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bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/crates/bevy_winit/src/winit_windows.rs
crates/bevy_winit/src/winit_windows.rs
use bevy_a11y::AccessibilityRequested; use bevy_ecs::entity::Entity; use bevy_ecs::entity::EntityHashMap; use bevy_platform::collections::HashMap; use bevy_window::{ CursorGrabMode, CursorOptions, MonitorSelection, VideoModeSelection, Window, WindowMode, WindowPosition, WindowResolution, WindowWrapper, }; use ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/crates/bevy_winit/src/system.rs
crates/bevy_winit/src/system.rs
use std::collections::HashMap; use bevy_derive::{Deref, DerefMut}; use bevy_ecs::{ change_detection::DetectChangesMut, entity::Entity, lifecycle::RemovedComponents, message::MessageWriter, prelude::{Changed, Component}, system::{Local, NonSendMarker, Query, SystemParamItem}, }; use bevy_input::...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/crates/bevy_winit/src/accessibility.rs
crates/bevy_winit/src/accessibility.rs
//! Helpers for mapping window entities to accessibility types use alloc::{collections::VecDeque, sync::Arc}; use bevy_input_focus::InputFocus; use core::cell::RefCell; use std::sync::Mutex; use winit::event_loop::ActiveEventLoop; use accesskit::{ ActionHandler, ActionRequest, ActivationHandler, DeactivationHandl...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/crates/bevy_winit/src/cursor/custom_cursor.rs
crates/bevy_winit/src/cursor/custom_cursor.rs
use bevy_asset::{AssetId, Assets}; use bevy_ecs::resource::Resource; use bevy_image::{Image, TextureAtlas, TextureAtlasLayout}; use bevy_math::{ops, Rect, URect, UVec2, Vec2}; use bevy_platform::collections::HashMap; use wgpu_types::TextureFormat; /// Caches custom cursors. On many platforms, creating custom cursors i...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/crates/bevy_winit/src/cursor/mod.rs
crates/bevy_winit/src/cursor/mod.rs
#[cfg(feature = "custom_cursor")] mod custom_cursor; #[cfg(feature = "custom_cursor")] pub use custom_cursor::*; use crate::{converters::convert_system_cursor_icon, state::WinitAppRunnerState, WINIT_WINDOWS}; use bevy_app::{App, Last, Plugin}; #[cfg(feature = "custom_cursor")] use bevy_asset::Assets; use bevy_ecs::{p...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/hello_world.rs
examples/hello_world.rs
//! A minimal example that outputs "hello world" use bevy::prelude::*; fn main() { App::new().add_systems(Update, hello_world_system).run(); } fn hello_world_system() { println!("hello world"); }
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/reflection/type_data.rs
examples/reflection/type_data.rs
//! The example demonstrates what type data is, how to create it, and how to use it. use bevy::{ prelude::*, reflect::{FromType, TypeRegistry}, }; // It's recommended to read this example from top to bottom. // Comments are provided to explain the code and its purpose as you go along. fn main() { trait Da...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/reflection/serialization.rs
examples/reflection/serialization.rs
//! Illustrates how "reflection" serialization works in Bevy. //! //! Deriving `Reflect` will also register `SerializationData`, //! which powers reflect (de)serialization. //! Serializing reflected data *does not* require deriving serde's //! Serialize and Deserialize implementations. use bevy::{ prelude::*, ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/reflection/reflection.rs
examples/reflection/reflection.rs
//! Illustrates how "reflection" works in Bevy. //! //! Reflection provides a way to dynamically interact with Rust types, such as accessing fields //! by their string name. Reflection is a core part of Bevy and enables a number of interesting //! features (like scenes). use bevy::{ prelude::*, reflect::{ ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/reflection/reflection_types.rs
examples/reflection/reflection_types.rs
//! This example illustrates how reflection works for simple data structures, like //! structs, tuples and vectors. use bevy::{ platform::collections::HashMap, prelude::*, reflect::{DynamicList, PartialReflect, ReflectRef}, }; use serde::{Deserialize, Serialize}; fn main() { App::new() .add_pl...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/reflection/function_reflection.rs
examples/reflection/function_reflection.rs
//! This example demonstrates how functions can be called dynamically using reflection. //! //! Function reflection is useful for calling regular Rust functions in a dynamic context, //! where the types of arguments, return values, and even the function itself aren't known at compile time. //! //! This can be used for ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/reflection/generic_reflection.rs
examples/reflection/generic_reflection.rs
