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#ifndef CORE_H # include "..\..\..\inc\System\Core.h" #endif #include "BitArray.hpp" #include <string.h> using namespace Structs; namespace Structs { namespace Collections { BitArray::BitArray(uint size) { _size = size; } void BitArray::Destroy(BitArray &p) { if (&p =...
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// Office.cpp // Static field holds rent due date for an office - rents are due on the 1st #include <iostream> #include <string> using namespace std; class Office { private: int officeNum; string tenant; int rent; static int rentDueDate; public: void setOfficeData(int, string, int); static void showRen...
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#pragma once #include "geometry/point2d.hpp" #include "geometry/polygon.hpp" #include "geometry/rect2d.hpp" #include "coding/geometry_coding.hpp" #include "base/buffer_vector.hpp" #include "base/geo_object_id.hpp" #include <cstdint> #include <vector> namespace indexer { // Class for intermediate objects used to bu...
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#include <cctbx/boost_python/flex_fwd.h> #include <boost/python/def.hpp> #include <boost/python/class.hpp> #include <boost/python/args.hpp> #include <boost/python/return_value_policy.hpp> #include <boost/python/copy_const_reference.hpp> #include <boost/python/return_internal_reference.hpp> #include <boost/python/retur...
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#pragma once #include <opengl/bind.hpp> #include <opengl/global.hpp> #include <opengl/vao.hpp> #include <opengl/vertex_attribute.hpp> #include <boomhs/entity.hpp> #include <common/log.hpp> #include <common/type_macros.hpp> #include <optional> #include <string> namespace boomhs { class ObjStore; } // namespace boomh...
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#include "operators_c.h" #include "operators.h" #include <Eigen/Dense> #include <iostream> using namespace std; static dfloat_t *to_c(VectorXd &v) { dfloat_t *vdata = (dfloat_t *)asd_malloc_aligned(sizeof(dfloat_t) * v.size()); #if USE_DFLOAT_DOUBLE == 1 Eigen::Map<Eigen::VectorXd>(vdata, v.size()) = v.cast<dfloa...
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#include "larq_compute_engine/mlir/transforms/padding.h" #include "mlir/Pass/Pass.h" #include "mlir/Transforms/GreedyPatternRewriteDriver.h" #include "tensorflow/compiler/mlir/lite/ir/tfl_ops.h" namespace mlir { namespace TFL { namespace { bool NoBatchAndChannelPadding(Attribute paddings_attr) { auto paddings = Ge...
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// Copyright 2000-2021 Mark H. P. Lord #include "XMLWriter.h" #include <string.h> namespace { // TODO: might be worth finding a common place for this? Or making them static methods so other modules can use them? inline bool IsXMLWhitespace(char ch) { return ch == 0x09 || ch == 0x0a || ch == 0x0d || ch == 0x0c |...
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#include "Engine/LightFroxelationTechnique.hpp" #include "Engine/Engine.hpp" #include "Engine/DefaultResourceSlots.hpp" #include "Core/Executor.hpp" constexpr const char* kFroxelIndirectArgs = "FroxelIndirectArgs"; constexpr const char* kLightIndexCounter = "lightIndexCounter"; constexpr const char* kActiveFroxelsCou...
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/* Copyright (c) 2014, Facebook. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be...
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#include "../include/ObstacleDetector.hpp" #include <climits> #include <cassert> void exit_with_help(){ std::cout<< "Usage: lane-detector [options]\n" "options:\n" "-d : Non-zero for debug\n" "-s : Subscriber topic name\n" "-p : Publisher topic name\n" "-l : Maximum distance we need \n" "-m : Min...
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#include "pch.h" #include "Room.h" #include "geom/ModelRepository.h" using geom::ModelRepository; #include "tex/TextureRepository.h" using tex::TextureRepository; #include "geom/CollisionUtil.h" #include "geom/Sphere.h" #include "game/Game.h" using game::Game; #include "game/MultimediaPlayer.h" using game::Multime...
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#include "slt/settings.h" #include "slt/settings_context.h" #include <string> slt::Setting ip_address = slt::Setting_builder<std::string>() .with_default("localhost") .with_description("The IP address to operate on") .with_arg("...
