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[SOURCE: https://minecraft.wiki/w/File:Acacia_Slab.png] | [TOKENS: 66]
File:Acacia Slab.png Redirect to: File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 25 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Bottle_o%27_Enchanting] | [TOKENS: 248]
Bottle o' Enchanting Uncommon Yes Yes (64) Height: 0.25 blocksWidth: 0.25 blocks A bottle o' enchanting is an item that can be thrown to break it and release experience orbs. Contents Obtaining Usage A bottle o' enchanting can be thrown by pressing use. On impact, it destroys itself and drops experience orbs worth 3–11XP (average 7.0) and sends out blue particles. Bottles o' enchanting can be used to increase the player's level for enchanting, using an anvil, or repairing tools and armor enchanted with Mending. Bottles o' enchanting have an enchantment glint like enchanted items do. 0.99 degUnreachable1 Direct hit Sounds Java Edition: Bottles o' enchanting use the Friendly Creatures sound category for entity-dependent sound events. Bedrock Edition: Data values Java Edition: Bedrock Edition: Thrown bottles o' enchanting have entity data that define various properties of the entity. History Issues Issues relating to "Bottle o' Enchanting" or "Experience Bottle" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Notes Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Crafting?section=8&veaction=edit] | [TOKENS: 1274]
Crafting Crafting is the process of constructing tools, items, and blocks in Minecraft that can be performed via the inventory, a crafting table, or automatically using a crafter. Contents Crafting system Players in Survival and Adventure mode, as well as Creative in Bedrock Edition and Spectator in Java Edition, have access to a 2×2 crafting grid from their inventory screen. Players craft by arranging items in the crafting grid to match a given recipe. Small crafting recipes that are at most 2×2 can be made there, including wooden planks, sticks, crafting tables, and torches. To craft more complex items, a crafting table must be created, placed, and used. This brings up an interface with a larger 3×3 crafting grid in which the player can use to craft any crafting recipe in the game. Recipes fitting the 2×2 grid can also be crafted in the crafting table's 3×3 grid. There is a recipe book button in the inventory where the player can access all of their unlocked crafting recipes. Some recipes don't require their ingredients to be arranged in a specific way on the crafting grid. These are commonly known as "shapeless" recipes. For example, players may craft a fermented spider eye by placing its ingredients anywhere within the grid. Most recipes must have their ingredients placed in the correct relative positions on the crafting grid. These are commonly known as "shaped" recipes. Ingredients in shaped recipes can be moved up, down, left, or right. They can also be flipped horizontally, but not vertically. For example, a 3×1 recipe, such as bread, can be made using the top, middle, or bottom row of the 3×3 grid, and a bow may be made with the strings placed on the left instead of on the right. There are recipes that may not be moved or mirrored in this way. These are commonly known as "fixed" recipes. For example, dyes in banner recipes - only available in Bedrock Edition - must be specifically placed to achieve the desired pattern. No fixed recipes exist in Java Edition, but they can be added by data packs, add-ons, or mods. Unlike other in-game actions such as smelting, brewing, and enchanting, crafting is completely silent. Crafting can be automated using the crafter. The simplest way to do this is for the player to add the items for the crafting into the crafter manually, however this process can itself be automated using hoppers. In order to control which slots the hopper puts the item into it is possible to disable certain slots to prevent the input of items. When items are put into a crafter automatically they fill every enabled slot equally from left to right and top to bottom, in that order. If all slots are disabled, then hoppers connected to it cannot put items in it. The crafter can craft anything that a normal crafting table can. Crafters require a redstone signal to activate. Automated crafting is useful in both storage systems and automated farms, as it provides a way to automatically craft items and blocks that otherwise requires manual input. The recipe book is a mechanic that serves as a catalog of recipes and as a crafting guide. It shows every crafting recipe that the player has unlocked. Crafting recipes are organized in several different categories. The categories differ between Java and Bedrock. In Bedrock Edition, categories consist of craftable items from each Creative inventory tab. In Java Edition, the categories are as follows: Recipes, including crafting recipes, can be configured by data packs in Java Edition or add-ons in Bedrock Edition. Complete recipe list To save space, some recipes are animated (requires JavaScript). On this wiki, shapeless recipes are marked with a pair of intertwined arrows on the crafting table graphic, while fixed crafting recipes are marked by an exclamation point. These symbols do not appear in the game. Some items had different crafting recipes and have since been updated in later versions of Minecraft. Indev 0.31 20100130 Infdev 20100227-1414 Alpha v1.0.14 Recipe became shapeless. 13w36a Changed to 3 wheat instead of 6. Indev 20100223 Changed to leather instead of light gray wool. Note: Wool was called Cloth, and Leather Armor was called Cloth Armor at that time. Alpha v1.0.8 Beta 1.3 Beta 1.3 Changed to 4 string instead of 9. Beta 1.6.6 Beta 1.6.6 Recipe became shapeless. Beta 1.9 Prerelease 3 1.1 13w23a Alpha v1.0.6 Recipe became shapeless. 12w17a 14w32b 12w34b 19w45a 1.19.4-pre1 1.20-pre1 22w45a 22w45a 24w18a 24w33a 25w02a 25w18a 25w18a 25w32a Was changed to match Java Edition. Beta 1.14.0.2 Beta/Preview 1.19.60.20 Beta/Preview 1.19.60.20 Was changed to match Java Edition. Beta/Preview 1.20.10.20 Was changed to match Java Edition. Beta/Preview 1.20.10.20 Was changed to match Java Edition. Beta/Preview 1.20.10.21 Beta/Preview 1.21.0.24 Beta/Preview 1.21.60.25 Beta/Preview 1.21.90.21 Beta/Preview 1.21.90.21 Beta/Preview 1.21.110.23 Changed to match Java Edition. Beta/Preview 1.21.120.23 Some items could be crafted previously, but cannot be crafted in the current version of Minecraft. "Dandelion Yellow" and "Rose Red" are the former names for Yellow dye and Red dye, respectively. Videos Achievements History Issues Issues relating to "Crafting" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Commands/attribute] | [TOKENS: 43]
