7542
AlyxDeLunar
So I don't find much info or talk about builds and systems using Bob's modules. Which is a shame, because it really complicates things! (In a good way, love your mods Bob!) I am not too great at building the most optimized and efficient builds (I just can't put my heart into calculating item flows), but I'm putting ...
[ { "author": "Degraine", "content": "At a guess, building everything you need to produce electronic circuit boards will roughly double the size of that factory. It's a pretty big step up from basic circuit boards. Speaking of basic circuit boards, good arrangement there. Do you find that the single wooden bo...
19
2014-12-23T02:42:49-06:00
forum-topic-80084
80084
Find a writer please
Campaign / Scenario suggestions
https://forums.factorio.com/viewtopic.php?t=80084
Rinin
With all do respect, guys, you make probably the best game for decades, but you are not writers. Campaign should contain story, it's shouldn't be only about "how to teach someone play factorio" or "how to force player to solve some challenges" It should contain all of this, but it should be more. It was exciting to...
[ { "author": "varundevan", "content": "Campaign is what the main game play in games generally, i thought it is the same in factorio at first. \nbut, the campaign mode in factorio is just a tutorial to show players what can be done in this game. \nso, it's the free play mode that is the main game play in this...
1
2020-01-15T02:40:06-06:00
forum-topic-71027
71027
Advanced Technology Queue
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=71027
_npo6ka_
In version 0.17 a very useful feature is the technological queue. I constantly use it and come across 2 problemies that cause irritation. 1) The progress of the study is shown only in the first study in the queue. The remaining studies that contain any progress in the study, does not appear in the gui. 2) You c...
[ { "author": "", "content": "These have already been suggested : \n1. viewtopic.php?f=6&t=65674 \n2. viewtopic.php?f=6&t=65453", "date": "2019-05-20T05:30:06+00:00", "quotes": [] } ]
1
2019-05-19T16:54:59-05:00
forum-topic-99626
99626
What if Factorio did a Lego train set
Fan Art
https://forums.factorio.com/viewtopic.php?t=99626
landmine752
In an alternate reality, where Lego and Factorio make a deal, what would the Lego Factorio boxes look like? Lego Factorio Automated Train Set.jpg (613.8 KiB) Viewed 11002 times Sourced from my Twitter. In the interest of doing product mock-ups, I tried my hand with a Lego Factorio kit. It was largely ins...
[ { "author": "Kyralessa", "content": "Needs to include a few minifigs to run over when they least expect it.", "date": "2021-08-15T09:21:12+00:00", "quotes": [] }, { "author": "MEOWMI", "content": "Looks great! Think it should also have an engineer in it. In fact, there's some suitable sp...
9
2021-08-14T20:22:31-05:00
forum-topic-111017
111017
Factorio Forums • [1.1.103] Error updating to 1.1.104
Hi, trying to update Factorio experimental to the current Version 1.1.104 I get the following error: Checking update packages failed: File D:/Spiele/Factorio/V1.1/Factorio_1_1_Exp/data/core/locale/eo/core.cfg has unexpected content Please check.
[ { "author": "", "content": "Hello, I apologize for the trouble updating. Can you please upload the file D:/Spiele/Factorio/V1.1/Factorio_1_1_Exp/data/core/locale/eo/core.cfg to help us determine what went wrong?", "date": "", "quotes": [] }, { "author": "", "content": "Hi Sanqui, \n \n...
8
forum-topic-125305
125305
I had to flee Gleba! - Page 2
General discussion
https://forums.factorio.com/viewtopic.php?t=125305&start=20
coffee-factorio
Eh, that's why it's tricky. You're plenty right. Just this plain text and lack of context thing. Never used landmines before 2.0. Now they're the new defensive artillery turret for me. No shipping, no muss and if there's any fuss I have 3 qrf's of spidertrons on Nauvis. They're all nuclear capable so technically ...
[ { "author": "angramania", "content": "Just try them with editor.", "date": "2025-01-01T01:12:45+00:00", "quotes": [ { "author": "NineNine wrote: Tue Dec 31, 2024 10:39 pm", "content": "" } ] }, { "author": "BlakeMW", "content": "I feel it's worth linking m...
5
2024-12-29T08:17:34-06:00
forum-topic-125279
125279
[Kovarex] [2.0.28] Pasting Blueprints with trains on top of existing trains Replaces with Parameter 0
Assigned
https://forums.factorio.com/viewtopic.php?t=125279
LauraD2423
I have multiple blueprints which use Parameter 0 (p0) to set what is being made and to name the train stops and trains. When I paste it on an already existing train, it renames the train from [item=steel-plate] [virtual-signal=signal-4] [item=cargo-wagon] to [item=parameter-0] [virtual-signal=signal-4] [item=cargo-wa...
