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7,160
2 Level 4 monsters This card gains 500 ATK and DEF for each Winged Beast-Type monster you control (other than this card). Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 DARK Winged Beast-Type monster from your Deck to your hand.
0
When any face-up "Vylon" Equip Cards you control are destroyed (except during the Damage Step): You can Special Summon an equal or lower number of "Vylon" Tuner monsters from your Deck. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a "Vylon" Synchro Monster.
7,821
2 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster that can be Normal Summoned/Set from your Deck to your hand.
0
Activate this card by paying 800 LP. Once per turn, if a face-up "Yosenju" monster you control is returns to the hand (except during the Damage Step): You can target 1 card your opponent controls; return it to the hand. During your End Phase, unless this effect was activated this turn (and was not negated), destroy this card.
10,606
[ Pendulum Effect ] Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn.
0.25
If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.
5,294
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
0
Tribute 1 "Gem-Knight" monster you control to target 1 "Gem-Knight" monster in your GY; Special Summon the target from the GY.
12,458
2 Level 5 monsters You can detach 1 material from this card; Set 1 "Raidraptor" Spell/Trap directly from your Deck. If this card has a Winged Beast monster as material: You can detach 1 material from this card; add 1 "Rank-Up-Magic" Spell from your Deck to your hand. You can only use 1 of the previous effects of "Raidraptor - Brave Strix" per turn, and only once that turn. A "Raidraptor" Xyz Monster that has this card as material gains this effect. ● Gains ATK equal to its Rank x 100.
0
Once per turn, you can declare 1 card name. Cards with that name, and their effects, cannot be used until the End of your opponent's next turn.
10,948
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap with "Gemini monster" in its text from your Deck to your hand. You can only use this effect of "Dualize Lord - Goldknight" once per turn. ● This card becomes a Machine monster, also it gains 500 ATK.
0
This card is used to Ritual Summon "Fiend's Mirror". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more.
5,343
When this card is Normal or Special Summoned: You can activate this effect; apply as many effects as possible, based on the number of "Spellbook" Spell Cards with different names in your GY. You can only use the effect of "Reaper of Prophecy" once per turn. 3 or more: This card gains 600 ATK. 4 or more: Add 1 "Spellbook" Spell Card from your Deck to your hand. 5 or more: Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck.
0
Target 1 monster in either player's GY; during your next Standby Phase, Special Summon it from the GY.
6,277
If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field).
0
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the GY, Special Summon to your side of the field the monster in the GY that was used for the Tribute Summon of this card.
12,124
Dinosaur monsters you control gain 300 ATK. You can Normal Summon Level 5 or higher Dinosaur monsters without Tributing. You can send 1 Dinosaur monster from your hand or face-up field to the GY; add 1 Dinosaur monster with 1200 DEF from your Deck to your hand. You can only use this effect of "Jurassic Power" once per turn.
0
The Snake Hair" + "Blackland Fire Dragon
7,227
All "Amorphage" monsters on the field gain 100 ATK and DEF for each "Amorphage" card on the field. If a monster(s) in your hand or you control is Tributed, or destroyed by battle or card effect: You can add 1 "Amorphage" card from your Deck to your hand. You can only use this effect of "Amorphage Infection" once per turn.
0
Activate this card by targeting 1 "Predaplant" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.
7,685
Once per turn: You can make this card gain 100 ATK for each "Abyss Actor" monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 "Abyss Actor" card from your Deck to your hand, except "Abyss Actor - Wild Hope". You can only use this effect of "Abyss Actor - Wild Hope" once per turn.
0
2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
6,286
If this card is Special Summoned: You can add 1 "Deskbot" card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card.
0
When this face-down card is destroyed and sent to the GY, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000) on your side of the field.
4,205
Equip only to a "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card is destroyed by a card effect, you can add 1 "Nordic Relic" card from your Deck to your hand.
0
Target 1 "Therion" monster in your GY; Special Summon it, then you can equip 1 "Therion" monster from your hand or GY to it. During the Main Phase: You can banish this card from your GY, then target 2 "Therion" monsters (1 on your field and 1 in your GY); equip that monster from your GY to the other monster you control. You can only use 1 "Therion Stand Up!" effect per turn, and only once that turn.
