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render = (tickable, time, muteCallbacks, internalRender, tickMode) => { const duration = tickable.duration; const currentTime = tickable.currentTime; const _currentIteration = tickable._currentIteration; const _iterationDuration = tickable._iterationDuration; const _iterationCount = tickable._iterationCount;...
@param {Tickable} tickable @param {Number} time @param {Number} muteCallbacks @param {Number} internalRender @param {tickModes} tickMode @return {Number}
render
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
render = (tickable, time, muteCallbacks, internalRender, tickMode) => { const duration = tickable.duration; const currentTime = tickable.currentTime; const _currentIteration = tickable._currentIteration; const _iterationDuration = tickable._iterationDuration; const _iterationCount = tickable._iterationCount;...
@param {Tickable} tickable @param {Number} time @param {Number} muteCallbacks @param {Number} internalRender @param {tickModes} tickMode @return {Number}
render
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
tick = (tickable, time, muteCallbacks, internalRender, tickMode) => { render(tickable, time, muteCallbacks, internalRender, tickMode); if (tickable._hasChildren) { let hasRendered = 0; // Don't use the iteration time with internalRender // otherwise it will be converted twice further down the line c...
@param {Tickable} tickable @param {Number} time @param {Number} muteCallbacks @param {Number} internalRender @param {Number} tickMode @return {void}
tick
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
tick = (tickable, time, muteCallbacks, internalRender, tickMode) => { render(tickable, time, muteCallbacks, internalRender, tickMode); if (tickable._hasChildren) { let hasRendered = 0; // Don't use the iteration time with internalRender // otherwise it will be converted twice further down the line c...
@param {Tickable} tickable @param {Number} time @param {Number} muteCallbacks @param {Number} internalRender @param {Number} tickMode @return {void}
tick
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
function getNodeList(v) { const n = isStr(v) ? globals.root.querySelectorAll(v) : v; if (n instanceof NodeList || n instanceof HTMLCollection) return n; }
@param {DOMTargetsParam|TargetsParam} v @return {NodeList|HTMLCollection}
getNodeList
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
function parseTargets(targets) { if (isNil(targets)) return /** @type {TargetsArray} */([]); if (isArr(targets)) { const flattened = targets.flat(Infinity); /** @type {TargetsArray} */ const parsed = []; for (let i = 0, l = flattened.length; i < l; i++) { const item = flattened[i]; if (!...
@overload @param {DOMTargetsParam} targets @return {DOMTargetsArray} @overload @param {JSTargetsParam} targets @return {JSTargetsArray} @overload @param {TargetsParam} targets @return {TargetsArray} @param {DOMTargetsParam|JSTargetsParam|TargetsParam} targets
parseTargets
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
function registerTargets(targets) { const parsedTargetsArray = parseTargets(targets); const parsedTargetsLength = parsedTargetsArray.length; if (parsedTargetsLength) { for (let i = 0; i < parsedTargetsLength; i++) { const target = parsedTargetsArray[i]; if (!target[isRegisteredTargetSymbol]) { ...
@overload @param {DOMTargetsParam} targets @return {DOMTargetsArray} @overload @param {JSTargetsParam} targets @return {JSTargetsArray} @overload @param {TargetsParam} targets @return {TargetsArray} @param {DOMTargetsParam|JSTargetsParam|TargetsParam} targets
registerTargets
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
binarySubdivide = (aX, mX1, mX2) => { let aA = 0, aB = 1, currentX, currentT, i = 0; do { currentT = aA + (aB - aA) / 2; currentX = calcBezier(currentT, mX1, mX2) - aX; if (currentX > 0) { aB = currentT; } else { aA = currentT; } } while (abs(currentX) > .0000001 && ++i < 100); r...
@param {Number} aX @param {Number} mX1 @param {Number} mX2 @return {Number}
binarySubdivide
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
binarySubdivide = (aX, mX1, mX2) => { let aA = 0, aB = 1, currentX, currentT, i = 0; do { currentT = aA + (aB - aA) / 2; currentX = calcBezier(currentT, mX1, mX2) - aX; if (currentX > 0) { aB = currentT; } else { aA = currentT; } } while (abs(currentX) > .0000001 && ++i < 100); r...
@param {Number} aX @param {Number} mX1 @param {Number} mX2 @return {Number}
binarySubdivide
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
cubicBezier = (mX1 = 0.5, mY1 = 0.0, mX2 = 0.5, mY2 = 1.0) => (mX1 === mY1 && mX2 === mY2) ? none : t => t === 0 || t === 1 ? t : calcBezier(binarySubdivide(t, mX1, mX2), mY1, mY2)
@param {Number} [mX1] @param {Number} [mY1] @param {Number} [mX2] @param {Number} [mY2] @return {EasingFunction}
cubicBezier
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
cubicBezier = (mX1 = 0.5, mY1 = 0.0, mX2 = 0.5, mY2 = 1.0) => (mX1 === mY1 && mX2 === mY2) ? none : t => t === 0 || t === 1 ? t : calcBezier(binarySubdivide(t, mX1, mX2), mY1, mY2)
@param {Number} [mX1] @param {Number} [mY1] @param {Number} [mX2] @param {Number} [mY2] @return {EasingFunction}
cubicBezier
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
linear = (...args) => { const argsLength = args.length; if (!argsLength) return none; const totalPoints = argsLength - 1; const firstArg = args[0]; const lastArg = args[totalPoints]; const xPoints = [0]; const yPoints = [parseNumber(firstArg)]; for (let i = 1; i < totalPoints; i++) { const arg = arg...