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#include "Misc/PKCS1.h" #include "Misc/pgptime.h" #include "RNG/RNGs.h" #include "common/includes.h" namespace OpenPGP { std::string EME_PKCS1v1_5_ENCODE(const std::string & m, const unsigned int & k) { if (m.size() > (k - 11)) { // "Error: EME-PKCS1 Message too long.\n"; return ""; } st...
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#include "EnergyItem.h" #include "Scene.h" #include "Thrall.h" #include "Application.h" #include "ModuleRender.h" EnergyItem::EnergyItem() { } EnergyItem::~EnergyItem() { } bool EnergyItem::Start() { return true; } bool EnergyItem::Act(ModuleItems::ItemEvent event, float dt) { switch (event) { case ModuleIte...
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#ifndef QTSL_UdpMessageHandlerInterface_H #define QTSL_UdpMessageHandlerInterface_H namespace qtsl{ namespace udp{ struct UdpMessage; }; class UdpMessageHandlerInterface{ public: virtual void udpMessageHandler(qtsl::udp::UdpMessage * message)=0; }; }; #endif
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#include "include/hi/hicalendar.hpp" ////::::::::::::::::::::::::::::::::::::::::::: YearMonthDay YearMonthDay::YearMonthDay(int _Year, int _Month, int _Day, QObject *parent): QObject(parent),year(_Year),month(_Month),day(_Day) {} YearMonthDay::YearMonthDay(const YearMonthDay &other): QObject(other.parent())...
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/** * The MIT License (MIT) * Copyright (c) 2017-2017 Daniel Sebastian Iliescu, http://dansil.net * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including witho...
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#pragma once #include <gl3w/GL/gl3w.h> #include <scigl_render/shader/shader.hpp> #include <scigl_render/scene/camera_intrinsics.hpp> #include <scigl_render/scene/pose.hpp> #include <vector> namespace scigl_render { /*! A camera has a position in the world (extrinsics) and projection (intrinsic). The extrinsics and int...
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#include <gtest/gtest.h> #include "telegram_bot.h" using namespace telegram; TEST(QueryBuilder,builder_builtin) { QueryBuilder builder; int b = 5; int c = 6; bool d = false; builder << make_named_pair(b) << make_named_pair(c) << make_named_pair(d); std::string json = builder.getQuery(); std:...
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// Generated by the protocol buffer compiler. DO NOT EDIT! // source: proto/services/request/topicSubscription.proto #include "proto/services/request/topicSubscription.pb.h" #include <algorithm> #include <google/protobuf/stubs/common.h> #include <google/protobuf/stubs/port.h> #include <google/protobuf/io/coded_stre...
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//#include "rString.hpp" #include <math.h> #include "AeroSurf.hpp" #if _DEBUG_AEROSURF void drawWing(Vector3 pos, Matrix3 rot, float a, float AspectRatio ) { Matrix4 pose; pose.SetPosition(Vector3D(pos.X(), pos.Y(), pos.Z())); pose.SetOrientation(rot); renderer.DrawBox(Vector3D(0, 0, 0), Vector3(...
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#include<bits/stdc++.h> using namespace std; int main() { int t; cin>>t; int n; for(int i=0;i<t;i++) { cin>>n; int a[n]; int aodd=0; int aeven=0; int ieven,iodd; int ans; for(int j=1;j<=n;j++) { cin>>a[j]; if(a[j]%2==0) { aeven=aeven+1; } else { aodd=aodd+1; } } ...
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// // Created by Arseny Tolmachev on 2017/07/21. // #include "lattice_format.h" #include "core/analysis/analyzer_impl.h" #include "util/logging.hpp" namespace jumanpp { namespace jumandic { namespace output { Status LatticeFormatInfo::fillInfo(const core::analysis::Analyzer& an, i3...
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// 6.exercise.10.cpp // // A permutation is an ordered subset of a set. For example, say you wanted to // pick a combination to a vault. There are 60 possible numbers, and you need // three different numbers for the combination. There are P(60,3) permutations // for the combination, where P is defined by the formula /...