7,487
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your GY, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx".
0
1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.
10,445
If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.
0
Target 2 WIND monsters in your GY and 1 card on the field; shuffle both of those first 2 targets into your Deck and return the other to the hand.
9,270
During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
0
If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
7,916
You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation (in either player's turn), if your other DARK Spellcaster-Type monster battles an opponent's monster: You can send this card from your hand or face-up from your field to the GY; that monster you control gains 2000 ATK and DEF during that damage calculation only.
0.166667
Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.
10,248
Cannot be Normal Summoned/Set. Must be either Pendulum Summoned from the hand, or Special Summoned (from your hand) by Tributing 3 Dragon monsters (1 Fusion, 1 Synchro, and 1 Xyz). You can discard this card and pay 500 LP; add 1 Level 8 or lower Dragon Pendulum Monster from your Deck to your hand. Gains ATK/DEF equal to half your opponent's LP. Once per turn: You can pay half your LP; shuffle all other cards on the field and in the GYs into the Deck.
0
Activate only if you control a face-up Dragon-Type monster. Select 1 Spell or Trap Card on the field, destroy it and inflict 500 damage to its controller.
7,417
All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK andDEF. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your GY; add 1 "Aether" monster from your Deck to your hand.
0.333333
Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the GY: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the GY: You can add 1 DIVINE monster from your Deck to yourhand.
10,292
If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can have this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap that specifically lists "The Winged Dragon of Ra" in its text from your Deck to your hand. You can only use each effect of "Guardian Slime" once per turn.
0.166667
If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.
7,373
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the GY. If Summoned this way, this card gains 800 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 2 "Vijam the Cubic Seed" in your GY; send this card to the GY, and if you do, Special Summon them, then you can add 1 "Vulcan Dragni the Cubic King" from your Deck to your hand.
0.2
Destroy all face-up "Amazoness" monsters you control. Then, you can Special Summon any number of Level 4 or lower "Amazoness" monsters from your GY in face-up Defense Position, up to the number of monsters destroyed by this effect.
7,395
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the GY. If Summoned this way, this card gains 1600 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 3 "Vijam the Cubic Seed" in your GY; send this card to the GY, and if you do, Special Summon them, then you can add 1 "Indiora Doom Volt the Cubic Emperor" from your Deck to your hand.
0.285714
1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
12,717
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.
0
During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
12,230
2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.
0
Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn.
11,100
Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.
0
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn: You can target 1 face-up Attack Position monster you control; change it to Defense Position, and if you do, Special Summon 1 Level 3 Insect-Type monster from your hand in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. If it is Xyz Summoned: The DEF of all face-up monsters your opponent controls become 0, also change them to Defense Position.
12,765
When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.
0
When this card is Normal Summoned: You can target 1 face-up monster on the field, except this card; increase that target's Level by 2 until the End Phase.
12,662
If this card is Normal Summoned: You can add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand. You can only use this effect of "Dora Dora" once per turn. Once per turn, during your Main Phase: You can excavate the top card of your Deck, and if it is a FIRE Dragon monster, send it to the GY, and if you do, this card gains 1000 ATK for each "Dora Dora" you control. Otherwise, place the excavated card on the bottom of your Deck.
0
A massive steel ball that mows down anything in its path.
11,798
If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Gold Pride" Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Gold Pride" monster you control that was Special Summoned from the Extra Deck; banish up to 3 "Gold Pride" cards from your GY, and if you do, that monster gains 500 ATK for each card banished this way. You can only use each effect of "Gold Pride - Captain Carrie" once per turn.
0
This dragon wears a shield not only for its own protection, but also for ramming its enemies.
8,255
If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn.
0
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.
2,426
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field or in your GY, and cannot be Special Summoned by other ways. This card cannot activate its effects the turn it is Special Summoned.During either player's turn: You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each card sent. You can banish all "Crystal Beast" monsters in your GY; shuffle all cards on the field into the Decks.
