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forum-topic-94539
94539
Some error in recipe? Conflict of two mods, that shouldn't interfere that much.
Modding help
https://forums.factorio.com/viewtopic.php?t=94539
Rafiz
I have problem with 2 mods (both aren't mine) : one is "xander-mod" and other is "Transport_Drones_Fuel" (TDF, later, coz it's too many words) Problem lays in that TDF simplifies requirements to create transport drones (from "Transport Drones" mod) and xander-mod is changing recipe for engine that is (than) being us...
[]
0
2021-01-17T04:04:57-06:00
forum-topic-127534
127534
Fusion Reactors and Cryo Plants don't contribute fluid totals to the production graphs.
Duplicates
https://forums.factorio.com/viewtopic.php?t=127534
whiterook6
When I'm building a fusion power plant, I can't actually see how much cold fluoroketones are being consumed by the reactors or produced by the cryo plants. Same with hot fluoroketones. Screenshot attached: Screenshot 2025-03-15 at 3.59.13 PM.png (572.3 KiB) Viewed 77 times
[ { "author": "", "content": "Not a bug. Bits of explanation are inside of another bug report: viewtopic.php?p=651303#p651303", "date": "2025-03-15T23:10:00+00:00", "quotes": [] }, { "author": "eugenekay", "content": "Recipe Products which are “catalytic” are excluded from Production so t...
2
2025-03-15T18:00:06-05:00
forum-topic-117777
117777
Designing an LTN-style Logistics Train Network in Vanilla Factorio 2.0 Using Interrupts
Railway Setups
https://forums.factorio.com/viewtopic.php?t=117777
farazsth98
Hey guys, so I made a video where I design an LTN style logistics train network from scratch, using the circuit network and the new train interrupts system in 2.0. I chose to do a long form video of me designing the system from scratch, because all other videos I found about vanilla logistic trains networks simply s...
[ { "author": "farazsth98", "content": "I created a new video with multiple improvements, and I go through how they work as well: https://www.youtube.com/watch?v=rRGAVDndFwk \n \nHere are the key points: \n \n- Parametrised Interrupt allows one interrupt to fulfill every type of resource request. \n- Modifie...
2
2024-10-26T17:09:56-05:00
forum-topic-118278
118278
[kovarex] [2.0.12] Rocket automatically launched when not expected
Not a bug
https://forums.factorio.com/viewtopic.php?t=118278
Shuisman
This might be a bug, or maybe not and I'm missing something. I have a rocket that I'm manually filling the inventory. I have the 'automatically filling requests from platforms' off ': Screenshot 2024-10-29 at 00.28.03.png (3.49 MiB) Viewed 1654 times I would expect that if I add materials to the rocket...
[ { "author": "sNasa", "content": "I have the same issue, it became automatic after I inserted the next batch of foundation while the rocket was still launching but the rocket inventory was already clear. It kept auto-launching to my orbital platform whenever another batch of platform got inserted and did not...
9
2024-10-28T18:53:21-05:00
forum-topic-126351
126351
The self-feeding foundry
Show your Creations
https://forums.factorio.com/viewtopic.php?t=126351
Jarolleon
My plan for Gleba is a small base, essentially a kitchen to cook agri-science in, so I wanted just one foundry so that the ore from stromatolites could be used as efficiently as possible without having to feed half my rocket fuel to the heating tower. So I came up with this little design, first one I thought might be w...
[]
0
2025-01-26T15:46:55-06:00
forum-topic-125276
125276
Combustible Vulnerable Expendable
Videos
https://forums.factorio.com/viewtopic.php?t=125276
coffee-factorio
https://www.youtube.com/playlist?list=P ... xUAe9sOagf A 99 ton machine capable of marathon flight. Goes from Fulgora, to Gleba, to Vulcanis on four guns with a fifth active in orbit. 0eNrtXetu47gVfhVD/WtnRErUJeh0sV3stkXb7f5oBwVmBoYs04kwsqSlpFw2yAP0PfpkfZIeSrZsJ3JE+Utmk6LAIL5EPCQ/fh8v5xxm7qxFWstCJVllnd9ZS1nG...
[]
0
2024-12-28T15:21:34-06:00
forum-topic-29700
29700
Multiplayer: Banning, avoid Griefing, Blacklisting ....
Frequently Suggested / Link Collections
https://forums.factorio.com/viewtopic.php?t=29700
See discussions viewtopic.php?f=5&t=29303 Party pooper [discussion in General] viewtopic.php?f=5&t=29422 Whats the stance on griefing ? [discussion in General] Suggestions viewtopic.php?f=6&t=29522 I need a way to perma ban players viewtopic.php?f=6&t=29602 Improvements on the ban system viewtopic.ph...
[ { "author": "", "content": "With viewtopic.php?f=3&t=32389 Version 0.14.5 this is over 50% implemented.", "date": "2016-09-14T21:03:50+00:00", "quotes": [] } ]
1
2016-07-23T15:43:23-05:00
forum-topic-32964
32964
FAQ - How to contribute to Factorio's translation project
Translations
https://forums.factorio.com/viewtopic.php?t=32964
Sephrat
I see more and more people asking questions about the translation process, as well as how to report a mistake in the English texts. I figured we should make a list of those questions with their answers so that you don't have to look everywhere for an answer to your question. General questions Q: I want my langu...
[ { "author": "", "content": "Stickied since it contains a lot of usefull information about the translation project", "date": "2016-09-22T17:01:57+00:00", "quotes": [] }, { "author": "Koltrast", "content": "hello! \njust finished Italian translation. \n \nNow, the translation needs to be a...
5
2016-09-19T07:14:48-05:00
forum-topic-80083
80083
Don't make red science first step.
Campaign / Scenario suggestions
https://forums.factorio.com/viewtopic.php?t=80083
Rinin
This expanding base from FFF is nice, but first step is not red/green if we are talking about new players. Not even close. Right now it seems people who design campain played for way too long. Yes every veteran could and would hancraft to automation tech, because it's doable and fast, but it's not the first step. P...
[]
0
2020-01-15T02:12:34-06:00
forum-topic-121989
121989
[Rseding91] [2.0.15] Recipe is undesirably pasted on last item placed with shift+click
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=121989
Amegatron
Steps to reproduce 1. Have an assembler with some recipe chosen and shift right click it to copy. 2. Have one inserter of any kind in your inventory 3. Take this inserter in hand (or "pick" it with Q) and place a ghost of it with shift left click Expected result The ghost of inserter is just placed. Actual resu...
[ { "author": "LCStark", "content": "Tested it on 2.0.20, just the space-age, elevated-rails and quality mods. Same thing happens - if you have only one inserter in your inventory, shift-click placing it also pastes the recipe copied from an assembler.", "date": "2024-11-18T18:54:50+00:00", "quotes": ...
3
2024-11-18T12:05:54-06:00
forum-topic-127067
127067
Galaxy: find your star
Tools
https://forums.factorio.com/viewtopic.php?t=127067
luc
Is this the right place for this? I've been working on a simple webpage for people to find their star in the galaxy . It's not quite perfect yet but if someone wants to try it out and point out any unclear wording to me (or bugs! I tried a number of coordinates but probably there are still problems somewhere), I wo...
[ { "author": "mmmPI", "content": "Very nice ! But one has to use https://lucgommans.nl/p/factorio/galaxy ... ssion.html to find a place where it's possible to use username to find a star, this also shows the way the galaxy grew and i found awesome, i think it should be adverstised instead of hidden in the ...
5
2025-02-22T21:50:00-06:00
forum-topic-112909
112909
Using LTN Mod source?
Logistic Train Network
https://forums.factorio.com/viewtopic.php?t=112909
nljr
I see the source for LTN is marked "No Modification - Although I can't stop you from looking at my code, you are not allowed to distribute anything altered, or derived from my code without explicit permission first." So, here's what I would like to try: First: The LTN Combinator ( https://mods.factorio.com/mod/L...
[ { "author": "nljr", "content": "I decided to put together a save in god-mode which demonstrates the problems I described. But I could only demo one. \n \nThe first change is just a quality of life issue, not something I can demo. \nThe over-stock problem is too trivial to even make a good demo. If a requ...