Without parameters, the linear function creates a non-eased transition. Parameters, if used, creates a piecewise linear easing by interpolating linearly between the specified points. @param {...String|Number} [args] - Points @return {EasingFunction}
linear
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
linear = (...args) => { const argsLength = args.length; if (!argsLength) return none; const totalPoints = argsLength - 1; const firstArg = args[0]; const lastArg = args[totalPoints]; const xPoints = [0]; const yPoints = [parseNumber(firstArg)]; for (let i = 1; i < totalPoints; i++) { const arg = arg...
Without parameters, the linear function creates a non-eased transition. Parameters, if used, creates a piecewise linear easing by interpolating linearly between the specified points. @param {...String|Number} [args] - Points @return {EasingFunction}
linear
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
irregular = (length = 10, randomness = 1) => { const values = [0]; const total = length - 1; for (let i = 1; i < total; i++) { const previousValue = values[i - 1]; const spacing = i / total; const segmentEnd = (i + 1) / total; const randomVariation = spacing + (segmentEnd - spacing) * Math.random(...
Generate random steps @param {Number} [length] - The number of steps @param {Number} [randomness] - How strong the randomness is @return {EasingFunction}
irregular
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
irregular = (length = 10, randomness = 1) => { const values = [0]; const total = length - 1; for (let i = 1; i < total; i++) { const previousValue = values[i - 1]; const spacing = i / total; const segmentEnd = (i + 1) / total; const randomVariation = spacing + (segmentEnd - spacing) * Math.random(...
Generate random steps @param {Number} [length] - The number of steps @param {Number} [randomness] - How strong the randomness is @return {EasingFunction}
irregular
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
parseInlineTransforms = (target, propName, animationInlineStyles) => { const inlineTransforms = target.style.transform; let inlinedStylesPropertyValue; if (inlineTransforms) { const cachedTransforms = target[transformsSymbol]; let t; while (t = transformsExecRgx.exec(inlineTransforms)) { const inlin...
@param {DOMTarget} target @param {String} propName @param {Object} animationInlineStyles @return {String}
parseInlineTransforms
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
parseInlineTransforms = (target, propName, animationInlineStyles) => { const inlineTransforms = target.style.transform; let inlinedStylesPropertyValue; if (inlineTransforms) { const cachedTransforms = target[transformsSymbol]; let t; while (t = transformsExecRgx.exec(inlineTransforms)) { const inlin...
@param {DOMTarget} target @param {String} propName @param {Object} animationInlineStyles @return {String}
parseInlineTransforms
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getPath = path => { const parsedTargets = parseTargets(path); const $parsedSvg = /** @type {SVGGeometryElement} */(parsedTargets[0]); if (!$parsedSvg || !isSvg($parsedSvg)) return; return $parsedSvg; }
@param {TargetsParam} path @return {SVGGeometryElement|undefined}
getPath
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getPath = path => { const parsedTargets = parseTargets(path); const $parsedSvg = /** @type {SVGGeometryElement} */(parsedTargets[0]); if (!$parsedSvg || !isSvg($parsedSvg)) return; return $parsedSvg; }
@param {TargetsParam} path @return {SVGGeometryElement|undefined}
getPath
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
morphTo = (path2, precision = .33) => ($path1) => { const $path2 = /** @type {SVGGeometryElement} */(getPath(path2)); if (!$path2) return; const isPath = $path1.tagName === 'path'; const separator = isPath ? ' ' : ','; const previousPoints = $path1[morphPointsSymbol]; if (previousPoints) $path1.setAttribute...
@param {TargetsParam} path2 @param {Number} [precision] @return {FunctionValue}
morphTo
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
morphTo = (path2, precision = .33) => ($path1) => { const $path2 = /** @type {SVGGeometryElement} */(getPath(path2)); if (!$path2) return; const isPath = $path1.tagName === 'path'; const separator = isPath ? ' ' : ','; const previousPoints = $path1[morphPointsSymbol]; if (previousPoints) $path1.setAttribute...
@param {TargetsParam} path2 @param {Number} [precision] @return {FunctionValue}
morphTo
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
function createDrawableProxy($el, start, end) { const strokeLineCap = getComputedStyle($el).strokeLinecap; const pathLength = 100000; let currentCap = strokeLineCap; const proxy = new Proxy($el, { get(target, property) { const value = target[property]; if (property === proxyTargetSymbol) return ...
@param {SVGGeometryElement} $el @param {Number} start @param {Number} end @return {Proxy}
createDrawableProxy
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
get(target, property) { const value = target[property]; if (property === proxyTargetSymbol) return target; if (property === 'setAttribute') { /** @param {any[]} args */ return (...args) => { if (args[0] === 'draw') { const value = args[1]; const precis...
