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bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/move_sprite.rs
examples/2d/move_sprite.rs
//! Renders a 2D scene containing a single, moving sprite. use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems(Update, sprite_movement) .run(); } #[derive(Component)] enum Direction { Left, Right, } fn setup(...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/sprite_scale.rs
examples/2d/sprite_scale.rs
//! Shows how to use sprite scaling to fill and fit textures into the sprite. use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, (setup_sprites, setup_texture_atlas, setup_camera)) .add_systems(Update, animate_sprite) .run(); } fn setup...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/sprite_animation.rs
examples/2d/sprite_animation.rs
//! Animates a sprite in response to a keyboard event. //! //! See `sprite_sheet.rs` for an example where the sprite animation loops indefinitely. use std::time::Duration; use bevy::{input::common_conditions::input_just_pressed, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins.set(ImagePlu...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/mesh2d.rs
examples/2d/mesh2d.rs
//! Shows how to render a polygonal [`Mesh`], generated from a [`Rectangle`] primitive, in a 2D scene. use bevy::{color::palettes::basic::PURPLE, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn setup( mut commands: Commands, ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/mesh2d_repeated_texture.rs
examples/2d/mesh2d_repeated_texture.rs
//! By default Bevy loads images to textures that clamps the image to the edges //! This example shows how to configure it to repeat the image instead. use bevy::{ audio::AudioPlugin, image::{ImageAddressMode, ImageLoaderSettings, ImageSampler, ImageSamplerDescriptor}, math::Affine2, prelude::*, }; //...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/sprite_tile.rs
examples/2d/sprite_tile.rs
//! Displays a single [`Sprite`] tiled in a grid, with a scaling animation use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems(Update, animate) .run(); } #[derive(Resource)] struct AnimationState { min: f32, m...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/rotation.rs
examples/2d/rotation.rs
//! Demonstrates rotating entities in 2D using quaternions. use bevy::{math::ops, prelude::*}; const BOUNDS: Vec2 = Vec2::new(1200.0, 640.0); fn main() { App::new() .add_plugins(DefaultPlugins) .insert_resource(Time::<Fixed>::from_hz(60.0)) .add_systems(Startup, setup) .add_system...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/text2d.rs
examples/2d/text2d.rs
//! Shows text rendering with moving, rotating and scaling text. //! //! Note that this uses [`Text2d`] to display text alongside your other entities in a 2D scene. //! //! For an example on how to render text as part of a user interface, independent from the world //! viewport, you may want to look at `games/contribut...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/tilemap_chunk.rs
examples/2d/tilemap_chunk.rs
//! Shows a tilemap chunk rendered with a single draw call. use bevy::{ color::palettes::tailwind::RED_400, image::{ImageArrayLayout, ImageLoaderSettings}, prelude::*, sprite_render::{TileData, TilemapChunk, TilemapChunkTileData}, }; use rand::{Rng, SeedableRng}; use rand_chacha::ChaCha8Rng; fn main()...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/mesh2d_alpha_mode.rs
examples/2d/mesh2d_alpha_mode.rs
//! This example is used to test how transforms interact with alpha modes for [`Mesh2d`] entities with a [`MeshMaterial2d`]. //! This makes sure the depth buffer is correctly being used for opaque and transparent 2d meshes use bevy::{ color::palettes::css::{BLUE, GREEN, WHITE}, prelude::*, sprite_render::A...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/dynamic_mip_generation.rs
examples/2d/dynamic_mip_generation.rs
//! Demonstrates use of the mipmap generation plugin to generate mipmaps for a //! texture. //! //! This example demonstrates use of the [`MipGenerationJobs`] resource to //! generate mipmap levels for a texture at runtime. It generates the first //! mipmap level of a texture on CPU, which consists of two ellipses with...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/transparency_2d.rs
examples/2d/transparency_2d.rs
//! Demonstrates how to use transparency in 2D. //! Shows 3 bevy logos on top of each other, each with a different amount of transparency. use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn setup(mut commands: Commands, asse...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/texture_atlas.rs
examples/2d/texture_atlas.rs
//! In this example we generate four texture atlases (sprite sheets) from a folder containing //! individual sprites. //! //! The texture atlases are generated with different padding and sampling to demonstrate the //! effect of these settings, and how bleeding issues can be resolved by padding the sprites. //! //! Onl...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/wireframe_2d.rs
