TopoSlots Motion Data
Unified multi-skeleton 3D motion dataset for TopoSlots: topology-agnostic per-slot motion tokenization with foundation alignment.
- Paper target: NeurIPS 2026 / ICLR 2027
- Last updated: 2026-03-27
- Motions: 24,448 across 7 datasets, 79 skeleton types (6 human + 73 animal species)
Dataset Summary
| Dataset |
Motions |
Joints |
Skeleton Type |
Text Coverage |
Text Quality |
Renders |
| humanml3d |
14,449 |
22 |
Human (SMPL) |
100% |
High (human multi-caption) |
14,449 |
| bandai_namco |
3,053 |
21 |
Human (BN) |
100% |
Low (template sentences) |
3,053 |
| cmu_mocap |
2,496 |
31 |
Human (CMU) |
92% |
Low (CMU index text) |
2,496 |
| mixamo |
2,453 |
67 |
Human (Mixamo, full fingers) |
0% |
None (hash filenames) |
2,453 |
| truebones_zoo |
1,110 |
25-143 |
73 animal species |
80% |
Medium (auto-generated) |
1,110 |
| 100style |
810 |
23 |
Human (XSens) |
100% |
Low (template sentences) |
810 |
| lafan1 |
77 |
22 |
Human (Ubisoft) |
100% |
Low (action type only) |
77 |
| Total |
24,448 |
9-143 |
79 skeletons |
88% |
|
24,448 |
Text Annotation Status
Needs annotation (6 datasets, 9,999 motions):
mixamo: 2,453 — completely missing, filenames are hashes
truebones_zoo: 222 missing + 888 need review
cmu_mocap: 195 missing
bandai_namco, 100style, lafan1: have template text, need upgrade to natural language
Complete (no annotation needed):
humanml3d: 14,449 with high-quality human annotations (3-5 captions each)
Data Format (Scheme C)
Per-motion file: motions/{id}.npz
| Field |
Shape |
Description |
local_positions |
[T, J, 3] |
Root-relative joint positions (slot token input) |
velocities |
[T, J, 3] |
Joint velocities (slot token input) |
root_position |
[T, 3] |
Global root trajectory |
root_velocity |
[T, 3] |
Root velocity |
joint_positions |
[T, J, 3] |
Global joint positions (FK output) |
local_rotations_6d |
[T, J-1, 6] |
6D rotation representation (decoder GT) |
accelerations |
[T, J, 3] |
Joint accelerations |
bone_lengths |
[T, J] |
Per-frame bone lengths |
foot_contact |
[T, 4] |
Foot contact labels (l_heel, l_toe, r_heel, r_toe) |
num_frames |
scalar |
Number of valid frames |
fps |
scalar |
Frames per second (20) |
skeleton_id |
str |
Dataset identifier |
texts |
str |
Text descriptions separated by ||| |
source_file |
str |
Original BVH/source filename |
species |
str |
(Zoo only) Animal species name |
Per-skeleton file: skeleton.npz
| Field |
Shape |
Description |
joint_names |
[J] |
Original joint names from BVH |
canonical_names |
[J] |
Standardized English anatomical names (for CLIP) |
parent_indices |
[J] |
Parent joint index (-1 for root) |
rest_offsets |
[J, 3] |
Rest-pose offsets from parent (meters) |
adjacency |
[J, J] |
Undirected adjacency matrix |
geodesic_dist |
[J, J] |
Geodesic distance matrix |
bone_lengths |
[J] |
Rest-pose bone lengths |
depths |
[J] |
Tree depth per joint |
degrees |
[J] |
Number of children per joint |
side_tags |
[J] |
left/right/center classification |
symmetry_pairs |
[P, 2] |
Symmetric joint pair indices |
Per-dataset files
| File |
Description |
labels.json |
Structured L1 labels: {motion_id: {L1_action, L1_style, source_file, ...}} |
stats.npz |
Normalization statistics (mean/std for positions and velocities) |
splits/{train,val,test,all}.txt |
Data split files (80/10/10) |
Renders (for annotation)
| File |
Description |
renders/{id}.gif |
Stick figure animation (GIF) |
renders/{id}_overview.png |
Multi-view static overview |
File Structure
TopoSlots-MotionData/
├── README.md
│
├── humanml3d/ # 14,449 motions, SMPL-22, HIGH-QUALITY TEXT
│ ├── skeleton.npz
│ ├── labels.json
│ ├── stats.npz
│ ├── splits/
│ └── motions/*.npz
│
├── bandai_namco/ # 3,053 motions, 21 joints, NEEDS TEXT UPGRADE
│ ├── skeleton.npz
│ ├── labels.json
│ ├── stats.npz
│ ├── splits/
│ ├── motions/*.npz
│ └── renders/*.gif + *_overview.png
│
├── cmu_mocap/ # 2,496 motions, 31 joints, NEEDS TEXT UPGRADE
│ ├── (same structure)
│ └── renders/
│
├── mixamo/ # 2,453 motions, 67 joints, NO TEXT
│ ├── (same structure)
│ └── renders/
│
├── truebones_zoo/ # 1,110 motions, 73 species, PARTIAL TEXT
│ ├── skeleton.npz # representative skeleton
│ ├── skeletons/*.npz # per-species skeletons
│ ├── (same structure)
│ └── renders/
│
├── 100style/ # 810 motions, 23 joints, NEEDS TEXT UPGRADE
│ └── ...