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// // VintageToggleButton.cpp // GoldRush // // Created by Tommi Gröhn on 26.10.2015. // // #include "VintageToggleButton.h" VintageToggleButton::VintageToggleButton (Colour baseColour, Colour switchColour) : baseColour (baseColour), switchColour (switchColour) { } void VintageToggleButton::setLabel (String s) { ...
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#include <stdio.h> #include <iostream> #include <algorithm> using namespace std; int get (int accumTotal[], int first, int last) { int permVal = accumTotal[last]; if (first > 0) permVal -= accumTotal[first-1]; return permVal; } int numWays(int len, int accumTotal[], int sons[]) { int val = 0;...
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#line 1 "dhcp4_lexer.cc" #line 3 "dhcp4_lexer.cc" #define YY_INT_ALIGNED short int /* A lexical scanner generated by flex */ /* %not-for-header */ /* %if-c-only */ /* %if-not-reentrant */ #define yy_create_buffer parser4__create_buffer #define yy_delete_buffer parser4__delete_buffer #define yy_scan_buffer parser4_...
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/*************************************************************************** File : MatrixSizeDialog.cpp Project : QtiPlot -------------------------------------------------------------------- Copyright : (C) 2004-2008 by Ion Vasilief Email (use @ for *) : ion...
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// ObjectTalk Scripting Language // Copyright (c) 1993-2022 Johan A. Goossens. All rights reserved. // // This work is licensed under the terms of the MIT license. // For a copy, see <https://opensource.org/licenses/MIT>. // // Include files // #include "ot/function.h" #include "ot/vm.h" #include "knob.h" // // O...
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#include <string> #include <iostream> #include <stdint.h> #include <stdlib.h> uint32_t* reverse_array(uint32_t length, uint32_t* input); void print_array(uint32_t length, uint32_t* input); int main(int argc, char* argv[]){ std::string str = "This is string"; std::cout << "Length(" << str << ") = " << str.len...
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#include "p2Defs.h" #include "p2Log.h" #include "j1App.h" #include "j1Render.h" #include "j1Textures.h" #include "j1Pathfinding.h" #include "j1Map.h" #include <math.h> #include "j1Input.h" #include "j1Window.h" j1Pathfinding::j1Pathfinding() : j1Module() { name.create("pathfinding"); } // Destructor j1Pathfinding::~...
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#ifndef _DLOAD_HPP #define _DLOAD_HPP #include <unordered_map> #include <string> #include <dlfcn.h> //加载动态库所需要的头文件 #include "interface.h" class dynamicLoader { class SoWrapper //用来包装指针 { public: interface *(*getInstanceFunc)(void); void *soPtr; SoWrapper(interface *(*fptr)(void), vo...
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#include "saber/lite/funcs/saber_deconv_act.h" #include "saber/lite/net/saber_factory_lite.h" namespace anakin{ namespace saber{ namespace lite{ SaberDeconvAct2D::SaberDeconvAct2D() { _conv_func = new SaberDeconv2D; } SaberDeconvAct2D::SaberDeconvAct2D(const ParamBase *param) { _conv_func = new SaberDeconv2D...
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#ifndef REDQUEUE_HH_ #define REDQUEUE_HH_ #include <list> #include <random> #include "logging.hh" #include "Clock.hh" #include "net/Queue.hh" #include "net/SizedQueue.hh" /** @brief An Adaptive RED queue. */ /** See the paper Random Early Detection Gateways for Congestion Avoidance */ template <class T> class REDQue...
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#include "../../test_utils.hpp" template <typename T> void ans_matsub(const monolish::matrix::Dense<T> &A, const monolish::matrix::Dense<T> &B, monolish::matrix::Dense<T> &C) { if (A.get_row() != B.get_row()) { std::runtime_error("A.row != B.row"); } if (A.get_col() != B.get_...
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/********************************************************************** * * FILE: Viewport.cpp * * DESCRIPTION: Read/Write osg::Viewport in binary format to disk. * * CREATED BY: Auto generated by iveGenerated * and later modified by Rune Schmidt Jensen. * * ...
