| # :material-silverware-fork-knife: **BEHAVIOR Tasks** |
|
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| [`BehaviorTask`](../reference/tasks/behavior_task.md) represents a family of **1000 long-horizon household activities** that humans benefit the most from robots' help based on our survey results. |
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| ## Getting Started |
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| BDDL (BEHAVIOR Domain Definition Language) is automatically installed when you follow the [standard BEHAVIOR installation guide](../getting_started/installation.md). This section is only needed if you want to customize or edit task definitions. |
|
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| ### Installing BDDL for Customization (Optional) |
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| If you want to modify or create new task definitions, you'll need to install the BDDL repository in development mode: |
|
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| 1. **Clone the repository:** |
| ```bash |
| git clone https://github.com/StanfordVL/bddl.git |
| ``` |
|
|
| 2. **Install the package:** |
| ```bash |
| conda activate behavior |
| cd bddl |
| pip install -e . |
| ``` |
|
|
| 3. **Verify installation:** |
| ```python |
| >>> import bddl; print(bddl) |
| <module 'bddl' from '/path/to/BDDL/bddl/__init__.py'> |
| ``` |
|
|
| This should now point to your local `bddl` repo, instead of the PyPI version, giving you full editing capabilities. |
|
|
| ## Task Library |
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| ### Where to Find Tasks |
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| All 1000 activities are defined using **BDDL** (BEHAVIOR Domain Definition Language), specifically designed for household robotics tasks. |
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| - **Local Files:** [`bddl/activity_definitions`](https://github.com/StanfordVL/bddl/tree/master/bddl/activity_definitions) folder |
| - **Online Browser:** [BEHAVIOR Knowledgebase](https://behavior.stanford.edu/knowledgebase/tasks) for interactive exploration |
|
|
| ### Task Structure |
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| Every BEHAVIOR task consists of three main components: |
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| #### 1. Objects |
| Each line represents a [**WordNet**](https://wordnet.princeton.edu/) synset of required objects. |
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| **Example:** |
| ```yaml |
| candle.n.01_1 candle.n.01_2 candle.n.01_3 candle.n.01_4 - candle.n.01 |
| ``` |
| This means four objects belonging to the `candle.n.01` synset are needed. |
|
|
| #### 2. Initial Conditions |
| Ground predicates that define the world state when the task begins. |
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| **Example:** |
| ```yaml |
| (ontop candle.n.01_1 table.n.02_1) |
| ``` |
| The first candle starts on top of the first table. |
|
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| #### 3. Goal Conditions |
| Predicates and logical blocks that must be satisfied for task completion. |
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| **Example:** |
| ```yaml |
| (inside ?candle.n.01 ?wicker_basket.n.01) |
| ``` |
| All candles must end up inside wicker baskets. |
|
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| ### Complete Task Example |
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| Here's a full task definition for assembling gift baskets: |
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|
| ```yaml |
| (define (problem assembling_gift_baskets-0) |
| (:domain omnigibson) |
| |
| (:objects |
| wicker_basket.n.01_1 wicker_basket.n.01_2 wicker_basket.n.01_3 wicker_basket.n.01_4 - wicker_basket.n.01 |
| floor.n.01_1 - floor.n.01 |
| candle.n.01_1 candle.n.01_2 candle.n.01_3 candle.n.01_4 - candle.n.01 |
| butter_cookie.n.01_1 butter_cookie.n.01_2 butter_cookie.n.01_3 butter_cookie.n.01_4 - butter_cookie.n.01 |
