text stringlengths 0 113k |
|---|
[SOURCE: https://minecraft.wiki/w/Bamboo] | [TOKENS: 1009] |
Bamboo Young Old Young Old Young Old Yes Yes (64) 1 1 No Yes Bamboo: Yes (60)Shoot: No Yes 7 PLANT Bamboo is a versatile, fast-growing plant found primarily in jungles, used for crafting (particularly scaffolding and bamboo wood), smelting, and breeding pandas. A bamboo shoot is the initial non-solid sapling form of planted bamboo. Contents Obtaining Bamboo shoots in item form cannot be obtained through vanilla means. In Bedrock Edition, they can be obtained through add-ons or inventory editing. In Java Edition, they do not exist as items and are thus completely unobtainable. Like most other saplings, limiting its possible growing conditions can keep it in its initial state. Bamboo stalks can be mined with any tool, but an axe is quicker than other tools. Using a sword of any type breaks bamboo stalks and shoots instantly, even with Mining Fatigue. Flowing water also breaks bamboo shoots, but not mature bamboo stalks. Bamboo generates in widely scattered single shoots within jungle biomes. Bamboo generates much more densely in the bamboo jungles, covering large areas of the landscape. Bamboo does not generate in sparse jungles. Java Edition: Bedrock Edition: Bamboo can be found while fishing in jungle biomes as a junk item. Usage When broken, any bamboo block placed or grown above it is also broken. A bamboo block drops itself as an item if a piston pushes it or moves a block into its space. When bamboo is first placed as a shoot it’s not solid and can be destroyed by water flowing into it. After growing at least one block taller it becomes a solid stalk and cannot be destroyed by water. To transform a bamboo shoot into a solid bamboo block place another bamboo on top of it. Unlike most plants, bamboo cannot be composted. Bamboo can be planted on moss blocks, pale moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, suspicious sand, suspicious gravel, mud, muddy mangrove roots, or other bamboo shoots. At default random tick speed (3), each plant grows on average every 4096 game ticks (204.8 seconds). When bone meal is used on it, it grows by 1–2 blocks. Bamboo can grow up to 12–16 blocks tall. The top of a bamboo plant requires a client light level of 9 or above to grow. Because bamboo breaks in almost the same way as sugar cane, a sugar cane farm can be easily adapted to this use. While water is not needed with such a farm, some spacing is recommended if the harvest is done manually as mature stalks are solid. Flowing water makes it a lot easier to collect the bamboo though and eliminates the need for space between them for collection. Bamboo can be farmed infinitely in a closed cycle even without automation, as a wooden sword can break 30 bamboo plants, but only costs 11 bamboo to make, thus enabling the player to farm 330 to 450 bamboo per sword ([11 to 15] × 30). A crafting table is required to make the bamboo blocks and the sword. Bamboo items are eaten by pandas and can be used to speed up the growth of baby pandas. Bamboo can also be used to breed pandas when at least 1 bamboo block (not a bamboo shoot) is within 5 blocks of the pandas, making the panda the only animal in the game to have extra breeding requirements. At this point, the player can feed them bamboo and they mate to have a baby. Bamboo can be used as fuel for smelting. Each bamboo item smelts 0.25 items. (it costs 4 bamboo items to smelt 1 item.) Bamboo can be crafted into other items to increase its fuel efficiency. Bamboo can be placed in a flower pot, where it retains the design it has in its item form. Appearance The appearance of bamboo changes as it grows. When first placed, it takes the form of a small shoot that has no hitbox. When it grows one block taller, its visual thickness increases to 2×2 pixels and the top block has leaves. At 3 blocks tall, the top two blocks have leaves. At 4 blocks tall, the bamboo's visual thickness expands to 3×3 pixels. At 5 blocks tall, the top three blocks have leaves on them, and these blocks remain on top as the bamboo grows. Destroying a block of bamboo does not change the appearance of the blocks below it. Bamboo is oriented randomly in the block that it is in. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bamboo Bedrock Edition: Bamboo Bamboo Sapling Achievements History Issues Issues relating to "Bamboo" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Bedrock_Editor_1.2.4?mobileaction=toggle_view_mobile] | [TOKENS: 101] |
Bedrock Editor 1.2.4 Bedrock Editor v1.2.4 is a minor release for Bedrock Editor released in Preview on January 13, 2026, and in retail on February 10, 2026. Bedrock Editor PreviewJanuary 13, 2026StableFebruary 10, 2026 Preview26.0.28Stable26.0 ◄ 1.2.3 1.2.5 ► Additions Changes References Navigation |
======================================== |
[SOURCE: https://minecraft.wiki/w/Arthropod] | [TOKENS: 67] |
Arthropod Arthropod is an in-game classification covering all invertebrate, bug-like mobs. Contents Properties All arthropods share the two following properties. List of mobs History Issues Issues relating to "Arthropod" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Tropical_Fish] | [TOKENS: 1278] |
Tropical Fish 3HP Passive AnimalAquatic In Java Edition: Height: 0.4 blocksWidth: 0.5 blocks In Bedrock Edition: Height: 0.52 blocksWidth: 0.52 blocks 0.7 Mangrove Swamp Lukewarm Ocean Deep Lukewarm Ocean Warm Ocean Lush Caves Tropical fish are common bucketable aquatic passive mobs found in warm or lukewarm oceans, mangrove swamps and lush caves. There are 2,700 naturally occurring variants of tropical fish of different colors and shapes with unique names in Bedrock Edition and 3,072 in Java Edition. Contents Spawning In Java Edition, random varieties of tropical fish spawn in groups of 8 in lukewarm or warm oceans (as well as their deep variants) and mangrove swamps at Y-level 50 to 63, and in lush caves in aquifers at any Y-level. They are subject to fish spawning requirements. In Bedrock Edition, tropical fish spawn underwater at 12-32 blocks away from the player. Tropical fish spawn only in warm, lukewarm, deep lukewarm ocean biomes; lush caves, in groups of 3-5 for the same preset pattern, and in groups of 1-3 for a random pattern; and mangrove swamps. In addition, tropical fish in warm, lukewarm, and deep ocean variants can spawn only at Y levels between 50 and 64 and must be on the surface (i.e., there must not be a spawnable block above the spawn location with a non-solid block on top). Tropical fish in lush caves can spawn on aquifers at any Y levels but require underground. Drops Java Edition: Bedrock Edition: Behavior Tropical fish tend to swim in schools of fish with a maximum of 7 tropical fish per school. Tropical fish are also able to go against the water flow. The player may collect a tropical fish by using a water bucket on it, which gives the player a bucket of tropical fish. Using that fish bucket against a block empties the bucket, placing water with that fish swimming in it. Tropical fish placed via buckets do not despawn naturally. Tropical fish cannot be bred, but only spawn in designated biomes. Tropical fish cannot survive out of water. Outside of water, they flop around for a while until eventually they suffocate and die. In Bedrock Edition, they rotate when flipping. Fish cannot swim or breathe in cauldron water. Fish have a weakness to weapons that have the Impaling enchantment, which also affects squid, turtles, guardians, elder guardians, and dolphins.