examples/2d/wireframe_2d.rs
//! Showcases wireframe rendering for 2d meshes. //! //! Wireframes currently do not work when using webgl or webgpu. //! Supported platforms: //! - DX12 //! - Vulkan //! - Metal //! //! This is a native only feature. use bevy::{ color::palettes::basic::{GREEN, RED, WHITE}, prelude::*, render::{ re...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/mesh2d_arcs.rs
examples/2d/mesh2d_arcs.rs
//! Demonstrates UV mappings of the [`CircularSector`] and [`CircularSegment`] primitives. //! //! Also draws the bounding boxes and circles of the primitives. use std::f32::consts::FRAC_PI_2; use bevy::{ color::palettes::css::{BLUE, GRAY, RED}, math::{ bounding::{Bounded2d, BoundingVolume}, I...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/sprite_slice.rs
examples/2d/sprite_slice.rs
//! Showcases sprite 9 slice scaling and tiling features, enabling usage of //! sprites in multiple resolutions while keeping it in proportion use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn spawn_sprites( commands: &m...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/cpu_draw.rs
examples/2d/cpu_draw.rs
//! Example of how to draw to a texture from the CPU. //! //! You can set the values of individual pixels to whatever you want. //! Bevy provides user-friendly APIs that work with [`Color`] //! values and automatically perform any necessary conversions and encoding //! into the texture's native pixel format. use bevy:...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/sprite.rs
examples/2d/sprite.rs
//! Displays a single [`Sprite`], created from an image. use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { commands.spawn(Camera2d); commands.spawn(Sp...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/mesh2d_vertex_color_texture.rs
examples/2d/mesh2d_vertex_color_texture.rs
//! Shows how to render a polygonal [`Mesh`], generated from a [`Rectangle`] primitive, in a 2D scene. //! Adds a texture and colored vertices, giving per-vertex tinting. use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn se...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/2d/mesh2d_manual.rs
examples/2d/mesh2d_manual.rs
//! This example shows how to manually render 2d items using "mid level render apis" with a custom //! pipeline for 2d meshes. //! It doesn't use the [`Material2d`] abstraction, but changes the vertex buffer to include vertex color. //! Check out the "mesh2d" example for simpler / higher level 2d meshes. //! //! [`Mate...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/audio/soundtrack.rs
examples/audio/soundtrack.rs
//! This example illustrates how to load and play different soundtracks, //! transitioning between them as the game state changes. use bevy::{audio::Volume, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems(Update, (cycle_game_state,...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/audio/pitch.rs
examples/audio/pitch.rs
//! This example illustrates how to play a single-frequency sound (aka a pitch) use bevy::prelude::*; use std::time::Duration; fn main() { App::new() .add_plugins(DefaultPlugins) .add_message::<PlayPitch>() .add_systems(Startup, setup) .add_systems(Update, (play_pitch, keyboard_inp...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/audio/spatial_audio_2d.rs
examples/audio/spatial_audio_2d.rs
//! This example illustrates how to load and play an audio file, and control where the sounds seems to come from. use bevy::{ audio::{AudioPlugin, SpatialScale}, color::palettes::css::*, prelude::*, time::Stopwatch, }; /// Spatial audio uses the distance to attenuate the sound volume. In 2D with the de...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/audio/decodable.rs
examples/audio/decodable.rs
//! Shows how to create a custom [`Decodable`] type by implementing a Sine wave. use bevy::{ audio::{AddAudioSource, AudioPlugin, Source, Volume}, math::ops, prelude::*, reflect::TypePath, }; use core::time::Duration; // This struct usually contains the data for the audio being played. // This is wher...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/audio/audio_control.rs
examples/audio/audio_control.rs
//! This example illustrates how to load and play an audio file, and control how it's played. use bevy::{math::ops, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems( Update, (update_progress_text, update_spee...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/audio/spatial_audio_3d.rs
examples/audio/spatial_audio_3d.rs
//! This example illustrates how to load and play an audio file, and control where the sounds seems to come from. use bevy::{ color::palettes::basic::{BLUE, LIME, RED}, prelude::*, time::Stopwatch, }; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/audio/audio.rs
examples/audio/audio.rs
