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[SOURCE: https://minecraft.wiki/w/End_rod] | [TOKENS: 356] |
End Rod Java Edition Bedrock Edition Yes Yes (64) Any tool 0 0 Yes (14) Yes JE: NoBE: Yes No No 0 NONE An End rod is a decorative light source that emits white particles. Contents Obtaining End rods can be mined instantly by any tool or by hand, and drop themselves when broken. They also drop as an item when water flows over them or when lava flows over them in Java Edition. End rods generate naturally all over End cities. They may spawn upright on the outside of towers, and they may spawn sideways inside of towers. Usage End rods are primarily used as light sources and decoration. They can be placed on any surface of any block, including other End rods. They do not break if their supporting block is broken. Gravity-affected blocks like sand or gravel do not break if they fall onto an End rod oriented vertically, but they do break on a rod oriented horizontally. End rods can be pushed and pulled by pistons, no matter the orientation. Inside some End city towers, they are positioned so the player may use them to climb the tower, similar to a spiral staircase. End rods emit a light level of 14 (equal to torches), melting snow layers and ice within a 2-block radius. When the Render Dragon Features for Creators experiment is enabled in Minecraft Preview, the end rods emit colored point lighting with #da73de. This causes the bottom part of the block to render a small square shadow. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "End Rod" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Cobblestone_Stairs] | [TOKENS: 213] |
Cobblestone Stairs Yes Yes (64) 6 2 No Partial (blocks light)[JE only]Yes[BE only] Yes No No 11 STONE Cobblestone stairs are a decorative stairs variant of cobblestone that generates as parts of overworld structures and can be used for building. Contents Obtaining Cobblestone stairs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Cobblestone stairs generate as a part of strongholds, woodland mansions, pillager outposts, plains villages, taiga and snowy taiga villages. Cobblestone stairs also generate as part of each jungle pyramid. Usage Cobblestone stairs can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Cobblestone Stairs" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mod#cite_ref-4] | [TOKENS: 1752] |
Mod A mod (short for modification) is a piece of unofficial code that is injected into the game for the purpose of modifying its behavior. They can be used to enhance the game by means ranging from fixing bugs, adjusting core mechanics, to completely revamping the way the game is played with unique features. Contents Overview Mods are primarily user-created content used to alter the base game to create unique experiences that are not usually present from vanilla. They allow players to customize the look and feel of the game, give more options and customization, or expand the game with new progression and mechanics. Mods have control over various aspects of the game, where developers can modify or add custom features, such as physics, graphics, user interface, and various gameplay features (such as entities, items, blocks, world generation, and dimensions, usually through the game's registries). While many mods add content, others act as utilities that are designed to improve the game while being close to vanilla. There are optimization mods that modify the game's rendering to improve frame rates and load times, making the game more accessible on lower-end hardware (see also Tutorial:Improving frame rate). Other client side mods may also fix several bugs and improve stability of the base game, such as reducing crashes and micro-stutter, and fixing several block and item duplication bugs. Mods are usually designed for specific release versions of the game. When the game is updated, the mod must also be updated accordingly, otherwise it may no longer work for future versions. Java Edition is written in Java and runs on JVM, which for technical reasons makes creating mods relatively easy. Modding strongly depend on decompilation to see the game's source code. Because Java compiles to bytecode rather than machine code, it is highly susceptible to decompilation, allowing modders to reverse-engineer the game logic easily. Due to this, a prolific modding scene exists for that edition, which has matured over a decade, and has created several programs and tools for modding, notably mod loaders. For older versions, obfuscation maps provided by Mojang and the community which ease the process of reverse-engineering the game. The unobfuscated versions of the game also lets modders directly see the game's source code without obfuscation maps. Bedrock Edition is written in C++ and runs as machine code, which makes it technically challenging to mod. Mods for that edition exist, but are much less common and less complex, both due to technical challenges, and other reasons such as low interest from the community and add-ons providing official means of adding content to the game. In Java Edition, a mod loader is used to inject modifications into the game. Mod loaders serve as an intermediary between the game's and the mod's code, they provide two main functions for modding: (1) providing system of API and tools to develop new mods and communicate with the game, and (2) managing loading mods simultaneously while keeping them compatible with each other. There are many well-known mod loaders, such as Forge, Fabric, Quilt, and NeoForge. Each mod loader supports different system and API for developing mods. Because of this, mods designed for specific mod loader are not likely interoperable with another mod loader, and vice versa. Add-ons serve as the official modding API in Bedrock Edition, they can add new content and modify existing features and customizations in the game. In comparison to Java Edition mods, add-ons may be limited in terms of features and customization, but are far more friendly and less complex for creators. An official modding API was planned for Java Edition, called "Plugin API" (dubbed "Workbench"), but was subsequently abandoned, with no further mentions or developments of it after Java Edition 1.9 (see Mentioned features § Workbench (Plugin API)). In Bedrock Edition 1.21.20, Mojang Studios removed debug information (bedrock_server.pdb file) from Bedrock Dedicated Server, making modding more difficult for Bedrock Edition. While there are other ways to change the experience of Minecraft, such as resource packs and data packs, the ability to load these is part of the vanilla game and usually not considered modding (see Game customization). Historically, the modification of features such as advancements, enchantments, dimensions, or world generation have required the usage of mods. However, in later versions of the game, the additions and expansions of data packs and resource packs have allowed several of these features to be implemented into the game without any modification of or addition to the game's code. Most modern mod loaders allow data packs and resource packs to be included alongside a mod to provide additional data and resources, such as models or recipes. Types of mods Client mods are direct modifications of the Minecraft game files. They control and add custom content for mobs, particles, items, and blocks, such as models, sounds, textures, and GUIs, but require the server to implement the game mechanics behind them (see § Server-based). They usually modify the client software, or client.jar file. Functional client mods like Sodium and OptiFine modify and enhance client side features of the game, such as graphics fidelity and rendering, while not adding or changing any gameplay features, making them perfectly compatible with vanilla server without any modifications. Server mods are modifications to the official Minecraft server software. They control features that are handled exclusively in the server, primarily the game mechanics, such as physics, mob AI, chat, commands, player interactions (e.g. crafting, smelting, opening chests or inventory, block placement and destruction), world generation, and much more. They cannot control client side features, and are limited in terms of custom content. Most mods are installed together on the server and client side, allowing for more freedom and complete game customization. Server mods are commonly used to enhance server administration with more functionality and ease of use. They can provide tools to protect against griefing and cheating, implement tiered privileges for commands, automate server backup, monitor server performance, optimize gameplay features, and more. Most server mods are compatible with vanilla client, without requiring the same modifications on their end (see semivanilla). Most multiplayer minigames, such as spleef, capture the flag, sky wars and bed wars, are implemented using server mods. Server mods may be referred to as plugins, mainly on Spigot mod loader and its derivatives. Some are implemented as wrappers, which do not modify the server software directly, instead monitoring its output and sending commands to it, typically using the RCON protocol. A shader pack is a client mod used to alter the visuals and looks of Minecraft. They primarily change the game's graphics, and enhance it by adding shadows, lightnings, reflections, and other customization. Shader packs require a mod designed to load them, such as Iris Shaders or OptiFine. When combined with resource pack, shader packs can drastically transform the game's appearance, allowing players to customize into different styles and settings like medieval, realistic, cinematic, and cartoonish. Additionally, resource pack can include custom material data loaded by shader packs for use in physically based rendering (PBR). Modern shader packs can implement path tracing and global illumination (GI) for Minecraft, most notably, SEUS PTGI and Continuum RT have done this. A mod pack is a collections of mods that have been put together and configured so that they work together. Mod packs are often centered around a general theme like tech, quests, or magic. Mod packs often have either custom launchers or installers that make installing and running the mod pack easy. Some of the most popular mod packs include Feed The Beast, Tekkit, RLCraft, and Hexxit. In addition to making it easy to install mod pack clients, certain launchers can also download server mod packs. Modded flag If Minecraft crashes, a modified game is flagged in the crash report. This is possible by first checking the client or server brand is vanilla branded, then verifying if the Java class (where the game crashed from) is signed from a signature file, which is stored on the META-INF directory with .SF file extension in the JAR archive. These checks are done on both client.jar and server.jar files. The signature file that comes from the vanilla build of the game is named MOJANGCS.SF, and stored on the META-INF directory like any other signature files. The creator of the signature file is listed as Microsoft. The crash report text includes one of these lines near the bottom: A shortened example crash report is given below: Trivia Gallery See also Notes References External links Navigation See here for more information Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Quartz_Block] | [TOKENS: 215] |
