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25
forum-topic-125485
125485
Linked Energy Sources/Script-Controlled Electric Networks
Modding interface requests
https://forums.factorio.com/viewtopic.php?t=125485
braxbro
Hi. I wrote a long preamble for why I'd like this, which is in a spoiler block below for brevity. TLDR - Linked connections for both items and fluids exist - and for items, have for a while We've had Linked Belts and Linked Chests for a fair bit. (both were present in 1.1; I don't know how much older than that they are because 1.0 and before were documented on the wiki, and the wiki docs have been removed and redirected to the new API reference, which only covers 1.1 and 2.0) Both are tremendously useful for both modded cross-surface purposes and various niche custom stuff dealing with compound entities, though internal (pointed inside of the entity's hitbox) fluid connections were arguably a superior, if ugly, alternative at the time for compound entity use cases. We've also had the (less useful, but still useful) ability to connect power poles by script, ignoring surface/distance restrictions, allowing for the creation of cross-surface power poles for a while as well. (AAI Signal Transmission and notnotmelon's fork of Factorissimo both use this) In 2.0, we got the 'Linked' connection type for fluid box connections, alleviating the ugliness of internal fluid connections in compound entities, and enabling both more complex compound entities and the creation of linked pipes. We also got vector_to_place_result for all assemblers, furnaces, and rocket silos, (as nonsensical as it might be for the latter) where it was previously limited to mining drills, which can be useful for compound entities by enabling the automatic output of items into other parts of the entity. (though I don't know if it works when the vector is inside of the entity's hitbox...?) Both of these now make it easier than ever to build compound entities with various behaviors that aren't seen in the base game, significantly raising the ceiling for what mods can do without having to rely on Lua scripting hacks. As of right now, there are only two aspects (that I can think of) of an entity that can't be linked in this manner: energy sources and heat connections. The latter can be addressed, as far as I know, through 1.1-style internal heat connections for compound entity applications. (but not for pseudo-underground heat pipes or cross-surface heat connections; those in theory can be hacked together with two assemblers creating a dummy fluid and two reactor prototypes consuming it using linked fluid boxes to connect them and a script to disable the reactors above a certain heat cap) The former cannot. The best you can do right now is integrate a power pole into your compound entity and forbid placing power poles such that their connection area overlaps with the entity, or use linked connections to put all the energy source stuff on another surface. (which doesn't work if one of the components needs to be at the location of the compound entity... such as, say, a lightning rod) So I propose the creation of a linked energy source type that functions as an electric energy source that only connects via control-stage script. This energy source would be available for prototypes anywhere an electric energy source is available. (maybe it should be a runtime thing or a property of electric energy sources?) For a full list, in case others are unaware, you can look at the api reference for ElectricEnergySources . This would enable many things that aren't currently feasible without Lua scripting, hopefully in a less intrusive manner than, for example, adding fluid energy sources to entities that can only use void or electric energy inputs, or adding optional fluid/heat outputs to generator prototypes that don't already support them. Example ideas enabled as compound entities by linked energy sources Non-electric beacons which won't be implemented otherwise for performance reasons Solars that output heat, steam, or the like (There are a few heat-based solar mods already; this would likely make them more performance friendly.) Lightning rods that output heat, steam, or the like (I want to make a steam-based lightning rod that explodes when it gets full!) Fusion reactors that output heat, steam or the like (while still properly maintaining a coolant loop; recipes cannot be fully aware of fluid temperature variance without an ungodly number of prototypes) Lamps that run on oil/combustibles, I guess? Burner/fluid/heat powered roboports (IR3 had steam canister-powered personal roboports; having a steam powered non-personal roboport may be something modders would be interested in) Burner/fluid/heat powered logic circuits? Dunno why you'd want that, but... it's there...? Burner equivalents to laser/flame turrets, I guess??? Asteroid collectors that require lubrication??? Maybe personal grid equipment that runs off of the base's power grid or links to it??? That's kinda a stretch, but still... Sorry for the huge write-up. I just had a thought and it kept going and going like a clown/magician pulling a chain of handkerchiefs out of their sleeve...
[ { "author": "BraveCaperCat", "content": "It doesn't make any sense for there to not be linked energy sources. I mean, there's already linked belts, linked containers/chests and linked fluid boxes/pipes, why not linked energy connectors? (or linked energy sources, receivers, etc)", "date": "2025-01-03T21...
9
2025-01-02T14:51:13-06:00
forum-topic-122864
122864
[2.0.21] Train interupt screen not tilting when game is paused
Minor issues
https://forums.factorio.com/viewtopic.php?t=122864
koliw_br
steps to reproduce: -open the train interface -create/edit an interruption -pause the game effect: -interrupt screen is not dimmed expected effect: -interruption screen dims with the rest of the interface edit: yes I know - I've got the interrupts incorect - I'm just learning the new system
[ { "author": "", "content": "Thanks for the report. Due to the complex nature of GUI, I don't believe we will be working on this.", "date": "2025-03-03T14:39:57+00:00", "quotes": [] } ]
1
2024-11-25T08:04:51-06:00
forum-topic-127286
127286
Version 2.0.39
Releases
https://forums.factorio.com/viewtopic.php?t=127286
Changes Added extra info about the evaluation order and dependencies into the blueprint parametrisation UI. Bugfixes Fixed not being able to interact with GUI elements behind transparent parts of other windows. ( 119608 ) Fixed display panels not drawing text correctly at larger GUI scales. ( 122533 ) Fixed a crash related to placing cargo landing pads on space platforms. ( 127260 ) Fixed a crash when rendering thrusters without fire plumes defined. ( 127265 ) Fixed that fast-transfer of ghost modules did not work for out of reach entities. ( 122150 ) Fixed that trains with the same top in their schedule would not move between stops even if the one it is waiting at is disabled. ( 118475 ) Fixed decider combinator GUI signals tables getting squashed too much when there are a lot of conditions/outputs. ( 126808 ) Fixed intro sound not respecting music-muted and master-muted settings. ( 127154 ) Fixed graphical issue happening when lightning attractor's collection range boundary was touching larger range attractor's collection range boundary from the inside. ( 122739 ) Fixed incorrect lightning protection visualisation when surface lightning search range was larger than attractor's protection range. Fixed overbuilding ghost with module requests with physical entity of different quality would not retain the module requests. ( 125374 ) Fixed normal building underground belts and pipes in remote view would deconstruct rocks, trees and cliffs. ( 123925 ) Fixed normal building underground belts and pipes in remote view would have missing tiles autofilled. ( 123817 ) Fixed crash in latency when upgrading ghost of elevated rails to different quality ( 120345 , 124222 ) Fixed crash when car would collide with 0 health entity in latency ( 126295 ) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental .
[ { "author": "Omzig", "content": "After i upgraded, my entire base lost 80% of its power, the fusion reactor no longer will work at 100% the inputs and outputs look fine, i can visually trace them. I went and saved after the update, so now i don't have a pre version save now , doh, same thing on Vulcanus, p...
9
2025-03-05T11:59:31-06:00
forum-topic-118982
118982
[raiguard] [2.0.13, Linux] Mouse movement causes slowdown to specific FPS/UPS values
1 / 0 magic
https://forums.factorio.com/viewtopic.php?t=118982
aedificatori
After updating to 2.0.13, I started experiencing slowdowns when moving my cursor around the screen, specifically to 30 FPS and/or 30 UPS. It does not happen every time I move my cursor, but it happens sufficiently consistently that I was able to record screen capture of it occurring multiple times. The issue occurs regardless of the input device. I have not seen any issue related to this prior, particularly in my experience playing 2.0 on this machine. The attached screenshots show no mouse movement, mouse movement resulting in 30 FPS / 60 UPS (screenshot/video labelled type A), and mouse movement resulting in 30 FPS / 30 UPS (screenshot/video labelled type B). The slowdowns do not always bottom out at 30 FPS, but they usually do (70-90% of the time). Slowdowns can occur when the game is running normally, when in the Game menu, or when in the Save menu. The slowdown also occurs on the Main menu screen, causing the simulations in the background to lag noticeably. The inconsistency in results makes me wonder if it's my machine, but the issue persisted through restarting Factorio + restarting my computer, and I have not updated any other software or drivers recently. I don't see any noticeable spikes in CPU or RAM usage when slowdown occurs. The slowdowns do not seem to occur if Factorio is not the focused window, but I have not tested this as thoroughly as I'd like. Log and save are attached. And here's a link to the screen recordings: https://drive.google.com/drive/folders/ ... sp=sharing
[ { "author": "aedificatori", "content": "An update -- turning off \"Wait for VSync\" caused the slowdowns to stop occurring. Still not sure why it suddenly started happening, and why it only occurs with VSync on + mouse movements, but wanted to share this info. \n \n[Edit]: To be absolutely specific: in a n...
5
2024-10-31T23:44:16-05:00
forum-topic-121100
121100
[2.0.15] Parameterized blueprint can set fluids in requester chest
Not a bug
https://forums.factorio.com/viewtopic.php?t=121100
JackTheSpades
When using the "Ingredient of:" parameter in a Requester Chest it can set the filter to a fluid. 11-12-2024, 12-09-59.png (13.49 KiB) Viewed 318 times 11-12-2024, 12-11-01.png (302.17 KiB) Viewed 318 times Example Blueprint 0eNrFlN1qg0AQhV+lzPUa4voDEXrbB+htCcHoJB3QXbOupRJ89876lzYRQltK8UKcnXO+2T2LZ9gXDVaGlIXkDJRpVUPycoaajiotXE2lJUICmgrP4IEUmhY6AaRyfIfE77YCUFmyhIOy/2h3qin3aLhBLDoIqHTNIq0cg428QMarSEDLknAVMcFgRpUTVqlhB4vGW8NU3p2atGAOLyttSh61EzdsObMNnhqsnUX2yu9FvJzw0YjvJbsDFayrXV+NmZMM+5wOQMDc8aU6ki/D+0y9mVpApkvXYzUPDI99oXFp+G5Do51csJM/twsW7ILv2m35ceHPFsMB2LbPjHKYIU9FQ/nD8xCncEvXmY5gj69fPqdyf5rO7ekz8Mra/4W1u+FHgznxnfL04WrkO2D5X+Dg78AcNVksuXz5ZQh449x7RBTLTbjZRGG4DoMo7roPNuhzLw== Copy blueprint
[ { "author": "", "content": "Hello, I would probably not call this a bug, fluids (or virtual signals and other things) can be present in requester chests, as they share logistic groups between constant combinators. \nThis is fine, and the non-item values are ignored by the logistic system.", "date": "202...
1
2024-11-12T05:12:55-06:00
forum-topic-127481
127481
[2.0.37] The limit on items for the platform is not triggered
Duplicates
https://forums.factorio.com/viewtopic.php?t=127481
flame_Sla
The limit on items for the platform is not triggered (watch the video) Probably two rockets arrived at the same time, one with ice, the other with carbon The excess ice went to the planet and took the queue, and the excess carbon event did not work because of this The platform has an outstanding request and the task is stuck save from another case, the platform is called the "![item=calcite]" save: https://disk.yandex.ru/d/qLjaOJ3PXz6xpA Project 2.mp4 (4.21 MiB) Downloaded 14 times
[ { "author": "Soul-Burn", "content": "Two similar cases reported on the subreddit: \n \n https://www.reddit.com/r/factorio/comme ... to_planet/ \n \n https://www.reddit.com/r/factorio/comme ... platforms/", "date": "2025-03-14T11:58:30+00:00", "quotes": [] }, { "author": "pioruns", "conte...
3
2025-03-14T03:21:44-05:00
forum-topic-98845
98845
Premium hosting with easy mod managemnt | serverflex.io
Multiplayer / Dedicated Server
https://forums.factorio.com/viewtopic.php?t=98845
holon
We're a UK based server hosting company, developed from the ground up using our own tech. We've recently refreshed the platform so thought it would be a good chance to get the word out. High performance hardware Easy to use panel One click install of mods - including dependency management Full FTP and requestable web-shell access Pay for what you use with bulk discounts (starting from $5/month) Available in the UK , EU Central & North , US East & West and Singapore . We accept GBP, USD and EUR via PayPal, Card or Paysafecard Our panel is custom built. Unlike other providers we also provide full shell access on-request: Our latest nodes in the UK are custom-built Ryzen 5800X boxes using DDR4 RAM (USA E-2288G), we always use NVMe drives for all data in a RAID 1 for redundancy. We love to hear from our community on our Discord and our DMs are always open. Use FORUMFACTORY for 25% off Not affiliated or endorsed by Wube Software
[ { "author": "holon", "content": "We have now launched support for automatic mod installation, you can browse mods.factorio.com directly from the panel and install with one click. You will need to own a copy of the game to use this feature. \n \nWe'd love to hear feedback directly from the Factorio communi...
3
2021-06-14T09:50:41-05:00
forum-topic-126953
126953
[invalid] Some validation in normalize_recipe_product() ?
Implemented mod requests
https://forums.factorio.com/viewtopic.php?t=126953
roland77
It took me hours to find this bad mod data so I ask you if you can add some validation in function core/lualib/util.lua, normalize_recipe_product() . So let me give you a simple example to how to reproduce it: Write a recipe with Code: Select all results = {type="item", name="foo", amount=1} (yes, the list around is omitted). Factorio will crash with: Code: Select all __core__/lualib/util.lua:792: attempt to index local 'product' (a number value) stack traceback: __core__/lualib/util.lua:792: in function 'normalize_recipe_product' __core__/lualib/util.lua:808: in function 'normalize_recipe_products' __quality__/prototypes/recycling.lua:78: in function 'add_recipe_values' __quality__/prototypes/recycling.lua:204: in function 'generate_recycling_recipe' __quality__/data-updates.lua:6: in main chunk And with the usual options, including disabling quality (Instead of your faulty mod). My idea here (at least) is, to add some assertion on the raw_product parameter, it should be a table. So adding code like Code: Select all assert(type(raw_product) == "table") is the minimum here or at least it stops the code a bit earlier and not let it bump into number types. Of course, that is only the low-minimum to make code stronger. Some proper reporting with a message like "Your mod 'foo" contains a faulty results entry. It must be an array wrapping a table" is course better.
[ { "author": "curiosity", "content": "It gives you the stack trace. You can read that code, see what failed and track it back down the chain. You can add debug prints in there if you want. I won't be surprised if the debugger can also enter it. \n \nThis is not an internal C++ error for which you have no res...
8
2025-02-19T05:34:21-06:00
forum-topic-123992
123992
[raiguard] [2.0.24] Mod browser can't navigate back to mod after following dependency
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=123992
sparr
1. Open the in-game Mods > Explore browser 2. Select a mod with some dependencies. That mod will highlight in yellow on the list, and its details will appear on the right. 3. Click the arrow next to the dependency. The dependency details will appear on the right. The list on the left won't update. 4. Click the prior mod, still highlighted yellow, in the list on the left. Nothing happens. 5. Click another mod in the list, then click the prior mod. Now it loads again on the right. Step 4 should change the right side back to the details of the selected mod.
[ { "author": "", "content": "Thanks for the report, this has been fixed for the next release.", "date": "2024-12-13T18:30:59+00:00", "quotes": [] } ]
1
2024-12-07T18:14:19-06:00
forum-topic-117352
117352
Posibility to take and and add items to the Cargo Bay
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=117352
ladavarga
TL;DR Cargo bay is tightly connected to the Space Platform Hub but it is not possible to take and add items. What ? Cargo bay is tightly connected to the Space Platform Hub but it is not possible to take and add items. I naturally connect the Inserter to the Cargo bay, but it doesn't work at all. I was suprised by that, because in UI it looks like tightly connected. Why ? As Cargo bay cannot be builded independetly and only connected to the Space Platform Hub it should be count as one building.
[ { "author": "CyberCider", "content": "This was added deliberately. A giant chest basically lets you teleport items from one side of the chest to any other. It could replace all belting on the platform.", "date": "2024-10-25T08:13:06+00:00", "quotes": [] }, { "author": "mmmPI", "content":...
19
2024-10-25T02:29:37-05:00
forum-topic-115426
115426
Friday Facts #429 - Vulcanus Demolisher Enemies - Page 8
News
https://forums.factorio.com/viewtopic.php?t=115426&start=140
Hares
Exactly.
[ { "author": "floven1", "content": "I'm guessing this or mass train collision. either would be pretty epic TBH", "date": "2024-09-27T22:45:21+00:00", "quotes": [ { "author": "GregoriusT wrote: Fri Sep 20, 2024 5:49 pm", "content": "" }, { "author": "Nagilum w...
19
2024-09-20T06:00:05-05:00
forum-topic-126516
126516
show mods someone is a contributor too
Mod portal Discussion
https://forums.factorio.com/viewtopic.php?t=126516
Quezler
on the user's page you only get to see mods they own, it would be nice if it also shows mods they got added as a maintainer too as well:
[]
0
2025-02-01T11:31:37-06:00
forum-topic-120669
120669
You should be able to toss the ice back into the ocean of Aquilo
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=120669
Dizzyeah
Hello, As the title says, Having so much leftover ice is a hassle to deal with. Vulcanus you can throw back the rocks into lava. Gleba you can throw (almost) anything into an heat tower to vacuum it. Why not throwing back ice into the ocean of Aquilo ? Ice is a harmless product, it does make sense to just throw it away. Instead you have to atomize it using recycler & that feels very weird.
[ { "author": "Ranec1", "content": "I am torn in this. \n \nThematically, the ground if Vulcanis is a shell over lava so the things \"go\" somewhere. On other planets small holes are more like lakes and the things would just stay there. \n \nPractically, I could see all oceans act like the lava. Water is in...
8
2024-11-09T16:31:40-06:00
forum-topic-126545
126545
presquites
Balancing
https://forums.factorio.com/viewtopic.php?t=126545
spro123
so iv noticed that gun turrets are not a presquite to thruster even though you need them to get to other planets
[ { "author": "Muche", "content": "You technically don't need gun turrets, if you split asteroids with bunch of laser turrets.", "date": "2025-02-02T20:55:10+00:00", "quotes": [] }, { "author": "SirSmuggler", "content": "Or just carry enough repaitmaterial to brut force your way through as...
2
2025-02-02T13:25:29-06:00
forum-topic-60196
60196
Could the map be rotated?
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=60196
Deing
TL;DR Is it possible to make the map itself rotatable so you can view the world from different angles? What ? I know that in many games, such as Rim World , rotating the map is not available, but still, some games allow players to do so, like Don't Starve, Planet Base, and Evil Genius .( I'm sure you understand what I mean by "rotating the map", so...no pictures. .. ) Perhaps it is highly improbable to implement such feature in Factorio, but I'm not sure, so here I am suggesting this idea. Why ? Well.. because by rotating the map you could see the back of all those machines? And if you feel your view is being blocked by trees or stuff, you could try another angle and your view is clear. Maybe not a big deal, but would make Factorio a bit nicer, in my opinion.
[ { "author": "", "content": "No, because there would need to be many more graphics made to accomodate this rotation.", "date": "2018-05-08T16:27:07+00:00", "quotes": [] }, { "author": "Jap2.0", "content": "Turn your monitor .", "date": "2018-05-08T17:41:45+00:00", "quotes": [] ...
9
2018-05-08T09:49:13-05:00
forum-topic-113206
113206
[1.1.105] 403 Forbidden using Updater API from 1.1.105 to 1.1.106
Technical Help
https://forums.factorio.com/viewtopic.php?t=113206
woody2371
Hello, Trying to update my headless Linux server I use the API to get the update link for 1.1.106 ( https://updater.factorio.com/get-downlo ... iVersion=2 ) The provided link gives a 403 Forbidden error, despite the fact that I am supplying my valid user&token ( https://dl.factorio.com/updates/1.1.106 ... 1714189922 ) I have tried this from multiple servers and my PC.
[ { "author": "", "content": "Oh this looks like we have an invalid URL in there or the update file doesnt exist on our CDN. I'll look into it.", "date": "2024-04-29T11:03:17+00:00", "quotes": [] }, { "author": "", "content": "Not sure where the file has gone but it should be possible to d...
2
2024-04-26T22:52:43-05:00
forum-topic-125539
125539
[2.0.28] typos in polish translation
Translations
https://forums.factorio.com/viewtopic.php?t=125539
sake12
01-03-2025, 21-22-27.png (131.84 KiB) Viewed 391 times "... bez oznak życia i z niebezpieczną..." "... nie nadaje się do zasypywania..."
[ { "author": "sake12", "content": "01-03-2025, 21-49-29.png (143.52 KiB) Viewed 360 times \n \n \n\nprzydatności", "date": "2025-01-03T20:49:49+00:00", "quotes": [] }, { "author": "sake12", "content": "01-03-2025, 21-52-16.png (57.7 KiB) Viewed 358 times \n \n \n\nI think this should be l...
3
2025-01-03T14:24:08-06:00
forum-topic-104507
104507
Steel Furnace is inefficient
PyMods
https://forums.factorio.com/viewtopic.php?t=104507
StreamlineDeet
Unless I'm missing something, the steel furnace is just straight up inefficient to use over the stone furnace. The stone furnace needs 200kW of power at a crafting speed of 1, while the steel furnace uses 2MW of power at a speed of 4. Four stone furnace will be just as fast as one steel furnace, but only use 40% of the fuel. Steel furnaces don't even seem to have any module slots, which might have allowed them to be more efficient in some other way. It seems like the only reasons to use steel furnaces are for space and pollution, which aren't concerns considering that you are intended to play without biters anyways.
[ { "author": "Necronium", "content": "This was made with that exact intent. Those furnaces are efficent just not the way you wanted them to be", "date": "2022-12-26T19:15:08+00:00", "quotes": [] }, { "author": "gavrielba", "content": "Just curious, which way are they effecient then?", ...