//! This example illustrates how to load and play an audio file. //! For loading additional audio formats, you can enable the corresponding feature for that audio format. use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn se...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/input/keyboard_input_events.rs
examples/input/keyboard_input_events.rs
//! Prints out all keyboard events. use bevy::{input::keyboard::KeyboardInput, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Update, print_keyboard_event_system) .run(); } /// This system prints out all keyboard inputs as they come in fn print_keyboard_even...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/input/gamepad_input.rs
examples/input/gamepad_input.rs
//! Shows handling of gamepad input, connections, and disconnections. use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Update, gamepad_system) .run(); } fn gamepad_system(gamepads: Query<(Entity, &Gamepad)>) { for (entity, gamepad) in &gamepads { ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/input/gamepad_rumble.rs
examples/input/gamepad_rumble.rs
//! Shows how to trigger force-feedback, making gamepads rumble when buttons are //! pressed. use bevy::{ input::gamepad::{Gamepad, GamepadRumbleIntensity, GamepadRumbleRequest}, prelude::*, }; use core::time::Duration; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Updat...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/input/mouse_input.rs
examples/input/mouse_input.rs
//! Prints mouse button events. use bevy::{ input::mouse::{AccumulatedMouseMotion, AccumulatedMouseScroll}, prelude::*, }; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Update, (mouse_click_system, mouse_move_system)) .run(); } // This system prints messages whe...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/input/keyboard_modifiers.rs
examples/input/keyboard_modifiers.rs
//! Demonstrates using key modifiers (ctrl, shift). use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Update, keyboard_input_system) .run(); } /// This system prints when `Ctrl + Shift + A` is pressed fn keyboard_input_system(input: Res<ButtonInput<Key...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/input/gamepad_input_events.rs
examples/input/gamepad_input_events.rs
//! Iterates and prints gamepad input and connection events. use bevy::{ input::gamepad::{ GamepadAxisChangedEvent, GamepadButtonChangedEvent, GamepadButtonStateChangedEvent, GamepadConnectionEvent, GamepadEvent, }, prelude::*, }; fn main() { App::new() .add_plugins(DefaultPlug...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/input/text_input.rs
examples/input/text_input.rs
//! Simple text input support //! //! Return creates a new line, backspace removes the last character. //! Clicking toggle IME (Input Method Editor) support, but the font used as limited support of characters. //! You should change the provided font with another one to test other languages input. use std::mem; use be...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/input/touch_input.rs
examples/input/touch_input.rs
//! Displays touch presses, releases, and cancels. use bevy::{input::touch::*, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Update, touch_system) .run(); } fn touch_system(touches: Res<Touches>) { for touch in touches.iter_just_pressed() { info...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/input/char_input_events.rs
examples/input/char_input_events.rs
//! Prints out all chars as they are inputted. use bevy::{ input::keyboard::{Key, KeyboardInput}, prelude::*, }; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Update, print_char_event_system) .run(); } /// This system prints out all char events as they come in. ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/input/touch_input_events.rs
examples/input/touch_input_events.rs
//! Prints out all touch inputs. use bevy::{input::touch::*, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Update, touch_event_system) .run(); } fn touch_event_system(mut touch_inputs: MessageReader<TouchInput>) { for touch_input in touch_inputs.read() ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/input/keyboard_input.rs
examples/input/keyboard_input.rs
//! Demonstrates handling a key press/release. use bevy::{input::keyboard::Key, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Update, keyboard_input_system) .run(); } /// This system responds to certain key presses fn keyboard_input_system( keyboard_inp...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/input/mouse_input_events.rs
examples/input/mouse_input_events.rs
//! Prints all mouse events to the console. use bevy::{ input::{ gestures::*, mouse::{MouseButtonInput, MouseMotion, MouseWheel}, }, prelude::*, }; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Update, print_mouse_events_system) .run(); } ///...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/input/mouse_grab.rs
examples/input/mouse_grab.rs