Block of Quartz Yes Yes (64) 0.8 0.8 No No No No A block of quartz, internally known as a quartz block, is a mineral block used for decoration. It can be turned into a quartz slab, chiseled quartz block, quartz pillar, quartz bricks, or smooth quartz block. Contents Obtaining Blocks of quartz can be mined using any pickaxe. If mined without a pickaxe, it drops nothing. Four quartz blocks generate naturally as part of each bridge in the bastion remnant. Usage Quartz blocks cannot be used to store Nether quartz because they cannot be crafted back into it, unlike blocks made from other ores. Blocks of quartz can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Bedrock Edition: Videos History Issues Issues relating to "Block of Quartz" or "Quartz Block" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Lime_Dye] | [TOKENS: 90] |
Lime Dye Common Yes Yes (64) Lime dye is one of the sixteen available dyes. Contents Obtaining Wandering traders may sell 3 lime dye for 1 emerald. Usage Like all other dyes, lime dye can be: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Lime Dye" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Snow_Block] | [TOKENS: 325] |
Snow Block Yes Yes (64) 0.2 0.2 No No No No 8 SNOW A snow block is a full-sized block of snow. Contents Obtaining To obtain a snow block or snowballs, the block must be broken with a shovel; otherwise, the breaking time is greater, and the block drops nothing. A snow block drops four snowballs when broken by a tool without Silk Touch. A snow block drops itself when broken by a tool with Silk Touch. Snow blocks generate on the ground in the ice spikes, grove, snowy slopes, frozen peaks and jagged peaks biomes, they form the walls of igloos and some snowy plains village houses and can also generate on top of some icebergs. A snow block can also be obtained by breaking 8 snow layers with a Silk Touch shovel. Usage Unlike snow, snow blocks do not melt when a heat block[BE & edu only] or a light-emitting block is nearby, nor will they melt in dry biomes. Snow blocks can be used to make snow golems by putting 2 snow blocks on top of another and a carved pumpkin or jack o'lantern on the top as the head. Note that the carved pumpkin has to be placed last for this to work. This can be done sideways and upside-down, as well. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Snow Block" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mod#cite_ref-6] | [TOKENS: 1752] |
Mod A mod (short for modification) is a piece of unofficial code that is injected into the game for the purpose of modifying its behavior. They can be used to enhance the game by means ranging from fixing bugs, adjusting core mechanics, to completely revamping the way the game is played with unique features. Contents Overview Mods are primarily user-created content used to alter the base game to create unique experiences that are not usually present from vanilla. They allow players to customize the look and feel of the game, give more options and customization, or expand the game with new progression and mechanics. Mods have control over various aspects of the game, where developers can modify or add custom features, such as physics, graphics, user interface, and various gameplay features (such as entities, items, blocks, world generation, and dimensions, usually through the game's registries). While many mods add content, others act as utilities that are designed to improve the game while being close to vanilla. There are optimization mods that modify the game's rendering to improve frame rates and load times, making the game more accessible on lower-end hardware (see also Tutorial:Improving frame rate). Other client side mods may also fix several bugs and improve stability of the base game, such as reducing crashes and micro-stutter, and fixing several block and item duplication bugs. Mods are usually designed for specific release versions of the game. When the game is updated, the mod must also be updated accordingly, otherwise it may no longer work for future versions. Java Edition is written in Java and runs on JVM, which for technical reasons makes creating mods relatively easy. Modding strongly depend on decompilation to see the game's source code. Because Java compiles to bytecode rather than machine code, it is highly susceptible to decompilation, allowing modders to reverse-engineer the game logic easily. Due to this, a prolific modding scene exists for that edition, which has matured over a decade, and has created several programs and tools for modding, notably mod loaders. For older versions, obfuscation maps provided by Mojang and the community which ease the process of reverse-engineering the game. The unobfuscated versions of the game also lets modders directly see the game's source code without obfuscation maps. Bedrock Edition is written in C++ and runs as machine code, which makes it technically challenging to mod. Mods for that edition exist, but are much less common and less complex, both due to technical challenges, and other reasons such as low interest from the community and add-ons providing official means of adding content to the game. In Java Edition, a mod loader is used to inject modifications into the game. Mod loaders serve as an intermediary between the game's and the mod's code, they provide two main functions for modding: (1) providing system of API and tools to develop new mods and communicate with the game, and (2) managing loading mods simultaneously while keeping them compatible with each other. There are many well-known mod loaders, such as Forge, Fabric, Quilt, and NeoForge. Each mod loader supports different system and API for developing mods. Because of this, mods designed for specific mod loader are not likely interoperable with another mod loader, and vice versa. Add-ons serve as the official modding API in Bedrock Edition, they can add new content and modify existing features and customizations in the game. In comparison to Java Edition mods, add-ons may be limited in terms of features and customization, but are far more friendly and less complex for creators. An official modding API was planned for Java Edition, called "Plugin API" (dubbed "Workbench"), but was subsequently abandoned, with no further mentions or developments of it after Java Edition 1.9 (see Mentioned features § Workbench (Plugin API)). In Bedrock Edition 1.21.20, Mojang Studios removed debug information (bedrock_server.pdb file) from Bedrock Dedicated Server, making modding more difficult for Bedrock Edition. While there are other ways to change the experience of Minecraft, such as resource packs and data packs, the ability to load these is part of the vanilla game and usually not considered modding (see Game customization). Historically, the modification of features such as advancements, enchantments, dimensions, or world generation have required the usage of mods. However, in later versions of the game, the additions and expansions of data packs and resource packs have allowed several of these features to be implemented into the game without any modification of or addition to the game's code. Most modern mod loaders allow data packs and resource packs to be included alongside a mod to provide additional data and resources, such as models or recipes. Types of mods Client mods are direct modifications of the Minecraft game files. They control and add custom content for mobs, particles, items, and blocks, such as models, sounds, textures, and GUIs, but require the server to implement the game mechanics behind them (see § Server-based). They usually modify the client software, or client.jar file. Functional client mods like Sodium and OptiFine modify and enhance client side features of the game, such as graphics fidelity and rendering, while not adding or changing any gameplay features, making them perfectly compatible with vanilla server without any modifications. Server mods are modifications to the official Minecraft server software. They control features that are handled exclusively in the server, primarily the game mechanics, such as physics, mob AI, chat, commands, player interactions (e.g. crafting, smelting, opening chests or inventory, block placement and destruction), world generation, and much more. They cannot control client side features, and are limited in terms of custom content. Most mods are installed together on the server and client side, allowing for more freedom and complete game customization. Server mods are commonly used to enhance server administration with more functionality and ease of use. They can provide tools to protect against griefing and cheating, implement tiered privileges for commands, automate server backup, monitor server performance, optimize gameplay features, and more. Most server mods are compatible with vanilla client, without requiring the same modifications on their end (see semivanilla). Most multiplayer minigames, such as spleef, capture the flag, sky wars and bed wars, are implemented using server mods. Server mods may be referred to as plugins, mainly on Spigot mod loader and its derivatives. Some are implemented as wrappers, which do not modify the server software directly, instead monitoring its output and sending commands to it, typically using the RCON protocol. A shader pack is a client mod used