6
2022-12-21T13:52:18-06:00
forum-topic-68319
68319
[0.17+] Space Exploration WIP
Mods
https://forums.factorio.com/viewtopic.php?t=68319
Title: Space Exploration Short Description: Build Cargo Rockets launch stuff into space. Ride a rocket into space and start spacewalking. Build a an orbital space platform to develop advanced space science. Discover other planets, moons, asteroid fields, and explore them all. Name: space-exploration Mod State: Experimental / early alpha. Dependencies: Base, AAI Industry, Alien Biomes, Robot Attrition Author: Earendel Patreon: https://www.patreon.com/earendel Discord: https://discord.gg/ymjUVMv Wiki: https://spaceexploration.miraheze.org Downloads: Mod Portal I don't check this thread, if you want to give feedback, suggestions, or bug reports please use my Discord . New worlds planets.png (702.13 KiB) Viewed 124528 times Over 500 new places to visit - planets, moons, stars, asteroids fields and more. Launch a navigation satellite to discover the next location. Each location has its own resource bias and challenges. Tight integration with the Alien Biomes mod means planets each have a visual character. Navigation Satellite Uplink Once you have launched a navigation satellite you can use the uplink at any time. This allows you to look around in bird’s-eye view. You can look at any planet you have discovered and scout the surface. You can even make data-changes while in this mode, changing combinator, requester, or inserter settings. You can also use blueprint library blueprints, the deconstruction planner, copy and paste, etc. Press N to start/end an uplink. Starmap starmap.png (67.67 KiB) Viewed 124528 times Accessed via the satellite uplink, it shows you where stars, asteroid fields, and spaceships are relative to each other. Cargo rockets Launch a huge cargo inventory from anywhere to anywhere. Not only can you launch items but you can enter the rocket and ride along into orbit, or different planets and moons. Spacewalking thrustersuit.gif (1.33 MiB) Viewed 126830 times You can float around in space with momentum. Your thruster suit will keep you safe and let you fly around in style. Space stations structures-v1-done.png (1.14 MiB) Viewed 124527 times Build your own space stations using space platform. You can build science space stations, asteroid mining space stations, or solar collection space stations near stars. Your thruster suit has magboots so you won’t fly way. Space sciences Space science is now used in space by the space science lab. You can also develop 4 new advanced space sciences in using specialised equipment: astronomical, biological, material, and energy. Be warned: These new sciences are data-driven and more difficult to set up. A basic initial setup is not going to be resource efficient, but you can develop the sciences further to unlock more resource efficient recipes. Which one will you invest in first? Spaceships falcon.png (2.45 MiB) Viewed 124143 times enterprise.png (1.5 MiB) Viewed 124528 times Build your own spaceship block by block. The core component is the spaceship console. Make sure it is on spaceship floor and surrounded by spaceship walls or doors. It needs containment from outside space so make sure there are no gaps. Attach a rocket engine, launch booster, some accumulators and lasers and you’re good to go. Fly from anywhere to anywhere. Upgrades let you build bigger ships. One day you might have a factory ship with an internal rail systems. Planet core mining Exhausted all the other resources on a planet? Or maybe you just have excess energy. Planet mining offers endless resources but at a high power cost. Multiple core miners on the same planet have diminishing returns, so you get more resources but pay more energy per resource. Each planet or moon has its own core fragment type that yields different resources. Signal transmissions (Separated into an optional dependency.) Allows you to send circuit signals from anywhere to anywhere, even different planets. Among other things, this allows you to have automated logistic cargo rocket systems. Tesla gun chainlightning.png (1.08 MiB) Viewed 125249 times It shoots chain-lightning to hit up to 30 semi-random targets per shot… and it’s rapid fire. Only damages enemies trees and rocks. This is the most fun weapon. Plague rocket This is extremely dangerous, save before you use it. One shot can wipe out all life from a planet and might strain your computer in the process. Meteors They fall from the sky and usually land somewhere remote adding extra resources. Sometimes they hit a structure which is unfortunate, but happens rarely. Meteor rate is mod option. Respawn on death It’s not game over when you die, you can respawn on Nauvis, a random launchpad, or a random spaceship. Respawn button You can use the space capsule to get out of most situations, but of you land on a tiny island on a planet, and you have no landfill you might be really stuck. If you find yourself with no way out there is a respawn button. It’s the red one with a skull on it. You can find it in shortcut buttons list on the right of your toolbar. You can also use it by pressing the ‘Home’ button. Planet and space challenges Some planets have high winds. Biters don't like these planet so they are safer to expand in, but the winds make it more dangerous for logistic bots. Larger planets also tend to have higher winds. Areas of space closer to a star have strong solar output you you get lots of solar power but the radiation that can also cause interference with bots. Deep space is much safer for bots but need to look for other power production options. If a bot crashes it drops the cargo harmlessly to the ground for deconstruction. The suitability of your home planet in regard to robot interference is configurable via the robot attrition mod setting. In the future planets will have more specialised challenges, such as special enemy forces (fire biters, hostile robots, more environmental challenges). Many new structrues another-structure.gif (1.28 MiB) Viewed 126830 times recycler-small.gif (2.34 MiB) Viewed 125873 times Many new items icon sheet.png (540.25 KiB) Viewed 124541 times Recommended mods Strongly recommended: AAI Signal Transmission: So you can send signals between planets / orbits. Other useful mods: Grappling Gun: To catch yourself if you fall off your space station. Walls Block Spitters: So your defences can be better protected if you abandon them for a while. Bullet Trails: So you can see where turrets are shooting. Future developments Roadmap: https://docs.google.com/document/d/18vq ... LGQLSSkW5I Follow the development on Discord: https://discord.gg/ymjUVMv If you like what you see consider supporting me on Patreon: https://www.patreon.com/earendel Edit: Now that a few people have asked now if signing up to Patreon gets them a planet named after them I've decided to copy the information here. The answer is sort-of yes, so let me clarify: For any pledge amount you can design a planet/moon: It is not guaranteed to be a planet in everyone's game, it might be a planet in some but a moon in others depending on the game seed and where the universe builder puts it. You can choose the name so long as it is in line with the naming convention. You can name it after yourself. The naming convention is difficult to explain concisely, but it should sound 'planety', not have numbers built in to the name, no special characters, and not have prefixes like hot, super, max, etc. If in doubt ask and I'll tell you if it would be accepted and if not I can suggest something with similar elements. Please don't suggest anything that is rude in a different language. You can choose a primary resource for the planet. Right now the mod only works with vanilla resources, but if you wanted to specify a modded resource then that would probably work later on. You can choose the climate, and any other map gen settings that work with Alien Biomes: temperature, moisture, terrain type, enemy base size, etc. You can set tile restrictions so that for example, a planet can only have red desert and some frozen areas to look like mars. Video playlists Haphollas : Has the intended Space Exploration experience and is the furthest along (at the time of posting). https://www.youtube.com/watch?v=Bp8OjSA ... tR&index=1 Xterminator : Has the intended Space Exploration experience and is making use of my meteor API to let viewers drop meteors on his head. https://www.youtube.com/watch?v=xS9i-US ... vp&index=1 Nilaus : Has Space Exploration plus AAI Vehicles, floor is lava, and some other differences. https://www.youtube.com/watch?v=q24nvcs ... 3h&index=1
[ { "author": "", "content": "This might give you an idea of what a playthrough is like. You are welcome to post your own stories. \n \n A space exploration story \n \n Chapter 1: Where am I? \n \nI was awoken by the loud bang. Parts of my former spaceship were exploding around me. The spaceship was an unr...
19
2019-03-23T13:54:03-05:00
forum-topic-126118
126118
[2.0.31] Display panel doesn't have a button to access hidden circuit settings
Not a bug
https://forums.factorio.com/viewtopic.php?t=126118
tinker9
This might be intended behaviour, but it seems weird to have hidden persistent circuit settings, without a button to access them, unlike every other circuit enabled entity. If this isn't a bug, can you please move it to feature requests? 1. What did you do? Set up a display panel, configured its circuit settings to trigger the message, connected a circuit and got the message shown. Then disconnected the circuit wires, and changed the message. Then reconnected the wires. 2. What happened? The new message shows in both the settings and the alt text. But after reconnecting the wires, it goes back to the circuit-set message. After disconnecting the wires again, it stays using the last message set by the circuit connection. 3. What did you expect to happen instead? It might be obvious to you, but do it anyway! The circuit settings can be accessed using a circuit network button, like every other circuit connected entity. It was surprising to have hidden circuit settings for an item without a "circuit network" button. Every other item either always shows its circuit settings (combinators, speaker), or has a "circuit network" button to access the hidden settings. It seems odd to have to connect a wire to edit circuit settings, all the other combinators just have them available. 4. Does it happen always, once, or sometimes? I can reliably reproduce this behaviour. Save: https://www.sendspace.com/file/ofqxat Screenshot 2025-01-19 at 11.58.21 (2).png (9.62 MiB) Viewed 247 times Screenshot 2025-01-19 at 11.28.21 (2).png (8.02 MiB) Viewed 247 times
[ { "author": "", "content": "Thanks for the report however i am not considering this to be a bug. Circuit connection of a display panel completly changes the behavior of a display panel to the point gui is completly changed so there is no point in having circuit control gui on the side: display panel gui its...
1
2025-01-18T20:01:50-06:00
forum-topic-117685
117685
[raiguard] [2.0.11][Linux headless] Crash on multiplayer related to pointers
Pending
https://forums.factorio.com/viewtopic.php?t=117685
WildWolf
Not exactly sure how to replicate this but happens after some random time on a mass multiplayer server Code: Select all 639.823 Error CrashHandler.cpp:641: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... /tmp/factorio-build-qOkfne/src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream /tmp/factorio-build-qOkfne/src/Util/StacktraceToStream.cpp (60): Util::printStacktraceToStream(WriteStream&) /tmp/factorio-build-qOkfne/src/Util/Logger.cpp (334): Logger::writeStacktrace(WriteStream*, StackTraceInfo*) /tmp/factorio-build-qOkfne/src/Util/Logger.cpp (379): Logger::logStacktrace(StackTraceInfo*) /tmp/factorio-build-qOkfne/src/Util/CrashHandler.cpp (183): CrashHandler::writeStackTrace(CrashHandler::CrashReason) /tmp/factorio-build-qOkfne/src/Util/CrashHandler.cpp (644): CrashHandler::commonSignalHandler(int) /tmp/factorio-build-qOkfne/src/Util/CrashHandler.cpp (652): CrashHandler::SignalHandler(int) 0x7f4240e4531f /opt/gcc-13.2.0/include/c++/13.2.0/bits/unique_ptr.h (99): std::default_delete<Entity>::operator()(Entity*) const /opt/gcc-13.2.0/include/c++/13.2.0/bits/unique_ptr.h (404): std::unique_ptr<Entity, std::default_delete<Entity> >::~unique_ptr() /opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_construct.h (88): void std::destroy_at<std::unique_ptr<Entity, std::default_delete<Entity> > >(std::unique_ptr<Entity, std::default_delete<Entity> >*) /opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_construct.h (149): void std::_Destroy<std::unique_ptr<Entity, std::default_delete<Entity> > >(std::unique_ptr<Entity, std::default_delete<Entity> >*) /opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_construct.h (163): void std::_Destroy_aux<false>::__destroy<std::unique_ptr<Entity, std::default_delete<Entity> >*>(std::unique_ptr<Entity, std::default_delete<Entity> >*, std::unique_ptr<Entity, std::default_delete<Entity> >*) /opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_construct.h (196): void std::_Destroy<std::unique_ptr<Entity, std::default_delete<Entity> >*>(std::unique_ptr<Entity, std::default_delete<Entity> >*, std::unique_ptr<Entity, std::default_delete<Entity> >*) /opt/gcc-13.2.0/include/c++/13.2.0/bits/alloc_traits.h (947): void std::_Destroy<std::unique_ptr<Entity, std::default_delete<Entity> >*, std::unique_ptr<Entity, std::default_delete<Entity> > >(std::unique_ptr<Entity, std::default_delete<Entity> >*, std::unique_ptr<Entity, std::default_delete<Entity> >*, std::allocator<std::unique_ptr<Entity, std::default_delete<Entity> > >&) /opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_vector.h (1934): std::vector<std::unique_ptr<Entity, std::default_delete<Entity> >, std::allocator<std::unique_ptr<Entity, std::default_delete<Entity> > > >::_M_erase_at_end(std::unique_ptr<Entity, std::default_delete<Entity> >*) /opt/gcc-13.2.0/include/c++/13.2.0/bits/stl_vector.h (1603): std::vector<std::unique_ptr<Entity, std::default_delete<Entity> >, std::allocator<std::unique_ptr<Entity, std::default_delete<Entity> > > >::clear() /tmp/factorio-build-qOkfne/src/Entity/ToDeleteList.cpp (33): ToDeleteList::clear() /tmp/factorio-build-qOkfne/src/Map/Map.cpp (1375): Map::removeEntitiesStagedForDeletion() /tmp/factorio-build-qOkfne/src/Map/Map.cpp (1475): Map::applyStagedChanges() /tmp/factorio-build-qOkfne/src/Input/InputSource.cpp (75): InputSource::flushToListeners(InputAction const&, bool) /tmp/factorio-build-qOkfne/src/Input/InputSource.cpp (67): InputSource::flushActions(bool, MapTick) /tmp/factorio-build-qOkfne/src/Net/NetworkInputHandler.cpp (176): NetworkInputHandler::flushActions(bool, MapTick) /tmp/factorio-build-qOkfne/src/Input/InputSource.cpp (55): InputSource::nextTick(MapTick) /tmp/factorio-build-qOkfne/src/Net/NetworkInputHandler.cpp (124): NetworkInputHandler::nextTick(MapTick) /tmp/factorio-build-qOkfne/src/Net/NetworkInputHandler.cpp (116): NetworkInputHandler::tryToApplyNextTickClosure() /tmp/factorio-build-qOkfne/src/Net/ServerMultiplayerManager.cpp (756): ServerMultiplayerManager::updateMultiplayerInputInternal() /tmp/factorio-build-qOkfne/src/Net/ServerMultiplayerManager.cpp (744): ServerMultiplayerManager::updateMultiplayerInputInternal() /tmp/factorio-build-qOkfne/src/Net/MultiplayerManagerBase.cpp (166): MultiplayerManagerBase::updateMultiplayerInput() /tmp/factorio-build-qOkfne/src/MainLoop.cpp (1382): MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) /tmp/factorio-build-qOkfne/src/MainLoop.cpp (1205): MainLoop::gameUpdateLoop(MainLoop::HeavyMode) /tmp/factorio-build-qOkfne/src/MainLoop.cpp (647): MainLoop::mainLoopStepHeadless(MainLoop::HeavyMode) /tmp/factorio-build-qOkfne/src/MainLoop.cpp (407): MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) /tmp/factorio-build-qOkfne/src/CommandLineMultiplayer.cpp (295): hostMultiplayerGameInternal(cxxopts::ParseResult const&, bool) /tmp/factorio-build-qOkfne/src/CommandLineMultiplayer.cpp (350): CommandLineMultiplayer::hostCommandLineMultiplayerGame(cxxopts::ParseResult const&, Filesystem::Path const&, Filesystem::Path const&, bool) /tmp/factorio-build-qOkfne/src/Main.cpp (705): fmain(int, char**) /tmp/factorio-build-qOkfne/src/Main.cpp (1347): main 0x7f4240e2a1c9 __libc_start_main _start 0xffffffffffffffff Stack trace logging done
[ { "author": "WeasleyWells", "content": "Crash report from a user on the same server and crash: viewtopic.php?f=7&t=117689 \nThe user above didn't know we would post a crash report and his crash report is probably unrelated to the actual reason of the crash.", "date": "2024-10-26T15:40:57+00:00", "q...
5
2024-10-26T10:21:01-05:00
forum-topic-51617
51617
Diagonal Factorio
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=51617
namek
Says it all doesn't it? Add diagonal building. Totaling 8 directions of building everything. Why? Using 90 degrees corners all the time sucks. Is Old and demotivates playing this awesome creation. I know it's a lot of work and stuff, but 20EUR game should really have it, I mean just think how awesome it will be! Too much of performance impact? GPUs are idling, geforce 560gtx is 20% loaded, unless it's a vram problem, but I'm sure it can be worked out without a lot of hassle. Support this idea guys and gals, this game deserves it! TL;DR; Add 4 additional directions for belts, splitters, inserters, pumps, all buildings that don't have it or support it. This is a major change, both graphical and logical, would expect a whole new version of the game dedicated just for that. Probably will slip through devs eyes, but if we had enough supporters....People please, I BEG YOU, don't be silent, say a Word, support it! Thank you.
[ { "author": "d3x0r", "content": "Might be nice but everything is a static image, not actually a model, so every direction would have be rendered new. \n \nIt would also take a lot more space; belts would take two spaces themselves... could only put one inserter per side into or out of 3x3 building diagonal...
10
2017-08-06T01:33:55-05:00
forum-topic-92537
92537
Small Tutorial for 3d-modelling for Factorio - includes Blender file for train rig
Development tools
https://forums.factorio.com/viewtopic.php?t=92537
AlveKatt
What you need to think about: Light comes in at a 45 degree angle from the left. The camera faces 45 degrees down. Make sure you set the camera to render in an Orthographic perspective. Factorio is 2d, so real perspective sprites just look wonky. Parent the camera to an object that is set to not render and animate it rotating 360 degrees. Also parent the light source to said object Make make sure there is no interpolation, so the distance the camera rotates between frames is constant. Attached is a Blender file with a rig for making locomotives and wagons that stretch the way the Vanilla locomotives and wagons does depending on angle. I can't find the post, but I stumbled on an explanation for this, it's a workaround for how the perspective of objects aren't really aligned with the tiles aspect ratio. Drawback, the file is not made in the latest version of Blender, you might need to use 2.79 to have it work correctly. It might still be useful as a guide for implementing it in later versions of Blender though, and if you do please share it here. https://download.blender.org/release/Blender2.79/ I probably won't update the file for later versions since I already made my locomotive. I might if I find the energy to make the nuclear locomotive and pretty wagons in my head, but don't count on me updating the file for it, I might just keep using 2.79 for the convenience. https://mods.factorio.com/mod/Steam-Locomotive Model your locomotive or wagon roughly within the guidline mesh I added and rig it to the included armature. The two extra bones were needed for the steam locomotive so that the smokestack and water intake didn't become an oval with weirdly changing aspect ratios. Make sure you mark the right render layers and change the output path. The file has a mask layer marked, it was used when rendering the light mask. When done modelling, press animation to render all the angles. The front needs to point towards y+. When the rendering is done, use a program like Texturepacker to put the images in sprite sheets. There are also online sprite sheet generators you might use.
[]
0
2020-12-04T04:03:43-06:00
forum-topic-127443
127443
[2.0.39] Crash (LogisticCell::isInCellAreaForConstruction)
Pending
https://forums.factorio.com/viewtopic.php?t=127443
pjotr84
Hey there. First crash ever on my side. Playing steam version on linux (manjaro). No mods active. Last factorio update happened yesterday. I did nothing special, placed a "strommast" (in german, may be power pole??) Can you read som information from the attached log file? Is this maybe an already known crash? Do you need further information? bey, p.s.: after an hardware crash (end of last year) i am using this pc round about for two month. The GPU is old, but okay for factorio...
[ { "author": "", "content": "Thanks for the report. Do you know of any way to reproduce this crash?", "date": "2025-03-12T21:18:36+00:00", "quotes": [] }, { "author": "pjotr84", "content": "Sorry, i dont. By now it happened only one time.", "date": "2025-03-12T21:31:16+00:00", "qu...
2
2025-03-12T16:00:56-05:00
forum-topic-56554
56554
More means of generating electricity
Frequently Suggested / Link Collections
https://forums.factorio.com/viewtopic.php?t=56554
Phidi
Hi everyone, as you probably know, if you have ever built a big base, electricity is one of the biggest pollution producers. Right now we have boiler-based, solar and nuclear power. Now here are the problems with them: Boiler-based: This way is good enough for the beginning. But there it produces tonnes of pollution, a single boiler has a pollution value of 27 (!) which is higher than any other machine. On top of that, the amount of fuel used by an end-game setup is ridiculous because a steam engine produces 900kW meaning you need several boiler-engine setups. Solar: Solar power is the only source of power that doesn't produce pollution. The problems are obvious: In order to get a high power output the amount of space needed is gigantic. Not only for solar panels but also for accumulators. The resources for a high production rate are high too. Nuclear: This new kind of power production does indeed produce tonnes of power, one reactor has an output of 40MW alone. The thing with this producer is that it requires lots of resources for a full efficiency setup which makes it a great mid-to-late game producer. One thing most people don't see with nuclear power is the pollution: Uranium fuel cell production uses sulfuric acid (oil processing), centrifuges, which takes a long time creating uranium producing more pollution, and (of course) mining drills. It can also get very complicated to have the correct ratios using pipes and pumps. As you may see, a non-polluting early-to-mid game power production method is not available. In order to find one I analysed the global energy mix, the picture is below. The global primary energy production EnergyMixPrimary.png (30.07 KiB) Viewed 5644 times Take a look at this and see how the energy is distributed. I'm now going thorugh here piece by piece: Oil and coal: Coal power is the first kind of energy production you get, just put coal in a boiler. For oil you first need to research solid fuel and then put it in boilers. Natural gas: This kind of power production is not in Factorio yet. How could this be done? Well, first natural gas 'patches' would need to be added, then a gas well would be needed to harvest the gas. Then it could directly be piped into a gas boiler or somehow be processed into solid fuel. The problem would be the addition of gas, gas wells and gas boilers. It could be researched parallel to oil processing. Nuclear power: Already in the game. Hydroelectricity/Water power: This would probably need the most efford to implement. First, water would need to be changed so that it flows. I don't know much about programming but I think it this would take a long time. The some kind of flowing water power plant was required. The amount of power produce then could be either static or variable, which takes even more effort to implement. Renewables: There are some kinds of renewable energy, one of the most prominent is solar power, which we already have. Hydroelecticity can be found above. Wind power has been requested before so I won't write about this. So what's left? Biomass and geothermal energy. Biomass is literally putting wood in boilers to heat water. This can already be done. Geothermal energy is another topic. Adding it can be done in several ways: First, where does the heat come from? Either some kind of fissure or so as a kind of 'heat well' or a hidden 'ground heat factor'. A geothermal plant could then be placed on such a fissure or on the ground. It would either produce heat for heat pipes and exchangers or steam from water. The rest would be like nuclear or boiler-based power. EXTRA! Solar thermal power: This one is a really cool one I think. A solar thermal power plant SolarThermalPower.jpg (126.27 KiB) Viewed 5642 times This one is a solar thermal panel directly producing energy using a stirling engine generator. A stirling engine creates mehanical motion using heat which is really cool in my opinion. It would still only work during the day. Another kind of solar thermal power production SolarThermalPowerII.jpg (1.84 MiB) Viewed 5644 times I think this one would be more suitable for Factorio. Using these curved mirrors the sunlight is reflected on the heat pipe above the mirrors. This heats a heat conductor liquid, either some kind of oil or molten salt. In the game this could work like a heat producer creating heat for heat exchangers, only during daytime of course. A heat storage could then be added for heat storage during the night. Now you may ask how to realize this heat system because heat pipes, exchangers and turbines are unlocked with nuclear power. So to solve this problem a research like 'thermal power' or so could be added which unlocks heat pipes, heat exchangers and turbines. So what do you think of this? Write your opinion in the comments!