//! Demonstrates how reflection is used with generic Rust types. use bevy::prelude::*; use std::any::TypeId; fn main() { App::new() .add_plugins(DefaultPlugins) // You must manually register each instance of a generic type .register_type::<MyType<u32>>() .add_systems(Startup, setup...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/reflection/custom_attributes.rs
examples/reflection/custom_attributes.rs
//! Demonstrates how to register and access custom attributes on reflected types. use bevy::reflect::{Reflect, TypeInfo, Typed}; use std::{any::TypeId, ops::RangeInclusive}; fn main() { // Bevy supports statically registering custom attribute data on reflected types, // which can then be accessed at runtime v...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/reflection/dynamic_types.rs
examples/reflection/dynamic_types.rs
//! This example demonstrates the use of dynamic types in Bevy's reflection system. use bevy::reflect::{ reflect_trait, serde::TypedReflectDeserializer, std_traits::ReflectDefault, DynamicArray, DynamicEnum, DynamicList, DynamicMap, DynamicSet, DynamicStruct, DynamicTuple, DynamicTupleStruct, DynamicVarian...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/reflection/auto_register_static/src/lib.rs
examples/reflection/auto_register_static/src/lib.rs
//! Demonstrates how to set up automatic reflect types registration for platforms without `inventory` support use bevy::prelude::*; // The type that should be automatically registered. // All types subject to automatic registration must not be defined in the same crate as `load_type_registrations!``. // Any `#[derive(...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/reflection/auto_register_static/src/bin/main.rs
examples/reflection/auto_register_static/src/bin/main.rs
//! Demonstrates how to set up automatic reflect types registration for platforms without `inventory` support use auto_register_static::main as lib_main; use bevy::reflect::load_type_registrations; fn main() { // This must be called before our main to collect all type registration functions. load_type_registra...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/state/computed_states.rs
examples/state/computed_states.rs
//! This example illustrates the use of [`ComputedStates`] for more complex state handling patterns. //! //! In this case, we'll be implementing the following pattern: //! - The game will start in a `Menu` state, which we can return to with `Esc` //! - From there, we can enter the game - where our bevy symbol moves aro...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/state/sub_states.rs
examples/state/sub_states.rs
//! This example illustrates the use of [`SubStates`] for more complex state handling patterns. //! //! [`SubStates`] are [`States`] that only exist while the App is in another [`State`]. They can //! be used to create more complex patterns while relying on simple enums, or to de-couple certain //! elements of complex ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/state/custom_transitions.rs
examples/state/custom_transitions.rs
//! This example illustrates how to register custom state transition behavior. //! //! In this case we are trying to add `OnReenter` and `OnReexit` //! which will work much like `OnEnter` and `OnExit`, //! but additionally trigger if the state changed into itself. //! //! While identity transitions exist internally in ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/state/states.rs
examples/state/states.rs
//! This example illustrates how to use [`States`] for high-level app control flow. //! States are a powerful but intuitive tool for controlling which logic runs when. //! You can have multiple independent states, and the [`OnEnter`] and [`OnExit`] schedules //! can be used to great effect to ensure that you handle set...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/tools/gamepad_viewer.rs
examples/tools/gamepad_viewer.rs
//! Shows a visualization of gamepad buttons, sticks, and triggers use std::f32::consts::PI; use bevy::{ input::gamepad::{GamepadAxisChangedEvent, GamepadButtonChangedEvent, GamepadConnectionEvent}, prelude::*, sprite::Anchor, }; const BUTTON_RADIUS: f32 = 25.; const BUTTON_CLUSTER_RADIUS: f32 = 50.; con...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/tools/scene_viewer/scene_viewer_plugin.rs
examples/tools/scene_viewer/scene_viewer_plugin.rs
//! A glTF scene viewer plugin. Provides controls for directional lighting, and switching between scene cameras. //! To use in your own application: //! - Copy the code for the `SceneViewerPlugin` and add the plugin to your App. //! - Insert an initialized `SceneHandle` resource into your App's `AssetServer`. use bev...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/tools/scene_viewer/morph_viewer_plugin.rs
examples/tools/scene_viewer/morph_viewer_plugin.rs
//! Enable controls for morph targets detected in a loaded scene. //! //! Collect morph targets and assign keys to them, //! shows on screen additional controls for morph targets. //! //! Illustrates how to access and modify individual morph target weights. //! See the [`update_morphs`] system for details. //! //! Also...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/tools/scene_viewer/main.rs