0.25
1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. Neither player takes battle damage from attacks involving this card. Once per turn, after damage calculation, if this co-linked card battled an opponent's monster: You can banish that opponent's monster. Once per turn, after damage calculation, if this card that is not co-linked battled an opponent's monster: You can destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK.
11,547
You can only control 1 "Crystal Brilliance". "Crystal Beast" monsters you control gain ATK equal to their original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone (even during the Damage Step): You can send this face-up card from your Spell & Trap Zone to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved.
0
This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH.
7,334
If this card is Special Summoned from the GY: You can banish as many face-up Spell/Trap Cards your opponent controls as possible, and if you do, this card gains 200 ATK and DEF for each card banished. Once per turn, during the Standby Phase, if this card is in the GY because it was sent there last turn: You can target 1 Level 7 or 8 Dragon-Type monster in your GY, except "Arkbrave Dragon"; Special Summon it.
0.25
1 Level 5 or higher "Amazoness" monster + 1 "Amazoness" monster Your opponent's monsters cannot attack any monsters, except this one. You can target 1 "Amazoness" card you control and 1 "Amazoness" Warrior monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. This card cannot attack the turn this effect is activated. You can only use this effect of "Amazoness Pet Liger King" once per turn.
9,422
If you control 2 or more Link Monsters: You can Special Summon this card from your hand. During damage calculation, if your Link Monster battles an opponent's Link Monster (Quick Effect): You can banish this card from your GY, then target 1 Link Monster in your GY; your battling monster cannot be destroyed by that battle, also, until the end of this turn, it gains ATK equal to the target's ATK. You can only use each effect of "Cross Debug" once per turn.
0
Increase your Life Points by 400 points.
11,771
1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.
0
This creature attacks with electromagnetic waves.
11,403
If you Special Summon 1 Ritual Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): You can look at either player's Extra Deck, and send 1 monster from it to the GY. If you Special Summon 1 Fusion Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): You can target that monster; for the rest of this turn, it gains ATK equal to its original ATK, also it can only attack Attack Position monsters your opponent controls. You can only use each effect of "Branded in Central Dogmatika" once per turn.
0
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
7,179
If a "Phantom Knights" card(s) is sent to your GY: This card gains 500 ATK. You can banish this card from your GY; during the End Phase of this turn, add 1 "Phantom Knights" card from your GY to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.
0
2 Level 4 Warrior-Type monsters Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).
12,400
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) during a Duel in which your opponent has activated a monster effect in their hand or GY. You can only Special Summon "Carnot the Eternal Machine" once per turn. Once per turn, if your opponent activates a monster effect (except during the Damage Step): You can make this card gain 1000 ATK. If this card is sent to the GY, except from the hand or Deck: Shuffle this card into the Deck.
0
Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.
11,586
You can target 1 Fish monster you control and 1 monster your opponent controls; banish both monsters until your next Standby Phase. If a Fish monster(s) is Special Summoned to your field while any card is banished: You can banish this card from your GY or your face-up Spell & Trap Zone; all Fish monsters you currently control gain 100 ATK for each currently banished card, until the end of this turn. You can only use each effect of "Ghoti Fury" once per turn.
0
This card can be used as any Token.
3,486
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to activate these effects. 2 Counters: Target 1 face-up "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the End Phase. 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
0
The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead.
12,737
While you have 6 or more Resonance Counters on your field, "Vaalmonica" Link Monsters you control gain 1200 ATK. You can only use each of the following effects of "Vaalmonica Creation" once per turn. If your opponent Special Summons a monster(s), you can (except during the Damage Step): Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster. If this card is sent from the hand or field to the GY: You can place Resonance Counters on 1 card in your Pendulum Zone that you can place a Resonance Counter on, so it has 3 Resonance Counters.
0
Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand.
12,605
If a face-up monster(s) you control is destroyed by battle or card effect: You can gain LP equal to their combined original ATK. If a monster(s) is Special Summoned face-up from your GY (except during the Damage Step): You can target 1 of them; it gains 1000 ATK. If a Spell/Trap(s) is discarded from your hand to your GY (except during the Damage Step): You can target 1 of them; add it to your hand. You can only use each effect of "Ebon Sun" once per turn.