[ { "author": "QGamer", "content": "Something similar already exists. Storing Steam in Storage Tanks will not lose any heat. So, make extra Steam with the heat exchangers and store the Steam in tanks until it's needed. \n \nI like your ideas! \n \nI'd LOVE to see a geothermal heating plant connects to the h...
3
2018-01-13T05:53:15-06:00
forum-topic-122683
122683
[2.0.21] Game closes "Quitting: window closed." when machine is placed during saving
Won't fix.
https://forums.factorio.com/viewtopic.php?t=122683
Daniel_I_Am
The game crashes if a modification is made to the world (by placing a machine for instance) while the saving progress bar dialogue is visible. What did you do? I was able to reproduce this pretty consistently with some effort. It seems to be independent of a specific save. I created a new save, ran `/cheat` to give me a set of legendary Mech Armor with a bunch of legendary Exoskeletons to move as fast as I could. Then I just placed a bunch of machines (or even ghosts) while moving. I set the autosave interval to 1 minute to speed up reproduction. See attached reproduction video for a visual version of this explanation. Wait for the autosave timer to tick down to zero while placing ghosts and the game crashes. What happened? The game crashes. What did you expect to happen instead? It might be obvious to you, but do it anyway! The game not to crash and process the request to a place a machine after the saving is done. Does it happen always, once, or sometimes? In normal play, it happens sometimes, varying between once an hour or not at all during an entire play session. When attempting to reproduce, I can get it to happen about half the time. Environmental details Game version: 2.0.21 (I noticed this on 2.0.20 current stable, but switched to latest experimental to verify it was still happening there) OS: Linux (Arch) Also of note: The save is written to an HDD, which will likely cause longer saving times. Unfortunately, I see nothing in the log files explaining the crash. Full log files of two crashes attached.
[ { "author": "", "content": "This sounds like the linux operating system issue where it has a limited size buffer for input/window events and if the process doesn't consume them because it's doing something else intensive they fill and the operating system force closes the program. \n \nThis thing https://...
3
2024-11-23T17:50:16-06:00
forum-topic-113251
113251
Nintendo switch out of system ram
Technical Help
https://forums.factorio.com/viewtopic.php?t=113251
Gordfact47
Having a Nintendo switch problem with Factorio. Game runs out of system ram after making a mega base game gives error saying out of ram total used 3971/3981 file size 16 mb. It's not a storage problem since I am only using 150 megabytes out of the available 1 gb which is the max. I reduced sprite resolution to normal and problem still persists. Any ideas ?
[ { "author": "Gordfact47", "content": "I cannot save the game to make any further progress unless there is a way fo make more use out of the 4gb of ram which the switch has. Maybe If switch had 8gb of ram then you could make larger maps on the switch version.", "date": "2024-04-30T06:21:34+00:00", ...
16
2024-04-30T01:04:36-05:00
forum-topic-28573
28573
License
Bob's mods
https://forums.factorio.com/viewtopic.php?t=28573
bobingabout
License: Since the old one seems to have gone missing... again... here is the liscence. No Commercial Use - You are not allowed to make money off my work. No Modification - Although I can't stop you from looking at my code, you are not allowed to distribute anything altered, or derived from my code without expressed permission first. Distribution - You are allowed to redistribute my mods as is. This includes being repackaged as part of a mod pack. Private Use - I am not impossing any limitations on private use, if you want to modify my work, or create your own using parts of mine, you are free to do so, as long as this altered or derived work does not become accessable to the public. That about covers the basics... Exceptions to the no modification rule include: Minor bug fixes/tweak for compatabillity reasons, such as altering the dependancies line in info.json to force a load order in a modpack. Any further modifications, such as changing values of entities/recipes in my mods should be done externally in another mod, similar to how my own has dynamic recipes, or enables/disables certain things as needed. An example of such a mod is this by Athmagor viewtopic.php?f=51&t=16786 If you would like to use any extracts from this mod in your own, please talk to me about it first.
[]
0
2016-07-08T12:55:29-05:00
forum-topic-59579
59579
Legal (License, etc)
DyWorld
https://forums.factorio.com/viewtopic.php?t=59579
Dysoch
DyWorld has the GNU GPL v3 license (since v0.7.0). This has been changed from the Apache license in order to allow Dysoch, and others, to share content more freely between each other. GNU GENERAL PUBLIC LICENSE GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. < http://fsf.org/ > Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The GNU General Public License is a free, copyleft license for software and other kinds of works. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things. To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others. 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[ { "author": "Dysoch", "content": "--- Original --- \n https://mods.factorio.com/mod/DeadlockLoaders made by Deadlock989. This is an alteration of his work \n \n--- Permissions --- \nPermission given by Deadlock989 on April 11 2018. \n \n--- Assets taken --- \nGraphical assets for Transport Belts, Undergro...
1
2018-04-13T01:10:43-05:00
forum-topic-118906
118906
[Done] Request Extension:Math
Wiki Talk
https://forums.factorio.com/viewtopic.php?t=118906
untitled7
I'm rather surprised that the wiki doesn't already have the Math Extension Especially for doing things in the tutorial namespaces or otherwise displaying equations like on the Lab page or on the power production page , or things in Tutorial namespace in general. I yearn for the power of LaTeX to see pretty equations!
[ { "author": "", "content": "I have installed the Math extension. Go wild with formulas!", "date": "2024-11-06T12:18:05+00:00", "quotes": [] }, { "author": "untitled7", "content": "awesome, thank you! \n \nI will write a draft for equations on the [ style guide talk page", "date": "2...
2
2024-10-31T14:55:09-05:00
forum-topic-115215
115215
Crash & jam safe train exchange network (RHD LCC trains)
Railway Setups
https://forums.factorio.com/viewtopic.php?t=115215
Theikkru
I've made it a personal mission not to succumb to the most common cause of death in Factorio, and so far, I've avoided the achievement. I attribute that success to my train network design, which has built-in signals that warn which tracks have moving trains on them. To start, here's the book: 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ifMPKs25x8/VqaScrNl3jcVu1U3hXLQ1CxQy6zZ4imxYDlXoWOeqCSAsyEpf1FrqCjKIGRr7rEDswZpGtDYg7j/NOYd5FVC8EYtHIZJRvCvKtovoJmO8M37jbKqLGu2LNrnQa9cSgktIkog9qnNDSNK6XaKGl0SzOHQE9NY/rdAikR9MiNjYn7V1Q+9SOlqCXWBni3f0MKqJaNL5j6ywKagZjxdI6qpawlg/KJI0b6phu80ci6wLTEcMRSePeOYFgk5TFdOuH3nmj8z4vme0FEBVVQrOMDyvba55Cvw4XdeTz5+mOiINZM1F3qiPDP6Zi+l5C0rjeTUI6YULiYmP3LI3+4oZoaG7jgmGmYJ0P4VGdD2jqjwRbvlB5l8C8R8XDh96b8x4VEEOBwUfETLZVPx2VURgKwX4RcEbb2gmNCIqZanYV2eRArHEk5C49EvtVXjnMa1x0DM1zbHjckHtIF01lXNOGzYiRfZpTYNMWsEod0fpEW6WOa32wjLI0osU055NFDnogAlESsp0C3pYYg3mN/RzDYmadCOsVKrdMWBAm4oAnMIhknPcU5l2hV6Yz0oZDhl4uoPbze1suMJrlAoT12lvLTr1J8PRqhk3rqltEOVL8Wme2x31M0kbPcb06Bc5McBrnXoN6Fx43F3mY+WbvPHIXA73tLSkhjI0pG4oIElNyiZ6soVcyWcNVXFuAvW4GizBBPNg7jVnBmtse8z9u+SWNWT9DRBr1DkKBUyOC4Hf4UQXptgWeT5bV2W/jKAoWZEK35FJ2Hc0nWLwI3pNLGaDlBGsZj5KVh8EqPfwOnQ7LVt6UUYneiHs1hY/Yj18u+6cEUvgZnvAA5ljjGQ9AjmWKpzyAOSZ4zgOYY+Su97ofJLA1uESyPiMT0d2hzL54APVU+5bo35PoW55/R31vmft5ISggLG+/48x3egOOMd8k8xz8LGGFBgGvzlrLhKKsECHIXEJeJbT38IT82okVsMIiXoLA/mdtVtkkOC7K49QeLxQH3O1IpT6gvMqAfQIrO+DVB2hls8CPtVmhUODy55+UOPGEzKfnXnGAe/UB44kF6gPaH5deocDZygsnODuz9/J6CdZdQok/rmvJBesioT5vTrnA+HfAuxLyz2X/q45b8JnPA9U7dpV/Vigg2PTMPWPmy809Y+bT8FolgclaJcHbvtDsZYnw+bSHrF0cF9Z2fuyzcJ83Zp+F+2f3tq9YPPVqC65KUJ+eVDavjxf3speV9/I2K21ur+WV7ZUjrLsyD/ZQqeZgXVf3tWXH/TPa2ySSe0kMW5ckL48La9vnkq4apz6RPZ9I79TZ9kTxQ7gfrtqk7hrGiwrrExYCFf4X49Uv4X6565i/TheV0qf0ReDSJDYS8ymd1kbx2MRhb8d+L5nhvAhZ/bIpC6kM7rU1GFjM4ri8RDqAvARUJIJgNCmiRSK+Xz3lpULEm69BGhHynBoRsLkBFnB53xjoezLQY/fr01GAfyXaC3gSILHLYz+AmAYfRYFm1yamASxQyToLFK0REbhUY9OIoOfLG1ojgp8vbzp+yJM3fnc0F28aP8jJG7/7MWSxsZs4EbLXKnZC40dzeRM7uYmdfA5iJyx+MOQ3Jv44SQx6QQzPzcQv+rxlta0kk/Ed863SHshHgBct8bBcIOyWY5YgiZCIYJdmdudjk4igl0aEjk0igl8akWxsEhF1q5H6CvUQaJ9W0x+RceghsD4N5ULV4sTKITyawx60HwkjFUFauPc7pCLAS0hAflWEZIZASUV0rvPgLX4bV0vQiJUpkAyD5SKCXoJem1wE/l1AtnBXBPttOte7VcXEAOXPgGsIZXp15cR7fEhpLSfw8sHA18HOH3rq1YNMwqtTRZyr9zJ5XN8BqE7Au9UJMuz8b+lQXVCdYEySERq9ESsoFXnbiDWujVgcOrLWPYwQV9Fj8zhmUQHarh259UnAuAp5xKvDXukNOA/1+Wyl43HcbdBSEfCouqJA5t3DIIcS2gRNtGUSmCNYKeiuN8DzZ5E0L4JFbN/hceyKAkQ5F8HMLnYf5zgzeycpAceCL+JIplrzGkcb01bvEOzgAswODm4MbQz0MqoxEFh5KHw+W0j3gn0kmHymsHzqqEoJA0HGETEJgmQGx+QcBouMHL9BKgqSDSTRkB2nBUc5J92E4NCW28xBL/HDGG9bYBg1jAFZ92XsMMajti3LqAYIfBYV1wA5aI+8iiQJBmkqKEwDVEecZ335uBUWlkiCYBipgorjRAOCLiMau+og5Ia+Vl6JjoCK7j5iNrEHHOMQrjGYjkXWJ/ptU5bIcKSr6pj2BoADPFLnoy3zLF425DiHOLydNXvCh8NtxPdZVDgM1CjI8OFwG9d/FhUOA1UgMj2Qdgc/ThmO1trAcIZj4ggYLJpGOYfVDc3idT360ojLzmahRbQ+LJcXU64cj5yxjokpmrnsI/qQlvkIneFdtekA6KjuiAHJvdMo7xTovYfMB4CIO67ToMPTnnM87nwg7Zasg/8cGQvRKGasVKJlG9uqe0iJDv72ECo9vV6lHnlIl95PFibrYFCHd6LktYMcHbh5oVWjgl+/EjNB7xdj7ZonvwIp5lg2e5gASshmH/FmmrZRoPcQnungrUdOAZA4vQOY2IxCCeaEDPaoHg1Ykhm+R2uRlyA6somyi1J1Dr13Fvt1PYzqAZsEY18ePAdBZG9CYwerJvGc4bvfxh2cX0VuIP1yuI2YPd713kYXFYkXaQJw7sd9j2N6SMUG2Vq5+is2SHSeIz7MtclhSJB+NcXKlFDMCMLQ2jMUN9MuQLJC7XSxVA+kKtT8NOES9yN1MBRHArmNnXZnUZy6jA4kN8Q7FB0w3+0YjIM4WMKN1IuQTYNNd9zGUHGiJLAbHimciKm4Nj2QnaZdUqgd+uG60uwAzYWe8Evf2903pLRh2J645e5uyHNPVd7er4I3T/icP+6ecT+qU5jXWRuxbcvJCBdzLTwEa5e3d+7vvfs7M39/w3WWMk2JMP8RLpmkLOUyU51yGfCiZl1KDdBPuYxeCa16il7rHoDAbmvdRyY6wklsxBA37xqsAkdvYGFtE7CcxT4EiRnRUWumFVYiiMfOhDPSVyMCvEabpZAHUVEwQbVOsjjvGVZ8AV1NaZuuoEgjN1rR20arAwGJ4eQwjrQNEbfkDqjwIeJidwqTOcUoOFQk/iDHcfprFKbQJySeXF7uSnngZU8UVs1FHnmsrEP5AFXWQHVHge6vAtWKVnok/BZzSq4jzA1W0oNoF/g+AmGJdck0gDec7+s/tHjG7zi/mmKLWEVINERUQ+DpLGCOJZ7PAuZY4Qkt9h231K8Mz2gBy7Lu0/UTFa8r4hQ4CoWRQocgceoVhVUqjFR6H7SSBjGJElZojYSqI6JQHRH2X2ERb9ZaI4GaiK7FQbTXAKGlyZ2MhFWpIIVah1MVSUv1EKc8wvYVRmgtbuJtVSqJ1Ioh9skK996WpZJIrRgigmutzQqVE/tgxhalwkipJOJURQqZll1VkVpJ5EBhxOfTurDqITxQFakVRlipMELtfWmlHlIohpBAJcSWYyFgYbOYFPIV3lbeLtRGnBqIqJU+rItKSUQF6iFWz4Jp79MWC09LxZBaAcSJzKSlWgdJsrRW7sjSWrkj8z6Vqo/bpIn29SfzajKs/EHtCV7a9kRxhXA/rCvtiin1z29Tux++gviLShEa/0tX55g7x4JfhcxM8asoPl9viC68uF+FaIrLg/vlKgPxVbkoaqcaQ8rK4XRj7F9W/DLnCjkXwnxlTwsdkDS8g9NWsW9l5S/hfnkJHHedKK/TrqEV51wp2ECGFL/ME8mbtghIW+R3IG0RhdEWaV4eF8qMJA1XNbws15dQuDIJcHHeVFbxrMpOTClWfaw+pBUTu4vzfvvbI/v8d+pkh0QIGIV0DCiwQVFgeBTIGFDgg6LA0SjU+rCXRIEMioLAo6DHgAIdFAWJR0GOAAU9KAgKD4IaQ1VIB0Uhw6PAR4CCGhQEjQdBjACEbFAQSIpHYQwx07AhE8FHjvW37guiIIdFAR85ijFEjsMGjgQfOYoxRI7DBo4EHznyUUSOw6KAjxz5GCLHYQNHgo8c+RiCpmFjpmBHCOSTfji1cE5Rsn8e8gN+L52gDLlbKXwBb9ndjtzsEk5snLMMvh1LGSB3kIQlcE68vhsNXrj9juFkyTnx+t1o8KJIvPRF8PpmNHgxJF7yInjp0eDFkXipi+D19WjwwmqnhfM6LWMulcgy4BcpAzWaMkDGicGk0jnxykaDV4bE6zJxtRgNXsgYOJioOidecix4MWQMLC7zzsBGgxc2Br7MOwMfDV7IGJhf5p2BjAYvZAzML/POQEeDF1ZbKZx8453SSrAyuExcnY6mDGT03B+7GAviv4wGPRU9a3c59P51NOhl0XN4l0Pv+9Ggp6Nn9C6H3r+PBT2eRs/vXQ69fxsNeiR6tu9y6P3naNCj0XN/l0PvP0aDHouetbscen8YDXo8eg7vcuj9fjToiegZvcuh99+jQU9Gz+9dDr3/Gg16Knq273Lo/TAa9LLoub/LoffH0aCno2cCL4fe/4wFPSRlSjgveDn0/jQa9HrtfSMgAM+wenPYBc2i11a40YAy7Ip/0Wtn3GhAGXYviOi1UW4soNBhV7yKXvvmRlNTht1AJnptoxtNTRl2hbjota1uNKAMvOu01y670YAy7L4S0WvX3WhAGXbLkey1CW80oAwbvMlee/JGA8qwGxVlry16owFl2IhW9tqxNxpQho1oZa8NfGMBhQ0b0cpe+/lGU1P6RLT7vGgl35clPvPETcYSnrCLek4vz4JWnreWp6hinuaLOZ4zYlm+vFmet5YnphI1wZf0/F7eLM9by9NUWUou6jnYHIuYLMzyvLUIKVjSzPki95b7iWalXSXxNqvZ06iuWdJYSU0VpHG2KFnSHAMa8yxpxqClXafhAZOaY0zzT0bsUzLhbRWwoSnPnlYwpomEepo4z4xWpClY0gq7Tq9rtrWSMY1UNi/tMA21x53NgjTM41bYYRpqjztb1ExqVAbppcewsOv0zvaUXTQL0mQ1ixzNdtLsMbv5NN5mpR2mofa4s2mQhnqcK5vr0g7TU5umsgtqMcaDa3mQRgZMc/a5WFYeZ7ZhVMxxZRpr84pFrk6vauY4Y5trfXlZIrpEFPnXwbXOpqVdX+tsWtrmWl+O3DKcCZ9/Tuprvc1Lu7rW27y0zbXSp7G0hsKXryXGq651tizt+lpny4AFz+PAbQchPP5cBNc6Oyvt+lpnZ6XNkoK6jVucpceZq+DagK2Pq+BaFbDyWZxlgYPFWXqcbbWortVBeoun5CVzn7E9nsJ1gr5PEHTf9m1f8H276Ovkvu17LpHt2dL3UTLdt/29JN23/b0kL20Ysd1svjhCa5dM/mwGHzNGTnfoXYuDloButX5yl+7LdXXwywX3ffP0stjOnxf5XxyTXTfRXNbke3q/Wn3Yu8HG6ik8WEGxu5Kj7oj/1/8HMh4cRQ== Copy blueprint This network has a train for every station, and divides those stations into schedules of one home station and multiple outpost stations. Resources are transported by allowing a pair of trains per schedule—one at home, and one at an outpost—to swap places. Train routes between stations must be unambiguous, a lot of bitwise math is required to run the rail network, an additional local circuit network is required for all the home stations, and it's a bit of a bear to learn how to use, but once you get the hang of it, it's relatively simple to set up, very safe, desync-proof, and surprisingly satisfying to watch. Here's a save file demonstrating it in the field: example.png (3.52 MiB) Viewed 713 times Primary.zip (11.28 MiB) Downloaded 23 times user guide To create a new rail system: Prepare 1-bit addresses for each station you plan to construct, and each segment of rail between intersections. For future proofing, adding an intersection at most bends in the track is recommended. Consolidating rail segment addresses on the same signal is also recommended, as a multiplexer will be required for each such signal. Stations in the same train group must be addressed with the home station as the address mask, followed by consecutive higher-order bits for the outpost stations for that group. Outpost stations will be prioritized from lowest-order. Deploy an unconnected dummy station with train limit 0 somewhere out of the way. Deploy a home station for the train group you want to create. Leaving space for future adjacent home stations is advised. Deploy a train to the station (to silence the alert system). Connect power and a fuel belt to the station, if not already. Lay track and track poles from the home station to the intended outpost location. Be sure to run green wire from the home station (power pole inside curved rails that connects green to combinator outside curved rails) and along track poles, and assign rail segment addresses as track is laid. Deploy an outpost station and any associated apparatus at the outpost location, and connect the outpost to the rail network via the green wire on the power poles. Be sure to include a radar somewhere in the outpost for remote monitoring. Repeat the previous two steps for each additional outpost. Deploy a multiplexer in an out-of-the-way location where it can connect to all home stations, and, separately, to the rail network. A second multiplexer may be deployed in 180° rotation and share the same home network power pole to service a second rail signal, in which case each multiplexer should be assigned a wire color, and disconnected from the other wire at the power pole. Connect the multiplexer(s) to the rail network from the outside edge (green wire), and to the home station(s) via the home network power pole (with both red and green wire terminations). Be careful not to bridge the rail network to the home station network. Dial the route for each new outpost station into the constant combinators at the distal end of the home station. The constant combinator adjacent the "i=2" decider combinator corresponds to the outpost address immediately above the address mask. The signals "0" through "U" correspond to the 0th through 30th bits for the connected multiplexer's rail signal. Separate wires/poles connected to separate multiplexers must be used to extend the rail address space to additional rail signals. Create a train schedule for the new idle train consisting of only the dummy station, and create a new train group for that schedule. For each new station in the train group, create an interrupt with the conditions "path full or no path" AND "not at station" AND "station not full", and add one instance of that station with the departure circuit condition "green" > 0, followed by another instance of that same station with the departure condition time passed 1s. Temporarily disable the home station (see below). For each new outpost station currently missing a train, when the home train is idle, force-send it to the new station by pressing play on the appropriate interrupt in the schedule, and momentarily toggling the "Enable/disable station" circuit option on that train stop via remote view. Then, deploy a new train at the home station, assign it to the same train group, and send it to the home stop by interrupt. (Multiplayer warning: trains sent out during this step will not trigger a yellow path alert.) Re-enable the home station. To avoid desyncs, do not modify, connect, or disconnect any circuitry associated with a station, or modify any train scheduling for a station while trains are en-route to or from that station, with the following exception: to disable a station for servicing, for outposts, temporarily delete the "cargo wagon" output signal from the decider combinator near the train stop with condition [cargo type] = [departure cargo threshold]; for home stations, temporarily delete the "C" output signal from the division arithmetic combinator immediately outside the rails that has a green wire connection to a power pole inside the rails. To add a new train group to an existing system, follow the above instructions, but skip steps 2, 9, and 10. To add an outpost station to an existing group, skip steps 2-5, 9, 10, and 12. 1.0 version Since the blueprints alone won't make much sense, and it's a bit hard to describe in words, here's a demo sandbox save file (with the blueprint book in it): raildemo.zip (3.28 MiB) Downloaded 42 times home.png (4.09 MiB) Viewed 1332 times
[ { "author": "Theikkru", "content": "I've updated some circuitry to account for edge cases relating to the train pairs arriving at their destination stations at greatly disparate times, and added an extra example station to the save to demonstrate resource distribution to outposts (as opposed to the default ...
