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from robosuite.utils.mjcf_utils import new_site

from libero.libero.envs.bddl_base_domain import BDDLBaseDomain, register_problem
from libero.libero.envs.robots import *
from libero.libero.envs.objects import *
from libero.libero.envs.predicates import *
from libero.libero.envs.regions import *
from libero.libero.envs.utils import rectangle2xyrange


@register_problem
class YOUR_CLASS_NAME(BDDLBaseDomain):
    def __init__(self, bddl_file_name, *args, **kwargs):

        # Configure the workspace
        self.workspace_name = "kitchen_table"
        self.visualization_sites_list = []

        self.kitchen_table_full_size = (1.0, 1.2, 0.05)
        self.kitchen_table_offset = (0.0, 0, 0.90)
        # For z offset of environment fixtures
        self.z_offset = 0.01 - self.kitchen_table_full_size[2]
        kwargs.update(
            {"robots": [f"Mounted{robot_name}" for robot_name in kwargs["robots"]]}
        )
        kwargs.update({"workspace_offset": self.kitchen_table_offset})
        kwargs.update({"arena_type": "kitchen"})

        # Specify the scene xml and scene properties. Specify the default here since not many people would need to change this actively.
        if "scene_xml" not in kwargs or kwargs["scene_xml"] is None:
            kwargs.update(
                {"scene_xml": "scenes/libero_kitchen_tabletop_base_style.xml"}
            )
        if "scene_properties" not in kwargs or kwargs["scene_properties"] is None:
            # The scene properties need to be specified in libero/envs/arenas/style.py.
            kwargs.update(
                {
                    "scene_properties": {
                        "floor_style": "gray-ceramic",
                        "wall_style": "yellow-linen",
                    }
                }
            )

        super().__init__(bddl_file_name, *args, **kwargs)

    def _load_fixtures_in_arena(self, mujoco_arena):
        """Load the figures in this scene. If some extra process is required for the initial configurations, do it here."""
        for fixture_category in list(self.parsed_problem["fixtures"].keys()):
            if fixture_category == "kitchen_table":
                continue
            for fixture_instance in self.parsed_problem["fixtures"][fixture_category]:
                self.fixtures_dict[fixture_instance] = get_object_fn(fixture_category)(
                    name=fixture_instance,
                    joints=None,
                )

    def _load_objects_in_arena(self, mujoco_arena):
        """Load the movable objects in this scene."""
        objects_dict = self.parsed_problem["objects"]
        for category_name in objects_dict.keys():
            for object_name in objects_dict[category_name]:
                self.objects_dict[object_name] = get_object_fn(category_name)(
                    name=object_name
                )

    def _load_sites_in_arena(self, mujoco_arena):
        """Load the sites in this part. Sites are used for either visualization purpose, or specifying the target region / containing region."""
        object_sites_dict = {}
        region_dict = self.parsed_problem["regions"]
        for object_region_name in list(region_dict.keys()):

            if "kitchen_table" in object_region_name:
                ranges = region_dict[object_region_name]["ranges"][0]
                assert ranges[2] >= ranges[0] and ranges[3] >= ranges[1]
                zone_size = ((ranges[2] - ranges[0]) / 2, (ranges[3] - ranges[1]) / 2)
                zone_centroid_xy = (
                    (ranges[2] + ranges[0]) / 2 + self.workspace_offset[0],
                    (ranges[3] + ranges[1]) / 2 + self.workspace_offset[1],
                )
                target_zone = TargetZone(
                    name=object_region_name,
                    rgba=region_dict[object_region_name]["rgba"],
                    zone_size=zone_size,
                    z_offset=self.workspace_offset[2],
                    zone_centroid_xy=zone_centroid_xy,
                )
                object_sites_dict[object_region_name] = target_zone
                mujoco_arena.table_body.append(
                    new_site(
                        name=target_zone.name,
                        pos=target_zone.pos + np.array([0.0, 0.0, -0.90]),
                        quat=target_zone.quat,
                        rgba=target_zone.rgba,
                        size=target_zone.size,
                        type="box",
                    )
                )
                continue
            # Otherwise the processing is consistent
            for query_dict in [self.objects_dict, self.fixtures_dict]:
                for (name, body) in query_dict.items():
                    try:
                        if "worldbody" not in list(body.__dict__.keys()):
                            # This is a special case for CompositeObject, we skip this as this is very rare in our benchmark
                            continue
                    except:
                        continue
                    for part in body.worldbody.find("body").findall(".//body"):
                        sites = part.findall(".//site")
                        joints = part.findall("./joint")
                        if sites == []:
                            break
                        for site in sites:
                            site_name = site.get("name")
                            if site_name == object_region_name:
                                object_sites_dict[object_region_name] = SiteObject(
                                    name=site_name,
                                    parent_name=body.name,
                                    joints=[joint.get("name") for joint in joints],
                                    size=site.get("size"),
                                    rgba=site.get("rgba"),
                                    site_type=site.get("type"),
                                    site_pos=site.get("pos"),
                                    site_quat=site.get("quat"),
                                    object_properties=body.object_properties,
                                )
        self.object_sites_dict = object_sites_dict

        # Keep track of visualization objects
        for query_dict in [self.fixtures_dict, self.objects_dict]:
            for name, body in query_dict.items():
                if body.object_properties["vis_site_names"] != {}:
                    self.visualization_sites_list.append(name)

    def _add_placement_initializer(self):
        """Very simple implementation at the moment. Will need to upgrade for other relations later. Take a look at BDDLBaseDomain class, and modify the implementation logic accordingly based on your own need."""
        super()._add_placement_initializer()

    def _check_success(self):
        """
        Check if the goal is achieved. Consider conjunction goals at the moment
        """
        goal_state = self.parsed_problem["goal_state"]
        result = True
        for state in goal_state:
            result = self._eval_predicate(state) and result
        return result

    def _eval_predicate(self, state):
        """Evaluate each predicate. For the moment, we only consider unary and binary predicates."""
        if len(state) == 3:
            # Checking binary logical predicates
            predicate_fn_name = state[0]
            object_1_name = state[1]
            object_2_name = state[2]
            return eval_predicate_fn(
                predicate_fn_name,
                self.object_states_dict[object_1_name],
                self.object_states_dict[object_2_name],
            )
        elif len(state) == 2:
            # Checking unary logical predicates
            predicate_fn_name = state[0]
            object_name = state[1]
            return eval_predicate_fn(
                predicate_fn_name, self.object_states_dict[object_name]
            )

    def _setup_references(self):
        """Set up references for the objects. Add extra implementation here if the method in the parent class is not sufficient."""
        super()._setup_references()

    def _post_process(self):
        """Post process the simulation step. Mainly for handling site visualization."""
        super()._post_process()

        self.set_visualization()

    def set_visualization(self):
        """Set the visualization of the objects in the scene."""
        for object_name in self.visualization_sites_list:
            for _, (site_name, site_visible) in (
                self.get_object(object_name).object_properties["vis_site_names"].items()
            ):
                vis_g_id = self.sim.model.site_name2id(site_name)
                if ((self.sim.model.site_rgba[vis_g_id][3] <= 0) and site_visible) or (
                    (self.sim.model.site_rgba[vis_g_id][3] > 0) and not site_visible
                ):
                    # We toggle the alpha value
                    self.sim.model.site_rgba[vis_g_id][3] = (
                        1 - self.sim.model.site_rgba[vis_g_id][3]
                    )

    def _setup_camera(self, mujoco_arena):
        """Configure the camera as the workspace observation."""
        mujoco_arena.set_camera(
            camera_name="agentview",
            pos=[0.6586131746834771, 0.0, 1.6103500240372423],
            quat=[
                0.6380177736282349,
                0.3048497438430786,
                0.30484986305236816,
                0.6380177736282349,
            ],
        )

        # For visualization purpose
        mujoco_arena.set_camera(
            camera_name="frontview", pos=[1.0, 0.0, 1.48], quat=[0.56, 0.43, 0.43, 0.56]
        )