0
Target 2 face-up monsters you control; the Level of each target becomes equal to their combined original Levels.
10,253
1 Tuner + 1+ non-Tuner monsters You can discard any number of cards; this card gains 700 ATK for each card discarded. At the end of the Battle Phase, if this card battled: You can send this card to the GY; Special Summon monsters from your GY whose total Levels equal 7, except "Rampaging Smashtank Rhynosaber", but their effects are negated. You can only use each effect of "Rampaging Smashtank Rhynosaber" once per turn.
0
[ Pendulum Effect ] If you control no monsters, or only Pendulum Monsters, apply this effect, based on this card's Pendulum Zone. ● Left: Reduce its Pendulum Scale by 3. ● Right: Increase its Pendulum Scale by 4. During your opponent's Standby Phase: You can Special Summon this card. [ Monster Effect ] If this card is Special Summoned to a zone that is not the center Main Monster Zone, destroy it. Cannot be destroyed by battle. Once per turn, during your opponent's End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, place this card in your Pendulum Zone.
8,864
Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You can only use each of the following effects of "Glowing Crossbow" once per turn. ● If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand. ● If this card is sent to the GY because the equipped monster was used as Synchro Material: You can add this card from the GY to your hand.
0.2
When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn. ● Draw 1 card. ● Special Summon 1 Tuner from your hand.
4,631
If this card is discarded to the GY by a card effect: If it was discarded from your hand to your GY by an opponent's card effect, target 1 Fiend-Type monster on the field; Special Summon this card from the GY, then that target (if any) gains 500 ATK.
0.5
2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.
12,137
Activate only while "Visas Starfrost" is on the field. Once per turn, if a monster(s) you control is destroyed by battle or card effect, and sent to the GY or banished: You can activate 1 of these effects; ● Special Summon 1 of those monsters in Defense Position. ● 1 Tuner on the field gains ATK equal to half the original ATK of 1 of those monsters. ● Shuffle 1 of those monsters into the Deck, and if you do, draw 1 card. ● Shuffle this card into the Deck, and if you do, add 1 Field Spell from your GY to your hand.
0
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
11,366
You can Special Summon this card (from your hand) by banishing 1 Level/Rank 8 monster from your GY. You can target 1 Level/Rank 8 Ritual, Fusion, Synchro, or Xyz Monster in your GY; shuffle it into the Deck, then apply the following effect depending on the returned monster's card type. ● Ritual or Fusion: Draw 1 card. ● Synchro or Xyz: This card gains 1000 ATK. You can only use this effect of "Yakusa, Lord of the Eight Thunders" once per turn.
0
You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
3,408
When you take Battle Damage: You can Special Summon this card from your hand. This card gains 600 ATK and DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY to target 1 face-up monster your opponent controls with the same Level as the sent monster; take control of that target. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the End Phase.
0
Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your hand.
5,338
3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the GY. When you do: It gains 1000 ATK for every card currently banished.
0.142857
You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your GY; add it to your hand.
7,375
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the GY, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 2400 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. If this card in your possession is sent to your GY by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your GY; Special Summon them, then you can add 1 "Cubic" card from your Deck or GY to your hand.
0.25
If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. If you activate a Set "Welcome Labrynth" Normal Trap Card, you can add this additional effect to its effect when it resolves. ● Also, after that, destroy 1 card on the field. You can only use each effect of "Labrynth Labyrinth" once per turn.
11,546
Special Summon up to 2 "Crystal Beast" Monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn.
0
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
11,801
1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; this card gains ATK equal to that target's original ATK, then, if your LP are lower than your opponent's, you can destroy that monster. You can only use the previous effect of "Gold Pride - Star Leon" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Leon" from your Deck or GY.
0
The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.
11,698
Special Summon 1 Warrior monster from your hand or GY, but if it is a non-"Heroic" monster, it cannot attack, also its effects are negated. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you control and that is attached to monsters you control. You can only activate 1 "Heroic Call" per turn.