2
2024-09-07T23:22:44-05:00
forum-topic-127439
127439
[2.0.39] How fixed?? It's a bug??
Modding help
https://forums.factorio.com/viewtopic.php?t=127439
yaim904
I have version 2.0.39, here is the code I'm using and the images I am creating alternative recipes and have created the recipes for the other objects, but only with this one the problem occurs. Code: Select all --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---> data.lua --- --- --- --- --- --- --- --- --- --- --- --- --- --- local function DeepCopy(value) if type(value) ~= "table" then return value end local Output = {} for Key, Value in pairs(value) do Output[Key] = DeepCopy(Value) end return Output end local name = "iron-gear-wheel" -- local name = "iron-plate" local item = data.raw.item[name] item = DeepCopy(item) item.name = "zzzYAIM904-" .. item.name item.localised_name = { "", {"item-name." .. name }} local recipe = data.raw.recipe[name] recipe = DeepCopy(recipe) recipe.name = "zzzYAIM904-" .. recipe.name recipe.localised_name = { "", {"item-name." .. name }} recipe.category = nil recipe.ingredients = { { type = "item", name = item.name, amount = 1 } } recipe.results = { { type = "item", name = name, amount = 1000 } } data:extend({ item, recipe }) Without the alternative recipe I have enough iron plates to build conveyor belts and burner inserter. Captura de pantalla (1).png (1.11 MiB) Viewed 283 times Captura de pantalla (2).png (1.1 MiB) Viewed 283 times With the alternative recipe inserters what? Captura de pantalla (3).png (1.11 MiB) Viewed 283 times Captura de pantalla (4).png (1.11 MiB) Viewed 283 times How fixed?? It's a bug??
[ { "author": "Muche", "content": "It seems the manual crafter has decided to favor your recipe for crafting an iron gear instead of the default one. \nAs there is no recipe for crafting your gear, an iron gear is not craftable as well. \n \nAdding recipe. allow_as_intermediate = false will skip consider...
5
2025-03-12T14:25:34-05:00
forum-topic-120398
120398
[2.0.14] Add more ways for quality to affect items - Page 2
Modding interface requests
https://forums.factorio.com/viewtopic.php?t=120398&start=20
curiosity
You can have custom quality prototypes and still have the Quality mod generate missing levels programmatically. Positioning those custom prototypes on the level line is just a compatibility issue. Nothing that mods aren't handling already.
[ { "author": "protocol_1903", "content": "This. Quality should be specified as formulae, so developers can specify what properties can (and can't) be affected by quality, and at what levels.", "date": "2025-03-05T16:40:12+00:00", "quotes": [ { "author": "Hares wrote: Wed Feb 19, 2025 8:...
1
2024-11-08T09:41:34-06:00
forum-topic-127505
127505
cmd/Strg + z a bug or new feature after last patch?
Not a bug
https://forums.factorio.com/viewtopic.php?t=127505
FritzHugo3
It is no longer the last step that is undone, but the last complete action. Nice as an option, but not as a replacement for the previous behavior. I set 10 belts, accidentally set an 11, I want to undo it and all 11 belts are torn down, what's the point? It's impossible to do speedruns like that. It drives me crazy. Please let the old cmd/strg + z what it was and make a different key combination for the new behavior if this is really a feature. Translated with DeepL.com (free version)
[ { "author": "", "content": "Thanks for the report however that's intended. It was changed in 126636", "date": "2025-03-15T01:04:16+00:00", "quotes": [] }, { "author": "FritzHugo3", "content": "But surely it is not intended that if you press cmd + z and then cmd y again, the old state is...
2
2025-03-14T19:50:13-05:00
forum-topic-34996
34996
How did you discover Factorio? - Page 4
Off topic
https://forums.factorio.com/viewtopic.php?t=34996&start=60
Impatient
I dont know exactly anymore. According to steam it was 2016. I remember going to the steam store page after I got knowledge about it. There I saw that it was reviewed "overwhelmingly positive", I liked its trailer, I noticed that it is one of those rare games where users start to mark their positive reviews as negative just to mess with the readers (only ever noticed that with HL2, LFD2 and Factorio and imo it is an indicator for that the playerbase loves the game) and I read a review saying "Calling this early access is like saying the Mona Lisa isn't quite finished. 10/10" ( https://steamcommunity.com/app/427520/r ... lter=funny ) I had to laugh hard and bought it.
[ { "author": "SupBor", "content": "I bumped into a vid on youtube. It was a video review on indie games where Factorio was mentioned", "date": "2020-05-22T22:01:18+00:00", "quotes": [] }, { "author": "Deus_Machina", "content": "CGP Grey mentioned it in one of his Q&A", "date": "2020-0...
16
2016-10-23T00:03:49-05:00
forum-topic-45480
45480
0.15.3 Random crash while AFK
Duplicates
https://forums.factorio.com/viewtopic.php?t=45480
Danielv123
Log: https://pastebin.com/QSYSKcQP I believe I had the rocket silo GUI open. I do not believe I moved from the position I am in in the attached autosave.
[ { "author": "", "content": "This should be fixed for 0.15.4. \n \nIt's failing to write the preview picture to the save file - something external is interfering with the file operation and the preview picture happens to be the first thing that gets written to the disk. \n \nIn 0.15.4 it will give an error m...
1
2017-04-28T16:38:57-05:00
forum-topic-127298
127298
"Built-in dependency" colour/tooltip overrides dependency-type colour/tooltip
Mod portal Discussion
https://forums.factorio.com/viewtopic.php?t=127298
Xorimuth
The special-treatment of 'official mods' works well when they are required dependencies [pic1 - Maraxsis ], but not when they are optional or incompatible [pic2 - Lunar Landings ]. The tooltip ("Required dependency", "Optional dependency", "Conflicting dependency") is always overridden to say "Built-in dependency" and the colour is always orange. Sure there's the "?" and "!" symbols but no explanation as to what they mean. If there's other optional/incompatible dependencies then the user can probably work it out from there, but that isn't always the case [pic3 - Mech Armor ]. I'd suggest changing the tooltips for optional and required official mods (e.g. "? space-age" and "! space-age") to "Optional built-in dependency" and "Conflicting built-in dependency", and maybe changing their colours to blue and red too. Screenshot from 2025-03-06 13-29-08.png (20.85 KiB) Viewed 237 times Screenshot from 2025-03-06 13-07-18.png (51 KiB) Viewed 237 times Screenshot from 2025-03-06 13-32-44.png (7.63 KiB) Viewed 237 times
[]
0
2025-03-06T07:37:10-06:00
forum-topic-123420
123420
How come rail supports can be on oil ocean, but nothing else?
General discussion
https://forums.factorio.com/viewtopic.php?t=123420
mooklepticon
If something can hold the weight and shear forces of a train, I think it should be able to hold other things. I wouldn't mind a landfill that's specific to fulgora that costs different stuff than typical dirt/stone landfill. It doesn't make much sense.
[ { "author": "IsaacOscar", "content": "Well you can walk and drive on the oil ocean. \n \nI don't thik it's so much the weight of the rail, but that the rail supports are dug in enough to not fall over. \n \nAlso, in factorio there is \"foundation\" that's like landfill but can be placed on lava and the oil ...
5
2024-11-30T22:27:06-06:00
forum-topic-115559
115559
Early game annoyances
General discussion
https://forums.factorio.com/viewtopic.php?t=115559
Tertius
In preparation for 2.0, I started a fresh new 1.1 vanilla map, and I'd like to mention what I still find annoying and not fun while leveling through the first 3 technologies: manually clearing wood [I remember it was a chore, but not that it was SO tedious. How about a chainsaw with a 3-4 tile radius?] manual placing for every single item on a blueprint. [suggestion: walking over the blueprint or hovering the mouse over blue blueprint places items, if in inventory] manually placing items over a blueprint ignores rotation settings from the blueprint. Required to use the pipette tool for every single item or rotate the item manually until it matches the blueprint. clearing nests to secure the area (if done proactively to avoid attacks, most tedious, annoying, time wasting and non fun thing ever. I'm just not completely deactivating enemies because of the huge amount of tech that has no purpose without enemies) combat in general (I guess you're supposed to use different weapons to be efficient, but I'm not getting used to this. Aiming is terrible. Properly do placing items/throwing items/targeting/aiming/shooting during combat is impossible (thrown/targeted stuff gets everywhere, especially killing myself, but not hit the enemy. I'm incapable to use the combat options properly, for example properly getting items from the quickbar into my hand during combat). I end up using just the submachine gun in this early game stage, no matter how often I have to load a save because I died. Especially the ammo gets empty in the most crucial point, so I'm just using one type of ammo and carry loads of it. Ammo supply is by the way another reason why I totally don't like the PLD nerf in 2.0, although I'm not yet at modular armor, that's the next tech) car and tank difficult to drive (forward is not forward, if not driving north) car bumping into everything and taking damage and damaging the factory (how about guardrails and not taking damage if bumping into guardrails, like not taking damage with bumping into cliffs or shores?) putting a blueprint over assembling machines without recipe isn't applying the recipe from the blueprint [annoying if a mall blueprint is used and the recipes are unlocked over time] not being able to do anything while the game is paused. I would like to pause, then have all the time to inspect the statistics or whatever dialogs, or investigate the area in map view, as it is possible in map editor mode and ticks halted the more widescreen the monitor the less is visible, because zoom is adjusted to the horizontal resolution. Ultra widescreen zooms that much in that if you're running north or south, you'll running into the biter aggro and pull them without even seeing the biters and their nests, because they're still offscreen. being carried away by belts and having to have a belt immunity equipment to counter this. WTF? It's annoying to be carried away, and it's annoying to spend precious equipment grid space and grid power for nothing. I understand these are no bugs but just how it is, but at least for me it's the least enjoyable stuff in Factorio. It would be nice if one or the other thing gets reconsidered in 2.0.
[ { "author": "DarkShadow44", "content": "Should be okay with grenades, they are not too hard to get, and in the beginning you should have enough open space. \n \n\nDon't really have a solution for this, I personally like the Nanobots mod. \n \n\nAgreed. Although sometimes you might want to place a belt in ...
12
2024-09-26T16:27:38-05:00
forum-topic-127048
127048
[2.0.32] Crash inspecting any server "Pinger.cpp: Select failed: Bad file descriptor"
Technical Help
https://forums.factorio.com/viewtopic.php?t=127048
Achang
As the title says, no mods are being used, only base 2.0.3.2. Solo play runs fine. [Edited on 02/22, 23:07 UTC+8] Again, I did not activate any mods except for the base mod. Deleting all the mods in the folder fixed the problem. I have 600 mods in the folder, with a total file size of around 7.7GB. I tried using binary search to find which mod caused the problem, but in the end, I found nothing.
[]
0
2025-02-22T06:38:31-06:00
forum-topic-107930
107930
[Request] Custom Enemies
Texture Packs
https://forums.factorio.com/viewtopic.php?t=107930
TheSAguy
Hi, I’m hoping to get some custom Enemy graphics. I’m currently using some StarCraft graphics, but ideally I’d like some custom graphics that fit in better. I saw Tserup did some great work, but don’t have his contact info. Any recommendations to get some? Thanks
[ { "author": "Tserup", "content": "I was lucky enough to click on this post, and I feel honored to know that a well-known modder likes my work. \n \nI'm happy to contribute graphics to anyone within my abilities. As you can already see, I can make you static infected buildings like those in the Toxic bite...
2
2023-07-25T12:53:09-05:00
forum-topic-66567
66567
[0.17.X] Multiplayer Mods desync
Desyncs with mods
https://forums.factorio.com/viewtopic.php?t=66567
Izucherry
Hi I was playing with mods for the first time last night and i got de-synced when trying to connect to a friend's game I am not very computer savvy but I have the report for the de-sync here https://drive.google.com/open?id=1YP5gd ... Rbo2a7iyos . I also have an image of the mods and versions of mods we were both using. Capture.PNG (82.11 KiB) Viewed 3216 times Any help would be appreciated.
[ { "author": "thaflya", "content": "Same problem here, me and a friend never had problems to join each other in moded games since 2 years. Yesterday it worked fine, but today since 0.17.7 it does not work anymore. We uninstalled the mods, reinstalled. Does not help. We are 100% sure we have the same mods wit...
3
2019-03-03T11:25:21-06:00
forum-topic-117165
117165
Factorio Forums • Allow things permissible by remote view when out of reach
Since the release of SA, I've really enjoyed remote view, even when I'm present on the planet. It is a truly great way of interacting with the factory and I have, as I'm sure is fairly common, a fairly large bot network, meaning, I can play in remote view without my character moving most of the time. It's great for travel time, never missing items, etc. But that puts me in a situation where I feel like the duality between being present and remote view is not handled particularly well. I was tripped up several times now where I'm playing in remote view most of the time (really bots and ghosts are amazing), but the when I drop out of remote view the reach distance is a problem again. Especially for things like looking at an assembler's recipe. It almost feels like we should be allowed to do the things we are allowed to do when we open remote view, even if we're out of reach? Because it puts us in the relatively counter-intuitive situation that I can't reach something but most certainly can hit m and do the same exact thing I just wanted to do? I wonder if it would be reasonable / tractable to either simply allow us to do all the things we're allowed to do in remote view without being in reach, or maybe have a hotkey like shift / control that, when pushed, will let you remote-view-interact even from the normal screen. So rather than your character interacting, it'd be a remote view interaction, just without needing to explicitly toggle between the two.
[ { "author": "", "content": "As I have gotten used to using remote-view since the release of 2.0, I find myself getting into the habit of clicking on things to fiddle with their GUI settings since this has no range restrictions in remote-view. But then whenever I switch back to controlling the engineer, walk...
16
forum-topic-120621
120621
CTRL + SHIFT + F should be show in the debug section.
Wiki Talk
https://forums.factorio.com/viewtopic.php?t=120621
Sworn
Debug setcion: https://wiki.factorio.com/Debug_mode should make a reference to CTRL + SHIFT + F, it is the first place where people will look for it. It is one of the most useful tools for debugging the game offers and it is not display there. I always get lost trying to find the key for showing the object data. Yes, it shows in control, but that is the last place one will look for a debug information.
[]
0
2024-11-09T11:05:39-06:00
forum-topic-118166
118166
[kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=118166
GeneralTso
The super force build function which moves belts underground forces incorrect orientation on belts when super force building things such as a balancer on top of existing belts. Screenshot (14).png (1.57 MiB) Viewed 3030 times The above graphic illustrates the issue. When using super force build to rebalance an existing set of belts, belts are moved underground (as the feature intends when force building objects) but such that the blueprint is not respected and the balancer belt orientation breaks. What did you do? I attempted to force build a balancer on top of a belt. What happened? Some of my existing belts were moved underground rather than leaving their current orientation or being rewritten by new belts in the same orientation, breaking the balancer. Specifically belts labeled 'A' and 'D' were moved underground breaking the balancer. What did you expect to happen instead? It might be obvious to you, but do it anyway! I expected the belts to be overwritten by new belts (in the same orientation) when using super force build. Does it happen always, once, or sometimes? Always I imagine a reasonably quick solve for this may be to just allow a keybinding to offer 'dumb' super force build to use the mechanics original design reported here https://www.factorio.com/blog/post/fff-383 , and not trigger the helper function moving the belts underground.
[ { "author": "Asquil", "content": "I am seconding this bug report - the same thing happened to me too, on 2.0.13. With the same blueprint, just without the iron chests. This is unexpected behavior, and I think should be changed.", "date": "2024-11-01T11:51:48+00:00", "quotes": [] }, { "author...
9
2024-10-28T10:30:37-05:00
forum-topic-92409
92409
Reduce range penalty on robot charging stations
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=92409
Kahnugo
TL;DR Decrease the range penalty of robot charging stations, so that robots will go seek further for less congested charging stations. What ? Decrease the range penalty of robot charging stations when robots evaluate charging stations. Why ? The main issue I have with the way robots act now is that they seem unable to reasonably use the capacity of the current system. From a gameplay perspective it seems stupid that a robot is waiting in line to charge for 5-10 seconds when there's a queue less charging station less than a second away. While I understand that there need to be a limit somewhere I would much prefer to have it make sense in a gameplay fashion, instead of being a seemingly arbitrary game mechanics limitation. Is there any reason why the range penalty is this harsh? Edit: fit it in the template, removed clutter. 2. Edit: Exchanged 'seek' with 'go' for clarity, I'm suggesting an adjustment of weights, not a fundamental change in behaviour.
[ { "author": "", "content": "If I understand things correctly, a robot will choose where to recharge, and then, never change its mind, even if one adds 50 roboports next to it while it's waiting. \nAny form of periodical \"recomputing\" would degrade game performance, which is usually not a trade off the dev...
19
2020-12-02T00:30:55-06:00
forum-topic-91892
91892
[1.1] bugs and balance issues. - Page 4
Bob's mods
https://forums.factorio.com/viewtopic.php?t=91892&start=60
bobingabout
thanks, I'll make a note of them. Are you sure it should say Affect? I mean, when I look at it, I'll know, because I'm fairly sure I wrote that before I learned the difference. Affect is synonymous with cause. For example, if you drop a marble in a cup, the marble is the affect, and the ripples on the water are the effect. The Marble Affects the water, by causing a ripple effect. But then you can also say... The Effect of the marble on the water is to cause Ripples. As for the Iron cost... The cost of the new steel process is cheaper, so it only costs one if new steel is enabled, but still costs 2 if it's disabled. But could probably do with an update.
[ { "author": "Qatavin", "content": "It says \"If enabled, modules that effect productivity can only be used on Registered intermediates.\" So \"affect\" would be correct, yeah.", "date": "2021-11-09T21:08:13+00:00", "quotes": [] }, { "author": "bobingabout", "content": "... \nActually, on...
19
2020-11-25T11:16:18-06:00
forum-topic-33065
33065
Discovering ressources with radar
Gameplay Help
https://forums.factorio.com/viewtopic.php?t=33065
Quax
Hi, I'm currently playing a map where my radar has already uncloaked a quite huge area of the map. As you can see, there is only one spot with oil discovred so far (top left, connected with my first rail line). My question now is - is there a chance that my radar will detect additional ressource patches of oil within the already discovered area? Like, is there a chance that I will discover additional oil within the large area south of my main base? Thanks!
[ { "author": "mooklepticon", "content": "Nope. Need to uncover new area to find more oil. \n \nIf you're into mods, get Bergius process which lets you convert coal into oil stuff.", "date": "2016-09-20T21:49:12+00:00", "quotes": [] }, { "author": "Quax", "content": "Thanks, will look into...
4
2016-09-20T16:45:02-05:00
forum-topic-66166
66166
Command Line blueprint-storage.dat Export
Tools
https://forums.factorio.com/viewtopic.php?t=66166
darklich14
How can I dump a list of strings from a map and/or my personal blueprint-storage.dat file? It looks like serialized JSON but I'd like to know what metadata or headers, etc precede/delimit the blueprints so I can parse it or maybe there's another option. I have dozens of blueprint-storage.dat files and no way am I loading every old revision of the game and every blueprint-storage.dat file and all interesting maps and manually exporting every string using the in-game interface. This must be automate-able!
[ { "author": "invisus", "content": "There was at least some discussion along these lines in a recent FFF topic , (quote below). \n \nThere is also a somewhat related topic in Ideas and Suggestions. \n \nIt seems that the more likely outcome of such a feature would be to change the storage format of the ...
6
2019-03-01T13:14:15-06:00
forum-topic-125044
125044
I tend to get stuck mid-game
Gameplay Help
https://forums.factorio.com/viewtopic.php?t=125044
wizcreations
I struggle to figure out what I need to do next once I get chemical science completed. Early game makes sense to me even though I am very slow. Any advice to help me both play faster and not feel overwhelmed not knowing what to do next? I also seem to hit a wall where I suddenly need a lot more of everything all of a sudden. In my current game, I got to the point of setting up advanced oil processing so that I could make lubricant for electric batteries only to discover I now need to set up a train system to go get copper, iron, and coal (for smelting). Do you all have a list of actions you complete each time you play so that you know what order to build and when to expand resources?