//! Demonstrates how to grab and hide the mouse cursor. use bevy::{ prelude::*, window::{CursorGrabMode, CursorOptions}, }; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Update, grab_mouse) .run(); } // This system grabs the mouse when the left mouse button is p...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/testbed/helpers.rs
examples/testbed/helpers.rs
#[cfg(feature = "bevy_ci_testing")] use bevy::{ dev_tools::ci_testing::{CiTestingConfig, CiTestingEvent, CiTestingEventOnFrame}, diagnostic::FrameCount, platform::collections::HashSet, prelude::*, render::view::screenshot::Captured, state::state::FreelyMutableState, }; #[cfg(feature = "bevy_ci_...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/testbed/full_ui.rs
examples/testbed/full_ui.rs
//! This example illustrates the various features of Bevy UI. use std::f32::consts::PI; use accesskit::{Node as Accessible, Role}; use bevy::{ a11y::AccessibilityNode, color::palettes::{ basic::LIME, css::{DARK_GRAY, NAVY}, }, input::mouse::{MouseScrollUnit, MouseWheel}, picking::h...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/testbed/3d.rs
examples/testbed/3d.rs
//! 3d testbed //! //! You can switch scene by pressing the spacebar mod helpers; use argh::FromArgs; use bevy::prelude::*; use helpers::Next; #[derive(FromArgs)] /// 3d testbed pub struct Args { #[argh(positional)] scene: Option<Scene>, } fn main() { #[cfg(not(target_arch = "wasm32"))] let args: Ar...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/testbed/2d.rs
examples/testbed/2d.rs
//! 2d testbed //! //! You can switch scene by pressing the spacebar mod helpers; use argh::FromArgs; use bevy::prelude::*; use helpers::Next; #[derive(FromArgs)] /// 2d testbed pub struct Args { #[argh(positional)] scene: Option<Scene>, } fn main() { #[cfg(not(target_arch = "wasm32"))] let args: Ar...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/testbed/ui.rs
examples/testbed/ui.rs
//! UI testbed //! //! You can switch scene by pressing the spacebar mod helpers; use argh::FromArgs; use bevy::prelude::*; use helpers::Next; #[derive(FromArgs)] /// ui testbed pub struct Args { #[argh(positional)] scene: Option<Scene>, } fn main() { #[cfg(not(target_arch = "wasm32"))] let args: Ar...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
true
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/dev_tools/fps_overlay.rs
examples/dev_tools/fps_overlay.rs
//! Showcase how to use and configure FPS overlay. use bevy::{ dev_tools::fps_overlay::{FpsOverlayConfig, FpsOverlayPlugin, FrameTimeGraphConfig}, prelude::*, text::FontSmoothing, }; struct OverlayColor; impl OverlayColor { const RED: Color = Color::srgb(1.0, 0.0, 0.0); const GREEN: Color = Color...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/games/breakout.rs
examples/games/breakout.rs
//! A simplified implementation of the classic game "Breakout". //! //! Demonstrates Bevy's stepping capabilities if compiled with the `bevy_debug_stepping` feature. use bevy::{ math::bounding::{Aabb2d, BoundingCircle, BoundingVolume, IntersectsVolume}, prelude::*, }; mod stepping; // These constants are def...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/games/alien_cake_addict.rs
examples/games/alien_cake_addict.rs
//! Eat the cakes. Eat them all. An example 3D game. use std::f32::consts::PI; use bevy::prelude::*; use rand::{Rng, SeedableRng}; use rand_chacha::ChaCha8Rng; #[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)] enum GameState { #[default] Playing, GameOver, } #[derive(Resource)] struct ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/games/loading_screen.rs
examples/games/loading_screen.rs
//! Shows how to create a loading screen that waits for assets to load and render. use bevy::{ecs::system::SystemId, prelude::*}; use pipelines_ready::*; // The way we'll go about doing this in this example is to // keep track of all assets that we want to have loaded before // we transition to the desired scene. // /...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/games/contributors.rs
examples/games/contributors.rs
//! This example displays each contributor to the bevy source code as a bouncing bevy-ball. use bevy::{math::bounding::Aabb2d, prelude::*}; use rand::{Rng, SeedableRng}; use rand_chacha::ChaCha8Rng; use std::{ collections::HashMap, env::VarError, hash::{DefaultHasher, Hash, Hasher}, io::{self, BufRead,...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/games/game_menu.rs
examples/games/game_menu.rs
//! This example will display a simple menu using Bevy UI where you can start a new game, //! change some settings or quit. There is no actual game, it will just display the current //! settings for 5 seconds before going back to the menu. use bevy::prelude::*; const TEXT_COLOR: Color = Color::srgb(0.9, 0.9, 0.9); //...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/games/stepping.rs
examples/games/stepping.rs