@param {SVGGeometryElement} $el @param {Number} start @param {Number} end @return {Proxy}
get
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
createDrawable = (selector, start = 0, end = 0) => { const els = /** @type {Array.<Proxy>} */((/** @type {unknown} */(parseTargets(selector)))); els.forEach(($el, i) => els[i] = createDrawableProxy(/** @type {SVGGeometryElement} */(/** @type {unknown} */($el)), start, end)); return els; }
@param {TargetsParam} selector @param {Number} [start=0] @param {Number} [end=0] @return {Array.<Proxy>}
createDrawable
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
createDrawable = (selector, start = 0, end = 0) => { const els = /** @type {Array.<Proxy>} */((/** @type {unknown} */(parseTargets(selector)))); els.forEach(($el, i) => els[i] = createDrawableProxy(/** @type {SVGGeometryElement} */(/** @type {unknown} */($el)), start, end)); return els; }
@param {TargetsParam} selector @param {Number} [start=0] @param {Number} [end=0] @return {Array.<Proxy>}
createDrawable
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getPathPoint = ($path, progress, lookup = 0) => { return $path.getPointAtLength(progress + lookup >= 1 ? progress + lookup : 0); }
@param {SVGGeometryElement} $path @param {Number} progress @param {Number}lookup @return {DOMPoint}
getPathPoint
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getPathPoint = ($path, progress, lookup = 0) => { return $path.getPointAtLength(progress + lookup >= 1 ? progress + lookup : 0); }
@param {SVGGeometryElement} $path @param {Number} progress @param {Number}lookup @return {DOMPoint}
getPathPoint
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getPathProgess = ($path, pathProperty) => { return $el => { const totalLength = +($path.getTotalLength()); const inSvg = $el[isSvgSymbol]; const ctm = $path.getCTM(); /** @type {TweenObjectValue} */ return { from: 0, to: totalLength, /** @type {TweenModifier} */ modifier: p...
@param {SVGGeometryElement} $path @param {String} pathProperty @return {FunctionValue}
getPathProgess
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getPathProgess = ($path, pathProperty) => { return $el => { const totalLength = +($path.getTotalLength()); const inSvg = $el[isSvgSymbol]; const ctm = $path.getCTM(); /** @type {TweenObjectValue} */ return { from: 0, to: totalLength, /** @type {TweenModifier} */ modifier: p...
@param {SVGGeometryElement} $path @param {String} pathProperty @return {FunctionValue}
getPathProgess
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
isValidSVGAttribute = (el, propertyName) => { // Return early and use CSS opacity animation instead (already better default values (opacity: 1 instead of 0)) and rotate should be considered a transform if (cssReservedProperties.includes(propertyName)) return false; if (propertyName in /** @type {DOMTarget} */(el)...
@param {Target} el @param {String} propertyName @return {Boolean}
isValidSVGAttribute
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
isValidSVGAttribute = (el, propertyName) => { // Return early and use CSS opacity animation instead (already better default values (opacity: 1 instead of 0)) and rotate should be considered a transform if (cssReservedProperties.includes(propertyName)) return false; if (propertyName in /** @type {DOMTarget} */(el)...
@param {Target} el @param {String} propertyName @return {Boolean}
isValidSVGAttribute
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
rgbToRgba = rgbValue => { const rgba = rgbExecRgx.exec(rgbValue) || rgbaExecRgx.exec(rgbValue); const a = !isUnd(rgba[4]) ? +rgba[4] : 1; return [ +rgba[1], +rgba[2], +rgba[3], a ] }
RGB / RGBA Color value string -> RGBA values array @param {String} rgbValue @return {ColorArray}
rgbToRgba
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
rgbToRgba = rgbValue => { const rgba = rgbExecRgx.exec(rgbValue) || rgbaExecRgx.exec(rgbValue); const a = !isUnd(rgba[4]) ? +rgba[4] : 1; return [ +rgba[1], +rgba[2], +rgba[3], a ] }
RGB / RGBA Color value string -> RGBA values array @param {String} rgbValue @return {ColorArray}
rgbToRgba
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
hexToRgba = hexValue => { const hexLength = hexValue.length; const isShort = hexLength === 4 || hexLength === 5; return [ +('0x' + hexValue[1] + hexValue[isShort ? 1 : 2]), +('0x' + hexValue[isShort ? 2 : 3] + hexValue[isShort ? 2 : 4]), +('0x' + hexValue[isShort ? 3 : 5] + hexValue[isShort ? 3 : 6]),...
HEX3 / HEX3A / HEX6 / HEX6A Color value string -> RGBA values array @param {String} hexValue @return {ColorArray}
hexToRgba
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
hexToRgba = hexValue => { const hexLength = hexValue.length; const isShort = hexLength === 4 || hexLength === 5; return [ +('0x' + hexValue[1] + hexValue[isShort ? 1 : 2]), +('0x' + hexValue[isShort ? 2 : 3] + hexValue[isShort ? 2 : 4]), +('0x' + hexValue[isShort ? 3 : 5] + hexValue[isShort ? 3 : 6]),...
