id stringlengths 13 18 | topic_id stringlengths 1 6 | title stringlengths 1 132 | section stringclasses 74
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|---|---|---|---|---|---|---|---|---|---|
forum-topic-123153 | 123153 | A way to plant trees anywhere on Nauvis | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=123153 | Egono | The recent patch which fixed what was apparently a bug that allowed you and agricultural towers to plant trees anywhere on Nauvis was a real bummer. Now you cannot plant trees in deserts or on landfill (not nuclear ground either), which made a pretty and cool niche tech for combating pollution in those massive desert m... | [
{
"author": "AileTheAlien",
"content": "I'd be fine with some kind of Fertilized Soil for Nauvis. IMO, it'd be reasonable to unlock it on Gleba.",
"date": "2024-11-28T08:50:17+00:00",
"quotes": []
},
{
"author": "jamiechi1",
"content": "I don't think it was a bug, but just one of the stu... | 6 | 2024-11-27T19:41:24-06:00 |
forum-topic-58868 | 58868 | [MOD 0.17.x] pY Fusion Energy | PyMods | https://forums.factorio.com/viewtopic.php?t=58868 | pyanodon | Description:
Details:
Factorio Version: 0.17.x
Version: 1.1.4
License: CC BY-NC-ND 4.0
Tags: fusion
Add fusion reactors that produces copious amounts of energy if you keep the production chain well tuned.
Add new buildings, recipes and resources.
Fully compatible with Bob´s ... | [] | 0 | 2018-03-19T15:55:51-05:00 |
forum-topic-73328 | 73328 | My "small" sandbox. | Medium/Big/Gigantic Sized Structures | https://forums.factorio.com/viewtopic.php?t=73328 | azesmbog | Greetings to all !!!
I play this game not so long ago, somewhere from September-October 2018.
I want to tell you a little about the "scalability" of this game in relation to computer hardware
I recall the minimum requirements:
MINIMUM:
OS: Windows 10, 8, 7, Vista (64 Bit)
Processor: Dual core 3Ghz +
Memory: ... | [
{
"author": "slippycheeze",
"content": "…I thought you couldn’t be right, but you have a 1.3GB save post-compression. I’m honestly impressed by how big that is, and not surprised you are having some issues there. Just reading that from main memory, discarding everything else, would be a noticeable amount... | 19 | 2019-07-16T07:14:19-05:00 |
forum-topic-103931 | 103931 | Possible issue on Switch version on Map Generation? | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=103931 | ValorielTalonheart | Heya, I’m a recent new player of Factorio on the PC and also got the Switch version just yesterday. Really have to say I’m quite an addicted fan now.
I noticed something really odd in the Switch version though, when starting up a new game and tweaking the resource values. On some of the map generations using the Pre... | [
{
"author": "",
"content": "There is not difference between map generation on Switch vs any other platform, there might be a smaller preview window but I doubt that. The preview window only shows you the area around your spawn location, the map itself is (almost) infinite unless you specifically set a size.... | 4 | 2022-10-29T11:02:57-05:00 |
forum-topic-115795 | 115795 | Autosave not autosaving at correct intervals | Technical Help | https://forums.factorio.com/viewtopic.php?t=115795 | NineNine | I'm playing a vanilla 1.1 game (no mods), and autosave doesn't seem to be working correctly. I have it set to autosave every 5 minutes, and as far as I can tell, it's autosaving every 35-ish minutes. It is sort of a big save, and it's running at about 7 FPS/UPS so I don't know if that has anything to do with it.
... | [
{
"author": "Nidan",
"content": "As far as I know, factorio measures the autosave interval in in-game time. 76 minutes between two autosaves (= 10 in-game minutes) is about 7.9 UPS, which matches the number you gave.",
"date": "2024-10-07T01:18:13+00:00",
"quotes": []
},
{
"author": "NineNin... | 2 | 2024-10-06T19:46:56-05:00 |
forum-topic-126320 | 126320 | [2.0.32] Crash in main menu (renderSpriteDrawOrderRange) | 1 / 0 magic | https://forums.factorio.com/viewtopic.php?t=126320 | Tinozaure | Code: Select all 0.001 2025-01-25 15:27:27; Factorio 2.0.32 (build 81349, win64, steam, space-age)
0.001 Operating system: Windows 11 (build 22631)
0.000 Initializing Steam API.
0.001 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users/sfout/App... | [
{
"author": "Tinozaure",
"content": "Soory for not giving much details. \n \nI launched the game then got something else to do and when I came back I saw the crash popup and sound was looping. \n \nRunning windows 11 Home Ed with all patches except the 24H2.",
"date": "2025-01-25T16:13:56+00:00",
"q... | 2 | 2025-01-25T10:10:24-06:00 |
forum-topic-91791 | 91791 | Emergency power supply | Energy Production | https://forums.factorio.com/viewtopic.php?t=91791 | Nosferatu | Do you want to guard your combinator setups against deep brownouts?
This power storage does not work like your usual batteries.
It only activates when your power supply is so low that combinators stop updating.
After that it tries to give only as much energy away as is needed for keeping you above the deep brown out... | [
{
"author": "SherpaMcDerpa",
"content": "I don't know why no one has commented on this. This is awesome. Thanks!",
"date": "2023-06-19T18:56:05+00:00",
"quotes": []
},
{
"author": "Nosferatu",
"content": "Thanks. What I like most about it is the light show when if fires. \nUnfortunately ... | 3 | 2020-11-24T13:16:37-06:00 |
forum-topic-117459 | 117459 | [Space age] Logistic train without mods, pure vanilla - One train group to rule them all | Railway Setups | https://forums.factorio.com/viewtopic.php?t=117459 | Sworn | Tired of having to copy train configuration for each item, for each group, every new item or station?
This logistic train system will be the only train group you ever need.
Checkout my video about it: https://www.youtube.com/watch?v=Zp6RhK8l6k4
Features:
Automatic refueling.
Automatic select provider stati... | [
{
"author": "FGenious",
"content": "Thanks for you work. I played it a little over for more compact size, didn't change any numbers and wires. \n \n \n \n 0eNrtXf1u4ziSf5XAf+3tyX3il0g2rheYmftngZ7D4LDA/DETGI6jJEI7kleWu6dvkQe497h9sXuSY5GSrLgli0Xno2O7G4hLFPVjsapY4mfpH5Or5SZdlVleza6K4tPk/T+2KevJ+986l3AvWxS5S15n... | 17 | 2024-10-25T12:43:13-05:00 |
forum-topic-126000 | 126000 | Basic mod template | Modding discussion | https://forums.factorio.com/viewtopic.php?t=126000 | neoChaos12 | @admin I'm a dum-dum and didn't post this in the modding discussion section. Could you kindly move this there?
Hello dear modders! I was browsing through the ideas and suggestions forum today and saw a whole bunch of suggestions that looked sensible and minor enough to be bundled into my own personal tweaks mod (I... | [
{
"author": "eugenekay",
"content": "There are a couple on Github / Factorio Mod portal that I have encountered. fgardt/factorio-mod-template seems to be the most complete & up-to-date. \n \nGood Luck!",
"date": "2025-01-15T17:15:03+00:00",
"quotes": []
},
{
"author": "neoChaos12",
"co... | 5 | 2025-01-15T11:10:32-06:00 |
forum-topic-126063 | 126063 | Document event order | Documentation Improvement Requests | https://forums.factorio.com/viewtopic.php?t=126063 | i142857 | A single player action can create multiple events, for example on_player_cursor_stack_changed and on_player_main_inventory_changed. Could you document what to expect in mods about this order?
a. "No guarantees whatsoever": the events can be raised in a different order every time, even for the same user action and th... | [
{
"author": "",
"content": "For events where there are ordering expectations they are documented on the lua actions that raise those events. E.g. https://lua-api.factorio.com/latest/cla ... n_crafting instantly raises on_pre_player_crafted_item and at some point in the current tick on_player_main_inventor... | 4 | 2025-01-17T05:48:57-06:00 |
forum-topic-33053 | 33053 | Using modified factorio graphics in mods - official policy? | Modding discussion | https://forums.factorio.com/viewtopic.php?t=33053 | jonatkins | Is there any official policy on allowing modders to reuse lightly modified base game graphics (and other resources) within mods?
For example, taking graphics from the base game and creating colour-tinted versions to indicate higher tiers of the equipment.