0
This human-shaped animal with wings is beautiful to watch but deadly in battle.
6,615
When an opponent's monster declares a direct attack: Negate the attack, then Special Summon this card as an Effect Monster (Fiend-Type/LIGHT/Level 1/ATK 0/DEF0). (This card is also still a Trap Card.) During your Standby Phase, while this card is treated as a monster: You can banish any number of "Utopia" monsters with different names from your GY; inflict 500 damage to your opponent for each of those banished monsters, and if you do, this card gains ATK equal to the damage they took.
0.428571
Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card.
11,892
If a Dragon Synchro Monster is on the field: Special Summon up to 2 monsters, that are "Resonator" monsters and/or Level 1 Dragon monsters, from your Deck. When a monster effect is activated, while you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn. You can only use each effect of "Time to Stand Up" once per turn.
0
This monster wanders the seas, sucking dry any creatures it may encounter.
11,210
You can Ritual Summon this card with "Dogmatikamacabre". If this card is Ritual Summoned: You can target 2 face-up monsters on the field; make 1 of those monsters gain ATK equal to the other monster's ATK. Level 8 or higher "Dogmatika" monsters you control cannot be destroyed by battle. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use this effect of "White Relic of Dogmatika" once per turn.
0
During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects; ● End the Main Phase. ● Skip Main Phase 1 of your opponent's next turn. You can only activate 1 "Million-Century Ice Prison" per turn.
7,199
(This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the GY (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Cannot be destroyed by card effects. This card gains 1000 ATK for each monster on the field. Once per turn, during either player's Main Phase: You can Special Summon the same number of "Utchatzimime Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible, also this card cannot attack for the rest of this turn.
0
You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other. When a monster is destroyed by battle involving your Fiend monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Zalamander Catalyzer" once per turn.
4,114
This card cannot be Special Summoned. While face-up on the field, this card cannot be targeted by the effects of Traps or Effect Monsters. Once per turn, you can remove from play 1 "Jurrac" monster with 1700 or less ATK from your GY to have this card gain 1000 ATK until the End Phase.
0.5
You can send 1 monster you control to the GY and Special Summon 1"Neo-Spacian" monster from your hand. When this card is sent to the GY, you can add 1 "Neo-Spacian" monster from your Deck to your hand.
9,044
When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters, apply these effects in sequence. Special Summon 1 "Lunalight Token" (Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent's field. That target gains 500 ATK for each monster your opponent controls (even if this card leaves the field). During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "Lunalight" monster from your Deck. You can only use this effect of "Lunalight Serenade Dance" once per turn.
0.2
When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn.
8,493
7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.
0
You can Tribute this card to target 1 Spell/Trap Card your opponent controls; destroy that target.
5,025
Send, from your side of the field to the GY, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the GY to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.
0.5
This card is used to Ritual Summon "Transonic Bird". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. The Special Summoned monster's Level becomes equal to the total Levels of the monsters used for its Ritual Summon. You can banish this card from your GY, then target 1 Ritual Monster you control; send 1 Ritual Monster with the same Type and/or Attribute as that face-up monster from your Deck to the GY. You can only use this effect of "Sonic Tracker" once per turn.
4,265
1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the GY: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
0.4
You can discard 1 other "Swordsoul" card or 1 other Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Strategist Longyuan" once per turn.
9,535
Summoned Skull" + 1 DARK monster This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. All "Summoned Skull" you control gain 500 ATK. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
0
2 Level 2 monsters Once per turn: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. This is a Quick Effect if this card has "Purrely Pretty Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can change the battle position of 1 monster your opponent controls.
2,986
Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your GY; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects
0.25
You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.
9,306
2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
0
Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage.
12,220
Choose 1 "Nouvelles" Pendulum Monster and 1 "Patissciel" Pendulum Monster from your hand, Deck, and/or Extra Deck, and Special Summon both monsters, 1 to each field, also this turn, you cannot use monsters as material for a Fusion, Synchro, Xyz, or Link Summon, except "Nouvelles" and "Patissciel" monsters. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; it gains 200 ATK for each "Recipe" card in the GYs. You can only use each effect of "Concours de Cuisine (Culinary Confrontation)" once per turn.