to alter the visuals and looks of Minecraft. They primarily change the game's graphics, and enhance it by adding shadows, lightnings, reflections, and other customization. Shader packs require a mod designed to load them, such as Iris Shaders or OptiFine. When combined with resource pack, shader packs can drastically transform the game's appearance, allowing players to customize into different styles and settings like medieval, realistic, cinematic, and cartoonish. Additionally, resource pack can include custom material data loaded by shader packs for use in physically based rendering (PBR). Modern shader packs can implement path tracing and global illumination (GI) for Minecraft, most notably, SEUS PTGI and Continuum RT have done this. A mod pack is a collections of mods that have been put together and configured so that they work together. Mod packs are often centered around a general theme like tech, quests, or magic. Mod packs often have either custom launchers or installers that make installing and running the mod pack easy. Some of the most popular mod packs include Feed The Beast, Tekkit, RLCraft, and Hexxit. In addition to making it easy to install mod pack clients, certain launchers can also download server mod packs. Modded flag If Minecraft crashes, a modified game is flagged in the crash report. This is possible by first checking the client or server brand is vanilla branded, then verifying if the Java class (where the game crashed from) is signed from a signature file, which is stored on the META-INF directory with .SF file extension in the JAR archive. These checks are done on both client.jar and server.jar files. The signature file that comes from the vanilla build of the game is named MOJANGCS.SF, and stored on the META-INF directory like any other signature files. The creator of the signature file is listed as Microsoft. The crash report text includes one of these lines near the bottom: A shortened example crash report is given below: Trivia Gallery See also Notes References External links Navigation See here for more information Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Poisonous_Potato_Add-On] | [TOKENS: 165] |
Poisonous Potato Add-On Jigarbov Productions Free April 1, 2024 Poisonous Potato Add-On in Minecraft Marketplace | Minecraft Poisonous Potato Add-On is an official add-on developed by Jigarbov Productions released alongside Java Edition 24w14potato as part of the Poisonous Potato April Fools' Day event in 2024. Contents Additions Quotes Add this tuber-lar Add-On to your world and experience the joy of the poisonous potato the way it was always intended. From blocks, to furniture, from weapons to armor. You'll be wondering why these were never added to vanilla in no time. Or maybe you won't. Oh no... We may have flown too close to the sun... The poisonous potato is mutating...! Videos History Gallery See also Notes Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Block_Friday_2024_key_art.webp] | [TOKENS: 118] |
File:Block Friday 2024 key art.webp Summary November 26 Minecraft.net alt text - Header image Block Friday Sale 2024 This is a file pertaining to Minecraft. "Block Friday 2024" by Julius Olofsson – Minecraft.net, November 26, 2024. Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following page uses this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:New_Years_Sale_2024_1.jpeg] | [TOKENS: 174] |
File:New Years Sale 2024 1.jpeg Summary December 19 Minecraft.net alt text - image showing the New Year's Sale, with a creeper and cat amongst fireworks This is a file pertaining to Minecraft. "New Year's Sale 2024" by Julius Olofsson – Minecraft.net, December 19, 2024. Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 2 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mod#cite_ref-rps-update-breaks-mod_7-0] | [TOKENS: 1752] |
Mod A mod (short for modification) is a piece of unofficial code that is injected into the game for the purpose of modifying its behavior. They can be used to enhance the game by means ranging from fixing bugs, adjusting core mechanics, to completely revamping the way the game is played with unique features. Contents Overview Mods are primarily user-created content used to alter the base game to create unique experiences that are not usually present from vanilla. They allow players to customize the look and feel of the game, give more options and customization, or expand the game with new progression and mechanics. Mods have control over various aspects of the game, where developers can modify or add custom features, such as physics, graphics, user interface, and various gameplay features (such as entities, items, blocks, world generation, and dimensions, usually through the game's registries). While many mods add content, others act as utilities that are designed to improve the game while being close to vanilla. There are optimization mods that modify the game's rendering to improve frame rates and load times, making the game more accessible on lower-end hardware (see also Tutorial:Improving frame rate). Other client side mods may also fix several bugs and improve stability of the base game, such as reducing crashes and micro-stutter, and fixing several block and item duplication bugs. Mods are usually designed for specific release versions of the game. When the game is updated, the mod must also be updated accordingly, otherwise it may no longer work for future versions. Java Edition is written in Java and runs on JVM, which for technical reasons makes creating mods relatively easy. Modding strongly depend on decompilation to see the game's source code. Because Java compiles to bytecode rather than machine code, it is highly susceptible to decompilation, allowing modders to reverse-engineer the game logic easily. Due to this, a prolific modding scene exists for that edition, which has matured over a decade, and has created several programs and tools for modding, notably mod loaders. For older versions, obfuscation maps provided by Mojang and the community which ease the process of reverse-engineering the game. The unobfuscated versions of the game also lets modders directly see the game's source code without obfuscation maps. Bedrock Edition is written in C++ and runs as machine code, which makes it technically challenging to mod. Mods for that edition exist, but are much less common and less complex, both due to technical challenges, and other reasons such as low interest from the community and add-ons providing official means of adding content to the game. In Java Edition, a mod loader is used to inject modifications into the game. Mod loaders serve as an intermediary between the game's and the mod's code, they provide two main functions for modding: (1) providing system of API and tools to develop new mods and communicate with the game, and (2) managing loading mods simultaneously while keeping them compatible with each other. There are many well-known mod loaders, such as Forge, Fabric, Quilt, and NeoForge. Each mod loader supports different system and API for developing mods. Because of this, mods designed for specific mod loader are not likely interoperable with another mod loader, and vice versa. Add-ons serve as the official modding API in Bedrock Edition, they can add new content and modify existing features and customizations in the game. In comparison to Java Edition mods, add-ons may be limited in terms of features and customization, but are far more friendly and less complex for creators. An official modding API was planned for Java Edition, called "Plugin API" (dubbed "Workbench"), but was subsequently abandoned, with no further mentions or developments of it after Java Edition 1.9 (see Mentioned features § Workbench (Plugin API)). In Bedrock Edition 1.21.20, Mojang Studios removed debug information (bedrock_server.pdb file) from Bedrock Dedicated Server, making modding more difficult for Bedrock Edition. While there are other ways to change the experience of Minecraft, such as resource packs and data packs, the ability to load these is part of the vanilla game and usually not considered modding (see Game customization). Historically, the modification of features such as advancements, enchantments, dimensions, or world generation have required the usage of mods. However, in later versions of the game, the additions and expansions of data packs and resource packs have allowed several of these features to be implemented into the game without any modification of or addition to the game's code. Most modern mod loaders allow data packs and resource packs to be included alongside a mod to provide additional data and resources, such as models or recipes. Types of mods Client mods are direct modifications of the Minecraft game files. They control and add custom content for mobs, particles, items, and blocks, such as models, sounds, textures, and GUIs, but require the server to implement the game mechanics behind them (see § Server-based). They usually modify the client software, or client.jar file. Functional client mods like Sodium and OptiFine modify and enhance client side features of the game, such as graphics fidelity and rendering, while not adding or changing any gameplay features, making them perfectly compatible with vanilla server without any modifications. Server mods are modifications to the official Minecraft server software. They control features that are handled exclusively in the server, primarily the game mechanics, such as physics, mob AI, chat, commands, player interactions (e.g. crafting, smelting, opening chests or inventory, block placement and destruction), world generation, and much more. They cannot control client side features, and are limited in terms of custom content. Most mods are installed together on the server and client side, allowing for more freedom and complete game customization. Server mods are commonly used to enhance server administration with more functionality and ease of use. They can provide tools to protect against griefing and cheating, implement tiered privileges for commands, automate server backup, monitor server performance, optimize gameplay features, and more. Most server mods are compatible with vanilla client, without requiring the same modifications on their end (see semivanilla). Most multiplayer minigames, such as spleef, capture the flag, sky wars and bed wars, are