HEX3 / HEX3A / HEX6 / HEX6A Color value string -> RGBA values array @param {String} hexValue @return {ColorArray}
hexToRgba
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
hue2rgb = (p, q, t) => { if (t < 0) t += 1; if (t > 1) t -= 1; return t < 1 / 6 ? p + (q - p) * 6 * t : t < 1 / 2 ? q : t < 2 / 3 ? p + (q - p) * (2 / 3 - t) * 6 : p; }
@param {Number} p @param {Number} q @param {Number} t @return {Number}
hue2rgb
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
hue2rgb = (p, q, t) => { if (t < 0) t += 1; if (t > 1) t -= 1; return t < 1 / 6 ? p + (q - p) * 6 * t : t < 1 / 2 ? q : t < 2 / 3 ? p + (q - p) * (2 / 3 - t) * 6 : p; }
@param {Number} p @param {Number} q @param {Number} t @return {Number}
hue2rgb
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
hslToRgba = hslValue => { const hsla = hslExecRgx.exec(hslValue) || hslaExecRgx.exec(hslValue); const h = +hsla[1] / 360; const s = +hsla[2] / 100; const l = +hsla[3] / 100; const a = !isUnd(hsla[4]) ? +hsla[4] : 1; let r, g, b; if (s === 0) { r = g = b = l; } else { const q = l < .5 ? l * (1 + ...
HSL / HSLA Color value string -> RGBA values array @param {String} hslValue @return {ColorArray}
hslToRgba
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
hslToRgba = hslValue => { const hsla = hslExecRgx.exec(hslValue) || hslaExecRgx.exec(hslValue); const h = +hsla[1] / 360; const s = +hsla[2] / 100; const l = +hsla[3] / 100; const a = !isUnd(hsla[4]) ? +hsla[4] : 1; let r, g, b; if (s === 0) { r = g = b = l; } else { const q = l < .5 ? l * (1 + ...
HSL / HSLA Color value string -> RGBA values array @param {String} hslValue @return {ColorArray}
hslToRgba
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
convertColorStringValuesToRgbaArray = colorString => { return isRgb(colorString) ? rgbToRgba(colorString) : isHex(colorString) ? hexToRgba(colorString) : isHsl(colorString) ? hslToRgba(colorString) : [0, 0, 0, 1]; }
All in one color converter that converts a color string value into an array of RGBA values @param {String} colorString @return {ColorArray}
convertColorStringValuesToRgbaArray
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
convertColorStringValuesToRgbaArray = colorString => { return isRgb(colorString) ? rgbToRgba(colorString) : isHex(colorString) ? hexToRgba(colorString) : isHsl(colorString) ? hslToRgba(colorString) : [0, 0, 0, 1]; }
All in one color converter that converts a color string value into an array of RGBA values @param {String} colorString @return {ColorArray}
convertColorStringValuesToRgbaArray
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
setValue = (targetValue, defaultValue) => { return isUnd(targetValue) ? defaultValue : targetValue; }
@template T, D @param {T|undefined} targetValue @param {D} defaultValue @return {T|D}
setValue
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
setValue = (targetValue, defaultValue) => { return isUnd(targetValue) ? defaultValue : targetValue; }
@template T, D @param {T|undefined} targetValue @param {D} defaultValue @return {T|D}
setValue
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getFunctionValue = (value, target, index, total, store) => { if (isFnc(value)) { const func = () => { const computed = /** @type {Function} */(value)(target, index, total); // Fallback to 0 if the function returns undefined / NaN / null / false / 0 return !isNaN(+computed) ? +computed : computed...
@param {TweenPropValue} value @param {Target} target @param {Number} index @param {Number} total @param {Object} [store] @return {any}
getFunctionValue
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getFunctionValue = (value, target, index, total, store) => { if (isFnc(value)) { const func = () => { const computed = /** @type {Function} */(value)(target, index, total); // Fallback to 0 if the function returns undefined / NaN / null / false / 0 return !isNaN(+computed) ? +computed : computed...
@param {TweenPropValue} value @param {Target} target @param {Number} index @param {Number} total @param {Object} [store] @return {any}
getFunctionValue
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
func = () => { const computed = /** @type {Function} */(value)(target, index, total); // Fallback to 0 if the function returns undefined / NaN / null / false / 0 return !isNaN(+computed) ? +computed : computed || 0; }
@param {TweenPropValue} value @param {Target} target @param {Number} index @param {Number} total @param {Object} [store] @return {any}
func
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
func = () => { const computed = /** @type {Function} */(value)(target, index, total); // Fallback to 0 if the function returns undefined / NaN / null / false / 0 return !isNaN(+computed) ? +computed : computed || 0; }
@param {TweenPropValue} value @param {Target} target @param {Number} index @param {Number} total @param {Object} [store] @return {any}
func
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getTweenType = (target, prop) => { const type = !target[isDomSymbol] ? tweenTypes.OBJECT : // Handle SVG attributes target[isSvgSymbol] && isValidSVGAttribute(target, prop) ? tweenTypes.ATTRIBUTE : // Handle CSS Transform properties differently than CSS to allow individual animations validTransforms.i...
@param {Target} target @param {String} prop @return {tweenTypes}
getTweenType
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getTweenType = (target, prop) => { const type = !target[isDomSymbol] ? tweenTypes.OBJECT : // Handle SVG attributes target[isSvgSymbol] && isValidSVGAttribute(target, prop) ? tweenTypes.ATTRIBUTE : // Handle CSS Transform properties differently than CSS to allow individual animations validTransforms.i...