0
If this card is Special Summoned: You can Special Summon 1 "Moult Token" (Insect/EARTH/Level 3/ATK 0/DEF 0). While the Token Special Summoned by this effect is on the field, you cannot Special Summon monsters from the Extra Deck, except Insect monsters. You can only use this effect of "Transcicada" once per turn.
12,687
If you Special Summon a Level 5 or higher Dragon monster(s): You can Special Summon this card from your hand. If this card is Special Summoned: You can make this card's Attribute and Level become the same as 1 of your banished Dragon monsters'. If this card is sent to the GY: You can target 1 Dragon monster you control; it gains 1000 ATK. Neither player can activate cards or effects in response to this effect's activation. You can only use each effect of "Knight Armed Dragon, the Armored Knight Dragon" once per turn.
0
When this card is Special Summoned: You can target 1 face-up monster on the field; increase its Level by up to 3 until the End Phase.
7,467
If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. During either player's turn: You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your GY, then target 1 "SPYRAL Super Agent" in your GY; add it your hand.
0.4
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 EARTH monsters from your GY. When this face-up card you control is sent to the GY by a card effect, destroy all Spell and Trap Cards your opponent controls.
7,146
If this card is Normal or Special Summoned: During your Main Phase this turn, you can Tribute Summon 1 monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY, then target 1 monster with 800 ATK and 1000 DEF in your GY, except "Eidos the Underworld Squire"; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Eidos the Underworld Squire" once per turn.
0
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" monster on the field; this turn, it cannot be destroyed by battle or by card effects.
10,577
(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent's turn. You can only use each effect of "Starry Knight Astel" once per turn.
0.2
If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.
10,286
Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, during your Main Phase this turn, you can Tribute Summon 1 monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY; if you Tribute Summon "The Winged Dragon of Ra" this turn after you resolved this effect, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Tribute Summon. You can only activate 1 "Ancient Chant" per turn.
0.2
If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.
11,496
1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.
0
Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle; Special Summon that target.
8,708
Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn.
0
Select 1 monster on the field. If the selected monster is changed to Defense Position this turn, draw 1 card from your Deck.
7,338
If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or GY to this card. This card gains ATK and DEF equal to half the ATK and DEF of the monster equipped to it by this effect. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your GY; Special Summon it.
0.5
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your GY, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the GY: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or GY.
8,083
2 "World Chalice" monsters Gains 300 ATK for each "World Legacy" monster in your GY with a different name. You can Tribute 1 "World Chalice" monster this card points to, then target 1 other monster in your GY; Special Summon it to your zone this card points to. You can only use this effect of "Auram the World Chalice Blademaster" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
0.25
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
10,014
Equip only to a "Plunder Patroll" monster. It gains 500 ATK, also your opponent cannot target it with card effects. You can send this equipped card to the GY; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect. ● The equipped monster gains 500 ATK. You can only use this effect of "Emblem of the Plunder Patroll" once per turn.
0.285714
If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.
5,967
2 Level 5 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.
0.571429
5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.
5,666
2 Level 8 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; it gains 1000 ATK, until your opponent's next End Phase. If this card is destroyed while it has Xyz Material: You can banish 1 "Super Defense Robot" monster from your GY; Special Summon this card from your GY, then you can attach 1 "Super Defense Robot" monster from your GY to this card as an Xyz Material.
0
During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. (You can only gain this effectonce per turn.) Normal Summons of "Qli" monsters cannot be negated.
3,297
You can send 1 Dragon-Type monster from your hand to the GY to have this card gain 300 ATK. When this card you control is sent to the GY by your opponent's card effect, you can Special Summon 1 Dragon-Type Normal Monster from either player's GY.
0
When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the Turn it was Special Summoned by this effect.
12,684
If a face-up monster(s) you control is destroyed by battle or card effect, except Ritual Monsters: You can Special Summon 1 "Skull Guardian" from your hand or Deck. You can send this face-up card to the GY, then target 1 Ritual Monster you control; it gains ATK equal to the combined original ATK of the other monsters currently on the field, until the end of this turn. You can only use each effect of "Guardian of the Voiceless Voice" once per turn, and cannot activate more than 1 in the same Chain.