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#include "trick/MessageLCout.hh"
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// $Id$ /************************************************************************** * This file is property of and copyright by the ALICE HLT Project * * All rights reserved. * * * * Prim...
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// // Copyright 2016 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trad...
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class Solution { public: int removeDuplicates(vector<int>& nums) { vector<int>::iterator ip; ip = std::unique(nums.begin(), nums.end()); nums.resize(std::distance(nums.begin(), ip)); return nums.size(); } };
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#include <aditof/frame_operations.h> namespace aditof { bool operator==(const FrameDetails &lhs, const FrameDetails &rhs) { return lhs.type == rhs.type && lhs.width == rhs.width && lhs.width && rhs.height; } bool operator!=(const FrameDetails &lhs, const FrameDetails &rhs) { return !(lhs == rhs); ...
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#ifndef ENGINE_HPP_ #define ENGINE_HPP_ class engine { public: engine(); engine(engine const &) = delete; ~engine(); void operator=(engine const &) = delete; }; #endif // ENGINE_HPP_
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#include "DPassLightingModule.h" #include "../Renderers/ModuleRenderer/ModuleRenderer.h" #include "../GBufferModule/GBufferModule.h" #include "../LightsModule/LightsModule.h" #include "../../../Camera/Camera.h" #include "../../RendererResourceManagers/RendererShaderManager/RendererShaderData/RendererShaderData.h" /...
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#include<iostream> #include<utility> #include<vector> #include<algorithm> using namespace std; vector<pair<long long int,pair<long long int,long long int>>> v; long long int P[1000006],S[1000006]; long long int dsu(long long int x,long long int y) { long long int i,j; i=x; while(i!=P[i]) { P[i]=P[P[i]]; i=P[i...
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2014-2018, Regents of the University of California, * Arizona Board of Regents, * Colorado State University, * University Pierre & Marie Curie, Sorbonne...
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// Copyright Epic Games, Inc. All Rights Reserved. #include "TextureBakerCommands.h" #define LOCTEXT_NAMESPACE "FTextureBakerModule" void FTextureBakerCommands::RegisterCommands() { UI_COMMAND(OpenPluginWindow, "TextureBaker", "Bring up TextureBaker window", EUserInterfaceActionType::Button, FInputGesture()); } #u...
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#include "imageprocessing/contour.h" #include <QJsonObject> #include <QJsonArray> #include <QFile> #include <QJsonDocument> #include <QDebug> #include <QRectF> #include <QString> //#define DEBUG constexpr auto NAME{ "Name" }; constexpr auto WIDTH{ "Width" }; constexpr auto HEIGHT{ "Height" }; constexpr auto X{ "X" }...
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/* * File: teleconf.cpp */ #include "usermodfx.h" #include "biquad.hpp" #define SUBTIMBRE 0 // filter parameters #define LPF_FC 3000.f #define HPF_FC 300.f #define LPF_Q 0.707f // filters before downsampling static dsp::BiQuad s_bq_lpf_r; static dsp::BiQuad s_bq_hpf_r; static dsp::BiQuad s_bq_lpf_l; static dsp:...
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/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to y...
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// Autogenerated, do not edit #include <fonts/GeneratedFont.hpp> FONT_TABLE_LOCATION_FLASH_PRAGMA KEEP extern const touchgfx::GlyphNode glyphs_Asap_Bold_12_4bpp[] FONT_TABLE_LOCATION_FLASH_ATTRIBUTE = { { 0, 0x0031, 6, 9, 9, 0, 6, 0, 0, 0x00 }, { 27, 0x0032, 6, 9, 9, 0, 6, 0, ...