examples/tools/scene_viewer/main.rs
//! A simple glTF scene viewer made with Bevy. //! //! Just run `cargo run --release --example scene_viewer /path/to/model.gltf`, //! replacing the path as appropriate. //! In case of multiple scenes, you can select which to display by adapting the file path: `/path/to/model.gltf#Scene1`. //! With no arguments it will ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/tools/scene_viewer/animation_plugin.rs
examples/tools/scene_viewer/animation_plugin.rs
//! Control animations of entities in the loaded scene. use std::collections::HashMap; use bevy::{animation::AnimationTargetId, ecs::entity::EntityHashMap, gltf::Gltf, prelude::*}; use crate::scene_viewer_plugin::SceneHandle; /// Controls animation clips for a unique entity. #[derive(Component)] struct Clips { n...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/stress_tests/many_gradients.rs
examples/stress_tests/many_gradients.rs
//! Stress test demonstrating gradient performance improvements. //! //! This example creates many UI nodes with gradients to measure the performance //! impact of pre-converting colors to the target color space on the CPU. use argh::FromArgs; use bevy::{ color::palettes::css::*, diagnostic::{FrameTimeDiagnost...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/stress_tests/many_gizmos.rs
examples/stress_tests/many_gizmos.rs
//! Test rendering of many gizmos. use std::f32::consts::TAU; use bevy::{ diagnostic::{Diagnostic, DiagnosticsStore, FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, prelude::*, window::{PresentMode, WindowResolution}, winit::WinitSettings, }; const SYSTEM_COUNT: u32 = 10; fn main() { let mut ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/stress_tests/transform_hierarchy.rs
examples/stress_tests/transform_hierarchy.rs
//! Hierarchy and transform propagation stress test. //! //! Running this example: //! //! ``` //! cargo r --release --example transform_hierarchy <configuration name> //! ``` //! //! | Configuration | Description | //! | -------------------- | --------------...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/stress_tests/many_animated_sprites.rs
examples/stress_tests/many_animated_sprites.rs
//! Renders a lot of animated sprites to allow performance testing. //! //! This example sets up many animated sprites in different sizes, rotations, and scales in the world. //! It also moves the camera over them to see how well frustum culling works. use std::time::Duration; use bevy::{ diagnostic::{FrameTimeDi...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/stress_tests/many_materials.rs
examples/stress_tests/many_materials.rs
//! Benchmark to test rendering many animated materials use argh::FromArgs; use bevy::{ diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, prelude::*, window::{PresentMode, WindowResolution}, winit::{UpdateMode, WinitSettings}, }; use std::f32::consts::PI; #[derive(FromArgs, Resource)] ///...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/stress_tests/many_cameras_lights.rs
examples/stress_tests/many_cameras_lights.rs
//! Test rendering of many cameras and lights use std::f32::consts::PI; use bevy::{ camera::Viewport, math::ops::{cos, sin}, prelude::*, window::{PresentMode, WindowResolution}, winit::WinitSettings, }; fn main() { App::new() .add_plugins(DefaultPlugins.set(WindowPlugin { ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/stress_tests/many_text2d.rs
examples/stress_tests/many_text2d.rs
//! Renders a lot of `Text2d`s use std::ops::RangeInclusive; use bevy::{ camera::visibility::NoFrustumCulling, diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, prelude::*, text::FontAtlasSet, window::{PresentMode, WindowResolution}, winit::WinitSettings, }; use argh::FromArgs; ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/stress_tests/many_buttons.rs
examples/stress_tests/many_buttons.rs
//! General UI benchmark that stress tests layouting, text, interaction and rendering use argh::FromArgs; use bevy::{ color::palettes::css::ORANGE_RED, diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, prelude::*, text::TextColor, window::{PresentMode, WindowResolution}, winit::Wi...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/stress_tests/text_pipeline.rs
examples/stress_tests/text_pipeline.rs
//! Text pipeline benchmark. //! //! Continuously recomputes a large block of text with 100 text spans. use bevy::{ color::palettes::basic::{BLUE, YELLOW}, diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, prelude::*, text::{LineBreak, TextBounds}, window::{PresentMode, WindowResoluti...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/stress_tests/many_sprites.rs
examples/stress_tests/many_sprites.rs
//! Renders a lot of sprites to allow performance testing. //! See <https://github.com/bevyengine/bevy/pull/1492> //! //! This example sets up many sprites in different sizes, rotations, and scales in the world. //! It also moves the camera over them to see how well frustum culling works. //! //! Add the `--colored` ar...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/stress_tests/many_components.rs
