id stringlengths 13 18 | topic_id stringlengths 1 6 | title stringlengths 1 132 | section stringclasses 74
values | url stringlengths 0 60 | author stringlengths 0 20 | question stringlengths 0 60k | responses listlengths 0 19 | response_count int64 0 19 | timestamp stringlengths 0 25 |
|---|---|---|---|---|---|---|---|---|---|
forum-topic-114157 | 114157 | Every now and then a train just stops working | Logistic Train Network | https://forums.factorio.com/viewtopic.php?t=114157 | Hugorscht | Hi folks, i realy enjoy Factorio and LTN it makrs trains so much easier.
But
i have 246 Station, and evrything is working except one Station.
It is a requester staion with 4 requests, most of the Time it´s fine. But sometimes a train arives witch should bring red Motors, but he has no cargo. And because i turne... | [
{
"author": "Hugorscht",
"content": "Maybe i found the Issue, \n \nThe Requester Station had more than 32Mio Units of Motors, Maybe that caused the Problem ? \nSince i reduced the amount of stored units, no empty train arrived. \n \nThe train who was blocking the station was trying to bring red motors, ... | 3 | 2024-07-04T02:22:49-05:00 |
forum-topic-125768 | 125768 | Allow setting friction_modifier on rolling stock on control stage, not just cars. | Modding interface requests | https://forums.factorio.com/viewtopic.php?t=125768 | JamesFire | Looking around, I've seen several requests for various ways to influence train speeds. The one I want is pretty simple, and was already added to cars because of an interface request. viewtopic.php?f=65&t=3637
I want to be able to apply this to rolling stock at runtime. All rolling stock already has the friction/fri... | [
{
"author": "ownlyme",
"content": "for cargo based acceleration you'd want to manipulate weight(currently impossible) \neven on_tick mods have a huge issue with the braking force multiplier (which is only possible per force) \n \nthat friction approach would make your trains slow down as if they were braki... | 8 | 2025-01-09T13:00:36-06:00 |
forum-topic-9472 | 9472 | [0.12] Bugs, crashes & other issues | F.A.R.L | https://forums.factorio.com/viewtopic.php?t=9472 | Choumiko | Let's hope this one stays as empty as possible | [
{
"author": "vampiricdust",
"content": "Hey Choumiko, having some troubles with FARL. I've got the 2.91 mod and running 11.22. \n \nThe problem is now when I'm on existing straight track, while it will start, FARL refuses to turn. It works just fine creating track, but I have to manually start a turn or go... | 19 | 2015-04-06T06:33:51-05:00 |
forum-topic-122675 | 122675 | [2.0.21] being able to put items into the dump inventory of assemblers | Modding interface requests | https://forums.factorio.com/viewtopic.php?t=122675 | Quezler | at the time of writing there's the control behavior dump inventory at index 7, and the one for changed recipes (and spoilage?) at index 8.
currently both of them read as #length 0 (when they are empty ofc) and .insert() does not work on them, it would be nice if insert worked.
(insert does work if there is already ... | [] | 0 | 2024-11-23T16:28:40-06:00 |
forum-topic-110822 | 110822 | [1.1.102] Checking update packages failed "factorio.exe has unexpected content" | Technical Help | https://forums.factorio.com/viewtopic.php?t=110822 | fishycat | Using zip-version of the game. Updates before from earlier versions had no problems, only now fron 102 to 103. Log attached.
factorio-current.log
(16.07 KiB) Downloaded 97 times | [
{
"author": "",
"content": "Please retry and report back",
"date": "2024-01-19T16:36:58+00:00",
"quotes": []
},
{
"author": "fishycat",
"content": "Now it says changelog.txt has unexpected content. \n \n \n factorio-current.log \n (16.04 KiB) Downloaded 76 times",
"date": "2024-01-... | 6 | 2024-01-19T10:18:56-06:00 |
forum-topic-118519 | 118519 | I would appreciate some help on... Gleba | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=118519 | MeduSalem | So about Gleba.
To be honest. I don't entirely get how one is supposed to deal with it.
The main problem I have is that I have sooo muuuch spoilage (the recycling garbage from Fulgora just pales against it) because absolutely everything rots all the time in every machine if it is just sits in there for a couple m... | [
{
"author": "mmmPI",
"content": "That is not a bad solution ! The more prepared you come in Gleba the better, and it's the hardest of the 3. \n \nHowever i think you are searching for something else but i don't really want to just post setups that \"works\". I can give a few advices though not sure if that... | 19 | 2024-10-29T20:19:40-05:00 |
forum-topic-110442 | 110442 | How big is a fish?? | Angels Mods | https://forums.factorio.com/viewtopic.php?t=110442 | AngledLuffa | A base level tank car fills up with 25,000 fluid. I don't know if this is well defined anywhere, but I think it is reasonable to treat 1 fluid as 1 liter. A real life tank car starts in the 20,000 liter range and gets bigger (much like AngelBob tank cars)
A single Factorian Fish squishes down to 200 oil. So *afte... | [
{
"author": "mmmPI",
"content": "What kind of car is this ? In factorio car have 80 inventory slot, barrel contain 50 fluid, and stack by 10, so you can have 80*10*50 = 400 000 fluids in a car. But then if you get 200 liter of oil from that 1 fish and you can put 80 stack of 100 fish on the car. That means ... | 5 | 2023-12-30T01:21:46-06:00 |
forum-topic-32220 | 32220 | Map Editor Suggestions | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=32220 | Ideas around the map editor.
Not much to say here. The map editor is a bit unloved and is not used very often.
It is unclear why, cause some reasons are thinkable:
- It's not used, cause it is still a very basic tool.
- It's not used, cause not needed.
- It'd not used, cause the maps are edited in the game.
A... | [
{
"author": "lilstrip",
"content": "copy and paste thank you very much!",
"date": "2018-11-17T22:41:57+00:00",
"quotes": []
}
] | 1 | 2016-09-05T17:28:36-05:00 | |
forum-topic-48275 | 48275 | 0.15.12 Problems with uranium processing | Atomic Power | https://forums.factorio.com/viewtopic.php?t=48275 | Hank_Bellfounder | The centrifuges are only producing U-238, but no U-235. With the ratio 0.7/99.3 there must be 1 U-235 per ~130 U-238. My centrifuge doesn't produce any U-235 at all.
I used productivity 3 modules. A short time after rejecting them, i produced my first U-235's. Does it really depend on the productivity 3 modules? | [] | 0 | 2017-05-22T07:29:57-05:00 |
forum-topic-125447 | 125447 | If it can be built around a tree, it should be able to be unbuild around a tree | Balancing | https://forums.factorio.com/viewtopic.php?t=125447 | antstar | So, back in the old days, the tree hit boxes were rubbish - and as a result of this it was not possible to hand mine belts from behind trees.
Annoying, yes, but there was a workaround. Wait for bots.
Now, you can't deconstruct things behind trees either.
As per the title, if there is room behind the tree to bu... | [
{
"author": "IsaacOscar",
"content": "You can use a custom deconstruction planer if you have bots... \nBut yes, very annoying. I like to keep my trees!",
"date": "2025-01-01T18:57:08+00:00",
"quotes": [
{
"author": "antstar wrote: Wed Jan 01, 2025 3:39 pm",
"content": ""
... | 6 | 2025-01-01T09:39:34-06:00 |
forum-topic-119723 | 119723 | Factorio Forums • Deconstruction vs ghost placement | Allow ghost placement (blueprint) to cancel deconstruction of same element on same position.
To me this sounds like a no-brainer, but for it to be missing I suppose there are valid reasons.
So add it with a modifier key or toggle option in settings. | [
{
"author": "",
"content": "In case you didn't know, one can cancel deconstruction orders with [Shift]-[Deconstruction planner] on the entity \n https://wiki.factorio.com/Deconstructio ... ion_orders",
"date": "",
"quotes": []
},
{
"author": "",
"content": "I do know that. \n \nWith bigg... | 2 | ||||
forum-topic-127344 | 127344 | [2.0.39 ] (linux mint) sometimes sytem crash during auto-save | 1 / 0 magic | https://forums.factorio.com/viewtopic.php?t=127344 | Legendendear | So I've noticed that factorio likes to crash my PC (completely nonresponsive) when auto-saving on linux (no time loss saving is activated)
I have not yet noticed this behavior while manual saving.