If this is allowed, should there be a template file placed... | [
{
"author": "aubergine18",
"content": "viewtopic.php?p=49122#p49122",
"date": "2016-09-20T19:17:13+00:00",
"quotes": [
{
"author": "",
"content": ""
}
]
},
{
"author": "jonatkins",
"content": "Thanks. \n \nSo, if I'm reading that right, this exact sort of ... | 12 | 2016-09-20T13:42:31-05:00 |
forum-topic-107903 | 107903 | [Klonan] [1.1.87] [switch] Blueprint UI is sometimes cut off in handheld mode at default UI scale. | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=107903 | VisibleReality | Issue
2023072316004600_c.jpg (252.38 KiB) Viewed 1519 times
Blueprints where the "filters" section is long enough cause the "components" section, and the confirm button, to be cut off the bottom of the screen.
This is not an issue when manually setting the game to 75% UI scale.
Expected behaviour
... | [
{
"author": "",
"content": "Thanks for the report, \n \nIt is fixed for the next release",
"date": "2023-07-24T10:46:10+00:00",
"quotes": []
}
] | 1 | 2023-07-23T01:08:33-05:00 |
forum-topic-13569 | 13569 | License | 5dim's mod | https://forums.factorio.com/viewtopic.php?t=13569 | McGuten | == 5dim's mod ==
5Dim's mod is currently under Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) License
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
The licensor cannot revoke these freedo... | [] | 0 | 2015-07-17T18:25:40-05:00 |
forum-topic-127396 | 127396 | Can't Load Multiplayer Save after update | Technical Help | https://forums.factorio.com/viewtopic.php?t=127396 | LdV | 03-12-2025, 04-14-50.png (15.05 KiB) Viewed 86 times
I'm on Windows 11. | [
{
"author": "Muche",
"content": "Please attach logfile and savefile, see 52433 .",
"date": "2025-03-11T18:15:44+00:00",
"quotes": []
}
] | 1 | 2025-03-11T12:15:12-05:00 |
forum-topic-113627 | 113627 | cant produce carbon in liquifier because of steam requirement | Angels Mods | https://forums.factorio.com/viewtopic.php?t=113627 | death rage | why is the new carbon recipe requires steam? it didnt ask me this before, and according to both tests i made and FNEI that steam is not the regular steam used in steam engines...
before it only asked for carbon monoxide gas and coke- all of which are produced from coal, but now according to FNEI i need machines made... | [
{
"author": "anfros",
"content": "I'm pretty sure this recipe has been in for like a couple years. Just make the steam in normal boilers, afaik there's no bonus from having higher temps steam so just use the mk1 boilers.",
"date": "2024-10-18T11:49:35+00:00",
"quotes": []
}
] | 1 | 2024-05-24T13:08:25-05:00 |
forum-topic-127385 | 127385 | [Lou][2.0.39] Crash replacing blue underground belt with green one (TransportLineConnector::unmergeBothEnds) | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=127385 | jmlee2k | I unfortunately can't reproduce this, but when replacing the blue underground belt with a ghost one as in the attachment, the game crashes as soon as the bot replaces it. FWIW, I *think* when it crashed, it only attempted to replace one side of the belt. I restarted the game after to take the screenshot, so I've incl... | [
{
"author": "mitsuder",
"content": "I guess I have the same issue but when replacing a yellow one with a blue one. Log file is attached",
"date": "2025-03-11T12:36:00+00:00",
"quotes": []
},
{
"author": "",
"content": "This is suspicious because i see at least 9 crashes happened that are... | 4 | 2025-03-11T06:08:41-05:00 |
forum-topic-118115 | 118115 | spaceship and spacestation icons | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=118115 | dog80 | Currently im using spacestations to permanently orbit a planet and spaceships to make routes between planets.
It would be great to have 2 unique icons to put into the name. | [] | 0 | 2024-10-28T04:25:54-05:00 |
forum-topic-116635 | 116635 | [2.0.8] Missleading error on recipe proto about missing icon when recipe has normal/expensive defined. | Won't implement | https://forums.factorio.com/viewtopic.php?t=116635 | MasterBuilder | This is debatable as to it being a bug or not, but it's a very misleading error to me and had me scratching my head for a few minutes about it.
The error in question:
Code: Select all Error ModManager.cpp:1733: Error while loading recipe prototype "stacked-copper-plate" (recipe): Key "icon" not found in property t... | [
{
"author": "",
"content": "1/ You are showing error for \"stacked-steel-plate\" but data for \"stacked-copper-cable\" \n2/ `icon` is required when `icons` are not given. \n \nNot a bug.",
"date": "2024-10-22T17:59:05+00:00",
"quotes": []
},
{
"author": "",
"content": "Moved to modding i... | 4 | 2024-10-22T12:50:55-05:00 |
forum-topic-116930 | 116930 | [raiguard] [2.0.9][linux] Crash on launch (GraphicsInterfaceOpenGL::drawIndexed) | Pending | https://forums.factorio.com/viewtopic.php?t=116930 | volkors | I don't know the problem, but whenever I launch the game it crashes. Sometimes it starts normally, but crashes after some time. Here's my log file:
Code: Select all 0.000 2024-10-23 19:27:24; Factorio 2.0.9 (build 79509, linux64, steam, space-age)
0.100 Operating system: Linux (Ubuntu 20.04)
0.000 Initializin... | [
{
"author": "",
"content": "Is this still happening?",
"date": "2025-01-21T23:27:22+00:00",
"quotes": []
}
] | 1 | 2024-10-23T12:22:18-05:00 |
forum-topic-105161 | 105161 | Factorio Forums • Adding a way for "dynamic" camera | I wanted to write mod that would allow to shift camera forward into direction that player is looking... However I've come to think that it might be impossible with current modding API. While maybe I could come up with some hacky idea of using cutscene, while forwarding movement keys somewhere, so that player character ... | [
{
"author": "",
"content": "This definitely feels like it would be better as a suggestion on the base game. As it involves the cursor position (which isn't part of the game state) and the rendered camera (which just renders the game state) it would be very difficult to get it in a mod since mods are all abo... | 2 | ||||
forum-topic-12605 | 12605 | Factorio Forums • [Request] ELECTRIC BOILER | I'm not sure if it's been made our not, though I haven't seen it yet but cam someone make a mod with an electric boiler? Could make it a Torrey 3 science research item or tier two that can replace coal powered boilers and allow the pollutant conciencious (spelling? ) among us to remove a strong source of pollution. | [
{
"author": "",
"content": "RU: Насколько я понял ты хочешь электрический бойлер для парогенераторов, а такой уже есть. В этом моде он есть https://forums.factorio.com/forum/vie ... t=AlphaMod \nEN: As I understand it you want electric boiler for steam generators and such are already there. In this fashi... | 19 | ||||
forum-topic-125251 | 125251 | Please revert the fluid system changes | Outdated/Not implemented | https://forums.factorio.com/viewtopic.php?t=125251 | Panzerknacker | As the topic title suggests, I hereby propose a complete reversal of the fluid mechanic changes done in 2.0.
The abstract and boring nature of the new mechanic is the main reason why I kinda got tired of the game. It's a straight major downgrade gameplay wise.
I would also settle for having at least the option to... | [
{
"author": "",
"content": "You’re free to download any pre-2.0 version of the game to play with the old system. Otherwise the current system is staying.",
"date": "2024-12-28T12:58:02+00:00",
"quotes": []
},
{
"author": "Panzerknacker",
"content": "Yeah I am doing that but like I said, ... | 4 | 2024-12-28T06:50:34-06:00 |
forum-topic-122876 | 122876 | [2.0.21] during the player reorbit burn, a square flame sprite is visible | Duplicates | https://forums.factorio.com/viewtopic.php?t=122876 | Quezler | and apparently the stars have little boxes around them too. | [
{
"author": "",
"content": "121059",
"date": "2024-11-25T19:09:49+00:00",
"quotes": []
}
] | 1 | 2024-11-25T10:15:36-06:00 |
forum-topic-70094 | 70094 | Beautiful Sushi Belts - Page 5 | Mechanical Throughput Magic (circuit-free) | https://forums.factorio.com/viewtopic.php?t=70094&start=80 | mmmPI | This is no proof !
When the research stop, the belt doesn't have to stop either.
You stopped the belt, which broke the setup but the claim i understood as : you can take or stop taking science from the belt ( like inserter would do when putting in lab); not stop and go the belt. | [
{
"author": "xaetral",
"content": "Thank you for explaining it, you did understood right \nIt's just like a real sushi belt restaurant, you're free to pick plates or not, but don't block the belt or the other customers will get angry (and hungry) \n \nI totally admit this may be an issue when building or ... | 6 | 2019-04-28T10:50:18-05:00 |
forum-topic-82273 | 82273 | Friday Facts #338 - The (real) Character GUI | News | https://forums.factorio.com/viewtopic.php?t=82273 | Here it is! (beep boop)
https://factorio.com/blog/post/fff-338 | [
{
"author": "DRY411S",
"content": "My immediate thought is how the GUI will look when mods add a load of new item-groups for crafting? Will it upset the symmetry/balance?",
"date": "2020-03-13T13:44:08+00:00",
"quotes": []
},
{
"author": "5thHorseman",
"content": "I can hear angels (Not ... | 19 | 2020-03-13T08:39:30-05:00 | |
forum-topic-121091 | 121091 | 2.0.15 Disabling "Load save after sync" still loads into the save | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=121091 | Lith | Going into singleplayer, picking a save, and clicking the "sync mods with save" button opens a modal.