[ { "author": "angramania", "content": "I hit this wall so many times. And I even know answer to it - research directly to construction robots, replace chests in mall with passive provider and build everything with bots, gradually increasing logistic network. \nYou do not need rail system for 45-90 SPM base,...
19
2024-12-23T22:53:40-06:00
forum-topic-68967
68967
[0.17.24] Screen tear
Technical Help
https://forums.factorio.com/viewtopic.php?t=68967
Ramza
With 0.17.x i get sometime screen tear what 0.16 didnt have. the line goes from up to down in the middle of the screen. The missing part from the middle is shown on the left side of the screen. No other game or program does this. i use windowed mode win 10 asus gtx 1080 screen is 27" 2560x1400 144hz
[ { "author": "tehfreek", "content": "Can this be captured in a screenshot or is it strictly a visual glitch?", "date": "2019-04-03T14:57:27+00:00", "quotes": [] }, { "author": "TruePikachu", "content": "Is vsync enabled? What orientation is the display in?", "date": "2019-04-04T02:34:...
7
2019-04-03T08:57:31-05:00
forum-topic-124656
124656
Request: Move recycling recipe generation to data-final-fixes
Won't implement
https://forums.factorio.com/viewtopic.php?t=124656
KiwiHawk
It is common for mods to to update recipe ingredients in data-updates stage (we do it to almost every recipe in Bob's & Angel's, depending on which mods / settings are enabled). However this is after the recycling recipes have been generated (as official mods run first). Moving the recycling recipe generation to data-final-fixes seems like the obvious solution. This would still leave the possibility of mods changing the recipes after in their own data-final-fixes.
[ { "author": "thesixthroc", "content": "+1", "date": "2024-12-18T10:44:22+00:00", "quotes": [] }, { "author": "Quezler", "content": "at the very least some better documentation about how to regenerate it from your own mod", "date": "2024-12-18T10:47:42+00:00", "quotes": [] }, ...
19
2024-12-18T04:43:53-06:00
forum-topic-13476
13476
(WIP) Mod-Editor/Builder
Development tools
https://forums.factorio.com/viewtopic.php?t=13476
YuokiTani
i'am annoyed handle all these *.lua and *.cfg file for my mod in a text-editor. Also i get asked where my techtree is etc. And because i can't remember all item-names, forgot item-descriptions, plan a proper tech-tree - i wanted for a long time a mod-editor/builder but nobody post one here ... so i need to code it by myself (also because factorio 0.12 delays) ... for now i have only this video , but it shows the UI and how it works. The Export-Tab will later build your/my mod complete with all f* ... required files and methods inside. (it don't touch control.lua so is still a text-editor needed) i think it will help me balance things, show missing icons, solve recipes-problems and make modding a lot easier. so you/i can concentrate on other things as copy & paste or search spelling mistake. video-commentary is only german ... sorry download comes after i finish technolgy-code (i think end of week). and it's not intend to use on a internet-website but will work. edit: 03.Apr.2016 - removed links because its outdated, newer and latest version still missing the suggested template system, and i think no one tried or used this X version: 10.Aug.2015 PHP-files with included gfx -> Download fMT V215-0810 ~15.6 MB also needed the SQL-File -> Download SQL V215-0810 ~57 KB and if you can't sleep can you watch this -> 1.5h with fMT and Notespad (at the end the exported mod works)
[ { "author": "OBAMA MCLAMA", "content": "Wow, this is good. I cant wait to see what comes of this.", "date": "2015-07-15T17:37:18+00:00", "quotes": [] }, { "author": "Tardan", "content": "that is realy cool! i maked only a small WIP mod, but i think this help", "date": "2015-07-16T17...
8
2015-07-15T12:27:26-05:00
forum-topic-126220
126220
Solar-powered Promethium hauler
Show your Creations
https://forums.factorio.com/viewtopic.php?t=126220
h.q.droid
The description of Solar Edge mentions "self sufficient" yet almost every design requires regular fuel imports to get there, which feels wrong. So is my end-game design, a ship that travels to solar edge on solar power only and produces ~100 promethium per minute. No nuclear or fusion used at all. A major enabling factor is the realization that, the trip to solar edge has 15.5% solar panel output on average. With legendary panels and legendary efficiency beacons it's possible to be power-positive for a good portion of the trip. Plus a really thin ship and the "night" length becomes manageable. Besides the many batteries and solar panels, the ship also uses many productivity tricks I learned here: use basic carbon crushing and produce sulfur from gas for productivity, empty liquid iron / copper / water by switching recipe which is faster than yeeting ores / ice, crab-like railgun setup to improve range coverage. The BP is at: https://factoriobin.com/post/hvlsr1
[]
0
2025-01-22T04:15:06-06:00
forum-topic-118476
118476
Allow using formula as default value in parameterized blueprint
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=118476
grossws
TL;DR Add checkbox "allow override"/"use as default" to use formula result as default value leaving its value still changeable instead of using dummy constant combinator + some formula tricks. What? Add checkbox "allow override"/"use formula result as default value" for numeric parameters defined by formula. In this example formula would simplify to just p0_s and limit value could still be set to any desired value on blueprint placement. Screenshot_20241030_001250.png (420.04 KiB) Viewed 358 times proposed.png (128.32 KiB) Viewed 358 times Why? In some parameterized blueprints like mall block it's desirable to calculate default value to something like 1 stack but have it easily overridable it if user desires (e.g. several stacks of belts but only 4 or 8 nuclear reactors in early mall). Currently it requires to add dummy combinator (to add new parameter), set it's value to 0 and use formula like Code: Select all limit = override + p0_s * (1 - sign(override)) . It would be somewhat mitigated if viewtopic.php?p=621670 is implemented (and I hope it be).
[]
0
2024-10-29T17:04:02-05:00
forum-topic-56507
56507
[MOD 0.16.x] MadClown01's Nuclear Extension
Mods
https://forums.factorio.com/viewtopic.php?t=56507
MadClown01
Description: Brings advanced nuclear options for end-game domination and mid-game efficiency Details: Name: Clowns-Nuclear Latest Release: v1.0.6, February 18th 2018 Factorio Version: 0.16 Download: Here Long description Thermonuclear bombs bring a whole new level of destruction to Factorio, and are the only weapon in the game that can seriously hurt the leviathan biters from Bob's Enemies . Stand well back! Thorium and plutonium fuel cycles give players more choices about mid-game economics. The uranium cycle produces a lot of valuable plutonium - but the thorium cycle is much more energy-efficient, and used thorium fuel cells can be reprocessed to recover unused fissile material. Should be compatible with all mods. Bob's and Angel's are actively supported, with a thorium refining recipe slipped into Angel's Refining. As of 0.1.6, there are now tactical thermonuclear artillery shells and tactical nuclear artillery shells for ultimate destructive power. These totally-not-op things are disabled by default, and can be enabled with mod settings. Keep an eye out for my upcoming mineral & advanced science mods, which will bring many more interesting ways of obtaining thorium, plutonium and more diverse nuclear fuels to Factorio! Recipes Uranium Cycle Ratios: (Assembler) 1x Uranium-235, 19x Uranium-238, 10x Iron Plate -> 10x Uranium Fuel Cell (Reactor) 10x Uranium Fuel Cell -> 80GJ , 10x Used-up Uranium Fuel Cell (Centrifuge) 10x Used-up Uranium Fuel Cell -> 6x Uranium-238, 4x Plutonium-239 (Assembler) 2x Plutonium-239, 2x Uranium-238, 2x Iron Plate -> 2x Uranium Fuel Cell Thorium Cycle Ratios: (Assembler) 1x Uranium-235, 19x Thorium-232, 10x Iron Plate -> 10x Thorium Fuel Cell (Reactor) 10x Thorium Fuel Cell -> 120GJ , 10x Used-up Thorium Fuel Cell (Centrifuge) 10x Used-up Thorium Fuel Cell -> 6x Thorium-232, 2x Plutonium-239 (Assembler) 2x Plutonium-239, 2x Thorium-232, 2x Iron Plate -> 2x Thorium Fuel Cell Thorium cycle is more fuel-efficient but generates less plutonium. 15x Plutonium can be used in an alternative atomic bomb recipe Thermonuclear bombs are expensive as hell, costing an atomic bomb, personal fusion reactor & high-level modules of each class. However, they bring a new level of power, with an area of effect more than twice that of an atomic bomb, and much more damage. A weapon of epic proportions in cost and devastation, they will even bring the pain to leviathan biters & spitters from the Bob's Enemies mod. Change Log 1.6: Added tactical nuclear artillery shells with opt-in mod settings 1.5: Fixed resource path bug 1.4: Added thorium ore item in case non was provided, fixed bug where thorium pure processing was always shown, massively restructured code for stability, rebalanced thorium pure processing ingrdients from pure ores to ore crystals, changed crotinnium requirement to jivolite 1.3: Fixed vanilla bug preventing mixed oxide recipes working 1.2: - Rebalanced recipe costs, eliminated Uranium-235 from Thorium fuel cell reprocessing and instead made the fuel cells 12GJ from 8GJ. Icons updated accordingly 1.1: Fixed vanilla bug, rebalanced thermonuclear bomb recipe's module requirement from 5 to 3 1.0: Initial release NOTE: AS OF 1.2.0, THE ANGELBOB FEATURES OF THIS MOD HAVE BEEN MOVED TO A NEW MOD, https://mods.factorio.com/mod/Clowns-AngelBob-Nuclear
[ { "author": "Kabaril", "content": "There is a error, when loading this mod without angelsrefining: data-final-fixes.lua (line:2) \n Code: Select all if angelsmods.refining then\nrequire(\"prototypes.recipes.angels-thorium\")\ntable.insert(data.raw[\"technology\"][\"advanced-ore-refining-4\"].effects, {type...
19
2018-01-11T23:09:43-06:00
forum-topic-102682
102682
Direction information of the player cursor
Won't implement
https://forums.factorio.com/viewtopic.php?t=102682
Gweneph
I'm trying to read and/or write the direction of the cursor (for building an entity) but I haven't found any api to do so. I thought I might have a clever workaround by pipetting an entity that has the desired orientation with LuaPlayer.pipette_entity, but unfortunately, the direction is not taken from the pipetted entity despite that happening when a player does so with q. This does seem like a bit of bug as the API says Then I figured I might be able to keep track of the rotation by tracking when the player rotates, shift rotates, with something rotatable in their cursor, or pipettes something, but unfortunately the on_player_pipette event only includes the LuaItemProtoype, which doesn't contain any direction information. So then I checked out the tips and tricks simulations, because they have to rotate the build cursor programmatically, and it turns out they use game.camera_player_cursor_direction but this property only seems to be available in simulations not in the main game. So I would like some way to read or write the direction of the player cursor? If not, could one be added? As for justification, it's for a mod that's working to allow players with limited to no vision to play by speaking the required information. We already have building and rotation working with accessible speech, but we're working around the system and, as a result, the gui preview doesn't match what happens. This would make playing with low vision or with sighted assist confusing, and make multiplayer with sighted folks untenable.
[ { "author": "Anfilt", "content": "I would also like to add this would be quite helpful to have. For something I am working on this would be quite handy as well. Trying to figure out some way to work around the cursor being such a black box right now. Other than the cursor stack.", "date": "2022-10-29T04...
8
2022-06-14T19:30:48-05:00
forum-topic-76305
76305
Intangir's Vanilla Train Network (w/ smart depo) v0.9
Railway Setups
https://forums.factorio.com/viewtopic.php?t=76305
Intangir_V
Intangir's Vanilla Train Network I made a new train managing/routing network that utilizes a smart depo, a very carefully controlled release of just the necessary number of trains. It is intended to prevent trains from all rushing towards 1 station as it opens, and prevent trains from cluttering up the network and requiring stackers when waiting for a station. The programming and design was influenced by Haphollas train network and Omnistop, but is drastically different from, and i think is better and easier to use than both now. Features No Mods needed Easy Implementation (basic trains and circuits, and blueprints make it easy to use) quick setup of new stations (just change a few things before connecting it) supports many trains per resource no stackers needed leading upto any stations has a skip station to skip returning to depo with supply Faster response than HTN and LTN because even on the demand side, trains are dispatched from the depo fully loaded no routing stations needed along the route (like with omnistop), so trains can move full speed from depo to station and station to depo no special track layout requirements can have multiple depos far seperated across the network auto recovers from MOST sync/state issues, and can operate fine out of sync most of the time too Two variations of depo lanes, you can use thinner lane if you want to cram them closer together, or thicker lane if you need more space in between Limitations Having VERY large depos AND multiple depos AND many trains of the same commodity can increase the chance of two trains going out on the same signal and a state desync between depos/network (very rare) Each train needs to be dedicated to a specific resource (no shared trains like omnistop can do) needs a depo lane for every train, the depo essentially becomes the global stacker for all trains If you don't fully setup the a station name, the station signal, and the train itself correctly it will lead to very confusing state issues The network requires both green and red wires connecting all supply/request stations and depos Blueprints: 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 Copy blueprint Also available on factorioprints: https://factorioprints.com/view/-LpyJCHt58gu5__MLNZ4 How to video Youtube: https://www.youtube.com/watch?v=Nz1pv4YnFM8 Depo Computer and Depo Lanes (thin and thick): Request Station Supply Station:
[ { "author": "foamy", "content": "Your description sounds very interesting. Can you provide an overview of how it works? I've been trying to work out a solution to this same spec and running face first into timing and bandwidth issues.", "date": "2019-10-02T18:36:26+00:00", "quotes": [] }, { ...
10
2019-10-02T11:29:58-05:00
forum-topic-69014
69014
[0.17.24] Mining drill placement wrong not-buildable message
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=69014
Gummiente27
(The ghost icon is just coming from the screenshot shortcut) The placing error message is: drill cannot mine this resource. If i try to place the mining drill one block upwards or one block to the left the error message is: drill not above resource. If i try to place the mining drill one block downwards or one block to the right it gets placed. Similar behaviour with the coal consuming drill. This is not the only place where it happens, it happens at many places where the mining drill is tried to be placed "near" a resource.
[ { "author": "", "content": "Thanks for the report however I don't understand what you're referring to. In your screenshot one tile down or one tile to the right would be over resources and would be valid to build the drill.", "date": "2019-04-04T12:54:22+00:00", "quotes": [] }, { "author": "...
3
2019-04-04T07:37:01-05:00
forum-topic-115578
115578
Friday Facts #430 - Drowning in Fluids - Page 17
News
https://forums.factorio.com/viewtopic.php?t=115578&start=320
J-H
You can mouse over any pipe segment, and in the details it will show the length of the fluid system segment end to end. Pumps count as an end point for a segment, so it's pretty easy to look and see if you are going to need a pump. There does have to be some flow for it to count, I think. I ran into that issue on Aquillo.
[]
0
2024-09-27T06:00:09-05:00
forum-topic-38523
38523
Show me yours... - Page 4
Angels Mods
https://forums.factorio.com/viewtopic.php?t=38523&start=60
evandy
Any thoughts/help on how to increase my copper throughput? I just hooked up my big cupric Ingot production and combo-sorted pure copper... and the throughput on copper is hugely slow compared to the space the smelting arrays take. I can fit 3 Iron (or tin) Angels Smelting configurations into the same space that a single copper one takes. However, the output of both is pretty constant. If this is going to take up 3x the space, would sure be nice to get 3x the throughput. Any thoughts/advice on how to make it better? Cupric array: 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 Copy blueprint Copper Array:
[ { "author": "gammaprime", "content": "This is my current thoughts on an ore-sorting setup in creative mode. \n \nBasically it flows from top to bottom, right-to-left. From top to bottom, crushing, floating, leaching, purification and finally purified sorting (these are the five blocks on the right). \n \nAt...
2
2016-12-12T01:14:19-06:00
forum-topic-127323
127323
crash when starting game when using windows+tab shortcut
Pending
https://forums.factorio.com/viewtopic.php?t=127323
barsonian
My game crashed when it started up. It was when switching screens/tabs (Windows + tab). Maybe linked to the Alt+Tab bugs found on the forum? Edit: I was unable to recreate a second time with a few tries. Hopefully, it was a rare occurrence.
[]
0
2025-03-07T07:11:46-06:00
forum-topic-115709
115709
How to report errors on the website?
Spread the Word
https://forums.factorio.com/viewtopic.php?t=115709
Dogman15
I found two possible typos on https://www.factorio.com/game/content , and I'm not sure where the best place to report them is. I also considered using the "bug reports" forum. On "Defense", it says "Build walls and turrets to withstand wave and wave of angry critter." This might sound better as "...to withstand wave after wave of..." On "Reach for the stars", it says "your factories worth", but this should probably be "your factory's worth".
[]
0
2024-10-03T05:20:16-05:00
forum-topic-30156
30156
Trading, Dealing, Busines, Market with Natives, other Planets ...
Frequently Suggested / Link Collections
https://forums.factorio.com/viewtopic.php?t=30156
This is a big todo. Until then search: search.php?keywords=trade&terms=all&aut ... mit=Search Newer Suggestions viewtopic.php?f=6&t=29975 Friendly way with natives viewtopic.php?f=6&t=30573 Off World Trade (Alien artifacts) viewtopic.php?f=6&t=31107 An online market to trade with other players? viewtopic.php?f=6&t=37004 "FactoriMMO": Large-Scale Multiplayer Add-Ons: Factions/Trading/Etc. Mods There are some mods about trading and market. TODO
[ { "author": "electricmonk2k", "content": "Perhaps the scope of this collection of links could be expanded to include peaceful relations with the natives . \n \nHere's a link: \n viewtopic.php?f=9&t=3762", "date": "2016-11-10T17:46:49+00:00", "quotes": [] } ]
1
2016-07-30T07:55:02-05:00
forum-topic-127555
127555
[2.0.41-0] train interrupts are not triggering correctly
Bug Reports
https://forums.factorio.com/viewtopic.php?t=127555
bitflip
For some reason train interrupts seem to not triggering even when all conditions are met. This is especially obvious for fluid interrupts. I do have a system in place which should keep trains in "depots" until a circuit condition with a negative value of a specific item appears to trigger them to move to the [wildcard]P1 ([wildcard] provider 1) station and then to the respective [wildcard]R1 (request 1) station. This worked in the previous versions. grafik.png (541.59 KiB) Viewed 196 times grafik.png (121.64 KiB) Viewed 196 times
[ { "author": "", "content": "There is a high chance of this being a duplicate of 117530", "date": "2025-03-16T19:27:53+00:00", "quotes": [] }, { "author": "bitflip", "content": "The workaround mentioned in 117530 does not seem to apply here, just FYI.", "date": "2025-03-17T13:45:56...
2
2025-03-16T14:24:57-05:00
forum-topic-126509
126509
Nauvis space science
Combinator Creations
https://forums.factorio.com/viewtopic.php?t=126509
Durentis
First crack at Nauvis space science packs after a long time away from the game. Initially stretched the solar panels out to four, but seems stable with three on each arm and quite happy with the result. Haven't explored the space expansion beyond this yet. nauvis1.jpg (125.58 KiB) Viewed 346 times 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 Copy blueprint
[]
0
2025-02-01T02:34:35-06:00
forum-topic-81367
81367
Enemies and ammo
DyWorld
https://forums.factorio.com/viewtopic.php?t=81367
rorybecker
So I apparently started this game 80 hours ago. I'm loving it. The Tech. The Tiers of Tech. The RPG etc. Awesome stuff. There's just one problem. When I started I got a little scared and turned the bitters to peaceful. I must have somehow missed the warnings about needing enemies turned on. So I now find myself 80 hours in with everything up to and including Blue science, but with no way to easily proceed into Grey (military) science. So I figured I'd prep some defences and then turn the bitters back on. If this were vanilla, I'd create a a wall with a series of guns and a belt of ammo. The trouble is that I don't understand the varieties of ammunition etc.# It seems there are many types of enemy and many types of ammo. In addition, there appears to be something of a shortage of sulfur which appears to be necessary to create gunpowder. Don't get me wrong I've got quite a bit leftover from mining coal, but it seams like when I run out of this sulfur, the only way to get more will be to mine way more coal than I actually need. Let's ignore that problem for the moment though. I'd really like to understand the ammo. Is there a simple guide to the enemies and related ammo that someone can point me at?
[ { "author": "BaggyK", "content": "You can make more sulfur from oil, via petroleum gas. Although you can very easily burn your way through all you oil if you are not careful. \n \nNote this is all from a beginner with DyWorld. \n \nFor each element (Earth,Water, Chemical, etc) ammo type there are correspond...
1
2020-02-17T14:25:20-06:00
forum-topic-29029
29029
[0.13.8] Circular Belt gets stuck when getting filled.
Not a bug
https://forums.factorio.com/viewtopic.php?t=29029
Semaphor
Circular Belt with science packs is stuck (red arrow). It seems that the blue science is trying to be jammed into the circular belt (to fill it) but there is no space for it. So the entire belt becomes stuck and doesn't move. Screenshot: Saved game, logs, and mods: http://www.fast-files.com/getfile.aspx?file=117343
[ { "author": "Ranakastrasz", "content": "Is the problem that it won't insert more blue science? That is normal. \nIf the problem is that the circular belt isn't moving, yea, thats a problem.", "date": "2016-07-15T02:05:58+00:00", "quotes": [] }, { "author": "Optera", "content": "No bug ju...
10
2016-07-14T20:46:54-05:00
forum-topic-93146
93146
Headless Factorio Server Interface
Multiplayer / Dedicated Server
https://forums.factorio.com/viewtopic.php?t=93146
smartguy1196
Headless Factorio Server Interface (hFI) --Currently still in development --This is a show case of where my work is currently at --It is compatible with anything that can run Google Chrome + nodejs (electronJS)
[ { "author": "smartguy1196", "content": "Future Plans: \n Improve stdout (all that white and black text bit \n Add ssh connectability \n Add server settings and map gen control \n Add modloader \n Add Lua script injection \n Post Code", "date": "2020-12-16T06:36:20+00:00", "quotes": [] }, { "...