implemented using server mods. Server mods may be referred to as plugins, mainly on Spigot mod loader and its derivatives. Some are implemented as wrappers, which do not modify the server software directly, instead monitoring its output and sending commands to it, typically using the RCON protocol. A shader pack is a client mod used to alter the visuals and looks of Minecraft. They primarily change the game's graphics, and enhance it by adding shadows, lightnings, reflections, and other customization. Shader packs require a mod designed to load them, such as Iris Shaders or OptiFine. When combined with resource pack, shader packs can drastically transform the game's appearance, allowing players to customize into different styles and settings like medieval, realistic, cinematic, and cartoonish. Additionally, resource pack can include custom material data loaded by shader packs for use in physically based rendering (PBR). Modern shader packs can implement path tracing and global illumination (GI) for Minecraft, most notably, SEUS PTGI and Continuum RT have done this. A mod pack is a collections of mods that have been put together and configured so that they work together. Mod packs are often centered around a general theme like tech, quests, or magic. Mod packs often have either custom launchers or installers that make installing and running the mod pack easy. Some of the most popular mod packs include Feed The Beast, Tekkit, RLCraft, and Hexxit. In addition to making it easy to install mod pack clients, certain launchers can also download server mod packs. Modded flag If Minecraft crashes, a modified game is flagged in the crash report. This is possible by first checking the client or server brand is vanilla branded, then verifying if the Java class (where the game crashed from) is signed from a signature file, which is stored on the META-INF directory with .SF file extension in the JAR archive. These checks are done on both client.jar and server.jar files. The signature file that comes from the vanilla build of the game is named MOJANGCS.SF, and stored on the META-INF directory like any other signature files. The creator of the signature file is listed as Microsoft. The crash report text includes one of these lines near the bottom: A shortened example crash report is given below: Trivia Gallery See also Notes References External links Navigation See here for more information Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mob#cite_ref-shelved_8-1] | [TOKENS: 1402] |
Mob A mob (short for mobile, mobile entity, or mobile object) is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot. Contents Spawning Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player. Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding. Most mobs never spawn on transparent blocks, in water (except aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air. Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob. Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command. Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java Edition[verify], also in a boat. Behavior Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode. Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens) try to avoid walking over rails unless pushed onto the rails by other mobs. Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details. List of mobs Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page. Passive mobs are harmless mobs that do not attempt to attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are animals and can be bred or tamed. Hostile-adjacent: These mobs, although passive, are considered monsters and are involved in mechanics pertaining to hostile mobs. They spawn as hostile mobs with no direct damage capabilities, with their riders controlling their pathfinding. Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified. Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether passive or neutral, are involved in mechanics pertaining to hostile mobs regardless of behavior. Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items. These passive mobs are designed primarily for Adventure maps and add-on creating, rather than regular gameplay. They are used in Minecraft Education for coding, education, or interactive learning. Both are only accessible with commands in Bedrock Edition. These mobs cannot spawn without the use of /summon or spawn eggs. Old villagers and old zombie villagers cannot be spawned at all. These entities are grouped within the "living entities" category in the game code. In Bedrock Edition, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities. Removed mobs are mobs that no longer exist in current versions of the game. Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version. These mobs, although similar to their non-joke counterparts, are their own mobs. Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely. Mobs that were briefly mentioned by Mojang Studios on social media and other platforms. Classification Knockback resistance Some non-boss mobs resist a certain percentage of knockback from attacks. Damage dealt by mobs Achievements Advancements Videos History Issues Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mob#cite_ref-shelved_8-2] | [TOKENS: 1402] |
Mob A mob (short for mobile, mobile entity, or mobile object) is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot. Contents Spawning Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player. Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding. Most mobs never spawn on transparent blocks, in water (except aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air. Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob. Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command. Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java Edition[verify], also in a boat. Behavior Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode. Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens) try to avoid walking over rails unless pushed onto the rails by other mobs. Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details. List of mobs Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page. Passive mobs are harmless mobs that do not attempt to attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are animals and can be bred or tamed. Hostile-adjacent: These mobs, although passive, are considered monsters and are involved in mechanics pertaining to hostile mobs. They spawn as hostile mobs with no direct damage capabilities, with their riders controlling their pathfinding. Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified. Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether passive or neutral, are involved in mechanics pertaining to hostile mobs regardless of behavior. Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items. These passive mobs are designed primarily for Adventure maps and add-on creating, rather than regular gameplay. They are used in Minecraft Education for coding, education, or interactive learning. Both are only accessible with commands in Bedrock Edition. These mobs cannot spawn without the use of /summon or spawn eggs. Old villagers and old zombie villagers cannot be spawned at all. These entities are grouped within the "living entities" category in the game code. In Bedrock Edition, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities. Removed mobs are mobs that no longer exist in current versions of the game. Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version. These mobs, although similar to their non-joke counterparts, are their own mobs. Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely. Mobs that were briefly mentioned by Mojang Studios on social media and other platforms. Classification Knockback resistance Some non-boss mobs resist a certain percentage of knockback from attacks. Damage dealt by mobs Achievements Advancements Videos History Issues Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mob#cite_ref-shelved_8-3] | [TOKENS: 1402] |
Mob A mob (short for mobile, mobile entity, or mobile object) is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot. Contents Spawning Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player. Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding. Most mobs never spawn on transparent blocks, in water (except aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air. Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob. Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command. Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java Edition[verify], also in a boat. Behavior Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode. Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens) try to avoid walking over rails unless pushed onto the rails by other mobs. Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details. List of mobs Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page. Passive mobs are harmless mobs that do not attempt to attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are animals and can be bred or tamed. Hostile-adjacent: These mobs, although passive, are considered monsters and are involved in mechanics pertaining to hostile mobs. They spawn as hostile mobs with no direct damage capabilities, with their riders controlling their pathfinding. Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified. Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether passive or neutral, are involved in mechanics pertaining to hostile mobs regardless of behavior. Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items. These passive mobs are designed primarily for Adventure maps and add-on creating, rather than regular gameplay. They are used in Minecraft Education for coding, education, or interactive learning. Both are only accessible with commands in Bedrock Edition. These mobs cannot spawn without the use of /summon or spawn eggs. Old villagers and old zombie villagers cannot be spawned at all. These entities are grouped within the "living entities" category in the game code. In Bedrock Edition, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities. Removed mobs are mobs that no longer exist in current versions of the game. Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version. These mobs, although similar to their non-joke counterparts, are their own mobs. Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely. Mobs that were briefly mentioned by Mojang Studios on social media and other platforms. Classification Knockback resistance Some non-boss mobs resist a certain percentage of knockback from attacks. Damage dealt by mobs Achievements Advancements Videos History Issues Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Impulse_Command_Block.gif] | [TOKENS: 76] |