use bevy::{app::MainScheduleOrder, ecs::schedule::*, prelude::*}; /// Independent [`Schedule`] for stepping systems. /// /// The stepping systems must run in their own schedule to be able to inspect /// all the other schedules in the [`App`]. This is because the currently /// executing schedule is removed from the [`...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/games/desk_toy.rs
examples/games/desk_toy.rs
//! Bevy logo as a desk toy using transparent windows! Now with Googly Eyes! //! //! This example demonstrates: //! - Transparent windows that can be clicked through. //! - Drag-and-drop operations in 2D. //! - Using entity hierarchy, Transform, and Visibility to create simple animations. //! - Creating simple 2D meshe...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/shader_advanced/custom_post_processing.rs
examples/shader_advanced/custom_post_processing.rs
//! This example shows how to create a custom render pass that runs after the main pass //! and reads the texture generated by the main pass. //! //! The example shader is a very simple implementation of chromatic aberration. //! To adapt this example for 2D, replace all instances of 3D structures (such as `Core3D`, et...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/shader_advanced/custom_phase_item.rs
examples/shader_advanced/custom_phase_item.rs
//! Demonstrates how to enqueue custom draw commands in a render phase. //! //! This example shows how to use the built-in //! [`bevy_render::render_phase::BinnedRenderPhase`] functionality with a //! custom [`RenderCommand`] to allow inserting arbitrary GPU drawing logic //! into Bevy's pipeline. This is not the only ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/shader_advanced/custom_vertex_attribute.rs
examples/shader_advanced/custom_vertex_attribute.rs
//! A shader that reads a mesh's custom vertex attribute. use bevy::{ mesh::{MeshVertexAttribute, MeshVertexBufferLayoutRef}, pbr::{MaterialPipeline, MaterialPipelineKey}, prelude::*, reflect::TypePath, render::render_resource::{ AsBindGroup, RenderPipelineDescriptor, SpecializedMeshPipelin...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/shader_advanced/specialized_mesh_pipeline.rs
examples/shader_advanced/specialized_mesh_pipeline.rs
//! Demonstrates how to define and use specialized mesh pipeline //! //! This example shows how to use the built-in [`SpecializedMeshPipeline`] //! functionality with a custom [`RenderCommand`] to allow custom mesh rendering with //! more flexibility than the material api. //! //! [`SpecializedMeshPipeline`] let's you ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/shader_advanced/custom_shader_instancing.rs
examples/shader_advanced/custom_shader_instancing.rs
//! A shader that renders a mesh multiple times in one draw call. //! //! Bevy will automatically batch and instance your meshes assuming you use the same //! `Handle<Material>` and `Handle<Mesh>` for all of your instances. //! //! This example is intended for advanced users and shows how to make a custom instancing //...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/shader_advanced/render_depth_to_texture.rs
examples/shader_advanced/render_depth_to_texture.rs
//! Demonstrates how to use depth-only cameras. //! //! A *depth-only camera* is a camera that renders only to a depth buffer, not //! to a color buffer. That depth buffer can then be used in shaders for various //! special effects. //! //! To create a depth-only camera, we create a [`Camera3d`] and set its //! [`Rende...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/shader_advanced/fullscreen_material.rs
examples/shader_advanced/fullscreen_material.rs
//! Demonstrates how to write a custom fullscreen shader //! //! This is currently limited to 3d only but work is in progress to make it work in 2d use bevy::{ core_pipeline::{ core_3d::graph::Node3d, fullscreen_material::{FullscreenMaterial, FullscreenMaterialPlugin}, }, prelude::*, re...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/shader_advanced/manual_material.rs
examples/shader_advanced/manual_material.rs
//! A simple 3D scene with light shining over a cube sitting on a plane. use bevy::{ asset::{AsAssetId, AssetEventSystems}, core_pipeline::core_3d::Opaque3d, ecs::system::{ lifetimeless::{SRes, SResMut}, SystemChangeTick, SystemParamItem, }, pbr::{ late_sweep_material_instan...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/shader_advanced/custom_render_phase.rs
examples/shader_advanced/custom_render_phase.rs
//! This example demonstrates how to write a custom phase //! //! Render phases in bevy are used whenever you need to draw a group of meshes in a specific way. //! For example, bevy's main pass has an opaque phase, a transparent phase for both 2d and 3d. //! Sometimes, you may want to only draw a subset of meshes befor...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/shader_advanced/texture_binding_array.rs
examples/shader_advanced/texture_binding_array.rs