/attribute 2 None Used to change or read attributes. Contents Syntax Arguments <target>: entity <attribute>: resource <scale>: double <id>: resource_location <value>: double Result Output Examples History Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Spear?section=13&veaction=edit] | [TOKENS: 1522]
Spear Held Item Held Item Held Item Held Item Held Item Held Item Held Item Common Jab attack: Charge attack: 1.54 (0.65 seconds) 1.33 (0.75 seconds) 1.18 (0.85 seconds) 1.05 (0.95 seconds) 0.95 (1.05 seconds) 0.87 (1.15 seconds) 13 game ticks (0.65 seconds) 15 game ticks (0.75 seconds) 17 game ticks (0.85 seconds) 19 game ticks (0.95 seconds) 21 game ticks (1.05 seconds) 23 game ticks (1.15 seconds) 0.125 Java Edition: Bedrock Edition: Yes No (except via vault) No No A spear is a tiered melee weapon that can be used to perform slow jab attacks or held forward to do charge attacks which deal damage based on the velocity of the user and the target. Spears have especially long reach, but cannot hit targets that are too close. Contents Variants There are seven spear variants: Obtaining Zombies, husks, zombie horsemen, and camel husk jockey riders can spawn wielding iron spears, while piglins and zombified piglins can spawn wielding golden spears. These spears have an 8.5% chance of dropping upon death, increased to a maximum of 11.5% with the Looting III enchantment. It is also possible to get the golden spear from a piglin by dropping a crossbow or sword nearby, which the piglin will swap its spear for. It then requires precise timing to pick it up before the piglin does. Usage Spears have a longer attack range than other weapons, at 4.5 blocks rather than 3 blocks. However, they also have a minimum attack range value that prevents attacking entities that are within 2 blocks of the user.[note 1] Unlike all other weapons, including a bare hand, spears cannot do critical hits or sprint-knockback attacks. Spears can damage multiple entities with a single attack. Spears inflate the hitboxes of targets by 0.125 when calculating hit registration, giving them more effective area. It is not possible to break blocks while holding a spear, and instead an attack is performed. Spears also have a unique ability to attack through non-solid blocks like cobwebs and tall grass. In Java Edition, spear attacks (both jab and charge attacks) are also uniquely capable of causing horizontal knockback to primed TNT. Spears have two methods of attacking: A spear can be used with the attack button to perform a jab attack, dealing damage at an amount dependent on the tier of the spear. Jab attacks have a unique type of cooldown that cannot be bypassed: A spear can still perform a charge attack while the jab attack is on cooldown, and thus by alternating between jab attacks and charge attacks the rate of attacks can be effectively doubled. Jab attacks do one additional damage in Bedrock Edition compared to Java Edition. The jab attack of copper spears is strictly worse than stone spears, due to having a lower attack speed‌[JE only] / longer use cooldown‌[BE only] with identical attack damage. Switching to a spear in Bedrock Edition does not cause the use cooldown to need to charge, unlike the attack cooldown in Java Edition. The spear can alternatively be lowered into an attack position by holding the use button, where colliding with a target deals damage depending on the velocity of the user and the velocity of the target. Charged attacks require a movement speed difference of 5.1 blocks per second between the attacker and the target in order to deal damage. Because of this, mobs like skeletons that strafe backwards will often only take knockback from charge attacks. Charge attacks can hit multiple entities, and in Bedrock Edition there is a 0.5 second (10 tick) delay between charge attack connections. A charge attack can be dealt even when the jab attack is on cooldown. Charge attacks go through three stages when held out: Charge attacks can still deal damage while the user is standing still, if the target is moving towards the user. The damage done by the charge attack is its damage multiplier multiplied by the velocity of the attacker relative to the target in blocks per second. Charge attacks are not influenced by the Strength or Weakness effects. In Bedrock Edition, spear charge attacks produce critical hit particles when striking targets, but they aren't actually critical hits. A charge attack can be canceled at any time, regardless of the stage it's in. When doing a charge attack directly after a jab attack, the spear will perform the jab animation and then flourish into the charge attack position in two rotations.‌[JE only] The tier of a given spear slightly alters the behavior of jab and charge attacks: Spear attacks cannot be critical hits. In Java Edition, spears have differing attack speeds, and have the following statistics: Calculate spear charge attack damage In Bedrock Edition, spears have differing use cooldowns, and have the following statistics: Zombies, husks, zombified piglins, zombie villagers‌[Java Edition only], and piglins wielding spears have unique attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended, they walk away to increase the distance between them and their target before turning around to begin another charge. When wielded by any other mob, such as skeletons, they instead use the spear's jab attack when in melee range. Like players, the 2-4.5 blocks attacking range applies to these mobs as well. The Lunge enchantment will also take effect for these mobs. A spear can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the spear's maximum durability, rounded down. Two spears of the same tier can also be combined in an anvil with an extra 12% durability, in Bedrock Edition the extra durability is approximately 6% for this item.