My PC is an IdeaPad C340
CPU: Intel Core i5-8265U
GPU: Intel WhiskeyLake-U GT2 [UHD Graphics 620]
In the attachem... | [
{
"author": "",
"content": "If the system is crashing then there is something wrong with the system.",
"date": "2025-03-08T19:33:20+00:00",
"quotes": []
},
{
"author": "Legendendear",
"content": "Well I'm a fresh windows refuge who is quite new new to linux. \n \nIf it's something wrong ... | 17 | 2025-03-08T13:11:41-06:00 |
forum-topic-91891 | 91891 | [1.1] Bob's Mods: General Discussion | Bob's mods | https://forums.factorio.com/viewtopic.php?t=91891 | bobingabout | Version 1.1 of bob's mods are out!
as usual, discuss here.
change log
Assembling machines 1.1.0:
Copy sounds of Chemical plant onto all chemical plants and Electrolysers
Classes 1.1.0:
miner 2 class character recipe now uses an electric furnace 2 if available.
changed caption = {"entity-name." .. entity.n... | [
{
"author": "bobingabout",
"content": "Updates. \n \n changelog Assembly 1.1.1: \nAdded Steel processing prerequisite to distillery 2 technology. \nChanged checks for alloy-processing-1 to alloy-processing \nReads and uses Expensive electrolysis option from MCI. \n \nElectronics 1.1.1: \nChanged checks for ... | 19 | 2020-11-25T11:15:14-06:00 |
forum-topic-100794 | 100794 | Make fluid flow "even" with rotating update order | Implemented in 2.0 | https://forums.factorio.com/viewtopic.php?t=100794 | farcast | My current understanding is that fluid flow is uneven because one connection gets a bigger chunk of fluid than the others due to it always being first to update. My suggestion is to rotate which connection gets the bigger chunk on each tick, so if the normal update order for connections is N>E>S>W, the next tick it'll... | [
{
"author": "",
"content": "Feasible: yes. Effective: no. Or maybe. \n \nThe logic for turning the algorithm would be quite complicated, so that it will slow down the calculations much. \n \nMaybe like this: implement the algorithm four times. One implementation per preferred direction. And then change ever... | 2 | 2021-11-29T21:46:17-06:00 |
forum-topic-127530 | 127530 | [2.0.41] Biters/spitters crossing several tiles of water | Pending | https://forums.factorio.com/viewtopic.php?t=127530 | iwenttoohiotodie | This has happened several times, ALWAYS in the exact same location. One specific water crossing that is isolated and has been a secure area since very early into my 1000+ hours. It looked like a great place to place an artillery since it was surrounded by water on 3 sides and no real way to get the back of it. Previous... | [
{
"author": "",
"content": "Is there a save file i could take a look?",
"date": "2025-03-15T21:59:19+00:00",
"quotes": []
},
{
"author": "iwenttoohiotodie",
"content": "Save game is here. Apologies, should have attached in initial post. \n https://www.dropbox.com/scl/fi/t0azm4yx ... igi3... | 4 | 2025-03-15T14:35:49-05:00 |
forum-topic-127435 | 127435 | [boskid][2.0.40] Crash updating platform from blueprint (WaitCondition::getLocalisedConditionDescription) | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=127435 | warbaque | I made small changes to my platform in earlier version (maybe 2.0.39) and saved those changes to a blueprint. Now, when I place that blueprint game crashes.
Edit: just exporting blueprint string crashes the game
How to replicate:
1. save game: https://katiska.cc/temp/factorio/crash/ ... player.zip
2. open gam... | [
{
"author": "",
"content": "Ref.: 127436",
"date": "2025-03-12T17:51:35+00:00",
"quotes": []
},
{
"author": "",
"content": "I already noticed this crash on the automatically uploaded logs and so this is now fixed for 2.0.41.",
"date": "2025-03-12T17:54:08+00:00",
"quotes": []
... | 2 | 2025-03-12T12:29:58-05:00 |
forum-topic-127566 | 127566 | on_script_trigger_effect with quality infomation | Modding interface requests | https://forums.factorio.com/viewtopic.php?t=127566 | meifray | the source might from a legendary ammo,capsule or even just item spoilage trigger,
When action delivered,quality item do get a boost on damage,so my custom effect too want to scale with its quality. | [] | 0 | 2025-03-17T03:15:02-05:00 |
forum-topic-124272 | 124272 | [2.0.23] Tooltip for automated insertion limit of burnable fuel is often wrong | Minor issues | https://forums.factorio.com/viewtopic.php?t=124272 | IsaacOscar | Consider the following setup:
Screenshot 2024-12-12 160901.png (110.09 KiB) Viewed 738 times
The insert has a stack size override of 1, and the chest provides an infinite amount of spoilage.
The above fills the boiler with 24 spoilage:
Screenshot 2024-12-12 160857.png (148.54 KiB) Viewed 738 times
... | [
{
"author": "",
"content": "Not a bug. viewtopic.php?p=650778#p650778 . Tooltip is generic for the item but its the machine that says it needs so much energy that it will ignore the limit to not get starved.",
"date": "2024-12-12T06:44:25+00:00",
"quotes": []
},
{
"author": "IsaacOscar",
... | 8 | 2024-12-12T00:41:06-06:00 |
forum-topic-101171 | 101171 | let us rearrange logistic requests | Implemented Suggestions | https://forums.factorio.com/viewtopic.php?t=101171 | nuhll | Hi,
what you guys think about left click and drag logistic requests around?
Would make it alot easier to group usefull requests together so you can find it faster | [
{
"author": "",
"content": "You mean it should work like when I drag some app-icons on my phone around? \n \nBlasphemy!!",
"date": "2022-01-08T02:05:51+00:00",
"quotes": []
},
{
"author": "nuhll",
"content": "yes, like that, maybe also shift left click, but its very frustrating because y... | 6 | 2022-01-07T19:50:54-06:00 |
forum-topic-112854 | 112854 | playing multiplayer on same account | Technical Help | https://forums.factorio.com/viewtopic.php?t=112854 | traneSFC | my son wants to play factorio with me on lan game. is there a way to play game with same steam account 2 computers | [
{
"author": "",
"content": "Every player should have their own Factorio licence, and by extension, account. \nSo either your son has his own steam account and should buy Factorio On Steam too, or he could buy it directly on the website, and play it without Steam being involved (Or buy it on the website, and... | 12 | 2024-04-03T12:47:43-05:00 |
forum-topic-124646 | 124646 | Fusion Generator dimensions in the wiki | Wiki Talk | https://forums.factorio.com/viewtopic.php?t=124646 | michelguenette | I was reading the wiki, trying to learn more about fusion power for Space Age. I looked at the dimensions for the fusion generator. It is listed as 4x6, but the image of the fusion generator is on the checkerboard surface and it is clearly 3x5. I opened my cheated map to place a fusion generator down and marked out the... | [
{
"author": "",
"content": "[Koub] Moved to Wiki talk.",
"date": "2024-12-18T20:24:05+00:00",
"quotes": []
},
{
"author": "jaylawl",
"content": "Done!",
"date": "2024-12-30T23:09:04+00:00",
"quotes": []
}
] | 2 | 2024-12-17T22:38:12-06:00 |
forum-topic-126790 | 126790 | More intelligent Rocket auto-launch | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=126790 | dgnuff | TL;DR:
Improve on the current algorithm that currently only automatically launches a full load of a single entity type.
Why:
Building rockets is a painful process. More often than not, a rocket design doesn't require exactly a multiple of (e.g.) 100 belts. This means that components need to be loaded and lau... | [] | 0 | 2025-02-12T06:45:23-06:00 |
forum-topic-30257 | 30257 | Quantum Chests(chest that shares its content through worlds) | Ideas and Requests For Mods | https://forums.factorio.com/viewtopic.php?t=30257 | Overene | It would be really cool if there were a mod that added chests that can share there inventories between worlds and/or servers. Not much else to say about it really. | [
{
"author": "Versepelles",
"content": "Like, between save games or within a single save game (like the minecraft enderchest)?",
"date": "2016-07-31T20:38:02+00:00",
"quotes": [
{
"author": "Overene wrote:",
"content": ""
}
]
},
{
"author": "Overene",
"cont... | 17 | 2016-07-31T13:55:22-05:00 |
forum-topic-76160 | 76160 | Ore Eraser mod seems to be abandoned by author. | Modding help | https://forums.factorio.com/viewtopic.php?t=76160 | AlienRaven | Hello all.
Previously I used Ore Eraser alot in my playthroughs, so I was very happy to see it updated for 0.17.0, when it was released. However, when devs renamed the entity player to character the mod got broken, as many others.
I waited for some time for it to be updated with little luck. I also tried to c... | [
{
"author": "fishycat",
"content": "You could use Picker Extended . It has several tools, alongside ore eraser, integrated.",
"date": "2019-09-28T10:13:57+00:00",
"quotes": []
}
] | 1 | 2019-09-28T00:27:58-05:00 |
forum-topic-127339 | 127339 | Repeatedly getting "You've Beat The Game!" GUI & achievement | Technical Help | https://forums.factorio.com/viewtopic.php?t=127339 | TexanBred | I have Space Age.. Played it for quite a bit. Got to a point where I disabled the "Space Age" DLC in the Mods settings in game, so now I just have base Factorio, Quality of Life, and Elevated Rails enabled. I also have a list of mods enabled as well. Needless to say, I've launched many-a-rocket when I was using the Spa... | [] | 0 | 2025-03-08T05:12:05-06:00 |
forum-topic-117962 | 117962 | Modular Grid Train Network, Project Cybersyn | Railway Setups | https://forums.factorio.com/viewtopic.php?t=117962 | GoliathMrk1 | Hi there Engineers!
