| --- |
| pretty_name: Fire3D Single-Image Data |
| size_categories: n<1K |
| tags: |
| - 3d |
| - scene-reconstruction |
| - single-image-3d |
| - point-cloud |
| - 3d-front |
| - depth |
| --- |
| |
| # Fire3D Single-Image Data |
|
|
| 20 indoor scenes rendered from [3D-FRONT](https://tianchi.aliyun.com/specials/promotion/alibaba-3d-scene-dataset). |
| Each scene is one RGB view with metric depth, an empty-room depth map, ground-truth object |
| meshes, and per-object 3D boxes — for single-image 3D scene reconstruction and evaluation. |
| 19 of the 20 scenes additionally ship a **full-resolution instance mask** and **complete |
| per-object / whole-scene meshes** recovered from the source 3D-FRONT room (see |
| [Instance-level GT](#instance-level-gt-from-3d-front)). ~305 MiB. |
|
|
| ``` |
| <index>/ # e.g. 3025, index06 = 003025 |
| ├── rgb_<index06>.jpeg # 1296x968 RGB |
| ├── depth_<index06>.npy # (968, 1296) float64, metric z-depth |
| ├── bgdepth_<index06>.npy # (484, 648) float64, depth of the empty room (half res) |
| ├── annotation_<index06>.json # intrinsics, extrinsics, per-object boxes + labels |
| ├── sceneobjgt_<index06>.ply # partial GT object meshes (as shipped), OpenCV camera frame |
| │ |
| │ # instance-level GT aligned from 3D-FRONT (19/20 scenes; absent for 3966): |
| ├── instance_<index06>.png # (968, 1296) uint16 instance-id mask (0 = background) |
| ├── instance_<index06>.json # id -> {label, obj_id, model_uuid, n_pixels, ...} + match/similarity |
| ├── instance_overlay_<index06>.png # RGB with the coloured mask blended in, for eyeballing |
| ├── sceneobjfull_<index06>.ply # all objects merged, OpenCV camera frame |
| └── objects_<index06>/ # per-object meshes: <instid:03d>_<label>.ply |
| lift_3d_pcd.py # reference loader: depth -> point cloud, + viewer |
| build_gt_from_3dfront.py # regenerates the instance-level GT from 3D-FRONT |
| gt_3dfront_summary.json # per-scene match report (room, depth-agreement stats) |
| ``` |
|
|
| Scenes: `3025 3084 3126 3200 3266 3277 3376 3392 3401 3431 3454 3477 3844 3847 3966 4033 4087 4091 4124 4135` |
|
|
| ## Download |
|
|
| ```bash |
| pip install -U "huggingface_hub[cli]" |
| hf download TianhangCheng7/Fire3DSingleImageData --repo-type dataset --local-dir single_image |
| |
| # one scene |
| hf download TianhangCheng7/Fire3DSingleImageData --repo-type dataset \ |
| --local-dir single_image --include "3025/*" |
| ``` |
|
|
| Resumable — re-run if interrupted. In Python: `snapshot_download("TianhangCheng7/Fire3DSingleImageData", repo_type="dataset")`. |
|
|
| ## Conventions |
|
|
| - `depth` is **z-depth** (along the optical axis), in metres. Windows / sky are stored as |
| ~9e3 — mask with `depth < 100`. |
| - `bgdepth` is the same view without objects, at **half resolution**; upsample before |
| comparing with `depth`. |
| - `camera_intrinsics` is a pinhole `K` for the **full** 968×1296 image, with integer pixel |
| indices (`u` = column, `v` = row). |
| - `camera_extrinsics` = `[R|t]` maps world → **OpenGL** camera (x right, y up, z back) and |
| is the frame of `bbox3d_camera`. `camera_pose_rot` / `camera_pose_tran` are its inverse. |
| - `sceneobjgt_*.ply` is in the **OpenCV** camera frame (x right, y down, z forward) — the |
| frame you get by unprojecting `depth` with `K`, so it overlays the lifted cloud directly. |
| - World frame is 3D-FRONT: z up, floor at z = 0. |
| - 2D boxes (`bbox_2d`, `bbox_2d_from_3d`, `render_box`) are at **half resolution** — |