[note 7] Both methods preserve the spear's enchantments. A spear can receive the following enchantments: Spears enchanted with Lunge propel the player forward when a jab attack is performed, at the cost of consuming saturation and hunger points at an amount dependent on the enchantment level, as well as consuming 1 durability. Saturation points are consumed first, and then hunger points are consumed after. Lunge does not trigger when the player has less than 6 hunger points, is riding a mount, is gliding with an elytra, or if the user is in water. Level I consumes 1 saturation/hunger points, level II takes 2 saturation/hunger points, and level III takes 3 saturation/hunger points. By initiating a charge attack directly after a jab attack, the charge attack can be connected using the velocity gained with Lunge. There must be significant distance between the user and the target to give time for the charge attack's activation delay to fully finish after jabbing. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Spear" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Spear#cite_note-note1-12] | [TOKENS: 1522]
Spear Held Item Held Item Held Item Held Item Held Item Held Item Held Item Common Jab attack: Charge attack: 1.54 (0.65 seconds) 1.33 (0.75 seconds) 1.18 (0.85 seconds) 1.05 (0.95 seconds) 0.95 (1.05 seconds) 0.87 (1.15 seconds) 13 game ticks (0.65 seconds) 15 game ticks (0.75 seconds) 17 game ticks (0.85 seconds) 19 game ticks (0.95 seconds) 21 game ticks (1.05 seconds) 23 game ticks (1.15 seconds) 0.125 Java Edition: Bedrock Edition: Yes No (except via vault) No No A spear is a tiered melee weapon that can be used to perform slow jab attacks or held forward to do charge attacks which deal damage based on the velocity of the user and the target. Spears have especially long reach, but cannot hit targets that are too close. Contents Variants There are seven spear variants: Obtaining Zombies, husks, zombie horsemen, and camel husk jockey riders can spawn wielding iron spears, while piglins and zombified piglins can spawn wielding golden spears. These spears have an 8.5% chance of dropping upon death, increased to a maximum of 11.5% with the Looting III enchantment. It is also possible to get the golden spear from a piglin by dropping a crossbow or sword nearby, which the piglin will swap its spear for. It then requires precise timing to pick it up before the piglin does. Usage Spears have a longer attack range than other weapons, at 4.5 blocks rather than 3 blocks. However, they also have a minimum attack range value that prevents attacking entities that are within 2 blocks of the user.[note 1] Unlike all other weapons, including a bare hand, spears cannot do critical hits or sprint-knockback attacks. Spears can damage multiple entities with a single attack. Spears inflate the hitboxes of targets by 0.125 when calculating hit registration, giving them more effective area. It is not possible to break blocks while holding a spear, and instead an attack is performed. Spears also have a unique ability to attack through non-solid blocks like cobwebs and tall grass. In Java Edition, spear attacks (both jab and charge attacks) are also uniquely capable of causing horizontal knockback to primed TNT. Spears have two methods of attacking: A spear can be used with the attack button to perform a jab attack, dealing damage at an amount dependent on the tier of the spear. Jab attacks have a unique type of cooldown that cannot be bypassed: A spear can still perform a charge attack while the jab attack is on cooldown, and thus by alternating between jab attacks and charge attacks the rate of attacks can be effectively doubled. Jab attacks do one additional damage in Bedrock Edition compared to Java Edition. The jab attack of copper spears is strictly worse than stone spears, due to having a lower attack speed‌[JE only] / longer use cooldown‌[BE only] with identical attack damage. Switching to a spear in Bedrock Edition does not cause the use cooldown to need to charge, unlike the attack cooldown in Java Edition. The spear can alternatively be lowered into an attack position by holding the use button, where colliding with a target deals damage depending on the velocity of the user and the velocity of the target. Charged attacks require a movement speed difference of 5.1 blocks per second between the attacker and the target in order to deal damage. Because of this, mobs like skeletons that strafe backwards will often only take knockback from charge attacks. Charge attacks can hit multiple entities, and in Bedrock Edition there is a 0.5 second (10 tick) delay between charge attack connections. A charge attack can be dealt even when the jab attack is on cooldown. Charge attacks go through three stages when held out: Charge attacks can still deal damage while the user is standing still, if the target is moving towards the user. The damage done by the charge attack is its damage multiplier multiplied by the velocity of the attacker relative to the target in blocks per second. Charge attacks are not influenced by the Strength or Weakness effects. In Bedrock Edition, spear charge attacks produce critical hit particles when striking targets, but they aren't actually critical hits. A charge attack can be canceled at any time, regardless of the stage it's in. When doing a charge attack directly after a jab attack, the spear will perform the jab animation and then flourish into the charge attack position in two rotations.