examples/stress_tests/many_components.rs
//! Stress test for large ECS worlds. //! //! Running this example: //! //! ``` //! cargo run --profile stress-test --example many_components [<num_entities>] [<num_components>] [<num_systems>] //! ``` //! //! `num_entities`: The number of entities in the world (must be nonnegative) //! `num_components`: the number of ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/stress_tests/bevymark.rs
examples/stress_tests/bevymark.rs
//! This example provides a 2D benchmark. //! //! Usage: spawn more entities by clicking on the screen. use core::time::Duration; use std::str::FromStr; use argh::FromArgs; use bevy::{ asset::RenderAssetUsages, color::palettes::basic::*, diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin, LogDiagno...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/stress_tests/bevymark_3d.rs
examples/stress_tests/bevymark_3d.rs
//! This example provides a 3D benchmark. //! //! Usage: spawn more entities by clicking with the left mouse button. use core::time::Duration; use std::str::FromStr; use argh::FromArgs; use bevy::{ asset::RenderAssetUsages, color::palettes::basic::*, diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlug...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/stress_tests/many_glyphs.rs
examples/stress_tests/many_glyphs.rs
//! Simple text rendering benchmark. //! //! Creates a text block with a single span containing `100_000` glyphs, //! and renders it with the UI in a white color and with Text2d in a red color. //! //! To recompute all text each frame run //! `cargo run --example many_glyphs --release recompute-text` use argh::FromArgs...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/stress_tests/many_foxes.rs
examples/stress_tests/many_foxes.rs
//! Loads animations from a skinned glTF, spawns many of them, and plays the //! animation to stress test skinned meshes. use std::{f32::consts::PI, time::Duration}; use argh::FromArgs; use bevy::{ diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, light::CascadeShadowConfigBuilder, prelude::...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/stress_tests/many_cubes.rs
examples/stress_tests/many_cubes.rs
//! Simple benchmark to test per-entity draw overhead. //! //! To measure performance realistically, be sure to run this in release mode. //! `cargo run --example many_cubes --release` //! //! By default, this arranges the meshes in a spherical pattern that //! distributes the meshes evenly. //! //! See `cargo run --ex...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/stress_tests/many_lights.rs
examples/stress_tests/many_lights.rs
//! Simple benchmark to test rendering many point lights. //! Run with `WGPU_SETTINGS_PRIO=webgl2` to restrict to uniform buffers and max 256 lights. use std::f64::consts::PI; use bevy::{ camera::ScalingMode, color::palettes::css::DEEP_PINK, diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/app/log_layers_ecs.rs
examples/app/log_layers_ecs.rs
//! This example illustrates how to transfer log events from the [`Layer`] to Bevy's ECS. //! //! The way we will do this is via a [`mpsc`] channel. [`mpsc`] channels allow 2 unrelated //! parts of the program to communicate (in this case, [`Layer`]s and Bevy's ECS). //! //! Inside the `custom_layer` function we will c...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/app/thread_pool_resources.rs
examples/app/thread_pool_resources.rs
//! This example illustrates how to customize the thread pool used internally (e.g. to only use a //! certain number of threads). use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins.set(TaskPoolPlugin { task_pool_options: TaskPoolOptions::with_num_threads(4), })) ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/app/empty_defaults.rs
examples/app/empty_defaults.rs
//! An empty application with default plugins. use bevy::prelude::*; fn main() { App::new().add_plugins(DefaultPlugins).run(); }
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/app/custom_loop.rs
examples/app/custom_loop.rs
//! This example demonstrates you can create a custom runner (to update an app manually). It reads //! lines from stdin and prints them from within the ecs. use bevy::{app::AppExit, prelude::*}; use std::io; #[derive(Resource)] struct Input(String); fn my_runner(mut app: App) -> AppExit { // Finalize plugin buil...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/app/headless_renderer.rs
examples/app/headless_renderer.rs
//! This example illustrates how to make a headless renderer. //! Derived from: <https://sotrh.github.io/learn-wgpu/showcase/windowless/#a-triangle-without-a-window> //! It follows these steps: //! //! 1. Render from camera to gpu-image render target //! 2. Copy from gpu image to buffer using `ImageCopyDriver` node in ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/app/log_layers.rs