@param {Target} target @param {String} prop @return {tweenTypes}
getTweenType
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getCSSValue = (target, propName, animationInlineStyles) => { const inlineStyles = target.style[propName]; if (inlineStyles && animationInlineStyles) { animationInlineStyles[propName] = inlineStyles; } const value = inlineStyles || getComputedStyle(target[proxyTargetSymbol] || target).getPropertyValue(propNa...
@param {DOMTarget} target @param {String} propName @param {Object} animationInlineStyles @return {String}
getCSSValue
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getCSSValue = (target, propName, animationInlineStyles) => { const inlineStyles = target.style[propName]; if (inlineStyles && animationInlineStyles) { animationInlineStyles[propName] = inlineStyles; } const value = inlineStyles || getComputedStyle(target[proxyTargetSymbol] || target).getPropertyValue(propNa...
@param {DOMTarget} target @param {String} propName @param {Object} animationInlineStyles @return {String}
getCSSValue
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getOriginalAnimatableValue = (target, propName, tweenType, animationInlineStyles) => { const type = !isUnd(tweenType) ? tweenType : getTweenType(target, propName); return type === tweenTypes.OBJECT ? target[propName] || 0 : type === tweenTypes.ATTRIBUTE ? /** @type {DOMTarget} */(target).getAttribute(propN...
@param {Target} target @param {String} propName @param {tweenTypes} [tweenType] @param {Object|void} [animationInlineStyles] @return {String|Number}
getOriginalAnimatableValue
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getOriginalAnimatableValue = (target, propName, tweenType, animationInlineStyles) => { const type = !isUnd(tweenType) ? tweenType : getTweenType(target, propName); return type === tweenTypes.OBJECT ? target[propName] || 0 : type === tweenTypes.ATTRIBUTE ? /** @type {DOMTarget} */(target).getAttribute(propN...
@param {Target} target @param {String} propName @param {tweenTypes} [tweenType] @param {Object|void} [animationInlineStyles] @return {String|Number}
getOriginalAnimatableValue
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getRelativeValue = (x, y, operator) => { return operator === '-' ? x - y : operator === '+' ? x + y : x * y; }
@param {Number} x @param {Number} y @param {String} operator @return {Number}
getRelativeValue
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getRelativeValue = (x, y, operator) => { return operator === '-' ? x - y : operator === '+' ? x + y : x * y; }
@param {Number} x @param {Number} y @param {String} operator @return {Number}
getRelativeValue
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
decomposeRawValue = (rawValue, targetObject) => { /** @type {valueTypes} */ targetObject.t = valueTypes.NUMBER; targetObject.n = 0; targetObject.u = null; targetObject.o = null; targetObject.d = null; targetObject.s = null; if (!rawValue) return targetObject; const num = +rawValue; if (!isNaN(num)) ...
@param {String|Number} rawValue @param {TweenDecomposedValue} targetObject @return {TweenDecomposedValue}
decomposeRawValue
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
decomposeRawValue = (rawValue, targetObject) => { /** @type {valueTypes} */ targetObject.t = valueTypes.NUMBER; targetObject.n = 0; targetObject.u = null; targetObject.o = null; targetObject.d = null; targetObject.s = null; if (!rawValue) return targetObject; const num = +rawValue; if (!isNaN(num)) ...
@param {String|Number} rawValue @param {TweenDecomposedValue} targetObject @return {TweenDecomposedValue}
decomposeRawValue
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
decomposeTweenValue = (tween, targetObject) => { targetObject.t = tween._valueType; targetObject.n = tween._toNumber; targetObject.u = tween._unit; targetObject.o = null; targetObject.d = cloneArray(tween._toNumbers); targetObject.s = cloneArray(tween._strings); return targetObject; }
@param {Tween} tween @param {TweenDecomposedValue} targetObject @return {TweenDecomposedValue}
decomposeTweenValue
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
decomposeTweenValue = (tween, targetObject) => { targetObject.t = tween._valueType; targetObject.n = tween._toNumber; targetObject.u = tween._unit; targetObject.o = null; targetObject.d = cloneArray(tween._toNumbers); targetObject.s = cloneArray(tween._strings); return targetObject; }
@param {Tween} tween @param {TweenDecomposedValue} targetObject @return {TweenDecomposedValue}
decomposeTweenValue
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
sanitizePropertyName = (propertyName, target, tweenType) => { if (tweenType === tweenTypes.TRANSFORM) { const t = shortTransforms.get(propertyName); return t ? t : propertyName; } else if ( tweenType === tweenTypes.CSS || // Handle special cases where properties like "strokeDashoffset" needs to be s...
@param {String} propertyName @param {Target} target @param {tweenTypes} tweenType @return {String}
sanitizePropertyName
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
sanitizePropertyName = (propertyName, target, tweenType) => { if (tweenType === tweenTypes.TRANSFORM) { const t = shortTransforms.get(propertyName); return t ? t : propertyName; } else if ( tweenType === tweenTypes.CSS || // Handle special cases where properties like "strokeDashoffset" needs to be s...
@param {String} propertyName @param {Target} target @param {tweenTypes} tweenType @return {String}
sanitizePropertyName
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
convertValueUnit = (el, decomposedValue, unit, force = false) => { const currentUnit = decomposedValue.u; const currentNumber = decomposedValue.n; if (decomposedValue.t === valueTypes.UNIT && currentUnit === unit) { // TODO: Check if checking against the same unit string is necessary return decomposedValue; ...