[Java Edition only] Varieties When tropical fish spawn in the wild, 90% of the time they appear as schools of one of the 22 varieties seen on the right, and the other 10% of the time their patterns, shape, and colors are completely random, drawn from any of 2 shapes, 6 patterns, 16 base colors, and 16 pattern colors. The color black is not supposed to appear on any naturally-spawned tropical fish, since the eyes are usually hard to see, but due to a bug black can be chosen randomly. This results in 3,072 naturally-occurring combinations, instead of the intended 2,880. Tropical fish can be summoned with black as one or both of their colors, and/or without any visible pattern,[more information needed] though even without the pattern they can still have a pattern color, causing a further 884 possible combinations, 480 of which look the same due to the missing pattern. Tropical fish do not have common varieties in Bedrock Edition. Instead, naturally spawned tropical fish have 2 spawn attempts: the first chooses one of the 22 preset variants, and the other uses randomly chosen patterns, sizes, shapes, and colors (except black). Tropical fish spawned from a spawn egg use randomly chosen patterns, sizes, shapes, and colors (except black). By using commands, tropical fish may be spawned as one of the 22 preset variants (due to MCPE-117477, Yellowtail Parrot Fish do not spawn, therefore only 21 preset variants exist on Bedrock Edition). Tropical fish variants in buckets have names that are assigned based on their colors and type. In Bedrock Edition, the names are in the name of the bucket, giving names like "Bucket of Dottyback", "Bucket of Sky-Orange Snooper", or "Bucket of Orange-Lime Dasher". In Java Edition, the type, and colors are displayed as additional lines in the item tooltip. In Bedrock Edition, the following colors are renamed from their defaults when they refer to tropical fish. Parentheses indicate default name and color id - see § Entity data. The base color is first, and the pattern color is next if it is different. The fish type is determined according to the shape and pattern of the fish: Some varieties of tropical fish don't follow the normal naming system; instead, they reference real-life fish species. In Java Edition, these unique fish are limited to the 22 common varieties. In Bedrock Edition, there are also 22 uniquely-named tropical fish, though they are not all the same as in Java Edition. These uniquely-named tropical fish aren't different from regular tropical fish in terms of design or behavior. These varieties are: Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Tropical fish have entity data associated with them that contains various properties. Bedrock Edition: Java Edition: The fish sizes and patterns are depicted in the following table, with white body color and dark-gray pattern color. The 22 varieties of tropical fish most commonly found throughout the world have Variant tag values from the following table, which also lists what color/shape/patterns come from that value. The variant number is the sum of the most significant byte × 224 + second most significant byte × 216 + second least significant byte × 28 + least significant byte. Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Tropical fish" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also References External links Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Commands/help] | [TOKENS: 101] |
/help /?[Bedrock Edition only] 0 None Provides help/lists of commands. Contents Usage Commands that the executor cannot use (due to permission level or other restrictions) are not displayed. In Java Edition, some complicated commands may show only the basic usage; additional information can be supplied by entering more specific parameters of that command. Syntax Arguments JE: <command>: stringBE: command: CommandName: enum BE: page: int: int Result Output Examples History References External links Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Snow_block] | [TOKENS: 325] |
Snow Block Yes Yes (64) 0.2 0.2 No No No No 8 SNOW A snow block is a full-sized block of snow. Contents Obtaining To obtain a snow block or snowballs, the block must be broken with a shovel; otherwise, the breaking time is greater, and the block drops nothing. A snow block drops four snowballs when broken by a tool without Silk Touch. A snow block drops itself when broken by a tool with Silk Touch. Snow blocks generate on the ground in the ice spikes, grove, snowy slopes, frozen peaks and jagged peaks biomes, they form the walls of igloos and some snowy plains village houses and can also generate on top of some icebergs. A snow block can also be obtained by breaking 8 snow layers with a Silk Touch shovel. Usage Unlike snow, snow blocks do not melt when a heat block[BE & edu only] or a light-emitting block is nearby, nor will they melt in dry biomes. Snow blocks can be used to make snow golems by putting 2 snow blocks on top of another and a carved pumpkin or jack o'lantern on the top as the head. Note that the carved pumpkin has to be placed last for this to work. This can be done sideways and upside-down, as well. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Snow Block" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Spear#cite_note-14] | [TOKENS: 1522] |
Spear Held Item Held Item Held Item Held Item Held Item Held Item Held Item Common Jab attack: Charge attack: 1.54 (0.65 seconds) 1.33 (0.75 seconds) 1.18 (0.85 seconds) 1.05 (0.95 seconds) 0.95 (1.05 seconds) 0.87 (1.15 seconds) 13 game ticks (0.65 seconds) 15 game ticks (0.75 seconds) 17 game ticks (0.85 seconds) 19 game ticks (0.95 seconds) 21 game ticks (1.05 seconds) 23 game ticks (1.15 seconds) 0.125 Java Edition: Bedrock Edition: Yes No (except via vault) No No A spear is a tiered melee weapon that can be used to perform slow jab attacks or held forward to do charge attacks which deal damage based on the velocity of the user and the target. Spears have especially long reach, but cannot hit targets that are too close. Contents Variants There are seven spear variants: Obtaining Zombies, husks, zombie horsemen, and camel husk jockey riders can spawn wielding iron spears, while piglins and zombified piglins can spawn wielding golden spears. These spears have an 8.5% chance of dropping upon death, increased to a maximum of 11.5% with the Looting III enchantment. It is also possible to get the golden spear from a piglin by dropping a crossbow or sword nearby, which the piglin will swap its spear for. It then requires precise timing to pick it up before the piglin does. Usage Spears have a longer attack range than other weapons, at 4.5 blocks rather than 3 blocks. However, they also have a minimum attack range value that prevents attacking entities that are within 2 blocks of the user.