fix(assets): head-heavy mixed-material hammer + recalibrated nail

#15
by Everloom - opened
SomaStacks Inc org

fix(assets): head-heavy mixed-material hammer + recalibrated nail

Ports the same three-file fix already merged into the private
SomaStacksOrg/roboverse_data as PR #40 (merge 1795005b). This repo's main
carries the identical pre-fix content, so the diff here is byte-identical.

The YCB hammer had the right total mass in the wrong place, and fixing that
exposed that the nail's dry friction had been calibrated against the broken tool.

  1. assets/ycb/hammer/hammer.xml β€” per-part densities instead of one fitted
    density. A uniform 1840.5 kg/m^3 over the 7 convex parts left a 384 g handle
    and a 281 g head, balancing 43% of the tool length from the striking face; a
    real claw hammer carries ~4/5 of its mass in the steel head. That is not
    cosmetic: a body struck off its centre of mass rotates instead of driving
    through, so the effective striking mass at the nail was only 331 g of 665 g.
    The split is derived from this asset's own scan texture (bare steel reads grey,
    the hickory handle warm brown; interior sample points are labelled by the
    nearest textured face, the handle's mass is fixed by hickory density x its true
    scan volume, the head takes the published-mass remainder) -> steel head 531 g +
    hickory handle 134 g = the same published 665 g, effective striking mass 599 g
    (90%), balance 19% from the face. The implied head density comes out
    6663 kg/m^3, 85% of solid steel, an independent check that the model
    reconciles. Regenerate with
    python scripts/build_ycb_assets.py --refit-mass hammer (RoboVerse).
    Per-geom density is an EFFECTIVE density over the inflated convex-hull volume,
    so it reads below the raw material value on purpose.
    The 7 collision meshes are byte-identical to main β€” no geometry change.

  2. assets/local_hammer_nail/board_nail.xml β€” MuJoCo's frictionloss is a SOFT
    constraint: a sustained load deforms it by an amount set by the constraint
    impedance and NOT by the friction magnitude (sweeping frictionloss 15 -> 300 N
    changed the creep by nothing). Once the corrected hammer put its real weight on
    the nail, laying the tool on the nail head sank it 30 mm β€” past the task's
    25 mm success gate with no blow struck. Adds
    solimpfriction="0.999 0.9999 0.0001 0.5 2" and raises frictionloss 15 -> 60 N.
    Main here also predates the 2026-07-06 solreffriction="0.004 1" fix, so that
    lands in the same commit.

    Measured on hand_track.hammer_insert_nail (MuJoCo, tianji_wuji):
    passive settle 15 s ~5 mm -> 0.09 mm
    hammer laid on the nail 29.6 mm -> 5.6 mm (was an automatic success)
    sustained 30 N press latched -> 6.6 mm
    2 m/s blows to latch 1 -> 2
    Checker still validates (visualize_handtrack_checker.py latches at frame 43);
    scene soundness OK (verify_handtrack_bench_physics.py, hammer settles).

  3. assets/local_hammer_nail/board_nail.urdf β€” comment only. Its values
    are inert (nothing integrates that joint; metasim mirrors the MuJoCo slide into
    the IsaacSim render), so they stay at the old numbers rather than being split
    from the usd/ that was converted from them. The comment now says so and points
    at the MJCF as authoritative.

RECORDED DEMOS RE-VERIFIED (this repo only β€” it is the one that carries them).
trajs/parrot/grasp_hammer/tianji_wuji/trajectory.pkl.gz (50 eps) replayed through
scripts/advanced/collect_demo.py on MuJoCo/tianji_wuji, before vs after:

pre-fix uniform hammer :  38/50 succeeded, 50/50 byte-perfect snaps
fixed head-heavy hammer:  41/50 succeeded, 50/50 byte-perfect snaps

The mass change does NOT invalidate the published set β€” it replays slightly
better. All 50 still byte-perfect-snap because _mujoco_state.buffer is sized by
qpos/qvel, not by density, and the collision meshes are untouched. (The 38 vs 41
spread is replay sensitivity in a set that was never 50/50 to begin with, not a
regression either way.)

Known follow-ups, deliberately NOT in this PR:

  • assets/ycb/hammer/usd/hammer.usd carries no mass APIs at all, so a USD consumer
    computes mass from geometry at a default density, i.e. uniform. It is unused by
    hand_track.hammer_insert_nail (that RigidObjCfg sets only mjcf_path, and metasim
    resolves isaacsim -> usd_path/urdf_path -> None), and authoring MassAPI cannot be
    verified on this box (no working IsaacSim runtime), so it is left alone rather
    than shipped unverified.
  • usd/board_nail.usd likewise still carries friction=15 from the URDF; render-only.
Everloom changed pull request status to merged

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