First Post, Whoop Whoop.
I've Been Working on a modular train network to use with vanilla or more specifically Project Cybersyn, would love some feedback on the design? (Maybe XD). Blueprint Book Below!
https://factorioprints.com/view/-OAQmP66MoRq6YOuflR2
**EDIT**
I will continue to ... | [
{
"author": "antisocialian",
"content": "Hi there, great idea. I like how simple Cybersyn seems. \n \ntho after using your blueprints, i'm thinking perhaps i've misunderstood the simplicity. is there a central control that's needed to send out the trains from the depot? i have trains and provider stations ... | 3 | 2024-10-27T11:23:55-05:00 |
forum-topic-93457 | 93457 | [1.1.6] If a train stop name contains rich text icons, make the icons (optionally) visible in alt-mode. | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=93457 | brevven | Now that it's easy to add rich text icons to train stop names, most of my stops do contain them. It'd be nice to be able to see those outside of the map and train stop/train GUI.
Proposed behavior
When "alt-mode" is on, I'd like to be able to see what rich text icons I've placed on a train stop, the same way you ca... | [
{
"author": "Gummiente27",
"content": "Good idea!",
"date": "2022-01-26T21:01:07+00:00",
"quotes": []
}
] | 1 | 2020-12-23T03:26:13-06:00 |
forum-topic-127335 | 127335 | [2.0.39] Force build fails on belt intersection | Bug Reports | https://forums.factorio.com/viewtopic.php?t=127335 | Teura | Force build seems to fail if used on belt intersection where there is an underground belt going either from right to left or upwards (bottom to top)
See video for setup. The first one fails, second works. Same failure happens if the undergrounds were instead on the vertical belt (video has them on horizontal), and the... | [
{
"author": "ctalkep_",
"content": "the underground belts created by force build also don't display the \"last user\" tag\n \n \n \n name_missing.gif (2.42 MiB) Viewed 63 times",
"date": "2025-03-14T20:36:38+00:00",
"quotes": []
}
] | 1 | 2025-03-08T01:22:34-06:00 |
forum-topic-127409 | 127409 | Starting ships for Space Age | Medium/Big/Gigantic Sized Structures | https://forums.factorio.com/viewtopic.php?t=127409 | Kingdud | For those who hate designing ships, here are some pre-made ones, (and the blueprint book also has blank templates for customizing).
A starting ship that works for all plants prior to aquilo. It is 'safe' to sit in orbit of any planet, stable (in the sense that it will not run out of ammo even under constant pressu... | [
{
"author": "Kingdud",
"content": "Advanced Asteroid Processing ship: 0eNrtneuO3UiWXl9FyN9S++xbkGzMGOgZw8D8MGB4fhmNgpBKHVUlOpWpzktN9zTqAfwgfjE/iU9epDwqMc7ZO1ZVddcFMDydqsxNMhgMfgwG1/rbyZuLu+2H6/PL25Pf/+3k7fbm7Pr8w+351eXJ70/+1/bPd+fX25sXp2+/fXF6c7u9vjp/++LD9dXZ9ubm/PLr373439uLi6v/eHH6/v3V7178t6sXl1e3L+5uti/e... | 2 | 2025-03-11T20:01:46-05:00 |
forum-topic-13553 | 13553 | [MOD 0.15] F.A.R.L. 1.0.8 Download & Changelog - Page 4 | F.A.R.L | https://forums.factorio.com/viewtopic.php?t=13553&start=60 | Choumiko | FARL 1.1.1
Added an option to place ghosts when running out of items, defaults to true, ghosts for rails and concrete are not created
FARL now accepts blueprints in any rotation (horizontal/vertical), the chainsignal can be placed to allow travel in any direction
clicking the Read button with a blueprint r... | [
{
"author": "Choumiko",
"content": "FARL 1.1.7 \n \n \n1.1.7\n \n fixed error when removing stones that don't have a drop probability \n added missing locale key \n1.1.6\n \n fixed error with Autopilots \"drive without me\" option \n1.1.5\n \n fix possible desync \n1.1.4\n \n fixed error when loadi... | 1 | 2015-07-17T16:21:14-05:00 |
forum-topic-119405 | 119405 | Factorio Forums • [Rseding91] [2.0.14] SA: Atomic bomb in space platforms request error text | 11-03-2024, 01-19-36.png (125.54 KiB) Viewed 1116 times
Except it doesn't | [
{
"author": "",
"content": "For whoever works on this: the actual rocket weight is 1.5 tons but it seems the tooltip is not showing the fractions.",
"date": "",
"quotes": []
},
{
"author": "",
"content": "apparently fixed in 2.0.30 125799",
"date": "",
"quotes": []
}
] | 2 | ||||
forum-topic-127509 | 127509 | Boolean operators for train stop selection | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=127509 | CaffeinatedCucumber | TL;DR
I believe the train scheduling system could benefit from the ability to optionally apply boolean logic operators to stop selection, just like how it can be applied to wait/interrupt conditions, to allow players to heavily optimize train networks in ways that currently either aren't possible or require an unreaso... | [] | 0 | 2025-03-14T23:58:48-05:00 |
forum-topic-102175 | 102175 | Sprite sheet for ore | Texture Packs | https://forums.factorio.com/viewtopic.php?t=102175 | RogueTaleTeller | Could somme one teach me on how to do sprite sheet for ore and how to make the right bonding box for them | [] | 0 | 2022-04-18T11:34:32-05:00 |
forum-topic-125974 | 125974 | max_fluid_flow as a fluidbox prototype | Modding interface requests | https://forums.factorio.com/viewtopic.php?t=125974 | protocol_1903 | max_fluid_flow should be a fluidbox prototype, not a utility constant. Currently, there is no way to have "high throughput" pipes, the only way to differentiate pipes is to have ones with larger extents. This effectively removes a potential technological improvement where the player starts with low throughput pipes, an... | [
{
"author": "MrSmoothieHuman",
"content": "+1",
"date": "2025-03-08T21:08:14+00:00",
"quotes": []
}
] | 1 | 2025-01-14T18:50:40-06:00 |
forum-topic-30465 | 30465 | [MOD 0.14-1.0]Helmod: Assistant to plan its base. | Mods | https://forums.factorio.com/viewtopic.php?t=30465 | Helfima | Helmod: Assistant to plan its base.
Assistant to plan its base. calculates the needs, resources, factories, beacon or electric power.
tutorial en francais: https://youtu.be/zrdLD2QOA0w
@see MOD and description: https://mods.factorio.com/mods/Helfima/helmod
@see for help: click on help icon
@issues: https:... | [
{
"author": "Helfima",
"content": "Version 0.2.0 commited and wiki updated with the change",
"date": "2016-08-04T20:24:01+00:00",
"quotes": []
},
{
"author": "Helfima",
"content": "arf i had removed icon file \ni have commited quick fix version 0.2.1",
"date": "2016-08-04T22:11:42+00... | 19 | 2016-08-04T06:38:09-05:00 |
forum-topic-117021 | 117021 | Default display version 2.0 | Mod portal Discussion | https://forums.factorio.com/viewtopic.php?t=117021 | Tserup | The Mod Portal should be updated to: by default, display mods that support version 2.0. | [
{
"author": "jamiechi1",
"content": "Yes. Please.",
"date": "2024-10-29T23:31:38+00:00",
"quotes": []
}
] | 1 | 2024-10-23T19:23:07-05:00 |
forum-topic-33786 | 33786 | No long inserter assembly | Show your Creations | https://forums.factorio.com/viewtopic.php?t=33786 | Juggla | So, I've adapted a new strategy for setting up assembly lines. I am not a fan of long inserters and have been trying to completely eliminate them from all of my gameplay, in an effective way that doesn't screw me over, for a long time. I have come almost to the precipice of doing that using this layout. I mean don't... | [
{
"author": "mooklepticon",
"content": "You might be able to get rid of them in the bot frame construction by liberal use of underground pipes. See below. \n Code: Select all AAA>AAA P\nAAAUAAA.......UP\nAAA AAA P\nA = assembler\n> = inserter pointing right\nU = underground pipe\nP = regula... | 2 | 2016-10-04T13:01:21-05:00 |
forum-topic-31701 | 31701 | Belt of Death | General discussion | https://forums.factorio.com/viewtopic.php?t=31701 | joseailton | MP was rewritten and more people can Join now without lag. This leads obviously to more people AFK ingame.
I'm no exception. I woke up and my character is on a long belt that goes from spawn point directly into a hunger alien's claws.
