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<s>[INST] Spin μ˜μ—­ λ‚΄μ—μ„œ 마우슀 μ™Όμͺ½λ²„νŠΌμ„ λˆŒλ €μ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onlbuttondown(obj:nexacro.Spin,e:nexacro.MouseEventInfo); </s>
<s>[INST] Spin μ˜μ—­ λ‚΄μ—μ„œ 눌렸던 마우슀 μ™Όμͺ½λ²„νŠΌμ„ λ–Όμ—ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onlbuttonup(obj:nexacro.Spin,e:nexacro.MouseEventInfo); </s>
<s>[INST] Spin μ˜μ—­ λ‚΄λ‘œ 마우슀 포인터가 듀어왔을 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onmouseenter(obj:nexacro.Spin,e:nexacro.MouseEventInfo); </s>
<s>[INST] Spin μ˜μ—­ λ°–μœΌλ‘œ 마우슀 포인터가 λ‚˜κ°ˆ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onmouseleave(obj:nexacro.Spin,e:nexacro.MouseEventInfo); </s>
<s>[INST] Spin μ˜μ—­ λ‚΄μ—μ„œ 마우슀 포인터가 움직일 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onmousemove(obj:nexacro.Spin,e:nexacro.MouseEventInfo); </s>
<s>[INST] Spin 의 μœ„μΉ˜κ°€ μ΄λ™ν–ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onmove(obj:nexacro.Spin,e:nexacro.MoveEventInfo); </s>
<s>[INST] Spin μ˜μ—­ λ‚΄μ—μ„œ 마우슀 였λ₯Έμͺ½λ²„νŠΌμ„ λˆŒλ €μ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onrbuttondown(obj:nexacro.Spin,e:nexacro.MouseEventInfo); </s>
<s>[INST] Spin μ˜μ—­ λ‚΄μ—μ„œ 마우슀 였λ₯Έμͺ½λ²„νŠΌμ„ λ–Όμ—ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onrbuttonup(obj:nexacro.Spin,e:nexacro.MouseEventInfo); </s>
<s>[INST] Spin 에 ν¬μ»€μŠ€κ°€ λ“€μ–΄μ˜¬ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onsetfocus(obj:nexacro.Spin,e:nexacro.SetFocusEventInfo); </s>
<s>[INST] Spin 의 크기가 변경됐을 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onsize(obj:nexacro.Spin,e:nexacro.SizeEventInfo); </s>
<s>[INST] Spin의 μŠ€ν•€λ²„νŠΌμœΌλ‘œ value 속성값이 λ³€κ²½λ˜μ—ˆμ„ λ•Œ μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] onspin(obj:nexacro.Spin,e:nexacro.SpinEventInfo); </s>
<s>[INST] Spin μ˜μ—­ λ‚΄μ—μ„œ ν„°μΉ˜λ₯Ό λ–Όμ—ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ontouchend(obj:nexacro.Spin,e:nexacro.TouchEventInfo); </s>
<s>[INST] Spin μ˜μ—­ λ‚΄μ—μ„œ ν„°μΉ˜ μƒνƒœλ₯Ό μœ μ§€ν•˜λ©° 움직일 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ontouchmove(obj:nexacro.Spin,e:nexacro.TouchEventInfo); </s>
<s>[INST] Spin μ˜μ—­ λ‚΄μ—μ„œ ν„°μΉ˜κ°€ μ‹œμž‘λ  λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€. nan [/INST] ontouchstart(obj:nexacro.Spin,e:nexacro.TouchEventInfo); </s>
<s>[INST] Spin 에 νŠΉμ • 이벀트λ₯Ό μ„ μ–Έν•˜μ—¬ μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var bResult = this.Spin00.addEvent( "onmove" ); </s>
<s>[INST] Spin 의 νŠΉμ • μ΄λ²€νŠΈμ— ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Spin00_onmove = function( obj:nexacro.Spin, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Spin00.addEventHandler( "onmove", this.Spin00_onmove, this); </s>
<s>[INST] ν•¨μˆ˜λ₯Ό κ²€μƒ‰ν•˜μ—¬ Spin 의 νŠΉμ • μ΄λ²€νŠΈμ— ν•Έλ“€λŸ¬ ν•¨μˆ˜λ‘œ μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Spin00_onmove = function( obj:nexacro.Spin, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Spin00.addEventHandlerLookup( "onmove", "Spin00_onmove", this); </s>
<s>[INST] λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 Spin 이(κ°€) ν™”λ©΄μ˜ 제일 μ•žμ— ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€. nan [/INST] Spin.bringToFront() </s>
<s>[INST] λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 Spin 이(κ°€) 화면에 ν•œλ‹¨κ³„ μ•žμ— ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€. nan [/INST] Spin.bringToPrev() </s>