7
2024-04-08T17:29:13-05:00
forum-topic-126667
126667
[2.0.34] the alt mode of cargo pods launched by rockets fades too soon
Bug Reports
https://forums.factorio.com/viewtopic.php?t=126667
Quezler
The cargo pod's outside opacity is controlled by its procession timeline, and the fadeout moment of the alt-info makes sense when its launched from a cargo hatch, but when it launches from a rocket it fades out when the rocket is still slow / has barely left the platform / is still in sensible view, the expected behavi...
[]
0
2025-02-07T08:36:52-06:00
forum-topic-104744
104744
[Request] Ore Washing Machine for my mod
Texture Packs
https://forums.factorio.com/viewtopic.php?t=104744
wlkrd1
Hello! I am looking for a Factorio Style "Ore washing" machine for my Mod. https://mods.factorio.com/mod/ore-washing I am looking for a 64x64 (2 tile x 2 tile) I image a reservoir of fluid with augers moving vertically. (Something similar to the following image) Thanks in advance! P.S. Just wanted to put ...
[ { "author": "Nudelpudel", "content": "Played around with some dynamic paint in blender today. \nIs it a usable proof of concept that could be refined for potential use?\n \n \n \n 8euv13.gif (4.19 MiB) Viewed 2145 times", "date": "2024-02-06T11:16:47+00:00", "quotes": [] } ]
1
2023-01-10T14:39:07-06:00
forum-topic-123990
123990
[2.0.23] RecipePrototype feature "auto_recycle" is undocumented in API Docs
Resolved Requests
https://forums.factorio.com/viewtopic.php?t=123990
PyroGamer666
This is a bug within Factorio's documentation, not with Factorio itself. The current version of Factorio's documentation does not document the "auto_recycle" recipe-prototype feature, which appears to control if a recipe is reversible via recyclers. Without documentation for this feature, modders will not know how ...
[ { "author": "PennyJim", "content": "First of all, it wouldn't crash even if Quality didn't remove the field. Extra fields are ignored and don't cause an exception. \n \nSecond, see also: 120859", "date": "2024-12-18T23:27:49+00:00", "quotes": [] }, { "author": "", "content": "Thanks, au...
2
2024-12-07T18:03:48-06:00
forum-topic-14073
14073
Factorio Forums • [0.12.x] Klonans Early Game Mods
Hey, i thought since a lot of the mods i make are small and early game, i would compile them into a single location Contains: Big Wooden power Pole 0.0.3 Burner Manufacturing Unit 0.1.2 Burner Leech 0.1.0 Iron Lantern 0.1.5 Torches 0.1.9 May be updated in the future.
[ { "author": "", "content": "Hello Klonan, \n \ni installed this pack (had to unzip the file), but i get the game = nil value error from burner leech. \n \nGreetings steinio", "date": "", "quotes": [] }, { "author": "", "content": "this pack seems to have been made as a snapshot of severa...
2
forum-topic-107888
107888
[Twinsen] Can I disable controller input?
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=107888
runner111
I've been playing Factorio for five years with Xpadder and a controller. A recent update to Factorio added controller support, and of course it is set to always register the raw controller input even when "Keyboard and mouse" is selected on the "Controls" menu. I have unbound every command shown in the "Controller" ...
[ { "author": "sb17joker", "content": "yes, please, anyone? I also have a custom controller layout I've used for years, & would love to disable built in controller support", "date": "2023-10-15T14:55:54+00:00", "quotes": [] }, { "author": "", "content": "I sounds like L2 and R2 are trigger...
6
2023-07-22T03:26:13-05:00
forum-topic-90112
90112
[Request] Ore crusher for a mod
Texture Packs
https://forums.factorio.com/viewtopic.php?t=90112
tijon23
Hello! I'm developing a overhaul mod and I need a ore crusher. (crush big ore into small pellets.) The spritesheet needs to be 64x64 (2 tiles by 2 tiles). The style can be anything but if you don't know what to choose, go with Factorio-Style. Inspiration: https://upload.ecvv.com/upload/Product/ ... 033398.j...
[ { "author": "darkfrei", "content": "Small placeholder, blend.", "date": "2020-10-05T18:07:15+00:00", "quotes": [ { "author": "tijon23 wrote: Mon Oct 05, 2020 2:21 pm", "content": "" } ] }, { "author": "darkfrei", "content": "Another version, public domain....
2
2020-10-05T09:21:46-05:00
forum-topic-124386
124386
Drafts as templates
This Forum
https://forums.factorio.com/viewtopic.php?t=124386
Hares
Hi there. I want to use drafts as templates, but they are deleted upon usage. Is there any option to keep them after making a post?
[ { "author": "Jap2.0", "content": "I do not believe so. It's possible that there exists some phpBB extension that allows this (although I'm not seeing one off hand, and that would be a Sanqui question), but your best bet is probably just copying and pasting to a text file and saving that on your computer.",...
6
2024-12-13T17:23:57-06:00
forum-topic-123737
123737
Request - Furnaces/smelters (and the like) generate heat
Ideas and Requests For Mods
https://forums.factorio.com/viewtopic.php?t=123737
mooklepticon
On Aquilo, I get the point of the heat/thermal stuff and that's fine. It's driving me nuts that an iron smelter needs to be heated externally. Refineries, also. Anything that would generate high temps.
[]
0
2024-12-04T14:10:44-06:00
forum-topic-7733
7733
General Discussion - Page 14
5dim's mod
https://forums.factorio.com/viewtopic.php?t=7733&start=260
Lemlin
I agree, I got so confused by the categories that I had to switch back to the old version. I finally learned how to find stuff and now I was forced to start over...
[ { "author": "Xilef2468", "content": "I haven't changed any files, just put an unpacked mod folder in Factorio Mods folder, but when I try to load factorio I get this error message: \n \n\nAny help would be appreciated.", "date": "2016-04-08T17:05:22+00:00", "quotes": [ { "author": "", ...
19
2015-01-01T13:32:45-06:00
forum-topic-121360
121360
[boskid][2.0.20] Different inserter stack sizes replaced by 1 in parametrised blueprint (size/changed/parameter) (MR)
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=121360
qoalabear
Even when they're not selected to be parameters, the different values are all being replaced with a single value. 1. Have at least inserter-capacity-2 researched. 2. Place two inserters. 3. Activate the "Override stack size" checkbox on both. 4. Give them different values for the override (one with "1" and one wi...
[ { "author": "qoalabear", "content": "This bug still occurs as of 2.0.20", "date": "2024-11-18T18:19:45+00:00", "quotes": [] }, { "author": "sp55aa", "content": "2.0.23 occurs too", "date": "2024-11-29T04:00:37+00:00", "quotes": [] }, { "author": "Woggle", "content": "...
6
2024-11-13T20:47:06-06:00
forum-topic-127376
127376
[2.0.32] Selector Combinator Interface - Show Input/Output Signals
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=127376
Bi0nicM4n
TL;DR Selector Combinator UI should display signals on it's inputs and signals it outputs just like Decider/Arithmetic Combinators do What? I want this for Selector Combinator. Notice how you can see input signals and the result of Decider's operation Why? It's weird to have the old Combinators benefit from 2....
[]
0
2025-03-10T11:45:26-05:00
forum-topic-38475
38475
[MOD 0.14] AAI Programmable Vehicles
Mods
https://forums.factorio.com/viewtopic.php?t=38475
The attachment programmable-vehicles.png is no longer available Title: AAI Programmable Vehicles Short Description: Program and control autonomous vehicles using a remote control handset or circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mi...
[ { "author": "", "content": "Getting Started Examples \n \n Resource Zone Assignment \nScan nearby tiles and assign zones to those tiles. \n \n \n \n Resource Zoning.jpg (236.42 KiB) Viewed 180828 times \n \n \n \n \n \n Resource-Zoning.png (31.76 KiB) Viewed 172531 times \n \n \n Blueprint String Code: Sel...
19
2016-12-10T05:30:49-06:00
forum-topic-126352
126352
[Music-Clip] My big spaceship
Fan Art
https://forums.factorio.com/viewtopic.php?t=126352
mmmPI
Wanted to share my latest experiments with AIs, i recommend playing it loud on your spaceship, instead of waiting, if everything works fine and nothing is to be done in remote view while traveling somewhere :
[ { "author": "Shulmeister", "content": "is this inspired by better man ?", "date": "2025-02-15T09:52:03+00:00", "quotes": [] }, { "author": "mmmPI", "content": "I choosed the monkey somewhat for the same reasons than what i read is the reason a monkey is starring the biopic of Robbie Will...