In the modal, if you uncheck the "Load save after sync" checkbox, you should NOT load yourself into the game/map. but it still does it.
Reproducible 100% of the time.
Expected:
Unchecking the checkmark should NO... | [
{
"author": "Trollseidon",
"content": "Funny, I've had just the opposite where it doesn't load into the game and just loads into the main menu but it's random. I know this because I commonly switch between my main \"vanilla\" game and a sandbox world where I have various mods to help review productivity whe... | 2 | 2024-11-12T03:49:27-06:00 |
forum-topic-124435 | 124435 | [2.0.23] Can't drop items manually from a platform | Pending | https://forums.factorio.com/viewtopic.php?t=124435 | kitters | How to recreate?
1.On a platform let a hub be filled from a belt by a item1 with a low speed of 1-3 item/s.
2.Create a request on a cargo landing pad for a stack of item1.
3.Add an inserter which immediatelly removes any of item1 from a pad.
4. Repeat 1-3 for item1-item3. (carbon, iron ore, space science...)
T... | [
{
"author": "Muche",
"content": "How many cargo bays do you have on the planet? \n \nAlso (although I haven't experimented with it yet, so can't confirm how exactly it works now):",
"date": "2024-12-15T01:24:03+00:00",
"quotes": [
{
"author": "Version 2.0.25 wrote: Thu Dec 12, 2024 6:1... | 4 | 2024-12-14T13:09:28-06:00 |
forum-topic-113678 | 113678 | Requester Chests: Read Contents & Set Requests at the same time | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=113678 | Hares | TL;DR
Allow requester chests to read contents & set requests at the same time, like belts or inserters can.
What?
Suggestion 1, minimal:
Allow requester chests to work in both modes at the same time
Suggestion 2, extended:
Change "Read contents" on all chest-like entities from the radio-box to check-box ... | [
{
"author": "Illiander42",
"content": "This has been requested over a hundred times before, and someone always has to explain why it would lead to infinite requests. \n \nThink for a moment about a requestor chest that is requesting its own contents, plus 1 belt, and how many belts would end up in it. \n \n... | 16 | 2024-05-29T05:19:32-05:00 |
forum-topic-95271 | 95271 | [MOD 1.1.x] ixuAutosave: logs and screenshots | Mod Packs / Libs / Special Interest | https://forums.factorio.com/viewtopic.php?t=95271 | ixu | Add logs and screenshots here | [] | 0 | 2021-01-29T14:25:45-06:00 |
forum-topic-126411 | 126411 | [2.0.32] Crash on start, unreadable stacktrace | 1 / 0 magic | https://forums.factorio.com/viewtopic.php?t=126411 | Hexxagon | I didn't notice anything and the game started fine the next time. Could be because I was (automatically) changing the display configuration during game launch.
Only "mods" active are Space Age. Game was launched via Steam.
Couldn't reproduce this but thought maybe it's better to have it posted than to go unnotice... | [
{
"author": "",
"content": "Yeah... the stack trace is completly unreadable, i will move this to 1/0 magic because there is nothing that can be done with this amount of details.",
"date": "2025-03-12T21:20:13+00:00",
"quotes": []
}
] | 1 | 2025-01-28T12:24:59-06:00 |
forum-topic-18093 | 18093 | Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=18093 | Related Logistic Suggestions
I moved the whole logistic network/chest extensions to viewtopic.php?f=80&t=43460 Logistic Network and Logistic Chest Extensions
These suggestions are a little bit "mixed up", cause there is not really a clear line between roboports, roboport-area, logistic-network (and -area) an... | [
{
"author": "wolfmanrawrs",
"content": "There is an idea for this I didn't see. Giving construction robots a build order / priority: \n1 - Deconstruction \n2 - Power routing(Poles, Substations, etc) \n3 - Roboports \n4 - Power generation(Solar panels, accumulators, steam engines and set up parts) \n5 - Defe... | 16 | 2015-11-28T18:40:19-06:00 | |
forum-topic-33750 | 33750 | Why did the biter ignore the gaping hole in my wall? | General discussion | https://forums.factorio.com/viewtopic.php?t=33750 | mooklepticon | Why did the biter ignore the gaping hole in my wall?
2016-10-03_22-44-44.jpg (137.98 KiB) Viewed 3190 times | [
{
"author": "",
"content": "Because it couldn't see it ?",
"date": "2016-10-04T05:19:17+00:00",
"quotes": []
},
{
"author": "Mooncat",
"content": "",
"date": "2016-10-05T04:35:33+00:00",
"quotes": []
},
{
"author": "Nexela",
"content": "Mooncat.... I watched that for ... | 6 | 2016-10-03T22:47:47-05:00 |
forum-topic-126662 | 126662 | Ultimate loader | Ideas and Requests For Mods | https://forums.factorio.com/viewtopic.php?t=126662 | skallistey | The fast belts and loaders in the game are not satisfying, so I decided to play with mods for fast belts. However, there are no loaders for these belts. Please make a mod with customizable loaders (in the menu (speed))(UltimateBeltsSpaceAge_1.3.0) | [] | 0 | 2025-02-07T05:10:14-06:00 |
forum-topic-85226 | 85226 | [0.18.26] Involuntary (?) hints to freeplay items in Level 01 of new old tutorial | Campaign / Scenario suggestions | https://forums.factorio.com/viewtopic.php?t=85226 | valneq | According to the recipe, iron plates and copper plates can be made in
Stone furnace
Steel furnace
Electric furnace
but the player only has access to stone furnaces. If you want to keep the latter two deliberately as a hint towards freeplay, you can leave them there. Otherwise, I would remove them from the ... | [] | 0 | 2020-05-23T20:46:54-05:00 |
forum-topic-118130 | 118130 | [raiguard] [2.0.11] Crash changing input on monitor (Wayland_GLES_SwapWindow) | Pending | https://forums.factorio.com/viewtopic.php?t=118130 | ZacKPloK | I have two PCs connected to my monitor, when I change to the second one Factorio will crash.
The PC running Factorio is connected via DP, Laptop is connected via HDMI.
System: EndeavourOS with KDE Wayland. In game graphics settings preferred video driver is also set to Wayland.
Graphics: Radeon 5700XT
Monitor... | [
{
"author": "",
"content": "Thanks for the report. Can you still reproduce this? We recently updated SDL.",
"date": "2025-01-22T01:30:24+00:00",
"quotes": []
}
] | 1 | 2024-10-28T05:40:38-05:00 |
forum-topic-127155 | 127155 | new schedule.add_record should return the index of the new record | Implemented mod requests | https://forums.factorio.com/viewtopic.php?t=127155 | EvilPLa | TL;DR
The new Code: Select all schedule.add_record() should return the index of the new record. Unlike in the ui you don't acually see where the record is located. Temp records go in the current position, but the "current" value gets changed.
It would just make sense to return the index of the new record.
The ... | [
{
"author": "",
"content": "Ok",
"date": "2025-02-27T02:09:28+00:00",
"quotes": []
}
] | 1 | 2025-02-26T16:08:51-06:00 |
forum-topic-124244 | 124244 | Unique chunk ID | Mod Packs / Libs / Special Interest | https://forums.factorio.com/viewtopic.php?t=124244 | Natha | I hope this is the right place...
This is a helper method for all modders who store positional data. Instead of having a storage table Code: Select all { [x] = { [y] = {..., ...} } , which is bad programming and nil-checking, there is something better.