‌[JE only] The tier of a given spear slightly alters the behavior of jab and charge attacks: Spear attacks cannot be critical hits. In Java Edition, spears have differing attack speeds, and have the following statistics: Calculate spear charge attack damage In Bedrock Edition, spears have differing use cooldowns, and have the following statistics: Zombies, husks, zombified piglins, zombie villagers‌[Java Edition only], and piglins wielding spears have unique attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended, they walk away to increase the distance between them and their target before turning around to begin another charge. When wielded by any other mob, such as skeletons, they instead use the spear's jab attack when in melee range. Like players, the 2-4.5 blocks attacking range applies to these mobs as well. The Lunge enchantment will also take effect for these mobs. A spear can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the spear's maximum durability, rounded down. Two spears of the same tier can also be combined in an anvil with an extra 12% durability, in Bedrock Edition the extra durability is approximately 6% for this item.[note 7] Both methods preserve the spear's enchantments. A spear can receive the following enchantments: Spears enchanted with Lunge propel the player forward when a jab attack is performed, at the cost of consuming saturation and hunger points at an amount dependent on the enchantment level, as well as consuming 1 durability. Saturation points are consumed first, and then hunger points are consumed after. Lunge does not trigger when the player has less than 6 hunger points, is riding a mount, is gliding with an elytra, or if the user is in water. Level I consumes 1 saturation/hunger points, level II takes 2 saturation/hunger points, and level III takes 3 saturation/hunger points. By initiating a charge attack directly after a jab attack, the charge attack can be connected using the velocity gained with Lunge. There must be significant distance between the user and the target to give time for the charge attack's activation delay to fully finish after jabbing. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Spear" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Happy_Ghast] | [TOKENS: 1836]
Happy Ghast Adult Ghastling 20HP × 10 Passive Animal Happy Ghast:Height and width: 4.0 blocksGhastling:Height and width: 0.95 blocks 0.05 When a dried ghast is rehydrated in water (as ghastling) Ghastling: Happy Ghast: A happy ghast is a passive counterpart of ghasts that can be harnessed and ridden by up to four players at once as a flying mount. It can also be used in conjunction with leads to airlift and transport boats and leashable mobs. Contents Spawning Happy ghasts can be spawned by waterlogging a dried ghast for about 20 minutes. The block will transform into a ghastling. The ghastling cannot be harnessed or ridden until fully grown. Feeding it snowballs accelerates its growth. Unlike most other mobs that can be fed, happy ghasts cannot be bred. Drops Happy ghasts drop their equipped harness on death, if any, plus 1–3XP experience orbs when killed by a player or tamed wolf. Killing a ghastling yields no experience. Behavior Happy ghasts are bound to a home. This home is initially set as the location where it spawns, and is updated to its current location whenever any of the following events happen: Unharnessed happy ghasts roam within a 64-block radius of their home, while harnessed happy ghasts and ghastlings roam within a 32-block radius of their home. When not at full health, happy ghasts regenerate at a rate of 1HP every 30 seconds. However, if they are between Y-levels 187 and 196 in the Overworld (corresponding to the cloud level), or if it is raining or snowing, they regenerate at a rate of 1HP per second. A baby happy ghast is called a ghastling. After spawning from a hydrated dried ghast block, ghastlings require 20 minutes (24000 game ticks) to grow up into adult happy ghasts. This process can be sped up using snowballs. In Bedrock Edition, it takes 10 snowballs for a newly-spawned ghastling to become a happy ghast; in Java Edition, each snowball fed to a ghastling reduces its remaining growth time by 10%. Ghastlings occasionally follow nearby players or specific mobs within a range of 16 blocks. They move toward their target with a slight speed boost (× 1.1) and stop once they are within 5 blocks of it. They prioritize players but can also follow the mobs listed below, provided they are not babies: Ghastlings do not follow ambient mobs such as bats, aquatic-based mobs, monsters other than skeleton horses, golems, allays, mooshrooms, as well as wandering traders and their llamas. Ghastlings, unlike adults, do not drown when submerged underwater. Ghastlings do not have a separate spawn egg, since they are technically baby happy ghasts. They can be spawned specifically using commands or by using a happy ghast spawn egg while looking at a happy ghast or ghastling in reach, like other baby mobs. In Bedrock Edition, happy ghast spawn eggs have a 5% chance to spawn a ghastling. Happy ghasts fly around aimlessly and are passive to players and other mobs. Unlike most passive mobs, they do not panic when damaged. They follow players holding snowballs. They also follow players holding a harness, if they do not have one already equipped. They can also be leashed, and the lead can stretch a maximum of 16 blocks, instead of 12 blocks like other mobs. Unlike regular ghasts, happy ghasts are not immune to fire and lava damage, and cannot shoot fireballs. Happy ghasts are unaffected by Speed. A happy ghast can be ridden and piloted by the player when equipped with a harness. Only adult happy ghasts can be equipped with a harness and ridden. The harness can be taken off using shears to retrieve the item. Up to four players can ride a happy ghast. The first player who mounts a happy