7
2025-01-26T15:53:58-06:00
forum-topic-114688
114688
Add Ronna and Quetta as SI Prefixes?
Implemented in 2.0
https://forums.factorio.com/viewtopic.php?t=114688
PennyJim
Honestly mostly a joke suggestion, but Yotta is already pretty ridiculous. Why not go even ridiculouser and add Ronna and Quetta? Extending the SI support to match Resolution 3 of the 27th CGPM (2022) seems fitting for the community. I also just learned that the prefixes are supposed to be uppercase so the fact...
[ { "author": "Shantogen", "content": "I concur. Ronna and Quetta should be added. Whether or not they would get seen is another matter entirely but it would be cool for them to be included.", "date": "2024-08-07T03:53:00+00:00", "quotes": [] }, { "author": "MrSmoothieHuman", "content": "i...
6
2024-08-06T22:43:47-05:00
forum-topic-124760
124760
[2.0.23] Pumpjacks with extremely high mining productivity cannot output listed rate.
Duplicates
https://forums.factorio.com/viewtopic.php?t=124760
MindHawk
* What did you do? I'm playing a lategame Space Age save with mining productivity 589+. We're mining sulfuric acid on Vulcanus with pumpjacks. * What happened? Despite theoretically producing 50k sulfuric acid per second, the majority of the time the pumpjack is idle while the pipe is nearly empty . Our pumpjack is...
[ { "author": "", "content": "Duplicate of 118644", "date": "2024-12-19T15:44:41+00:00", "quotes": [] } ]
1
2024-12-19T09:33:35-06:00
forum-topic-18280
18280
(0.13.4) MoPower 0.5.2
MoMods
https://forums.factorio.com/viewtopic.php?t=18280
ludsoe
MoPower is a mod centered around power generation and storage. It has things such as giant steam engines/accumulators and implements wind turbines and nuclear reactors. Mod Listing: https://mods.factorio.com/mods/ludsoe/mopower Mirror Download: http://www.mediafire.com/download/be88s ... opower.zip Installati...
[ { "author": "ZombieMooose", "content": "About how many steam engines can one nuclear reactor support?", "date": "2015-12-30T00:49:54+00:00", "quotes": [] }, { "author": "Airat9000", "content": "bug new version factorio", "date": "2016-01-27T07:32:11+00:00", "quotes": [] }, { ...
15
2015-12-09T17:18:17-06:00
forum-topic-12214
12214
Download Yuoki-Industries Mod 0.4.63 (0.14.X)
Yuoki Industries
https://forums.factorio.com/viewtopic.php?t=12214
YuokiTani
some things maybe hard to understand - so here some help videos Link to Youtube-Channel: ->Jump<- highly recommended this tutorial-series by Fatmice: -> Yuoki-Industries explained ! <- i can't better explain the stuff Video-Series with Yuoki-Industries Focus: # YT -> KatherineOfSky (english) # YT -> ...
[ { "author": "YuokiTani", "content": "Version 0.2.43 \n \n \n \nVersion 0.2.42 \n \nScreenshots & Examples from lastet version.\n Screens upgraded crushing example \n \n \nsize-comparsion - right the rocket silo \n \n \nexample build upgraded drilling \n \n \nsize-comparsion & entitys", "date": "2016-02-...
5
2015-05-11T09:38:59-05:00
forum-topic-116030
116030
[Sanqui][2.0.6] Nauvis description is still not translated
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=116030
sakuro
Playing in Japanese environment. The description of Nauvis in the space map is still not translated. It is already translated as space-location-description.nauvis[1] in Japanese but it is in base.ini. Are this key and file correct? 10-19-2024, 01-44-26.png (177.62 KiB) Viewed 268 times
[ { "author": "", "content": "This seems to be a bug in Crowdin's handling of INI files (or we have a different understanding of how they should work). It should be fixed for the next release.", "date": "2024-10-18T18:51:48+00:00", "quotes": [] } ]
1
2024-10-18T11:46:46-05:00
forum-topic-123184
123184
[2.0.22] LuaPlayer open_map, zoom_to_world, close_map
Resolved Requests
https://forums.factorio.com/viewtopic.php?t=123184
StephenB
See here: https://lua-api.factorio.com/latest/cla ... ender_mode The description tells me to use LuaPlayer::open_map, LuaPlayer::zoom_to_world and LuaPlayer::close_map. When I try to call those in my control.lua I get an error saying LuaPlayer does not contain those keys. Seems LuaPlayer::set_controller is meant...
[ { "author": "BurninSun", "content": "https://lua-api.factorio.com/latest/cla ... ender_mode \n \n\nLuaPlayer::open_map, ::zoom_to_world and ::close_map were removed with Factorio 2.0", "date": "2024-12-12T00:02:29+00:00", "quotes": [ { "author": "", "content": "" } ] ...
3
2024-11-28T07:51:55-06:00
forum-topic-125195
125195
Multi-liquid train unloading station
Combinator Creations
https://forums.factorio.com/viewtopic.php?t=125195
jaylawl
I have made my own multi liquid unloading station for 1-4 trains. Technically it uses 4 stations right behind each other, because i dont use wildcards in my train unloading stations - which is something other people do as far as i have understood? Anyways, this works well and the cycle is simple: -> Detect if any o...
[ { "author": "gGeorg", "content": "Those buffer tanks right next to track are not helping. Just cut them out. \n \nAre you dare to make also multi-liquid, loading ? \nIn best case, loading AND unloading like one station ?", "date": "2025-01-10T06:56:46+00:00", "quotes": [] }, { "author": "N...
2
2024-12-27T05:32:45-06:00
forum-topic-113986
113986
Vanilla Coop
Multiplayer
https://forums.factorio.com/viewtopic.php?t=113986
Cyborg
Hello engineers. Looking for allies Vanilla + QOL mods: (Hellmod, waterfill, Rate calc, Blueprint library, etc.) Language: english is not my language, but i quickly learn) (russian and ukrainian fluently) Structure base will be cityblocks (Nillaus idea), all designes must fit in. In perspective will build a me...
[]
0
2024-06-23T02:42:20-05:00
forum-topic-117737
117737
[Hrusa][2.0.11] Asteroid collector has lower effective range depending on alignment
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=117737
Gergely
The Asteroid Collector in the attached image does not see the chunks as collectable, possibly because they are outside the navmesh. The expected behaviour would be that the chunks are collected because they are within range for the collector. This can easily be reproduced in the editor with the provided blueprint. (...
[ { "author": "CaliFall", "content": "When the range of collector is not exceed the border of a new chunk by more than 5 tiles wide, collector nav mesh won't expend to the new chunk, then this bug happens. \nThis bug is terrible,it needs to be fixed asap.", "date": "2024-10-29T07:15:42+00:00", "quotes...
2
2024-10-26T14:00:15-05:00
forum-topic-101750
101750
We support Ukraine
News
https://forums.factorio.com/viewtopic.php?t=101750
https://factorio.com/blog/post/we-support-ukraine Please, keep the discussions about the world events (if you can't help it) specifically in threads related to this post, as we want to keep the rest of the forum on topic,
[ { "author": "Gergely", "content": "Suddenly politics? \n \nHey I get that the Uncle Bob friday facts was not a political post but considering the way that was settled this crosses a few lines for me. Namely why are you suddenly publicly taking a political stance after distancing yourself from politics. \n \...
19
2022-03-02T04:50:08-06:00
forum-topic-105419
105419
Follower Robot Lifetime Research Effect
Modding help
https://forums.factorio.com/viewtopic.php?t=105419
SajuurCor
I'm seeking to make a mod which adds a Research Technology for Robot Follower Lifetime (combat robot lifetime - defender and destroyer capsules). There is a Technology "Effect" called "follower-robot-lifetime" listed at: [ https://lua-api.factorio.com/latest/Con ... gyModifier ] A mod introducing a Technology tha...
[ { "author": "waremon", "content": "Hey ! \n \nI used your post to submit a bug report. \nIssue is fixed and will be live next update (2.0.42) \n \nI know, it's been 2 year since you posted this but everything is fine now. \n \nHave a nice day ! (if you ever this this)", "date": "2025-03-17T00:05:48+0...