//! A shader that binds several textures onto one //! `binding_array<texture<f32>>` shader binding slot and sample non-uniformly. use bevy::{ ecs::system::{lifetimeless::SRes, SystemParamItem}, prelude::*, reflect::TypePath, render::{ render_asset::RenderAssets, render_resource::{ ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/async_tasks/external_source_external_thread.rs
examples/async_tasks/external_source_external_thread.rs
//! How to use an external thread to run an infinite task and communicate with a channel. use bevy::prelude::*; // Using crossbeam_channel instead of std as std `Receiver` is `!Sync` use crossbeam_channel::{bounded, Receiver}; use rand::{Rng, SeedableRng}; use rand_chacha::ChaCha8Rng; fn main() { App::new() ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/async_tasks/async_compute.rs
examples/async_tasks/async_compute.rs
//! This example demonstrates how to use Bevy's ECS and the [`AsyncComputeTaskPool`] //! to offload computationally intensive tasks to a background thread pool, process them //! asynchronously, and apply the results across systems and ticks. //! //! Unlike the channel-based approach (where tasks send results directly v...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/async_tasks/async_channel_pattern.rs
examples/async_tasks/async_channel_pattern.rs
//! A minimal example showing how to perform asynchronous work in Bevy //! using [`AsyncComputeTaskPool`] for parallel task execution and a crossbeam channel //! to communicate between async tasks and the main ECS thread. //! //! This example demonstrates how to spawn detached async tasks, send completion messages via ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/picking/simple_picking.rs
examples/picking/simple_picking.rs
//! A simple scene to demonstrate picking events for UI and mesh entities. use bevy::prelude::*; fn main() { App::new() .add_plugins((DefaultPlugins, MeshPickingPlugin)) .add_systems(Startup, setup_scene) .run(); } fn setup_scene( mut commands: Commands, mut meshes: ResMut<Assets<...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/picking/dragdrop_picking.rs
examples/picking/dragdrop_picking.rs
//! Demonstrates drag and drop functionality using picking events. use bevy::prelude::*; #[derive(Component)] struct DropArea; #[derive(Component)] struct DraggableButton; #[derive(Component)] struct GhostPreview; #[derive(Component)] struct DroppedElement; const AREA_SIZE: f32 = 500.0; const BUTTON_WIDTH: f32 = ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/picking/sprite_picking.rs
examples/picking/sprite_picking.rs
//! Demonstrates picking for sprites and sprite atlases. //! By default, the sprite picking backend considers a sprite only when a pointer is over an opaque pixel. use bevy::{prelude::*, sprite::Anchor}; use std::fmt::Debug; fn main() { App::new() .add_plugins(DefaultPlugins.set(ImagePlugin::default_neare...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/picking/debug_picking.rs
examples/picking/debug_picking.rs
//! A simple scene to demonstrate picking events for UI and mesh entities, //! Demonstrates how to change debug settings use bevy::dev_tools::picking_debug::{DebugPickingMode, DebugPickingPlugin}; use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins.set(bevy::log::LogPlugin { ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/picking/mesh_picking.rs
examples/picking/mesh_picking.rs
//! A simple 3D scene to demonstrate mesh picking. //! //! [`bevy::picking::backend`] provides an API for adding picking hit tests to any entity. To get //! started with picking 3d meshes, the [`MeshPickingPlugin`] is provided as a simple starting //! point, especially useful for debugging. For your game, you may want ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/diagnostics/enabling_disabling_diagnostic.rs
examples/diagnostics/enabling_disabling_diagnostic.rs
//! Shows how to disable/re-enable a Diagnostic during runtime use std::time::Duration; use bevy::{ diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, prelude::*, time::common_conditions::on_timer, }; fn main() { App::new() .add_plugins(( DefaultPlug...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/diagnostics/log_diagnostics.rs
examples/diagnostics/log_diagnostics.rs
//! Shows different built-in plugins that logs diagnostics, like frames per second (FPS), to the console. use bevy::{ color::palettes, diagnostic::{ DiagnosticPath, EntityCountDiagnosticsPlugin, FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin, LogDiagnosticsState, SystemInformationDiagnosticsP...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/diagnostics/custom_diagnostic.rs
examples/diagnostics/custom_diagnostic.rs
//! This example illustrates how to create a custom diagnostic. use bevy::{ diagnostic::{ Diagnostic, DiagnosticPath, Diagnostics, LogDiagnosticsPlugin, RegisterDiagnostic, }, prelude::*, }; fn main() { App::new() .add_plugins(( DefaultPlugins, // The "print dia...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/usage/context_menu.rs
examples/usage/context_menu.rs