ghast controls it, sitting in the front just above its face. Players who mount after the piloting player sit in a spot on the remaining sides, starting clockwise from the first player. When one of the players dismounts, the next players are rotated counter-clockwise, filling in the empty seat. While the happy ghast is being ridden, its goggles lower to cover its eyes. When riding, the player can fly both horizontally and vertically, allowing for more precise movement in the air. A happy ghast is controlled with the standard directional controls; pressing forward moves the happy ghast in the direction the player is looking. Pressing jump moves the happy ghast straight upward. There is no dedicated control to move downward; in order to do so, the player should look down and press forward, or look up and press backward. To move the happy ghast in a way that doesn't increase nor decrease height, move sideways. A ridden happy ghast moves at about 3.6 m/s when going in the direction the pilot is looking. While riding a happy ghast, the player gains an increased vertical range for picking up dropped items on the ground below. This range is about the entire perimeter of the happy ghast near the bottom of its body. This allows for items close to any side of the happy ghast to be picked up by the player. The player's third-person view camera also appears farther (8 blocks) from the player than the usual 4 blocks. Dismounting a happy ghast places the player on top of it. Players can stand on top of a happy ghast (both harnessed and unharnessed) in the air as if it were a solid block. While players are standing on it, the happy ghast becomes stationary and aligns to one of the cardinal directions, making it easier to mount and dismount and to build structures high above the ground. Reloading the chunks causes the happy ghast to realign and face south. Other entities (such as other mobs and items) also sit on top of the stationary happy ghast, and mobs make little to no attempt to pathfind while standing on it. When there are no longer any players standing on the happy ghast, it becomes mobile again and loses this collision. Any entities left on it are flung off, which can indirectly cause mobs to fall to their death. Because happy ghasts can behave like solid blocks, it is possible to teleport onto one using an ender pearl. Happy ghasts can also be used to carry and transport entities in the air using leads. The player can attach a leashed boat, boat with chest, or specific leash-able mobs too large to fit in boats (horses, donkeys, mules, skeleton horses, zombie horses, camels, camel husks, and sniffers) to a happy ghast (both harnessed and unharnessed). Although only one lead is required to suspend an entity from a happy ghast, the carried entity appears to be hanging from four leads. If the happy ghast is harnessed, it also gains a unique visual design of ropes fastened to it. Any other leashable entity not listed above can also be leashed to the happy ghast, but they do not gain the 4-lead design, instead using only one lead. While the player is sneaking and holding an entity's leash, pressing the Use key on a happy ghast attaches the leashed entity underneath it. This secures the carried entity for safe transport while flying. Multiple entities can be attached this way at once, with there being no limit to how many. The leash can be removed later by using shears on either the happy ghast or the carried entity, separating them. Using shears on the happy ghast while carrying multiple entities cuts all leads simultaneously. While most mobs can safely sit in a boat or boat with chest while it is being carried, players cannot. When a player enters the boat, it becomes immovable by the happy ghast, eventually resulting in the lead snapping. However, a player can be carried while riding a pig or unsaddled horse attached to a happy ghast. Sounds Despite being a solid surface, walking on happy ghasts is completely silent and does not produce footstep sounds. Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Happy Ghast have entity data associated with them that contain various properties. Java Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: Videos History Issues Issues relating to "Happy Ghast" or "Ghastling" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Bucket_of_Axolotl] | [TOKENS: 560]
Bucket of Axolotl Common Yes No A bucket of axolotl, internally known as an axolotl bucket, is an axolotl inside of a water bucket. Contents Obtaining A bucket of axolotl can be obtained by using a water bucket on an axolotl. Once a water bucket is used, the axolotl is picked up into the bucket. Usage Pressing use with a bucket of axolotl places a water source block, and spawns the axolotl back into the world, leaving an empty bucket in the player's inventory. Placing a bucket of axolotl in the Nether causes the same particles to appear that generate when a normal water bucket is placed in the Nether, and the axolotl is spawned alone. Axolotls caught in buckets then released do not despawn, unlike mobs that spawn naturally in their aquatic environments. If a bucket of axolotl is inside a dispenser, the dispenser spawns the axolotl and water block in front of it upon activation, leaving an empty bucket inside. Dispensers cannot pick up an axolotl when using a water bucket, due to the bucket being emptied instead. If a bucket of axolotl is named a certain name through an anvil, the axolotl inside displays that name as if it were named with a name tag.‌[Java Edition only] Alternatively, if a named axolotl is captured with a bucket of water, the resulting bucket of axolotl shares a name with the captured axolotl.‌[Java Edition only] If a named axolotl is captured in Bedrock Edition, the item is called "Bucket of <Name>". In Bedrock Edition, if an axolotl is picked up with a bucket, the bucket appears in the player's inventory as "Bucket of <Baby/Adult> <Color> Axolotl" based on the age and color of the axolotl. These varieties are: When the player spawns in an axolotl with a bucket of axolotl from the Creative inventory, it is always a leucistic adult. Buckets containing other variants always spawn that variant when used in creative mode. The bucket of axolotl does not change textures in the inventory to reflect the captured axolotl's color, it always appears leucistic. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Advancements History Issues Issues relating to "Bucket of Axolotl" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Breeze_Rod] | [TOKENS: 111]