1
2023-03-01T20:33:15-06:00
forum-topic-127208
127208
[2.0.37] FurnacePrototype does not respect if the recipe allows quality if the modules are already present in the entity
Bug Reports
https://forums.factorio.com/viewtopic.php?t=127208
Green_boyY
What did I do: I'm currently working an a mod featuring modified recyclers. The recycler and most of its recipes allow for quality. But I have one subset of recipes (different recipe-category) where I don't want quality to happen. What happened: Recipe in a 'assembling-machine' version of the recycler. notice how I...
[]
0
2025-03-01T15:35:14-06:00
forum-topic-123560
123560
Factorio Forums • Forums Bug
My email received dozens of spams within an hour, and there was actually no new information on the forum.
[ { "author": "", "content": "", "date": "", "quotes": [] }, { "author": "", "content": "I received several emails today notifying me of activity that happened on Friday. I think the notification service went down and just came back up today.", "date": "", "quotes": [] }, { ...
4
forum-topic-122294
122294
Restarting nutrients supply is a pain in the ass
Balancing
https://forums.factorio.com/viewtopic.php?t=122294
CheeseMcBurger
I have a small factory and restarting nutrients is a pain in the ass. You need an abnormal amount of spoilage to get it going again and the nutrient production in the biochambers takes so many nutrients, it's absurd. This is not fun, it's nothing but a major pain in the ass.
[ { "author": "Nova", "content": "Do you know you can put efficiency modules in biochambers to reduce the need for nutrient to 20%?", "date": "2024-11-21T12:43:47+00:00", "quotes": [] }, { "author": "rollc_at", "content": "Restarting a late-game K2 base is also a major PITA - during a blac...
15
2024-11-20T13:11:59-06:00
forum-topic-121151
121151
Factorio Forums • Version 2.0.17 - Page 2
Linux update wehn? (it's still on 2.0.15)
[ { "author": "", "content": ".16 and .17 are still marked as experimental. If you want them now you need to activate experimental updates. E.g. the download page has an \"experimental\" button at the top right.", "date": "", "quotes": [ { "author": "havarc wrote: Wed Nov 13, 2024 11:56 ...
5
forum-topic-127444
127444
[boskid][2.0.41] Crash loading save with mod removed (Container::load<LogisticSection>)
Resolved for the next release
https://forums.factorio.com/viewtopic.php?t=127444
Demolion
What did you do? Had a save file from 2.0.33 with Schall's Tank Platoon enabled. The mod hadn't been updated to support 2.0.39, so unloaded it and loaded the save file. What happened? The game crashed. What did you expect to happen? The game to not crash. Potentially some in-game stuff broken from the ...
[ { "author": "", "content": "Thanks for the report. Issue is now fixed for 2.0.42. I verified the save file and it loads fine with the fix.", "date": "2025-03-13T14:10:23+00:00", "quotes": [] } ]
1
2025-03-12T16:11:34-05:00
forum-topic-117788
117788
[raiguard][2.0.11] Show Pipelines map option overrides alt mode settings
Not a bug
https://forums.factorio.com/viewtopic.php?t=117788
Greaka
The new "show pipelines" map option is only available in alt mode and if alt mode is not selected while enabling it, all other alt mode settings are lost. Repro: Alt mode: 10-27-2024, 00-47-56.png (32.64 KiB) Viewed 215 times I press alt: 10-27-2024, 00-48-30.png (30.71 KiB) Viewed 215 times ...
[ { "author": "", "content": "Thanks for the report. I'm going to file this as \"not a bug\" because this is how most of those shortcuts work. I don't agree with the behavior, but it is working as intended.", "date": "2025-01-27T20:03:43+00:00", "quotes": [] } ]
1
2024-10-26T17:51:46-05:00
forum-topic-116184
116184
Version 2.0.7 - Page 2
Releases
https://forums.factorio.com/viewtopic.php?t=116184&start=20
Blacksmoke16
This doesn't seem to be true. I'm unable to walk in-between mining drills?
[ { "author": "Brathahn", "content": "can someone explain this? \nwhat does it do? how to use it? i havent found anything in the fff posts relating to the circuit network", "date": "2024-10-22T15:57:38+00:00", "quotes": [ { "author": "Sanqui wrote: Mon Oct 21, 2024 11:04 am", "co...
8
2024-10-21T06:04:33-05:00
forum-topic-72671
72671
4 Lane Modular Rail System
Railway Setups
https://forums.factorio.com/viewtopic.php?t=72671
Tekillaa
Hi Factorio Lovers and PastaBox Fan! Building megabases, i came into making modifications for my needs into a very good BP book to create my own. It keeps the same spirit, some friends were interested about having it (and apparently some forum user too) : BP book : https://pastebin.com/8HF5H5bt Compare to the...
[ { "author": "Rickeyhb", "content": "Hey sounds great, but your link and images does not work \n \nYou can use https://factoriobin.com/ instead", "date": "2024-07-07T20:14:50+00:00", "quotes": [] } ]
1
2019-06-29T01:51:46-05:00
forum-topic-96225
96225
[1.1.22]Freeze then crash during update from 1.1.22 to .23 and .24
Won't fix.
https://forums.factorio.com/viewtopic.php?t=96225
fishycat
logs attached edit: using the zip version.
[ { "author": "", "content": "Hello, this is a bug in 1.1.22 that prevents your update, as it crashes before you can update. \nI'm sorry for that, but you will have to download the new version manually.", "date": "2021-02-16T10:32:52+00:00", "quotes": [] }, { "author": "fishycat", "content...
2
2021-02-16T04:26:25-06:00
forum-topic-126633
126633
[Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained
Off topic
https://forums.factorio.com/viewtopic.php?t=126633
Fabriken AGI
[ { "author": "Fabriken AGI", "content": "Please comment if something is not right, or if I missed something when compiling this info", "date": "2025-02-06T17:58:14+00:00", "quotes": [] }, { "author": "Tertius", "content": "I don't want to sound rude, but it seems you didn't remove AI hall...
7
2025-02-06T11:57:24-06:00
forum-topic-115372
115372
Factorio v1.1 Life after v2.0 Release
General discussion
https://forums.factorio.com/viewtopic.php?t=115372
AntoninKyrene
Hello! Has a timeline been discussed or released for ongoing support and development of v1.1? I am “all in” for v2 but I expect to continue using v1.1 for some time. At some point, I assume I will have to “download everything I want” before it becomes unavailable due to retirement. Also along those lines, if ...
[ { "author": "", "content": "1.1 won't be developed further, but there will always be a stable version of it available just as there is for the other major releases and I don't see a reason to ever need an old unstable version.", "date": "2024-09-17T00:46:16+00:00", "quotes": [] }, { "author"...
12
2024-09-16T19:18:58-05:00
forum-topic-39474
39474
Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=39474
Adil
Roboports are currently capable of counting items in chests covered by their network and putting those contents to circuit network. It would be nice if they could also output negative valued signals for items that are missing for construction. (i.e. there is a ghost entity within the network and there's no item to plac...
[ { "author": "", "content": "... and for requested items by requester chest or player(s). \n \nThe good question is: should that be part of the current signal-flow, that outputs the current contents? \nOr should be separate? A signal flow for requested items and one for existing. Hm......", "date": "2017...
19
2017-01-05T17:17:10-06:00
forum-topic-108923
108923
Mac not auto updating
Technical Help
https://forums.factorio.com/viewtopic.php?t=108923
scarhoof
Mac doesn't seem to see the new updates. Stuck on 1.1.74. Looking for updates doesn't find anything. I purchased directly from Tube so it's not Steam or GoG. I've tested this on two Macs, one Intel, and one M1. I've also tried two different networks in case there is a firewall. I know I can download the latest versi...
[ { "author": "", "content": "Post the log of a session where you checked for updates, see 52433 .", "date": "2023-09-26T18:27:32+00:00", "quotes": [] }, { "author": "", "content": "Could you elaborate on this? I'm not familiar with Tube as a source for our game.", "date": "2023-09-26...
4
2023-09-26T12:49:17-05:00
forum-topic-127210
127210
Allow decider combinator output constant to be parametrised
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=127210
nightingale
TL;DR The value for the decider combinator constants should show up as a line in the Blueprint parametrisation window. 03-01-2025, 16-26-49.png (103.07 KiB) Viewed 127 times What? The ability to set the constant value in decider combinator outputs added in 2.0.36 is great! But one use case where it can'...