@param {DOMTarget} el @param {TweenDecomposedValue} decomposedValue @param {String} unit @param {Boolean} [force] @return {TweenDecomposedValue}
convertValueUnit
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
convertValueUnit = (el, decomposedValue, unit, force = false) => { const currentUnit = decomposedValue.u; const currentNumber = decomposedValue.n; if (decomposedValue.t === valueTypes.UNIT && currentUnit === unit) { // TODO: Check if checking against the same unit string is necessary return decomposedValue; ...
@param {DOMTarget} el @param {TweenDecomposedValue} decomposedValue @param {String} unit @param {Boolean} [force] @return {TweenDecomposedValue}
convertValueUnit
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getTweenSiblings = (target, property, lookup = '_rep') => { const lookupMap = lookups[lookup]; let targetLookup = lookupMap.get(target); if (!targetLookup) { targetLookup = {}; lookupMap.set(target, targetLookup); } return targetLookup[property] ? targetLookup[property] : targetLookup[property] = { ...
@param {Target} target @param {String} property @param {String} lookup @return {TweenPropertySiblings}
getTweenSiblings
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getTweenSiblings = (target, property, lookup = '_rep') => { const lookupMap = lookups[lookup]; let targetLookup = lookupMap.get(target); if (!targetLookup) { targetLookup = {}; lookupMap.set(target, targetLookup); } return targetLookup[property] ? targetLookup[property] : targetLookup[property] = { ...
@param {Target} target @param {String} property @param {String} lookup @return {TweenPropertySiblings}
getTweenSiblings
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
addTweenSortMethod = (p, c) => { return p._isOverridden || p._absoluteStartTime > c._absoluteStartTime; }
@param {Tween} p @param {Tween} c @return {Number|Boolean}
addTweenSortMethod
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
addTweenSortMethod = (p, c) => { return p._isOverridden || p._absoluteStartTime > c._absoluteStartTime; }
@param {Tween} p @param {Tween} c @return {Number|Boolean}
addTweenSortMethod
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
composeTween = (tween, siblings) => { const tweenCompositionType = tween._composition; // Handle replaced tweens if (tweenCompositionType === compositionTypes.replace) { const tweenAbsStartTime = tween._absoluteStartTime; addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep'); con...
@param {Tween} tween @param {TweenPropertySiblings} siblings @return {Tween}
composeTween
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
composeTween = (tween, siblings) => { const tweenCompositionType = tween._composition; // Handle replaced tweens if (tweenCompositionType === compositionTypes.replace) { const tweenAbsStartTime = tween._absoluteStartTime; addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep'); con...
@param {Tween} tween @param {TweenPropertySiblings} siblings @return {Tween}
composeTween
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
constructor(parameters = {}, parent = null, parentPosition = 0) { super(); const { id, delay, duration, reversed, alternate, loop, loopDelay, autoplay, frameRate, playbackRate, onComplete, onLoop, onBegin, onUpdate, } = pa...
@param {TimerParams} [parameters] @param {Timeline} [parent] @param {Number} [parentPosition]
constructor
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
seek(time, muteCallbacks = 0, internalRender = 0) { // Recompose the tween siblings in case the timer has been cancelled reviveTimer(this); // If you seek a completed animation, otherwise the next play will starts at 0 this.completed = false; const isPaused = this.paused; this.paused = true; ...
@param {Number} time @param {Boolean|Number} [muteCallbacks] @param {Boolean|Number} [internalRender] @return {this}
seek
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
revert() { tick(this, 0, 1, 0, tickModes.FORCE); // this.cancel(); return this.cancel(); }
Cancel the timer by seeking it back to 0 and reverting the attached scroller if necessary @return {this}
revert
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
generateKeyframes = (keyframes, parameters) => { /** @type {AnimationParams} */ const properties = {}; if (isArr(keyframes)) { const propertyNames = [].concat(.../** @type {DurationKeyframes} */(keyframes).map(key => Object.keys(key))).filter(isKey); for (let i = 0, l = propertyNames.length; i < l; i++) {...
@param {DurationKeyframes | PercentageKeyframes} keyframes @param {AnimationParams} parameters @return {AnimationParams}
generateKeyframes
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
generateKeyframes = (keyframes, parameters) => { /** @type {AnimationParams} */ const properties = {}; if (isArr(keyframes)) { const propertyNames = [].concat(.../** @type {DurationKeyframes} */(keyframes).map(key => Object.keys(key))).filter(isKey); for (let i = 0, l = propertyNames.length; i < l; i++) {...
@param {DurationKeyframes | PercentageKeyframes} keyframes @param {AnimationParams} parameters @return {AnimationParams}
generateKeyframes
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
constructor( targets, parameters, parent, parentPosition, fastSet = false, index = 0, length = 0 ) { super(/** @type {TimerParams} */(parameters), parent, parentPosition); /** @type {Tween} */ this._head = null; /** @type {Tween} */ this._tail = null; const parse...