[ { "author": "", "content": "Post a link to the video please, see 3638 .", "date": "2024-12-29T01:39:27+00:00", "quotes": [] }, { "author": "LauraD2423", "content": "https://steamusercontent-a.akamaihd.net ... 719E6A88D/ \n \nThis link expires in 2 days. I'll see if I can upload to youtu...
4
2024-12-28T17:23:07-06:00
forum-topic-101405
101405
Presenting Twitch Plays Factorio | Chat Controls the Game
Videos
https://forums.factorio.com/viewtopic.php?t=101405
FearThePenguin
I have created a system where chat commands are used to control a game of factorio completely. https://www.twitch.tv/chatplaysfactorio Information and commands can be found in the description of the stream. Special care has been taken to make the commands as usable as possible with a wide variety of shortcuts. P...
[ { "author": "", "content": "moved to videos in show-your-creations-board", "date": "2022-01-29T09:49:51+00:00", "quotes": [] } ]
1
2022-01-27T14:13:42-06:00
forum-topic-126406
126406
[2.0.33] beacons in 2.0 don't list their effects in the sidebar
Bug Reports
https://forums.factorio.com/viewtopic.php?t=126406
Quezler
You can no longer quickly glance at a beacon to see the total sum of the effects before/after the distribution efficiency, hard when you mix types and qualities. This should show the values of all the modules summed up together, the distribution efficiency / profile / nearby beacons is irrelevant, just the module su...
[]
0
2025-01-28T11:44:41-06:00
forum-topic-127451
127451
[2.0.39] Crash loading save (biter not registered on chunk)
Technical Help
https://forums.factorio.com/viewtopic.php?t=127451
Socax1
for some reason, whenever i try to load any previous save my game crashes the last "loading bar" i see is "checking consistency" that loads to about 30% and crashes. The Menu works fine, i can start a new game without issue. i have no mods, except for base + space age. in my 600 joyous hours in this game i have never f...
[ { "author": "", "content": "Post a log with the crash instead please.", "date": "2025-03-13T03:11:08+00:00", "quotes": [] }, { "author": "Socax1", "content": "what would the name of this file look like?", "date": "2025-03-13T03:13:38+00:00", "quotes": [] }, { "author": "G...
4
2025-03-12T22:08:36-05:00
forum-topic-51915
51915
Geothermal - A clean, but powerful power source all day long
Reika's Mods
https://forums.factorio.com/viewtopic.php?t=51915
Reika
Mod Info: Solar is great and all, but if you want your factory to function during the night, you need enough accumulators that you could put Elon Musk and his Tesla gigafactories to shame. Nuclear power solves that option, but good luck finding and mining enough uranium until the very late game, especially if you pla...
[ { "author": "akiraic", "content": "I'll download it when get home but for now: \n \nThis mod has 2 structures, right? \nOne for the heat source, other to boil the water? \nWhat is that red thing? Is it possible to make just 1 structure over the heat source with 1 in (water) 1 out (steam)? \n \nBut i belie...
19
2017-08-16T23:03:34-05:00
forum-topic-37204
37204
[0.14] Nilaus Lets Pack Mod Packs
Mod Packs / Libs / Special Interest
https://forums.factorio.com/viewtopic.php?t=37204
Nilaus
I have been asked to provide a mod pack of the mods I use in my YouTube Lets Play campaigns, so here it is Vanilla done right Map Exchange String >>>AAAPAA4AAQADAwcAAAAEAAAAY29hbAMDAwoAAABjb3BwZXItb3Jl AwMDCQAAAGNydWRlLW9pbAMDAwoAAABlbmVteS1iYXNlAwMDCAAAAGl yb24tb3JlAwMDBQAAAHN0b25lAwMDCwAAAHVyYW5pdW0tb3JlAwMDoY ...
[ { "author": "justinwzig", "content": "Hey Nilaus, thanks for the awesome videos and for providing modpacks. I'd love it if you could provide a ModMyFactory modpack - you should be able to install the program and it will autodetect already downloaded mods, and then you can just export a modpack. For now, I'v...
3
2016-11-15T13:21:02-06:00
forum-topic-122202
122202
Possible to make a mod that allows putting / extracting from Cargo Bay?
Modding help
https://forums.factorio.com/viewtopic.php?t=122202
Locane
Is it possible to make a mod that allows getting and putting things in the inventory of the main Cargo Landing Pad on a ship (or anywhere, really) through the Cargo Bays? If so, is it simple?
[ { "author": "mooklepticon", "content": "Yes, I second this request. I was confused for a while when I couldn't use inserters on cargo bays. I thought I messed something up. I eventually realized they're not accessible. \n \nPS - though this is the mods section, I think this should be base game.", "date"...