[note 1] Unlike all other weapons, including a bare hand, spears cannot do critical hits or sprint-knockback attacks. Spears can damage multiple entities with a single attack. Spears inflate the hitboxes of targets by 0.125 when calculating hit registration, giving them more effective area. It is not possible to break blocks while holding a spear, and instead an attack is performed. Spears also have a unique ability to attack through non-solid blocks like cobwebs and tall grass. In Java Edition, spear attacks (both jab and charge attacks) are also uniquely capable of causing horizontal knockback to primed TNT. Spears have two methods of attacking: A spear can be used with the attack button to perform a jab attack, dealing damage at an amount dependent on the tier of the spear. Jab attacks have a unique type of cooldown that cannot be bypassed: A spear can still perform a charge attack while the jab attack is on cooldown, and thus by alternating between jab attacks and charge attacks the rate of attacks can be effectively doubled. Jab attacks do one additional damage in Bedrock Edition compared to Java Edition. The jab attack of copper spears is strictly worse than stone spears, due to having a lower attack speed[JE only] / longer use cooldown[BE only] with identical attack damage. Switching to a spear in Bedrock Edition does not cause the use cooldown to need to charge, unlike the attack cooldown in Java Edition. The spear can alternatively be lowered into an attack position by holding the use button, where colliding with a target deals damage depending on the velocity of the user and the velocity of the target. Charged attacks require a movement speed difference of 5.1 blocks per second between the attacker and the target in order to deal damage. Because of this, mobs like skeletons that strafe backwards will often only take knockback from charge attacks. Charge attacks can hit multiple entities, and in Bedrock Edition there is a 0.5 second (10 tick) delay between charge attack connections. A charge attack can be dealt even when the jab attack is on cooldown. Charge attacks go through three stages when held out: Charge attacks can still deal damage while the user is standing still, if the target is moving towards the user. The damage done by the charge attack is its damage multiplier multiplied by the velocity of the attacker relative to the target in blocks per second. Charge attacks are not influenced by the Strength or Weakness effects. In Bedrock Edition, spear charge attacks produce critical hit particles when striking targets, but they aren't actually critical hits. A charge attack can be canceled at any time, regardless of the stage it's in. When doing a charge attack directly after a jab attack, the spear will perform the jab animation and then flourish into the charge attack position in two rotations.[JE only] The tier of a given spear slightly alters the behavior of jab and charge attacks: Spear attacks cannot be critical hits. In Java Edition, spears have differing attack speeds, and have the following statistics: Calculate spear charge attack damage In Bedrock Edition, spears have differing use cooldowns, and have the following statistics: Zombies, husks, zombified piglins, zombie villagers[Java Edition only], and piglins wielding spears have unique attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended, they walk away to increase the distance between them and their target before turning around to begin another charge. When wielded by any other mob, such as skeletons, they instead use the spear's jab attack when in melee range. Like players, the 2-4.5 blocks attacking range applies to these mobs as well. The Lunge enchantment will also take effect for these mobs. A spear can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the spear's maximum durability, rounded down. Two spears of the same tier can also be combined in an anvil with an extra 12% durability, in Bedrock Edition the extra durability is approximately 6% for this item.[note 7] Both methods preserve the spear's enchantments. A spear can receive the following enchantments: Spears enchanted with Lunge propel the player forward when a jab attack is performed, at the cost of consuming saturation and hunger points at an amount dependent on the enchantment level, as well as consuming 1 durability. Saturation points are consumed first, and then hunger points are consumed after. Lunge does not trigger when the player has less than 6 hunger points, is riding a mount, is gliding with an elytra, or if the user is in water. Level I consumes 1 saturation/hunger points, level II takes 2 saturation/hunger points, and level III takes 3 saturation/hunger points. By initiating a charge attack directly after a jab attack, the charge attack can be connected using the velocity gained with Lunge. There must be significant distance between the user and the target to give time for the charge attack's activation delay to fully finish after jabbing. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Spear" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Bamboo_Button] | [TOKENS: 608] |
Wooden Button Yes Yes (64) 0.5 0.5 No Yes JE: NoBE: Yes No JE: NoBE: Yes A wooden button is a type of button that remains pressed for longer than a stone button and can additionally be pressed by arrows and thrown tridents. Contents Obtaining A wooden button is most easily broken with an axe. It drops itself as an item when broken using any tool. A button is removed and drops as an item if: Jungle buttons generate naturally on house walls in desert villages. Oak buttons generate naturally in trial chambers making up the various dispensers. Buttons can be crafted from planks for a matching wood-type button. Usage Buttons can be placed by using them on a surface. They can be attached to the side, bottom and top of any full opaque block. In Java Edition, if placed on the top or bottom of a block, the button can face any direction. It can also be attached to the top of a fence in Bedrock Edition. More information about placement on transparent blocks can be found at Opacity/Placement. A button can be used as a monostable redstone power source (it automatically deactivates shortly after being activated). Buttons are usually in an inactive state, but can be temporarily activated by players using it. A wooden button can also be activated by a fired arrow, a thrown wind charge, or a thrown trident if its collision box touched the button. Mobs cannot activate buttons directly, but arrows fired by skeletons or dispensers can activate wooden buttons. When activated, a wooden button remains active for 1.5 seconds (15 redstone ticks; 30 game ticks). A wooden button activated by a fired arrow or a thrown trident remains active until the arrow or trident despawns (after 1 minute) or is picked up by a player. While active, a button: When a button changes state it provides a redstone update to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block. Overworld wooden buttons can be used as a fuel source in furnaces, smelting 0.5 items per button. Nether wood buttons (crimson and warped), cannot be used as fuel in a furnace. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Wooden Button", "Oak Button", "Spruce Button", "Birch Button", "Jungle Button", "Acacia Button", "Dark Oak Button", "Mangrove Button", "Cherry Button", "Pale Oak Button", "Bamboo Button", "Crimson Button", or "Warped Button" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Emerald_Ore] | [TOKENS: 500] |