9
2020-12-16T00:33:30-06:00
forum-topic-13137
13137
Changelog
5dim's mod
https://forums.factorio.com/viewtopic.php?t=13137
McGuten
== 5dim's mod == We post here full changelog Released Core Automatization Decoration Energy Logistic Mining Module Resources Trains Transport Vehicles Not released yet War : (soon) You can follow us on twitter You can ask us something on ask You can support us on patreon You can support us on paypal
[ { "author": "McGuten", "content": "== 5dim's core mod == \n \n 2.1.0 \n Minor bug fixed \n New category icons \n New technology icons \n 2.0.0 \n Added new ores and changes in recipes \n 1.0.0 \n Bug fixed and balanced changes \n 0.1.1 \n Lowered inventory size (100) \n 0.1.0 \n Beta released \n 0.0.4 \n Mo...
11
2015-06-21T17:03:20-05:00
forum-topic-123482
123482
Quality items in rocket building in silo. Let them behave same way as labs using science
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=123482
erkki772
Having silo using any quality items to build. With higher quality it multiplies it's resource use same way, as science in labs.
[ { "author": "typecasto", "content": "I'd prefer if it made a higher quality rocket instead, with higher quality rockets having higher capacity. Maybe even allow the mixing of rocket components, where each one contributes a different amount to the overall rocket. Like, normal quality rocket parts are obvious...
2
2024-12-01T12:39:36-06:00
forum-topic-122651
122651
Does "Quality" Make Fusion Reactors Worse?
Gameplay Help
https://forums.factorio.com/viewtopic.php?t=122651
fryyyy
Fusion reactors get their productivity bonus proportionally to their current load. Quality reactors have a higher max output. This means for the same load (able to be met by your max output,) a set of quality reactors will always have a lower productivity bonus than a set of normal reactors. If you do encounter a scenario where your max load is greater than your max output, it's by far easier and more efficient (with higher max productivity bonuses) to add more normal quality reactors than it is to add quality reactors. The only benefits I can see to quality reactors is less space required. Even then, the reactor itself is a minor contribution. Most of the footprint comes from the generators. Am I missing something? I've looked around a bit and nobody is talking about this. It feels like having reactors be worse with higher quality violates the concept of quality and is particularly egregious for such an end-game item.
[ { "author": "mmmPI", "content": "you are not missing much by having a lower efficiency in the core, the cells are very cheap, so saving on them is not super useful imo, whereas having a smaller footprint for power is always good", "date": "2024-11-24T09:57:49+00:00", "quotes": [] }, { "autho...
19
2024-11-23T11:37:27-06:00
forum-topic-110826
110826
[1.1.103] Updating from 1.1.102 (build 62103) results in a 16-bit executable?
Technical Help
https://forums.factorio.com/viewtopic.php?t=110826
thedoh
I updated one of my Factorio instances to 1.1.103 today and after the update, (64-bit) Windows 10 is telling me that the executable is 16-bit. I attached a screenshot of the error message. There's nothing relevant in the Factorio log, but the sanitized version is attached, nonetheless. Some more details: The resulting factorio.exe is 5,108,678 bytes in length, and fileutils's file(1) says it's a "VCDIFF binary diff." Some more, more details: This is reproduceable by installing 1.1.102 from zip file and applying the 1.1.103 update.
[ { "author": "Jürgen Erhard", "content": "The error here happens when Factorio automatically runs the \"updated\" program. On trying to run it manually, I get a blue window with \"This app can't run on your PC\".", "date": "2024-01-19T19:30:24+00:00", "quotes": [] }, { "author": "Staberind",...
8
2024-01-19T12:45:26-06:00
forum-topic-123698
123698
Desmos Graph For Solar Power
Tools
https://forums.factorio.com/viewtopic.php?t=123698
TheGibusGuy
Screenshot of a desmos graph desmos-graph.png (100.41 KiB) Viewed 390 times I made a Desmos graph that calculates the percentage of reserve power you will build up relative to a factory's power consumption over the course of a day when using solar panels. The variable p determines how much power you generate compared to how much you consume per second, at max production during the day. For example, setting it to 2 (i.e. 200%) would mean that the during the day you generate 2 watts for every 1 you consume, leaving you with a surplus of 1. 10/7, or about 143%, is just enough to break even for a net change of 0% per day, although requires a bit of reserve power already built up to not go negative. https://www.desmos.com/calculator/dsvis1r321
[]
0
2024-12-04T03:57:32-06:00
forum-topic-139
139
Enemy Variations / Enemy Variety / New Enemies / Boss
Frequently Suggested / Link Collections
https://forums.factorio.com/viewtopic.php?t=139
Verbesity
Increased enemy variety is listed as one of the goals for the game by release since obviously creepers are pretty basic and not all that interesting. I looked and didn't see a thread for enemy suggestions so I figured I'd make one for everybody to post their ideas and related ideas (things like how the player would counter that type of enemy) in. It's been said that walls will be added so my first suggestion would be an enemy that can climb/leap over walls rather than just trying to smash them. Could be countered by electrified fences or barbed wire that injures them when they try to climb the walls.
[ { "author": "DragonPox90210", "content": "I only have a few ideas for enemies: \nSince it's an alien planet it wouldn't be hard to imagine enemies that split into multiple (or enemies that regenerate), maybe they could be taken out with electrical guns \nRunners would be fast so a counter measure would be s...
5
2013-02-17T20:17:38-06:00
forum-topic-102258
102258
[Request] model and texture for my mod
Texture Packs
https://forums.factorio.com/viewtopic.php?t=102258
RogueTaleTeller
Hi! i'm Rogue Tale Teller and I'm making an overhaul mod for factorio. The mod repo : https://github.com/D4rKiller342/retorio What I am looking for : 3D models 2D textures Factorio styled comunication Bonus if you can teach me a bit I hope to be able to work with u! Discord : Will#6936
[]
0
2022-04-26T13:48:42-05:00
forum-topic-114845
114845
Version 1.1.110
Releases
https://forums.factorio.com/viewtopic.php?t=114845
Bugfixes Fixed electric furnace shadow missing on some configurations. ( 114217 ) Fixed a crash when using weak tables in the lua global table. ( 114713 ) Fixed a bonus productivity exploit when crafting machine ingredients were force returned. ( https://youtu.be/Za18SLd0PD0 ) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental .
[ { "author": "jockeril", "content": "How am I not surprised they saw that video and fixed it of course they did ! it was a big cheesy cheat and Hendricks should commended for finding and exposing it I think", "date": "2024-08-17T15:35:03+00:00", "quotes": [ { "author": "FactorioBot ...
2
2024-08-16T12:09:41-05:00
forum-topic-19987
19987
More Game Information (Statistics, Monitoring, Graphs)
Frequently Suggested / Link Collections
https://forums.factorio.com/viewtopic.php?t=19987
This is a very interesting and also very big subject. One of the current biggest issues (since 2014) is the Overview of items stored in the Logistics Network . It seems, that might be fixed soonest in v0.14... On the other hand: The pure number of topics about it needs me to think a bit more about it, than other subjects, cause not every info-view/statistic that is wanted can be implemented. Other games display information like: they take some pre-calculated information out of the memory or they summarize or do complex stuff with it. They look at the map and summarize some information in the area. In most games, the information you can view is more or less fixed. That makes it easy and that is also the problem. Cause it makes no sense in Factorio; in Factorio you want to have sometimes more detailed statistics. But you don't need it always. But it is expensive to calculate always statistcs if you never need it. The solution which looks like a very good compromise and also looks like the next logic step is to use the circuits. Look at http://www.factorio.com/blog/post/fff-123 and combine that with viewtopic.php?f=6&t=6327 Grapher The result is then, that we have an entity on the map (and maybe a button in the GUI, or a configurable display in the GUI or a display like the logistic info now), which can collect and display us some information. ANY information. You can also calculate other values. For example you can have a statistic for every logistic network about the usage of robots. Or how much items are stored in a network. Or a chest. How much items are produced in a network. How much energy is needed in a network. (taken from viewtopic.php?f=6&t=31304 Show lamps on map) Obviously we still need global statistics etc, but the main idea is to enable the player to generate his needed statisic by himself and/or enable him to use a blueprint to build some kind of circuits that creates some pre-defined statistics. This approach enables us to implement nearly every of the below wanted graphs/statistics. Optimization can then follow in form of mods, blueprints etc. That is just my opinion (based on deep insight of course ). Here are the others: About General Info Display viewtopic.php?f=6&t=1916 View overhaul and collection of ideas [also a nice idea to collect information without a network] viewtopic.php?f=6&t=6327 Grapher [attach an item/entity to an entitiy to graph a certain attribute about - this is btw. already planned, see http://www.factorio.com/blog/post/fff-123 ] viewtopic.php?f=67&t=8401 Be able to see your electric networks wherever you are viewtopic.php?f=6&t=12301 export data to csv, excel...to be able to compare and visualize viewtopic.php?f=6&t=16858 Overview of items stored in the Logistics Network viewtopic.php?f=80&t=18093 Roboport/Logistic Network/Robot enhancements viewtopic.php?f=80&t=18153 Information-Layers (for map and/or normal view) [Another frequently suggested topic, especially around alarms or resources...] viewtopic.php?f=6&t=21237 Graph generator (Logic Information gathering and display) viewtopic.php?f=6&t=24249 Electrical GUI improvements viewtopic.php?f=6&t=26964 Allow seeing production of a single item viewtopic.php?f=6&t=38585 So what is on this belt?!? (show contents in text please) I found also some posts that mention some kind of forecast and/or tendency beside the statistics, which makes much sense to me. It would be great, if such kind of "forecast" could trigger a signal back into the network. Also related here are how alarms/alarming will work. That is a completely different topic. Adding New Types of Graphs/Changing Graps / Signs viewtopic.php?f=6&t=842 Display of Time of Day viewtopic.php?f=6&t=1010 Thoughts Graphs and Charts. [this is quite old, but only partly implemented] viewtopic.php?f=6&t=1137 Network & Inventory. GUI [sadly missing the pics (one more reason to insist on uploading it here), but I think I remember that it was just a tab-view per network] viewtopic.php?f=6&t=1481 Accumulator Controls viewtopic.php?f=6&t=1611 Production info improvements [still very useful ideas in it, what I suggest here is - despite from many other things - an integration of Foreman (see below at tools!)] viewtopic.php?f=6&t=3121 Statistics for stored energy viewtopic.php?f=6&t=3258 Stats [Some interesting graphs] viewtopic.php?f=6&t=3386 Pollution [and Liquids] added to the production overview viewtopic.php?f=6&t=3723 Consumption/Production / Electric Network Info / Power Meter viewtopic.php?f=6&t=4404 Statistics: unit-sorting by longest time-slot [sorting follows longer intervalls] viewtopic.php?f=6&t=4714 Military Info Screen [Statistics over the number of military entities] viewtopic.php?f=6&t=4780 Complete production statistics viewtopic.php?f=6&t=5036 Energy graphs on electric network info viewtopic.php?f=6&t=8925&hilit=statistic%2A Distribution of robots [only a side effect of that suggestion] viewtopic.php?f=6&t=10223 Effectivity statistics [Statistics on buildings] viewtopic.php?f=6&t=12647 Custom Signs viewtopic.php?f=6&t=12684 An Additional Statistic Needed [links also to Forman (see below at tools!)] viewtopic.php?f=6&t=16307 More in depth menu's viewtopic.php?f=6&t=16948 Amount display "sign"/"monitor" viewtopic.php?f=6&t=16967 The Electric network infoscreen is counter-intuitive [seems to be still a problem] viewtopic.php?f=6&t=17302 Storage tank trend graph viewtopic.php?f=6&t=17870 Accumulator charge graph viewtopic.php?f=6&t=18206 Production Graphs Suggenstion viewtopic.php?f=6&t=20738 Power supply/demand/storage chart in power panel viewtopic.php?f=6&t=21246 [Metagame] Real-world-like economics stats. viewtopic.php?f=6&t=22782 info about the maximum power output of a device viewtopic.php?f=6&t=23492 Production Info: Compare Max vs. Produced viewtopic.php?f=6&t=25901 Convenient statistics of production (P button) viewtopic.php?f=6&t=26802 Per-item production rates and bottleneck detection viewtopic.php?f=6&t=29940 Logistic network fluid conditions viewtopic.php?f=6&t=30193 Per-factory statistics viewtopic.php?f=6&t=31304 Show lamps on map viewtopic.php?f=6&t=31410 More information viewtopic.php?f=6&t=32418 Fliuds statistics viewtopic.php?f=6&t=32493 Count Items: in or on Transport / in Devices viewtopic.php?f=6&t=35554 Digital display in map view viewtopic.php?f=6&t=35740 Markers on graphs viewtopic.php?f=6&t=40200 Stat sheets and books viewtopic.php?f=6&t=41743 Graph all the things! viewtopic.php?f=6&t=44803 Modular armor battery status when hovering viewtopic.php?f=6&t=44908 Add a logarithmic display option for production/consumption graph. viewtopic.php?f=6&t=45536 Save electric network info filters viewtopic.php?f=6&t=45591 A functionality to check variations in signal strengths viewtopic.php?f=6&t=46778 Pollution Sources and Statistics Window About the ALT-Mode or Better Display of Information viewtopic.php?f=6&t=1499 The Alt Key viewtopic.php?f=6&t=3129 HOT Pipes [not directly related here] viewtopic.php?f=6&t=3691 integrating the "alt-mode" into the default graphics viewtopic.php?f=6&t=3984 More Info button viewtopic.php?f=6&t=5926 Ability to see turrets range as green circle viewtopic.php?f=6&t=6831 Connectedness needs to be clearly indicated f. Power Poles viewtopic.php?f=6&t=28009 Maximum stack size in item tool tip Logistics Info See viewtopic.php?f=80&t=17779 Detach Logistic Item Listing From Right Pane viewtopic.php?f=6&t=1222 Logistic overview on the right side viewtopic.php?f=6&t=2583 Logistic network, Storage Infoscreen viewtopic.php?f=41&t=2632 Cannot view all logistic system storage items viewtopic.php?f=6&t=4706 Logistics Statistics Screen viewtopic.php?f=6&t=5749 Logistic bot network usage statistics viewtopic.php?f=6&t=9957 Logistic System Informational Window ... plus some more in the other thread above... Mods There are many Helper Mods , that display more information, as example: https://forums.factorio.com/forum/viewtop ... 92&t=14388 Advanced Logistics System https://forums.factorio.com/forum/viewtop ... 92&t=13837 EvoGUI (Evolution Factor Indicator) Tools viewtopic.php?f=69&t=5576 Foreman Factory optimization tool viewtopic.php?f=80&t=19987 More Game Information (Statistics, Monitoring, Graphs)
[ { "author": "FalcoGer", "content": "Perhaps implement this into the wire network. It would make sense to collect those graphs via the wire signals and have them globally accessible. \nYou put down one building (sized like a combinator or similar) per graph and add as many wire signals as you want, which get...
3
2016-02-10T07:50:28-06:00
forum-topic-127430
127430
[2.0.39] Cut/paste a mid-craft assembler on space platform deletes it
Not a bug
https://forums.factorio.com/viewtopic.php?t=127430
zig1000
When cutting and pasting a mid-craft assembling machine on a space platform, instead of being re-built at the destination, a ghost at the destination remains and the assembler is nowhere to be seen in the platform's inventory. I also checked and didn't see it getting dropped to the planet. As best I could tell, title were necessary conditions. Save attached; upon loading it, go to the platform named <space science>. Within a few seconds of loading in the **top-right** assembler should be fed and start crafting. A good second or so after this starts, use the cut tool to attempt to move the assembler 1-2 tiles to the right. It gets deleted, leaving a ghost instead of rebuilding. If you can't reproduce, try again with slightly different timing; it usually reproduced for me but not every time, so I suspect there's something more to it than just the crafting. Either way it reproduces with *some* timing within ~15 seconds of the save load. I could not reproduce with the smelters on the same platform.
[ { "author": "", "content": "Not a bug. Since you did not cut inserter taking out from hub and into the assembler, it takes the assembler out of the hub, places it on ground and then tries to take different item and cover it to hide the crimes it did. \n \n \n \n 03-12-2025, 15-18-53.png (382.78 KiB) Viewed ...
2
2025-03-12T09:12:34-05:00
forum-topic-127559
127559
[2.0.41] Nuclear power achievement not being rewarded
Not a bug
https://forums.factorio.com/viewtopic.php?t=127559
waldoqq
Nuclear power achievement is not rewarded even when generating nuclear power. I am in vanilla, not Space Age. What did you do? - I built nuclear reactors and connected them to heat exchangers/steam and began generating electricity. What happened? - Nuclear reactors began generating electricity but I didn't receive the achievement. What did you expect to happen instead? It might be obvious to you, but do it anyway! - Receive the Nuclear reactor achievement. Does it happen always, once, or sometimes? - Happens no matter what I do. Load from save, disconnect all power lines, etc. Untitled.png (4.1 MiB) Viewed 82 times
[ { "author": "", "content": "Welcone on forums. This is not a bug. One of conditions for this achievement is for electricity to be produced by steam turbines. Steam engines are not steam turbines.", "date": "2025-03-17T00:15:04+00:00", "quotes": [] }, { "author": "waldoqq", "content": "Th...
2
2025-03-16T19:06:48-05:00
forum-topic-7542
7542
Builds with Bob's
Bob's mods
https://forums.factorio.com/viewtopic.php?t=7542
AlyxDeLunar
So I don't find much info or talk about builds and systems using Bob's modules. Which is a shame, because it really complicates things! (In a good way, love your mods Bob!) I am not too great at building the most optimized and efficient builds (I just can't put my heart into calculating item flows), but I'm putting some work this evening into making some nice builds. Here is the first result! A laboratory setup going up to blue science (with room to run purple in there). I do not have the battery or advanced electric circuit production set up yet, but those can be run in through a different setup, and brought in from the top. Basic inputs (stone, wood, copper, iron) are brought in from the bottom left. Mods affecting the build: Bob's, DyTech Core, slipstream chests, foreman Picture of setup Updated setup Foreman String Code: Select all do local blueprintData={name="Bob_Science to Tier 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blueprintData;end
[ { "author": "Degraine", "content": "At a guess, building everything you need to produce electronic circuit boards will roughly double the size of that factory. It's a pretty big step up from basic circuit boards. Speaking of basic circuit boards, good arrangement there. Do you find that the single wooden bo...
19
2014-12-23T02:42:49-06:00
forum-topic-80084
80084
Find a writer please
Campaign / Scenario suggestions
https://forums.factorio.com/viewtopic.php?t=80084
Rinin
With all do respect, guys, you make probably the best game for decades, but you are not writers. Campaign should contain story, it's shouldn't be only about "how to teach someone play factorio" or "how to force player to solve some challenges" It should contain all of this, but it should be more. It was exciting to follow distress call in old campaign. Because it was about story, because I felled lonely on this planet, and i wanted to speak to someone. Some wierd robot giving me orders is not exciting. It's just interface. You could create rich story within factorio setting, but furthermore it'll justify any goal you need. We are mining iron not because we need to automate it, but because damn radio is broken. We are switching from handmining to automated miners because planet have interference an we need huge antenna to transmit. We build power because lifepod power source is exploded after biters attack We switch to science because our building AI became offline It all justify local goals much better than "we build electricity to make science later" and much better than "we do whatever the robot says" It's a separate work to wave gameplay into ejoyable story. And ther are people who know how to write stories. Please find one inside the company or outside. Old campaign was nice because it was a story, not pure gameplay. It wasn't amasing story, but it was decent.
[ { "author": "varundevan", "content": "Campaign is what the main game play in games generally, i thought it is the same in factorio at first. \nbut, the campaign mode in factorio is just a tutorial to show players what can be done in this game. \nso, it's the free play mode that is the main game play in this...
1
2020-01-15T02:40:06-06:00
forum-topic-71027
71027
Advanced Technology Queue
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=71027
_npo6ka_
In version 0.17 a very useful feature is the technological queue. I constantly use it and come across 2 problemies that cause irritation. 1) The progress of the study is shown only in the first study in the queue. The remaining studies that contain any progress in the study, does not appear in the gui. 2) You can not move a higher priority study to the top of the queue. Often you want to learn something more important and constantly have to cancel the research and return them back to change the order of the queue. I would like to see in the game a similar functionality for the research queue in the final version of the game. Thank you for what you are doing)
[ { "author": "", "content": "These have already been suggested : \n1. viewtopic.php?f=6&t=65674 \n2. viewtopic.php?f=6&t=65453", "date": "2019-05-20T05:30:06+00:00", "quotes": [] } ]
1
2019-05-19T16:54:59-05:00
forum-topic-99626
99626
What if Factorio did a Lego train set
Fan Art
https://forums.factorio.com/viewtopic.php?t=99626
landmine752
In an alternate reality, where Lego and Factorio make a deal, what would the Lego Factorio boxes look like? Lego Factorio Automated Train Set.jpg (613.8 KiB) Viewed 11002 times Sourced from my Twitter. In the interest of doing product mock-ups, I tried my hand with a Lego Factorio kit. It was largely inspired after the train created by gwaca on Bricklink . They did amazing work creating that train with the right details, and I just imagined what it could look like on an official box. Then I studied Lego train sets and put this together. Don't take it seriously, it was just a fun venture in designing with a different set of rules (IOW "how does Lego design their boxart?").
[ { "author": "Kyralessa", "content": "Needs to include a few minifigs to run over when they least expect it.", "date": "2021-08-15T09:21:12+00:00", "quotes": [] }, { "author": "MEOWMI", "content": "Looks great! Think it should also have an engineer in it. In fact, there's some suitable sp...
9
2021-08-14T20:22:31-05:00
forum-topic-111017
111017
Factorio Forums • [1.1.103] Error updating to 1.1.104
Hi, trying to update Factorio experimental to the current Version 1.1.104 I get the following error: Checking update packages failed: File D:/Spiele/Factorio/V1.1/Factorio_1_1_Exp/data/core/locale/eo/core.cfg has unexpected content Please check.