examples/app/log_layers.rs
//! This example illustrates how to add custom log layers in bevy. use bevy::{ log::{ tracing::{self, Subscriber}, tracing_subscriber::{field::MakeExt, Layer}, BoxedFmtLayer, BoxedLayer, }, prelude::*, }; struct CustomLayer; impl<S: Subscriber> Layer<S> for CustomLayer { fn on...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/app/plugin_group.rs
examples/app/plugin_group.rs
//! Demonstrates the creation and registration of a custom plugin group. //! [`PluginGroup`]s are a way to group sets of plugins that should be registered together. use bevy::{app::PluginGroupBuilder, prelude::*}; fn main() { App::new() .add_plugins(( // Two PluginGroups that are included with...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/app/empty.rs
examples/app/empty.rs
//! An empty application (does nothing) use bevy::prelude::*; fn main() { App::new().run(); }
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/app/headless.rs
examples/app/headless.rs
//! This example shows how to configure the `ScheduleRunnerPlugin` to run your //! application without windowing. You can completely remove rendering / windowing //! Plugin code from bevy by making your import look like this in your Cargo.toml. //! //! ```toml //! [dependencies] //! bevy = { version = "*", default-feat...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/app/without_winit.rs
examples/app/without_winit.rs
//! Create an application without winit (runs single time, no event loop). use bevy::{prelude::*, winit::WinitPlugin}; fn main() { App::new() .add_plugins(DefaultPlugins.build().disable::<WinitPlugin>()) .add_systems(Update, setup_system) .run(); } fn setup_system(mut commands: Commands) ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/app/drag_and_drop.rs
examples/app/drag_and_drop.rs
//! An example that shows how to handle drag and drop of files in an app. use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Update, file_drag_and_drop_system) .run(); } fn file_drag_and_drop_system(mut drag_and_drop_reader: MessageReader<FileDragAndDro...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/app/logs.rs
examples/app/logs.rs
//! This example illustrates how to use logs in bevy. use bevy::{log::once, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins.set(bevy::log::LogPlugin { // Uncomment this to override the default log settings: // level: bevy::log::Level::TRACE, // filter: "...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/app/no_renderer.rs
examples/app/no_renderer.rs
//! An application that runs with default plugins and displays an empty //! window, but without an actual renderer. //! This can be very useful for integration tests or CI. //! //! See also the `headless` example which does not display a window. use bevy::{ prelude::*, render::{settings::WgpuSettings, RenderPl...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/app/return_after_run.rs
examples/app/return_after_run.rs
//! Shows how to return to the calling function after a windowed Bevy app has exited. //! //! In windowed *Bevy* applications, executing code below a call to `App::run()` is //! not recommended because: //! - `App::run()` will never return on iOS and Web. //! - It is not possible to recreate a window after the event lo...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/app/plugin.rs
examples/app/plugin.rs
//! Demonstrates the creation and registration of a custom plugin. //! //! Plugins are the foundation of Bevy. They are scoped sets of components, resources, and systems //! that provide a specific piece of functionality (generally the smaller the scope, the better). //! This example illustrates how to create a simple ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/tonemapping.rs
examples/3d/tonemapping.rs
//! This examples compares Tonemapping options use bevy::{ asset::UnapprovedPathMode, core_pipeline::tonemapping::Tonemapping, light::CascadeShadowConfigBuilder, platform::collections::HashMap, prelude::*, reflect::TypePath, render::{ render_resource::AsBindGroup, view::{Col...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/scrolling_fog.rs
examples/3d/scrolling_fog.rs
//! Showcases a `FogVolume`'s density texture being scrolled over time to create //! the effect of fog moving in the wind. //! //! The density texture is a repeating 3d noise texture and the `density_texture_offset` //! is moved every frame to achieve this. //! //! The example also utilizes the jitter option of `Volume...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/visibility_range.rs
examples/3d/visibility_range.rs
//! Demonstrates visibility ranges, also known as HLODs. use std::f32::consts::PI; use bevy::{ camera::visibility::VisibilityRange, core_pipeline::prepass::{DepthPrepass, NormalPrepass}, input::mouse::MouseWheel, light::{light_consts::lux::FULL_DAYLIGHT, CascadeShadowConfigBuilder}, math::vec3, ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/generate_custom_mesh.rs
examples/3d/generate_custom_mesh.rs