So I decided to kill everybody else AFK (Only I was online) and watch them die ... | [
{
"author": "steinio",
"content": "",
"date": "2016-08-27T15:14:35+00:00",
"quotes": []
},
{
"author": "MeduSalem",
"content": "Somehow I had to think immediately of the penultimate line of that one particular Gone with the Blastwave comic: http://www.blastwave-comic.com/index.php?p=com... | 9 | 2016-08-27T10:13:30-05:00 |
forum-topic-60162 | 60162 | Deadlocks Stacking for Pyanodons mods | PyMods | https://forums.factorio.com/viewtopic.php?t=60162 | The_Ghost | While playing pyanodons mod i missed stacking features from Deadlocks Stacking for products like coke. So i decided to mod them in myself on top of Deadlocks Stacking/Crating (which was surprisingly easy thanks to Deadlocks modding interface).
Since i started using pyanodons mods only a few days ago i do not really... | [
{
"author": "Mr. Tact",
"content": "Any of the ores would be an obvious choice.",
"date": "2018-05-07T12:40:09+00:00",
"quotes": []
},
{
"author": "chrisdec",
"content": "Please do Clay,Fawogea,Iron Oxide,Ralesia",
"date": "2018-05-07T14:29:15+00:00",
"quotes": []
},
{
"a... | 19 | 2018-05-07T05:48:00-05:00 |
forum-topic-126860 | 126860 | Rename unknown union member of TriggerEffect | Resolved Requests | https://forums.factorio.com/viewtopic.php?t=126860 | Geheim | TriggerEffect contains the unknown union member DamageEntityTriggerEffectItem, which was probably meant to be named DamageTriggerEffectItem , e.g:
Code: Select all data.raw["tile"]["lava"]["trigger_effect"][1] = {
"type": "damage",
"damage":
{
"amount": 50,
"type": "fire"
}
}
(or see lines 142084-1... | [
{
"author": "",
"content": "Fixed in various ways in various versions.",
"date": "2025-03-14T16:56:24+00:00",
"quotes": []
}
] | 1 | 2025-02-15T08:41:19-06:00 |
forum-topic-127160 | 127160 | LuaSchedule::clear_records/clear_interrupts | Implemented mod requests | https://forums.factorio.com/viewtopic.php?t=127160 | LuziferSenpai | Hey,
it would also be awesome if we could clear all the records & interrupts with one command.
Greetz,
Luzifer | [
{
"author": "hgschmie",
"content": "+1",
"date": "2025-02-27T07:04:02+00:00",
"quotes": []
}
] | 1 | 2025-02-26T20:19:08-06:00 |
forum-topic-126084 | 126084 | A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0 | Railway Setups | https://forums.factorio.com/viewtopic.php?t=126084 | Mashaa | After trying a bunch of other people's rail books I ended up being not satisfied with any of them and decided to make a rail book to my own liking - one that manages to simultaneously be minimalistic, easy to use, and do everything I want it to do - and I hope other people will like it too.
Link: https://factoriobi... | [
{
"author": "Mashaa",
"content": "Version 1.1 - improved the signal placements on the shunting yard and station skeleton blueprints to avoid \"can't place signals too close\" issues and improved blueprint icons: https://factoriobin.com/post/pixlp6",
"date": "2025-01-17T22:41:11+00:00",
"quotes": []... | 4 | 2025-01-17T16:08:37-06:00 |
forum-topic-110884 | 110884 | Learn-a-Language Special (Ft. Factorio) [GER] | Multiplayer | https://forums.factorio.com/viewtopic.php?t=110884 | JimmyDubDub | TLDR- I want to learn German but find Duolinguo-grinding lonely and half-complete. I'd like to make some friends and play a low-stakes game of Factorio where we may speak casually about anything in any language, but I force myself to communicate all game information in German.
Hi Forum,
I'm an Australian who usua... | [
{
"author": "Natha",
"content": "This is a great idea and I would offer myself, but you have to consider timezones. Australia is 8-10 hours later than germany, so when I'm home from work you'll be asleep already, if you don't want to play your whole night \nWeekend are the only possible days when playing... | 8 | 2024-01-22T19:54:33-06:00 |
forum-topic-35215 | 35215 | I feel Railgun turrets would improve gameplay | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=35215 | GodDammitKael | It looks like Railgun turrets have been brought up a few times, but let me give a (hopefully quick) explanation of why I feel Factorio needs them.
In a typical game of Factorio my base defense goes through a few stages, I'll assume others probably have the same experience. First I start by plunking down gun turrets ... | [
{
"author": "Ghoulish",
"content": "Am pretty sure gun turrets have higher damage than lasers (once upgraded) As they benefit from turret and bullet upgrades. I like to have both laser and gun turrets though as the lasers deal with the ranged spitters better and then the gun turretrs shred any behemoths tha... | 4 | 2016-10-25T14:30:35-05:00 |
forum-topic-110541 | 110541 | [1.1.100] Steam power desync | Not a bug | https://forums.factorio.com/viewtopic.php?t=110541 | Dimava | https://drive.google.com/file/d/1ZdUn9C ... p=drivesdk
Player cannot join when the turbines are working
Player can join when they are not working | [
{
"author": "Dimava",
"content": "",
"date": "2024-01-06T12:07:55+00:00",
"quotes": []
},
{
"author": "",
"content": "Thanks for the report. This is likely because you're trying to emulate x86 on an arm virtual machine (at least from what I'm seeing in the logs) and it's doing it incorre... | 5 | 2024-01-06T05:59:56-06:00 |
forum-topic-97649 | 97649 | The Factorio symphony by a Russian composer and a Russian engineer | Videos | https://forums.factorio.com/viewtopic.php?t=97649 | Filin | https://youtu.be/o87jYCIpT8Y | [
{
"author": "Filin",
"content": "download/file.php?id=68653 \n \n \n \n fs.png (2.53 MiB) Viewed 2780 times",
"date": "2021-04-05T10:10:42+00:00",
"quotes": []
},
{
"author": "Filin",
"content": "After some time \n download/file.php?id=68850",
"date": "2021-04-20T13:54:31+00:00",
... | 2 | 2021-04-05T04:53:21-05:00 |
forum-topic-121438 | 121438 | Upcyclers (Fully parameterized blueprint book) | Show your Creations | https://forums.factorio.com/viewtopic.php?t=121438 | kvdveer | While attempting to obtain rare Mech-armor, I needed several rare quality base ingredients. After building a few very similar factories to obtain those, I decided to make parameterized blueprints.
2024-11-14_16-49.png (535.63 KiB) Viewed 7416 times
2024-11-14_16-46.png (663.3 KiB) Viewed 7416 times ... | [
{
"author": "gr0mpel",
"content": "thank you good sir! \n \nedit: seems to be an error in the \"rare\" and \"epic\" assembling machine upcycler. the last stack inserster is filtering for legendary quality instead of the respective epic/rare quality",
"date": "2024-11-16T10:17:11+00:00",
"quotes": []... | 2 | 2024-11-14T10:04:24-06:00 |
forum-topic-115718 | 115718 | Lego Inserter | Fan Art | https://forums.factorio.com/viewtopic.php?t=115718 | Usul | I made this with my 6 year old boy...
Filternder Stapelgreifarm. It can swing 360°.
P1420343.JPG (2.15 MiB) Viewed 2628 times | [
{
"author": "cbhj1",
"content": "I approve of your plastic production.",
"date": "2024-10-03T22:48:02+00:00",
"quotes": []
},
{
"author": "landmine752",
"content": "Nice piece. The factory must grow... into real life!",
"date": "2024-10-10T00:58:58+00:00",
"quotes": []
},
{
... | 3 | 2024-10-03T12:02:53-05:00 |
forum-topic-116772 | 116772 | Space Platforms - Page 6 | Show your Creations | https://forums.factorio.com/viewtopic.php?t=116772&start=100 | BraveCaperCat | I personally think it has too many grapplers...
It does however have the right number of tractor beams! (that being 0) | [
{
"author": "",
"content": "Moderator-me here. @BraveCaperCat @Khazul @mmmPI If I see anything resembling even loosely to fighting between you three past this post, know that I have a couple bans up my sleeve that are longing to get out.",
"date": "2024-12-26T07:11:41+00:00",
"quotes": []
},
{
... | 19 | 2024-10-22T22:39:05-05:00 |
forum-topic-102686 | 102686 | Fish graphics settings please? | Angels Mods | https://forums.factorio.com/viewtopic.php?t=102686 | jlsheriff87 | Now that I'm playing with the Cargo Ships mod and the many islands world gen settings, there's mostly water. I'm sure Seablock is the same way but I've never played that. It really is kind of messing with my immersion of the game with all your fish rendered so much darker (and there are fish everywhere) than the fact... | [] | 0 | 2022-06-15T01:07:46-05:00 |
forum-topic-119603 | 119603 | Click to Enlarge | This Forum | https://forums.factorio.com/viewtopic.php?t=119603 | CheeseMcBurger | Please add a click to enlarge feature to images posted in the forum.