File:Impulse Command Block.gif Summary Animated render of an Unconditional Impulse Command Block. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 18 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mob#cite_ref-shelved_8-4] | [TOKENS: 1402] |
Mob A mob (short for mobile, mobile entity, or mobile object) is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot. Contents Spawning Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player. Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding. Most mobs never spawn on transparent blocks, in water (except aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air. Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob. Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command. Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java Edition[verify], also in a boat. Behavior Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode. Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens) try to avoid walking over rails unless pushed onto the rails by other mobs. Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details. List of mobs Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page. Passive mobs are harmless mobs that do not attempt to attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are animals and can be bred or tamed. Hostile-adjacent: These mobs, although passive, are considered monsters and are involved in mechanics pertaining to hostile mobs. They spawn as hostile mobs with no direct damage capabilities, with their riders controlling their pathfinding. Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified. Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether passive or neutral, are involved in mechanics pertaining to hostile mobs regardless of behavior. Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items. These passive mobs are designed primarily for Adventure maps and add-on creating, rather than regular gameplay. They are used in Minecraft Education for coding, education, or interactive learning. Both are only accessible with commands in Bedrock Edition. These mobs cannot spawn without the use of /summon or spawn eggs. Old villagers and old zombie villagers cannot be spawned at all. These entities are grouped within the "living entities" category in the game code. In Bedrock Edition, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities. Removed mobs are mobs that no longer exist in current versions of the game. Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version. These mobs, although similar to their non-joke counterparts, are their own mobs. Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely. Mobs that were briefly mentioned by Mojang Studios on social media and other platforms. Classification Knockback resistance Some non-boss mobs resist a certain percentage of knockback from attacks. Damage dealt by mobs Achievements Advancements Videos History Issues Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mod#cite_ref-8] | [TOKENS: 1752] |
Mod A mod (short for modification) is a piece of unofficial code that is injected into the game for the purpose of modifying its behavior. They can be used to enhance the game by means ranging from fixing bugs, adjusting core mechanics, to completely revamping the way the game is played with unique features. Contents Overview Mods are primarily user-created content used to alter the base game to create unique experiences that are not usually present from vanilla. They allow players to customize the look and feel of the game, give more options and customization, or expand the game with new progression and mechanics. Mods have control over various aspects of the game, where developers can modify or add custom features, such as physics, graphics, user interface, and various gameplay features (such as entities, items, blocks, world generation, and dimensions, usually through the game's registries). While many mods add content, others act as utilities that are designed to improve the game while being close to vanilla. There are optimization mods that modify the game's rendering to improve frame rates and load times, making the game more accessible on lower-end hardware (see also Tutorial:Improving frame rate). Other client side mods may also fix several bugs and improve stability of the base game, such as reducing crashes and micro-stutter, and fixing several block and item duplication bugs. Mods are usually designed for specific release versions of the game. When the game is updated, the mod must also be updated accordingly, otherwise it may no longer work for future versions. Java Edition is written in Java and runs on JVM, which for technical reasons makes creating mods relatively easy. Modding strongly depend on decompilation to see the game's source code. Because Java compiles to bytecode rather than machine code, it is highly susceptible to decompilation, allowing modders to reverse-engineer the game logic easily. Due to this, a prolific modding scene exists for that edition, which has matured over a decade, and has created several programs and tools for modding, notably mod loaders. For older versions, obfuscation maps provided by Mojang and the community which ease the process of reverse-engineering the game. The unobfuscated versions of the game also lets modders directly see the game's source code without obfuscation maps. Bedrock Edition is written in C++ and runs as machine code, which makes it technically challenging to mod. Mods for that edition exist, but are much less common and less complex, both due to technical challenges, and other reasons such as low interest from the community and add-ons providing official means of adding content to the game. In Java Edition, a mod loader is used to inject modifications into the game. Mod loaders serve as an intermediary between the game's and the mod's code, they provide two main functions for modding: (1) providing system of API and tools to develop new mods and communicate with the game, and (2) managing loading mods simultaneously while keeping them compatible with each other. There are many well-known mod loaders, such as Forge, Fabric, Quilt, and NeoForge. Each mod loader supports different system and API for developing mods. Because of this, mods designed for specific mod loader are not likely interoperable with another mod loader, and vice versa. Add-ons serve as the official modding API in Bedrock Edition, they can add new content and modify existing features and customizations in the game. In comparison to Java Edition mods, add-ons may be limited in terms of features and customization, but are far more friendly and less complex for creators. An official modding API was planned for Java Edition, called "Plugin API" (dubbed "Workbench"), but was subsequently abandoned, with no further mentions or developments of it after Java Edition 1.9 (see Mentioned features § Workbench (Plugin API)). In Bedrock Edition 1.21.20, Mojang Studios removed debug information (bedrock_server.pdb file) from Bedrock Dedicated Server, making modding more difficult for Bedrock Edition. While there are other ways to change the experience of Minecraft, such as resource packs and data packs, the ability to load these is part of the vanilla game and usually not considered modding (see Game customization). Historically, the modification of features such as advancements, enchantments, dimensions, or world generation have required the usage of mods. However, in later versions of the game, the additions and expansions of data packs and resource packs have allowed several of these features to be implemented into the game without any modification of or addition to the game's code. Most modern mod loaders allow data packs and resource packs to be included alongside a mod to provide additional data and resources, such as models or recipes. Types of mods Client mods are direct modifications of the Minecraft game files. They control and add custom content for mobs, particles, items, and blocks, such as models, sounds, textures, and GUIs, but require the server to implement the game mechanics behind them (see § Server-based). They usually modify the client software, or client.jar file. Functional client mods like Sodium and OptiFine modify and enhance client side features of the game, such as graphics fidelity and rendering, while not adding or changing any gameplay features, making them perfectly compatible with vanilla server without any modifications. Server mods are modifications to the official Minecraft server software. They control features that are handled exclusively in the server, primarily the game mechanics, such as physics, mob AI, chat, commands, player interactions (e.g. crafting, smelting, opening chests or inventory, block placement and destruction), world generation, and much more. They cannot control client side features, and are limited in terms of custom content. Most mods are installed together on the server and client side, allowing for more freedom and complete game customization. Server mods are commonly used to enhance server administration with more functionality and ease of use. They can provide tools to protect against griefing and cheating, implement tiered privileges for commands, automate server backup, monitor server performance, optimize gameplay features, and more. Most server mods are compatible with vanilla client, without requiring the same modifications on their end (see semivanilla). Most multiplayer minigames, such as spleef, capture the flag, sky wars and bed wars, are implemented using server mods. Server mods may be referred to as plugins, mainly on Spigot mod loader and its derivatives. Some are implemented as wrappers, which do not modify the server software directly, instead monitoring its output and sending commands to it, typically using the RCON protocol. A shader pack is a client mod used to alter the visuals and looks of Minecraft. They primarily change the game's graphics, and