| swiss_cheese.n.01_1 swiss_cheese.n.01_2 swiss_cheese.n.01_3 swiss_cheese.n.01_4 - swiss_cheese.n.01 |
| bow.n.08_1 bow.n.08_2 bow.n.08_3 bow.n.08_4 - bow.n.08 |
| table.n.02_1 table.n.02_2 - table.n.02 |
| agent.n.01_1 - agent.n.01 |
| ) |
| |
| (:init |
| (ontop wicker_basket.n.01_1 floor.n.01_1) |
| (ontop wicker_basket.n.01_2 floor.n.01_1) |
| (ontop wicker_basket.n.01_3 floor.n.01_1) |
| (ontop wicker_basket.n.01_4 floor.n.01_1) |
| (ontop candle.n.01_1 table.n.02_1) |
| (ontop candle.n.01_2 table.n.02_1) |
| (ontop candle.n.01_3 table.n.02_1) |
| (ontop candle.n.01_4 table.n.02_1) |
| (ontop butter_cookie.n.01_1 table.n.02_1) |
| (ontop butter_cookie.n.01_2 table.n.02_1) |
| (ontop butter_cookie.n.01_3 table.n.02_1) |
| (ontop butter_cookie.n.01_4 table.n.02_1) |
| (ontop swiss_cheese.n.01_1 table.n.02_2) |
| (ontop swiss_cheese.n.01_2 table.n.02_2) |
| (ontop swiss_cheese.n.01_3 table.n.02_2) |
| (ontop swiss_cheese.n.01_4 table.n.02_2) |
| (ontop bow.n.08_1 table.n.02_2) |
| (ontop bow.n.08_2 table.n.02_2) |
| (ontop bow.n.08_3 table.n.02_2) |
| (ontop bow.n.08_4 table.n.02_2) |
| (inroom floor.n.01_1 living_room) |
| (inroom table.n.02_1 living_room) |
| (inroom table.n.02_2 living_room) |
| (ontop agent.n.01_1 floor.n.01_1) |
| ) |
| |
| (:goal |
| (and |
| (forpairs |
| (?wicker_basket.n.01 - wicker_basket.n.01) |
| (?candle.n.01 - candle.n.01) |
| (inside ?candle.n.01 ?wicker_basket.n.01) |
| ) |
| (forpairs |
| (?wicker_basket.n.01 - wicker_basket.n.01) |
| (?swiss_cheese.n.01 - swiss_cheese.n.01) |
| (inside ?swiss_cheese.n.01 ?wicker_basket.n.01) |
| ) |
| (forpairs |
| (?wicker_basket.n.01 - wicker_basket.n.01) |
| (?butter_cookie.n.01 - butter_cookie.n.01) |
| (inside ?butter_cookie.n.01 ?wicker_basket.n.01) |
| ) |
| (forpairs |
| (?wicker_basket.n.01 - wicker_basket.n.01) |
| (?bow.n.08 - bow.n.08) |
| (inside ?bow.n.08 ?wicker_basket.n.01) |
| ) |
| ) |
| ) |
| ) |
| ``` |
|
|
| ## Working with Tasks |
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| ### Sampling New Task Instances |
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| Generate fresh instances of existing tasks with randomized elements for variety and robustness testing. |
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| **Example: Sampling a wood floor laying task** |
|
|
| ```python |
| import omnigibson as og |
| |
| cfg = { |
| "scene": { |
| "type": "InteractiveTraversableScene", |
| "scene_model": "Rs_int", |
| }, |
| "robots": [ |
| { |
| "type": "Fetch", |
| "obs_modalities": ["rgb"], |
| "default_arm_pose": "diagonal30", |
| "default_reset_mode": "tuck", |
| }, |
| ], |
| "task": { |
| "type": "BehaviorTask", |
| "activity_name": "laying_wood_floors", # Task name |
| "activity_definition_id": 0, # Problem variant |
| "activity_instance_id": 0, # Instance number |
| "online_object_sampling": True, # Enable sampling |
| }, |
| } |
| |
| env = og.Environment(configs=cfg) |
| ``` |
|
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| Each sampling run produces different variations: |
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| - **Object Categories:** High-level synsets sample different specific types (e.g., `fruit.n.01` → apple, banana, orange) |
| - **Object Models:** Same categories use different 3D models with varying shapes and colors |
| - **Object Poses:** Spatial arrangements vary while satisfying constraints |
|
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| ### Sampling Challenges |
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| Sampling can fail for various reasons - this is normal behavior: |
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| | Failure Type | Description | |
| |--------------|-------------| |
| | **Missing Rooms** | Required room type doesn't exist in the scene | |
| | **No Valid Objects** | Cannot find appropriate scene objects for the task | |
| | **Physical Constraints** | Cannot satisfy initial conditions (e.g., objects too large) | |
|
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| ### Saving Task Instances |