Emerald Ore No Yes (64) 3 No No No No 11 STONE Emerald ore is a rare mineral block that generates only in mountains and windswept hills biomes. It drops emeralds when mined, or itself if mined with a pickaxe with the Silk Touch enchantment. Deepslate emerald ore is a very rare variant of emerald ore that can generate in deepslate and tuff blobs. Contents Obtaining Emerald ore can be mined with an iron pickaxe or better, otherwise it drops nothing. If mined without Silk Touch, the block drops 1 emerald (or up to 4 with Fortune). If mined with a pickaxe with Silk Touch, the block drops itself. It also drops 3–7XP when broken. Emerald ore generates in mountains and windswept hills biomes in the form of ore features, and attempts to generate 100 times per chunk in blobs of 0–4 ores. Emerald ore can be exposed to the sky. Specifically, it can be found in the following biomes: Emerald ore generates from levels -16 to 320, having the greatest chance at level 232, and becoming less common toward either end of the range. However, because there is little to no terrain in the upper half of that range in regular worlds, the actual emerald ore quantity peaks around level 90 as seen in the empirical distribution graph below. Emerald ore can replace stone, andesite, diorite, granite, tuff, and deepslate. Emerald ore that replaces tuff or deepslate becomes deepslate emerald ore, which is the rarest ore in Minecraft, rarer than normal emerald ore and ancient debris, even rarer than its second-place competitor, (non-deepslate) diamond ore. It generates only between the altitudes of -16 and 8 where deepslate naturally occurs, which happens to be toward the end of emerald ore distribution where it is extremely rare; its limitation to certain biomes further adds to its rarity. Usage Emerald ore can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Emerald Ore" or "Deepslate Emerald Ore" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Swamp] | [TOKENS: 831] |
Swamp Swamp Hut FossilSwamp OakHuge Mushroom[BE only] Grass BlockWaterLily PadClayVinesOak LogOak LeavesBlue Orchid Brown MushroomRed MushroomMushroom Blocks[BE only]Dead BushFirefly Bush SeagrassSugar Cane Climate 0.8 0.9[Java Edition only]0.5[Bedrock Edition only] Yes Colors #6A7039 #4C763C #6A7039 #7B5334 #617B64 #232317 30 A swamp or swampland is a wetland biome where slimes, frogs, and bogged can spawn. Contents Description Swamps have sparse oak trees which can grow on land or in shallow water and generate with vines growing on them. Mushrooms are more common here than in most Overworld biomes. Sugar cane is found often growing on shores. Seagrass litters the bottom of flooded areas. Firefly bushes and blue orchids grow among the grass, the latter of which are found exclusively in swamps. Lily pads are scattered across the surface of the water and dead bushes dot the surface of the land. In Bedrock Edition, huge mushrooms can generate as well. Swamp biomes, alongside mangrove swamps and deserts, can generate rare underground fossils. A swamp rarely generates swamp huts, housing a witch and a black cat. Only witches can spawn in and around the hut. Swamps have elevations low enough to go below sea level throughout much of the area. A large portion of swamps are flooded, where patches of clay are found on the lakebed. The shores of swamps may have marsh-like terrain, where the shores are very irregular, often without smooth transition, and with some small puddles generated. Water in swamps takes on a gray-green color. Underwater fog is thick here so that visibility is lower than in other biomes underwater. Additionally, unlike other Overworld biomes, swamps have varying tints for grass blocks, grass, and leaves, etc. See Biome#Special plant tints. With Vibrant Visuals, swamps have a unique dark green sky color, and stronger fog effects. The fog fades the sun and sunlight and also applies underwater. The swamp biome generates at temperatures of -0.45 to 0.2, meaning it generates at the temperate and cold biome temperature noise values. Swamps generate next to most plains, sunflower plains, flower forests, most forests, birch forests, dark forests, most taigas, old growth taigas, and some windswept savannas. Swamp biomes are usually found in flat terrain near sea level in regions with very high erosion values, and they also replace rivers in these areas. Swamps never directly border the ocean, however, their water bodies are often connected to one. Mobs Slimes may spawn in swamps during the night, exclusively between Y=50 and Y=70, making swamps and mangrove swamps the only places where slimes can be found above ground. Their spawn rate is affected by the moon phase, spawning most often during full moon and not spawning at all during new moon. Bogged add an additional threat to the night, thunderstorms, or caves[JE only], as their poison arrows can increase the danger of hostile mobs. Villagers that spawn in swamps get a unique swamp-themed look. While villagers have swamp-specific types, no village featuring exclusively these villagers can be generated. The only way for these villagers to spawn is either by being bred in a swamp, curing a zombie villager that spawned in a swamp, or finding a village that generated with some parts reaching the swamp. The following mobs naturally spawn here: Sounds These music tracks play while the player is in the Swamp. Data values Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Swamp" or "Swampland" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also External links Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Commands/jfr] | [TOKENS: 134] |
/jfr 4 None Starts and stops profiling with Java Flight Recorder (JEP) as well as a few custom events. Contents Usage When profiling, it records several information about CPU, memory, and threads usage of the client while it was running, and saves them on a .jfr file under the .minecraft/debug folder. The file can be opened using an external tool or software, such as VisualVM or JMC. It contains JVM and operating system events, with several Minecraft-related custom events below: The .jfr file is accompanied by a summary JSON report is written both to the log file and in the debug folder. Syntax Result Output History Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Deepslate_Emerald_Ore] | [TOKENS: 500] |
Emerald Ore No Yes (64) 3 No No No No 11 STONE Emerald ore is a rare mineral block that generates only in mountains and windswept hills biomes. It drops emeralds when mined, or itself if mined with a pickaxe with the Silk Touch enchantment. Deepslate emerald ore is a very rare variant of emerald ore that can generate in deepslate and tuff blobs. Contents Obtaining Emerald ore can be mined with an iron pickaxe or better, otherwise it drops nothing. If mined without Silk Touch, the block drops 1 emerald (or up to 4 with Fortune). If mined with a pickaxe with Silk Touch, the block drops itself. It also drops 3–7XP when broken. Emerald ore generates in mountains and windswept hills biomes in the form of ore features, and attempts to generate 100 times per chunk in blobs of 0–4 ores. Emerald ore can be exposed to the sky. Specifically, it can be found in the following biomes: Emerald ore generates from levels -16 to 320, having the greatest chance at level 232, and becoming less common toward either end of the range. However, because there is little to no terrain in the upper half of that range in regular worlds, the actual emerald ore quantity peaks around level 90 as seen in the empirical distribution graph below. Emerald ore can replace stone, andesite, diorite, granite, tuff, and deepslate. Emerald ore that replaces tuff or deepslate becomes deepslate emerald ore, which is the rarest ore in Minecraft, rarer than normal emerald ore and ancient debris, even rarer than its second-place competitor, (non-deepslate) diamond ore. It generates only between the altitudes of -16 and 8 where deepslate naturally occurs, which happens to be toward the end of emerald ore distribution where it is extremely rare; its limitation to certain biomes further adds to its rarity. Usage Emerald ore can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Emerald Ore" or "Deepslate Emerald Ore" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Ender_Pearl] | [TOKENS: 1180] |