[]
0
2025-03-01T17:27:54-06:00
forum-topic-125836
125836
Multi-liquid loading station; self-cleaning single pipe system
Combinator Creations
https://forums.factorio.com/viewtopic.php?t=125836
FaceyMcGee
Been playing for a month now and this is my first proper design. Hope it is of some use to somebody. The problem : For distant oil fields I wanted to process the oil on-site and have a single export station for all three fluids; using a single pipe to convey the fluids to the train wagon pumps. The issue : If ...
[ { "author": "Tertius", "content": "I praise you for commenting your blueprint by using the comment feature of the combinators! \n \nInteresting challenge. \n \nIt might be easier for the flush mechanics to read the train content and compare the content of the train with the fluid that's supposed to load int...
3
2025-01-11T13:58:10-06:00
forum-topic-122494
122494
Friday Facts #438 - Space Age wrap up - Page 5
News
https://forums.factorio.com/viewtopic.php?t=122494&start=80
BlueTemplar
Oh yeah, I definitely mean more like it on the gameplay (and visuals) than story side (also why I mentioned Icewind Dale, but not Planescape Torment). But then, see how great Factorio's music (and especially Space Age music) is, and consider that something similar can be done for the story by hiring some great write...
[ { "author": "BrainlessTeddy", "content": "What a journey Factorio has been. All the best to you and looking forward to new projects of yours.", "date": "2024-11-24T14:50:50+00:00", "quotes": [] }, { "author": "waterBear", "content": "Hey just wanted to say \"Thank you!\" for the incredib...
19
2024-11-22T06:00:08-06:00
forum-topic-43204
43204
Option to make server wait for slowest client
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=43204
Right now (14.22) when a client can no longer keep up the simulation speed with the server he either gets dropped (rare) or ends up constantly jumping over missed ticks, which usually is unplayable for the slow client. If the host wants the slow client to still be able to participate, he manually has to slow down the...
[ { "author": "", "content": "Added to viewtopic.php?f=80&t=32968 Collection of Of Ideas around Multiplayer: Lobby-Features, Joining, Mod&Game-Loading, ...", "date": "2017-03-24T18:02:00+00:00", "quotes": [] }, { "author": "Harkonnen", "content": "We actually had exactly same discussion ...
19
2017-03-24T09:45:46-05:00
forum-topic-125610
125610
[2.0.28] Deconstruction work and no storage space
Not a bug
https://forums.factorio.com/viewtopic.php?t=125610
lelick
1) When you don't have any storage space robots will still do a deconstruction work, and then they will stuck. I think it would be better if they don't do deconstruction, and show error that storage space is required before attempting to do deconstruct. 2) I can not reproduce it now, but I observed that in this scenar...
[ { "author": "", "content": "This is not a bug.", "date": "2025-01-05T12:00:12+00:00", "quotes": [] }, { "author": "Muche", "content": "Well, in a scenario that there is one free stack of space in chests and you order the deconstruction of a forest, this will still happen - the quickest b...
2
2025-01-05T05:55:07-06:00
forum-topic-119035
119035
Friday Facts #435 - Space Age Soundtrack release - Page 2
News
https://forums.factorio.com/viewtopic.php?t=119035&start=20
BattleFluffy
It's been a running joke between my friend and I, how fast the bugs are getting fixed. The huge list of fixes every patch, and the almost daily deployment of new patches... It's breathtakingly efficient. I've encountered just 1 crash and no other bugs during my playtime so far. I've been averaging ~8 hours a day si...
[ { "author": "", "content": "Manual bug reports are invaluable to the devs, because they bring context, steps to reproduce the specific issue, ... \nWithout that, the devs get limited information in the automated report, and will struggle to pinpoint what's causing the most edge case bugs.", "date": "202...
6
2024-11-01T07:00:02-05:00
forum-topic-127406
127406
Factorio Crashes
Technical Help
https://forums.factorio.com/viewtopic.php?t=127406
ichark
I'm having some issues with crashing in Factorio and i'm not sure what is causing this. I simply crash back to desktop relatively frequently (but it is unpredictable). I don't understand the errors im getting, do these contain tell tale signs of system instability ? I've included the error logs and dump files. Than...
[ { "author": "", "content": "If you are on the latest bios I'd rma the cpu.", "date": "2025-03-11T23:39:19+00:00", "quotes": [] }, { "author": "pioruns", "content": "Your CPU is affected by overvoltage problems Intel CPUs were having. It may have been permanently damaged. RMA may be the b...
2
2025-03-11T18:27:22-05:00
forum-topic-73150
73150
Version 0.17.56
Releases
https://forums.factorio.com/viewtopic.php?t=73150
Minor Features Added option to enable Steam Cloud Sync for blueprint library to Other Settings GUI. Please backup your blueprint-storage.dat if you chose to enable it. The option is available in Steam version of the game and Cloud Sync needs to be enabled in Steam for the library to be actually synchronized. Bu...
[ { "author": "", "content": "", "date": "2019-07-11T20:01:45+00:00", "quotes": [ { "author": "FactorioBot wrote: Thu Jul 11, 2019 7:10 pm", "content": "" } ] }, { "author": "Jon8RFC", "content": "Auto-updater download is 404ing for me.", "date": "2019-0...
19
2019-07-11T14:10:26-05:00
forum-topic-65013
65013
Friday Facts #283 - Prepare to Launch
News
https://forums.factorio.com/viewtopic.php?t=65013
https://factorio.com/blog/post/fff-283
[ { "author": "Optera", "content": "trololo \n \nEdit: ah there it is.", "date": "2019-02-22T17:31:35+00:00", "quotes": [] }, { "author": "Gergely", "content": "Allow me to observe a phenomenon called \"hype\". \n \n It's likely happening. It's this week unless something unexpected happen...
19
2019-02-22T11:30:27-06:00
forum-topic-125710
125710
Help adding info to the wiki
Wiki Talk
https://forums.factorio.com/viewtopic.php?t=125710
GregFirehawk
Hello. I recently did some graphs and calculations here: https://forums.factorio.com/124635 (ignore the post title, I ultimately calculated a different conclusion after collecting empirical data). I'd like to add the graphs, equations, and the general application of these findings in a summarized version under the ...
[ { "author": "GregFirehawk", "content": "Since no one bothered to reach out, I just went ahead and did it. Here is the updated wiki entry https://wiki.factorio.com/Inserters#Power_usage", "date": "2025-01-09T15:38:54+00:00", "quotes": [] } ]
1
2025-01-07T15:17:59-06:00
forum-topic-100983
100983
[1.1.49] Desync with trains [Modded]
Desyncs with mods
https://forums.factorio.com/viewtopic.php?t=100983
TheVeteraNoob
I don't entirely sure exactly how this works. All attempts to reproduce this using anything other than the exact conditions shown here does not seem to cause the issue. Its also worth noting that none of the mods here other than renai transportation alter the function of trains at all so I'm not totally convinced that ...
[]
0
2021-12-20T23:41:32-06:00
forum-topic-113291
113291
Friday Facts #409 - Diminishing beacons - Page 4
News
https://forums.factorio.com/viewtopic.php?t=113291&start=60
Kinson25
Higher Quality machines and modules.
[ { "author": "CyberCider", "content": "What makes you think this is how it will work? You think a recycling loop for a beacon, and a recycling loop for an assembly machine 3 will be the same? That’s like saying green circuits and engine units are both made by the exact same blueprint. Different items have di...
19
2024-05-03T06:00:03-05:00
forum-topic-101202
101202
[DE/EN] Looking for chill people to build a Bobs/Angels Factory with
Multiplayer
https://forums.factorio.com/viewtopic.php?t=101202
Nava
Hey peeps, I've been enjoying Factorio for a while, but after 1500 hours, it gets a bit boring to just build by myself all the time. Don't get me wrong, I still really enjoy building factories, but I'd like to do so with other people together, so we can chat a bit, split up the work and just keep each other company...
[ { "author": "synt", "content": "Hey, you are not accepting invites on Discord. \nHere is my steam id, if you still searching for someone \n65619765", "date": "2022-02-11T21:42:44+00:00", "quotes": [] }, { "author": "Nava", "content": "Thanks for letting me know that I had my friend requ...