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#include "InputListener.h" namespace WGF { InputListener::InputListener() { //ctor } InputListener::~InputListener() { //dtor } } // namespace WGF
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#include <cstdio> using namespace std; typedef long long ll; const int p=5000011; const int maxn=1e5+10; int n,k; ll f[maxn]; int main(){ scanf("%d%d",&n,&k); for(int i=0;i<=k;i++) f[i]=(i+1)%p; for(int i=k+1;i<=n;i++) f[i]=(f[i-1]+f[i-k-1])%p; printf("%lld\n",f[n]); }
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/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
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#include "Region.h" namespace shapeworks { IndexRegion& IndexRegion::pad(int padding) { for (auto i = 0; i < 3; i++) { min[i] -= padding; max[i] += padding; } return *this; } std::ostream &operator<<(std::ostream &os, const IndexRegion &r) { return os << "{\n\tmin: [" << r.min[0] << ", " << r.min[1] << "...
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// Copyright 2020 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable...
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#ifndef ETWP_OSTREAM_MANIPULATORS_HPP #define ETWP_OSTREAM_MANIPULATORS_HPP namespace ETWP { class ConsoleOStream; using OStreamManipulator = void (*)(ConsoleOStream*); void Endl (ConsoleOStream* stream); void ColorReset (ConsoleOStream* stream); void FgColorReset (ConsoleOStream* stream); void FgColorBlack (Cons...
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// Print the application's executable filename. TRACE(_T("Executable filename = %s\n"), AfxGetApp()->m_pszExeName);
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#include <iostream> #include <set> #include <map> #include <iterator> #include <vector> #include <sstream> #include <fstream> #include <algorithm> #include <vector> #include <algorithm> #include <glm/glm.hpp> #include <glm/ext.hpp> #include "nlxml.h" using namespace nlxml; /* Read the SWC file (http://research.mssm.e...
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//AUTHOR: //umiko(https://github.com/umiko) //Permission to copy and modify is granted under the MIT license // //DESCRIPTION: //A struct to save the last measurement taken, so it can be supplied at a later time again #ifndef MOISTUREMEASUREMENT_CPP #define MOISTUREMEASUREMENT_CPP #include <Arduino.h> class moistureMe...
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#include <Arduino.h> // On Air Display control // Light up the On Air sign using a strip of 10 WS2812s // Button controls if sign is on or off // Webpage also available to control sign #include <SPIFFS.h> #include <WiFi.h> #include <WiFiManager.h> // For managing the Wifi Connection #include <ESPmDNS.h> ...
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#pragma once #include <QString> struct DeviceReference { QString _api = "(none)"; QString _name = "(noname)"; int _index = 0; };
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#pragma once #include <iostream> namespace itertools { typedef struct { template <typename T> T operator()(T a, T b) { return a + b; } } add; template <typename Container,typename Ftor = add> class accumulate { Ftor _fnctor = [](in...
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#include "linear-octree.hpp" #include <glm/gtx/norm.hpp> #include "../common/constexpr-math.hpp" #include "../common/util.hpp" template <class Data> LinearOctree<Data>::LinearOctree(Octree<Data> &octree_root) { size_t octree_size = 0, data_size = 0; octreeSize(octree_root, octree_size, data_size); if (o...
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#include "LinearizedImplicitEuler.h" #include "VS3D.h" // TODO: Save space by creating dx, dv, rhs, A only once. LinearizedImplicitEuler::LinearizedImplicitEuler() : SceneStepper() {} LinearizedImplicitEuler::~LinearizedImplicitEuler() {} bool LinearizedImplicitEuler::stepScene( VS3D& scene, scalar dt ) { const...
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#include "../../lang/Exception.hpp" #include "../../../JString.hpp" #include "./ErrorManager.hpp" namespace java::util::logging { // Fields jint ErrorManager::CLOSE_FAILURE() { return getStaticField<jint>( "java.util.logging.ErrorManager", "CLOSE_FAILURE" ); } jint ErrorManager::FLUSH_FAILURE() { ret...
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// All content Copyright (C) 2018 Genomics plc #ifndef VCF_READER_HPP #define VCF_READER_HPP #include <utils/logging.hpp> #include <fstream> #include <boost/optional/optional.hpp> #include <map> #include <set> #include "vcf/filterDescription.hpp" #include "vcf/record.hpp" #include "utils/timer.hpp" struct shouldPar...
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// Copyright (c) 2019 LLambert // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, dist...