//! This example demonstrates how to create a custom mesh, //! assign a custom UV mapping for a custom texture, //! and how to change the UV mapping at run-time. use bevy::{ asset::RenderAssetUsages, mesh::{Indices, VertexAttributeValues}, prelude::*, render::render_resource::PrimitiveTopology, }; // ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/rotate_environment_map.rs
examples/3d/rotate_environment_map.rs
//! Demonstrates how to rotate the skybox and the environment map simultaneously. use std::f32::consts::PI; use bevy::{ color::palettes::css::{GOLD, WHITE}, core_pipeline::{tonemapping::Tonemapping::AcesFitted, Skybox}, image::ImageLoaderSettings, prelude::*, render::view::Hdr, }; /// Entry point...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/transparency_3d.rs
examples/3d/transparency_3d.rs
//! Demonstrates how to use transparency in 3D. //! Shows the effects of different blend modes. //! The `fade_transparency` system smoothly changes the transparency over time. use bevy::{math::ops, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/volumetric_fog.rs
examples/3d/volumetric_fog.rs
//! Demonstrates volumetric fog and lighting (light shafts or god rays). //! Note: On Wasm, this example only runs on WebGPU use bevy::{ color::palettes::css::RED, core_pipeline::{tonemapping::Tonemapping, Skybox}, light::{FogVolume, VolumetricFog, VolumetricLight}, math::vec3, post_process::bloom:...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/light_textures.rs
examples/3d/light_textures.rs
//! Demonstrates light textures, which modulate light sources. use std::f32::consts::{FRAC_PI_2, FRAC_PI_3, FRAC_PI_4, PI}; use std::fmt::{self, Formatter}; use bevy::{ camera::primitives::CubemapLayout, color::palettes::css::{SILVER, YELLOW}, input::mouse::AccumulatedMouseMotion, light::{DirectionalL...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/mixed_lighting.rs
examples/3d/mixed_lighting.rs
//! Demonstrates how to combine baked and dynamic lighting. use bevy::{ gltf::GltfMeshName, pbr::Lightmap, picking::{backend::HitData, pointer::PointerInteraction}, prelude::*, scene::SceneInstanceReady, }; use crate::widgets::{RadioButton, RadioButtonText, WidgetClickEvent, WidgetClickSender}; #...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/animated_material.rs
examples/3d/animated_material.rs
//! Shows how to animate material properties use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems(Update, animate_materials) .run(); } fn setup( mut commands: Commands, asset_server: Res<AssetServer>, mut m...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/deferred_rendering.rs
examples/3d/deferred_rendering.rs
//! This example compares Forward, Forward + Prepass, and Deferred rendering. use std::f32::consts::*; use bevy::{ anti_alias::fxaa::Fxaa, core_pipeline::prepass::{DeferredPrepass, DepthPrepass, MotionVectorPrepass, NormalPrepass}, image::ImageLoaderSettings, light::{ CascadeShadowConfigBuilde...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/atmospheric_fog.rs
examples/3d/atmospheric_fog.rs
//! This example showcases atmospheric fog //! //! ## Controls //! //! | Key Binding | Action | //! |:-------------------|:---------------------------------------| //! | `Spacebar` | Toggle Atmospheric Fog | //! | `S` | Toggle Directional Lig...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/mesh_ray_cast.rs
examples/3d/mesh_ray_cast.rs
//! Demonstrates how to use the [`MeshRayCast`] system parameter to chain multiple ray casts //! and bounce off of surfaces. use std::f32::consts::{FRAC_PI_2, PI}; use bevy::{ color::palettes::css, core_pipeline::tonemapping::Tonemapping, math::vec3, picking::backend::ray::RayMap, post_process::bloom::Bloom, ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/meshlet.rs
examples/3d/meshlet.rs
//! Meshlet rendering for dense high-poly scenes (experimental). // Note: This example showcases the meshlet API, but is not the type of scene that would benefit from using meshlets. use bevy::{ camera_controller::free_camera::{FreeCamera, FreeCameraPlugin}, light::{CascadeShadowConfigBuilder, DirectionalLigh...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/anisotropy.rs
examples/3d/anisotropy.rs
//! Demonstrates anisotropy with the glTF sample barn lamp model. use std::fmt::Display; use bevy::{ color::palettes::{self, css::WHITE}, core_pipeline::Skybox, math::vec3, prelude::*, time::Stopwatch, }; /// The initial position of the camera. const CAMERA_INITIAL_POSITION: Vec3 = vec3(-0.4, 0.0...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/texture.rs
examples/3d/texture.rs
//! This example shows various ways to configure texture materials in 3D. use std::f32::consts::PI; use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } /// sets up a scene with textured entities fn setup( mut commands: Comm...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/solari.rs
examples/3d/solari.rs