2D positions are a countable set which means you can assign e... | [] | 0 | 2024-12-11T14:29:01-06:00 |
forum-topic-126993 | 126993 | space platform width coefficient | Ideas and Requests For Mods | https://forums.factorio.com/viewtopic.php?t=126993 | batcat_ | what do you think about making a mod that will disable the space platform width factor in speed | [
{
"author": "eugenekay",
"content": "Mod exists already.",
"date": "2025-02-20T16:15:20+00:00",
"quotes": []
}
] | 1 | 2025-02-20T10:07:12-06:00 |
forum-topic-126967 | 126967 | [Donion][2.0.32] Some buildings missing open/close sound effect | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=126967 | Usul | The following buildings are missing a sound effect for opening and closing their GUI:
- Recycler
- Cargo landing pad
- Tesla turret
Expected behaviour: A sound effect should be played when opening and closing the GUI of these buildings, so that all buildings in the game do so. | [
{
"author": "",
"content": "This is addressed for the next release, 2.0.36. \nTogether with couple of new sounds and adjustments on some other entities. \nThanks for the report.",
"date": "2025-02-21T13:01:18+00:00",
"quotes": []
}
] | 1 | 2025-02-19T15:12:17-06:00 |
forum-topic-122486 | 122486 | [2.0.21] LuaEntity::temperature does not mention heat pipes | Documentation Improvement Requests | https://forums.factorio.com/viewtopic.php?t=122486 | Quezler | https://lua-api.factorio.com/latest/cla ... emperature
> The temperature of this entity's heat energy source. nil if this entity does not use a heat energy source.
heat pipes have no energy source (neither in data.raw or prototype explorer) but it still returns the temperature, which does not match the descriptio... | [] | 0 | 2024-11-22T03:40:45-06:00 |
forum-topic-80081 | 80081 | Make previous parts of the campaign insignificant. | Campaign / Scenario suggestions | https://forums.factorio.com/viewtopic.php?t=80081 | Rinin | I mean, you guys already solved the problem one time in old campaign. Let the player build small base, then expand the map to the bigger objectives, and let him keep the old base as suplimentary. Just like in real game.
If campaign is partly tutorial - player have to rebuild bases, because first one will be spage... | [] | 0 | 2020-01-15T01:24:18-06:00 |
forum-topic-126168 | 126168 | Some "will it mod" questions | Modding discussion | https://forums.factorio.com/viewtopic.php?t=126168 | pfooti | I'm pretty okay at writing code, but totally unfamiliar with factorio. Before i set off on a journey of discovery to find that I'm in a dead end, I'd like to get a sense of feasibility on some ideas I have for modding the game. For each of these, I'm interesting in knowing whether the modding system would the idea at a... | [
{
"author": "DaveMcW",
"content": "1. No engine support, but you can write a mod to help you automate it. \n2. No engine support. \n3. Mods can connect wires across surfaces. \n4. Mods can connect wires across surfaces. \n5. No engine support, but you can write a mod to help you automate it. \n6. No engine ... | 2 | 2025-01-20T11:28:05-06:00 |
forum-topic-38288 | 38288 | Map wrapping (Torroid, Sphere, Cylinder, Klein-Bottle) | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=38288 | This idea is to wrap around the map, so that it has no end and you can "go out at the left side and come in at the right".
https://en.wikipedia.org/wiki/Karnaugh_map
Another way for construction is a cube:
This has strong dependencies to
viewtopic.php?f=80&t=13022 World Generation / Map Generator / ... | [
{
"author": "thereaverofdarkness",
"content": "Moonbase Commander does this, although it's simply tiling the map square repeatedly without bothering with deformations.",
"date": "2017-01-09T00:05:49+00:00",
"quotes": []
},
{
"author": "",
"content": "The \"deformations\" are just the mat... | 4 | 2016-12-05T13:11:49-06:00 | |
forum-topic-64191 | 64191 | pY Petroleum Handling - Page 30 | PyMods | https://forums.factorio.com/viewtopic.php?t=64191&start=580 | pyanodon | RSO isnt our mod. | [
{
"author": "Airat9000",
"content": "I used to generate genetics, but now I don't want to.",
"date": "2020-11-14T16:44:57+00:00",
"quotes": [
{
"author": "pyanodon wrote: Sat Nov 14, 2020 4:39 pm",
"content": ""
}
]
},
{
"author": "torment",
"content": "ev... | 19 | 2019-01-02T07:06:46-06:00 |
forum-topic-127463 | 127463 | [2.0.41] Blueprints do not always display inventory | Won't fix. | https://forums.factorio.com/viewtopic.php?t=127463 | thedoh | This exists as of 2.0 GA, I expect. I created an Idea & Improvement thread to show item requests , but I now think this is a bug; let me explain.
We have long been able to make a locomotive blueprint which requests fuel. The blueprint will show the amount of fuel in the components section of the blueprint display. ... | [
{
"author": "",
"content": "Thanks for the report however this is working as intended. While it technically works to have items delivered to entity inventories that are not vehicle fuel or modules, we do not support them in the blueprint GUI and or in tooltips.",
"date": "2025-03-17T14:14:29+00:00",
... | 1 | 2025-03-13T09:29:39-05:00 |
forum-topic-106458 | 106458 | Factorio Modding Tool Kit: Debugging, LSP for Locale and Changelog, Packaging and more | Development tools | https://forums.factorio.com/viewtopic.php?t=106458 | justarandomgeek | FMTK provides a growing collection of tools for VSCode and other editors. It is available as a VSCode Extension , and a standalone npm cli tool
Tools include:
Debugging, with breakpoints, stepping, variable inspection etc (for any DAP-compatible editor)
JSON Validation of various files, including info.json ... | [
{
"author": "jodokus31",
"content": "Wow, that's really huge help. \nTried it for the first time and it works almost out-of-the-box \nI was able to debug, profile and autocompletion and syntax check brings factorio mod development to another level. \nIt's easy to track down any performance issues with the m... | 1 | 2023-05-31T11:10:29-05:00 |
forum-topic-127507 | 127507 | [boskid][2.0.41] Crash when placing a belt after a splitter (Entity::getSelectionBox) | Resolved for the next release | https://forums.factorio.com/viewtopic.php?t=127507 | mauvs30 | Hi, first of all awesome game, I've put in like 500+ hours and will play many many more.
I don't know why it happened and can't reproduce it, but I'm reporting either way because the error message said to upload the log here
I was finishing the steel lanes and placed a splitter and then a belt after that and ... | [
{
"author": "",
"content": "Thanks for the report. I think i managed to find reproduction of your crash (it was placing different tier of entity over entity ghost while the entity ghost gui was open) and with Rseding's help we fixed the issue. It will be fixed in 2.0.42.",
"date": "2025-03-15T13:18:48+0... | 1 | 2025-03-14T20:39:15-05:00 |
forum-topic-118651 | 118651 | Version 2.0.13 | Releases | https://forums.factorio.com/viewtopic.php?t=118651 | Minor Features
[space-age] Offshore pump speed increases with quality.
Changes
Curved rails cost 3 rail items to build.
Bugfixes
Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys.
Fixed that the Surface List would react to the Home and End... | [
{
"author": "StoneLegion",
"content": "It's crazy with the small team they have what their patch notes look like after a couple of days, and then massive AAAA Companies and their half a billion dollar games have about the same after several months lol. \n \nKeep up the amazing work",
"date": "2024-10-3... | 15 | 2024-10-30T13:55:55-05:00 | |
forum-topic-125940 | 125940 | Where is guar gum made? | PyMods | https://forums.factorio.com/viewtopic.php?t=125940 | mskala | I'm playing with Petroleum Handling. Have recently unlocked Drilling Fluid 2 and would like to make some. But this requires guar gum. The recipe for guar gum is listed in the crafting pane as requiring 150 units of guar bean seeds and 1 unit of plastic bar. Fine. But it also says "Made in:" and then nothing. Ther... | [] | 0 | 2025-01-13T21:21:25-06:00 |
forum-topic-122887 | 122887 | How hard is it to reach the systems outer edge? | General discussion | https://forums.factorio.com/viewtopic.php?t=122887 | mrvn | I just researched the tech and send the spaceship going to Aquilo to the outer edge of the system to see how hard it is.
It's this hard:
epic-fail.png (985.21 KiB) Viewed 2025 times
The bigger asteroids just laugh at rockets. It's 6 rocket turrets firing at that one chunk and barely making a dent. My g... | [
{
"author": "Neutronium",
"content": "You were probably going too fast relative to the ship's armament/replenishment speed.",
"date": "2024-11-25T18:04:04+00:00",
"quotes": []
},
{
"author": "mrvn",
"content": "I'm still speeding up. Haven't even reach cruising speed and already destroye... | 7 | 2024-11-25T11:35:30-06:00 |
forum-topic-59953 | 59953 | Fortnite Map | Maps and Scenarios | https://forums.factorio.com/viewtopic.php?t=59953 | NetVector17 | Can someone please make a Fortnite map, i would be so grateful, i would do it myself but i dont have the time. If there already is a map, i would love the exchange string. | [
{
"author": "lilstrip",
"content": "no",
"date": "2018-11-25T20:38:58+00:00",
"quotes": []
},
{
"author": "xZippy",
"content": "...? \n \nLogic: -4/10",
"date": "2018-11-28T20:31:33+00:00",
"quotes": []
},
{
"author": "lilstrip",
"content": "I mean, what would a forni... | 8 | 2018-04-29T16:09:23-05:00 |
forum-topic-116233 | 116233 | In-game mod portal | Implemented Suggestions | https://forums.factorio.com/viewtopic.php?t=116233 | DataRaider | TL;DR
Search/sort by name.