<s>[INST] νŠΉμ • μ΄λ²€νŠΈμ— λ“±λ‘λœ ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό λͺ¨λ‘ μ œκ±°ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var nCnt = this.Spin00.clearEventHandler( "onmove" ); </s>
<s>[INST] μŠ€ν¬λ¦½νŠΈμ—μ„œ λ™μ μœΌλ‘œ μƒμ„±ν•œ Spin 을(λ₯Ό) μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.destroy() </s>
<s>[INST] Spin 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μ°Ύμ•„ 인덱슀λ₯Ό λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Spin00_onmove = function( obj:nexacro.Spin, e:nexacro.MoveEventInfo ) { //μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Spin00.findEventHandler( "onmove", this.Spin00_onmove, this ); </s>
<s>[INST] Spin 의 νŽΈμ§‘μ˜μ—­μ—μ„œ 캐럿이 μœ„μΉ˜ν•œ 인덱슀λ₯Ό λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.getCaretPos() </s>
<s>[INST] Spin 에 ν‘œμ‹œλœ ν…μŠ€νŠΈκ°’μ„ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.getDisplayText() </s>
<s>[INST] Spin 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ μ§€μ •λœ μΈλ±μŠ€μ— ν•΄λ‹Ήν•˜λŠ” ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var objFunc = Spin00.getEventHandler( "onmove", 0 ); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Top μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Spin 의 bottom 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.getOffsetBottom(); </s>
<s>[INST] Spin 의 높이λ₯Ό ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.getOffsetHeight(); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Left μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Spin 의 left 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.getOffsetLeft(); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Left μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Spin 의 right 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.getOffsetRight(); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Top μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Spin 의 top 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.getOffsetTop(); </s>
<s>[INST] Spin 의 λ„ˆλΉ„λ₯Ό ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.getOffsetWidth(); </s>
<s>[INST] Spin 의 bottom 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.getPixelBottom(); </s>
<s>[INST] Spin 의 height 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.getPixelHeight(); </s>
<s>[INST] Spin 의 left 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.getPixelLeft(); </s>
<s>[INST] Spin 의 right 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.getPixelRight(); </s>
<s>[INST] Spin 의 top 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.getPixelTop(); </s>
<s>[INST] Spin 의 width 속성값을 ν”½μ…€λ‹¨μœ„λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.getPixelWidth(); </s>
<s>[INST] Spin μ—μ„œ ν˜„μž¬ μ„ νƒλœ ν…μŠ€νŠΈμ˜ 인덱슀λ₯Ό λ°°μ—΄λ‘œ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.getSelect() </s>
<s>[INST] Spin 의 νŽΈμ§‘μ˜μ—­μ—μ„œ ν˜„μž¬ μ„ νƒλœ ν…μŠ€νŠΈλ₯Ό λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.getSelectedText() </s>
<s>[INST] 슀크립트둜 Spin 을(λ₯Ό) 동적 μƒμ„±ν•œ 후에 μ΄ˆκΈ°ν™”ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var objComp = new Spin(); objComp.init( "Spin00", 30, 120, 196, 46 ); objComp.init( "Spin00", 30, 120, 196, 46, null, null ); objComp.init( "Spin00", null, null, 300, "400px", "80%", 300 ); objComp.init( "Spin00", 0, 0, 200, 100, null, null, 300, 500, 200,...