Wanting to get some inspiration here, the images are full resolution, but shrinked to fit into the layout. However, you can't see anything on these tiny images and right-clicking them indiviually to view them in a separate tab is just tedious. I sh... | [
{
"author": "",
"content": "I've added a lightbox feature -- let me know if this works for you.",
"date": "2024-11-04T09:52:52+00:00",
"quotes": []
},
{
"author": "",
"content": "[Koub] Moved to This Forum",
"date": "2024-11-05T10:15:44+00:00",
"quotes": []
},
{
"author":... | 6 | 2024-11-03T12:31:23-06:00 |
forum-topic-126573 | 126573 | ask for help“cannot build in an uncharted area” | Modding discussion | https://forums.factorio.com/viewtopic.php?t=126573 | sdgmlj | I have created a surface where no ghosting can be placed slightly away from the center point(Approximately 1500)I can place the entity normally, but this prompt appears when placing the phantom,May I ask where I should modify? | [
{
"author": "sdgmlj",
"content": "Is no one willing to help? It has been bothering me for a long time \nWhen I stand at the (0,0) coordinate, clicking on the black area displays the area outside the map, while when I stand at the (1500,0) coordinate, clicking on the area outside displays the unknown area. \... | 2 | 2025-02-03T22:33:05-06:00 |
forum-topic-18102 | 18102 | [Mod 0.12.x] Creative Inventorys | Mods | https://forums.factorio.com/viewtopic.php?t=18102 | CNR_Thunder | Mod-Info-Header
Name: Creative inventorys
Version: 0.0.2
Factorio-Version: 0.12.16
Description: Adding some creative like inverntorys to the game
License: feel free to use it
Release: 2015-11-29
Download-Url:
c-inv_0.0.2.zip
(4.85 KiB) Downloaded 1741 times
Category: Helper.
T... | [
{
"author": "Danielv123",
"content": "Whenever I find something I need, I always find a new mod that does it on the forums. I love this game! 3rd mod attempt discarded!",
"date": "2016-01-03T10:33:36+00:00",
"quotes": []
},
{
"author": "judos",
"content": "Awesome, thanks for this mod! \... | 6 | 2015-11-29T12:21:18-06:00 |
forum-topic-13136 | 13136 | Download for Facorio 0.11.X | 5dim's mod | https://forums.factorio.com/viewtopic.php?t=13136 | McGuten | == 5dim's mod ==
We post here all downloads links
Released
Core Version: 0.0.2
Link: http://adf.ly/1IrpKt
Date released: 14/06/2015
Dependencies
Don't have dependencies
Version: 0.0.1
Link: http://adf.ly/voZ2k
Date released: 01/01/2015
Dependencies
Don't have dependencies
Automa... | [] | 0 | 2015-06-21T17:01:16-05:00 |
forum-topic-119133 | 119133 | [Kovarex] [2.0.13] Parameterized system doesn't work with Chemical Plant or Electric Furnaces | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=119133 | Skellitor301 | With the introduction of parameters and using them to create blueprints with dynamic recipes, I've found that while it does work with assemblers it doesn't work in chemical plants nor electric furnaces. The electric furnace I've not been able to figure out a way to use parameters since you can't set the recipe with the... | [
{
"author": "Skellitor301",
"content": "Follow up can also confirm this does not work with the Biochamber either. None of the parameter icons will attach itself to the parameter set in the Biochamber which is expected. Blueprint string below for a Biochamber version of the blueprints above. What is expected... | 6 | 2024-11-01T15:05:53-05:00 |
forum-topic-18145 | 18145 | Strange Stuff - Storys, Pictures around Yuoki-Industries | Yuoki Industries | https://forums.factorio.com/viewtopic.php?t=18145 | YuokiTani | Yep, i know some of you ask why ? - it's simple because i can ( or not or have too much time ^^ )
this sub-thread should provide you with strange short-storys, wallpaper around Yuoki-Industries and from a little outside view off the planet based factorio-things. it will give you some informations about the things ... | [
{
"author": "YuokiTani",
"content": "click image to expand 1920x1080",
"date": "2016-02-18T20:06:58+00:00",
"quotes": []
},
{
"author": "YuokiTani",
"content": "version 0.2.41 + 0.2.42",
"date": "2016-02-23T16:24:33+00:00",
"quotes": []
},
{
"author": "YuokiTani",
"co... | 14 | 2015-12-01T14:46:59-06:00 |
forum-topic-109114 | 109114 | Passive Requester Chests | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=109114 | ThePiachu | TL;DR
Add an option / new chest that requests items from Storage Chests only.
What ?
It would be nice for us to either have an option on Requester Chests to only request items from Storage Chests, or have a new type of chest - Passive Requester Chest.
Why ?
I tend to build Storage Chests all over the place (us... | [
{
"author": "jamiechi1",
"content": "I don't see the point of this. By default the game pulls from the Yellow chests first which basically takes care of any cleanup. \n \nWhat I do that helps with this is to only place 1, or very rarely, 2 Yellow chests without limiting them to a specific item (no filters).... | 18 | 2023-10-09T15:46:49-05:00 |
forum-topic-118446 | 118446 | Update 2.0 AAI Programmable Vehicles | Questions, reviews and ratings | https://forums.factorio.com/viewtopic.php?t=118446 | Ignus | Hi, I've learned to play with Earendel's vehicle mods using AAI Programmable Vehicles as well as other AAI controllable vehicle mods like Mr.YaR's Xenos tanks among others and now I can't play without those mods, do you know if they will be updated or will I have to stay stuck on 1.1? | [
{
"author": "pertur4bo",
"content": "I would love for an update to AAI Programmable vehicles.. However, I have not heard that such a thing is on the way. \nFrom what I have observed the mod might be dead. \nI hope someone will pick it up. \n \nI'm playing with the thought of giving the modding tutorial ... | 1 | 2024-10-29T14:30:00-05:00 |
forum-topic-121220 | 121220 | Add stone to some asteroid crushing recipe | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=121220 | tsevasa | TL;DR
Add stone as a byproduct to some asteroid crushing recipe, so that stone can be naturally obtained on space platforms.
What?
Currently, it is possible to obtain iron, copper, calcite, coal, water and all oil products on space platforms from asteroid chunk crushing recipes and their derivatives. However, it is... | [
{
"author": "Stargateur",
"content": "can't agree more",
"date": "2024-11-17T18:27:57+00:00",
"quotes": []
},
{
"author": "AileTheAlien",
"content": "I don't mind breaking peoples' existing platforms, since the cost of a platform is a lot less than the other stuff it's transporting over ... | 8 | 2024-11-12T20:36:34-06:00 |
forum-topic-56598 | 56598 | Possibly Dectorio Bugs and Issues | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=56598 | BHakluyt | Can't find this being suggested. I see that when blueprinting accumulators it always place the new ones with the circuit output signal as "A." Can accumulator output signals kindly please persist through blueprints? | [
{
"author": "m44v",
"content": "Check again because that's not the case for me.",
"date": "2018-01-14T12:34:29+00:00",
"quotes": [
{
"author": "BHakluyt wrote:",
"content": ""
}
]
},
{
"author": "BHakluyt",
"content": "Ahh thank you for checking. \n \nDude... | 12 | 2018-01-14T04:22:19-06:00 |
forum-topic-87410 | 87410 | Factorio Forums • Multiplayer blueprint sharing | TL;DR
Blueprint sharing in multiplayer was effectively killed after the .37 update. Currently you need to use game blueprints (No one is going to dump their entire library in game BPs) or manually make a copy of a blueprint and share it in chat.
What ?
With the recent blueprint updates, in multi player we are no... | [
{
"author": "",
"content": "Actually, I think it does make sense that when playing on a server, you access to a blueprint library designed for that map/server, and not like the blueprints of maybe tens of people. \nI think it's best as it is. People put together the blueprints they want used for a certain s... | 19 | ||||
forum-topic-103567 | 103567 | [1.x] Pairwise Arithmetic / each op each | Combinator Creations | https://forums.factorio.com/viewtopic.php?t=103567 | Nidan | Edit:
With factorio 2.0 the blueprints here are obsolete as both combinators have gained the ability to do each(red) op each(green) and thus all basic operations take one combinator and one tick. (Except for addition, which can still be done by joining the wires.)
As for the bonus blueprints, both long multiplies and... | [
{
"author": "mmmPI",
"content": "Thanks for sharing all those ! \n \nI had a look at the other operation but the division got most of my attention even though that's the one i'm the least likely to ever use in game, it feels like it's the one where there is the most to learn from at first, i hope you don't ... | 19 | 2022-09-25T21:30:28-05:00 |
forum-topic-117963 | 117963 | Thank you for providing the Standalone Game Download for Steam users! | Spread the Word | https://forums.factorio.com/viewtopic.php?t=117963 | FactorioFan822 | Long-time fan and player, first-time poster. I just wanted to thank the Factorio developers for providing a standalone game download for Steam users, for no extra cost.