Ender Pearl Common 1 second (20 ticks) Yes Yes (16) An ender pearl is an item that can be thrown to teleport to where it lands, or used to craft eyes of ender, which are required to access the End. Contents Obtaining Java Edition: Bedrock Edition: A trapped chest always containing 2 ender pearls can be found in the "fake end portal" room of woodland mansions. Piglins have a 10⁄469 (~2.13%) chance to barter 2–4 ender pearls when given a gold ingot. Usage Ender pearls can be thrown by pressing use. After it is thrown, the ender pearl is consumed, and the player teleports to where it lands, taking 5HP fall damage. This will work even if the ender pearl lands in another dimension[verify]. Wearing armor enchanted with Protection and/or Feather Falling reduces the damage taken from the ender pearl. If a player dies from fall damage due to throwing an ender pearl, the death message says "<player> hit the ground too hard". However, if the player throws an ender pearl before hitting the ground, the fall damage is negated, dealing only the pearl’s damage. Ender pearls have a cooldown of one second before they can be used again. The cooldown is shown in the hotbar by a white overlay on the ender pearl that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing ender pearls, they are covered with the white overlay as well. If the player throws an ender pearl and then dies while the pearl is in a loaded chunk before impact, the pearl disappears and the player is not teleported; in Java Edition, the pearl does not vanish upon the player's death if the game rule enderPearlsVanishOnDeath is set to false. Ender pearls that fall into the void disappear, and do not trigger the player to teleport. Ender pearl entities are invincible and therefore are not destroyed by lava, and can teleport the player to the bottom of lava pools/lava oceans. An ender pearl has a 5% chance to spawn an endermite when it lands. This is the only way through which endermites can spawn, without using cheats. The endermite spawns at the player's position when the pearl lands[Java Edition only], or at the pearl's landing site[Bedrock Edition only]. Ender pearls are affected by bubble columns. An ender pearl can remain afloat on top of an upward bubble column, allowing it to be stored indefinitely[Java Edition only]. A mechanism can then be triggered to make the ender pearl hit a solid surface (e.g. by closing a trapdoor), teleporting the thrower back to the setup wherever they are. In Bedrock Edition, honey blocks can be used to make the ender pearl go straight down, creating a stasis chamber.[more information needed] An ender pearl creates a ticket for chunk loading every time it moves (due to its own tick) into a new chunk, and also periodically almost every 2 seconds (39 ticks). It loads and ticks the chunk it is in with a ticket level of 31 as entity processing. It also loads a two-chunk wide ring (a 5×5 chunk area centered on the pearl's chunk) around it as lazy chunks, the first ring being block ticking and the second ring being border chunks. The ender pearl continues to load chunks as long as the player who threw it is online, even when that player is in a different dimension. The pearl stops loading chunks when the player logs off, and starts loading chunks again when the player logs in. Behavior Height: 0.25 blocksWidth: 0.25 blocks Acceleration, Drag, Position 0.03 (double) 0.99 (float) 2.97 b/t (59.4 m/s) 99 blocks per b/t of initial velocity When thrown straight up, ender pearls travel 27.68993 blocks[Java Edition only] / about 45 blocks[Bedrock Edition only] (plus randomness). They travel up to ~51.5 blocks forward when thrown at an optimum launch angle of ~40° (on even ground). Since the thrower's velocity influences the throw, timing a throw with a jump towards the target can increase the throwing range. It increases to about 42 blocks when thrown straight up and 64 blocks forward at a 35° angle[verify]. For the same reason, throwing while falling significantly decreases the range. Thrown ender pearls experience initial speed of about 1.5 block/tick. Their movement follows the ticking order of acceleration, drag, position and this can be simulated to predict the overall trajectory. Below is a calculator to predict the initial conditions in order to hit a desired coordinate: 0.99 degUnreachable1 Direct hit Thrown ender pearls collide with blocks according to their collision box. They also collide with entities, but with the entities' collision box inflated to about 0.3 blocks in every direction. They collide with all living entities, including minecarts, boats, end crystals, falling blocks, and TNT. Sounds Java Edition: Thrown ender pearls use the Friendly Creatures sound category for entity-dependent sound events. Bedrock Edition: Data values Java Edition: Bedrock Edition: Thrown ender pearls have entity data that define various properties of the entity. Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Ender Pearl" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery Notes References See also External links Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Commands/kick] | [TOKENS: 84] |
/kick No command blocks[JE only] Kicks a player off the server, and displays an optional reason to it. The player in a single player world or the host of a world cannot be kicked. Contents Syntax Arguments JE: <targets>: entityBE: name: target: CommandSelector<Player> JE: <reason>: messageBE: reason: message: CommandMessage Result Output History External links Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Thick_Potion] | [TOKENS: 188] |
Thick Potion Common 32 game ticks (1.6 seconds) Yes Yes No A thick potion is a potion that provides no effects. In Bedrock Edition, it can be used to brew potions of Weakness. Contents Obtaining Usage In Bedrock Edition: Only usable as an alternative base for potion of Weakness. In Bedrock Edition, a lingering thick potion acts similar to the lingering water bottle, being able to extinguish burning entities and damage endermen, blazes, and snow golems, but without the ability to put out fires. Sounds Data values Java Edition: Bedrock Edition: In Bedrock Edition: Java Edition: Normal potions use a "potion" tag inside "potion_contents" component to indicate the potion type. Bedrock Edition: Achievements Advancements History Issues Issues relating to "Thick Potion" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Bamboo_Hanging_Sign] | [TOKENS: 755] |
Hanging Sign Yes Yes (16) 1 1 No Yes Yes No A hanging sign is a variant of a sign that displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of hanging signs can be customized with dyes and glow ink sacs, and they can be waxed to prevent edits. Contents Obtaining Hanging signs can be broken with any tool or without a tool, but an axe is fastest. Hanging signs break and drop themselves as an item if the block the sign is attached to is moved, removed or destroyed. However, this is not the case if the hanging sign is attached to a wall. Usage Hanging signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Hanging signs are also not destroyed by water or lava and therefore may be used to control the flow of these fluids. Hanging signs can be placed in three different ways: In regards to text editing and formatting, hanging signs behave identically to regular signs, showing up to four lines of text. However, these lines are narrower than on regular sign, meaning that a hanging sign has less space for writing. Just like regular signs, hanging signs can be dyed, the text can be made to glow by using a glow ink sac on the sign (a change revertable with a regular ink sac), the sign can be waxed with a honeycomb to prevent further editing (an irreversible change), and in Java Edition, the sign's content can be further customized with JSON text. In Creative mode, the combination Ctrl + pick block on Windows/Linux, or ⌘ Command + pick block on macOS, can be used to copy an already-placed hanging sign, including its text (with decorations), into the player's inventory. A dyed hanging sign facing east or west has text that appears more saturated and bright than a hanging sign facing north or south. However, it is actually the hanging sign that is dimmer, because Minecraft's lighting engine uses side lighting to make the world appear less flat, but the text on hanging signs is not affected by this. In Bedrock Edition, inappropriate words or phrases in a hanging sign's text are displayed as hashtags. Hanging signs can be edited after being placed by using them, which opens the edit sign message GUI. Hanging signs are destroyed and drop as an item when pushed by a piston.