SimVerse / cutrope
Cut the Rope video-to-command: watch a short gameplay video of one Cut the Rope level (with a coordinate grid overlay) and output a deterministic command script that, replayed from the same initial state, wins the level.
- Records: 272 levels
- Modality: short MP4 gameplay video (~3s each, 1920×1080)
- Output:
{"commands": "...", "reason": "...", "confidence": 0..1}(open-ended; many winning scripts may be valid)
Loading
from datasets import load_dataset
ds = load_dataset("SimVer-ano/simverse2026", "cutrope")
example = ds["test"][0]
system_text = example["prompt"]["system"]
user_text = example["prompt"]["user"]
video_path = example["video_relative_to_config"]["path"] # e.g. "videos/rope-000.mp4"
mime_type = example["video_relative_to_config"]["mime_type"]
gold_commands = example["answer"]["commands"] # one known-3-star reference script
Schema
| Field | Type | Description |
|---|---|---|
level_id |
string | Level id, e.g. "rope-000" |
__sample_id__ |
string | Same as level_id |
prompt.system / prompt.user |
string | Exact prompt text |
video.path |
string | Original (project-relative) video path |
video.mime_type |
string | Always "video/mp4" for shipped variants |
video.duration_seconds |
int | Video length |
video.fps |
int | Frame rate |
prompt_level.canvas_width / canvas_height |
int | Game canvas dimensions |
prompt_level.object_counts |
dict | Per-object-type counts: target, candy, star, bubble, pump, gravity_button, grab_or_rope_anchor, left_candy, right_candy |
prompt_level.two_parts |
bool | Whether the level starts with split-candy halves |
level_json_without_solution |
dict | The full level definition stripped of the gold solution; useful if you want to recreate the simulation state without seeing the answer |
video_relative_to_config |
dict | path / mime_type rewritten to be relative to this config's root |
answer.commands |
string | Reference winning command script (one command per line) |
answer.reason |
string | Short explanation of the reference solution |
answer.confidence |
float | Always 1.0 for the shipped reference |
legacy_answer |
string | Same script under the pre-v1 field name reference_solution (kept for back-compat) |
Command DSL
Commands accept these actions, optionally guarded by when <CONDITION>:
cut_rope N | cut_rope N,M,K # cut one or more ropes
pop_bubble N | pop_bubble_left | pop_bubble_right
activate_pump N [times C] [every S] [until <CONDITION>]
move_grab N X | move_grab N X Y
kick_rope N
toggle_gravity
Conditions include candy_x/candy_y thresholds, candy_near X,Y,R [for S], candy_still for S, rope_cut N, no_rope, candy_in_bubble, plus split-candy variants left_candy_* / right_candy_*. Boolean combinators and / or and parentheses are supported. wait_frames is not allowed in this benchmark version — use condition-based waits.
See the system + user prompt embedded in each record for the full vocabulary.
Companion files
data/<id>.json— per-record JSON (mirror of the JSONL records as individual files).source/<id>.json— the original frontend-friendly level files (withtextCommandSolution, gameplay metadata for the in-browser engine).videos/<id>.mp4— the gameplay clips.
License
MIT — see LICENSE at the repo root.