What ?
With the new mod portal in 2.0, can we please have the option to search/sort by mod name back. The search function is gone and the sort doesn't include by name.
Why ?
This was a nice feature in the older versions. If you knew the name of the mod already, you could quickly f... | [
{
"author": "",
"content": "The search button is in the top right",
"date": "2024-10-21T13:26:21+00:00",
"quotes": []
},
{
"author": "",
"content": "[Koub] Moved to implemented",
"date": "2024-10-21T16:56:20+00:00",
"quotes": []
}
] | 2 | 2024-10-21T08:20:16-05:00 |
forum-topic-113778 | 113778 | Version 1.1.109 | Releases | https://forums.factorio.com/viewtopic.php?t=113778 | Bugfixes
Fixed a crash when trying to hand-craft recipes that have fluid ingredients.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental . | [
{
"author": "KillerAnt",
"content": "Who in their sane mind crafts items with fluids? Isn't crafting of these items blocked?",
"date": "2024-06-07T18:23:39+00:00",
"quotes": []
},
{
"author": "thermomug",
"content": "It probably is about mods",
"date": "2024-06-07T18:35:14+00:00",
... | 6 | 2024-06-07T09:08:24-05:00 | |
forum-topic-61384 | 61384 | Make difficulty based achievements | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=61384 | Gergely | Achievements that are only available with specific presets in the world generator.
Why? The only achievements in-game that offer any challenge are the speed run/timed achievements. The player can get any other achievement by simply spending a lot of time with the game and pulling off some very simple feats after reac... | [
{
"author": "Cabble",
"content": "I totally agree. Really hard achievments would make the game (at least for me) alot more interesting. Since i completed all achievments I don't have many more goals to play for or reasons to build a mega base. \n \nDon't get me wrong. The game is alot of fun. I spent ~550 h... | 9 | 2018-07-05T15:59:19-05:00 |
forum-topic-109073 | 109073 | [WIP] Recreating factorio.com background image | Medium/Big/Gigantic Sized Structures | https://forums.factorio.com/viewtopic.php?t=109073 | Hares | This project is currently work-in-progress!
I always wanted to see what's behind the factorio.com website page. With some inspect magic, I've extracted the image URL and decided it's time to recreate it in-game.
I also searched if anybody had already done that and did not succeed.
So, the first (almost) hour... | [
{
"author": "",
"content": "Not to ruin your fun, but you can see larger pictures and download the save of the factory in the imgur album linked in the FFF that talked about this base: https://factorio.com/blog/post/fff-236",
"date": "2023-10-06T16:58:32+00:00",
"quotes": []
}
] | 1 | 2023-10-06T11:54:39-05:00 |
forum-topic-28456 | 28456 | Bob's Mod Graphics Update Discussion - Page 6 | Bob's mods | https://forums.factorio.com/viewtopic.php?t=28456&start=100 | Zombiee | Worth it? Probably not, but the voices told me to do it.
Colormix2.png (393.76 KiB) Viewed 10862 times
Ignore the blue caps to dead end pipes, that's just for contrast. | [
{
"author": "Light",
"content": "Always. \n \nAlthough it took more effort, the effort was worth not constantly being distracted by minor issues or mistakes. This game attracts a lot of perfectionists and OCD people, so even the smallest of things stands out like a flare in the night sky. So thank the lit... | 19 | 2016-07-07T06:58:40-05:00 |
forum-topic-4806 | 4806 | Frequently Suggested Ideas - Page 2 | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=4806&start=20 | Closed, cause this is about HOW to suggest, not what. Nor correcting grammar. | [] | 0 | 2014-07-12T13:39:52-05:00 | |
forum-topic-111900 | 111900 | FFF explanation in Japanese! | Videos | https://forums.factorio.com/viewtopic.php?t=111900 | QELO | Hello everyone,
On my channel, I explain the contents of FFF in Japanese.
FFF will be released around 21:00 on Fridays Japan time, so I am editing the video based on the interpretation of the content.
Even in Japan, Factorio fans are looking forward to 2.0.
Of course, I also introduce my factory (with Pyanodon MOD)... | [] | 0 | 2024-03-20T01:49:35-05:00 |
forum-topic-103343 | 103343 | Compact 88 MW Solar Field + Accumulators | Energy Production | https://forums.factorio.com/viewtopic.php?t=103343 | Tertius | This is a very compact tileable solar panel+accumulator field with the 0.84 ratio between both.
I tried to find a good overall size and ratio between roboport and substation coverage, and also having walking space if tiled. It became a 150 tile wide field, tileable at size 149. If you tile it, overlap them by 1 tile... | [
{
"author": "mrvn",
"content": "I like that you leave a walkway between blueprints. Most people tile them cell to cell and then you have a mega field that you can't cross.",
"date": "2022-09-04T15:45:58+00:00",
"quotes": []
},
{
"author": "mmmPI",
"content": "That allow for replacing a s... | 6 | 2022-09-04T10:15:01-05:00 |
forum-topic-119365 | 119365 | Pasting blueprint books doesn't work on linux | Duplicates | https://forums.factorio.com/viewtopic.php?t=119365 | Tem3dy | Hello, so I wanted to import this blueprint book " https://factoriobin.com/post/KafN8H7L ", but when I tried to paste the copied string into the "Import string" dialog, the game didn't let me paste it. It works for other people on Windows / macOS, I've tested with 2 people, they can paste the string just fine
I'm 99... | [
{
"author": "",
"content": "viewtopic.php?f=182&t=116367",
"date": "2024-11-02T18:15:16+00:00",
"quotes": []
}
] | 1 | 2024-11-02T13:13:29-05:00 |
forum-topic-14645 | 14645 | Research-queue and -progress Visualizaton / Research-Overhauls | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=14645 | This is about the research-queue, like interruption of current research or splitting research. But also how the research-tree is visualized, how the progress is visualized and so on.
Research presentation
viewtopic.php?f=6&t=45163 Research Menu Suggestions
Research progress
viewtopic.php?f=6&t=4816 Acti... | [
{
"author": "ratchetfreak",
"content": "you have \"no research alarms\" listed twice",
"date": "2015-08-08T23:06:53+00:00",
"quotes": []
}
] | 1 | 2015-08-08T16:41:17-05:00 | |
forum-topic-109609 | 109609 | [1.1.96] Autoupdate fails MacOS Sonoma (14) | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=109609 | GoldfieldGeek | Screenshot 2023-11-09 at 12.31.29 AM.png (89.24 KiB) Viewed 1303 times | [
{
"author": "GoldfieldGeek",
"content": "Downloading the full full version works fine.",
"date": "2023-11-12T18:19:40+00:00",
"quotes": []
},
{
"author": "",
"content": "Ref.: 109561",
"date": "2023-11-12T20:41:00+00:00",
"quotes": []
},
{
"author": "GoldfieldGeek",
... | 5 | 2023-11-09T02:38:02-06:00 |
forum-topic-15546 | 15546 | Cable Resistance / Non-lossless Power Transmission | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=15546 | This is about energy loss over distance .
First: The point, why I underline "over distance" is, that it makes no sense to add just some power loss per power pole or add different power networks with different voltage and transformers between the networks (just two examples of many ideas). The game-play won't chang... | [
{
"author": "EditorRUS",
"content": "https://en.wikipedia.org/wiki/Dijkstra%27s_algorithm",
"date": "2015-10-01T17:31:16+00:00",
"quotes": [
{
"author": "",
"content": ""
}
]
},
{
"author": "ratchetfreak",
"content": "That's shortest path from 1 point to a... | 16 | 2015-09-05T14:22:27-05:00 | |
forum-topic-113954 | 113954 | [Music-Clip] Factorio Friday Facts Fever | Fan Art | https://forums.factorio.com/viewtopic.php?t=113954 | mmmPI | Day almost 416, symptoms are becoming severe, here a transcription from this morning :
-I won't be there for lunch, i have a condition.
-Oh really ?
-Yeah it's callled FFF Fever
- You're joking ?
- no i'm very serious check this documentary explaning all about it :
- a documentary for ants ?
- no it is f... | [
{
"author": "cybersteve547",
"content": "never thought someone would make a song abt fffs",
"date": "2024-07-15T09:50:58+00:00",
"quotes": []
},
{
"author": "mmmPI",
"content": "There are some \"video reaction\" to the FFF's by some youtubers, so i thought why not make a song ? maybe i'm... | 8 | 2024-06-21T02:21:18-05:00 |
forum-topic-124511 | 124511 | Include Fluids in Selector Combinator Stack Size Mode | Outdated/Not implemented | https://forums.factorio.com/viewtopic.php?t=124511 | dragon-architect | TL;DR:
When the Selector Combinator is set to Stack Size mode, it should include fluid signals in its output with a stack size of 1 for each.