1
2024-11-19T20:24:15-06:00
forum-topic-124725
124725
Random number manipulation possibilities
General discussion
https://forums.factorio.com/viewtopic.php?t=124725
h.q.droid
I got annoyed at the quality gacha and attempted random number manipulation. I didn't succeed yet, but I disassembled and debugged the factorio executable and got some preliminary results: Quality is rolled at the *start* of crafting, while probabilistic output (like U-238 / U-235 / recycling bioflux) are rolled at ...
[ { "author": "Khazul", "content": "RNG instancing and the method used I expect are to provide determinism in multiplayer ie that the action on the server can be performed by the client and they both end up with the same result so the client only need to know what actions to perform and doesnt need to also be...
9
2024-12-19T00:14:06-06:00
forum-topic-82823
82823
Rich Text in LTN stops?
Logistic Train Network
https://forums.factorio.com/viewtopic.php?t=82823
Poch
Hello, I just have a quick question : is there a way to remove the localized item name following the icon in console info messages ? They take so much place it gets confusion and keeps me from knowing what is happening quickly. Here is an example : I would like to remove the part in bracket that appears in ...
[ { "author": "dockmeister", "content": "Hi, \n \nusing tags like:\n Code: Select all [item=iron-plate] \n\nresults in those mixed text messages. \n \nusing:\n Code: Select all [img=item/iron-plate] \n\nwill result in the icon without text", "date": "2020-03-12T17:04:04+00:00", "quotes": [] }, {...
19
2020-03-11T23:16:42-05:00
forum-topic-29598
29598
[13.9+] Cheap no-power hysteresis in 4x4 space using belts
Energy Production
https://forums.factorio.com/viewtopic.php?t=29598
Tinyboss
Now that 13.9 fixed the problem with disabled belts not stopping items properly, we can use wired belts to make a very simple, cheap, and reliable hysteresis loop that is compact and requires no power. For those who don't know, a hysteresis loop is used to switch something on and off based on an input signal, while...
[ { "author": "siggboy", "content": "This is beautiful. I'm surprised that nobody has answered yet (probably all on vacation). \n \nWhat you've built is the equivalent of a Schmitt Trigger, without combinators. Goes to 1 above threshold, goes to 0 below threshold, retains value in between -- exactly like a ...
8
2016-07-22T12:08:53-05:00
forum-topic-117706
117706
Factorio Forums • Feels like certain changes were made to the game 'just because'
Somehow after reading the FFF's, finding out about certain changes, playing the game a bit (2.0) and looking in the prototypes, I can't help but get the feeling that some changes to the game were made 'just because'. Like for the same reason some players need to have everything lined up perfectly, same color, just beca...
[ { "author": "", "content": "The triggered techs in 2.0 just seem weird. Smelt 50 iron ore into iron plate to unlock steam engines, boilers, and offshore pumps? Smelt 10 copper ore into copper plate to unlock electronic circuits? \n \nYes, its stuff you are going to do anyway. Good luck launching a rocket...
19
forum-topic-54151
54151
pY Industry - Discussion - Page 11
PyMods
https://forums.factorio.com/viewtopic.php?t=54151&start=200
immortal_sniper1
grass or landfill tiles are expensive and besides small amounts of lime tiles for markers i use none also it increases save gave size and reduces polution absorption
[ { "author": "Veez", "content": "2.1 million Asphalt and 315k Coal Tiles. \n \nIt's \"only\" 140% of walking speed. But we decided based on looks and as we wanted to pave everything it needed to be affordable as well. \nWe do city blocks, all the rail systems are Coal Tiles, while the blocks are covered in A...
19
2017-11-22T05:58:23-06:00
forum-topic-123003
123003
Key combo for request group for ingredients
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=123003
wozek
TL;DR Add a key combo to create a request group for ingredients for a single craft from an item in the crafting menu. What? Ever needed to make a single assembler or energy shield or personal laser defense and either don't have a hub setup or have it on the hub at all? Did you have to hunt for each place you are ...
[ { "author": "redrahk", "content": "TL;DR \nWhen holding an item and clicking the \"Add Section\" button for logistics, auto-fill the request slots with the items needed for the recipe, similar to how holding a blueprint and clicking will auto-fill with the items needed for the blueprint. \n What? \nBasicall...
19
2024-11-26T08:43:05-06:00
forum-topic-127322
127322
Add LuaControl::open_factoriopedia_gui(prototype?)
Modding interface requests
https://forums.factorio.com/viewtopic.php?t=127322
sfyb
The mod I've been working on Factorio Codex gives players access to something similar to Satisfactory's quick search. Before the 2.0 update, I displayed information about items/fluids in my own GUI, but since Factoriopedia was added, I want to open that instead. However, Factoriopedia seems to be a black spot in the ...
[]
0
2025-03-07T05:38:51-06:00