//! This example illustrates how to create a context menu that changes the clear color use bevy::{ color::palettes::basic, ecs::{relationship::RelatedSpawner, spawn::SpawnWith}, prelude::*, }; use std::fmt::Debug; /// event opening a new context menu at position `pos` #[derive(Event)] struct OpenContextMe...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/usage/cooldown.rs
examples/usage/cooldown.rs
//! Demonstrates implementing a cooldown in UI. //! //! You might want a system like this for abilities, buffs or consumables. //! We create four food buttons to eat with 2, 1, 10, and 4 seconds cooldown. use bevy::{color::palettes::tailwind, ecs::spawn::SpawnIter, prelude::*}; fn main() { App::new() .add...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/button.rs
examples/ui/button.rs
//! This example illustrates how to create a button that changes color and text based on its //! interaction state. use bevy::{color::palettes::basic::*, input_focus::InputFocus, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins) // `InputFocus` must be set for accessibility to recog...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/ui_target_camera.rs
examples/ui/ui_target_camera.rs
//! Demonstrates how to use `UiTargetCamera` and camera ordering. use bevy::color::palettes::css::BLUE; use bevy::color::palettes::css::GREEN; use bevy::color::palettes::css::RED; use bevy::color::palettes::css::YELLOW; use bevy::log::LogPlugin; use bevy::log::DEFAULT_FILTER; use bevy::prelude::*; fn main() { App...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/ui_texture_atlas_slice.rs
examples/ui/ui_texture_atlas_slice.rs
//! This example illustrates how to create buttons with their texture atlases sliced //! and kept in proportion instead of being stretched by the button dimensions use bevy::{ color::palettes::css::{GOLD, ORANGE}, prelude::*, ui::widget::NodeImageMode, }; fn main() { App::new() .add_plugins(De...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/text_background_colors.rs
examples/ui/text_background_colors.rs
//! This example demonstrates UI text with a background color use bevy::{ color::palettes::css::{BLUE, GREEN, PURPLE, RED, YELLOW}, prelude::*, }; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems(Update, cycle_text_background_colors) ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/scroll.rs
examples/ui/scroll.rs
//! This example illustrates scrolling in Bevy UI. use accesskit::{Node as Accessible, Role}; use bevy::{ a11y::AccessibilityNode, color::palettes::css::{BLACK, BLUE, RED}, ecs::spawn::SpawnIter, input::mouse::{MouseScrollUnit, MouseWheel}, picking::hover::HoverMap, prelude::*, }; fn main() { ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/overflow_clip_margin.rs
examples/ui/overflow_clip_margin.rs
//! Simple example demonstrating the `OverflowClipMargin` style property. use bevy::{color::palettes::css::*, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { comm...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/virtual_keyboard.rs
examples/ui/virtual_keyboard.rs
//! Virtual keyboard example use bevy::{ color::palettes::css::NAVY, feathers::{ controls::{virtual_keyboard, VirtualKeyPressed}, dark_theme::create_dark_theme, theme::UiTheme, FeathersPlugins, }, prelude::*, ui_widgets::observe, }; fn main() { App::new() ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/vertical_slider.rs
examples/ui/vertical_slider.rs
//! Simple example showing vertical and horizontal slider widgets with snap behavior and value labels use bevy::{ input_focus::{ tab_navigation::{TabGroup, TabIndex, TabNavigationPlugin}, InputDispatchPlugin, }, picking::hover::Hovered, prelude::*, ui_widgets::{ observe, sli...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/ui_transform.rs
examples/ui/ui_transform.rs
//! An example demonstrating how to translate, rotate and scale UI elements. use bevy::color::palettes::css::DARK_GRAY; use bevy::color::palettes::css::RED; use bevy::color::palettes::css::YELLOW; use bevy::prelude::*; use core::f32::consts::FRAC_PI_8; fn main() { App::new() .add_plugins(DefaultPlugins) ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/auto_directional_navigation.rs
examples/ui/auto_directional_navigation.rs
//! Demonstrates automatic directional navigation with zero configuration. //! //! Unlike the manual `directional_navigation` example, this shows how to use automatic //! navigation by simply adding the `AutoDirectionalNavigation` component to UI elements. //! The navigation graph is automatically built and maintained ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/overflow.rs
examples/ui/overflow.rs
//! Simple example demonstrating overflow behavior. use bevy::{color::palettes::css::*, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems(Update, update_outlines) .run(); } fn setup(mut commands: Commands, asset_server: Res<...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/flex_layout.rs
examples/ui/flex_layout.rs