@param {TargetsParam} targets @param {AnimationParams} parameters @param {Timeline} [parent] @param {Number} [parentPosition] @param {Boolean} [fastSet=false] @param {Number} [index=0] @param {Number} [length=0]
constructor
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
revert() { super.revert(); return cleanInlineStyles(this); }
Cancel the animation and revert all the values affected by this animation to their original state @return {this}
revert
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
function getTargetValue(targetSelector, propName, unit) { const targets = registerTargets(targetSelector); if (!targets.length) return; const [ target ] = targets; const tweenType = getTweenType(target, propName); const normalizePropName = sanitizePropertyName(propName, target, tweenType); let originalValue...
@overload @param {DOMTargetSelector} targetSelector @param {String} propName @return {String} @overload @param {JSTargetsParam} targetSelector @param {String} propName @return {Number|String} @overload @param {DOMTargetsParam} targetSelector @param {String} propName @param {String} ...
getTargetValue
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
setTargetValues = (targets, parameters) => { if (isUnd(parameters)) return; parameters.duration = minValue; // Do not overrides currently active tweens by default parameters.composition = setValue(parameters.composition, compositionTypes.none); // Skip init() and force rendering by playing the animation ret...
@param {TargetsParam} targets @param {AnimationParams} parameters @return {Animation}
setTargetValues
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
setTargetValues = (targets, parameters) => { if (isUnd(parameters)) return; parameters.duration = minValue; // Do not overrides currently active tweens by default parameters.composition = setValue(parameters.composition, compositionTypes.none); // Skip init() and force rendering by playing the animation ret...
@param {TargetsParam} targets @param {AnimationParams} parameters @return {Animation}
setTargetValues
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
removeTargetsFromAnimation = (targetsArray, animation, propertyName) => { let tweensMatchesTargets = false; forEachChildren(animation, (/**@type {Tween} */tween) => { const tweenTarget = tween.target; if (targetsArray.includes(tweenTarget)) { const tweenName = tween.property; const tweenType = t...
@param {TargetsArray} targetsArray @param {Animation} animation @param {String} [propertyName] @return {Boolean}
removeTargetsFromAnimation
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
removeTargetsFromAnimation = (targetsArray, animation, propertyName) => { let tweensMatchesTargets = false; forEachChildren(animation, (/**@type {Tween} */tween) => { const tweenTarget = tween.target; if (targetsArray.includes(tweenTarget)) { const tweenName = tween.property; const tweenType = t...
@param {TargetsArray} targetsArray @param {Animation} animation @param {String} [propertyName] @return {Boolean}
removeTargetsFromAnimation
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
remove = (targets, renderable, propertyName) => { const targetsArray = parseTargets(targets); const parent = renderable ? renderable : engine; let removeMatches; if (parent._hasChildren) { forEachChildren(parent, (/** @type {Renderable} */child) => { if (!child._hasChildren) { removeMatches = ...
@param {TargetsParam} targets @param {Renderable} [renderable] @param {String} [propertyName] @return {TargetsArray}
remove
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
remove = (targets, renderable, propertyName) => { const targetsArray = parseTargets(targets); const parent = renderable ? renderable : engine; let removeMatches; if (parent._hasChildren) { forEachChildren(parent, (/** @type {Renderable} */child) => { if (!child._hasChildren) { removeMatches = ...
@param {TargetsParam} targets @param {Renderable} [renderable] @param {String} [propertyName] @return {TargetsArray}
remove
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
shuffle = items => { let m = items.length, t, i; while (m) { i = random(0, --m); t = items[m]; items[m] = items[i]; items[i] = t; } return items; }
Adapted from https://bost.ocks.org/mike/shuffle/ @param {Array} items @return {Array}
shuffle
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
shuffle = items => { let m = items.length, t, i; while (m) { i = random(0, --m); t = items[m]; items[m] = items[i]; items[i] = t; } return items; }
Adapted from https://bost.ocks.org/mike/shuffle/ @param {Array} items @return {Array}
shuffle
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
lerp = (start, end, amount, renderable) => { let dt = K / globals.defaults.frameRate; if (renderable !== false) { const ticker = /** @type Renderable */ (renderable) || (engine._hasChildren && engine); if (ticker && ticker.deltaTime) { dt = ticker.deltaTime; }...
https://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/ @param {Number} start @param {Number} end @param {Number} amount @param {Renderable|Boolean} [renderable] @return {Number}
lerp
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
lerp = (start, end, amount, renderable) => { let dt = K / globals.defaults.frameRate; if (renderable !== false) { const ticker = /** @type Renderable */ (renderable) || (engine._hasChildren && engine); if (ticker && ticker.deltaTime) { dt = ticker.deltaTime; }...
https://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/ @param {Number} start @param {Number} end @param {Number} amount @param {Renderable|Boolean} [renderable] @return {Number}
lerp
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
chain = fn => { return (...args) => { const result = fn(...args); return new Proxy(noop, { apply: (_, __, [v]) => result(v), get: (_, prop) => chain(/**@param {...Number|String} nextArgs */(...nextArgs) => { const nextResult = utils[prop](...nextArgs); return (/**@type {Number|Str...
@param {Function} fn @return {function(...(Number|String))}
chain
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
chain = fn => { return (...args) => { const result = fn(...args); return new Proxy(noop, { apply: (_, __, [v]) => result(v), get: (_, prop) => chain(/**@param {...Number|String} nextArgs */(...nextArgs) => { const nextResult = utils[prop](...nextArgs); return (/**@type {Number|Str...