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| Once successfully sampled, preserve the configuration for reuse: |
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| ```python |
| # Save the current task instance |
| env.task.save_task() |
| ``` |
|
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| Default save location: |
| ``` |
| <gm.DATA_PATH>/behavior-1k-assets/scenes/<SCENE_MODEL>/json/<scene_model>_task_{activity_name}_{activity_definition_id}_{activity_instance_id}_template.json |
| ``` |
|
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| ## Loading Pre-sampled Tasks |
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| ### Using Existing Instances |
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| For consistent, reproducible experiments, load pre-sampled task instances from the dataset. Our publicly available dataset includes **exactly 1 pre-sampled instance** of all 1000 BEHAVIOR tasks. |
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| **Example: Loading a pre-sampled task** |
|
|
| ```python |
| import omnigibson as og |
| |
| cfg = { |
| "scene": { |
| "type": "InteractiveTraversableScene", |
| "scene_model": "Rs_int", |
| }, |
| "robots": [ |
| { |
| "type": "Fetch", |
| "obs_modalities": ["rgb"], |
| "default_arm_pose": "diagonal30", |
| "default_reset_mode": "tuck", |
| }, |
| ], |
| "task": { |
| "type": "BehaviorTask", |
| "activity_name": "laying_wood_floors", |
| "activity_definition_id": 0, |
| "activity_instance_id": 0, |
| "online_object_sampling": False, # Load pre-sampled |
| }, |
| } |
| |
| env = og.Environment(configs=cfg) |
| ``` |
|
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| ### Finding Pre-sampled Tasks |
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| Discover available pre-sampled task instances in your dataset: |
|
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| ```bash |
| ls -l <gm.DATA_PATH>/*/scenes/*/json/*task* |
| ``` |
|
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| **Recommendation:** Set `online_object_sampling=False` to load the stable, pre-sampled task instances for consistent evaluation and comparison. |
|
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| ## Creating Custom Tasks |
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| ### Step-by-Step Process |
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| 1. **Create task directory:** |
| ```bash |
| mkdir bddl/activity_definitions/my_new_task |
| ``` |
|
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| 2. **Create task definition file:** |
| ```bash |
| touch bddl/activity_definitions/my_new_task/problem0.bddl |
| ``` |
|
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| 3. **Define task components:** |
| - Specify required objects (`:objects`) |
| - Set initial conditions (`:init`) |
| - Define goal conditions (`:goal`) |
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| 4. **Validate compatibility:** |
| ```bash |
| cd bddl |
| python tests/bddl_tests.py batch_verify |
| python tests/tm_tests.py |
| ``` |
|
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| 5. **Test your custom task:** |
| ```python |
| cfg = { |
| # ... standard configuration ... |
| "task": { |
| "type": "BehaviorTask", |
| "activity_name": "my_new_task", # Your custom task |
| "activity_definition_id": 0, |
| "activity_instance_id": 0, |
| "online_object_sampling": True, |
| }, |
| } |
| |
| env = og.Environment(configs=cfg) |
| ``` |
|
|
| ### Activity Identification |
|
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| Tasks are uniquely identified by three parameters: |
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| - **`activity_name`** - The task type (e.g., "laying_wood_floors") |
| - **`activity_definition_id`** - Problem variant within the task (usually 0) |
| - **`activity_instance_id`** - Specific instance number for the sampled configuration |
| |
| You now have the complete toolkit for working with BEHAVIOR tasks! Start by exploring the 1000 pre-defined activities, then create your own custom household robotics challenges. |