[Bedrock Edition only] Hanging signs' mounting bracket are solid and have collision, the sign itself however does not. Water and lava flow around hanging signs. Lava can create fire in air blocks next to hanging signs as if the hanging signs were flammable, but they do not burn (and cannot be burned by other methods either, except in Bedrock Edition). Hanging signs made of logs found in the Overworld can be used as a fuel in furnaces, smelting 4 items per hanging signs. Hanging signs made of logs found in the Nether (crimson and warped) cannot be used as fuel in a furnace. Hanging signs can be placed under note blocks to produce a "bass" sound. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: A sign has a block entity associated with it that holds additional data about the block. Java Edition: Bedrock Edition: Advancements Videos History Added hanging signs. Issues Issues relating to "Hanging Sign" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Spear#cite_note-15] | [TOKENS: 1522] |
Spear Held Item Held Item Held Item Held Item Held Item Held Item Held Item Common Jab attack: Charge attack: 1.54 (0.65 seconds) 1.33 (0.75 seconds) 1.18 (0.85 seconds) 1.05 (0.95 seconds) 0.95 (1.05 seconds) 0.87 (1.15 seconds) 13 game ticks (0.65 seconds) 15 game ticks (0.75 seconds) 17 game ticks (0.85 seconds) 19 game ticks (0.95 seconds) 21 game ticks (1.05 seconds) 23 game ticks (1.15 seconds) 0.125 Java Edition: Bedrock Edition: Yes No (except via vault) No No A spear is a tiered melee weapon that can be used to perform slow jab attacks or held forward to do charge attacks which deal damage based on the velocity of the user and the target. Spears have especially long reach, but cannot hit targets that are too close. Contents Variants There are seven spear variants: Obtaining Zombies, husks, zombie horsemen, and camel husk jockey riders can spawn wielding iron spears, while piglins and zombified piglins can spawn wielding golden spears. These spears have an 8.5% chance of dropping upon death, increased to a maximum of 11.5% with the Looting III enchantment. It is also possible to get the golden spear from a piglin by dropping a crossbow or sword nearby, which the piglin will swap its spear for. It then requires precise timing to pick it up before the piglin does. Usage Spears have a longer attack range than other weapons, at 4.5 blocks rather than 3 blocks. However, they also have a minimum attack range value that prevents attacking entities that are within 2 blocks of the user.[note 1] Unlike all other weapons, including a bare hand, spears cannot do critical hits or sprint-knockback attacks. Spears can damage multiple entities with a single attack. Spears inflate the hitboxes of targets by 0.125 when calculating hit registration, giving them more effective area. It is not possible to break blocks while holding a spear, and instead an attack is performed. Spears also have a unique ability to attack through non-solid blocks like cobwebs and tall grass. In Java Edition, spear attacks (both jab and charge attacks) are also uniquely capable of causing horizontal knockback to primed TNT. Spears have two methods of attacking: A spear can be used with the attack button to perform a jab attack, dealing damage at an amount dependent on the tier of the spear. Jab attacks have a unique type of cooldown that cannot be bypassed: A spear can still perform a charge attack while the jab attack is on cooldown, and thus by alternating between jab attacks and charge attacks the rate of attacks can be effectively doubled. Jab attacks do one additional damage in Bedrock Edition compared to Java Edition. The jab attack of copper spears is strictly worse than stone spears, due to having a lower attack speed[JE only] / longer use cooldown[BE only] with identical attack damage. Switching to a spear in Bedrock Edition does not cause the use cooldown to need to charge, unlike the attack cooldown in Java Edition. The spear can alternatively be lowered into an attack position by holding the use button, where colliding with a target deals damage depending on the velocity of the user and the velocity of the target. Charged attacks require a movement speed difference of 5.1 blocks per second between the attacker and the target in order to deal damage. Because of this, mobs like skeletons that strafe backwards will often only take knockback from charge attacks. Charge attacks can hit multiple entities, and in Bedrock Edition there is a 0.5 second (10 tick) delay between charge attack connections. A charge attack can be dealt even when the jab attack is on cooldown. Charge attacks go through three stages when held out: Charge attacks can still deal damage while the user is standing still, if the target is moving towards the user. The damage done by the charge attack is its damage multiplier multiplied by the velocity of the attacker relative to the target in blocks per second. Charge attacks are not influenced by the Strength or Weakness effects. In Bedrock Edition, spear charge attacks produce critical hit particles when striking targets, but they aren't actually critical hits. A charge attack can be canceled at any time, regardless of the stage it's in. When doing a charge attack directly after a jab attack, the spear will perform the jab animation and then flourish into the charge attack position in two rotations.[JE only] The tier of a given spear slightly alters the behavior of jab and charge attacks: Spear attacks cannot be critical hits. In Java Edition, spears have differing attack speeds, and have the following statistics: Calculate spear charge attack damage In Bedrock Edition, spears have differing use cooldowns, and have the following statistics: Zombies, husks, zombified piglins, zombie villagers[Java Edition only], and piglins wielding spears have unique attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended, they walk away to increase the distance between them and their target before turning around to begin another charge. When wielded by any other mob, such as skeletons, they instead use the spear's jab attack when in melee range. Like players, the 2-4.5 blocks attacking range applies to these mobs as well. The Lunge enchantment will also take effect for these mobs. A spear can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the spear's maximum durability, rounded down. Two spears of the same tier can also be combined in an anvil with an extra 12% durability, in Bedrock Edition the extra durability is approximately 6% for this item.[note 7] Both methods preserve the spear's enchantments. A spear can receive the following enchantments: Spears enchanted with Lunge propel the player forward when a jab attack is performed, at the cost of consuming saturation and hunger points at an amount dependent on the enchantment level, as well as consuming 1 durability. Saturation points are consumed first, and then hunger points are consumed after. Lunge does not trigger when the player has less than 6 hunger points, is riding a mount, is gliding with an elytra, or if the user is in water. Level I consumes 1 saturation/hunger points, level II takes 2 saturation/hunger points, and level III takes 3 saturation/hunger points. By initiating a charge attack directly after a jab attack, the charge attack can be connected using the velocity gained with Lunge. There must be significant distance between the user and the target to give time for the charge attack's activation delay to fully finish after jabbing. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Spear" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Lapis_Lazuli_Ore] | [TOKENS: 479] |