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#include <Arduino.h> #include <config/LaserConfig.h> Pwm pwm = Pwm(PWM_DEFAULT_PERIOD); PwmController pwmController = PwmController( &pwm, PWM_PIN_RED, PWM_PIN_GREEN, PWM_PIN_BLUE); PwmTimerPotentiometerCallback timerPotentiometerCallback = PwmTimerPotentiometerCallback(PWM_PERIOD_MIN, PWM_PERIOD_MAX,...
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#include <bits/stdc++.h> using namespace std; // function to print the bracket number void printBracketNumber(string exp, int n) { // used to print the bracket number // for the left bracket int left_bnum = 1; // used to obtain the bracket number // for the right bracket ...
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#include "pch.h" #include "MoveLookControllerKinect.h" MoveLookController^ MoveLookControllerKinect::Create() { auto p = ref new MoveLookControllerKinect(); return static_cast<MoveLookController^>(p); } MoveLookControllerKinect::MoveLookControllerKinect() { }
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/* * BSD LICENSE * Copyright (c) 2021 Samsung Electronics Corporation * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain th...
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#include <fstream> #include <string> #include <sstream> #include <iostream> #include <vector> #include <cmath> #include <tuple> #include <regex> #include <cassert> #include "file_obj_mesh.hpp" #include "renderable_info.hpp" renderable_info_tris file_obj_mesh::calc_renderable_info_tris( file_obj_mesh::data_mesh & dm ...
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// This file is written by Alireza Kamyab 3/30/2021 // Solution to problem projecteuler.net/problem=43 #include <iostream> #include <vector> #include <algorithm> #include <cinttypes> using namespace std; bool hasProperty(vector<int> arr); int primeAfter(int number); uint64_t convertVectorToNumber(vector<int> numbers);...
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#define SPX_GITHASH "b8833cd3"
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struct MBC3 : Mapper { auto second() -> void; auto read(uint16 address) -> uint8; auto write(uint16 address, uint8 data) -> void; auto power() -> void; auto serialize(serializer& s) -> void; struct IO { struct ROM { uint8 bank = 0x01; } rom; struct RAM { uint1 enable; uint8 ba...
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/* * BitmapReader.cpp * * Created on: Dec 17, 2017 * Author: Antero Nousiainen */ #include "BitmapReader.hpp" using namespace image; namespace { template<typename T> void read(std::istream & stream, T & t, std::streamsize count = sizeof(T)) { stream.read(reinterpret_cast<char*>(&t), co...
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/*------------------------------------------------------------------------------- BARONY File: actmagic.cpp Desc: behavior function for magic balls Copyright 2013-2016 (c) Turning Wheel LLC, all rights reserved. See LICENSE for details. ---------------------------------------------------------------------------...
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/* The MIT License (MIT) Copyright (c) 2015 Jérémie Bannwarth Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, me...
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/* * POCC * * Copyright 2017 Operating Systems Laboratory EPFL * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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//--------------------------------------------------------------------------------- // Copyright (C) 2001 James M. Van Verth // // This program is free software; you can redistribute it and/or // modify it under the terms of the Clarified Artistic License. // In addition, to meet copyright restrictions you must ...
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/*---------------------------------------------------------------------------*\ Copyright (C) 2011-2015 OpenFOAM Foundation ------------------------------------------------------------------------------- License This file is part of CAELUS. CAELUS is free software: you can redistribute it and/or modify it ...
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// -*- C++ -*- /*! * @file FastRTPSOutPort.cpp * @brief FastRTPSOutPort class * @date $Date: 2019-01-31 03:08:03 $ * @author Nobuhiko Miyamoto <n-miyamoto@aist.go.jp> * * Copyright (C) 2019 * Nobuhiko Miyamoto * Robot Innovation Research Center, * National Institute of * Advanced Indust...
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#pragma once namespace xolotl { namespace core { namespace network { template <typename TNetwork, typename TDerived> KOKKOS_INLINE_FUNCTION NucleationReaction<TNetwork, TDerived>::NucleationReaction( ReactionDataRef reactionData, ClusterDataRef clusterData, IndexType reactionId, IndexType cluster0, IndexType cluster...