4
2022-01-11T07:30:17-06:00
forum-topic-9503
9503
Support - Uranium Power - Page 22
Atomic Power
https://forums.factorio.com/viewtopic.php?t=9503&start=420
Fatmice
You should allow the steam-generator to fill with steam then connect the pipes. I've never had such a message pop up. Code: Select all local superHeatedSteamConsumed = (energyBufferCapacity - energy) / ((generatorFluidBox.temperature - fluid_properties[generatorFluidBox.type][1]) * fluid_properties[generatorFluidBox...
[ { "author": "Demosthenex", "content": "So I know you nerfed the amount of fuel obtained by sludge processing in an update after we talked. That's a wise decision. \n \nWere you aware that Angel's Resource Refining also allows you to create 6 Uranium ore or 6 Fluorite ore by combining Angel's ores? 6 Uranium...
19
2015-04-07T14:06:40-05:00
forum-topic-122121
122121
Factorio Forums • [lou] [2.0.26] FPS drop with blueprint preview (Game render preparation)
Hi, I have a performance problem during big (204x204) blueprint preview (FullHD, AMD 5600x, Nvidia 1660 Super). FPS go from 60 to 44 in new game (and in my actual game save from 60 to ~35) just by previewing the blueprint. You can find the blueprint in the inventory/hotbar of the save file (Test) or in the ded...
[ { "author": "", "content": "This seems related to the issue I have, I get low UPS when placing a blueprint over water, which is about the size of 3x3 roboport coverage. \n(1440p, Ryzen 5800X3D, 4x8GB 3200Mhz RAM, Nvidia 3070) \n \nWhen holding the shift key to place landfill and remove trees etc. with the b...
5
forum-topic-64699
64699
Factorio Discord
General discussion
https://forums.factorio.com/viewtopic.php?t=64699
Can be found here: https://discord.gg/factorio Its a good place to chat and find people to play with
[]
0
2019-02-01T06:26:42-06:00
forum-topic-116212
116212
SOLVED: Didn't get key for space age
Technical Help
https://forums.factorio.com/viewtopic.php?t=116212
Damien_Hazard
As the title suggests, i didn't get a key for space age after purchasing via the website(humble payment). When I click the link to the key in the email, humble shows a page stating "This key page has been claimed by another user." I successfully ordered the expansion and have a receipt, but not my key.. its ...
[ { "author": "", "content": "Maybe you ordered with a different humble account/email address? I think the humble support can help you best with your case. https://support.humblebundle.com/hc/en- ... Contact-Us", "date": "2024-10-21T12:19:02+00:00", "quotes": [ { "author": "Damien_Hazar...
12
2024-10-21T07:16:43-05:00
forum-topic-127394
127394
[2.0.39]non-hidden debug items
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=127394
aizSubro
Infinity Cargo Wagon is appearing in Factoriopedhia. スクリーンショット 2025-03-12 002146.png (320.84 KiB) Viewed 1041 times
[ { "author": "", "content": "Thanks for the report. This is now fixed for the next release.", "date": "2025-03-11T15:52:15+00:00", "quotes": [] } ]
1
2025-03-11T10:25:35-05:00
forum-topic-49926
49926
Photos/videos from party
Celebration Party
https://forums.factorio.com/viewtopic.php?t=49926
Hi people ! Unfortunately, due to the fact it was father's day in France today, I couldn't find a way to get to the million party in Prague on the same week-end. It would be nice if the attendants could post here whatever photos or videos that were recorded, so that we who could not come can have at least a glimpse o...
[ { "author": "", "content": "Some impressions \n Big pictures Inside tent:\n \n \n \n Inside of the tent IMG_2951.jpg (7.05 MiB) Viewed 7970 times \n \n \n\nOutside tent:\n \n \n \n IMG_2955.jpg (8.16 MiB) Viewed 7970 times \n \n \n \nDevs introduction\n \n \n \n IMG_2960.jpg (1.43 MiB) Viewed 7970 times \...
8
2017-06-18T16:36:15-05:00
forum-topic-54502
54502
Factorio T-shirts store now open
News
https://forums.factorio.com/viewtopic.php?t=54502
https://www.factorio.com/store
[ { "author": "c0bRa", "content": "Ordered \n \nAnd First! *yeah* \n Some merchandise suggestions: \n 2000+ pieces lego kit of an inserter (of course programmable and fully functionating) \n the train in 1:87 (H0)", "date": "2017-12-11T15:44:13+00:00", "quotes": [] }, { "author": "Zavian", ...
19
2017-12-11T09:30:08-06:00
forum-topic-54842
54842
[wheybags] [0.16.2] Mod changelog.txt support shows strangely.
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=54842
dewiniaid
Possibly related to fixed-in-0.16.3 [16.1] Changelog "from last played" not shown on 1st attempt Using the attached changelog.txt, viewing the changelog for my mod in Factorio has inconsistent behavior. The current version of the mod is 0.1.1. When I first click "Changelog", it claims to be showing me all versi...
[ { "author": "PantherX", "content": "I feel like I'm missing something obvious, but where is the button that opens the changelog for mods? I'm trying to get this working in my own mod but nothing seems to appear.", "date": "2017-12-15T02:42:17+00:00", "quotes": [] }, { "author": "dewiniaid", ...
4
2017-12-14T18:14:47-06:00
forum-topic-121972
121972
Version 2.0.20 - Page 3
Releases
https://forums.factorio.com/viewtopic.php?t=121972&start=40
ickputzdirwech
I'm in favour of changing the cursor icons as well. This would be especially useful for distinguishing the copper wire from the copper cable.
[ { "author": "Jessica_", "content": "please change it so we can choose to have the old icons I hate the new ones", "date": "2024-11-21T20:08:24+00:00", "quotes": [] }, { "author": "jamiechi1", "content": "WireShortcuts_1.1.13 is another option for a wire shortcut. Needs to be updated to 2...
5
2024-11-18T09:47:19-06:00
forum-topic-116116
116116
[2.0] Be able to read/write interrupts for trains/space platforms - Page 2
Implemented mod requests
https://forums.factorio.com/viewtopic.php?t=116116&start=20
robot256
This request may have finally been implemented!!!!! Hidden in the docs for 2.0.36 is a new class, LuaSchedule , which includes accessor functions like add_interrupt .
[ { "author": "ZlovreD", "content": "Yeah, but with type mismatch.. =( \nFro example: LuaSchedule.get_record(index) expect 'table' not index. Same as LuaSchedule.remove_record(index). What?! \nAnd so on.. \nFor now you must to save list of interupts localy, then update list of schedule records and after add i...
4
2024-10-19T21:14:50-05:00
forum-topic-79706
79706
16K sandbox
Medium/Big/Gigantic Sized Structures
https://forums.factorio.com/viewtopic.php?t=79706
Aanrecht
I made a map with editor to see what UPS my PC could run when a base would run 16000 science per minute. Turns out it's about 14.5UPS (future edit: for context this was on 0.17.79) I want to share this map so other people can see how many UPS their PC's can do. UPS on 0.17: 14 UPS on 1.1.37: 31 LAST ED...
[ { "author": "Aanrecht", "content": "I don't know if the attachement on the previous post worked but I can't see it so... here. \n.. \n \nOk. So i'm gettin a error. : Error parsing server response. \n \nSo Let's try THIS", "date": "2020-01-05T16:16:54+00:00", "quotes": [] }, { "author": "Aa...
17
2020-01-05T10:12:42-06:00
forum-topic-39787
39787
Yet another belt balancer compendium - Page 2
Mechanical Throughput Magic (circuit-free)
https://forums.factorio.com/viewtopic.php?t=39787&start=20
sparr
You have described a "throughput unlimited" balancer, which is a subset of balancers. Most people are happy with balancers with some minimum worst-case throughput, often 50% is acceptable. Also, in most cases, two non-unlimited balancers can be chained together to make a throughput-unlimited balancer, and in all cas...
[ { "author": "toxic8oy2323", "content": "This might be a bit off topic, but I can't find any better place to post this: Is there anyway I can find someone to make a 10 to 24 balancer, or can anyone here make one?", "date": "2017-07-28T19:31:52+00:00", "quotes": [] }, { "author": "Engimage", ...