│
├── lafan1/ # 77 motions, 22 joints, NEEDS TEXT UPGRADE
│ └── ...
│
├── docs/
│ ├── ANNOTATION_TOOL_PLAN.md # Web annotation tool design + implementation prompt
│ ├── ANNOTATION_GUIDELINE.md # Annotation specification for annotators (Chinese)
│ └── PROMPT_DESIGN.md # Text prompt design decisions (L1/L2/L3)
│
├── scripts/
│ ├── render_motion.py # Render npz → GIF + overview PNG
│ ├── preprocess_bvh.py # Generic BVH → Scheme C converter
│ ├── preprocess_humanml3d.py # HumanML3D → Scheme C converter
│ └── preprocess_truebones_zoo.py # Zoo species-aware converter
│
└── src/
└── data/
├── skeleton_graph.py # Skeleton topology: adjacency, geodesic, side tags, symmetry
├── bvh_parser.py # BVH file parser (handles 6-channel joints)
├── canonical_names.py # Human dataset canonical name mapping
├── zoo_canonical_names.py # Animal canonical name mapping (rule engine)
├── humanml3d_converter.py # SMPL-22 skeleton + 263D feature extraction
└── unified_dataset.py # PyTorch Dataset (multi-skeleton, variable joints)
Annotation Workflow
For agents setting up the annotation tool:
- Read
docs/ANNOTATION_TOOL_PLAN.md — contains the complete design and implementation prompt
- Read
docs/ANNOTATION_GUIDELINE.md — annotation specification for human annotators
- Data needed:
{dataset}/renders/ (GIF/PNG) + {dataset}/motions/ (npz metadata) + {dataset}/labels.json
- Tool: Flask + SQLite web app, implementation prompt in Section 9 of ANNOTATION_TOOL_PLAN.md
- Post-processing: Chinese annotations → LLM batch translate → English → inject into npz
texts field
Annotation priority:
| Priority |
Dataset |
Count |
Task |
| P0 |
mixamo |
2,453 |
Annotate from scratch (no existing text) |
| P1 |
truebones_zoo |
1,110 |
Fill 222 missing + review 888 existing |
| P1 |
cmu_mocap |
195 |
Fill missing entries |
| P2 |
bandai_namco |
3,053 |
Upgrade template text to natural language |
| P2 |
100style |
810 |
Upgrade template text |
| P2 |
lafan1 |
77 |
Upgrade template text |
Data Processing History
Bug fixes applied (2026-03-18 ~ 2026-03-27):
- FK rotation convention: Fixed intrinsic vs extrinsic Euler angle bug in
preprocess_bvh.py. All 5 BVH datasets reprocessed.
- Bandai Namco dummy root: Removed static
joint_Root placeholder node (22→21 joints).
- Bandai Namco per-joint positions: Fixed parser to read 6-channel BVH (all joints have position+rotation channels).
- Side tag detection: Expanded from 2 patterns to 6-priority regex system (99.3% accuracy across 3,563 joints).
- Canonical name standardization: 1,193 unique raw names → 916 canonical names across all 79 skeletons.
Skeleton audit results:
- 0 errors across 79 skeletons
- Side tag accuracy: 99.3%
- Canonical name coverage: 100%
- Geodesic distance validity: 100%
- Motion data integrity: 100% (no NaN/Inf)
Citation
@misc{toposlots2026,
title={TopoSlots: Topology-Agnostic Per-Slot Motion Tokenization with Foundation Alignment},
year={2026},
}
License
Research use only. Individual dataset licenses apply:
- HumanML3D: MIT
- LAFAN1: CC BY-NC 4.0
- 100Style: CC BY 4.0
- Bandai Namco: CC BY-NC-ND 4.0
- CMU MoCap: Public domain
- Mixamo: Adobe Mixamo terms
- Truebones Zoo: Commercial license (research use)