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#include "output.h" std::ostream& V2::operator<<(std::ostream& output, const Leader& leader) { output << "leader = {\n"; output << "\tname=\"" << leader.name << "\"\n"; output << "\tdate=\"" << leader.activationDate << "\"\n"; if (leader.isLand) { output << "\ttype=land\n"; } else { output << "\ttype=sea\n...
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/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0/ * * or in the "license" f...
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#include <windows.h> #include <stdio.h> #include <comdef.h> // for using bstr_t class #include <vector> #include <tchar.h> #define SYSTEM_OBJECT_INDEX 2 // 'System' object #define PROCESS_OBJECT_INDEX 230 // 'Process' object #define PROCESSOR_OBJECT_INDEX 238 // 'Processor' object #define TOTAL_PROCESSOR_...
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/* ------------------------------------------------------------------------------------------ Copyright (c) 2014 Vinyl Games Studio Author: Mikhail Kutuzov Date: 5/15/2014 4:14:48 PM ------------------------------------------------------------------------------------------ */ #include "WeaponC...
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/** * @file Video.cc * * @section LICENSE * * The MIT License * * @copyright Copyright (c) 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restri...
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//===----------------------------------------------------------------------===// // // BusTub // // log_manager.cpp // // Identification: src/recovery/log_manager.cpp // // Copyright (c) 2015-2019, Carnegie Mellon University Database Group // //===------------------------------------------------...
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/*========================================================================* * * * Distributed by Whiteley Research Inc., Sunnyvale, California, USA * * http://wrcad.com * * Copyright (...
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// If compiled with -fopenmp, include omp (for multithreading) #ifdef _OPENMP #include <omp.h> #else #define omp_get_thread_num() 0 #define omp_get_max_threads() 1 #endif /* A test driver for the Network class (NetworkDriver.cpp) */ #include <stdio.h> #include <sys/stat.h> #include <iostream> #...
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#include <bits/stdc++.h> using namespace std; int factorial(int n) { if (n > 1) n *= factorial(n - 1); return n; } int main() { int n; cin >> n; cout << factorial(n) << endl; return 0; } // Complexity of the above program is O(n)
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/***************************************************************************** * * * CIOS Audio Core * * * * V...
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#include "R.h" namespace Elastos { namespace Droid { const int R::anim::accelerate_decelerate_interpolator=0x010a0004; const int R::anim::accelerate_interpolator=0x010a0005; const int R::anim::activity_close_enter=0x010a000d; const int R::anim::activity_close_exit=0x010a000e; const int R::anim::activity_open_enter=0x...
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#pragma once #include <string> #include "date.hh" // ---------------------------------------------------------------------- namespace xlnt { class cell; } namespace dtra { inline namespace v2 { class Directory; // -------------------------------------------------- class Reco...
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#include <iostream> #include <cstdio> #include <string> #include <algorithm> using namespace std; //to_string要求C++11 int main() { int N; cin >> N; for(int i=1;i <= N;i++){ char target; string input,output; int count = 0; cin >> input; for(int j = 0;j < input.length(...
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// This file is part of VSTGUI. It is subject to the license terms // in the LICENSE file found in the top-level directory of this // distribution and at http://github.com/steinbergmedia/vstgui/LICENSE #include "../../../lib/cpoint.h" #include "../unittests.h" namespace VSTGUI { TESTCASE(CPointTest, TEST(unequal,...
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// This file is part of OpenCV project. // It is subject to the license terms in the LICENSE file found in the top-level directory // of this distribution and at http://opencv.org/license.html. #include "precomp.hpp" namespace cv { namespace augment { UniformNoise::UniformNoise(float _low, float _high) { low = _low;...
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#define _USE_MATH_DEFINES #include "constants.h" #include "server_driver.h" #include "utils.h" #include "settings_util.h" #include "driver.h" #include "facing_handsolver.h" #include "ps_ds4_controller.h" #include "trackable_device.h" #include <assert.h> namespace steamvrbridge { // -- PSDualshock4ControllerConfig -...
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