What?
The Stack Size mode of the Selector Combinator currently only outputs the stack size for items that can be stored in dry storage containers. While fluids technically ar... | [
{
"author": "Khazul",
"content": "That might break a bunch of existing builds - ie people who have already starting using this to check if something is a fluid or not which is really handly when dealing with recipe switching via signals in production machines that support fluids as it easily allows exclusio... | 2 | 2024-12-15T18:59:44-06:00 |
forum-topic-14640 | 14640 | New Weapons / New Defenses & Armor / Combat / Turrets | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=14640 | This topic is a big TODO, sorry. With every post that depends this it will be improved.
Related Lists and Suggestions
viewtopic.php?f=9&t=8&start=70 Fight [in Developer Proposals]
viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind)
viewtopic.php?f=6&t=17607 Firefighting [... | [
{
"author": "",
"content": "This isn't really a 'Concept', and i think it probably belongs in just the 'Ideas and Suggestions' subforum. \n \nCombat overhaul is pretty well known to be on the devs books, so i think apart from specific ideas about what type of weapons/defences could be added, this isn't real... | 9 | 2015-08-08T12:16:22-05:00 | |
forum-topic-125654 | 125654 | Controlled Unbalanced Sushi Belts | Mechanical Throughput Magic (circuit-free) | https://forums.factorio.com/viewtopic.php?t=125654 | Puppet | Hi engineers, that's my first post so maybe it's not well written and too long.
So the other day I was making some factories for my coop world, using what I call a "line design" :
"line design" making rocket fuel Capture d'écran 2025-01-06 172206.png (510.01 KiB) Viewed 815 times
That I like because : ... | [
{
"author": "R060",
"content": "I think just counted sushi either with \"hold all\" on the belt or with counting from inserters would be much easier and simpler design. You're wasting so much space for a thing that either way must route everything back with priority, and stop adding more if not consumed. \n... | 7 | 2025-01-06T11:16:29-06:00 |
forum-topic-108794 | 108794 | Without Artistic Direction | Off topic | https://forums.factorio.com/viewtopic.php?t=108794 | mmmPI | I think my drawing belong here
Feedback.png (19.73 KiB) Viewed 5598 times | [
{
"author": "mmmPI",
"content": "I found a quote funny and fitting to the drawing but i wouldn't dare to post the drawing of it or annoy the philosopher : \n \n\nIt made me realize how powerful some words of wisdom could be compared to what i can achieve with my current drawing skills, and i thought why no... | 6 | 2023-09-18T21:44:29-05:00 |
forum-topic-19652 | 19652 | Development and Discussion | Angels Mods | https://forums.factorio.com/viewtopic.php?t=19652 | Arch666Angel | Development Thread
Currently in Development:
Angels PetroChem (Alpha)
-Goal is to expand the chemical Processing chain, with an emphasis on the oil and gas industry
-Adds gas wells to the game, for some products both gas and oil have to be processed
-Different recipes for plastic, resin and rubber (and othe... | [
{
"author": "orzelek",
"content": "Hello, \n \nI think I misuderstood a bit what you expected from RSO integration for the mod. \n \nIf you want only the config files added then I can do a release soon. \nI see some strange thing in them tho - you added infinite ores in config files as separate entries with... | 19 | 2016-01-31T16:32:52-06:00 |
forum-topic-126036 | 126036 | Factorio Forums • [2.0.31] Error checking mod updates "InitializeSecurityContext failed" | What did you do?
I tried accessing the Mod Portal via the "Main menu" > "Mods" > "Explore" and via the "Main menu" > "Mods" > "Updates" options.
What happened?
When I go to the "Explore" tab I get a red box that says "Unable to search the mod portal". If I hover over the text a pop-up box states "API call fai... | [
{
"author": "",
"content": "HTTP Status code 520 is not a Standard (RFC-defined); it is used by CloudFlare (which Wube Software utilizes) to indicate an unexpected response from the Backend server; in this case for a request \" https://mods.factorio.com/api/search \" (presumably with some extra parameters... | 10 | ||||
forum-topic-124680 | 124680 | Version 2.0.27 | Releases | https://forums.factorio.com/viewtopic.php?t=124680 | Changes
Wrigglers will no longer proactively attack pollen emitters. However, they will still respond to artillery.
Attack groups containing stompers or strafers will now contain fewer units.
Large egg rafts will try to have at least one stomper or strafer spawned at a time.
Small egg rafts no longer absorb p... | [
{
"author": "Filter62",
"content": "Gleba got some love. I kinda love/hate it, factory and spoilage is interesting, but I'm too scared of stompers to even consider big factory.",
"date": "2024-12-18T17:13:27+00:00",
"quotes": []
},
{
"author": "Hares",
"content": "Can you share, when you... | 8 | 2024-12-18T10:52:41-06:00 | |
forum-topic-125816 | 125816 | Use Heat from Heat Pipes to Accelerate Belt Spoilage | Outdated/Not implemented | https://forums.factorio.com/viewtopic.php?t=125816 | pixicode | TL;DR
Bacteria on a belt or any new item with a desireable spoil outcome could have its spoilage timer accelerated by heated pipes near the belt.
What?
Unless I'm mistaken, the current way to handle automated bacteria into ore production is to use some sort of buffer to give time for the bacteria to spoil to assu... | [
{
"author": "",
"content": "No. \n \nThis has at least 3 layers of added performance cost so i know it wont happen: \n1/ belts would have to keep track of heat pipes around even on surfaces that do not use freezing logic. \n2/ belts would have to iterate items in their range every tick to update their spoil... | 5 | 2025-01-10T20:52:40-06:00 |
forum-topic-127032 | 127032 | Space drag should not scale | Balancing | https://forums.factorio.com/viewtopic.php?t=127032 | adam_bise | I understand why space drag exists, but it shouldn't scale much if at all.
The way it stands, if I want to build an ultra wide, short platform over 100 thrusters wide, it will scarcely reach 500km/s. Dealing with all of those extra asteroids is more work that doesn't pay off. | [] | 0 | 2025-02-21T16:15:54-06:00 |
forum-topic-108380 | 108380 | Friday Facts #373 - Factorio: Space Age | News | https://forums.factorio.com/viewtopic.php?t=108380 | Here it is! (beep boop)
https://factorio.com/blog/post/fff-373 | [
{
"author": "danbopes",
"content": "The way those engines come to life in that image is amazing. I'm super pumped for this expansion. Played through space exploration twice, once with Krastorio.",
"date": "2023-08-25T11:09:43+00:00",
"quotes": []
},
{
"author": "jagholin",
"content": "1 ... | 19 | 2023-08-25T06:05:45-05:00 | |
forum-topic-120673 | 120673 | Was there ever a version of Space Exploration for .16? | Mod portal Discussion | https://forums.factorio.com/viewtopic.php?t=120673 | ChairDancer89 | Seems to me iirc a few years back when I finally finished my .16 game I was wanting to do the Space Exploration mod next. However coming back to the game a few years later to pick up where I left off I see that Space Exploration requires .17 minimum, which breaks my recipes in .16 when I tried updating the base game ba... | [] | 0 | 2024-11-09T16:47:12-06:00 |
forum-topic-124673 | 124673 | [Music-Clip] Veloce Vessel Piglet | Fan Art | https://forums.factorio.com/viewtopic.php?t=124673 | mmmPI | In a far far away imaginary galaxy, there is a little flying piglet who wanna be a great monghol warrior( to conquer lot of space ). I was able to record a footage, it's kinda blurry but the audio waves were unimpeded : | [
{
"author": "mmmPI",
"content": "0eNrsvW1yHEmurrkX/RavOQD/ijab2ci1Y2UsFUtFO5SoS0l9T99jvYBZyGxsVjKZJDMzSEVkwvFUqUQxrX90pZQCMjzgAN7X4cB/v/n15uvVp7vrj1/e/OO/31y/u/34+c0//ud/v/l8/f7j5c32zz5efrh68483n29vLu8uPl1+vLp58/bN//p6eXP95V+bP7+7vLt68++3b64//nb1X2/+If9+u/CP313evb+9+PXyX8f+qf77P96+ufr45frL9dXDj7j/8K9fPn798O... | 2 | 2024-12-18T09:37:55-06:00 |
forum-topic-127106 | 127106 | [Idea] Planetary destruction. | Ideas and Requests For Mods | https://forums.factorio.com/viewtopic.php?t=127106 | Sir_AL | One thing I noticed while playing a modded planet server was eventually the server just gets overwhelmed. So while thinking about ways to mitigate that I thought why not just make planet surfaces only have a limited lifespan. After it's created 48 hours or so later "meteors" come down and level everything, delete the s... | [
{
"author": "eugenekay",
"content": "That is (sort of) what the Nauvis Implosion mod does.",
"date": "2025-02-24T20:02:18+00:00",
"quotes": []
}
] | 1 | 2025-02-24T12:21:54-06:00 |
forum-topic-5807 | 5807 | Map exchange strings - Page 5 | Maps and Scenarios | https://forums.factorio.com/viewtopic.php?t=5807&start=80 | sp55aa | no worms, can unlock all achievement:
1. seed: 984646999
2. remove worms: Starting area size -> 600%
3. add uranium: Uranium ore -> 300%
map setting: (1.1.33)
Code: Select all >>>eNpjZGBkUGQAgwZ7EOZgSc5PzIHxQJgrOb+gILVIN78oFVmYM7mo
NCVVNz8TVXFqXmpupW5SYjGKYo7Movw8dBNYi0vy81BFSopSU4uRRbh
LixLzMktz0fUyMIa3brBqaJFjA... | [
{
"author": "nyunyaa",
"content": "SEED 3142028154 \n \nWas trying to play my new map ( DeathWorld with, RailWorld settings about Ores and Water ) and i found this awesome",
"date": "2021-07-01T15:15:30+00:00",
"quotes": []
}
] | 1 | 2014-09-15T06:52:33-05:00 |
forum-topic-114276 | 114276 | Reactor reloading without steam tanks | Energy Production | https://forums.factorio.com/viewtopic.php?t=114276 | HamsterBoo | New here. I wanted to see if I could throttle reactors without relying on steam tanks. This is the setup I came up with.