| multiply by 2 for full-res pixels. |
|
|
| Each `obj_dict` entry has `label` / `cls_id`, `obj_id` / `model_file_name`, |
| `obj_tran` / `obj_rot` (local→world) / `obj_scale`, `bbox3d_world` (3, 8) corners, |
| `bbox3d_world_center` + `half_length`, `bbox3d_camera`, the 2D boxes, and `occ_iou`. |
|
|
| ## Instance-level GT (from 3D-FRONT) |
|
|
| Because `single_image` is a subset of 3D-FRONT, each view is re-aligned to its source |
| 3D-FRONT room to recover a **complete** instance mask and object meshes (the shipped |
| `sceneobjgt_*.ply` is only a partial merge). `build_gt_from_3dfront.py` does this: |
|
|
| 1. index each furniture model UUID → the 3D-FRONT rooms containing it (from the |
| `*_full.glb` scene graphs); |
| 2. shortlist rooms whose models cover the annotation and RANSAC-fit the glb→world |
| similarity transform from object-centroid correspondences; |
| 3. disambiguate the room by ray-casting the placed objects through the annotation |
| intrinsics and comparing the rendered z-depth against the metric `depth`; |
| 4. write the outputs above into the scene folder. |
|
|
| Objects only — walls / floor / ceiling are excluded. The meshes are in the **OpenCV** |
| camera frame (same as `sceneobjgt_*` / the lifted cloud), so `sceneobjfull_*.ply` overlays |
| `depth` directly. `instance_*.png` is full resolution and aligned to `rgb_*`; ids `1..N` |
| index the `objects_<index06>/` meshes and the `instances` list in `instance_*.json`. |
|
|
| Coverage: **19/20 scenes** align to < 1.5 mm median depth error (> 87 % of object pixels |
| within 5 mm; see `gt_3dfront_summary.json`). **3966 is intentionally omitted** — its |
| objects are near-coplanar (six identical chairs) so the room could not be recovered |
| reliably; it keeps only the originally shipped files. |
|
|
| Regenerate (needs `pip install trimesh embreex pillow`; uses a model-UUID index built from |
| the local 3D-FRONT copy): |
|
|
| ```bash |
| python build_gt_from_3dfront.py # all scenes |
| python build_gt_from_3dfront.py --scenes 3025 # one scene |
| ``` |
|
|
| ## Point clouds and visualization |
|
|
| `lift_3d_pcd.py` sits in the dataset root and finds the scenes next to itself, so it runs |
| with no configuration: |
|
|
| ```bash |
| pip install numpy open3d pillow |
| cd single_image |
| ``` |
|
|
| **1. Point cloud only** (no window, writes files): |
|
|
| ```bash |
| python lift_3d_pcd.py --scene 3025 --save --no-viz --no-gt --no-boxes |
| ``` |
|
|
| Writes to `out/lift_3d_pcd/003025/`: `points_world.ply`, `points_world.npz` |
| (`xyz`, `rgb`, `uv`, `xyz_cam`), `meta_world.json`. |
|
|
| **2. Visualize everything** (cloud + GT meshes + 3D boxes + camera frustum): |
|
|
| ```bash |
| python lift_3d_pcd.py --scene 3025 |
| ``` |
|
|
| Drag = rotate, scroll = zoom, shift+drag = pan, `q` = quit. |
|
|
| **3. All scenes, foreground only** (no window, object pixels only — uses `bgdepth`): |
|
|
| ```bash |
| python lift_3d_pcd.py --scene all --mask fg --save --no-viz --no-gt --no-boxes |
| ``` |
|
|
| One folder per scene under `out/lift_3d_pcd/` (`003025/`, `003084/`, …). |
|
|
| Run `python lift_3d_pcd.py --help` for the remaining flags. |
|
|
| ## License |
|
|
| Derived from **3D-FRONT** / **3D-FUTURE** (Alibaba); conventions cross-checked against |
| [Gen3DSR](https://github.com/AndreeaDogaru/Gen3DSR). Use is subject to the original |
| 3D-FRONT license terms (non-commercial research) — please also cite the 3D-FRONT papers. |
|
|