It's one of those little things that just makes me feel super appreciated as a player, and makes me happy to recommend Factorio still after all thes... | [] | 0 | 2024-10-27T11:25:25-05:00 |
forum-topic-118286 | 118286 | [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=118286 | PALKOVNIK | Bluebrints and books are obviously something should be allowed to be kept in the inventory when boarding the rocket. I have permanent blueprints that delete cliffs and delete rocks+trees, I keep them on the hotbar. Same with blueprints that are used more or less frequently, like my tileable miner setup, spaced roboport... | [
{
"author": "Byrnorthil",
"content": "Agree for virtual items, disagree for armor. \n \nArmor is a real item which has to be crafted and does something unique and direct. Also, it has a recipe. If you were allowed to take armor in your inventory, you could: \n1. load inventory with armor \n2. take off in sp... | 17 | 2024-10-28T19:39:53-05:00 |
forum-topic-127013 | 127013 | [2.0.35] nauvis_t_section menu simulation flashes broken guardrails the first frame | Minor issues | https://forums.factorio.com/viewtopic.php?t=127013 | Quezler | During the first frame of the `nauvis_t_section` menu simulation there is a chance that extra guardrails are rendering.
It appears to be slightly random, but a fair guess is that it depends on whether the menu simulation before it had certain entities or not. | [] | 0 | 2025-02-21T03:35:12-06:00 |
forum-topic-117692 | 117692 | Mod for slower fading remnants | Questions, reviews and ratings | https://forums.factorio.com/viewtopic.php?t=117692 | Datacontrol | I'm searching for a mod that makes the fading out of biter corpses, base remnants, tree stumps etc. last longer (maybe 10x). for my opinion its to fast. All i can find is the opposite of that, resp. deleting them instantly. One mod I found that would suit me would be the "noxys fading" mod, but its outdatet. | [
{
"author": "jamiechi1",
"content": "Probably a bit late, but this mod has been updated for 2.0. https://mods.factorio.com/mod/Noxys_QuickerStumpFade",
"date": "2025-01-21T09:45:20+00:00",
"quotes": []
}
] | 1 | 2024-10-26T10:32:30-05:00 |
forum-topic-113202 | 113202 | [raiguard][1.1.107][Linux] Tiny Cursor through Wayland | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=113202 | brothersw | I just transitioned to NixOS and have been setting everything up. In Wayland mode (which is much appreciated due to 1.5x scaling for most apps), my cursor appears tiny when in the game. This is on a 28" 4K monitor and so I think that this may be causing the issue when in Wayland mode.
xrandr output for the screen Fa... | [
{
"author": "",
"content": "SDL2 has some issues with cursor themes that are beyond my power to fix. SDL3 will fix these issues.",
"date": "2024-07-30T23:37:10+00:00",
"quotes": []
},
{
"author": "GlassBricks",
"content": "According to https://github.com/libsdl-org/SDL/issues/9250 , SDL... | 14 | 2024-04-26T20:04:52-05:00 |
forum-topic-4553 | 4553 | I made a calculator for all you OCD planners out there - Page 3 | Cheatsheets / Calculators / Viewers | https://forums.factorio.com/viewtopic.php?t=4553&start=40 | AntiBlueQuirk | I love tools like this, and I haven't seen any of them getting updated, so I forked, updated, and made a pull request. (Well, it looks like there's been some recent activity in this thread, but I only noticed after I put in all the work. )It's up to rubyruy to pull the changes in, but in the meantime, you can use my ... | [
{
"author": "brindyblitz",
"content": "Hey folks, I was trying to avoid this until rubyruy could merge my changes, but it's clear the community's patience is starting to wear thin... \n \nI've made a fork of my own which is 0.15.x compatible. Additionally, it has a lot of new features, such as:\n \n Suppor... | 13 | 2014-06-25T14:46:31-05:00 |
forum-topic-183 | 183 | Events (“Againts all odds”. Free-play, global task.) | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=183 | mindreader | This article explains nearly everthing in a more or less good form. The list of links is below, but it's work in progress, click viewtopic.php?f=80&t=183&p=887#p131353 -- ßilk
SHORT DISCRIPTION:
Constructing and maintaining orientated, tower defense like, game mode with global task.
MAIN IDEA/CONCEPT OF G... | [
{
"author": "MatLaPatate",
"content": "That would be feasible ... in Multi Player ^^. What you're describing seems kind of hardcore, but interesting",
"date": "2013-02-20T17:48:18+00:00",
"quotes": []
},
{
"author": "",
"content": "I mean it's worth a read, interesting ideas; so I'm nec... | 5 | 2013-02-20T10:33:05-06:00 |
forum-topic-120328 | 120328 | Bug : https://wiki.factorio.com | Wiki Talk | https://forums.factorio.com/viewtopic.php?t=120328 | brunzenstein | the entry at:
at: https://wiki.factorio.com
at console listed item:
/c local player = game.player
player.insert{name="power-armor-mk2", count = 1}
local p_armor = player.get_inventory(5)[1].grid
p_armor.put({name = "fusion-reactor-equipment"})
p_armor.put({name = "fusion-reactor-equipment"})
p_armor.p... | [
{
"author": "",
"content": "Thanks for pointing this out, fixed to spawn fission reactors instead.",
"date": "2024-11-11T14:26:21+00:00",
"quotes": []
},
{
"author": "brunzenstein",
"content": "Thanks for the debugging \n \nhere another one on the same site: \n \nlong reach wont work \n ... | 2 | 2024-11-08T03:04:09-06:00 |
forum-topic-120135 | 120135 | Holmium ore - no other source than scrap? | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=120135 | Locane | Is there really no other source of Holmium Ore than the 1% chance in scrap and the deconstructables on Fulgora? | [
{
"author": "MeduSalem",
"content": "No. No other way. \n \nYou can however put Productivity modules into the entire holmium chain if you feel like you are not getting enough out of the scrap. ^^",
"date": "2024-11-06T21:03:54+00:00",
"quotes": []
},
{
"author": "Linsanga",
"content": "A... | 4 | 2024-11-06T14:32:22-06:00 |
forum-topic-121806 | 121806 | Default input on logistic group selection should be search | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=121806 | Everspace | TL;DR
When you go to edit a logistic group, the input is also a search.
Why?
When you start getting a lot of logistics groups, it gets pretty long and having to do a keystroke to get into search is pretty painful. It also is a little bit unexpected because it's common in web forms to have a search field also funct... | [] | 0 | 2024-11-17T00:12:15-06:00 |
forum-topic-81108 | 81108 | Perl script for copying a locale to all (or fewer) other locales | Development tools | https://forums.factorio.com/viewtopic.php?t=81108 | Honktown | Wrote a script because I think people would get annoyed of "unknown key 'mymod-blah-blah'" appearing in my mod. It's better than no string showing up, but eventually you want to fill in actual locales if people help you or you try a translator.
https://drive.google.com/open?id=14C1jQ ... nShK0xOGrU
https://past... | [] | 0 | 2020-02-10T23:50:44-06:00 |
forum-topic-104802 | 104802 | Version 1.1.76 | Releases | https://forums.factorio.com/viewtopic.php?t=104802 | Bugfixes
Fixed a crash when trying to filter car/spider ammo slots. ( 104769 )
Fixed visual artifact in water when zoomed out.
Fixed 'on_entity_renamed' Lua event not including 'player_index' if copy-pasting to a train stop. ( 104460 )
Use the automatic updater if you can (check experimental updates in othe... | [
{
"author": "Brathahn",
"content": "i noticed this. it looked like stripes on the seabed. i originally thought this was introduced by a mod as it didnt look that bad. \nwhat caused it? corrupted textures?",
"date": "2023-01-13T19:22:15+00:00",
"quotes": [
{
"author": "FactorioBot wrot... | 11 | 2023-01-13T10:04:00-06:00 | |
forum-topic-109511 | 109511 | Better RSS feed for news posts | This Forum | https://forums.factorio.com/viewtopic.php?t=109511 | Stord1997 | Hi,
I use a RSS reader to keep up with news from Factorio, but it only shows the first couple of sentences. I would like to get all of the post in the RSS feed. I'm sure this is just a setting somewhere, or something that is easy to do.