<s>[INST] Spin 의 νŠΉμ • μ΄λ²€νŠΈμ— ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μ§€μ •ν•œ μœ„μΉ˜μ— μ‚½μž…ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Spin00_onmove = function( obj:nexacro.Spin, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Spin00.insertEventHandler( "onmove", 0, this.Spin00_onmove, this); </s>
<s>[INST] Spin 의 μœ„μΉ˜μ™€ 크기λ₯Ό λ³€κ²½ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Spin00.move(10,10); this.Spin00.move(10,10,100,100); this.Spin00.move(null, null, 300, "400px", "80%", 300 ); </s>
<s>[INST] λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 인수둜 μ „λ‹¬λœ μ»΄ν¬λ„ŒνŠΈλ³΄λ‹€ Spin 이(κ°€) 화면에 ν•œλ‹¨κ³„ 뒀에 ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€. nan [/INST] this.Spin.moveToNext( this.Button00 ); this.Spin.moveToNext( "Button00" ); </s>
<s>[INST] λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 인수둜 μ „λ‹¬λœ μ»΄ν¬λ„ŒνŠΈλ³΄λ‹€ Spin 이(κ°€) 화면에 ν•œλ‹¨κ³„ μ•žμ— ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€. nan [/INST] this.Spin.moveToPrev( this.Button00 ); this.Spin.moveToPrev( "Button00" ); </s>
<s>[INST] Spin 에 μ„ μ–Έλœ νŠΉμ • 이벀트λ₯Ό μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var bResult = this.Spin00.removeEvent( "onmove" ); </s>
<s>[INST] Spin 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μ œκ±°ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Spin00_onmove = function( obj:nexacro.Spin, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Spin00.removeEventHandler( "onmove", this.Spin00_onmove, this); </s>
<s>[INST] Spin 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ κ²€μƒ‰λœ ν•¨μˆ˜μ™€ λ™μΌν•œ ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μ œκ±°ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Spin00_onmove = function( obj:nexacro.Spin, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Spin00.removeEventHandlerLookup( "onmove", "Spin00_onmove", this); </s>
<s>[INST] Spin 의 크기λ₯Ό λ³€κ²½ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Spin00.resize( 100,100 ); </s>
<s>[INST] λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 Spin 이(κ°€) ν™”λ©΄μ˜ 제일 뒀에 ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€. nan [/INST] Spin.sendToBack() </s>
<s>[INST] λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 Spin 이(κ°€) 화면에 ν•œλ‹¨κ³„ 뒀에 ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€. nan [/INST] Spin.sendToNext() </s>
<s>[INST] Spin 의 νŽΈμ§‘μ˜μ—­μ—μ„œ 캐럿의 μœ„μΉ˜λ₯Ό 인덱슀둜 μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var bSucc; bSucc = this.Spin00.setCaretPos(); bSucc = this.Spin00.setCaretPos(2); </s>
<s>[INST] Spin 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ 첫번째 ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό λ³€κ²½ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Spin00_onmove = function( obj:nexacro.Spin, e:nexacro.MoveEventInfo ) { //μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Spin00.setEventHandler( "onmove", this.Spin00_onmove, this ); </s>