enhance it by adding shadows, lightnings, reflections, and other customization. Shader packs require a mod designed to load them, such as Iris Shaders or OptiFine. When combined with resource pack, shader packs can drastically transform the game's appearance, allowing players to customize into different styles and settings like medieval, realistic, cinematic, and cartoonish. Additionally, resource pack can include custom material data loaded by shader packs for use in physically based rendering (PBR). Modern shader packs can implement path tracing and global illumination (GI) for Minecraft, most notably, SEUS PTGI and Continuum RT have done this. A mod pack is a collections of mods that have been put together and configured so that they work together. Mod packs are often centered around a general theme like tech, quests, or magic. Mod packs often have either custom launchers or installers that make installing and running the mod pack easy. Some of the most popular mod packs include Feed The Beast, Tekkit, RLCraft, and Hexxit. In addition to making it easy to install mod pack clients, certain launchers can also download server mod packs. Modded flag If Minecraft crashes, a modified game is flagged in the crash report. This is possible by first checking the client or server brand is vanilla branded, then verifying if the Java class (where the game crashed from) is signed from a signature file, which is stored on the META-INF directory with .SF file extension in the JAR archive. These checks are done on both client.jar and server.jar files. The signature file that comes from the vanilla build of the game is named MOJANGCS.SF, and stored on the META-INF directory like any other signature files. The creator of the signature file is listed as Microsoft. The crash report text includes one of these lines near the bottom: A shortened example crash report is given below: Trivia Gallery See also Notes References External links Navigation See here for more information Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Tutorial:Advancement_guide/Nether_tab#How_Did_We_Get_Here?] | [TOKENS: 5310] |
Tutorial:Advancement guide/Nether tab Advancement Guide This part of the advancement guide guides you through the 23 advancements found in the Nether tab. Advancements in this section are all about the Nether dimension, its structures, mobs and resources that the player can found in it. Contents Nether Bring Summer Clothes Requirements: Enter the Nether dimension. To get this advancement, you need to enter the Nether. Walk into a Nether portal and stand there for 4 seconds: you will appear in the Nether. This is exactly the same as We Need to Go Deeper advancement from the Minecraft tab. Parent of: Return to Sender | Those Were the Days | Hidden in the Depths | Subspace Bubble | A Terrible Fortress | Who is Cutting Onions? | Oh Shiny | This Boat Has Legs Return to Sender Destroy a Ghast with a fireball Requirements: Kill a ghast with a ghast fireball. Other fireballs do not work. Ghasts spawn in three Nether biomes: soul sand valley, basalt deltas and Nether wastes. When a ghast shoots a fireball at you, wait until it comes close, and then attack the fireball to send it flying back to the ghast. The reflected fireball goes roughly in the direction your crosshair is pointing in, so you can aim at the position where the ghast is about to fly to. To reflect the fireball without endangering yourself too much, you should face the fireball, stand slightly to the side, and start spam-clicking the attack button as the fireball comes close. The fireball can be attacked slightly outside its hitbox, so even if you fail to hit the fireball, it flies past you without dealing damage. The spam-clicking is beneficial because the time window to hit the fireball is very short, and the fireball can be reflected regardless of attack cooldown. The above method can, however, be fairly dangerous for inexperienced players. A safer method is to shoot a projectile, such as an arrow or a snowball, at the fireball. When hit with a projectile, the fireball moves in the direction that the player is facing, and this can be used to more accurately aim the projectile at the ghast. Completing this advancement will reward the player 50 experience, as it is a challenge advancement. Parent of: Uneasy Alliance Those Were the Days Enter a Bastion Remnant Requirements: Go inside a bastion remnant. Bastion remnants are hard to miss, since they are enormous structures made of blackstone (and all of its variants). Bastion remnants spawn in every biome in the Nether except for the basalt deltas. When you enter any type of a bastion, you will be rewarded the advancement. Note that bastions are quite dangerous places to be in: for tips on how to conquer them, see this tutorial. Parent of: War Pigs Hidden in the Depths Obtain Ancient Debris Requirements: Have ancient debris in your inventory. Ancient debris can be found exclusively in the Nether. It generates as a block at levels 8 to 119, but mainly at levels 8 to 22. On average, level 16 has the most ancient debris. To mine it, you need a diamond pickaxe or better. Ancient debris can be also rarely found in chests in bastion remnants. Once you have the ancient debris in your inventory, you will be rewarded the advancement. For a specific tutorial on how to find ancient debris, see "Tutorial:Ancient Debris". Parent of: Cover Me in Debris Subspace Bubble Use the Nether to travel 7 km in the Overworld Requirements: Travel at least 875 blocks horizontally from your original Nether portal in the Nether, and then enter another Nether portal in that location. Use the Nether to travel between two points in the Overworld with a minimum horizontal distance of 7,000 blocks between each other. Horizontal distances are scaled down in the Nether by a ratio of 8:1. This essentially means that for every one block in the Nether, you travel eight blocks in the Overworld. This also means that you must travel at least 875 blocks in the Nether in order to travel 7,000 blocks in the Overworld. The distance is measured as Euclidean. For example, traveling from coordinates 0,0 to coordinates 600,600 in the Nether and building a Nether portal to the Overworld there is not enough, but traveling from 0,0 to 700,700 is enough, as that translates to 700 * 8 * sqrt(2) blocks in the Overworld, which is roughly 7,920. Completing this advancement will reward the player 100 experience. A Terrible Fortress Break your way into a Nether Fortress Requirements: Enter a Nether fortress. Nether fortresses spawn in all Nether biomes: look for a large, dark brown structure with many rooms, hallways and pillars, made of Nether bricks. Sometimes one may have to travel a long way in the Nether in order to find a fortress. For tips on finding a Nether fortress, see this part of the tutorial on defeating a Nether fortress. Parent of: Spooky Scary Skeleton | Into Fire Who is Cutting Onions? Obtain Crying Obsidian Requirements: Have crying obsidian in your inventory. Crying obsidian can be obtained from bartering, from finding it as part of ruined portals, or from loot chests in bastion remnants. You need a diamond pickaxe or better to mine it, if you found it as a block. Once you have the crying obsidian in your inventory, you will be rewarded the advancement. Parent of: Not Quite "Nine" Lives Oh Shiny Distract Piglins with gold Requirements: Throw a gold-related item at a piglin while not wearing golden armor. First, get an adult piglin to become aggressive toward you while you are not wearing any golden armor. Attacking the piglin while wearing any golden armor doesn't trigger the advancement. Then, throw one of the following items item at the piglin: Any other items, even if they are gold-related, don't unlock this advancement. Alternatively you can use a gold ingot on a piglin to force a trade to begin, thus granting the advancement. Once the piglin starts admiring the item, you will be rewarded the advancement. This Boat Has Legs Ride a Strider with a Warped Fungus on a Stick Requirements: Ride and boost a strider with a warped fungus on a stick. You need a warped fungus on a stick, which can be crafted like so: You also need a saddle, which can be obtained in a few ways. You can get a saddle from fishing or from trading with master-level leatherworker villagers. Saddles also drop from mobs that are equipped with them, for example ravagers. Alternatively, you could find a strider that is pre-equipped with a saddle (see below). Finally, you can craft it. Once you have those items, you have to find a strider. They spawn on lava seas and lakes throughout the Nether. Because of this, you may have to bridge across a sea of lava to get to the strider. If you are in the endgame and have an elytra, you can fly to a body of lava and find some striders easily. Alternatively, you could attract them with warped fungus, but that works only in a short range. A potion of Fire Resistance can be useful to get closer to the strider. Once you have a strider next to you, use the saddle on it—unless if there is another strider on top of it, then you either have to kill the passenger, or choose a different strider. However, there is a 1 in 30 chance of a zombified piglin spawning riding a strider. This strider has a saddle already equipped on it. If that is the case, try to kill the zombified piglin. Afterwards, use the strider to ride it. Then, select the warped fungus on a stick. This lets you control the strider. When you use the warped fungus on a stick while riding your strider, it boosts the mount. This uses up one durability on your warped fungus on a stick. Once you have boosted the strider, you will be rewarded the advancement. Parent of: Hot Tourist Destinations | Feels Like Home Uneasy Alliance Rescue a ghast from the Nether, bring it safely home to the Overworld... and then kill it Requirements: Kill a ghast in the Overworld. This is one of the most difficult advancements. The method described below is designed to be relatively easy to follow and reliable, at the cost of time spent, as it is definitely not the fastest. The hardest part is getting the ghast through a Nether portal. Ghasts spawn in three Nether biomes: soul sand valley, basalt deltas and Nether wastes. Soul sand valley biomes are probably the best places to get a ghast, but keep in mind that frequently