0
Special Summon 2 "Geargiano" monsters from your Deck and increase their Levels by 1. You can only activate 1 "Geargiagear" per turn.
3,032
Equip this card to a Plant-Type monster you control. It gains 500 ATK. If this card is destroyed by a card effect while equipped, you can Special Summon 1 Plant-Type monster from your GY.
0.333333
Once per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent's GY; banish those targets.
5,708
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 monsters you control and 1 monster from your GY. Once per turn: You can target 1 face-up monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK and DEF equal to the ATK and DEF of that equipped monster.
0
During your opponent's turn, you can activate 1 Quick-Play Spell Card from your hand. You can only use this effect of "Condemned Maiden" once per Duel.
10,480
If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn.
0.166667
Activate 1 of these effects; ● Discard 1 WATER monster to the GY, then target 1 face-up monster your opponent controls; destroy it. ● Destroy 1 FIRE monster in your hand, then you can draw 1 card. If only your opponent controls a monster: You can banish this card from your GY, then target 1 Level 7 or 8 WATER or FIRE monster in your GY; Special Summon it. You can only use each effect of "Firestorms Over Atlantis" once per turn.
6,148
Once per turn, when this card or a "Vampire" monster is Normal Summoned to your side of the field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. When this card is sent to theGY, while equipped with a card by this effect: Special Summonthis card from the GY.
0.25
When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your GY: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your GY; Special Summon that target.
5,635
All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or GY 1 "Archfiend" monster with the same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.
0
You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.
6,577
Once per turn: You can target 1 "Gagaga" monster in your GY, except "Gagaga Mancer"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except "Gagaga" monsters. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1face-up Xyz Monster you control; it gains 500 ATK until the end of this turn.
0.2
When this card is destroyed by battle and sent to the GY, you can send 1 Gemini Monster from your Deck to the GY and draw 1 card.
11,828
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 LIGHT and 2 DARK monsters from your hand and/or GY, except this card. If Summoned this way, this card gains 1000 ATK for each monster banished from your hand for its Summon, and can attack monsters a number of times each Battle Phase up to the number of monsters banished from the GY for its Summon. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster.
0
A very rare penguin that takes to the air with ears shaped like wings.
10,455
If an "Armed Dragon" monster(s) you control would be destroyed by a card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects; ● It gains ATK equal to its Level x 100. ● Add 1 "Armed Dragon" monster from your GY to your hand with a Level less than or equal to that monster. You can only use this effect of "Armed Dragon Lightning" once per turn.
0.25
1 Tuner + 1+ non-Tuner monsters You can target 1 Level 7 or lower FIRE monster in your GY; Special Summon it, and if you do, reduce this card's Level by that monster's original Level, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. If this card is Synchro Summoned using "Salamangreat Burst Gryphon" as material: You can activate this effect; during the next Standby Phase, Special Summon 1 monster from your GY. You can only use each effect of "Salamangreat Burst Gryphon" once per turn.
11,136
If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.
0
You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
2,682
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY, and cannot be Special Summoned by other ways. You can banish all other DARK monsters you control and from your GY; this card gains 500 ATK for each card banished this way.
0.2
Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.
12,296
2 Level 10 monsters If this card is Special Summoned: You can send all face-down cards your opponent controls to the GY. You can only use this effect of "Tistina, the Divinity that Defies Darkness" once per turn. Once per turn, if this card has "Crystal God Tistina" as material: You can detach 1 material from this card; it gains 2000 ATK until the end of your opponent's turn. If this card you control is destroyed by an opponent's card while it has material: You can Special Summon 1 "Tistina" monster from your GY.
0
Target 1 Xyz Monster you control and 1 monster your opponent controls with an equal or lower ATK; attach that opponent's monster to your monster as material. You can only activate 1 "Xyz Import" per turn.