Screenshot 2024-07-13 at 12.31.59 PM.png (189.48 KiB) Viewed 1143 times
0eNrVl9uOmzAQhl+l8jWsYk4BtKpU7SO0d9UqcsjsxpIxyIdko4gH2PdoX2yfpDaoORBIcG+6uUEZMvye/2M8wB4tmYZaUK5Qvke0qLhE+c89kvSVE... | [
{
"author": "Khagan",
"content": "In a conventional steam-controlled regulated nuclear power design, the steam tanks serve two purposes. They detect a shortage of steam (and therefore of heat), but they also store energy to cover the time lag between inserting a fuel cell and steam production actually reco... | 3 | 2024-07-13T14:57:40-05:00 |
forum-topic-127518 | 127518 | Combine Alternative recipes in the "Bonuses" menu [2.0.4.1 SA] | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=127518 | kulik32 | The productivity of the new alternative recipies of the Space Age DLC are separated in the bonuses menu even though their productivity bonus is always the same.
03-15-2025, 14-03-20.png (270.13 KiB) Viewed 151 times
The menu would look less loaded it you combined them together (for example: all asteroid re... | [] | 0 | 2025-03-15T07:05:54-05:00 |
forum-topic-101360 | 101360 | A setting on recipes to only output 1 item. | Modding interface requests | https://forums.factorio.com/viewtopic.php?t=101360 | JamesFire | I have several recipes that are intended to only output 1 item from the list of possible outputs. Currently, I have the outputs as % chances, which adds up to 100. On average, it will only output 1 item per cycle, but I'd like to be able to make it actually only output 1 per cycle.
More specifically, in this mod , ... | [
{
"author": "jodokus31",
"content": "I would also like to have a recipe, which outputs a secured fraction, not a chance \n \nf.e: \n \n50% would mean, that it outputs 1 every 2 cycles. \n \n70% would mean, that it outputs as soon, as it reaches at least 1 and the remainder is taken over: \n1: 0.7 = 0.7 \n2:... | 19 | 2022-01-24T03:15:00-06:00 |
forum-topic-91100 | 91100 | Option to Lock Power Poles Against Auto-connection | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=91100 | macdjord | TL;DR
It's way too easy to accidentally make a connection between two power networks that were supposed to be separate; let's add an option that lets you 'lock' a power pole so that other poles cannot automatically connect to it.
What ?
Power poles and substations get an interface with a checkbox saying '[ ] P... | [
{
"author": "NotRexButCaesar",
"content": "this sounds like it might be useful.",
"date": "2020-11-05T00:02:21+00:00",
"quotes": []
},
{
"author": "",
"content": "[Koub] Merged into older topic with same, or very similar suggestion.",
"date": "2020-11-05T06:53:24+00:00",
"quotes"... | 18 | 2020-11-04T17:24:04-06:00 |
forum-topic-127189 | 127189 | Are there any mods for Factorio that allow creating formations of units? | Questions, reviews and ratings | https://forums.factorio.com/viewtopic.php?t=127189 | typeyournamehere | Are there any mods for Factorio that allow organizing units into formations? I'm looking for something that lets me control groups of units in a structured way, such as setting specific shapes, movement patterns, or automated deployment. Ideally, the mod would support things like squad-based control, custom formations,... | [
{
"author": "eugenekay",
"content": "Several! \n \nThe base game's Spidertron remote allows you to select + move a group of Spidertron (or modded copies), with a movement queue. Spidertron Automation allows you to do exactly what it says - I like it. \n \n Enemy Race Manager is mostly focussed on \"The... | 2 | 2025-02-28T11:14:28-06:00 |
forum-topic-94666 | 94666 | [kovarex] [1.1.12] Fast replace belt & undergroud belt not working as described | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=94666 | Dominn | Fast replacing underground belt is not working as shown as in tips and tricks section. See attachments for more details.
Tips and tricks
Tips and tricks.gif (3.54 MiB) Viewed 5983 times
Reality:
Reality
reality.gif (20.4 MiB) Viewed 5983 times
Note: No mods | [
{
"author": "",
"content": "Not a bug. What is shown in the tips and tricks is a \"belt power replace\" mode which is triggered if first placement (not by drag) places belt over underground or splitter. In the belt power replace mode undergrounds and splitters during the drag are replaced. Since you started... | 12 | 2021-01-19T13:00:01-06:00 |
forum-topic-51291 | 51291 | FactoCord - A Discord Factorio bot | Multiplayer / Dedicated Server | https://forums.factorio.com/viewtopic.php?t=51291 | FMCore | FactoCord
What is it?
FactoCord is a Discord bot built in golang that acts as a bridge bot between your Factorio in-game chat on your server and your Discord channel.
https://github.com/FactoKit/FactoCord
Lemme know what you think of it and if you have any issues please let me know either here or on the rep... | [
{
"author": "fechnert",
"content": "What does this mean? That the functionality to see Discord-messaged ingame won't work?",
"date": "2017-07-27T15:34:26+00:00",
"quotes": [
{
"author": "FMCore wrote:",
"content": ""
}
]
},
{
"author": "FMCore",
"content":... | 10 | 2017-07-26T19:06:52-05:00 |
forum-topic-49810 | 49810 | Friday Beer Festival | Celebration Party | https://forums.factorio.com/viewtopic.php?t=49810 | My partner (German) and I (Australian) have arrived in Prague and thought we would share our plans if anyone else wants to meet up before the party.
Friday:
There is a Microbrewery Festival at the Prague Castle Gardens from 2pm until 8pm. We will be going at around 6pm until it finishes and then heading to a nearby... | [
{
"author": "",
"content": "We arrived early at the festival. It's 450 cr or 18 euro. There are 60+ breweries with 2 beers each. Unlimited tasting.",
"date": "2017-06-16T16:02:18+00:00",
"quotes": []
},
{
"author": "",
"content": "We are leaving now. Small change of plans. We will take t... | 2 | 2017-06-15T15:17:05-05:00 | |
forum-topic-125230 | 125230 | make settings calls more performant | Modding interface requests | https://forums.factorio.com/viewtopic.php?t=125230 | ownlyme | it's kinda insane that replacing all settings.{storage,global} calls with storage[] calls got me down to 0.070 ups from 0.090. ( with 4 running reactors )
wouldnt heavy use of the storage table be terrible for the network load?
attached a modified version (based on 2.0.15) of the mod utilizing the storage table.
... | [
{
"author": "GTG3000",
"content": "Indexing has a cost in lua. If you have a lot of things like settings.global.thing in your code, consider extracting that into a local variable and then using that.",
"date": "2024-12-28T01:53:11+00:00",
"quotes": []
},
{
"author": "ownlyme",
"content":... | 7 | 2024-12-27T19:30:17-06:00 |
forum-topic-31440 | 31440 | Ideas Around Energy Production: Solar, Wind, Water, Nuclear, Fusion ... | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=31440 | I have waited a long time to make a link collection for this subject, cause it is really complicated.