Thanks | [
{
"author": "",
"content": "I can change the number of items shown but not how much of a post is included. It seems that phpBB doesn't have an option for this, sadly. Of course, it may be possible to change it in the source code.",
"date": "2023-11-16T10:18:08+00:00",
"quotes": []
}
] | 1 | 2023-11-03T23:01:11-05:00 |
forum-topic-105772 | 105772 | allow inserters to overfill into locked slots | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=105772 | hay_guise | TL;DR
inserters can get stuck holding an item. if they could put items into locked slots, they wouldn't (usually)
What ? (option 1)
add a boolean to allow inserters to place items into locked slots
but don't count locked slots when inserters pick up items. keep that the same as it is now
this boolean could be... | [
{
"author": "Gummiente27",
"content": "I fail to see how this is a problem for multi-item trains",
"date": "2023-04-16T03:49:22+00:00",
"quotes": []
},
{
"author": "mrvn",
"content": "It would be nice if this would behave like with assemblers. The inserters activate when there are unlock... | 2 | 2023-03-31T16:58:19-05:00 |
forum-topic-696 | 696 | [Polls Closed] The signals - Page 4 | Development Proposals | https://forums.factorio.com/viewtopic.php?t=696&start=60 | aku_hun | I use it to shutdown the factory when critical battery level is reached. | [
{
"author": "varundevan",
"content": "Hi, \n \ni thought it would be nice to have. \nIt is interesting to lay down tracks and signals to make the train to go where we want, but when i saw a no path issue, i had to walk the whole train path checking signals to see where i failed to place/ misplaced the signa... | 1 | 2013-04-08T10:27:25-05:00 |
forum-topic-101492 | 101492 | FPS drop when zooming in | Technical Help | https://forums.factorio.com/viewtopic.php?t=101492 | Soveu | Well, my laptop isn't a particularly powerful one (Ryzen 2500U with integrated Vega 8) and while trying to play Factorio on a 4K screen I noticed that the game runs better when camera is zoomed out. This is kinda weird - from my understanding, while zoomed in, the game has to render less items, so FPS should be higher,... | [
{
"author": "Gummiente27",
"content": "Please see 68653",
"date": "2022-02-06T18:38:22+00:00",
"quotes": []
},
{
"author": "SoShootMe",
"content": "What is Settings -> Graphics -> Sprite resolution set to? If \"High\" (which it looks like from the screenshots), does changing it to \"Nor... | 4 | 2022-02-04T14:02:37-06:00 |
forum-topic-115870 | 115870 | Friday Facts #432 - Aquilo | News | https://forums.factorio.com/viewtopic.php?t=115870 | Here it is! (beep boop)
https://factorio.com/blog/post/fff-432 | [
{
"author": "JonGalt",
"content": "Cool (literally and figuratively)!",
"date": "2024-10-11T11:05:43+00:00",
"quotes": []
},
{
"author": "gGeorg",
"content": "Cool mechanic which get inspired by The Frostpunk game, \nHowever, why electric smelter (or any smelter) would need an external ... | 19 | 2024-10-11T06:00:03-05:00 | |
forum-topic-72718 | 72718 | The Great Wall | Medium/Big/Gigantic Sized Structures | https://forums.factorio.com/viewtopic.php?t=72718 | Industriosity | https://www.reddit.com/r/factorio/comme ... reat_wall/ | [
{
"author": "Oktokolo",
"content": "Wow, that is wasting so much stone. I never needed any walls behind my turrets. \nAs you seem to be really cautious when it comes to defense, you might want to use burner inserters for feeding the turrets so they keep firing in case of a blackout.",
"date": "2019-06-3... | 11 | 2019-06-30T08:10:00-05:00 |
forum-topic-116903 | 116903 | [Rseding91] [2.0.9] If pipette tool is rebound from Q to middle mouse button it doesn't work in some new contexts | Won't fix. | https://forums.factorio.com/viewtopic.php?t=116903 | xor50 | 1.) rebind pipette to middle mouse button
2.) note that it works as expected for things like getting a miners when used on ore, any building etc.
3.a) note it DOES NOT work for ingredients in machines (as described in FFF-404)
3.b) note that it especially DOES NOT work for pipetting items of buildings in the space p... | [
{
"author": "ShadowTheAge",
"content": "Was going to file the same issue, but since it already exists I just add to it",
"date": "2024-10-23T16:18:48+00:00",
"quotes": []
},
{
"author": "",
"content": "Ref.: 116705",
"date": "2024-10-23T16:24:58+00:00",
"quotes": []
},
{
... | 11 | 2024-10-23T10:42:35-05:00 |
forum-topic-123462 | 123462 | [2.0.23] Factoriopedia tile lookup works in unexplored chunks | Won't fix. | https://forums.factorio.com/viewtopic.php?t=123462 | InUniverse | This can be done in seconds on a brand-new freeplay game, or performed in almost any existing save.
Open remote view, then ALT-click on the black part just outside of the explored map. More specifically, on any chunk that has been generated but not yet revealed. This pulls up a Factoriopedia entry for a tile that yo... | [
{
"author": "",
"content": "Othe than ability to discover where is hidden water I don't see any potential issue with this… I wouldn't like to restrict alt+click to areas without radar coverage.",
"date": "2025-02-05T22:53:02+00:00",
"quotes": []
}
] | 1 | 2024-12-01T08:05:52-06:00 |
forum-topic-104731 | 104731 | [Switch] Low FPS with GUI open | Technical Help | https://forums.factorio.com/viewtopic.php?t=104731 | martinw89 | Jan 9 edit: Please note that I posted this in the switch feedback thread, as I see this is general feedback and not something I need support with. I’m on default settings and on a console. It looks like it was moved here.
I've been playing the Switch port since release and overall it's been great! One thing I've n... | [
{
"author": "martinw89",
"content": "I took some screenshots of the scenarios I described previously with debug render time info turned on. They are attached to this post",
"date": "2023-01-09T17:32:32+00:00",
"quotes": []
},
{
"author": "",
"content": "These are known issues and not muc... | 3 | 2023-01-02T16:24:20-06:00 |
forum-topic-71351 | 71351 | pY Alien Life - Discussion | PyMods | https://forums.factorio.com/viewtopic.php?t=71351 | pyanodon | Description:
Add ways to keep your base in a self-sustainable way, kinda.
Add "enemies".
Adjusted some py recipes to be compatible with this mod.
This mod is not compatible with Angel´s mod yet , but it wont cause any bug, just duplicates.
Details:
Factorio Version: 0.17+
Version: 1... | [
{
"author": "TwentyEighty",
"content": "What does 'Add \"enemies\"' mean",
"date": "2019-05-29T13:57:32+00:00",
"quotes": []
},
{
"author": "aklesey1",
"content": "I hope PYAL will gives some new ways to produce collagen \nNew enemies - he means ерфе we'll use representatives of the lo... | 19 | 2019-05-29T08:35:11-05:00 |
forum-topic-33969 | 33969 | Data Lifecycle - Migrations - called expansion needed | Modding interface requests | https://forums.factorio.com/viewtopic.php?t=33969 | Nexela | Firstly Thank you for adding data lifecyle to the the API for quick reference
Can the http://lua-api.factorio.com/latest/Data-Lifecycle.html #2 migrations section be expanded to list when the migration files are run (not scope as that is listed, but when they are called to run). similar to how the on_init a... | [
{
"author": "Danielv123",
"content": "Migrations only run on worlds that was last ran with an older version of the mod. It does not run on newer versions and they only run once.",
"date": "2016-11-07T22:20:57+00:00",
"quotes": []
}
] | 1 | 2016-10-09T02:39:17-05:00 |
forum-topic-3440 | 3440 | What do biters do in their spare time? (Pheromone pathfind) - Page 2 | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=3440&start=20 | Hometruck | This could be interesting, in particular the pheromone system, possibly you could research and build machines that produce/inhibit particular pheromones.
Also possibly exude synthetic pheromones that are not found naturally, such as a pacifying scent that makes biters not want to attack you, but they would still plant... | [
{
"author": "robhol",
"content": "Sorry about the off-topic, but... the topic title sounds like the setup for a joke. \n \n\"So, two biters walk into a bar...\"",
"date": "2014-05-22T07:05:01+00:00",
"quotes": []
},
{
"author": "katyal",
"content": "This seems to be an idea that keep... | 12 | 2014-05-08T08:19:59-05:00 |
forum-topic-55459 | 55459 | pY HighTech Discussion - Page 37 | PyMods | https://forums.factorio.com/viewtopic.php?t=55459&start=720 | mrvn | I was agreeing with you. Even if it had 1 transistor per board that would be ridiculous.
I think of "transistor" as a little strip with 20 transistors ready for the picker or something. Not individual items. And then it works. | [
{
"author": "shadowpho",
"content": "Like a reel . Makes perfect sense especially with how much materials (wafers) gets used",
"date": "2019-12-13T18:42:49+00:00",
"quotes": []
},
{
"author": "Mecejide",
"content": "Pyanodons HighTech can't load without Pyanodons Industry.",
"date"... | 19 | 2017-12-20T16:40:16-06:00 |
forum-topic-119796 | 119796 | [raiguard][2.0.14] Electrolyte is replenished without having a source | Not a bug | https://forums.factorio.com/viewtopic.php?t=119796 | Wildcat0615 | Problem: Electrolyte is replenished without any source attached to the Electromagnetic plant in which it's being used
Mods: Base game + Space Exploration DLC + Editor Extensions
To recreate:
1 - Place a Electromagnetic plant and select any recipe which uses electrolyte;
2 - Fill with all ingredients and fill the ... | [
{
"author": "GoldenShadowGS",
"content": "I also found this bug and I searched the forum and found this post. \n \nI was making blue circuits with sulfuric acid in the electromagnetic plant. I noticed the amount of acid was staying at 400 units even after I disconnected the pipe. \n \nI investigated and fi... | 8 | 2024-11-04T12:22:02-06:00 |
forum-topic-121743 | 121743 | Shattered Planet Ship - Executor | Medium/Big/Gigantic Sized Structures | https://forums.factorio.com/viewtopic.php?t=121743 | Delicon | Ship to make it all 4 million kilometers to the shattered planet with zero damage. No third party mods, just Wube Space Age.