[ { "author": "", "content": "Hello, I apologize for the trouble updating. Can you please upload the file D:/Spiele/Factorio/V1.1/Factorio_1_1_Exp/data/core/locale/eo/core.cfg to help us determine what went wrong?", "date": "", "quotes": [] }, { "author": "", "content": "Hi Sanqui, \n \n...
8
forum-topic-125305
125305
I had to flee Gleba! - Page 2
General discussion
https://forums.factorio.com/viewtopic.php?t=125305&start=20
coffee-factorio
Eh, that's why it's tricky. You're plenty right. Just this plain text and lack of context thing. Never used landmines before 2.0. Now they're the new defensive artillery turret for me. No shipping, no muss and if there's any fuss I have 3 qrf's of spidertrons on Nauvis. They're all nuclear capable so technically they all surpass Metal Gear? You're right. But the mechanics aren't so clear and the wiki doesn't do justice to how bad the situation can get. Also, you need to be careful. Pentapods have resistances. Not immunities. And the reason why is someone could draw the false conclusion that you aren't right. You are very right. I think it needs to be driven home that stompers move at 41, 54, and 68 kph with a health pool that's up to 15000 deep. 68 kph means it can do 18 meters a second. Anything short of railgun won't one tap it, and it can cross into a rocket launchers deadzone in about a second. Each time the pentapod takes a step it applies an acid or impact effect that does 140 damage to unreinforced objects (tankasaurus laughs at this because has the DR to do so). That's every time it takes a step with any of it's five legs. Every second it can also do it's listed effect which is to shoot a giant gob of acid at objects it's head looks at. What typically happens with energy based weapons in general is that yes, Coffee can throw a substation worth of lasers at a single big stomper in the map editor. The stomper will lose health but it won't even die: it's AOE stomp attack kills the substation delivering power. It often will blow up the power interface that gives you unlimited power in the map editor if you leave that nearby. That can also be belt lines of any kind of ammo or pipes delivering fuel. So whatever you do, overdo it.
[ { "author": "angramania", "content": "Just try them with editor.", "date": "2025-01-01T01:12:45+00:00", "quotes": [ { "author": "NineNine wrote: Tue Dec 31, 2024 10:39 pm", "content": "" } ] }, { "author": "BlakeMW", "content": "I feel it's worth linking m...
5
2024-12-29T08:17:34-06:00
forum-topic-125279
125279
[Kovarex] [2.0.28] Pasting Blueprints with trains on top of existing trains Replaces with Parameter 0
Assigned
https://forums.factorio.com/viewtopic.php?t=125279
LauraD2423
I have multiple blueprints which use Parameter 0 (p0) to set what is being made and to name the train stops and trains. When I paste it on an already existing train, it renames the train from [item=steel-plate] [virtual-signal=signal-4] [item=cargo-wagon] to [item=parameter-0] [virtual-signal=signal-4] [item=cargo-wagon] instead of using the value provided for p0. This happens with multiple blueprints, but I have two exported below. The video shows it clearly. Blueprint with Just the station. Code: Select all 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 Blueprint for my smelter which is shown in the video. Code: Select all 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
[ { "author": "", "content": "Post a link to the video please, see 3638 .", "date": "2024-12-29T01:39:27+00:00", "quotes": [] }, { "author": "LauraD2423", "content": "https://steamusercontent-a.akamaihd.net ... 719E6A88D/ \n \nThis link expires in 2 days. I'll see if I can upload to youtu...
4
2024-12-28T17:23:07-06:00
forum-topic-101405
101405
Presenting Twitch Plays Factorio | Chat Controls the Game
Videos
https://forums.factorio.com/viewtopic.php?t=101405
FearThePenguin
I have created a system where chat commands are used to control a game of factorio completely. https://www.twitch.tv/chatplaysfactorio Information and commands can be found in the description of the stream. Special care has been taken to make the commands as usable as possible with a wide variety of shortcuts. Players are also able to send multiple commands in one message. Democracy mode is available, where the most popular command chatted every 20 seconds is executed. The default mode is Anarchy, where ever command is taken in order. The goal of the stream is to provide a fun service for people and allow for players to chat with each other and possibly cooperate. While Twitch Plays is a challenge, the creative experience with other players is my favorite part. In the future I intend to host custom scenarios and mods with the bot. Maybe even join a multiplayer server. This is more than a one run kind of stream. Come join the Discord and chat about the stream, your own Factorio runs, or almost anything in general. https://discord.com/invite/UHUPdzzk3G
[ { "author": "", "content": "moved to videos in show-your-creations-board", "date": "2022-01-29T09:49:51+00:00", "quotes": [] } ]
1
2022-01-27T14:13:42-06:00
forum-topic-126406
126406
[2.0.33] beacons in 2.0 don't list their effects in the sidebar
Bug Reports
https://forums.factorio.com/viewtopic.php?t=126406
Quezler
You can no longer quickly glance at a beacon to see the total sum of the effects before/after the distribution efficiency, hard when you mix types and qualities. This should show the values of all the modules summed up together, the distribution efficiency / profile / nearby beacons is irrelevant, just the module sums.
[]
0
2025-01-28T11:44:41-06:00
forum-topic-127451
127451
[2.0.39] Crash loading save (biter not registered on chunk)
Technical Help
https://forums.factorio.com/viewtopic.php?t=127451
Socax1
for some reason, whenever i try to load any previous save my game crashes the last "loading bar" i see is "checking consistency" that loads to about 30% and crashes. The Menu works fine, i can start a new game without issue. i have no mods, except for base + space age. in my 600 joyous hours in this game i have never faced such an issue. i have tried going back 2-50 hours in game time through saves and still nothing will allow me to open the world. all of the files in reference are [2.0.32]. i am devastated. is there anything i can do to recover my save? is this a hardware issue? in scouring this board for answers i have come across someone that may be having my same issue. viewtopic.php?p=665400#p665400 . i have attached the save and log file. Our lord in heaven kovarex be thy name, save me now. amen. *praying emoji* thanks for reading.
[ { "author": "", "content": "Post a log with the crash instead please.", "date": "2025-03-13T03:11:08+00:00", "quotes": [] }, { "author": "Socax1", "content": "what would the name of this file look like?", "date": "2025-03-13T03:13:38+00:00", "quotes": [] }, { "author": "G...
4
2025-03-12T22:08:36-05:00
forum-topic-51915
51915
Geothermal - A clean, but powerful power source all day long
Reika's Mods
https://forums.factorio.com/viewtopic.php?t=51915
Reika
Mod Info: Solar is great and all, but if you want your factory to function during the night, you need enough accumulators that you could put Elon Musk and his Tesla gigafactories to shame. Nuclear power solves that option, but good luck finding and mining enough uranium until the very late game, especially if you play with tiered ores. And it, if you have the mods for it, can turn your factory into a radioactive wasteland. Boilers and steam is easier and more reliable, but does not scale that well, and pollutes enough that your factory looks more like 1900s London than the pristine land it once was. Enter geothermal power. Tap into the hot rock deep underground, and use that to boil easy-to-obtain water into steam, without burning anything. Granted, it has one hell of a startup cost - each well will set you back a significant amount of resources, not to mention the heat exchangers and steam engines or turbines. And it requires power to continue operation; rely on it exclusively, and the first significant brownout might become a death spiral to total blackout. And of course you have to find such an upwelling of hot water first. But it costs nothing consumable except for water, and pollutes very little. And a sufficient-size plant can easily eclipse even a handful of reactors. Has integration with AlienBiomes if present: Geothermal upwellings only occur in volcanic biomes, but are plentiful throughout. Screenshots/Video: A sample geothermal plant (30-60MW capacity): Another plant, this one designed to come online as a backup:
[ { "author": "akiraic", "content": "I'll download it when get home but for now: \n \nThis mod has 2 structures, right? \nOne for the heat source, other to boil the water? \nWhat is that red thing? Is it possible to make just 1 structure over the heat source with 1 in (water) 1 out (steam)? \n \nBut i belie...
19
2017-08-16T23:03:34-05:00
forum-topic-37204
37204
[0.14] Nilaus Lets Pack Mod Packs
Mod Packs / Libs / Special Interest
https://forums.factorio.com/viewtopic.php?t=37204
Nilaus
I have been asked to provide a mod pack of the mods I use in my YouTube Lets Play campaigns, so here it is Vanilla done right Map Exchange String >>>AAAPAA4AAQADAwcAAAAEAAAAY29hbAMDAwoAAABjb3BwZXItb3Jl AwMDCQAAAGNydWRlLW9pbAMDAwoAAABlbmVteS1iYXNlAwMDCAAAAGl yb24tb3JlAwMDBQAAAHN0b25lAwMDCwAAAHVyYW5pdW0tb3JlAwMDoY lHXICEHgCAhB4AAwABAQF7FK5H4XqUPwEAAAAAAAAuQAEAAAAAAADwP wEAAAAAAFi7QAEAAAAAAOCFQAEAAAAAAFirQAEAAAAAAIjDQAEAAAAA AECfQAEAAAAAAEB/QAEAAAAAAECPQAEzMzMzMzPzPwEzMzMzMzPzPwF 7FK5H4Xp0PwEAAQAAAAAAAAhAAQAAAAAAAAhAAXsUrkfheoQ/AQABAQ GN7bWg98bQPgH8qfHSTWJgPwFpHVVNEHXvPgEBAQcAAAABAgAAAAECA AAAAZqZmZmZmbk/AQAAAAAAAABAAQAAAAAAAOA/AZqZmZmZmdk/Ac3M zMzMzOw/AQUAAAABFAAAAAFAOAAAAcBLAwABEA4AAAGgjAAAASAcAAA BAAAAAAAAPkABAAAAAAAAFEABZmZmZmZm9j8BMzMzMzMz4z8BMzMzMz Mz0z8BAAAAAAAACEABAAAAAAAAJEABPAAAAAEeAAAAAcgAAAABBQAAA AEAAAAAAAAAQAEBAQAAAAAAAFlAAQUAAAABGQAAAAEAAAAAAAAkQAEy AAAAAQAAAAAAAD5AAWQAAAABmpmZmZmZyT8BMzMzMzMzwz8BMzMzMzM z0z8BMzMzMzMz0z8BAAAAAAAAJEABAAAAAAAANEABAAAAAAAAPkABAA AAAAAAFEABAAAAAAAAPkABAAAAAAAAJEABAAAAAAAACEABCgAAAAFkA AAAAWQAAAAB6AMAAAEAAAAAAADgPwHQBwAAAQAAAAAAQH9AAwAAAAAA AAAAAAAA8D+6UOew<<< Marathon Automation Map Exchange String >>>AAAPAAkAAAABBAwAAAAOAAAAYW5nZWxzLWZpc3N1cmUBBAUSAAAA YW5nZWxzLW5hdHVyYWwtZ2FzAQQFCwAAAGFuZ2Vscy1vcmUxAQQFCwA AAGFuZ2Vscy1vcmUyAQQFCwAAAGFuZ2Vscy1vcmUzAQQFCwAAAGFuZ2 Vscy1vcmU0AQQFCwAAAGFuZ2Vscy1vcmU1AQQFCwAAAGFuZ2Vscy1vc mU2AQQFBAAAAGNvYWwBBAUJAAAAY3J1ZGUtb2lsAQQFCgAAAGVuZW15 LWJhc2UCAwMLAAAAdXJhbml1bS1vcmUBBAWlYFrGgIQeAICEHgAEAAE BAXsUrkfhepQ/AQAAAAAAAC5AAQAAAAAAAPA/AQAAAAAAWLtAAQAAAA AA4IVAAQAAAAAAWKtAAQAAAAAAiMNAAQAAAAAAQJ9AAQAAAAAAQH9AA QAAAAAAQI9AATMzMzMzM/M/ATMzMzMzM/M/AXsUrkfhenQ/AQABAAAA AAAACEABAAAAAAAACEABexSuR+F6hD8BAAEBAY3ttaD3xsA+Afyp8dJ NYmA/AWkdVU0Qde8+AQABBwAAAAECAAAAAQIAAAABmpmZmZmZuT8BAA AAAAAAAEABAAAAAAAA4D8BmpmZmZmZ2T8BzczMzMzM7D8BBQAAAAEUA AAAAUA4AAABwEsDAAEQDgAAAaCMAAABIBwAAAEAAAAAAAA+QAEAAAAA AAAUQAFmZmZmZmb2PwEzMzMzMzPjPwEzMzMzMzPTPwEAAAAAAAAIQAE AAAAAAAAkQAE8AAAAAR4AAAAByAAAAAEFAAAAAQAAAAAAAABAAQEBAA AAAAAAWUABBQAAAAEZAAAAAQAAAAAAACRAATIAAAABAAAAAAAAPkABZ AAAAAGamZmZmZnJPwEzMzMzMzPDPwEzMzMzMzPTPwEzMzMzMzPTPwEA AAAAAAAkQAEAAAAAAAA0QAEAAAAAAAA+QAEAAAAAAAAUQAEAAAAAAAA +QAEAAAAAAAAkQAEAAAAAAAAIQAEKAAAAAWQAAAABZAAAAAHoAwAAAQ AAAAAAAOA/AdAHAAABAAAAAABAf0ADAAAAAQEAAAAAAAAQQKcPYmY=< << Link to mods (updated as of episode #25) https://drive.google.com/drive/folders/ ... sp=sharing Mod List - Gameplay Mods https://mods.factorio.com/mods/Arch666A ... lsrefining https://mods.factorio.com/mods/Arch666A ... finiteores (the infinite part is now disabled) https://mods.factorio.com/mods/Arch666A ... spetrochem https://mods.factorio.com/mods/Arch666A ... s-oresilos https://mods.factorio.com/mods/Arch666A ... warehouses https://mods.factorio.com/mods/Arch666A ... processing https://mods.factorio.com/mods/Arch666A ... lssmelting https://mods.factorio.com/mods/Arch666A ... petrotrain https://mods.factorio.com/mods/Bobingabout/bobassembly https://mods.factorio.com/mods/Bobingab ... lectronics https://mods.factorio.com/mods/Bobingabout/bobenemies https://mods.factorio.com/mods/Bobingab ... greenhouse https://mods.factorio.com/mods/Bobingabout/bobinserters https://mods.factorio.com/mods/Bobingabout/boblibrary https://mods.factorio.com/mods/Bobingabout/boblogistics https://mods.factorio.com/mods/Bobingabout/bobmining https://mods.factorio.com/mods/Bobingabout/bobmodules https://mods.factorio.com/mods/Bobingabout/bobores https://mods.factorio.com/mods/Bobingabout/bobplates https://mods.factorio.com/mods/Bobingabout/bobpower https://mods.factorio.com/mods/Bobingabout/bobrevamp https://mods.factorio.com/mods/Bobingabout/bobwarfare https://mods.factorio.com/mods/Bobingab ... eequipment https://mods.factorio.com/mods/orzelek/rso-mod Mod List - Automation Mods https://mods.factorio.com/mods/Earendel ... structures https://mods.factorio.com/mods/Earendel ... e-vehicles https://mods.factorio.com/mods/Earendel/aai-signals https://mods.factorio.com/mods/Earendel ... haingunner https://mods.factorio.com/mods/Earendel ... me-tumbler https://mods.factorio.com/mods/Earendel ... les-hauler https://mods.factorio.com/mods/Earendel ... laser-tank https://mods.factorio.com/mods/Earendel ... cles-miner https://mods.factorio.com/mods/Earendel/aai-zones https://mods.factorio.com/mods/Earendel ... prototypes https://mods.factorio.com/mods/Earendel ... gun-sounds https://mods.factorio.com/mods/Optera/L ... ainNetwork https://mods.factorio.com/mods/Earendel ... id-effects https://mods.factorio.com/mods/justaran ... pushbutton https://mods.factorio.com/mods/justaran ... blueprints https://mods.factorio.com/mods/justaran ... nalstrings Mod List - Aesthetic Mods https://mods.factorio.com/mods/justaran ... ixie-tubes https://mods.factorio.com/mods/Earendel/textplates https://mods.factorio.com/mods/Earendel/water-fix https://mods.factorio.com/mods/Earendel/bullet-trails https://mods.factorio.com/mods/Tone/More_Floors https://mods.factorio.com/mods/Klonan/L ... am_Turrets Mod List - Quality of life Mods https://mods.factorio.com/mods/Nexela/Nanobots https://mods.factorio.com/mods/binbinhf ... dOfTheDark https://mods.factorio.com/mods/Nexela/autofill https://mods.factorio.com/mods/trold/Bottleneck https://mods.factorio.com/mods/Klonan/C ... d_Research https://mods.factorio.com/mods/jamesaguilar/long-reach https://mods.factorio.com/mods/Optera/LoaderRedux https://mods.factorio.com/mods/skomick/tree_collision https://mods.factorio.com/mods/Zaflis/VehicleSnap https://mods.factorio.com/mods/TKM/ItemUpgrades https://mods.factorio.com/mods/mindmix/AutoDeconstruct * Additionally the special "Nilaus Truck" is a private custom mod that does not exist on the portal (but is similar to an AAI Hauler) 0.15 Death World Map Exchange String >>>AAAOABYAAAACAwsAAAAOAAAAYW5nZWxzLWZpc3N1cmUDAwMSAAAA YW5nZWxzLW5hdHVyYWwtZ2FzAwMDCwAAAGFuZ2Vscy1vcmUxAwMDCwA AAGFuZ2Vscy1vcmUyAwMDCwAAAGFuZ2Vscy1vcmUzAwMDCwAAAGFuZ2 Vscy1vcmU0AwMDCwAAAGFuZ2Vscy1vcmU1AwMDCwAAAGFuZ2Vscy1vc mU2AwMDBAAAAGNvYWwDAwMJAAAAY3J1ZGUtb2lsAwMDCgAAAGVuZW15 LWJhc2UCAwONYogmgIQeAICEHgAEAKvsCLc=<<< Mod List - Quality of life Mods https://mods.factorio.com/mods/binbinhf ... dOfTheDark Season 8 - Excessive Automation Map Exchange String >>>AAAOABYAAAACAwsAAAAOAAAAYW5nZWxzLWZpc3N1cmUDAwMSAAAA YW5nZWxzLW5hdHVyYWwtZ2FzAwMDCwAAAGFuZ2Vscy1vcmUxAwMDCwA AAGFuZ2Vscy1vcmUyAwMDCwAAAGFuZ2Vscy1vcmUzAwMDCwAAAGFuZ2 Vscy1vcmU0AwMDCwAAAGFuZ2Vscy1vcmU1AwMDCwAAAGFuZ2Vscy1vc mU2AwMDBAAAAGNvYWwDAwMJAAAAY3J1ZGUtb2lsAwMDCgAAAGVuZW15 LWJhc2UCAwONYogmgIQeAICEHgAEAKvsCLc=<<< Mod List - Gameplay Mods https://mods.factorio.com/mods/Arch666A ... lsrefining https://mods.factorio.com/mods/Arch666A ... finiteores https://mods.factorio.com/mods/Arch666A ... spetrochem https://mods.factorio.com/mods/Arch666A ... s-oresilos https://mods.factorio.com/mods/Arch666A ... ssuretanks https://mods.factorio.com/mods/Arch666A ... warehouses https://mods.factorio.com/mods/Arch666A ... processing https://mods.factorio.com/mods/Arch666A ... lssmelting https://mods.factorio.com/mods/Arch666A ... slogistics https://mods.factorio.com/mods/Arch666A ... components https://mods.factorio.com/mods/Bobingabout/bobassembly https://mods.factorio.com/mods/Bobingabout/bobconfig https://mods.factorio.com/mods/Bobingab ... lectronics https://mods.factorio.com/mods/Bobingabout/bobenemies https://mods.factorio.com/mods/Bobingab ... greenhouse https://mods.factorio.com/mods/Bobingabout/bobinserters https://mods.factorio.com/mods/Bobingabout/boblibrary https://mods.factorio.com/mods/Bobingabout/boblogistics https://mods.factorio.com/mods/Bobingabout/bobmining https://mods.factorio.com/mods/Bobingabout/bobmodules https://mods.factorio.com/mods/Bobingabout/bobores https://mods.factorio.com/mods/Bobingabout/bobplates https://mods.factorio.com/mods/Bobingabout/bobpower https://mods.factorio.com/mods/Bobingabout/bobrevamp https://mods.factorio.com/mods/Bobingabout/bobtech https://mods.factorio.com/mods/Bobingabout/bobwarfare https://mods.factorio.com/mods/Bobingab ... eequipment https://mods.factorio.com/mods/Inequalitix/ShinyBob https://mods.factorio.com/mods/orzelek/rso-mod Mod List - Automation Mods https://mods.factorio.com/mods/Earendel ... structures https://mods.factorio.com/mods/Earendel ... e-vehicles https://mods.factorio.com/mods/Earendel/aai-signals https://mods.factorio.com/mods/Earendel ... les-hauler https://mods.factorio.com/mods/Earendel ... cles-miner https://mods.factorio.com/mods/Earendel/aai-zones https://mods.factorio.com/mods/DaveMcW/blueprint-string https://mods.factorio.com/mods/Earendel ... prototypes https://mods.factorio.com/mods/Earendel ... gun-sounds https://mods.factorio.com/mods/TheEdenC ... blueprints https://mods.factorio.com/mods/Optera/L ... ainNetwork https://mods.factorio.com/mods/Earendel ... id-effects https://mods.factorio.com/mods/justaran ... pushbutton https://mods.factorio.com/mods/justaran ... blueprints https://mods.factorio.com/mods/justaran ... nalstrings Mod List - Aesthetic Mods https://mods.factorio.com/mods/justaran ... ixie-tubes https://mods.factorio.com/mods/Blitz_Skull/SmartDisplay https://mods.factorio.com/mods/NiftyManiac/StickyNotes https://mods.factorio.com/mods/Earendel/textplates https://mods.factorio.com/mods/Earendel/water-fix https://mods.factorio.com/mods/Earendel/bullet-trails https://mods.factorio.com/mods/osldgoth ... Map_Colors https://mods.factorio.com/mods/Tone/More_Floors Mod List - Quality of life Mods https://mods.factorio.com/mods/Nexela/Nanobots https://mods.factorio.com/mods/binbinhf ... dOfTheDark https://mods.factorio.com/mods/canidae/auto-research https://mods.factorio.com/mods/Nexela/autofill https://mods.factorio.com/mods/trold/Bottleneck https://mods.factorio.com/mods/Klonan/C ... d_Research https://mods.factorio.com/mods/Natfrac4 ... Robot_Tech https://mods.factorio.com/mods/Syx/factorio-reach https://mods.factorio.com/mods/andhagg1/loader-for-game https://mods.factorio.com/mods/Xuerian/ ... ndcrafting https://mods.factorio.com/mods/skomick/tree_collision https://mods.factorio.com/mods/Zaflis/VehicleSnap https://mods.factorio.com/mods/MrDoomah ... t-used-for https://mods.factorio.com/mods/Narc/YARM https://mods.factorio.com/mods/TKM/ItemUpgrades https://mods.factorio.com/mods/mindmix/AutoDeconstruct Season 7 - Vanilla rockets Map Exchange String >>>AAAOABYAAAADAwYAAAAEAAAAY29hbAMEBAoAAABjb3BwZXItb3Jl AwQECQAAAGNydWRlLW9pbAQEBAoAAABlbmVteS1iYXNlAwMDCAAAAGl yb24tb3JlAwQEBQAAAHN0b25lAwQErlIxQICEHgCAhB4ABAELmi1U<<< Mod List - Gameplay Mods https://mods.factorio.com/mods/orzelek/rso-mod https://mods.factorio.com/mods/Superche ... n%20Cannon https://mods.factorio.com/mods/Superche ... %20Station Mod List - Quality of Life Mods https://mods.factorio.com/mods/Nexela/autofill https://mods.factorio.com/mods/trold/Bottleneck https://mods.factorio.com/mods/Narc/EvoGUI https://mods.factorio.com/mods/Syx/factorio-reach https://mods.factorio.com/mods/skomick/tree_collision https://mods.factorio.com/mods/Narc/YARM https://mods.factorio.com/mods/canidae/auto-research https://mods.factorio.com/mods/Klonan/C ... d_Research https://mods.factorio.com/mods/Xuerian/ ... ndcrafting https://mods.factorio.com/mods/GotLag/Omnibarrels https://mods.factorio.com/mods/Delois/A ... %20Science https://mods.factorio.com/mods/Natfrac4 ... Robot_Tech https://mods.factorio.com/mods/binbinhfr/ScoreExtended https://mods.factorio.com/mods/Blitz_Skull/SmartDisplay https://mods.factorio.com/mods/NiftyManiac/StickyNotes https://mods.factorio.com/mods/Zaflis/VehicleSnap https://mods.factorio.com/mods/Earendel/textplates Mod List - Automation Mods https://mods.factorio.com/mods/DaveMcW/blueprint-string https://mods.factorio.com/mods/justaran ... ixie-tubes https://mods.factorio.com/mods/justaran ... pushbutton https://mods.factorio.com/mods/justaran ... blueprints https://mods.factorio.com/mods/justaran ... nalstrings Season 6 - No-fly zone - Bob+Angel Map Exchange String >>>AAAOABUAAAADAwsAAAAOAAAAYW5nZWxzLWZpc3N1cmUCBAQSAAAA YW5nZWxzLW5hdHVyYWwtZ2FzAgQECwAAAGFuZ2Vscy1vcmUxAgQECwA AAGFuZ2Vscy1vcmUyAgQECwAAAGFuZ2Vscy1vcmUzAgQECwAAAGFuZ2 Vscy1vcmU0AgQECwAAAGFuZ2Vscy1vcmU1AgQECwAAAGFuZ2Vscy1vc mU2AgQEBAAAAGNvYWwCBAQJAAAAY3J1ZGUtb2lsAgQECgAAAGVuZW15 LWJhc2UCAwMh8jnwgIQeAICEHgAEAPEPBg8=<<< Mod List - Gameplay Mods https://mods.factorio.com/mods/Arch666A ... lsrefining https://mods.factorio.com/mods/Arch666A ... finiteores https://mods.factorio.com/mods/Arch666A ... spetrochem https://mods.factorio.com/mods/Arch666A ... s-oresilos https://mods.factorio.com/mods/Arch666A ... processing https://mods.factorio.com/mods/Arch666A ... ssuretanks https://mods.factorio.com/mods/Arch666A ... warehouses https://mods.factorio.com/mods/Arch666A ... processing https://mods.factorio.com/mods/Arch666A ... lssmelting https://mods.factorio.com/mods/Arch666A ... slogistics https://mods.factorio.com/mods/Arch666A ... components https://mods.factorio.com/mods/Bobingabout/bobassembly https://mods.factorio.com/mods/Bobingabout/bobconfig https://mods.factorio.com/mods/Bobingab ... lectronics https://mods.factorio.com/mods/Bobingabout/bobenemies https://mods.factorio.com/mods/Bobingab ... greenhouse https://mods.factorio.com/mods/Bobingabout/bobinserters https://mods.factorio.com/mods/Bobingabout/boblibrary https://mods.factorio.com/mods/Bobingabout/boblogistics https://mods.factorio.com/mods/Bobingabout/bobmining https://mods.factorio.com/mods/Bobingabout/bobmodules https://mods.factorio.com/mods/Bobingabout/bobores https://mods.factorio.com/mods/Bobingabout/bobplates https://mods.factorio.com/mods/Bobingabout/bobpower https://mods.factorio.com/mods/Bobingabout/bobrevamp https://mods.factorio.com/mods/Bobingabout/bobtech https://mods.factorio.com/mods/Bobingabout/bobwarfare https://mods.factorio.com/mods/Bobingab ... eequipment https://mods.factorio.com/mods/Fatmice/UraniumPower https://mods.factorio.com/mods/orzelek/rso-mod Mod List - Quality of life Mods https://mods.factorio.com/mods/Nexela/autofill https://mods.factorio.com/mods/trold/Bottleneck https://mods.factorio.com/mods/Woetoo/EvenMoreLight https://mods.factorio.com/mods/Narc/EvoGUI https://mods.factorio.com/mods/Syx/factorio-reach https://mods.factorio.com/mods/skomick/tree_collision https://mods.factorio.com/mods/Narc/YARM https://mods.factorio.com/mods/canidae/auto-research https://mods.factorio.com/mods/Klonan/C ... d_Research https://mods.factorio.com/mods/Xuerian/ ... ndcrafting https://mods.factorio.com/mods/GotLag/Omnibarrels Season 5 - Planet of the Aliens Mod List - Gameplay Mods https://mods.factorio.com/mods/YuokiTani/Yuoki https://mods.factorio.com/mods/Peppe/Yi_Tech_Tree https://mods.factorio.com/mods/YuokiTani/z_yira_UP https://mods.factorio.com/mods/YuokiTan ... yuokirails https://mods.factorio.com/mods/YuokiTani/yi_railway https://mods.factorio.com/mods/YuokiTani/yi_engines https://mods.factorio.com/mods/orzelek/rso-mod Mod List - Quality of life Mods https://mods.factorio.com/mods/Nexela/autofill https://mods.factorio.com/mods/trold/Bottleneck https://mods.factorio.com/mods/Woetoo/EvenMoreLight https://mods.factorio.com/mods/Narc/EvoGUI https://mods.factorio.com/mods/Syx/factorio-reach https://mods.factorio.com/mods/skomick/tree_collision https://mods.factorio.com/mods/Narc/YARM https://mods.factorio.com/mods/canidae/auto-research https://mods.factorio.com/mods/Klonan/C ... d_Research Season 4 - Yuoki Industries Mod List - Gameplay Mods https://mods.factorio.com/mods/YuokiTani/Yuoki https://mods.factorio.com/mods/Peppe/Yi_Tech_Tree https://mods.factorio.com/mods/YuokiTani/z_yira_UP https://mods.factorio.com/mods/YuokiTan ... yuokirails https://mods.factorio.com/mods/YuokiTani/yi_railway https://mods.factorio.com/mods/YuokiTani/yi_engines https://mods.factorio.com/mods/orzelek/rso-mod Mod List - Quality of life Mods https://mods.factorio.com/mods/Nexela/autofill https://mods.factorio.com/mods/trold/Bottleneck https://mods.factorio.com/mods/Woetoo/EvenMoreLight https://mods.factorio.com/mods/Narc/EvoGUI https://mods.factorio.com/mods/Syx/factorio-reach https://mods.factorio.com/mods/skomick/tree_collision https://mods.factorio.com/mods/Narc/YARM https://mods.factorio.com/mods/canidae/auto-research https://mods.factorio.com/mods/Klonan/C ... d_Research Season 3 - Angels, Bobs and Uranium https://mods.factorio.com/mods/Arch666A ... lsrefining https://mods.factorio.com/mods/Arch666A ... finiteores https://mods.factorio.com/mods/Arch666A ... spetrochem https://mods.factorio.com/mods/Arch666A ... s-oresilos https://mods.factorio.com/mods/Arch666A ... processing https://mods.factorio.com/mods/Bobingabout/bobassembly https://mods.factorio.com/mods/Bobingabout/bobconfig https://mods.factorio.com/mods/Bobingab ... lectronics https://mods.factorio.com/mods/Bobingabout/bobenemies https://mods.factorio.com/mods/Bobingab ... greenhouse https://mods.factorio.com/mods/Bobingabout/bobinserters https://mods.factorio.com/mods/Bobingabout/boblibrary https://mods.factorio.com/mods/Bobingabout/boblogistics https://mods.factorio.com/mods/Bobingabout/bobmining https://mods.factorio.com/mods/Bobingabout/bobmodules https://mods.factorio.com/mods/Bobingabout/bobores https://mods.factorio.com/mods/Bobingabout/bobplates https://mods.factorio.com/mods/Bobingabout/bobpower https://mods.factorio.com/mods/Bobingabout/bobrevamp https://mods.factorio.com/mods/Bobingabout/bobtech https://mods.factorio.com/mods/Bobingabout/bobwarfare https://mods.factorio.com/mods/Fatmice/UraniumPower https://mods.factorio.com/mods/orzelek/rso-mod Mod List - Quality of life Mods https://mods.factorio.com/mods/Nexela/autofill https://mods.factorio.com/mods/trold/Bottleneck https://mods.factorio.com/mods/Woetoo/EvenMoreLight https://mods.factorio.com/mods/Narc/EvoGUI https://mods.factorio.com/mods/Syx/factorio-reach https://mods.factorio.com/mods/skomick/tree_collision https://mods.factorio.com/mods/Narc/YARM
[ { "author": "justinwzig", "content": "Hey Nilaus, thanks for the awesome videos and for providing modpacks. I'd love it if you could provide a ModMyFactory modpack - you should be able to install the program and it will autodetect already downloaded mods, and then you can just export a modpack. For now, I'v...
3
2016-11-15T13:21:02-06:00
forum-topic-122202
122202
Possible to make a mod that allows putting / extracting from Cargo Bay?
Modding help
https://forums.factorio.com/viewtopic.php?t=122202
Locane
Is it possible to make a mod that allows getting and putting things in the inventory of the main Cargo Landing Pad on a ship (or anywhere, really) through the Cargo Bays? If so, is it simple?
[ { "author": "mooklepticon", "content": "Yes, I second this request. I was confused for a while when I couldn't use inserters on cargo bays. I thought I messed something up. I eventually realized they're not accessible. \n \nPS - though this is the mods section, I think this should be base game.", "date"...
1
2024-11-19T20:24:15-06:00
forum-topic-124725
124725
Random number manipulation possibilities
General discussion
https://forums.factorio.com/viewtopic.php?t=124725
h.q.droid
I got annoyed at the quality gacha and attempted random number manipulation. I didn't succeed yet, but I disassembled and debugged the factorio executable and got some preliminary results: Quality is rolled at the *start* of crafting, while probabilistic output (like U-238 / U-235 / recycling bioflux) are rolled at the *end* of crafting. One global RNG instance is shared by at least the following things: Quality roll Probabilistic output roll Asteroid generation, which rolls every tick Turret shooting Enemy AI Some mining activity, maybe the resource consumption reduction of big mining drill Some asteroid collection activity? But not: Random mode of selection combinator (each has its own private RNG instance) The generator is a custom xorshift variant with 96-bit state, easy to evaluate with in-game combinators: Code: Select all uint32_t getInt(uint32_t *state){ uint32_t uVar1; uint32_t uVar2; uint32_t uVar3; uVar3 = *state; uVar1 = (uVar3 << 13 ^ uVar3) >> 19 ^ (uVar3 & 0xffffe) << 12; uVar3 = state[1]; *state = uVar1; uVar2 = (uVar3 * 4 ^ uVar3) >> 25 ^ (uVar3 & 0xffffff8) << 4; state[1] = uVar2; uVar3 = state[2]; uVar3 = (uVar3 * 8 ^ uVar3) >> 11 ^ (uVar3 & 0x7ff0) << 17; state[2] = uVar3; return uVar1 ^ uVar2 ^ uVar3; } It's essentially XOR matrix multiplication so you can directly predict the result after an arbitrary number of rolls in one go. Quality roll logic: roll once p=getInt()/4294967296, if p<quality_percent, bump one level, if p<quality_percent*10%, bump another, continue until highest researched quality is reached or test failed. I haven't reverse-engineered the production roll logic yet. This enables a few building blocks: Probe RNG state with quality / probabilistic production. Consume RNG rolls with cheap with-quality production or circuited turrets shooting at something. But we lack reliability: some unpredictable rolls can happen between controllable rolls every tick. So the most reliable option is to somehow predict future rolls on the same tick we probe the RNG state or abort production after we finished predicting the quality roll, neither seem possible right now. There are several possible directions: Expensive semi-auto quality scumming. Say you have ~2k cryogenic plants making expensive stuff like fusion generator from common materials + 96 recyclers leaking RNG state. Start all recyclers on the same tick, then start all cryogenic plants on the exact tick the recyclers will create output. Then you can predict the quality rolls of each plant with combinators from the recylcer results and only enable those producing legendary ones. After you get the legendary products though, you'll have to clean up by manually deconstructing / reconstructing everything and start over. Math stuff. The RNG quality is not very good and exhibits significant auto-correlation. But I haven't found a way to exploit such correlation reliably in-game yet. Speedrun-only option: if you have no space platform moving / collecting asteroids, have no random crafting / big-drill mining and somehow kill all enemies within active chunks, you have total control over the RNG for like one minute before biters roll their expansion, during which you can guarantee a bunch of quality stuff from common materials.
[ { "author": "Khazul", "content": "RNG instancing and the method used I expect are to provide determinism in multiplayer ie that the action on the server can be performed by the client and they both end up with the same result so the client only need to know what actions to perform and doesnt need to also be...
9
2024-12-19T00:14:06-06:00
forum-topic-82823
82823
Rich Text in LTN stops?
Logistic Train Network
https://forums.factorio.com/viewtopic.php?t=82823
Poch
Hello, I just have a quick question : is there a way to remove the localized item name following the icon in console info messages ? They take so much place it gets confusion and keeps me from knowing what is happening quickly. Here is an example : I would like to remove the part in bracket that appears in green (the localized string). I noticed by watching Nilaus youtube channel that he does not have this problem, here is how it looks for him : It is much more compact and readable. Does anyone have an idea how i could do that ? Thanks
[ { "author": "dockmeister", "content": "Hi, \n \nusing tags like:\n Code: Select all [item=iron-plate] \n\nresults in those mixed text messages. \n \nusing:\n Code: Select all [img=item/iron-plate] \n\nwill result in the icon without text", "date": "2020-03-12T17:04:04+00:00", "quotes": [] }, {...
19
2020-03-11T23:16:42-05:00
forum-topic-29598
29598
[13.9+] Cheap no-power hysteresis in 4x4 space using belts
Energy Production
https://forums.factorio.com/viewtopic.php?t=29598
Tinyboss
Now that 13.9 fixed the problem with disabled belts not stopping items properly, we can use wired belts to make a very simple, cheap, and reliable hysteresis loop that is compact and requires no power. For those who don't know, a hysteresis loop is used to switch something on and off based on an input signal, while avoiding very quick on-off switching. For example, you might want to turn on iron smelting when there are fewer than 40k iron plates, and leave it on until there are more than 60k plates. Here's the hysteresis loop. The signal (in this case iron) comes in from the left, and the power switch on the right turns on when the input level goes below the lower threshold, then stays on until the input level goes above the upper threshold: When iron drops below 40, the power turns on and stays on until iron is above 60, then it turns off. Edit: I realized there's a flaw with this, since if the input signal goes very briefly above the upper threshold and then falls back below (which is probably not at all uncommon in a typical setup), the alien artifact can get stuck on the upper left belt. Luckily there's a simple fix: put three artifacts (or whatever you use) on the belt, all on the inside lane, like this: This ensures that power can't get switched off until the first artifact has cleared the top-left belt, and is available to re-trigger the sensor when needed. My attempt at proving it is reliable (I'm new to this so it's very possible that I'm making some bad assumptions): It cannot get stuck with the output on and the input signal over the high threshold, because in that case only the lower-right belt is stopped, and any artifacts on the sensor belt (top-right) must move off. It cannot get stuck with output off and input below the low threshold, because in that case only the top-left belt is stopped. Since all three artifacts can't fit on the stopped belt, at least one must circulate around to the sensor belt, and remain there (since the input signal is high). If the input is between low and high, then both top-left and bottom-right belts are stopped, so no artifacts can move onto or off of the sensor belt, which means the output state can't change.
[ { "author": "siggboy", "content": "This is beautiful. I'm surprised that nobody has answered yet (probably all on vacation). \n \nWhat you've built is the equivalent of a Schmitt Trigger, without combinators. Goes to 1 above threshold, goes to 0 below threshold, retains value in between -- exactly like a ...
8
2016-07-22T12:08:53-05:00
forum-topic-117706
117706
Factorio Forums • Feels like certain changes were made to the game 'just because'
Somehow after reading the FFF's, finding out about certain changes, playing the game a bit (2.0) and looking in the prototypes, I can't help but get the feeling that some changes to the game were made 'just because'. Like for the same reason some players need to have everything lined up perfectly, same color, just because. Why did you have to change Tier 3 modules to take 4 Tier 2 modules instead of 5, was it a really thoughtful balance change or was it only because Tier 2 modules also require 4 Tier 1 modules and it seemed more 'logical' for it to be the same? Same stuff with the fluid system, because it behaves a little odd sometimes it needs to go. And even burner inserter needs to be able to filter items, just because the others are able to. Expensive mode had to go at all costs, because it was 'odd' the way it worked, it didn't 'line up' with the rest of the code. Oil processing needs to unlock after you gathered oil, (why would you gather oil without anything to use it for?) because that's the way it lines up with the other triggered technologies. To me it seems like some of the devs really like things to 'line up', just because. Changing things just for that sake, taking away the rough edges of the game. But it's those rough edges that make a game feel organic in some way, make it stand out. I have seen the same happing to many other games and it was not for the better. Also I think these changes are not logical at all for new players, the burner inserter for example is now a pretty complex machine with many options to configure instead of a straightforward early game item. I hope I'm wrong and that all of these changes were made from a pure gameplay/immersion perspective
[ { "author": "", "content": "The triggered techs in 2.0 just seem weird. Smelt 50 iron ore into iron plate to unlock steam engines, boilers, and offshore pumps? Smelt 10 copper ore into copper plate to unlock electronic circuits? \n \nYes, its stuff you are going to do anyway. Good luck launching a rocket...
19
forum-topic-54151
54151
pY Industry - Discussion - Page 11
PyMods
https://forums.factorio.com/viewtopic.php?t=54151&start=200
immortal_sniper1
grass or landfill tiles are expensive and besides small amounts of lime tiles for markers i use none also it increases save gave size and reduces polution absorption
[ { "author": "Veez", "content": "2.1 million Asphalt and 315k Coal Tiles. \n \nIt's \"only\" 140% of walking speed. But we decided based on looks and as we wanted to pave everything it needed to be affordable as well. \nWe do city blocks, all the rail systems are Coal Tiles, while the blocks are covered in A...
19
2017-11-22T05:58:23-06:00
forum-topic-123003
123003
Key combo for request group for ingredients
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=123003
wozek
TL;DR Add a key combo to create a request group for ingredients for a single craft from an item in the crafting menu. What? Ever needed to make a single assembler or energy shield or personal laser defense and either don't have a hub setup or have it on the hub at all? Did you have to hunt for each place you are creating those mats and collect them all? Did you have to reference the craft 3 times to hunt and peck your way through the menu to add those specific ingredients? What if there was an easier way!? Add ctrl-left click to auto create a logistic group requesting the materials for a single craft. Why? Low effort - nice QoL. A tad niche of a use case.
[ { "author": "redrahk", "content": "TL;DR \nWhen holding an item and clicking the \"Add Section\" button for logistics, auto-fill the request slots with the items needed for the recipe, similar to how holding a blueprint and clicking will auto-fill with the items needed for the blueprint. \n What? \nBasicall...
19
2024-11-26T08:43:05-06:00
forum-topic-127322
127322
Add LuaControl::open_factoriopedia_gui(prototype?)
Modding interface requests
https://forums.factorio.com/viewtopic.php?t=127322
sfyb
The mod I've been working on Factorio Codex gives players access to something similar to Satisfactory's quick search. Before the 2.0 update, I displayed information about items/fluids in my own GUI, but since Factoriopedia was added, I want to open that instead. However, Factoriopedia seems to be a black spot in the Factorio modding API. Therefore I request a function similar to Code: Select all LuaControl::open_technology_gui(technology?) in order to open Factoriopedia and display a specific Prototype. It would be great if anything that Factoriopedia can display could also be used in the API call to open it. To implement this with minimal changes to the API (as far as I can tell) I would suggest following signature: Code: Select all LuaControl::open_factoriopedia_gui(prototype?) where prototype can uniquely identify any prototype displayable in Factoriopedia (something like LuaPrototypeBase::name ).
[]
0
2025-03-07T05:38:51-06:00