Lapis Lazuli Ore No Yes (64) 3 Lapis Lazuli Ore: 3 Deepslate Lapis Lazuli Ore: 4.5 No No No No 11 STONE Lapis lazuli ore, internally known as lapis ore, is the ore block from which lapis lazuli is obtained. Deepslate lapis lazuli ore, internally known as deepslate lapis ore, is a variant of lapis lazuli ore that generates in deepslate layers. Contents Obtaining Lapis lazuli ore can be mined with a stone pickaxe or better. To obtain the block itself, the player must use Silk Touch; otherwise, the block drops 4–9 lapis lazuli. When mined with a Fortune-enchanted pickaxe, there is a chance for the drops to be multiplied by between 2 and the level plus 1, up to a maximum of 2 to 4 at level III (for a maximum of 36 lapis lazuli dropped). This means at Fortune III there is a chance to get a minimum of 4 lapis lazuli or 36 lapis lazuli. Because the average drop for Fortune II and III is more than 9, a block of lapis lazuli ore potentially stores more lapis lazuli than a block of lapis lazuli. The drops per Fortune level are as follows: Lapis ore also drops 2–5XP when broken without Silk Touch. Lapis lazuli ore generates in the Overworld in the form of ore features. It generates in two batches per chunk: Lapis lazuli ore can replace stone, andesite, diorite, granite, tuff, and deepslate. Any lapis lazuli ore that replaces tuff or deepslate becomes deepslate variant. Usage The primary usage of lapis lazuli ore is to mine it for lapis lazuli. Lapis lazuli ore can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Lapis Lazuli Ore" or "Deepslate Lapis Lazuli Ore" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Swimming] | [TOKENS: 595] |
Swimming Swimming is a form of transportation that allows the player to move in water. Contents Control Swimming is activated by pressing forward while in water. Sprint-swimming can also be activated. To do this, the player can press sprint for 1 block gap while moving, or double tap forward. The player cannot sprint-swim if the hunger bar is at 6 () or below, or when affected by Blindness. Sneaking when swimming allows the player to sink faster. Usage When swimming on the surface of still water, the player moves at 2.20 blocks per second. If the player is partially submerged in water, the player moves at 1.97 blocks per second. The player moves at 1.81 blocks per second when swimming downstream underwater, and moves at a slower 0.39 blocks per second while swimming upstream underwater. Sprint-swimming allows the player to move at around 3.918 meters/second, which is 10 percent slower than the normal walking speed of around 4.317 m/s. The player can turn while sprint-swimming at a slightly reduced speed. Eating, blocking with a shield or drawing a bow also slows the player down, but doesn't stop the player from spring-swimming. Sneaking while sprint-swimming allows the player to descend faster, and jumping allows the player to ascend faster. Therefore, the fastest way to descend underwater is to look directly downward, sprint-swim and sneak at the same time, and the fastest way to ascend underwater is to look directly upward, sprint-swim and jump at the same time. While swimming vertically, actions such as eating, blocking or drawing a bow do not slow the player down, unlike when swimming horizontally. Depth Strider increases the player's speed while sprint-swimming. With Depth Strider III, the player can sprint-swim at 5.305 meters/second, which is 35% faster than the regular sprint-swimming speed. Sprint-swimming allows the player to fit through one-block gaps, in a similar method to crawling. By maneuvering the angle of swimming, it is possible to sprint-swim at the surface of a body of water, while still being able to breathe. Sprint-swimming reduces the player's saturation, and upon reaching zero it depletes the hunger bar at a rate of 1⁄2 every 40 meters, or 7 seconds. When a player attacks any mob (excluding squid) while sprint-swimming, the mob suffers a larger knockback than usual. Sprint-swimming, unlike normal sprinting, doesn't end when the player collides with a solid block, but it does end when the player attacks a mob. Additionally, sprint-swimming also ends if the hunger bar decreases to 6 () or below. History Issues Issues relating to "Swimming" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Trivia References See also Navigation More More Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/File:Bamboo_Mosaic_Slab_JE1_BE1.png] | [TOKENS: 70] |
File:Bamboo Mosaic Slab JE1 BE1.png License File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 53 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Commands/msg] | [TOKENS: 59] |
/msg 0 None Sends a private message to one or more players. Contents Syntax Arguments JE: <targets>: entityBE: target: target: CommandSelector<Player> JE: <message>: messageBE: message: message: CommandMessage Result Output Examples History See also External links References Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Bamboo_Mosaic_Slab] | [TOKENS: 223] |
Bamboo Mosaic Slab Yes Yes (64) 3 2 No Double slab: No Single slab: Partial (blocks light)[JE only]Partial (diffuses sky light)[BE only] Yes Yes (5) Yes 18 COLOR_YELLOW A bamboo mosaic slab is a decorative slab variant of bamboo mosaics that does not generate naturally and is used for building. Contents Obtaining Bamboo mosaic slabs can be broken with anything, but axes are the fastest. Usage Bamboo mosaic slabs can be used as fuel in furnaces, smelting 0.75 items per slab in Java Edition, and 1.5 items per slab in Bedrock Edition. Sounds In Bedrock Edition, when a bamboo mosaic slab is combined into a double slab, the block's step sound is played. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Bamboo Mosaic Slab" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Boots] | [TOKENS: 519] |
Boots Common Uncommon Java Edition: Bedrock Edition: 0 1 (10%) Yes No No Boots are pieces of armor that cover the feet of the player. There are seven tiers of boots: leather, golden, copper, chainmail, iron, diamond, and netherite. Contents Variants Obtaining Zombies, husks, skeletons, strays and bogged have a small chance to spawn wearing armor, which may include boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19. Leather Chainmail Iron Diamond Usage Boots can be placed in the fourth armor slot of a player's inventory for activation. Each armor point reduces damage by 4% (increasing additively). Armor points are signified by half a shirt on the armor bar above the health bar. The effectiveness of armor points is decreased as the strength of incoming attacks increase, an effect lessened by armor toughness. Armor toughness does not have a visual indicator bar. Boots durability is decreased by 1 for every 4HP of incoming damage (rounded down, but never below 1). Different boots types have different enchantability from one another, a value that affects the strength of enchantments received directly though enchanting tables. Netherite boots provide a knockback resistance of 1 (10%). Boots can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two boots of the same tier can also be combined in an anvil. Both methods preserve the boots' enchantments. Boots can receive the following enchantments: It is possible to upgrade armor with trims. This requires a smithing template, a pair of boots, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick). These trims have no effect on the gameplay or strength of the armor. History Issues Issues relating to "Boots" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Leggings] | [TOKENS: 610] |