Breeze Rod Common Yes Yes (64) A breeze rod is an item obtained by killing breezes. It can be used to craft wind charges and maces, duplicate flow armor trims, and brew potions of Wind Charging. Contents Obtaining Java Edition: Bedrock Edition: Usage Breeze rods can be used in an anvil to repair a mace. Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Breeze Rod" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Golden_tools] | [TOKENS: 593]
Tool A tool is an item used by the player while held to perform actions faster and more efficiently, to gather materials not obtainable by hand, or to perform completely new actions. Tools don't stack in the inventory, and can also be repaired; see Item repair. Contents Obtaining Some tools can be obtained by killing mobs that carry the equipment. Many tools can be found in loot containers in various structures. For elytra, this is the only way to obtain the item. Stone, iron, and diamond tools, as well as shears and fishing rods, can be bought from villagers. In Java Edition, toolsmith villagers throw stone tools at players under the Hero of the Village effect, while weaponsmith villagers throw stone, iron and golden axes. Fishing rods can be obtained from fishing. Most tools can be obtained through crafting. Netherite tools can be obtained only through upgrading. Usage Many blocks have a preferred tool to break them with: this preferred tool can be a pickaxe, shovel, axe, hoe, or shears. Some blocks can be obtained only by breaking them with certain tools. The tool's material also affects how fast a block is mined and what it drops. Materials from worst to best in terms of mining speed are: wooden, stone, copper, iron, diamond, netherite, gold; also see Tiers. Different tools have different amounts of durability. Some uses require more durability to be used than others. A tool's durability is also affected by its material. Materials from worst to best in terms of durability are: gold, wooden, stone, iron, diamond, netherite. Some tools are not block-breaking tools: this includes a fishing rod, carrot on a stick, warped fungus on a stick, flint and steel, brush and elytra. Such tools are no better than bare fists at breaking blocks, but they do not take damage from doing so; they take damage from being used in their own intended manners. All block-breaking tools, excluding pickaxes, also have other uses than just breaking blocks: for example, shovels can create dirt paths, axes can be used to strip logs and wood, hoes can till soil and create farmland, and shears can be used to shear sheep. All of these actions also consume a tool's durability. Some tools can be enchanted using an enchanting table: these include pickaxes, shovels, axes, hoes and the fishing rod. Other tools can receive enchantments only through the use of an anvil and enchanted books. Materials from worst to best in terms of enchantability are: stone, diamond, iron, wooden/netherite, gold. Tools made from ingots (excluding netherite) can be smelted into their respective nuggets. Videos History Issues Issues relating to "Tool" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia See also Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Knockback] | [TOKENS: 380]
Knockback II ​[upcoming JE Combat Tests] 5 Knockback is an enchantment applied to swords and spears that increases melee knockback. Contents Obtaining Knockback can be obtained from enchanting tables, drops from mobs that have spawned in a raid,‌[Bedrock Edition only] books obtained by fishing, monster room chests, librarian villagers, and non-village structure loot. Usage Knockback increases horizontal melee knockback by 2.586 blocks per level. The base knockback of attacks without the enchantment and without doing a sprint-knockback attack is 1.552 blocks, causing an attack with Knockback II to deal 6.724 blocks of knockback.​[more information needed] Knockback also increases vertical melee knockback from 0.8125 blocks to 1 block, regardless of the level of enchantment. Sword sweep attacks are affected by the Knockback enchantment. The increased knockback from this enchantment stacks with sprint-knockback attacks. If an attack from a Knockback weapon is blocked by a shield, the knockback effect doesn't apply in Java Edition but does in Bedrock Edition. By use of commands to increase the level of enchantment beyond II, the enchantment has diminishing returns when attacking players but not when attacking mobs. In Java Edition, players can hit armor stands back with the Knockback enchantment, but not in Bedrock Edition. Damage immunity provides immunity to the Knockback enchantment. If Knockback is applied to a trident by use of commands or an anvil in Creative, the enchantment functions when using the weapon's melee attack but not when using its ranged attack. Resistant mobs Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Knockback" are maintained on the bug tracker. Issues should be reported and viewed there. See also Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Allium_JE7_BE2.png] | [TOKENS: 101]
File:Allium JE7 BE2.png Summary Render of an Allium. 2D version: File:Allium (texture) JE2 BE2.png. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 48 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Lukewarm_Ocean.png] | [TOKENS: 65]
File:Lukewarm Ocean.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 7 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Block_entity] | [TOKENS: 197]