@param {Function} fn @return {function(...(Number|String))}
chain
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getPrevChildOffset = (timeline, timePosition) => { if (stringStartsWith(timePosition, '<')) { const goToPrevAnimationOffset = timePosition[1] === '<'; const prevAnimation = timeline._tail; const prevOffset = prevAnimation ? prevAnimation._offset + prevAnimation._delay : 0; return goToPrevAnimationOffs...
Timeline's children offsets positions parser @param {Timeline} timeline @param {String} timePosition @return {Number}
getPrevChildOffset
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
getPrevChildOffset = (timeline, timePosition) => { if (stringStartsWith(timePosition, '<')) { const goToPrevAnimationOffset = timePosition[1] === '<'; const prevAnimation = timeline._tail; const prevOffset = prevAnimation ? prevAnimation._offset + prevAnimation._delay : 0; return goToPrevAnimationOffs...
Timeline's children offsets positions parser @param {Timeline} timeline @param {String} timePosition @return {Number}
getPrevChildOffset
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
parseTimelinePosition = (timeline, timePosition) => { let tlDuration = timeline._iterationDuration; if (tlDuration === minValue) tlDuration = 0; if (isUnd(timePosition)) return tlDuration; if (isNum(+timePosition)) return +timePosition; const timePosStr = /** @type {String} */(timePosition); const tlLabels ...
@param {Timeline} timeline @param {TimePosition} [timePosition] @return {Number}
parseTimelinePosition
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
parseTimelinePosition = (timeline, timePosition) => { let tlDuration = timeline._iterationDuration; if (tlDuration === minValue) tlDuration = 0; if (isUnd(timePosition)) return tlDuration; if (isNum(+timePosition)) return +timePosition; const timePosStr = /** @type {String} */(timePosition); const tlLabels ...
@param {Timeline} timeline @param {TimePosition} [timePosition] @return {Number}
parseTimelinePosition
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
function addTlChild(childParams, tl, parsedTLPosition, targets, index, length) { // Offset the tl position with -minValue for 0 duration animations or .set() calls in order to align their end value with the defined position const TLPosition = isNum(childParams.duration) && /** @type {Number} */(childParams.duration...
@overload @param {TimerParams} childParams @param {Timeline} tl @param {Number} parsedTLPosition @return {Timeline} @overload @param {AnimationParams} childParams @param {Timeline} tl @param {Number} parsedTLPosition @param {TargetsParam} targets @param {Number} [index] @param {Number} [length] @return {Timel...
addTlChild
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
add(a1, a2, a3) { const isAnim = isObj(a2); const isTimer = isObj(a1); const isFunc = isFnc(a1); if (isAnim || isTimer || isFunc) { this._hasChildren = true; if (isAnim) { const childParams = /** @type {AnimationParams} */(a2); // Check for function for children stagger posit...
@overload @param {TargetsParam} a1 @param {AnimationParams} a2 @param {TimePosition} [a3] @return {this} @overload @param {TimerParams} a1 @param {TimePosition} [a2] @return {this} @overload @param {String} a1 @param {TimePosition} [a2] @return {this} @overload @param {TimerCallback} a1 @param {TimePosition} [a2] @r...
add
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
set(targets, parameters, position) { if (isUnd(parameters)) return this; parameters.duration = minValue; parameters.composition = compositionTypes.replace; return this.add(targets, parameters, position); }
@param {TargetsParam} targets @param {AnimationParams} parameters @param {TimePosition} [position] @return {this}
set
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
stagger = (val, params = {}) => { let values = []; let maxValue = 0; const from = params.from; const reversed = params.reversed; const ease = params.ease; const hasEasing = !isUnd(ease); const hasSpring = hasEasing && !isUnd(/** @type {Spring} */(ease).ease); const staggerEase = hasSpring ? /** @type {S...
@param {Number|String|[Number|String,Number|String]} val @param {StaggerParameters} params @return {StaggerFunction}
stagger
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
stagger = (val, params = {}) => { let values = []; let maxValue = 0; const from = params.from; const reversed = params.reversed; const ease = params.ease; const hasEasing = !isUnd(ease); const hasSpring = hasEasing && !isUnd(/** @type {Spring} */(ease).ease); const staggerEase = hasSpring ? /** @type {S...
@param {Number|String|[Number|String,Number|String]} val @param {StaggerParameters} params @return {StaggerFunction}
stagger
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
convertValueToPx = ($el, v, size, under, over) => { const clampMin = v === 'min'; const clampMax = v === 'max'; const value = v === 'top' || v === 'left' || v === 'start' || clampMin ? 0 : v === 'bottom' || v === 'right' || v === 'end' || clampMax ? '100%' : v === 'center' ? '50%' ...
@param {HTMLElement} $el @param {Number|string} v @param {Number} size @param {Number} [under] @param {Number} [over] @return {Number}
convertValueToPx
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
convertValueToPx = ($el, v, size, under, over) => { const clampMin = v === 'min'; const clampMax = v === 'max'; const value = v === 'top' || v === 'left' || v === 'start' || clampMin ? 0 : v === 'bottom' || v === 'right' || v === 'end' || clampMax ? '100%' : v === 'center' ? '50%' ...
@param {HTMLElement} $el @param {Number|string} v @param {Number} size @param {Number} [under] @param {Number} [over] @return {Number}
convertValueToPx
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT