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parseBoundValue = ($el, v, size, under, over) => { /** @type {Number} */ let value; if (isStr(v)) { const matchedOperator = relativeValuesExecRgx.exec(/** @type {String} */(v)); if (matchedOperator) { const splitter = matchedOperator[0]; const operator = splitter[0]; const splitted = /**...
@param {HTMLElement} $el @param {ScrollThresholdValue} v @param {Number} size @param {Number} [under] @param {Number} [over] @return {Number}
parseBoundValue
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
parseBoundValue = ($el, v, size, under, over) => { /** @type {Number} */ let value; if (isStr(v)) { const matchedOperator = relativeValuesExecRgx.exec(/** @type {String} */(v)); if (matchedOperator) { const splitter = matchedOperator[0]; const operator = splitter[0]; const splitted = /**...
@param {HTMLElement} $el @param {ScrollThresholdValue} v @param {Number} size @param {Number} [under] @param {Number} [over] @return {Number}
parseBoundValue
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
updateBounds() { if (this._debug) { this.removeDebug(); } let stickys; const $target = this.target; const container = this.container; const isHori = this.horizontal; const linked = this.linked; let linkedTime; let $el = $target; let offsetX = 0; let offsetY = 0; /**...
@param {String} p @param {Number} l @param {Number} t @param {Number} w @param {Number} h @return {String}
updateBounds
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
constructor(targets, parameters) { if (globals.scope) globals.scope.revertibles.push(this); /** @type {AnimationParams} */ const globalParams = {}; const properties = {}; this.targets = []; this.animations = {}; if (isUnd(targets) || isUnd(parameters)) return; for (let propName in parame...
@param {TargetsParam} targets @param {AnimatableParams} parameters
constructor
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
normalizePoint(x, y) { this.point.x = x; this.point.y = y; return this.point.matrixTransform(this.inversedMatrix); }
@param {Number} x @param {Number} y @return {DOMPoint}
normalizePoint
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
constructor(target, parameters = {}) { if (!target) return; if (globals.scope) globals.scope.revertibles.push(this); const paramX = parameters.x; const paramY = parameters.y; const trigger = parameters.trigger; const modifier = parameters.modifier; const ease = parameters.releaseEase; co...
@param {TargetsParam} target @param {DraggableParams} [parameters]
constructor
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
setX(x, muteUpdateCallback = false) { if (this.disabled[0]) return; const v = round(x, 5); this.manual = true; this.updated = !muteUpdateCallback; this.destX = v; this.snapped[0] = snap(v, this.snapX); this.animate[this.xProp](v, 0); this.manual = false; return this; }
@param {Number} x @param {Boolean} [muteUpdateCallback] @return {this}
setX
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
setY(y, muteUpdateCallback = false) { if (this.disabled[1]) return; const v = round(y, 5); this.manual = true; this.updated = !muteUpdateCallback; this.destY = v; this.snapped[1] = snap(v, this.snapY); this.animate[this.yProp](v, 0); this.manual = false; return this; }
@param {Number} y @param {Boolean} [muteUpdateCallback] @return {this}
setY
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
get x() { return round(/** @type {Number} */(this.animate[this.xProp]()), globals.precision); }
@param {Number} y @param {Boolean} [muteUpdateCallback] @return {this}
x
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
isOutOfBounds(bounds, x, y) { if (!this.contained) return 0; const [ bt, br, bb, bl ] = bounds; const [ dx, dy ] = this.disabled; const obx = !dx && x < bl || !dx && x > br; const oby = !dy && y < bt || !dy && y > bb; return obx && !oby ? 1 : !obx && oby ? 2 : obx && oby ? 3 : 0; }
Returns 0 if not OB, 1 if x is OB, 2 if y is OB, 3 if both x and y are OB @param {Array} bounds @param {Number} x @param {Number} y @return {Number}
isOutOfBounds
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
refresh() { const params = this.parameters; const paramX = params.x; const paramY = params.y; const container = parseDraggableFunctionParameter(params.container, this); const cp = parseDraggableFunctionParameter(params.containerPadding, this) || 0; const containerPadding = /** @type {[Number, Nu...
Returns 0 if not OB, 1 if x is OB, 2 if y is OB, 3 if both x and y are OB @param {Array} bounds @param {Number} x @param {Number} y @return {Number}
refresh
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
scrollInView(duration, gap = 0, ease = eases.inOutQuad) { // this.stop(); this.updateScrollCoords(); const x = this.destX; const y = this.destY; const scroll = this.scroll; const scrollBounds = this.scrollBounds; const canScroll = this.canScroll; if (!this.containerArray && this.isOutOfB...
@param {Number} [duration] @param {Number} [gap] @param {EasingParam} [ease] @return {this}
scrollInView
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
handleHover() { if (this.isFinePointer && this.cursor && !this.cursorStyles) { this.cursorStyles = setTargetValues(this.$trigger, { cursor: /** @type {DraggableCursorParams} */(this.cursor).onHover }); } }
@param {Number} [duration] @param {Number} [gap] @param {EasingParam} [ease] @return {this}
handleHover
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
animateInView(duration, gap = 0, ease = eases.inOutQuad) { this.stop(); this.updateBoundingValues(); const x = this.x; const y = this.y; const [ cpt, cpr, cpb, cpl ] = this.containerPadding; const bt = this.scroll.y - this.targetBounds[0] + cpt + gap; const br = this.scroll.x - this.targetBo...
@param {Number} [duration] @param {Number} [gap] @param {EasingParam} [ease] @return {this}
animateInView
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
execute(cb) { let activeScope = globals.scope; let activeRoot = globals.root; let activeDefaults = globals.defaults; globals.scope = this; globals.root = this.root; globals.defaults = this.defaults; const mqs = this.mediaQueryLists; for (let mq in mqs) this.matches[mq] = mqs[mq].matches;...
@callback ScoppedCallback @param {this} scope @return {any} @param {ScoppedCallback} cb @return {this}
execute
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
add(a1, a2) { if (isFnc(a1)) { const constructor = /** @type {contructorCallback} */(a1); this.constructors.push(constructor); this.execute(() => { const revertConstructor = constructor(this); if (revertConstructor) { this.revertConstructors.push(revertConstructor); ...
@callback contructorCallback @param {this} self @overload @param {String} a1 @param {Function} a2 @return {this} @overload @param {contructorCallback} a1 @return {this} @param {String|contructorCallback} a1 @param {Function} [a2]
add
javascript
juliangarnier/anime
tests/playground/assets/js/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/tests/playground/assets/js/anime.esm.js
MIT
parseNumber = str => isStr(str) ? parseFloat(/** @type {String} */ (str)) : /** @type {Number} */ (str)
@param {Number|String} str @return {Number}
parseNumber
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
parseNumber = str => isStr(str) ? parseFloat(/** @type {String} */ (str)) : /** @type {Number} */ (str)
@param {Number|String} str @return {Number}
parseNumber
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
round = (v, decimalLength) => { if (decimalLength < 0) return v; if (!decimalLength) return _round(v); let p = powCache[decimalLength]; if (!p) p = powCache[decimalLength] = 10 ** decimalLength; return _round(v * p) / p; }
@param {Number} v @param {Number} decimalLength @return {Number}
round
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
round = (v, decimalLength) => { if (decimalLength < 0) return v; if (!decimalLength) return _round(v); let p = powCache[decimalLength]; if (!p) p = powCache[decimalLength] = 10 ** decimalLength; return _round(v * p) / p; }
@param {Number} v @param {Number} decimalLength @return {Number}
round
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
forEachChildren = (parent, callback, reverse, prevProp = '_prev', nextProp = '_next') => { let next = parent._head; let adjustedNextProp = nextProp; if (reverse) { next = parent._tail; adjustedNextProp = prevProp; } while (next) { const currentNext = next[adjustedNextProp]; ...
@param {Object} parent @param {Function} callback @param {Boolean} [reverse] @param {String} [prevProp] @param {String} [nextProp] @return {void}
forEachChildren
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
forEachChildren = (parent, callback, reverse, prevProp = '_prev', nextProp = '_next') => { let next = parent._head; let adjustedNextProp = nextProp; if (reverse) { next = parent._tail; adjustedNextProp = prevProp; } while (next) { const currentNext = next[adjustedNextProp]; ...
@param {Object} parent @param {Function} callback @param {Boolean} [reverse] @param {String} [prevProp] @param {String} [nextProp] @return {void}
forEachChildren
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
removeChild = (parent, child, prevProp = '_prev', nextProp = '_next') => { const prev = child[prevProp]; const next = child[nextProp]; prev ? prev[nextProp] = next : parent._head = next; next ? next[prevProp] = prev : parent._tail = prev; child[prevProp] = null; child[nextProp] = null; }
@param {Object} parent @param {Object} child @param {String} [prevProp] @param {String} [nextProp] @return {void}
removeChild
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
removeChild = (parent, child, prevProp = '_prev', nextProp = '_next') => { const prev = child[prevProp]; const next = child[nextProp]; prev ? prev[nextProp] = next : parent._head = next; next ? next[prevProp] = prev : parent._tail = prev; child[prevProp] = null; child[nextProp] = null; }
@param {Object} parent @param {Object} child @param {String} [prevProp] @param {String} [nextProp] @return {void}
removeChild
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
addChild = (parent, child, sortMethod, prevProp = '_prev', nextProp = '_next') => { let prev = parent._tail; while (prev && sortMethod && sortMethod(prev, child)) prev = prev[prevProp]; const next = prev ? prev[nextProp] : parent._head; prev ? prev[nextProp] = child : parent._head = child; n...
@param {Object} parent @param {Object} child @param {Function} [sortMethod] @param {String} prevProp @param {String} nextProp @return {void}
addChild
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
addChild = (parent, child, sortMethod, prevProp = '_prev', nextProp = '_next') => { let prev = parent._tail; while (prev && sortMethod && sortMethod(prev, child)) prev = prev[prevProp]; const next = prev ? prev[nextProp] : parent._head; prev ? prev[nextProp] = child : parent._head = child; n...
@param {Object} parent @param {Object} child @param {Function} [sortMethod] @param {String} prevProp @param {String} nextProp @return {void}
addChild
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
render = (tickable, time, muteCallbacks, internalRender, tickMode) => { const parent = tickable.parent; const duration = tickable.duration; const completed = tickable.completed; const iterationDuration = tickable.iterationDuration; const iterationCount = tickable.iterationCount; const _currentIt...
@param {Tickable} tickable @param {Number} time @param {Number} muteCallbacks @param {Number} internalRender @param {tickModes} tickMode @return {Number}
render
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
render = (tickable, time, muteCallbacks, internalRender, tickMode) => { const parent = tickable.parent; const duration = tickable.duration; const completed = tickable.completed; const iterationDuration = tickable.iterationDuration; const iterationCount = tickable.iterationCount; const _currentIt...
@param {Tickable} tickable @param {Number} time @param {Number} muteCallbacks @param {Number} internalRender @param {tickModes} tickMode @return {Number}
render
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
tick = (tickable, time, muteCallbacks, internalRender, tickMode) => { const _currentIteration = tickable._currentIteration; render(tickable, time, muteCallbacks, internalRender, tickMode); if (tickable._hasChildren) { const tl = /** @type {Timeline} */ (tickable); const tlIsRunningBackwards ...
@param {Tickable} tickable @param {Number} time @param {Number} muteCallbacks @param {Number} internalRender @param {Number} tickMode @return {void}
tick
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
tick = (tickable, time, muteCallbacks, internalRender, tickMode) => { const _currentIteration = tickable._currentIteration; render(tickable, time, muteCallbacks, internalRender, tickMode); if (tickable._hasChildren) { const tl = /** @type {Timeline} */ (tickable); const tlIsRunningBackwards ...
@param {Tickable} tickable @param {Number} time @param {Number} muteCallbacks @param {Number} internalRender @param {Number} tickMode @return {void}
tick
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
parseInlineTransforms = (target, propName, animationInlineStyles) => { const inlineTransforms = target.style.transform; let inlinedStylesPropertyValue; if (inlineTransforms) { const cachedTransforms = target[transformsSymbol]; let t; while (t = transformsExecRgx.exec(inlineTransforms...
@param {DOMTarget} target @param {String} propName @param {Object} animationInlineStyles @return {String}
parseInlineTransforms
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
parseInlineTransforms = (target, propName, animationInlineStyles) => { const inlineTransforms = target.style.transform; let inlinedStylesPropertyValue; if (inlineTransforms) { const cachedTransforms = target[transformsSymbol]; let t; while (t = transformsExecRgx.exec(inlineTransforms...
@param {DOMTarget} target @param {String} propName @param {Object} animationInlineStyles @return {String}
parseInlineTransforms
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
function getNodeList(v) { const n = isStr(v) ? globals.root.querySelectorAll(v) : v; if (n instanceof NodeList || n instanceof HTMLCollection) return n; }
@param {DOMTargetsParam|TargetsParam} v @return {NodeList|HTMLCollection}
getNodeList
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
function parseTargets(targets) { if (isNil(targets)) return /** @type {TargetsArray} */ ([]); if (isArr(targets)) { const flattened = targets.flat(Infinity); /** @type {TargetsArray} */ const parsed = []; for (let i = 0, l = flattened.length; i < l; i++) { con...
@overload @param {DOMTargetsParam} targets @return {DOMTargetsArray} @overload @param {JSTargetsParam} targets @return {JSTargetsArray} @overload @param {TargetsParam} targets @return {TargetsArray} @param {DOMTargetsParam|JSTargetsParam|TargetsParam} targets
parseTargets
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
function registerTargets(targets) { const parsedTargetsArray = parseTargets(targets); const parsedTargetsLength = parsedTargetsArray.length; if (parsedTargetsLength) { for (let i = 0; i < parsedTargetsLength; i++) { const target = parsedTargetsArray[i]; if (!target[isRegister...
@overload @param {DOMTargetsParam} targets @return {DOMTargetsArray} @overload @param {JSTargetsParam} targets @return {JSTargetsArray} @overload @param {TargetsParam} targets @return {TargetsArray} @param {DOMTargetsParam|JSTargetsParam|TargetsParam} targets
registerTargets
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getPath = path => { const parsedTargets = parseTargets(path); const $parsedSvg = /** @type {SVGGeometryElement} */ (parsedTargets[0]); if (!$parsedSvg || !isSvg($parsedSvg)) return; return $parsedSvg; }
@param {TargetsParam} path @return {SVGGeometryElement|undefined}
getPath
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getPath = path => { const parsedTargets = parseTargets(path); const $parsedSvg = /** @type {SVGGeometryElement} */ (parsedTargets[0]); if (!$parsedSvg || !isSvg($parsedSvg)) return; return $parsedSvg; }
@param {TargetsParam} path @return {SVGGeometryElement|undefined}
getPath
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
morphTo = (path2, precision = .33) => ($path1) => { const $path2 = /** @type {SVGGeometryElement} */ (getPath(path2)); if (!$path2) return; const isPath = $path1.tagName === 'path'; const separator = isPath ? ' ' : ','; const previousPoints = $path1[morphPointsSymbol]; if (previousPoints...
@param {TargetsParam} path2 @param {Number} [precision] @return {FunctionValue}
morphTo
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
morphTo = (path2, precision = .33) => ($path1) => { const $path2 = /** @type {SVGGeometryElement} */ (getPath(path2)); if (!$path2) return; const isPath = $path1.tagName === 'path'; const separator = isPath ? ' ' : ','; const previousPoints = $path1[morphPointsSymbol]; if (previousPoints...
@param {TargetsParam} path2 @param {Number} [precision] @return {FunctionValue}
morphTo
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
createDrawableProxy = ($el, start, end) => { const pathLength = K; const computedStyles = getComputedStyle($el); const strokeLineCap = computedStyles.strokeLinecap; // @ts-ignore const $scalled = computedStyles.vectorEffect === 'non-scaling-stroke' ? $el : null; let currentCap = strokeLineCap; ...
Creates a proxy that wraps an SVGGeometryElement and adds drawing functionality. @param {SVGGeometryElement} $el - The SVG element to transform into a drawable @param {number} start - Starting position (0-1) @param {number} end - Ending position (0-1) @return {DrawableSVGGeometry} - Returns a proxy that preserves the o...
createDrawableProxy
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
createDrawableProxy = ($el, start, end) => { const pathLength = K; const computedStyles = getComputedStyle($el); const strokeLineCap = computedStyles.strokeLinecap; // @ts-ignore const $scalled = computedStyles.vectorEffect === 'non-scaling-stroke' ? $el : null; let currentCap = strokeLineCap; ...
Creates a proxy that wraps an SVGGeometryElement and adds drawing functionality. @param {SVGGeometryElement} $el - The SVG element to transform into a drawable @param {number} start - Starting position (0-1) @param {number} end - Ending position (0-1) @return {DrawableSVGGeometry} - Returns a proxy that preserves the o...
createDrawableProxy
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
get(target, property) { const value = target[property]; if (property === proxyTargetSymbol) return target; if (property === 'setAttribute') { return (...args) => { if (args[0] === 'draw') { const value = args...
Creates a proxy that wraps an SVGGeometryElement and adds drawing functionality. @param {SVGGeometryElement} $el - The SVG element to transform into a drawable @param {number} start - Starting position (0-1) @param {number} end - Ending position (0-1) @return {DrawableSVGGeometry} - Returns a proxy that preserves the o...
get
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
createDrawable = (selector, start = 0, end = 0) => { const els = parseTargets(selector); return els.map($el => createDrawableProxy( /** @type {SVGGeometryElement} */ ($el), start, end)); }
Creates drawable proxies for multiple SVG elements. @param {TargetsParam} selector - CSS selector, SVG element, or array of elements and selectors @param {number} [start=0] - Starting position (0-1) @param {number} [end=0] - Ending position (0-1) @return {Array<DrawableSVGGeometry>} - Array of proxied elements with dra...
createDrawable
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
createDrawable = (selector, start = 0, end = 0) => { const els = parseTargets(selector); return els.map($el => createDrawableProxy( /** @type {SVGGeometryElement} */ ($el), start, end)); }
Creates drawable proxies for multiple SVG elements. @param {TargetsParam} selector - CSS selector, SVG element, or array of elements and selectors @param {number} [start=0] - Starting position (0-1) @param {number} [end=0] - Ending position (0-1) @return {Array<DrawableSVGGeometry>} - Array of proxied elements with dra...
createDrawable
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getPathPoint = ($path, progress, lookup = 0) => { return $path.getPointAtLength(progress + lookup >= 1 ? progress + lookup : 0); }
@param {SVGGeometryElement} $path @param {Number} progress @param {Number}lookup @return {DOMPoint}
getPathPoint
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getPathPoint = ($path, progress, lookup = 0) => { return $path.getPointAtLength(progress + lookup >= 1 ? progress + lookup : 0); }
@param {SVGGeometryElement} $path @param {Number} progress @param {Number}lookup @return {DOMPoint}
getPathPoint
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getPathProgess = ($path, pathProperty) => { return $el => { const totalLength = +($path.getTotalLength()); const inSvg = $el[isSvgSymbol]; const ctm = $path.getCTM(); /** @type {TweenObjectValue} */ return { from: 0, to: totalLength, /** @t...
@param {SVGGeometryElement} $path @param {String} pathProperty @return {FunctionValue}
getPathProgess
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getPathProgess = ($path, pathProperty) => { return $el => { const totalLength = +($path.getTotalLength()); const inSvg = $el[isSvgSymbol]; const ctm = $path.getCTM(); /** @type {TweenObjectValue} */ return { from: 0, to: totalLength, /** @t...
@param {SVGGeometryElement} $path @param {String} pathProperty @return {FunctionValue}
getPathProgess
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
isValidSVGAttribute = (el, propertyName) => { // Return early and use CSS opacity animation instead (already better default values (opacity: 1 instead of 0)) and rotate should be considered a transform if (cssReservedProperties.includes(propertyName)) return false; if (el.getAttribute(propertyName) ...
@param {Target} el @param {String} propertyName @return {Boolean}
isValidSVGAttribute
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
isValidSVGAttribute = (el, propertyName) => { // Return early and use CSS opacity animation instead (already better default values (opacity: 1 instead of 0)) and rotate should be considered a transform if (cssReservedProperties.includes(propertyName)) return false; if (el.getAttribute(propertyName) ...
@param {Target} el @param {String} propertyName @return {Boolean}
isValidSVGAttribute
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
rgbToRgba = rgbValue => { const rgba = rgbExecRgx.exec(rgbValue) || rgbaExecRgx.exec(rgbValue); const a = !isUnd(rgba[4]) ? +rgba[4] : 1; return [ +rgba[1], +rgba[2], +rgba[3], a ]; }
RGB / RGBA Color value string -> RGBA values array @param {String} rgbValue @return {ColorArray}
rgbToRgba
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
rgbToRgba = rgbValue => { const rgba = rgbExecRgx.exec(rgbValue) || rgbaExecRgx.exec(rgbValue); const a = !isUnd(rgba[4]) ? +rgba[4] : 1; return [ +rgba[1], +rgba[2], +rgba[3], a ]; }
RGB / RGBA Color value string -> RGBA values array @param {String} rgbValue @return {ColorArray}
rgbToRgba
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
hexToRgba = hexValue => { const hexLength = hexValue.length; const isShort = hexLength === 4 || hexLength === 5; return [ +('0x' + hexValue[1] + hexValue[isShort ? 1 : 2]), +('0x' + hexValue[isShort ? 2 : 3] + hexValue[isShort ? 2 : 4]), +('0x' + hexValue[isShort ? 3 : 5] + hexValue[...
HEX3 / HEX3A / HEX6 / HEX6A Color value string -> RGBA values array @param {String} hexValue @return {ColorArray}
hexToRgba
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
hexToRgba = hexValue => { const hexLength = hexValue.length; const isShort = hexLength === 4 || hexLength === 5; return [ +('0x' + hexValue[1] + hexValue[isShort ? 1 : 2]), +('0x' + hexValue[isShort ? 2 : 3] + hexValue[isShort ? 2 : 4]), +('0x' + hexValue[isShort ? 3 : 5] + hexValue[...
HEX3 / HEX3A / HEX6 / HEX6A Color value string -> RGBA values array @param {String} hexValue @return {ColorArray}
hexToRgba
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
hue2rgb = (p, q, t) => { if (t < 0) t += 1; if (t > 1) t -= 1; return t < 1 / 6 ? p + (q - p) * 6 * t : t < 1 / 2 ? q : t < 2 / 3 ? p + (q - p) * (2 / 3 - t) * 6 : p; }
@param {Number} p @param {Number} q @param {Number} t @return {Number}
hue2rgb
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
hue2rgb = (p, q, t) => { if (t < 0) t += 1; if (t > 1) t -= 1; return t < 1 / 6 ? p + (q - p) * 6 * t : t < 1 / 2 ? q : t < 2 / 3 ? p + (q - p) * (2 / 3 - t) * 6 : p; }
@param {Number} p @param {Number} q @param {Number} t @return {Number}
hue2rgb
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
hslToRgba = hslValue => { const hsla = hslExecRgx.exec(hslValue) || hslaExecRgx.exec(hslValue); const h = +hsla[1] / 360; const s = +hsla[2] / 100; const l = +hsla[3] / 100; const a = !isUnd(hsla[4]) ? +hsla[4] : 1; let r, g, b; if (s === 0) { r = g = b = l; } else { ...
HSL / HSLA Color value string -> RGBA values array @param {String} hslValue @return {ColorArray}
hslToRgba
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
hslToRgba = hslValue => { const hsla = hslExecRgx.exec(hslValue) || hslaExecRgx.exec(hslValue); const h = +hsla[1] / 360; const s = +hsla[2] / 100; const l = +hsla[3] / 100; const a = !isUnd(hsla[4]) ? +hsla[4] : 1; let r, g, b; if (s === 0) { r = g = b = l; } else { ...
HSL / HSLA Color value string -> RGBA values array @param {String} hslValue @return {ColorArray}
hslToRgba
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
convertColorStringValuesToRgbaArray = colorString => { return isRgb(colorString) ? rgbToRgba(colorString) : isHex(colorString) ? hexToRgba(colorString) : isHsl(colorString) ? hslToRgba(colorString) : [0, 0, 0, 1]; }
All in one color converter that converts a color string value into an array of RGBA values @param {String} colorString @return {ColorArray}
convertColorStringValuesToRgbaArray
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
convertColorStringValuesToRgbaArray = colorString => { return isRgb(colorString) ? rgbToRgba(colorString) : isHex(colorString) ? hexToRgba(colorString) : isHsl(colorString) ? hslToRgba(colorString) : [0, 0, 0, 1]; }
All in one color converter that converts a color string value into an array of RGBA values @param {String} colorString @return {ColorArray}
convertColorStringValuesToRgbaArray
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
setValue = (targetValue, defaultValue) => { return isUnd(targetValue) ? defaultValue : targetValue; }
@template T, D @param {T|undefined} targetValue @param {D} defaultValue @return {T|D}
setValue
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
setValue = (targetValue, defaultValue) => { return isUnd(targetValue) ? defaultValue : targetValue; }
@template T, D @param {T|undefined} targetValue @param {D} defaultValue @return {T|D}
setValue
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getFunctionValue = (value, target, index, total, store) => { if (isFnc(value)) { const func = () => { const computed = /** @type {Function} */ (value)(target, index, total); // Fallback to 0 if the function returns undefined / NaN / null / false / 0 return !isNaN(+compute...
@param {TweenPropValue} value @param {Target} target @param {Number} index @param {Number} total @param {Object} [store] @return {any}
getFunctionValue
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getFunctionValue = (value, target, index, total, store) => { if (isFnc(value)) { const func = () => { const computed = /** @type {Function} */ (value)(target, index, total); // Fallback to 0 if the function returns undefined / NaN / null / false / 0 return !isNaN(+compute...
@param {TweenPropValue} value @param {Target} target @param {Number} index @param {Number} total @param {Object} [store] @return {any}
getFunctionValue
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
func = () => { const computed = /** @type {Function} */ (value)(target, index, total); // Fallback to 0 if the function returns undefined / NaN / null / false / 0 return !isNaN(+computed) ? +computed : computed || 0; }
@param {TweenPropValue} value @param {Target} target @param {Number} index @param {Number} total @param {Object} [store] @return {any}
func
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
func = () => { const computed = /** @type {Function} */ (value)(target, index, total); // Fallback to 0 if the function returns undefined / NaN / null / false / 0 return !isNaN(+computed) ? +computed : computed || 0; }
@param {TweenPropValue} value @param {Target} target @param {Number} index @param {Number} total @param {Object} [store] @return {any}
func
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getTweenType = (target, prop) => { return !target[isDomSymbol] ? tweenTypes.OBJECT : // Handle SVG attributes target[isSvgSymbol] && isValidSVGAttribute(target, prop) ? tweenTypes.ATTRIBUTE : // Handle CSS Transform properties differently than CSS to allow individual animations ...
@param {Target} target @param {String} prop @return {tweenTypes}
getTweenType
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getTweenType = (target, prop) => { return !target[isDomSymbol] ? tweenTypes.OBJECT : // Handle SVG attributes target[isSvgSymbol] && isValidSVGAttribute(target, prop) ? tweenTypes.ATTRIBUTE : // Handle CSS Transform properties differently than CSS to allow individual animations ...
@param {Target} target @param {String} prop @return {tweenTypes}
getTweenType
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getCSSValue = (target, propName, animationInlineStyles) => { const inlineStyles = target.style[propName]; if (inlineStyles && animationInlineStyles) { animationInlineStyles[propName] = inlineStyles; } const value = inlineStyles || getComputedStyle(target[proxyTargetSymbol] || target).getProperty...
@param {DOMTarget} target @param {String} propName @param {Object} animationInlineStyles @return {String}
getCSSValue
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getCSSValue = (target, propName, animationInlineStyles) => { const inlineStyles = target.style[propName]; if (inlineStyles && animationInlineStyles) { animationInlineStyles[propName] = inlineStyles; } const value = inlineStyles || getComputedStyle(target[proxyTargetSymbol] || target).getProperty...
@param {DOMTarget} target @param {String} propName @param {Object} animationInlineStyles @return {String}
getCSSValue
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getOriginalAnimatableValue = (target, propName, tweenType, animationInlineStyles) => { const type = !isUnd(tweenType) ? tweenType : getTweenType(target, propName); return type === tweenTypes.OBJECT ? target[propName] || 0 : type === tweenTypes.ATTRIBUTE ? /** @type {DOMTarget} */ (target).getAttribute(p...
@param {Target} target @param {String} propName @param {tweenTypes} [tweenType] @param {Object|void} [animationInlineStyles] @return {String|Number}
getOriginalAnimatableValue
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getOriginalAnimatableValue = (target, propName, tweenType, animationInlineStyles) => { const type = !isUnd(tweenType) ? tweenType : getTweenType(target, propName); return type === tweenTypes.OBJECT ? target[propName] || 0 : type === tweenTypes.ATTRIBUTE ? /** @type {DOMTarget} */ (target).getAttribute(p...
@param {Target} target @param {String} propName @param {tweenTypes} [tweenType] @param {Object|void} [animationInlineStyles] @return {String|Number}
getOriginalAnimatableValue
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getRelativeValue = (x, y, operator) => { return operator === '-' ? x - y : operator === '+' ? x + y : x * y; }
@param {Number} x @param {Number} y @param {String} operator @return {Number}
getRelativeValue
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getRelativeValue = (x, y, operator) => { return operator === '-' ? x - y : operator === '+' ? x + y : x * y; }
@param {Number} x @param {Number} y @param {String} operator @return {Number}
getRelativeValue
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
decomposeRawValue = (rawValue, targetObject) => { /** @type {valueTypes} */ targetObject.t = valueTypes.NUMBER; targetObject.n = 0; targetObject.u = null; targetObject.o = null; targetObject.d = null; targetObject.s = null; if (!rawValue) return targetObject; const num = +raw...