<s>[INST] Spin 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ 첫번째 ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό κ²€μƒ‰λœ ν•¨μˆ˜λ‘œ λ³€κ²½ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Spin00_onmove = function( obj:nexacro.Spin, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Spin00.setEventHandlerLookup( "onmove", "Spin00_onmove", this); </s>
<s>[INST] Spin 에 포컀슀λ₯Ό μ£ΌλŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var objBefComp = this.Spin00.setFocus(); var objBefComp = this.Spin00.setFocus( true ); var objBefComp = this.Spin00.setFocus( true, false ); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Top μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Spin 의 bottom 값을 ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Spin.setOffsetBottom( 10 ); </s>
<s>[INST] Spin 의 높이λ₯Ό ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Spin.setOffsetHeight( 10 ); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Left μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Spin 의 left 값을 ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Spin.setOffsetLeft( 10 ); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Left μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Spin 의 right 값을 ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Spin.setOffsetRight( 600 ); </s>
<s>[INST] λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Top μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Spin 의 top 값을 ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Spin.setOffsetTop( 10 ); </s>
<s>[INST] Spin 의 λ„ˆλΉ„λ₯Ό ν”½μ…€λ‹¨μœ„λ‘œ μ„€μ •ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] this.Spin.setOffsetWidth( 10 ); </s>
<s>[INST] value 속성이 κ°€μ§ˆ 수 μžˆλŠ” λ²”μœ„λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] this.Spin00.setRange(0, 100); </s>
<s>[INST] Spin 에 ν¬μ»€μŠ€κ°€ μžˆμ„ λ•Œ 인수둜 μ§€μ •λœ μ˜μ—­μ„ μ„ νƒν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] var bSucc; this.Spin00.setFocus(); bSucc = this.Spin00.setSelect(); bSucc = this.Spin00.setSelect( 3 ); bSucc = this.Spin00.setSelect( 3, 5 ); </s>
<s>[INST] 슀크립트둜 동적 μƒμ„±ν•œ Spin 을(λ₯Ό) 화면에 ν‘œμ‹œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.show() </s>
<s>[INST] Spin 의 value 속성값을 바인딩 λ˜μ–΄ μžˆλŠ” DataSet 에 μ¦‰μ‹œ λ°˜μ˜μ‹œν‚€λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€. nan [/INST] Spin.updateToDataset() </s>
<s>[INST] Spin 의 ν…Œλ‘λ¦¬λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_border(strborder) // set Spin.border // get </s>
<s>[INST] Spin 의 ν…Œλ‘λ¦¬(Border) μ•ˆμͺ½μ— ν‘œμ‹œλ  Edge 이미지λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_edge(stredge) // set Spin.edge // get </s>
<s>[INST] Spin μ˜μ—­μ˜ μ•ˆμͺ½ 여백을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_padding(strpadding) // set Spin.padding // get </s>
<s>[INST] Spin 의 rtl 속성이 true 둜 적용될 λ•Œ 배경에 ν‘œμ‹œλ  이미지λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.-nexa-rtl-background-image </s>