//! Demonstrates realtime dynamic raytraced lighting using Bevy Solari. use argh::FromArgs; use bevy::{ camera::CameraMainTextureUsages, camera_controller::free_camera::{FreeCamera, FreeCameraPlugin}, diagnostic::{Diagnostic, DiagnosticPath, DiagnosticsStore}, gltf::GltfMaterialName, image::{ImageA...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/pbr.rs
examples/3d/pbr.rs
//! This example shows how to configure Physically Based Rendering (PBR) parameters. use bevy::camera::ScalingMode; use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems(Update, environment_map_load_finish) .run(); } //...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/mirror.rs
examples/3d/mirror.rs
//! Demonstrates how to create a mirror with a second camera. use std::f32::consts::FRAC_PI_2; use crate::widgets::{RadioButton, WidgetClickEvent, WidgetClickSender}; use bevy::camera::RenderTarget; use bevy::{ asset::RenderAssetUsages, color::palettes::css::GREEN, input::mouse::AccumulatedMouseMotion, ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/auto_exposure.rs
examples/3d/auto_exposure.rs
//! This example showcases auto exposure, //! which automatically (but not instantly) adjusts the brightness of the scene in a way that mimics the function of the human eye. //! Auto exposure requires compute shader capabilities, so it's not available on WebGL. //! //! ## Controls //! //! | Key Binding | Action ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/two_passes.rs
examples/3d/two_passes.rs
//! Renders two 3d passes to the same window from different perspectives. use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } /// Set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut<Assets<Mesh>...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/blend_modes.rs
examples/3d/blend_modes.rs
//! This example showcases different blend modes. //! //! ## Controls //! //! | Key Binding | Action | //! |:-------------------|:------------------------------------| //! | `Up` / `Down` | Increase / Decrease Alpha | //! | `Left` / `Right` | Rotate Camera ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/post_processing.rs
examples/3d/post_processing.rs
//! Demonstrates Bevy's built-in postprocessing features. //! //! Currently, this simply consists of chromatic aberration. use std::f32::consts::PI; use bevy::{ light::CascadeShadowConfigBuilder, post_process::effect_stack::ChromaticAberration, prelude::*, render::view::Hdr, }; /// The number of units per fr...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/shadow_biases.rs
examples/3d/shadow_biases.rs
//! Demonstrates how shadow biases affect shadows in a 3d scene. use bevy::{ camera_controller::free_camera::{FreeCamera, FreeCameraPlugin}, light::ShadowFilteringMethod, prelude::*, }; fn main() { App::new() .add_plugins(DefaultPlugins) .add_plugins(FreeCameraPlugin) .add_syst...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/decal.rs
examples/3d/decal.rs
//! Decal rendering. //! Note: On Wasm, this example only runs on WebGPU use bevy::{ anti_alias::fxaa::Fxaa, camera_controller::free_camera::{FreeCamera, FreeCameraPlugin}, core_pipeline::prepass::DepthPrepass, pbr::decal::{ForwardDecal, ForwardDecalMaterial, ForwardDecalMaterialExt}, prelude::*, }...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/spherical_area_lights.rs
examples/3d/spherical_area_lights.rs
//! Demonstrates how lighting is affected by different radius of point lights. use bevy::prelude::*; fn main() { App::new() .insert_resource(GlobalAmbientLight { brightness: 60.0, ..default() }) .add_plugins(DefaultPlugins) .add_systems(Startup, setup) ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/pcss.rs
examples/3d/pcss.rs
//! Demonstrates percentage-closer soft shadows (PCSS). use std::f32::consts::PI; use bevy::{ anti_alias::taa::TemporalAntiAliasing, camera::{ primitives::{CubemapFrusta, Frustum}, visibility::{CubemapVisibleEntities, VisibleMeshEntities}, }, core_pipeline::{ prepass::{DepthPre...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/vertex_colors.rs
examples/3d/vertex_colors.rs
//! Illustrates the use of vertex colors. use bevy::{mesh::VertexAttributeValues, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/anti_aliasing.rs
examples/3d/anti_aliasing.rs
//! Compares different anti-aliasing techniques supported by Bevy. use std::{f32::consts::PI, fmt::Write}; use bevy::{ anti_alias::{ contrast_adaptive_sharpening::ContrastAdaptiveSharpening, fxaa::{Fxaa, Sensitivity}, smaa::{Smaa, SmaaPreset}, taa::TemporalAntiAliasing, }, ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/spotlight.rs
examples/3d/spotlight.rs
//! Illustrates spot lights. use std::f32::consts::*; use bevy::{ color::palettes::basic::{MAROON, RED}, light::NotShadowCaster, math::ops, prelude::*, render::view::Hdr, }; use rand::{Rng, SeedableRng}; use rand_chacha::ChaCha8Rng; const INSTRUCTIONS: &str = "\ Controls -------- Horizontal Movem...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/fog_volumes.rs
examples/3d/fog_volumes.rs