@param {String|Number} rawValue @param {TweenDecomposedValue} targetObject @return {TweenDecomposedValue}
decomposeRawValue
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
decomposeRawValue = (rawValue, targetObject) => { /** @type {valueTypes} */ targetObject.t = valueTypes.NUMBER; targetObject.n = 0; targetObject.u = null; targetObject.o = null; targetObject.d = null; targetObject.s = null; if (!rawValue) return targetObject; const num = +raw...
@param {String|Number} rawValue @param {TweenDecomposedValue} targetObject @return {TweenDecomposedValue}
decomposeRawValue
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
decomposeTweenValue = (tween, targetObject) => { targetObject.t = tween._valueType; targetObject.n = tween._toNumber; targetObject.u = tween._unit; targetObject.o = null; targetObject.d = cloneArray(tween._toNumbers); targetObject.s = cloneArray(tween._strings); return targetObject; }
@param {Tween} tween @param {TweenDecomposedValue} targetObject @return {TweenDecomposedValue}
decomposeTweenValue
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
decomposeTweenValue = (tween, targetObject) => { targetObject.t = tween._valueType; targetObject.n = tween._toNumber; targetObject.u = tween._unit; targetObject.o = null; targetObject.d = cloneArray(tween._toNumbers); targetObject.s = cloneArray(tween._strings); return targetObject; }
@param {Tween} tween @param {TweenDecomposedValue} targetObject @return {TweenDecomposedValue}
decomposeTweenValue
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getTweenSiblings = (target, property, lookup = '_rep') => { const lookupMap = lookups[lookup]; let targetLookup = lookupMap.get(target); if (!targetLookup) { targetLookup = {}; lookupMap.set(target, targetLookup); } return targetLookup[property] ? targetLookup[property] : targetLooku...
@param {Target} target @param {String} property @param {String} lookup @return {TweenPropertySiblings}
getTweenSiblings
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
getTweenSiblings = (target, property, lookup = '_rep') => { const lookupMap = lookups[lookup]; let targetLookup = lookupMap.get(target); if (!targetLookup) { targetLookup = {}; lookupMap.set(target, targetLookup); } return targetLookup[property] ? targetLookup[property] : targetLooku...
@param {Target} target @param {String} property @param {String} lookup @return {TweenPropertySiblings}
getTweenSiblings
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
addTweenSortMethod = (p, c) => { return p._isOverridden || p._absoluteStartTime > c._absoluteStartTime; }
@param {Tween} p @param {Tween} c @return {Number|Boolean}
addTweenSortMethod
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
addTweenSortMethod = (p, c) => { return p._isOverridden || p._absoluteStartTime > c._absoluteStartTime; }
@param {Tween} p @param {Tween} c @return {Number|Boolean}
addTweenSortMethod
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
composeTween = (tween, siblings) => { const tweenCompositionType = tween._composition; // Handle replaced tweens if (tweenCompositionType === compositionTypes.replace) { const tweenAbsStartTime = tween._absoluteStartTime; addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep');...
@param {Tween} tween @param {TweenPropertySiblings} siblings @return {Tween}
composeTween
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
composeTween = (tween, siblings) => { const tweenCompositionType = tween._composition; // Handle replaced tweens if (tweenCompositionType === compositionTypes.replace) { const tweenAbsStartTime = tween._absoluteStartTime; addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep');...
@param {Tween} tween @param {TweenPropertySiblings} siblings @return {Tween}
composeTween
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
constructor(parameters = {}, parent = null, parentPosition = 0) { super(0); const { id, delay, duration, reversed, alternate, loop, loopDelay, autoplay, frameRate, playbackRate, onComplete, onLoop, onPause, onBegin, onBeforeUpdate, onUpdate, } = parameters; if (globals.scope) globals...
@param {TimerParams} [parameters] @param {Timeline} [parent] @param {Number} [parentPosition]
constructor
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
seek(time, muteCallbacks = 0, internalRender = 0) { // Recompose the tween siblings in case the timer has been cancelled reviveTimer(this); // If you seek a completed animation, otherwise the next play will starts at 0 this.completed = false; const isPaused = this.paused; ...
@param {Number} time @param {Boolean|Number} [muteCallbacks] @param {Boolean|Number} [internalRender] @return {this}
seek
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
revert() { tick(this, 0, 1, 0, tickModes.AUTO); const ap = /** @type {ScrollObserver} */ (this._autoplay); if (ap && ap.linked && ap.linked === this) ap.revert(); return this.cancel(); }
Cancels the timer by seeking it back to 0 and reverting the attached scroller if necessary @return {this}
revert
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
complete() { return this.seek(this.duration).cancel(); }
Imediatly completes the timer, cancels it and triggers the onComplete callback @return {this}
complete
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
then(callback = noop) { const then = this.then; const onResolve = () => { // this.then = null prevents infinite recursion if returned by an async function // https://github.com/juliangarnierorg/anime-beta/issues/26 this.then = null; callback(this); ...