It's not perfect, I got impatient when laying out the assemblers, I just wanted to let it fly. There are a lot of legendary buildings and modules, so crank up your recycling on Fulgora. It ... | [
{
"author": "karamanolev",
"content": "I just learned about the Shattered Planet from a menu on my station's requests. Then I searched online and this came up, posted a few hours ago and looking mind-boggling. I'm making science on Volcanus and Fulgora and just got the Mech Armor, so I guess ... mid-game? T... | 7 | 2024-11-16T10:47:07-06:00 |
forum-topic-116005 | 116005 | Gleba science pack research micronmanagement solution | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=116005 | Feather | TL;DR
Labs being able to target research AFTER the first one in the queue IF they are missing science packs
What ?
I see people having to baby sit research whenever a new delivery from gleba comes in and it just looks extremely annoying to do and if they don't keep track of it they just lose an entire shipment
... | [
{
"author": "sarge945",
"content": "A simple solution would be: \n \n Allow labs to store all science packs, regardless of what research is being done \n Make Gleba Science Packs pause spoilage when in a lab \n \n\nMaking them not spoil in the labs doesn't really affect the gameplay too much, because once t... | 19 | 2024-10-17T20:42:31-05:00 |
forum-topic-92993 | 92993 | Factorio Forums • help with a mod | Hey guys I really need help with a mod called high power solar
https://mods.factorio.com/mod/High%20Power%20Solar
I have an old pc and this mod helps a lot with the ups of the game and it has not been updated and I tried to contact the original author but no reply yet.. I want to go back to 18.46 or whatever it... | [
{
"author": "",
"content": "Have you tried the mod in 1.0.0? It should work, otherwise you can just download 0.18.47 from the website.",
"date": "",
"quotes": []
},
{
"author": "",
"content": "I have taken the liberty of fixing up that mod for use with 1.1.x under the MIT licence for you... | 4 | ||||
forum-topic-126940 | 126940 | 2.0.32 Copying settings to ghost trains doesn't work | Minor issues | https://forums.factorio.com/viewtopic.php?t=126940 | Barbeque Tier | If you place down a ghost train and try to copy settings from another train using shift click onto it, the color will copy, but the settings themselves will not. You have to wait until the train is fully placed before you can copy settings. | [
{
"author": "",
"content": "Thanks for the report. This is currently working as intended. Since ghost trains are not fully connected to other ghost trains and or real trains, pasting settings onto one of them would not update any other ghost trains nearby, or other real trains nearby, and would result in a ... | 1 | 2025-02-18T17:19:57-06:00 |
forum-topic-121801 | 121801 | Unexpected Error when opening the game | Technical Help | https://forums.factorio.com/viewtopic.php?t=121801 | anver | Im playing on MacBook Air, Sequoia 15.1 The only solution I came up with was to delete the game and download again, this helps for some time. It also occurs if I force quit the game without saving the game.
0.001 2024-11-16 23:34:56; Factorio 2.0.15 (build 80108, mac-arm64, full, space-age)
0.003 Operating sys... | [] | 0 | 2024-11-16T22:37:17-06:00 |
forum-topic-118800 | 118800 | [2.0.13] Headless download doesn't work | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=118800 | sejbr | Headless url downloads 2.0.12 https://factorio.com/get-download/stabl ... ss/linux64 and the manual download button doesn't work. Link's to https://factorio.com/buy-or-upgrade but I have all licenses active on my account. | [
{
"author": "",
"content": "Sorry, it's back in place.",
"date": "2024-10-31T13:24:36+00:00",
"quotes": []
},
{
"author": "sejbr",
"content": "I mean.. The button works now but It's the 2.0.12 version . Headless build not up for the time being? \n \nEdit: I did manage to find it in the ... | 2 | 2024-10-31T08:18:20-05:00 |
forum-topic-126658 | 126658 | Alternate Quality Transfer Method | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=126658 | krozu | TL;DR
While fiddling around with quality and circuits, I realized that the current implementation of "Quality Transfer" doesn't do what I expected.
And that's why I'm here.
What?
This is basically another way of transferring quality. And as far as I know this can't be done(?).
This would require 2 filters. One ... | [] | 0 | 2025-02-07T01:46:30-06:00 |
forum-topic-125420 | 125420 | boiler prototype not updated or just wrong | Documentation Improvement Requests | https://forums.factorio.com/viewtopic.php?t=125420 | meifray | in https://lua-api.factorio.com/latest/pro ... _fluid_box
it said
If mode is "output-to-separate-pipe" and this has a filter, the heated input fluid is converted to the output fluid that is set in the filter (in a 1:1 ratio)
but the wiki and fff said other wise,it is changed to 1:10 isnt it?
there do have p... | [
{
"author": "curiosity",
"content": "The ratio depends on the fluids' heat capacities, I believe.",
"date": "2025-01-01T12:15:58+00:00",
"quotes": []
}
] | 1 | 2024-12-31T19:09:01-06:00 |
forum-topic-104433 | 104433 | Bioprocessing: avoiding fish butchering | Angels Mods | https://forums.factorio.com/viewtopic.php?t=104433 | leeux | Unless I'm mistaken: there used to be a way to avoid having to butcher fishes (I'm talking about several months ago, last time I checked this) and instead going via puffers only. Now I can't seem to find that chain, but I'm sure I searched for it in the past and I was able to find a way to bypass the fish breeding and... | [
{
"author": "DaleStan",
"content": "I think I found a fish-free route that starts with creating raw crystal splinters in a Biter Refugium. If you want to avoid biters too, you can make polluted artificial fish water from artificial fish water and raw meat, and farm puffers for meat.",
"date": "2022-12-1... | 4 | 2022-12-14T17:13:25-06:00 |
forum-topic-12890 | 12890 | [0.11.22] Challenge Mods (3) / Tools (1) | Fentus Challenge & Tool Mods | https://forums.factorio.com/viewtopic.php?t=12890 | Fentus | NEW! 0.12.24 viewtopic.php?f=96&t=20436
Tools:
[0.11.22] SpeedControl 1.0.1
Description: Things are just not fast enough... (This mod adds two buttons to increase or decrease the speed of the game.)
Screenshots
Download
SpeedControl_1.0.1.zip
(3.43 KiB) Downloaded 2909 times
Challenge Mods: ... | [
{
"author": "Yonany",
"content": "when it will be availabe for 12.5?",
"date": "2015-10-22T10:36:38+00:00",
"quotes": []
},
{
"author": "Fentus",
"content": "I plan to update these mods and add more after the steam release.",
"date": "2016-02-23T07:48:22+00:00",
"quotes": [
... | 7 | 2015-06-11T15:38:50-05:00 |
forum-topic-127381 | 127381 | Perspective factorio is beautiful | General discussion | https://forums.factorio.com/viewtopic.php?t=127381 | kbios | Full credit to this reddit post https://www.reddit.com/r/factorio/comme ... tion_from/ for the original patches.
I just adapted the shader for 2.0 and tuned the parameters to what looked more visually pleasing to me, I feel the slight perspective makes gameplay more immersive | [
{
"author": "mmmPI",
"content": "would be more impressive with a \"before/after\" , just saying this because i don't see the difference \n \nIt look like the shadows are a little more pronounced in the bottom right direction ?",
"date": "2025-03-12T07:53:43+00:00",
"quotes": []
},
{
"aut... | 10 | 2025-03-10T21:47:25-05:00 |
forum-topic-126900 | 126900 | [2.0.32] Crash shift clicking iron ore into trash slot (ItemStack::swapWith) | 1 / 0 magic | https://forums.factorio.com/viewtopic.php?t=126900 | pentolope | Unfortunately, I could not reproduce the issue. The crash occurred once. Since the save (file is attached), I rode a train back to "Player Train Idle" station, got out of the train, started walking, and shift clicked iron ore from my inventory to my trash slot. The game crashed with the iron ore in the trash slot highl... | [
{
"author": "",
"content": "Thanks for the report however without a way to reproduce this, it looks like a standard case of memory corruption/failing hardware.",
"date": "2025-02-18T15:38:07+00:00",
"quotes": []
}
] | 1 | 2025-02-16T19:59:36-06:00 |
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