//! Demonstrates fog volumes with voxel density textures. //! //! We render the Stanford bunny as a fog volume. Parts of the bunny become //! lighter and darker as the camera rotates. This is physically-accurate //! behavior that results from the scattering and absorption of the directional //! light. use bevy::{ ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/ssao.rs
examples/3d/ssao.rs
//! A scene showcasing screen space ambient occlusion. use bevy::{ anti_alias::taa::TemporalAntiAliasing, math::ops, pbr::{ScreenSpaceAmbientOcclusion, ScreenSpaceAmbientOcclusionQualityLevel}, prelude::*, render::{camera::TemporalJitter, view::Hdr}, }; use std::f32::consts::PI; fn main() { Ap...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/parallax_mapping.rs
examples/3d/parallax_mapping.rs
//! A simple 3D scene with a spinning cube with a normal map and depth map to demonstrate parallax mapping. //! Press left mouse button to cycle through different views. use std::fmt; use bevy::{image::ImageLoaderSettings, math::ops, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins) ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/order_independent_transparency.rs
examples/3d/order_independent_transparency.rs
//! A simple 3D scene showing how alpha blending can break and how order independent transparency (OIT) can fix it. //! //! See [`OrderIndependentTransparencyPlugin`] for the trade-offs of using OIT. //! //! [`OrderIndependentTransparencyPlugin`]: bevy::core_pipeline::oit::OrderIndependentTransparencyPlugin use bevy::{...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/camera_sub_view.rs
examples/3d/camera_sub_view.rs
//! Demonstrates different sub view effects. //! //! A sub view is essentially a smaller section of a larger viewport. Some use //! cases include: //! - Split one image across multiple cameras, for use in a multimonitor setups //! - Magnify a section of the image, by rendering a small sub view in another //! camera /...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/bloom_3d.rs
examples/3d/bloom_3d.rs
//! Illustrates bloom post-processing using HDR and emissive materials. use bevy::{ core_pipeline::tonemapping::Tonemapping, math::ops, post_process::bloom::{Bloom, BloomCompositeMode}, prelude::*, }; use std::{ collections::hash_map::DefaultHasher, hash::{Hash, Hasher}, }; fn main() { App...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/lighting.rs
examples/3d/lighting.rs
//! Illustrates different lights of various types and colors, some static, some moving over //! a simple scene. use std::f32::consts::PI; use bevy::{ camera::{Exposure, PhysicalCameraParameters}, color::palettes::css::*, light::CascadeShadowConfigBuilder, prelude::*, }; fn main() { App::new() ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/clearcoat.rs
examples/3d/clearcoat.rs
//! Demonstrates the clearcoat PBR feature. //! //! Clearcoat is a separate material layer that represents a thin translucent //! layer over a material. Examples include (from the Filament spec [1]) car paint, //! soda cans, and lacquered wood. //! //! In glTF, clearcoat is supported via the `KHR_materials_clearcoat` [...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/clustered_decal_maps.rs
examples/3d/clustered_decal_maps.rs
//! Demonstrates the normal map, metallic-roughness map, and emissive features //! of clustered decals. use std::{f32::consts::PI, time::Duration}; use bevy::{ asset::io::web::WebAssetPlugin, color::palettes::css::{CRIMSON, GOLD}, image::ImageLoaderSettings, light::ClusteredDecal, prelude::*, ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/lightmaps.rs
examples/3d/lightmaps.rs
//! Rendering a scene with baked lightmaps. use argh::FromArgs; use bevy::{ core_pipeline::prepass::{DeferredPrepass, DepthPrepass, MotionVectorPrepass}, gltf::GltfMeshName, pbr::{DefaultOpaqueRendererMethod, Lightmap}, prelude::*, }; /// Demonstrates lightmaps #[derive(FromArgs, Resource)] struct Arg...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/parenting.rs
examples/3d/parenting.rs
//! Illustrates how to create parent-child relationships between entities and how parent transforms //! are propagated to their descendants. use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems(Update, rotator_system) ....
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/render_to_texture.rs
examples/3d/render_to_texture.rs
//! Shows how to render to a texture. Useful for mirrors, UI, or exporting images. use std::f32::consts::PI; use bevy::camera::RenderTarget; use bevy::{camera::visibility::RenderLayers, prelude::*, render::render_resource::TextureFormat}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_s...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/3d/orthographic.rs
examples/3d/orthographic.rs
//! Shows how to create a 3D orthographic view (for isometric-look games or CAD applications). use bevy::{camera::ScalingMode, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } /// set up a simple 3D scene fn setup( mut commands: C...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false