10,316
If 2 or more Beast-Warrior monsters are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Jabbing Panda" once per turn this way. If this card is sent from the field to your GY: You can target 1 face-up monster you control; it gains 500 ATK. You can only use this effect of "Jabbing Panda" once per turn.
0
If you control an "Aesir" monster: You can negate the effects of all face-up cards your opponent currently controls until the end of this turn (even if this card leaves the field). You can Tribute 1 "Nordic" monster, then target 1 "Aesir" monster in your GY; Special Summon it. You can only use 1 "Nordic Relic Svalinn" effect per turn, and only once that turn.
4,868
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending one or more Machine-Type monsters from your hand to the GY. This card gains 800 ATK for each card sent to the GY for this Special Summon.
0.333333
[ Pendulum Effect ] Once per Chain, if a monster(s) is destroyed: Place 3 counters on this card. This card's Pendulum Scale is increased by the number of counters on it. You can remove 12 counters from this card; Special Summon it. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon "Veda Kalarcanum(s)" once per turn. Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can banish 12 cards from your hand, field, and/or GY, face-down; it becomes the End Phase of this turn. Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your "Veda" monsters that is banished or in your hand, Deck, or GY.
7,335
If this card is Special Summoned from the GY: You can target 1 monster your opponent controls or in their GY; banish it, and if you do, this card gains ATK and DEF equal to the banished monster's original Level/Rank x 100. If this card destroys an opponent's monster by battle: You can target 1 Level 7 or 8 Dragon-Type monster in the GY, except "Divine Dragon Lord Felgrand"; Special Summon it to your field.
0.4
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn.
1,929
You can Special Summon this card by Tributing 1 "Helios - The Primordial Sun". This card's ATK and DEF are equal to the number of removed from play monsters x 200. If this card is destroyed by battle and sent to the GY, Special Summon it during the End Phase, and it gains 300 ATK and DEF.
0.333333
When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.
9,346
You can banish 1 "World Legacy" monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the original ATK of the banished monster (even if this card leaves the field). If a Link Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card; Special Summon 1 Cyberse Link Monster from your GY. You can only use each effect of "World Legacy Collapse" once per turn.
0
If this card is Special Summoned from the hand by the effect of a "Raidraptor" card, or Normal Summoned: You can inflict 600 damage to your opponent. When an opponent's monster declares an attack that targets this card: You can Special Summon up to 2 "Raidraptor" monsters from your hand, and if you do, monsters your opponent controls cannot target those monsters for attacks this turn.
3,492
If you have no monsters in your GY, you can Special Summon this card (from your hand). You can send 1 Equip Spell Card equipped to this card to the GY, then target up to 3 monsters in your opponent's GY; banish those targets, and this card gains 500 ATK for each monster banished by this effect, until the End Phase.
0
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If you have this card in your hand or GY, and another "Mikanko" card in your GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use this effect of "Arahime the Manifested Mikanko" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return this card and the equipped monster to the hand.
4,890
Equip only to a Spellcaster-Type monster that has a Level. It gains ATK equal to its Level * 100. If the equipped monster is destroyed by your opponent's card (either by battle or card effect) and sent to the GY, and this card is sent to the GY as a result: You can Special Summon that monster from the GY.
0.666667
When your opponent's monster activates its effect while you control a "Krawler" monster: The activated effect becomes "return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 "Krawler" monster from your hand, Deck, or GY to your zone that target points to, in face-down Defense Position. You can only use 1 "World Legacy's Mind Meld" effect per turn, and only once that turn.
7,117
1 Zombie-Type Tuner +1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your GY; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the GY. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.
0
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. When an effect of a monster your opponent controls is activated that targets 1 Cyberse monster you control (and no other cards) (Quick Effect): You can negate the effects of both that Cyberse monster you control and that opponent's monster until the end of this turn.
9,499
When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other Light Machine monsters you control gain 1200 ATK.
0
2 Level 4 "Heraldic Beast" monsters Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0, and its effects are negated. These changes last until the End Phase.
10,184
2 Beast-Warrior monsters, including a WIND "Ancient Warriors" monster All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.
0
If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do destroy that card.