@param {Callback<this>} [callback] @return {Promise}
then
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
onResolve = () => { // this.then = null prevents infinite recursion if returned by an async function // https://github.com/juliangarnierorg/anime-beta/issues/26 this.then = null; callback(this); this.then = then; this._resolve = noop; }
@param {Callback<this>} [callback] @return {Promise}
onResolve
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
onResolve = () => { // this.then = null prevents infinite recursion if returned by an async function // https://github.com/juliangarnierorg/anime-beta/issues/26 this.then = null; callback(this); this.then = then; this._resolve = noop; }
@param {Callback<this>} [callback] @return {Promise}
onResolve
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
binarySubdivide = (aX, mX1, mX2) => { let aA = 0, aB = 1, currentX, currentT, i = 0; do { currentT = aA + (aB - aA) / 2; currentX = calcBezier(currentT, mX1, mX2) - aX; if (currentX > 0) { aB = currentT; } else { aA = currentT; } } whil...
@param {Number} aX @param {Number} mX1 @param {Number} mX2 @return {Number}
binarySubdivide
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
binarySubdivide = (aX, mX1, mX2) => { let aA = 0, aB = 1, currentX, currentT, i = 0; do { currentT = aA + (aB - aA) / 2; currentX = calcBezier(currentT, mX1, mX2) - aX; if (currentX > 0) { aB = currentT; } else { aA = currentT; } } whil...
@param {Number} aX @param {Number} mX1 @param {Number} mX2 @return {Number}
binarySubdivide
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
cubicBezier = (mX1 = 0.5, mY1 = 0.0, mX2 = 0.5, mY2 = 1.0) => (mX1 === mY1 && mX2 === mY2) ? none : t => t === 0 || t === 1 ? t : calcBezier(binarySubdivide(t, mX1, mX2), mY1, mY2)
@param {Number} [mX1] @param {Number} [mY1] @param {Number} [mX2] @param {Number} [mY2] @return {EasingFunction}
cubicBezier
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
cubicBezier = (mX1 = 0.5, mY1 = 0.0, mX2 = 0.5, mY2 = 1.0) => (mX1 === mY1 && mX2 === mY2) ? none : t => t === 0 || t === 1 ? t : calcBezier(binarySubdivide(t, mX1, mX2), mY1, mY2)
@param {Number} [mX1] @param {Number} [mY1] @param {Number} [mX2] @param {Number} [mY2] @return {EasingFunction}
cubicBezier
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
linear = (...args) => { const argsLength = args.length; if (!argsLength) return none; const totalPoints = argsLength - 1; const firstArg = args[0]; const lastArg = args[totalPoints]; const xPoints = [0]; const yPoints = [parseNumber(firstArg)]; for (let i = 1; i < totalPoints; i+...
Without parameters, the linear function creates a non-eased transition. Parameters, if used, creates a piecewise linear easing by interpolating linearly between the specified points. @param {...String|Number} [args] - Points @return {EasingFunction}
linear
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
linear = (...args) => { const argsLength = args.length; if (!argsLength) return none; const totalPoints = argsLength - 1; const firstArg = args[0]; const lastArg = args[totalPoints]; const xPoints = [0]; const yPoints = [parseNumber(firstArg)]; for (let i = 1; i < totalPoints; i+...
Without parameters, the linear function creates a non-eased transition. Parameters, if used, creates a piecewise linear easing by interpolating linearly between the specified points. @param {...String|Number} [args] - Points @return {EasingFunction}
linear
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
irregular = (length = 10, randomness = 1) => { const values = [0]; const total = length - 1; for (let i = 1; i < total; i++) { const previousValue = values[i - 1]; const spacing = i / total; const segmentEnd = (i + 1) / total; const randomVariation = spacing + (segmentEnd - s...
Generate random steps @param {Number} [length] - The number of steps @param {Number} [randomness] - How strong the randomness is @return {EasingFunction}
irregular
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
irregular = (length = 10, randomness = 1) => { const values = [0]; const total = length - 1; for (let i = 1; i < total; i++) { const previousValue = values[i - 1]; const spacing = i / total; const segmentEnd = (i + 1) / total; const randomVariation = spacing + (segmentEnd - s...
Generate random steps @param {Number} [length] - The number of steps @param {Number} [randomness] - How strong the randomness is @return {EasingFunction}
irregular
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT
parseEaseString = (string, easesFunctions, easesLookups) => { if (easesLookups[string]) return easesLookups[string]; if (string.indexOf('(') <= -1) { const hasParams = easeTypes[string] || string.includes('Back') || string.includes('Elastic'); const parsedFn = /** @type {EasingFunction} ...
@param {String} string @param {Record<String, EasesFactory|EasingFunction>} easesFunctions @param {Object} easesLookups @return {EasingFunction}
parseEaseString
javascript
juliangarnier/anime
types/index.js
https://github.com/juliangarnier/anime/blob/master/types/index.js
MIT