spawning skeletons might be dangerous. A better approach is to go onto the Nether roof: see this tutorial for some methods to do so. Nether roof is a safer environment, and here it is much easier to control where mobs spawn, since by default they don't spawn on the roof at all, as they can't spawn on bedrock. The next step is building a big Nether portal: it must have at least 5×5 interior (7×7 with edges). A maximum size Nether portal is 21×21 interior (23×23 with edges). It is recommended that you choose a relatively flat area for this (again, Nether roof is perfect!). Bottom edge of your portal should be at the same level as the ground, so that the ghast doesn't get stuck on it. If you use the roof method, you have to build a platform around your portal, since you can't build inside bedrock. This platform should be built with fireball-proof material (e.g. cobblestone). Next, block the spawning area off on all sides except that with the portal. The guard rails should be made out of bottom slabs, so the ghast can't spawn on top of the cage. Cage shown here has a 21×8 portal interior (23×10 with edges) and a 18×21 platform for spawning the ghast. You can make it smaller or bigger, depending on how much resources and time you want to spend. If for any reason you can't—or don't want to—go on the roof, the same cage can be built under the roof, it will just be less efficient since ghasts might spawn elsewhere instead. After building the portal, light it up and go through yourself, to load the chunks on the other side. Check if the Overworld side has enough room for the ghast, as it can easily suffocate in walls. Making the portal on Overworld side bigger is not necessary, but might be helpful. Go back to the Nether and build a pillar (at least 32 blocks tall, optimally around a 100 blocks) above the platform. Wait for a ghast to spawn. If you stand above the cage, a newly spawned ghast will not immediately target you. This process should take no more than few minutes if you built your setup on the roof, it may take quite a bit longer under the roof. Because ghasts move randomly, controlling them is very difficult, but this one should eventually fly through the portal just by chance. You can try to direct it into the portal by using fishing rods to pull the mob. Once the ghast is in the Overworld, you have to kill it: the easiest method for this is using a bow. Once you have successfully killed the ghast, you will be rewarded the advancement. Because this advancement only requires that the player be in the Overworld, it is also possible to get Uneasy Alliance by trapping a ghast next to a Nether portal, returning to the Overworld, and killing the ghast by shooting an arrow or sending primed TNT through the Nether portal. Completing this advancement will reward the player 100 experience. War Pigs Loot a chest in a Bastion Remnant Requirements: Open a never before opened chest in a bastion remnant. Find a chest in a bastion remnant (it must be a naturally generated chest, not a player-placed one). Then simply open it. Note that any nearby piglins that can see you will attack you when you open the chest, so to safely open it, you should either find a chest with no piglins around, or block the piglins off so they can't get to you. Additionally, for the advancement to work, the chest must have not been opened by any player before. If you play on singleplayer, this requirement doesn't affect you. If you play on multiplayer, you need to find a bastion that was not looted by anyone. The advancement will be rewarded as soon as you open the chest. Cover Me in Debris Get a full suit of Netherite armor Requirements: Have every piece of netherite armor in your inventory at the same time You need a full set of diamond armor, four netherite ingots, a smithing table and four netherite upgrades. Netherite ingots and diamond armor can be crafted or found in bastion remnant chests. Diamond armor can also be obtained by trading with master-level armorsmith villagers or by killing zombies and skeletons (very rare drop). It can also generate in chests in end cities and woodland mansions. Smithing tables can naturally generate in toolsmith houses in villages, as well as in trail ruins. Netherite upgrades can be found exclusively in bastion remnant chests, but guaranteed only in treasure rooms there. Alternatively, given seven diamonds and a block of netherrack, they can be duplicated in the crafting table. Now, place down the smithing table and make a full set of netherite armor: Once you put every piece in your inventory, you will be rewarded the advancement. Completing this advancement will reward the player 100 experience. Spooky Scary Skeleton Obtain a Wither Skeleton's skull Requirements: Have a wither skeleton skull in your inventory. Get a wither skeleton skull. Only wither skeletons, found exclusively in Nether fortresses, have a small chance of dropping one upon death, when killed by the player or by a tamed wolf. This chance is by default 2.5%, meaning that, on average, one of every 40 wither skeletons killed drops its skull. The chance can be increased if you use a sword enchanted with Looting: it increases to 3.5% chance of dropping with Looting I, 4.5% with Looting II, and 5.5% with Looting III. On this highest level, on average one of every 18 wither skeletons drops its skull. (For advanced players, there is a way to guarantee the drop of a skull by any wither skeleton, using a charged creeper explosion.) Be warned that wither skeletons are very dangerous enemies, dealing high melee damage in addition to inflicting Wither effect on the player. For tips on how to deal with wither skeletons and other fortress inhabitants, check out Tutorial:Defeating a Nether fortress. Once you get the skull in your inventory, you will be rewarded the advancement. Parent of: Withering Heights Into Fire Relieve a Blaze of its rod Requirements: Have a blaze rod in your inventory. The only way to get a blaze rod is to kill a blaze, another mob that spawns only in Nether fortresses. Blaze by default has a 50% chance to drop a blaze rod when killed by the player or by a tamed wolf. Looting enchantment increases the amount of rods that the blaze can drop, up to 4 rods from one kill if you use a sword with Looting III. Be warned that blazes are very dangerous enemies, dealing both melee damage and projectile damage, in addition to lighting the target on fire—which is especially deadly in the Nether, where you can't put yourself out with a water bucket! Getting at least few potions of Fire Resistance from bartering with piglins is recommended. For tips on how to deal with blazes and other fortress inhabitants, check out Tutorial:Defeating a Nether fortress. Once you get the rod in your inventory, you will be rewarded the advancement. Parent of: Local Brewery Not Quite "Nine" Lives Charge a Respawn Anchor to the maximum Requirements: Charge a respawn anchor with glowstone four times (to the limit). First, craft the respawn anchor like so: Additional 4 blocks of glowstone are needed to charge the anchor. It is strongly recommended that the next part is performed in the Nether dimension. Although respawn anchors can be charged in the Overworld and the End, the moment you click on a charged respawn anchor in these dimensions, it will explode. Place your respawn anchor and use glowstone on it four times to fully charge the respawn anchor. Once it is fully charged, you will get the advancement. Feels Like Home Take a Strider for a looooong ride on a lava lake in the Overworld Requirements: While riding a strider, travel 50 blocks on lava in the Overworld. First, bring a strider to the Overworld. You can get the strider to follow you into a Nether portal by holding a warped fungus, or ride it into a Nether portal. The strider will be transported to the Overworld. Make sure that: After the strider is in the Overworld, you need to ride it continuously on lava until you're 50 blocks from where you started. This can either be a big enough natural lava reservoir, or a 50+ blocks long track of lava source blocks you made yourself. It is recommended that in any of these cases, you should be underground or at least in a dry biome ("Precipitation" parameter should be FALSE), because rain can kill striders very quickly, even mid-way through the ride. Also, because this advancement only accounts for horizontal displacement, going in a circle for more than 50 blocks doesn't count. If the strider walks off track, progress is reset, and you have to start from the beginning. Once you're horizontally 50 blocks away from where you mounted the strider, you are granted the advancement. Hot Tourist Destinations Explore all Nether biomes Requirements: Find every biome in the Nether. This is achieved by setting foot in all five biomes in the Nether: basalt deltas, crimson forest, Nether wastes, soul sand valley, and warped forest. If you go to the advancement tab, you can see a progress bar, showing how many of the five biomes you have visited. However, it does not show which of the five biomes have been visited. A way to check which biomes a player has visited is introduced in the "Adventuring Time" section, which also applies to this advancement; the only difference is that the entry to look for is minecraft:nether/explore_nether. Once you have entered all of these biomes, you will be granted the advancement. Completing it will reward the player 500 experience. Withering Heights Summon the Wither Requirements: Be in a 100.9×100.9×103.5 cuboid centered on the wither when it is spawned. To summon the wither, place 4 blocks of soul sand or soul soil in a T shape, in any direction, and place 3 wither skeleton skulls on the line of 3 soul sand/soul soil. Two blocks under the "arms" must be air blocks. The wither will immediately spawn—at this point, as long as you're within a 100.9×100.9×103.5 area, you will get the advancement. Wither cannot deal any damage nor be done any harm for 10 seconds, until it explodes. The explosion is very violent, so you should probably back away. It is not recommended to summon the wither without preparation. For more information on the wither, what to expect, what to prepare, and how to fight it, see the pages "Wither" and "Tutorial:Defeating the wither". Parent of: Bring Home the Beacon Local Brewery Brew a potion Requirements: Retrieve an item