<s>[INST] Spin 의 rtl 속성이 true 둜 적용될 λ•Œ ν…Œλ‘λ¦¬(Border) μ•ˆμͺ½μ— ν‘œμ‹œλ  Edge 이미지λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.-nexa-rtl-edge-image </s>
<s>[INST] Spin 에 μ„ νƒμƒμž 이동 μ‹œ μ ‘κ·Όμ„±μœΌλ‘œ 좜λ ₯λ˜λŠ” Action 을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_accessibilityaction(strAction) // set Spin.accessibilityaction // get </s>
<s>[INST] Spin 에 μ„ νƒμƒμž 이동 μ‹œ ν•˜μœ„ μ»΄ν¬λ„ŒνŠΈμ˜ μ ‘κ·Όμ„± 좜λ ₯μ—¬λΆ€λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_accessibilitydesclevel(enumLevel) // set Spin.accessibilitydesclevel // get </s>
<s>[INST] Spin 에 μ„ νƒμƒμž 이동 μ‹œ μ ‘κ·Όμ„±μœΌλ‘œ 좜λ ₯λ˜λŠ” Description 을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_accessibilitydescription(strDescription) // set Spin.accessibilitydescription // get </s>
<s>[INST] Spin 에 μ„ νƒμƒμž 이동 μ‹œ μ ‘κ·Όμ„± κ΄€λ ¨ 속성값 좜λ ₯μ—¬λΆ€λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_accessibilityenable(bEnable) // set Spin.accessibilityenable // get </s>
<s>[INST] Spin 에 μ„ νƒμƒμž 이동 μ‹œ μ ‘κ·Όμ„±μœΌλ‘œ 좜λ ₯λ˜λŠ” Label 을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_accessibilitylabel(strLabel) // set Spin.accessibilitylabel // get </s>
<s>[INST] Spin 에 μ„ νƒμƒμž 이동 μ‹œ μ ‘κ·Όμ„±μœΌλ‘œ 좜λ ₯λ˜λŠ” Role 을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_accessibilityrole(enumRole) // set Spin.accessibilityrole // get </s>
<s>[INST] Spin 의 λ°°κ²½ μ˜μ—­μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_background( strBackground ) // set Spin.background // get </s>
<s>[INST] Spin 의 λͺ¨μ„œλ¦¬ λͺ¨μ–‘을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_borderRadius(strborderradius) // set Spin.borderRadius // get </s>
<s>[INST] Spin 을(λ₯Ό) ν‘œμ‹œν•˜κΈ° μœ„ν•œ ν•˜λ‹¨ μ’Œν‘œκ°’μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_bottom(nBottom) // set Spin.bottom // get </s>
<s>[INST] Spin 에 그림자 효과λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_boxShadow(strbshadow) // set Spin.boxShadow // get </s>
<s>[INST] Spin 의 μ„œλΈŒμ»¨νŠΈλ‘€μΈ μŠ€ν•€λ²„νŠΌμ΄ ν‘œμ‹œλ˜λŠ” μœ„μΉ˜λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_buttonposition(enumAlign) // set Spin.buttonposition // get </s>
<s>[INST] Spin 의 μ„œλΈŒμ»¨νŠΈλ‘€μΈ μŠ€ν•€λ²„νŠΌμ˜ κ°€λ‘œ 크기λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_buttonsize(nButtonSize) // set Spin.buttonsize // get </s>
<s>[INST] μŠ€ν•€λ²„νŠΌμ— μ˜ν•΄ value 속성값이 max/min 값에 λ„λ‹¬ν–ˆμ„ λ•Œ 값을 μˆœν™˜μ‹œν‚¬μ§€ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_circulation(bCriculation) // set Spin.circulation // get </s>
<s>[INST] Spin 에 ν‘œμ‹œλ˜λŠ” ν…μŠ€νŠΈμ˜ 색상을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_color(strcolor) // set Spin.color // get </s>
<s>[INST] Spin 의 Style 을 XCSS νŒŒμΌμ— μ •μ˜λœ class 둜 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_cssclass(strcssclass) // set Spin.cssclass // get </s>