4
2017-01-12T07:55:41-06:00
forum-topic-103434
103434
Factorio is coming to Nintendo Switch™
News
https://forums.factorio.com/viewtopic.php?t=103434
Here it is! (beep boop) https://factorio.com/blog/post/factorio ... ndo-switch
[ { "author": "BaggyK", "content": "There is now a post in the News forums about this along with a blog post.", "date": "2022-09-13T14:44:51+00:00", "quotes": [] }, { "author": "Samuel1790", "content": "This is awesome news!!! Thank you so much for doing this. \n \nI do have a question tho...
19
2022-09-13T09:31:03-05:00
forum-topic-127242
127242
FusionGeneratorPrototype efficiency var
Modding interface requests
https://forums.factorio.com/viewtopic.php?t=127242
darkrising
Hey, hopefully this is the right place for this but there seems to be a hidden unchangeable efficiency gain with fusion generators. If you "charge" a liquid with a boiler and then "discharge" it with a fusion generator, then you'll end up with a net-gain in power from the fusion generator. Would it be possible to...
[]
0
2025-03-03T10:27:01-06:00
forum-topic-51912
51912
EndgameCombat - Defend your base against lategame enemies with ease
Reika's Mods
https://forums.factorio.com/viewtopic.php?t=51912
Reika
Mod Info: Is your base being overrun with behemoth biters? Are your turret outposts taking tens of seconds, if not more, to take down each biter, letting the spitters do untold damage in the meantime? Do you hate spending hours clearing all the new biter bases that keep appearing near your walls? Does the constant bl...
[ { "author": "Gaist", "content": "For some reason Acid Turrets are continually giving the buzzer alert for Turret Fluid Empty despite being completely full. I tried re-placing them and filling them with different acid types, but it made no difference. Weirdly, multiplayer friends connected get the warning ...
19
2017-08-16T22:22:42-05:00
forum-topic-120464
120464
[2.0.15] Pumps no longer unload thrusters
Not a bug
https://forums.factorio.com/viewtopic.php?t=120464
BodypillowEnthusiast
Hello I want to report a *bug 1. What did I do? I attached a Pump input directly (no Pipes/Storage tanks in between) to a Thruster fuel or oxidizer input/output Image Showing Problem [2.0.15] Pumps Can No Longer Unload Thrusters Image1.jpg (333.28 KiB) Viewed 723 times 2. What happened? Pre...
[ { "author": "", "content": "This is working as expected. The pump directly interacting with the internal buffers of the machine was a bug and I will not revert the fix. \n \nThat said, I am considering removing this whole double buffer thing because it is causing confusion for players. It is necessary in o...
6
2024-11-08T16:14:48-06:00
forum-topic-117282
117282
[2.0.10] Desync when undoing during an autosave
Pending
https://forums.factorio.com/viewtopic.php?t=117282
quartzshard
I had a desync while playing on a server today. Latency is poor due to being in the UK when the host is in the US. I think the cause of the desync was that an autosave happened while I was undoing the construction of many things in a row. I have attached the desync report.
[ { "author": "", "content": "I do not think it would be caused by the autosave, its more likely just the Undo issue. I will use this topic as an aggregate of other desyncs that look suspiciously similar. \n \nRef 117322 118395 118484", "date": "2024-10-29T15:34:17+00:00", "quotes": [] }, { ...
2
2024-10-24T18:21:58-05:00
forum-topic-43460
43460
Logistic Network and Logistic Chest Extensions
Frequently Suggested / Link Collections
https://forums.factorio.com/viewtopic.php?t=43460
This is moved from viewtopic.php?f=80&t=18093 Roboport/Logistic Network/Robot enhancements cause the number of suggestions where growing too big. There is very much been written about it. Mainly cause the current logistic system hinders the player to make things simple and so he needs to build something. That...
[]
0
2017-03-29T08:49:57-05:00
forum-topic-101388
101388
[1.1.53] Graphics bug with electronic circuits and advanced circuits when on a transport belt
Not a bug
https://forums.factorio.com/viewtopic.php?t=101388
silentpig
just got back into after some time away updated to the lasted version and noticed the electronic and advanced circuits on certain transport belts was a different colour first picture is a screen shot which everything looks normal. screenshot 20220126151356_1.jpg (2.56 MiB) Viewed 2122 times this picture...
[ { "author": "", "content": "Post your log, see 3638 .", "date": "2022-01-26T16:08:39+00:00", "quotes": [] }, { "author": "silentpig", "content": "factorio-current.log \n (11.44 KiB) Downloaded 113 times", "date": "2022-01-26T16:17:59+00:00", "quotes": [] }, { "author": "...
5
2022-01-26T09:58:10-06:00
forum-topic-21354
21354
[0.12.x] DirtyOre [1.1.2]
Fentus Challenge & Tool Mods
https://forums.factorio.com/viewtopic.php?t=21354
Fentus
So in response to the Friday Facts here: http://www.factorio.com/blog/post/fff-129 I decided to challenge my self to making a mod that solves some of the issues. So... I decided to focus on "The late game enhancement - Mining"... So... I created the DirtyOre mod in under 24 hours. This mod pretty much eliminates ...
[ { "author": "OvermindDL1", "content": "Any chance on dynamically adding support for any ores such as added by mods, or at least support Bob's Ores? \n \nWhat specifically did you change as well? Did you make the ores infinite but give out dirty? Did you make a new mining patch per ore that is infinite but...
4
2016-03-12T01:54:31-06:00
forum-topic-121482
121482
Request for Implementation of prototypes.sprite Interface
Won't implement
https://forums.factorio.com/viewtopic.php?t=121482
plexpt
Dear Factorio Development Team, I hope this message finds you well. I am writing to request the implementation of a `prototypes.sprite` interface in Factorio. This feature would significantly enhance the capabilities of mod developers and provide more flexibility in creating dynamic and interactive mods. ### Rat...
[ { "author": "", "content": "I'm not understanding the utility of such an API. You can already reference the sprites in things like custom GUIs, rich text and so on. What do you actually want to do that you can't do now? \n \nHave you tried pressing CTRL + SHIFT + E?", "date": "2024-11-19T23:58:51+00:00"...
7
2024-11-14T14:35:16-06:00
forum-topic-121883
121883
Pressing "Enter" after searching in remote view should "commit" search term and un-focus search field
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=121883
macintacos
This is a habit I keep finding myself doing: I'm in remote view, I ctrl+f to find something. I hit "Enter" habitually, thinking that that will "commit" my search (think like, you're in your browser, hitting "Enter" commits to the search term). I see things light up on the screen, and I try to WASD over to it. Unfortuna...
[]
0
2024-11-17T14:03:01-06:00
forum-topic-110299
110299
Factorio Free Server Hosting
Multiplayer / Dedicated Server
https://forums.factorio.com/viewtopic.php?t=110299
godlike
Hello Factorio players! We take care of your Factorio hosting needs so you can focus on what really matters - playing. Free Factorio server hosting URL: https://godlike.host/factorio-free-server-en/ Have a read over our site since it's all explained better.
[ { "author": "godlike", "content": "Hello everyone \n \nEnjoy 50% off Your First Month, On Us! \n \ncoupon: VALENTINE24 \n \nFactorio Server Hosting for Everyone. \n \n Сompany website", "date": "2024-02-13T15:11:38+00:00", "quotes": [] }, { "author": "godlike", "content": "Hello gamers...
4
2023-12-20T05:58:05-06:00
forum-topic-115230
115230
No coke recipe in the chemical plant
Angels Mods
https://forums.factorio.com/viewtopic.php?t=115230
n0escape200
09-09-2024, 18-35-42.png (3.75 MiB) Viewed 525 times I'm trying to automate coke production but i cannot seem to find the recipe for it anywhere? Is this intended or is it bugged ? List of mods that i have on: 09-09-2024, 18-37-51.png (92.92 KiB) Viewed 525 times 09-09-2024, 18-38-16.png (102....
[ { "author": "anfros", "content": "If you haven't figured it out yet, the first coke recipe is made in a furnace and the others in the liquifier.", "date": "2024-10-16T11:26:16+00:00", "quotes": [] } ]
1
2024-09-09T10:40:17-05:00
forum-topic-33767
33767
The Automated Factory song (thanks to Gilbert & Sullivan)
Fan Art
https://forums.factorio.com/viewtopic.php?t=33767
Acarin
Following a side-post on the Steam forums, it turns out that KatherineOfSky is a fan of Gilbert & Sullivan. Here, therefore, is my original verse, expanded out to a full stanza - especially for you I am the very model of an automated factory I've information of all kinds (including light refractory) I know the c...
