text stringlengths 0 152 |
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same => n,Set(WorkingQueue=${CUT(AvailableQueues,^,${QueueCounter})}) |
same => n,Set(WorkingPenalty=${CUT(MemberPenalties,^,${QueueCounter})}) |
same => n,EndWhile() |
; ... |
These examples are probably not suitable for a production environment (we’d use |
purpose-built MySQL tables for this sort of thing rather than AstDB), but it gives you |
an idea of how the dialplan can be used to apply dynamic logic to more complex con‐ |
figuration scenarios. |
Changing Penalties Dynamically (queuerules) |
Using the asterisk.queuerules table, it is possible to define rules that change the |
values of the QUEUE_MIN_PENALTY and QUEUE_MAX_PENALTY channel variables. The |
QUEUE_MIN_PENALTY and QUEUE_MAX_PENALTY channel variables are used to control |
which members of a queue are preferred for servicing callers. Let’s say we have a |
queue called support, and we have five queue members with various penalties rang‐ |
ing from 1 through 5. If, prior to a caller entering the queue, the QUEUE_MIN_PENALTY |
channel variable is set to a value of 2 and the QUEUE_MAX_PENALTY is set to a value of 4, |
only queue members whose penalties are set to values ranging from 2 through 4 will |
be considered available to answer that call: |
same => n,Set(QUEUE_MIN_PENALTY=2) ; set minimum member penalty |
same => n,Set(QUEUE_MAX_PENALTY=4) ; set maximum member penalty |
same => n,Queue(support) ; entering the queue with min and max |
; member penalties to be used |
What’s more, during the caller’s stay in the queue, we can dynamically change the val‐ |
ues of QUEUE_MIN_PENALTY and QUEUE_MAX_PENALTY for that caller. This allows either |
more or a different set of queue members to be used, depending on how long the |
caller waits in the queue. For instance, in the previous example, we could modify the |
minimum penalty to 1 and the maximum penalty to 5 if the caller has to wait more |
than 60 seconds in the queue. |
The sample file ~/src/asterisk-15.<TAB>/configs/samples/queuerules.conf.sample con‐ |
tains an excellent reference for how queue rules work. |
Advanced Queues |
| |
225 |
The rules are defined using the asterisk.queuerules table. Multiple rules can be |
created in order to facilitate different penalty changes throughout the call. Let’s take a |
look at how we might choose to define a rule: |
MySQL> insert into `asterisk`.`queue_rules` |
(rule_name,time,min_penalty,max_penalty) |
VALUES |
('more_members',60,5,1); |
New rules will affect only new callers entering the queue, not exist‐ |
ing callers already holding. |
We’ve named the rule more_members and defined the following values: |
60 |
5 |
1 |
The number of seconds to wait before changing the penalty values. |
The new QUEUE_MAX_PENALTY. |
The new QUEUE_MIN_PENALTY. |
We can now tell our queues to make use of it. |
MySQL> update `asterisk`.`queues` |
set defaultrule='more_members' where `name` in ('sales','support') |
The queuerules.conf.sample file shows that these rules are quite flexible. If you want |
fine-grained control over call prioritization, some additional lab work may be worth |
your while. |
Announcement Control |
Asterisk has the ability to play several announcements to callers waiting in the queue. |
For example, you might want to announce the caller’s position in the queue, |
announce the average wait time, or periodically thank your callers for waiting (or |
whatever your audio files say). It’s important to carefully tune the values that control |
when these announcements are played to the callers, because announcing their posi‐ |
tion, thanking them for waiting, and informing them of the average hold time too |
frequently is going to tend to annoy them, which is not the goal of these things. |
226 |
| |
Chapter 12: Automatic Call Distribution Queues |
Playing Announcements Between Music on Hold Files |
Instead of handling the intricacies of announcements for each of your queues, you |
could alternatively (or in conjunction) utilize the announcement functionality |
defined in musiconhold.conf. Prior to playing a file for music, the announcement file |
will be played, and then played again between audio files. Let’s say you have a 5- |
minute loop of audio, but you want to play a “Thank you for waiting” message every |
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