In the end Woodmn convinced me to do this at least for the current discussions around the comming nuclear power and he also helped me a lot by digging through the forum and making a nearly finished list.
I need ... | [
{
"author": "Woodmn",
"content": "",
"date": "2016-08-22T21:56:00+00:00",
"quotes": []
},
{
"author": "komrade_toast",
"content": "First, I apologize, but I am going to be pedantic here: The process that would be added in game would most likely be a Nuclear FISSION process, not nuclear f... | 3 | 2016-08-22T15:36:22-05:00 | |
forum-topic-109041 | 109041 | Delete archived wiki items | Wiki Talk | https://forums.factorio.com/viewtopic.php?t=109041 | Tertius | I suggest the items and pages that are currently archived are actually deleted, so every trace of them is removed from the wiki.
Why:
The game has been stable in the current state for more than 2 years.
Archived items have no use. They are not relevant to the current game. They are not relevant for any game conc... | [
{
"author": "",
"content": "I keep getting annoyed by the steel axe page (archived) because it comes up first when looking for the steel axe research (current), so I give this some hesitant agreement. I also give this some hesitant disagreement because pages like the alien artifact page are linked occasiona... | 12 | 2023-10-04T12:20:24-05:00 |
forum-topic-117167 | 117167 | Space Platform 101 Discussion - Page 2 | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=117167&start=20 | EustaceCS | Did, by any chance, anyone tried to field two specialized platforms (i. e. one for white science packs and another, let's say, for infinite iron ore)?
How landing pad with iron ore + white science packs request would gonna behave? Will iron ore bombardment continue indefinitely even if I'll assign science packs for sh... | [
{
"author": "Dyingsun",
"content": "Is this with one landing pad? I 'd test with 2 separate landing pads on the planet and have each with different requests from the platforms, see if this solves it.",
"date": "2024-10-27T11:27:02+00:00",
"quotes": [
{
"author": "EustaceCS wrote: Sun O... | 19 | 2024-10-24T10:07:33-05:00 |
forum-topic-120320 | 120320 | Allow combinators to generate "pure" quality signals | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=120320 | Xellnix | TL;DR
have the option to select "just" a quality as a signal
What?
if you select a inserter and enable filters you can set it to a quality (beside "any" as already posted: viewtopic.php?p=631950#p631950 )
so now that inserter will pass all items that match the quality filter you set, the issue i have, there... | [
{
"author": "Sworn",
"content": "+1 \n \nThat is a great example of a thing you can manually do but can't use logic to do the same. Which is kind of backwards as usually the game let you do basic stuff manually, and more advanced stuff with logic",
"date": "2024-11-08T12:40:53+00:00",
"quotes": []
... | 3 | 2024-11-08T02:18:25-06:00 |
forum-topic-118466 | 118466 | Space platform item maximum should respect chosen planet | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=118466 | Gergely | What?
Make it so that space platform maximum item requests only drop the surplus items onto the planet specified in the "import from" box. In other words, the entirety of the filter, both the minimum and maximum should only be active while the platform is over that planet.
Why?
Currently if I set a maximum for an it... | [
{
"author": "ncc1702",
"content": "This would help with pushing items surface side instead of always pulling them \nAnd would mimic the \"cargo empty\" feature of trains",
"date": "2024-10-29T23:39:29+00:00",
"quotes": []
},
{
"author": "AIdrick",
"content": "An other use case: \nI got s... | 2 | 2024-10-29T16:25:52-05:00 |
forum-topic-124513 | 124513 | Request: Hide fluid burning generator temperatures | Modding interface requests | https://forums.factorio.com/viewtopic.php?t=124513 | KiwiHawk | Can max and fuel temperature be hidden from the tooltip of fluid burning generators please? If the generator has burns_fluid = true then temperature is not relevant.
12-16-2024, 14-54-00.png (195.25 KiB) Viewed 179 times | [
{
"author": "curiosity",
"content": "With the map view getting fatter, tooltip space has become significantly more valuable. This change is practically required.",
"date": "2024-12-16T09:18:01+00:00",
"quotes": []
},
{
"author": "KiwiHawk",
"content": "Also, why is fuel pollution listed ... | 2 | 2024-12-15T19:54:58-06:00 |
forum-topic-127302 | 127302 | Random thought about Fulgora | General discussion | https://forums.factorio.com/viewtopic.php?t=127302 | Mooninaut | Obviously there's no oxygen on Fulgora since the entire planet is covered in flammable hydrocarbons, there's constant lightning (which doesn't start fires when it hits the ocean), and no photosynthetic life...
But boilers and burners work.
Video game logic! | [
{
"author": "eugenekay",
"content": "The Heating Tower and Boiler do have a minimum pressure requirement (do not work on Platforms), so there is at least the idea of physics in Factorio, but yeah, it is indeed a bit loosey-goosey…. The other planets’ atmospheres aren’t much better for combustion: \n Vulca... | 4 | 2025-03-06T11:14:17-06:00 |
forum-topic-127128 | 127128 | [2.0.35] "read working" stays 0 even if it crafted something that tick | Duplicates | https://forums.factorio.com/viewtopic.php?t=127128 | Quezler | > duplicate of 127062 , but phrased differently and with easy step by step instructions
> see also: https://discord.com/channels/1214952937 ... 5710294087
if a crafting machine finished crafting but lacks the materials to begin progress on the next recipe it will not output a working signal that tick,
this is es... | [] | 0 | 2025-02-25T12:45:55-06:00 |
forum-topic-122849 | 122849 | Reading and setting the pumping speed | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=122849 | Xeinaemm | There are two game places where it can be useful:
1. Control the thruster's speed or efficiency. Keep full speed in the solar system but slow down to survive the journey to the Solar system edge or Shattered planet.
2. For example easier light oil, and heavy oil management for rocket fuel factories.
3. [Technical] W... | [] | 0 | 2024-11-25T05:21:31-06:00 |
forum-topic-117644 | 117644 | Factorio Forums • [2.0.11] Super-force building that could have been an upgrade forces removal and insertion of items | When super-force building a logistic storage chest over a steel chest, bots come and remove all items from the chest, something that doesn't happen when manually doing this upgrade or using an upgrade planner.
My "mall" starts by using normal chests. When I get logistic chests I want to upgrade them with logistic ch... | [
{
"author": "",
"content": "Hello. Did you Super-force the logistic chest as an item or as a blueprint (that includes Ctrl+C)? If so, did the storage chest have a filter set?",
"date": "",
"quotes": []
},
{
"author": "",
"content": "It was as a blueprint, and the storage chest had a filt... | 10 | ||||
forum-topic-127539 | 127539 | How about adding recycler 2? | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=127539 | thekoreanseal | Description (My thought)
______
Recycles more faster, but returns less materials. | [
{
"author": "quineotio",
"content": "There are quality recyclers, modules and beacons. How much faster would it be?",
"date": "2025-03-16T11:51:28+00:00",
"quotes": []
},
{
"author": "Amarula",
"content": "Thinking about assemblers, yes from assembler 1 to assembler 2 you get a higher c... | 7 | 2025-03-15T20:11:23-05:00 |
forum-topic-4427 | 4427 | [outdated?]Item requirements for belts with modular productn | Archive | https://forums.factorio.com/viewtopic.php?t=4427 | MtNak | Hi
Having been heavily inspired on Daeron's spreadsheet of science packs T1-3 requirements:
https://forums.factorio.com/forum/vie ... =18&t=4398
And that i like to do very modular bases, where each resource is done in a place and then moved to where it needs to (this way you can expand the production of an item ... | [
{
"author": "Robbedem",
"content": "Why not put the required number instead of an x ? That way you put more information on the same amount of space.",
"date": "2014-06-20T01:21:49+00:00",
"quotes": []
},
{
"author": "MtNak",
"content": "In my case i need an X. Putting a number instead of... | 8 | 2014-06-19T18:21:18-05:00 |
forum-topic-59415 | 59415 | [Dominik]Number inputs capture comma but don't allow it | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=59415 | AndrolGenhald | Number inputs (I notice this mostly with personal logistic requests) don't allow the comma to be entered in the field, but they still capture the key so if it's bound to a control it doesn't work while the field is focused. This is an issue because I use the Dvorak layout, and have "Move Up" mapped to comma. | [
{
"author": "",
"content": "Hi, \nit is indeed a very edge case, but your report led us to rewriting the key blocking algorithm It was wrong, so it was a good thing. Thanks",
"date": "2018-04-10T14:12:18+00:00",
"quotes": []
},
{
"author": "AndrolGenhald",
"content": "Thank you ! You ... | 2 | 2018-04-06T17:28:23-05:00 |
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