[ { "author": "", "content": "", "date": "2016-10-04T11:03:47+00:00", "quotes": [] }, { "author": "KatherineOfSky", "content": "Oh Acarin, this is ABSOLUTELY WONDERFUL! I laughed so hard singing it to myself! hahaha \n \nAfter you posted the verse last night, I went to bed with songs in m...
19
2016-10-04T05:04:08-05:00
forum-topic-95823
95823
Factorio 1.1 Smart Belt Dragging Suppport in Yuoki Engines
Yuoki Industries
https://forums.factorio.com/viewtopic.php?t=95823
ChurchOrganist
I'm very pleased to announce that I have just got this working The necessary changes will be available as a pull request from the GitHub repository shortly. Please be patient though as I'm currently in hospital having my medication for ITP adjusted, so it's a question of waiting till I have a couple of hours wit...
[ { "author": "ChurchOrganist", "content": "Pull request with the necessary code changes is now up on GitHub..... \n https://github.com/Yuoki-Industries/yuo ... 43f90ccf25 \n \nSo if you want to grab the changes and patch your installation you can now do so - but please only if you know what you're doing!! \n...
2
2021-02-07T08:33:11-06:00
forum-topic-57861
57861
[MOD 0.16] MadClown01's Processing - Page 5
Angels Mods
https://forums.factorio.com/viewtopic.php?t=57861&start=80
MadClown01
Oops - changed for next version
[ { "author": "Mella", "content": "Where we''ll be able to use boric acid? pls tell", "date": "2018-04-09T13:24:51+00:00", "quotes": [ { "author": "MadClown01 wrote:", "content": "" }, { "author": "aklesey1 wrote:", "content": "" } ] }, {...
19
2018-02-15T20:14:17-06:00
forum-topic-114844
114844
Place temporary train stop outside of map mode
Ideas and Suggestions
https://forums.factorio.com/viewtopic.php?t=114844
DarkShadow44
TL;DR Some way to tell an automatic locomotive to move without entering map mode. What ? Currently you can only set a temporary trainstop (ctrl-leftclick) while in zoomed out map mode: zoomed_out.png (205.08 KiB) Viewed 253 times Outside of the map, or if you zoom too far in, you can't place one anymo...
[]
0
2024-08-16T10:11:52-05:00
forum-topic-13146
13146
Credits
5dim's mod
https://forums.factorio.com/viewtopic.php?t=13146
McGuten
== 5dim's mod == Special thanks to contribute users Translates Goldern - Brasilian translate linshuboy - Chinese translate Pogo - Russian translate SkyLaptor - Japanese translate ukr - Ukrainian translate ork - Brasilian translate 4chrris - Polish translate Wolfsterror - German translate...
[]
0
2015-06-22T01:46:27-05:00
forum-topic-126180
126180
Quality Requires More Resources Instead of Modules
Ideas and Requests For Mods
https://forums.factorio.com/viewtopic.php?t=126180
MoleManMattG
I'd like a mod that lets you craft legendary items from normal items at a multiplied fixed cost. I'd rather scale up a factory—like producing chemical plants at 100× the normal cost—than rely on interplanetary upcyclers. In my opinion, it would encourage larger-scale production using the cool new Space Age buildings. ...
[ { "author": "Mashaa", "content": "https://mods.factorio.com/mod/no-more-g ... rom=search", "date": "2025-01-20T23:35:54+00:00", "quotes": [] } ]
1
2025-01-20T16:24:55-06:00
forum-topic-24253
24253
Factorio server Cookbook + Guide
Multiplayer / Dedicated Server
https://forums.factorio.com/viewtopic.php?t=24253
There is a cookbook available for factorio here: https://github.com/jjasghar/factorio-cookbook And a guide to using this: https://www.chef.io/blog/2016/03/21/bui ... tal-ocean/
[ { "author": "", "content": "I think this deserves to be stickied. \n [Koub] Stickied the topic", "date": "2016-04-25T18:34:14+00:00", "quotes": [] } ]
1
2016-04-25T10:14:35-05:00
forum-topic-127544
127544
Bug Report: Incorrect Localization in Czech – Mixed Polish Text in Factoriopedia
Translations
https://forums.factorio.com/viewtopic.php?t=127544
bakykentaky
Game Version: [2.0.39 build 81895] Platform: [PC/Console] Language Setting: Czech Issue: In the Factoriopedia, while using the Czech language setting, some elements contain Polish text instead of Czech. Specifically, for "Láva (Dlaždice)", the description includes: "Wydobywany z" (Polish) instead of the correc...
[]
0
2025-03-16T02:58:46-05:00
forum-topic-124094
124094
[2.0.24] Crash clicking Update selected while checking for updates (ModDependencyResolver::getNeededDependencies)
Resolved Problems and Bugs
https://forums.factorio.com/viewtopic.php?t=124094
Telgin
While mod updates are available, i click Refresh then while checking for updates i click Update selected. The game then crashes. This was done on a fresh download of the linux version from the factorio.com. The mod that was available to update was https://mods.factorio.com/mod/SpidertronEnhancements version 1.10.5...
[ { "author": "", "content": "Thanks for the report, this has been fixed for the next release.", "date": "2024-12-13T18:01:13+00:00", "quotes": [] } ]
1
2024-12-09T08:23:20-06:00
forum-topic-125586
125586
[2.0.28] Off-by-one display issue in research queue
Resolved for the next release
https://forums.factorio.com/viewtopic.php?t=125586
tux3
This is a small display bug in the research window, when the last level of a research is already queued, and is selected again in the list of techs, the infocard still tries to display the number for the next level, which doesn't exist. This always reproduces, with steps: - Open the tech tree/research queue screen ...
[ { "author": "", "content": "Thanks for the report. This is now fixed for the next release.", "date": "2025-03-13T14:43:23+00:00", "quotes": [] } ]
1
2025-01-04T16:15:59-06:00
forum-topic-68653
68653
Performance problems and how to report them
Bug Reports
https://forums.factorio.com/viewtopic.php?t=68653
Factorio does not artificially limit how big you can build, even high-end processors can reach a point when the factory can no longer be simulated at full speed. FPS and UPS: Pressing F4 in game and selecting "show-fps" shows two counters. UPS: Game updates per second. Normally around 60, lower means the CP...
[]
0
2019-03-28T10:21:16-05:00
forum-topic-127030
127030
Would anyone be willing to update this mod to version 2.0?
Questions, reviews and ratings
https://forums.factorio.com/viewtopic.php?t=127030
MegaLordGier14
https://mods.factorio.com/mod/RefinedNetworkStorage
[]
0
2025-02-21T15:07:34-06:00
forum-topic-118995
118995
[2.0.13] can't force ghost rail over rail
Not a bug
https://forums.factorio.com/viewtopic.php?t=118995
joshinils
I tried to place a rail ramp over a straight rail, but it hides my cursor ghost in favor of the rail planner arrow. I can force ghost non-rail related item over rails. (If this is not a "bug" I'd like it to be a feature to be able to force ghost rail things over rail things, regular ghosting may not be affected ...
[ { "author": "", "content": "Thanks for the report however this is working as intended. Rail ramp item is of rail-planner type so it is possible to build a ramp and instantly start building rails by clicking on the top or bottom part. Mods can change this at data state by making rail-ramp to not be of rail-p...
1
2024-11-01T02:01:30-05:00
forum-topic-113848
113848
Opposite of Squeak Through
Ideas and Requests For Mods
https://forums.factorio.com/viewtopic.php?t=113848
000
Squeak Through (and probably several similar mods) decrease the hitbox of entities so the player can walk between two entities that are visually touching. I'm wondering if there's a mod that does the opposite of this: Increase the hitbox of vanilla entities so the player cannot walk between them. As an example, t...
[ { "author": "FuryoftheStars", "content": "I haven't seen a mod like that yet, but I too would find such a mod interesting. \n \nIf nothing comes up by this weekend, I may tackle it myself. Should be relatively easy (I think ), as it should only require running through (most) all entities and simply roundin...
16
2024-06-12T05:02:29-05:00