Block entity A block entity (also known as a tile entity) is an additional object associated with certain blocks. Contents Usage Block entities can store additional information about their block, beyond the finite set of block states that a block may have. For example, all blocks that can store items use a block entity for this purpose. Block entities can also tick, running code regularly while loaded, even when not interacted with directly. Complex rendering not available to normal block models is also achieved with block entities. Blocks with block entities can be moved by pistons in Bedrock Edition, but not in Java Edition. List of block entities These are the current blocks that hold block entities. Render limits Block entity rendering stops beyond a hard-coded block limit which is modeled after the radius of a sphere. This limit is not affected by the Render Distance nor the Entity Distance scale in the Video Settings. Some effects related to block entities stop rendering beyond a different number of blocks: See also Navigation All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/Light_weighted_pressure_plate] | [TOKENS: 443]
Light Weighted Pressure Plate Yes Yes (64) 0.5 0.5 No Yes No (JE) Yes (BE) No No 30 GOLD A light weighted pressure plate is a type of pressure plate that outputs a variable redstone signal strength equal to the number of entities touching it, but no higher than 15. Contents Obtaining A light weighted pressure plate can be mined with anything, but pickaxes are the fastest. A light weighted pressure plate also breaks and drops itself if a piston extends or pushes a block into its location, or if the block under the pressure plate is moved or destroyed. Usage A light weighted pressure plate can only be placed on the top of other blocks with either a full solid block face, a solid center, or a solid rim. A light weighted pressure plate detects all entities on top of it, outputting a redstone signal strength of 1 for every entity present, up to the maximum of 15 signal strength with 15 or more entities. While active, a light weighted pressure plate weakly powers itself, and strongly powers the block it is placed on. The power level output varies depending on the number of entities colliding with the pressure plate. The signal strength from a weighted pressure plate does not vary with the type of entity. 15 mobs will produce the same signal strength as 15 different items. Note the light weighted pressure plate counts entities, not quantity of items, generally leading to one entity count per stack of items. For more information see item entity behavior. A light weighted pressure plate is a non-solid block, allowing entities to freely pass through it. The visual height of a pressure plate is 0.0625 (1⁄16) blocks when inactive and 0.03125 (1⁄32) blocks when active. Fluids flow around a light weighted pressure plate without affecting it. Sounds Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Advancements Videos History Issues Issues relating to "Light Weighted Pressure Plate" are maintained on the bug tracker. Issues should be reported and viewed there. See also References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Commands/datapack] | [TOKENS: 103]
/datapack None Controls the loading/unloading of data packs. Note that feature flags can be enabled through data pack only when creating the world. Data packs requiring a feature flag that is not enabled cannot be loaded by this command. If a built-in datapack in the path of datapacks in the vanilla datapack is enabled during world creating, it cannot be disabled by this command. Contents Syntax Arguments <name>: string <existing>: string <id>: string <description>: string Result Output History References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Amethyst_Cluster_(U)_JE1.png] | [TOKENS: 68]
File:Amethyst Cluster (U) JE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 56 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Taiga_Hills] | [TOKENS: 237]
Taiga Hills Taiga Village‌[BE only] Pillager Outpost‌[BE only] Grass BlockShort GrassFernLarge FernSweet Berry BushSpruce LogSpruce LeavesVines‌[BE only]Mushrooms‌[BE only] Climate 0.25 0.8 Yes Colors #86B783 #68A464 #9A764F #3F76E4‌[JE only] #236583‌[BE only] The taiga hills was a hills variant of the taiga that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition. Contents Description Like all other hills biomes, taiga hills featured more elevated and hilly terrain, with sharper inclines and more overhangs than the regular taiga, but were identical to them in every other aspect. Villages and pillager outposts didn't generate in this biome‌[Java Edition only], though wolves and foxes still spawned. Mobs Taiga hills used the same mob spawning chances as taigas. The following mobs spawned naturally here: Data values Bedrock Edition: History Gallery See also References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Weaving] | [TOKENS: 298]
Weaving See § Causes #78695A (pastel brown) Negative[note 1] Weaving is a status effect that lessens the movement speed decrease from being in a cobweb, as well as causing cobwebs to be placed upon death. Contents Effect Entities with Weaving are less affected by the usual speed decrease that entities suffer from while moving through cobwebs, allowing them to walk through them at 50% speed instead of 25%. Weaving also causes any entities that have the effect to spawn cobwebs in an area around the entity upon its death, making it the only renewable source of cobwebs. 2-3 cobwebs can spawn in a 3×3×3 cube centered on the affected entity. The cobwebs can spawn only on top of existing blocks. These existing blocks must have a full face on the top side, meaning that cobwebs cannot spawn on top of other cobwebs. Mobs affected by Weaving emit web-like particles. When the game rule mobGriefing is set to false, entities excluding the player do not generate cobwebs upon death. Causes Immune mobs Data values Java Edition: Bedrock Edition: Advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. History Issues Issues relating to "Weaving" are maintained on the bug tracker. Issues should be reported and viewed there. Notes References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Commands/defaultgamemode] | [TOKENS: 76]