//! Demonstrates how the `AlignItems` and `JustifyContent` properties can be composed to layout text. use bevy::prelude::*; const ALIGN_ITEMS_COLOR: Color = Color::srgb(1., 0.066, 0.349); const JUSTIFY_CONTENT_COLOR: Color = Color::srgb(0.102, 0.522, 1.); const MARGIN: Val = Val::Px(12.); fn main() { App::new() ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/anchor_layout.rs
examples/ui/anchor_layout.rs
//! Shows an "anchor layout" style of ui layout use bevy::prelude::*; const MARGIN: Val = Val::Px(12.); fn main() { App::new() .add_plugins(DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { title: "Bevy Anchor Layout Example".to_string(), ..default...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/drag_to_scroll.rs
examples/ui/drag_to_scroll.rs
//! This example tests scale factor, dragging and scrolling use bevy::color::palettes::css::RED; use bevy::prelude::*; #[derive(Component)] struct ScrollableNode; #[derive(Component)] struct TileColor(Color); fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/render_ui_to_texture.rs
examples/ui/render_ui_to_texture.rs
//! Shows how to render UI to a texture. Useful for displaying UI in 3D space. use std::f32::consts::PI; use bevy::picking::PickingSystems; use bevy::{ asset::{uuid::Uuid, RenderAssetUsages}, camera::RenderTarget, color::palettes::css::{BLUE, GRAY, RED}, input::ButtonState, picking::{ back...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/font_query.rs
examples/ui/font_query.rs
//! This example demonstrates how to use font weights, widths and styles. use bevy::prelude::*; use bevy::text::FontSource; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { let...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/box_shadow.rs
examples/ui/box_shadow.rs
//! This example shows how to create a node with a shadow and adjust its settings interactively. use bevy::{color::palettes::css::*, prelude::*, time::Time, window::RequestRedraw}; const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15); const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25); const PRESSED_BU...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/text.rs
examples/ui/text.rs
//! This example illustrates how to create UI text and update it in a system. //! //! It displays the current FPS in the top left corner, as well as text that changes color //! in the bottom right. For text within a scene, please see the text2d example. use bevy::{ color::palettes::css::GOLD, diagnostic::{Diag...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/window_fallthrough.rs
examples/ui/window_fallthrough.rs
//! This example illustrates how have a mouse's clicks/wheel/movement etc fall through the spawned transparent window to a window below. //! If you build this, and hit 'P' it should toggle on/off the mouse's passthrough. //! Note: this example will not work on following platforms: iOS / Android / Web / X11. Window fall...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/font_atlas_debug.rs
examples/ui/font_atlas_debug.rs
//! This example illustrates how `FontAtlas`'s are populated. //! Bevy uses `FontAtlas`'s under the hood to optimize text rendering. use bevy::{color::palettes::basic::YELLOW, prelude::*, text::FontAtlasSet}; use rand::{Rng, SeedableRng}; use rand_chacha::ChaCha8Rng; fn main() { App::new() .init_resource:...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/stacked_gradients.rs
examples/ui/stacked_gradients.rs
//! An example demonstrating overlaid gradients use bevy::color::palettes::css::BLUE; use bevy::color::palettes::css::RED; use bevy::color::palettes::css::YELLOW; use bevy::prelude::*; use core::f32::consts::TAU; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) ...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/grid.rs
examples/ui/grid.rs
//! Demonstrates how CSS Grid layout can be used to lay items out in a 2D grid use bevy::{color::palettes::css::*, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { resolution: (800, 600).into(), titl...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/ui_texture_atlas.rs
examples/ui/ui_texture_atlas.rs
//! This example illustrates how to use `TextureAtlases` within ui use bevy::{color::palettes::css::*, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins.set( // This sets image filtering to nearest // This is done to prevent textures with low resolution (e.g. pixel ar...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false
bevyengine/bevy
https://github.com/bevyengine/bevy/blob/51a6fedb06a022ab5d39e099413caa882e1b022d/examples/ui/scrollbars.rs
examples/ui/scrollbars.rs
//! Demonstrations of scrolling and scrollbars. use bevy::{ ecs::{relationship::RelatedSpawner, spawn::SpawnWith}, input_focus::{ tab_navigation::{TabGroup, TabNavigationPlugin}, InputDispatchPlugin, }, picking::hover::Hovered, prelude::*, ui_widgets::{ ControlOrientatio...
rust
Apache-2.0
51a6fedb06a022ab5d39e099413caa882e1b022d
2026-01-04T15:31:59.438636Z
false