Leggings Common Uncommon Java Edition: Bedrock Edition: 0 1 (10%) Yes No No Leggings (the leather variety being called pants) are a type of armor that covers the lower body of the player. There are seven tiers of leggings: leather, golden, copper, chainmail, iron, diamond, and netherite. Contents Variants Obtaining Zombies, husks, skeletons, strays, bogged, piglins, and zombified piglins have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the leggings they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped leggings are usually badly damaged, and may be enchanted with enchantment levels 5-19. In Bedrock Edition, vindicators and pillagers spawning in raids have a 4.16% chance (5.128% on hard difficulty) to drop iron leggings. The dropped leggings are usually badly damaged, and have a 50% chance of being enchanted with a random enchantment. Leather Chainmail Iron Diamond Usage Leggings can be placed in the 3rd armor slot of a player's inventory for activation. Each armor point reduces damage by 4% (increasing additively). Armor points are signified by half a shirt on the armor bar above the health bar. The effectiveness of armor points is decreased as the strength of incoming attacks increase, an effect lessened by armor toughness. Armor toughness does not have a visual indicator bar. Leggings durability is decreased by 1 for every 4HP of incoming damage (rounded down, but never below 1). Different leggings types have different enchantability from one another, a value that affects the strength of enchantments received directly though enchanting tables. Netherite leggings provide a knockback resistance of 1 (10%). Leggings can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the leggings' maximum durability, rounded down. Two leggings of the same tier can also be combined in an anvil. Both methods preserve the leggings' enchantments. Leggings can receive the following enchantments: It is possible to upgrade armor with trims. This requires a smithing template, a pair of leggings, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick). These trims have no effect on the gameplay or strength of the armor. History Added models for leggings. Issues Issues relating to "Leggings" or "Pants" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References External links Navigation Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Bamboo_Shoot] | [TOKENS: 1009] |
Bamboo Young Old Young Old Young Old Yes Yes (64) 1 1 No Yes Bamboo: Yes (60)Shoot: No Yes 7 PLANT Bamboo is a versatile, fast-growing plant found primarily in jungles, used for crafting (particularly scaffolding and bamboo wood), smelting, and breeding pandas. A bamboo shoot is the initial non-solid sapling form of planted bamboo. Contents Obtaining Bamboo shoots in item form cannot be obtained through vanilla means. In Bedrock Edition, they can be obtained through add-ons or inventory editing. In Java Edition, they do not exist as items and are thus completely unobtainable. Like most other saplings, limiting its possible growing conditions can keep it in its initial state. Bamboo stalks can be mined with any tool, but an axe is quicker than other tools. Using a sword of any type breaks bamboo stalks and shoots instantly, even with Mining Fatigue. Flowing water also breaks bamboo shoots, but not mature bamboo stalks. Bamboo generates in widely scattered single shoots within jungle biomes. Bamboo generates much more densely in the bamboo jungles, covering large areas of the landscape. Bamboo does not generate in sparse jungles. Java Edition: Bedrock Edition: Bamboo can be found while fishing in jungle biomes as a junk item. Usage When broken, any bamboo block placed or grown above it is also broken. A bamboo block drops itself as an item if a piston pushes it or moves a block into its space. When bamboo is first placed as a shoot it’s not solid and can be destroyed by water flowing into it. After growing at least one block taller it becomes a solid stalk and cannot be destroyed by water. To transform a bamboo shoot into a solid bamboo block place another bamboo on top of it. Unlike most plants, bamboo cannot be composted. Bamboo can be planted on moss blocks, pale moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, suspicious sand, suspicious gravel, mud, muddy mangrove roots, or other bamboo shoots. At default random tick speed (3), each plant grows on average every 4096 game ticks (204.8 seconds). When bone meal is used on it, it grows by 1–2 blocks. Bamboo can grow up to 12–16 blocks tall. The top of a bamboo plant requires a client light level of 9 or above to grow. Because bamboo breaks in almost the same way as sugar cane, a sugar cane farm can be easily adapted to this use. While water is not needed with such a farm, some spacing is recommended if the harvest is done manually as mature stalks are solid. Flowing water makes it a lot easier to collect the bamboo though and eliminates the need for space between them for collection. Bamboo can be farmed infinitely in a closed cycle even without automation, as a wooden sword can break 30 bamboo plants, but only costs 11 bamboo to make, thus enabling the player to farm 330 to 450 bamboo per sword ([11 to 15] × 30). A crafting table is required to make the bamboo blocks and the sword. Bamboo items are eaten by pandas and can be used to speed up the growth of baby pandas. Bamboo can also be used to breed pandas when at least 1 bamboo block (not a bamboo shoot) is within 5 blocks of the pandas, making the panda the only animal in the game to have extra breeding requirements. At this point, the player can feed them bamboo and they mate to have a baby. Bamboo can be used as fuel for smelting. Each bamboo item smelts 0.25 items. (it costs 4 bamboo items to smelt 1 item.) Bamboo can be crafted into other items to increase its fuel efficiency. Bamboo can be placed in a flower pot, where it retains the design it has in its item form. Appearance The appearance of bamboo changes as it grows. When first placed, it takes the form of a small shoot that has no hitbox. When it grows one block taller, its visual thickness increases to 2×2 pixels and the top block has leaves. At 3 blocks tall, the top two blocks have leaves. At 4 blocks tall, the bamboo's visual thickness expands to 3×3 pixels. At 5 blocks tall, the top three blocks have leaves on them, and these blocks remain on top as the bamboo grows. Destroying a block of bamboo does not change the appearance of the blocks below it. Bamboo is oriented randomly in the block that it is in. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bamboo Bedrock Edition: Bamboo Bamboo Sapling Achievements History Issues Issues relating to "Bamboo" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu |
======================================== |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.