/defaultgamemode 2 None Sets the default game mode (Creative, Survival, etc.) for new players entering a multiplayer server. If in multiplayer and force-gamemode in the server.properties file is true, or if in LAN world, all online players are set to this game mode. Contents Syntax Arguments <gamemode>: gamemode Result Output Examples See also History Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Cold_ocean] | [TOKENS: 300]
Cold Ocean ShipwreckOcean ruinsMineshaftTrial Chambers WaterGravelDirtSandClaySeagrassKelp Climate 0.5 0.5 Yes Colors #8EB971 #71A74D #A17448 #3D57D6‌[JE only] #2080C9‌[BE only] #050533‌[JE only] #14559B‌[BE only] The cold ocean is a cold variant of oceans. Contents Description The cold ocean uses a dark indigo water color at the surface and often generates next to cold biomes like taigas and old growth taigas. Like regular oceans and frozen oceans, its floor is made up mainly of gravel. The vegetation in cold oceans also has less seagrass compared to other ocean variants. With Vibrant Visuals, cold oceans use default environmental settings with a coolish color grading, making the biome appear colder blue. Mobs The following mobs naturally spawn here: Sounds When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish", and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined. Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Cold Ocean" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Snowy_Taiga_Hills] | [TOKENS: 277]
Snowy Taiga Hills The snowy taiga hills or cold taiga hills was a hills variant of the snowy taiga that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition. Taiga Village‌[BE only]Pillager Outpost‌[BE only] Grass BlockSnowShort GrassFernSweet Berry Bush Large FernSpruce LogSpruce LeavesVines‌[BE only]Mushrooms‌[BE only] Climate -0.5 0.4 Yes 0.125-0.5 Colors #80B497 #60A17B #8F7A5A #3D57D6‌[JE only] #245B78‌[BE only] Contents Description Like all other hills biomes, snowy taiga hills featured hillier, more erratic terrain. These hills were somewhat steep, making this variant difficult for survival. Although this was a snowy biome, rivers generated inside snowy taiga hills were not replaced by frozen rivers. Pillager outposts and villages generated in this biome‌[BE only], however, unlike the regular snowy taiga, igloos didn't generate here. Mobs Snowy taiga hills used the same mob spawning chances as snowy taigas. The following mobs spawned naturally here: Data values Bedrock Edition: History Gallery See also Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Block_of_Iron] | [TOKENS: 320]
Block of Iron Yes Yes (64) 6 5 No No No No 6 METAL A block of iron, known internally as an iron block, is a precious metal block equivalent to nine iron ingots. Contents Obtaining Blocks of iron can be mined only with a stone pickaxe or better. If a block of iron is mined without the use of a pickaxe, it drops nothing. Usage Blocks of iron can be used to store iron ingots in a compact fashion. Blocks of iron can be used to "power" a beacon. The beacon can be powered by a 3×3 square of iron blocks underneath it, and can optionally also include a 5×5, 7×7 and 9×9 layer in the shape of a pyramid under the original layer to increase the effects from the beacon. The layers do not have to be entirely blocks of iron, as they may also contain blocks of gold, blocks of diamond, blocks of netherite or blocks of emerald. Blocks of iron and carved pumpkins or jack o'lanterns are used to build iron golems. The carved pumpkin or jack o'lantern must be placed last, and the golem spawns immediately after placing it. Blocks of iron can be placed under note blocks to produce iron xylophone sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Block of Iron" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Pickaxe] | [TOKENS: 370]
Pickaxe Common Java Edition: Bedrock Edition: 1.2 (0.833 seconds) 3 (3 blocks) 0 Java Edition: Bedrock Edition: Yes No No A pickaxe is a tiered tool that is required to mine most types of stone, ore, and blocks crafted from stone or ore. The mining level of a given pickaxe determines which blocks it can collect. Contents Variants There are seven pickaxe variants: Obtaining Wooden, golden, stone, copper, iron, and diamond pickaxes are crafted using two sticks and three of the tier’s material. Usage A pickaxe is used to break stone-based and metal-based materials faster. Different qualities of pickaxe are required to successfully harvest certain ores and blocks. For example, while stone can be mined with any pickaxe, gold ore must be mined with an iron pickaxe, diamond pickaxe, or netherite pickaxe, or else the player harvests no item. Different pickaxes also mine many materials at different speeds due to differing mining efficiencies. The following table shows the number of seconds required to break each type of block: In Java Edition, pickaxes have an attack speed of 1.2 (0.833 seconds), and have the following statistics: In Bedrock Edition, pickaxes have no attack cooldown, and have the following statistics: Pickaxes can be repaired in an anvil by adding units of the tier's repair material, with each repair material restoring 25% of the pickaxe's maximum durability, rounded down. A pickaxe can receive the following enchantments: Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Videos History Issues Issues relating to "Pickaxe" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Enchanting?action=edit&section=7] | [TOKENS: 225]
Editing Enchanting (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 8 hidden categories: Navigation menu
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