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+ ---
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+ license: mit
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+ task_categories:
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+ - robotics
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+ - image-to-text
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+ tags:
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+ - VLA
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+ - gaming
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+ - counter-strike
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+ - behavioral-cloning
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+ - imitation-learning
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+ - action-chunking
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+ size_categories:
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+ - 1M<n<10M
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+ ---
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+
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+ # CS:GO VLA Stage 1 Dataset (5Hz Chunked)
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+
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+ Vision-Language-Action dataset for Counter-Strike: Global Offensive with action chunking, converted from the [TeaPearce CS:GO dataset](https://huggingface.co/datasets/TeaPearce/CounterStrike_Deathmatch).
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+
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+ ## Overview
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+
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+ - **Frame rate:** 5Hz (every 3rd frame)
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+ - **Action chunking:** 3 actions per sample (~200ms coverage)
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+ - **Total samples:** ~1.8M chunks
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+ - **Split:** train / test following [Diamond](https://github.com/eloialonso/diamond) split
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+ - **Map:** Dust2 deathmatch
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+
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+ ## Action Format
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+
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+ ```
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+ <|action_start|> m1_x m1_y [keys1] ; m2_x m2_y [keys2] ; m3_x m3_y [keys3] <|action_end|>
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+ ```
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+
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+ **Examples:**
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+ ```
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+ <|action_start|> 0 0 ; 0 0 ; 0 0 <|action_end|> # idle
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+ <|action_start|> 5 0 W ; 3 0 W ; 4 0 W <|action_end|> # walking
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+ <|action_start|> -200 50 W L ; -50 10 L ; 10 0 W <|action_end|> # flick shot
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+ ```
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+
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+ Each chunk contains the exact mouse delta and keys for that frame - no aggregation.
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+
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+ ## Schema
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+
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+ | Column | Type | Description |
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+ |--------|------|-------------|
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+ | `id` | string | Unique sample ID |
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+ | `episode_id` | string | Source HDF5 file |
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+ | `chunk_idx` | int32 | Chunk number within episode |
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+ | `frame_idx` | int32 | Starting frame number |
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+ | `action` | string | Text-formatted 3-action chunk |
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+ | `kill_flag` | int32 | 1 if any kill in chunk |
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+ | `death_flag` | int32 | 1 if any death in chunk |
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+ | `split` | string | "train" or "test" |
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+ | `image_bytes` | bytes | JPEG screenshot (first frame) |
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+
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+ ## Usage
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+
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+ ```python
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+ from datasets import load_dataset
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+
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+ # Load full dataset
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+ ds = load_dataset("TESS-Computer/csgo-vla-stage1-5hz")
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+
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+ # Filter by split
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+ train_ds = ds.filter(lambda x: x['split'] == 'train')
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+ test_ds = ds.filter(lambda x: x['split'] == 'test')
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+ ```
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+
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+ ## Why 5Hz with Chunking?
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+
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+ 1. **VLA inference speed:** 62ms (16Hz) is too fast for current VLMs. 200ms (5Hz) is achievable.
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+ 2. **No information loss:** Each chunk predicts exactly what the human did for 3 consecutive frames.
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+ 3. **World model sync:** Diamond executes `step(a1), step(a2), step(a3)` then returns frame to VLA.
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+
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+ ## Related
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+
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+ - [16Hz variant](https://huggingface.co/datasets/TESS-Computer/csgo-vla-stage1-16hz) - 1 action per frame
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+ - [Diamond World Model](https://github.com/eloialonso/diamond) - For evaluation
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+ - [Original Dataset](https://huggingface.co/datasets/TeaPearce/CounterStrike_Deathmatch)