<s>[INST] Spin μ˜μ—­μ—μ„œ ν‘œμ‹œλ  마우슀 ν¬μΈν„°μ˜ μ’…λ₯˜λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_cursor(strCursor) // set Spin.cursor // get </s>
<s>[INST] Spin의 νŽΈμ§‘μ˜μ—­μ—μ„œ μ²œλ‹¨μœ„λ‘œ 콀마λ₯Ό ν‘œμ‹œν• μ§€ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_displaycomma(bDisplayComma) // set Spin.displaycomma // get </s>
<s>[INST] Spin 의 value 속성값이 μœ νš¨ν•˜μ§€ μ•Šμ€ 값일 λ•Œ ν‘œμ‹œλ  λŒ€μ²΄ λ¬Έμžμ—΄μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_displayinvalidtext( strText ) // set Spin.displayinvalidtext // get </s>
<s>[INST] Spin 의 value 속성값이 null λ˜λŠ” undefined 일 λ•Œ Spin 에 ν‘œμ‹œλ  λŒ€μ²΄ λ¬Έμžμ—΄μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_displaynulltext(strText) // set Spin.displaynulltext // get </s>
<s>[INST] Spin 의 μ‚¬μš©κ°€λŠ₯ μ—¬λΆ€λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_enable(benable) // set Spin.enable // get </s>
<s>[INST] Spin μ—μ„œ 이벀트λ₯Ό λ°œμƒμ‹œν‚¬μ§€ μ—¬λΆ€λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_enableevent(bEvent) // set Spin.enableevent // get </s>
<s>[INST] Layout μ»¨ν…Œμ΄λ„ˆ λ‚΄ Main Axis(type 속성값이 "horizontal"이면 μˆ˜ν‰μΆ•, type 속성값이 "vertical"이면 μˆ˜μ§μΆ•) 여백을 μ„€μ •ν•œ λΉ„μœ¨λ§ŒνΌ λ‚˜λˆ„μ–΄ μ»΄ν¬λ„ŒνŠΈμ˜ 크기λ₯Ό μž¬μ‘°μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_flexgrow(fVal) // set Spin.flexgrow // get </s>
<s>[INST] Layout μ»¨ν…Œμ΄λ„ˆ λ‚΄ Main Axis(type 속성값이 "horizontal"이면 μˆ˜ν‰μΆ•, type 속성값이 "vertical"이면 μˆ˜μ§μΆ•)에 μ»΄ν¬λ„ŒνŠΈκ°€ λ°°μΉ˜λ˜λŠ” μ˜μ—­μ΄ μ»¨ν…Œμ΄λ„ˆ μ˜μ—­μ„ μ΄ˆκ³Όν•˜μ§€ μ•Šλ„λ‘ μ„€μ •ν•œ λΉ„μœ¨λ§ŒνΌ λ‚˜λˆ„μ–΄ μ»΄ν¬λ„ŒνŠΈμ˜ 크기λ₯Ό μž¬μ‘°μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_flexshrink(fVal) // set Spin.flexshrink // get </s>
<s>[INST] Spin μ—μ„œ μ‚¬μš©ν•˜λŠ” 폰트λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_font(strfont) // set Spin.font // get </s>
<s>[INST] Spin 을(λ₯Ό) ν‘œμ‹œν•˜κΈ° μœ„ν•œ 높이λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_height(nHeight) // set Spin.height // get </s>
<s>[INST] Spin 의 κΈ°λ³Έ μ•‘μ…˜μ„ μˆ˜ν–‰ν•˜κΈ° μœ„ν•œ 단좕킀λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_hotkey(strHotkey) // set Spin.hotkey // get </s>
<s>[INST] Spin의 고유 μ‹λ³„μžλ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.id </s>
<s>[INST] Spin μ—μ„œ μŠ€ν•€λ²„νŠΌ 클릭 μ‹œ value 속성값을 증가/κ°μ†Œμ‹œν‚¬ 값을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_increment(nIncrement) // set Spin.increment // get </s>
<s>[INST] Spin 에 적용될 InitValue 의 ID λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_initvalueid(strValueID) // set Spin.initvalueid // get </s>
<s>[INST] Layout μ»¨ν…Œμ΄λ„ˆ λ‚΄ Main Axis(type 속성값이 "horizontal"이면 μˆ˜ν‰μΆ•, type 속성값이 "vertical"이면 μˆ˜μ§μΆ•)에 μ»΄ν¬λ„ŒνŠΈκ°€ λ°°μΉ˜λ˜λŠ” μˆœμ„œλ₯Ό μ„€μ •ν•©λ‹ˆλ‹€. nan [/INST] Spin.set_layoutorder(nVal) // set Spin.layoutorder // get </s>
<s>[INST] Spin 을(λ₯Ό) ν‘œμ‹œν•˜κΈ° μœ„ν•œ 쒌츑 μ’Œν‘œκ°’μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€. nan [/INST] Spin.set_left(nLeft) // set Spin.left // get </s>