from a brewing stand's potion slot. You need a brewing stand, which can be crafted like so: Brewing stands can also be found in villages (in churches), igloos and end ships. In the inside of a brewing stand, there are three slots on the bottom with the outline of a glass bottle, and another slot on top, which is for the actual potion ingredient. There is also a slot in the top left with the outline of blaze powder. Brewing a potion is not actually required to complete the advancement. The simplest way to complete it is to put any glass bottle (even an empty one) into any of the bottom three slots of the brewing stand interface and then remove it to get the advancement. No blaze powder or potion ingredients are needed. Parent of: A Furious Cocktail Bring Home the Beacon Construct and place a beacon Requirements: Be in a 20×20×14 range when a beacon is activated. First, you need to craft a beacon, which requires a Nether star, dropped by the wither upon death. To activate the beacon, you need a pyramid of certain blocks, which include blocks of iron, gold, diamond, emerald, and/or netherite. When activated, beacons can give you special powers if you are a certain number of blocks from the beacon. Minimum requirement for this advancement is a 3×3 square of mineral blocks. Place a beacon on top of the central block. This gives the beacon a power level of 1. Note that beacons require an unobstructed view of the sky (transparent blocks like glass are allowed, as well as bedrock). If you place more mineral blocks in a 5×5 square with the 3×3 square on top and a beacon on top of that, the beacon will have a power level of 2. You can continue adding bigger pyramid layers up to level 4 (see Beaconator advancement below). To get this advancement, it doesn't matter what power level the beacon as on. As soon as the beacon is activated, it shoots a beam of light to the sky, and you get the advancement. Also, if you use the beacon, you can give it iron ingots, gold ingots, diamonds, emeralds, or netherite ingots to get special powers. The higher-level beacon you have, the better powers you can get. Parent of: Beaconator A Furious Cocktail Have every potion effect applied at the same time Requirements: Have every status effect that can be obtained from a potion at the same time. Get 17 potion effects at once. These can be obtained from brewing 16 potions: Optionally, you can extend these potions using redstone and/or turn them into splash potions using gunpowder. Then, drink/splash yourself with all potions in shortest time possible. As the Turtle Master potion has the shortest duration, you should use it last. However, despite the name, the advancement does not track if you actually drink potions; it tracks the effects that you have. Source of these effects is irrelevant. You can, for example, use beacons for 5 out of 13 effects (Strength, Speed, Jump Boost, Resistance and Regeneration). You can also use suspicious stew, tipped arrows, golden apples etc., but note that effects from these have shorter duration and it might be tricky to apply all of them to yourself at once. If you are also planning on getting the “How Did We Get Here?” advancement, it is best to simply ignore getting this one on its own, as its requirements are a strict subset of those of “How Did We Get Here?”, and getting that advancement will implicitly include getting this one. Completing this advancement will reward the player 100 experience. Parent of: How Did We Get Here? Beaconator Bring a beacon to full power Requirements: Be in a 20×20×14 range when a beacon is activated with a pyramid of height 4 (excluding the beacon itself). Be near a beacon when it is powered by a full-size level 4 pyramid. To acquire this, place blocks of iron, gold, diamond, emerald and/or netherite on the ground in a 9×9 square. Place another layer of mineral blocks on top of that in a 7×7 square, and another on top of that in a 5×5 square. Finally, your top layer should be 3×3, and you can place a beacon on top of this. A total of 164 mineral blocks are needed. Once the beacon shoots its beam to the sky, you will get the advancement. This must be the first activation of this particular beacon block; if you had an activated smalled pyramid and extended it to level 4, advancement doesn't trigger. In such case, simply mine and replace the beacon block. Note that beacons require an unobstructed view of the sky (transparent blocks like glass are allowed, as well as bedrock). A level 4 beacon can also give special and rare powers to the player, if opened and given a type of mineral. For more info, check out the "Beacon" page. How Did We Get Here? Have every effect applied at the same time Requirements: Have every non-instantaneous status effect applied to the player that is obtainable in Survival mode at the same time (with the exception of Saturation). References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Swamp_hut] | [TOKENS: 575] |
Swamp Hut Swamp Black CatWitch No Swamp huts (also known as witch huts) are small above ground structures that have the ability to spawn witches and black cats. Contents Generation Swamp huts generate rarely in swamp biomes, in the north-west corner of a given chunk. They do not generate in mangrove swamps. Swamp huts can be located with swamp explorer maps, which are sold by jungle, snowy and taiga cartographer villagers. Structure Swamp huts consist of a small square building made of spruce planks, with oak log pillars extending down to the ground. There is a small platform outside of the hut that could be an entrance; however, it is several blocks above the ground, and there are no stairs that go up to the hut, although vines can generate from the front platform and down to the ground. The roof of the swamp hut is made up of spruce stairs and spruce planks. The hut is two blocks tall inside. The inside of a swamp hut consists of a cauldron, a crafting table, and a flower pot with a red mushroom in it. In Java Edition, the cauldron is always empty, while in Bedrock Edition, the cauldron generates with 1 to 3 bottles of a random potion inside. There is a 25% chance for Potion of Healing or Poison, 15% for Swiftness, 10% for Slowness, Weakness, or Water Breathing, and 5% for Fire Resistance.[citation needed] Mobs Upon world generation, one witch and one stray black cat spawn inside the hut. These never naturally despawn, however, the witch does not spawn when the difficulty is set to Peaceful. Additionally, witches can spawn at any block within the 7×7×9 (x×y×z) area that constitutes the hut (this is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof). Cats can also spawn within this area. However, they require a grass block to spawn on. In Java Edition, any other cats to spawn within the swamp hut (from spawn eggs and commands without cat type set) always spawn as black. Both witches and cat wander around independently from each other or the hut, and neither return to the hut on purpose. In Bedrock Edition, witches respawn on only one block within the swamp hut if the witch is killed. The spawn point is on the hut floor, two blocks in front of the crafting table. Data values Java Edition: Bedrock Edition: Java Edition: History Issues Issues relating to "Swamp hut" or "Witch hut" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References See also External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Command_Block] | [TOKENS: 1380] |
Command Block Unconditional Conditional Unconditional Conditional Unconditional Conditional No Yes (64) None 3,600,000 -1 No No No No 26 COLOR_BROWN A command block is an indestructible block that can execute commands. Because it cannot be obtained, destroyed or used in Survival mode without cheats, it is primarily used in multiplayer servers, Creative worlds, and custom maps. An impulse command block is the default block type; it executes only once when activated. A chain command block executes every time when triggered. A repeating command block executes every game tick as long as it is activated. Contents Obtaining In Java Edition, command blocks are available in the Creative inventory under the "Operator Utilities" tab, if the "Operator Items Tab" setting in the "Controls" Options tab is set to "ON". Across both Java and Bedrock editions, they can either be obtained by using various commands, such as /give @s minecraft:command_block or /setblock ~ ~ ~ command_block, or by pressing the pick block control on an existing command block. Just like other blocks that can store NBT data, using pick block + CTRL copies the command and options inside the command block. This allows it to be placed elsewhere without having to re-enter the data inside. Command blocks are not flammable, and have the same blast resistance as bedrock. Command blocks, structure blocks, and jigsaw blocks cannot be mined in Survival. Usage A command block can execute commands when activated by redstone power. It always has permissions of level 2[Java Edition only]/level 1[Bedrock Edition only], so it can be used to allow a specific use of a command by players who can't use that command in general (for example, allowing anyone to obtain a specific item with /give without allowing everyone to /give themselves whatever they want). A command block has an orientation that determines the chain command block to activate, and the blocks to be checked to see if a command block in "Conditional" mode executes. To execute the command, in Java Edition in multiplayer enable-command-block in the server.properties file must be set to true (default is false); in Bedrock Edition "Command Blocks Enabled" in world options must be enabled. Command blocks can only be placed or broken by an operator player in Creative mode. To enter command or modify the command block, use the Use Item control on the command block to open the command block GUI (graphical user interface). The GUI opens only if the player is in Creative mode, and has the proper permissions. That means, in singleplayer, "Allow Cheats"[JE only] or "Activate Cheats"[BE only] in world options must be enabled. In multiplayer, GUI can be opened only by operators in Creative mode, and in Java Edition op-permission-level in the server.properties file must be set to 2 or above (default is 4). In Java Edition to enter command or modify the command block, enable-command-block in the server.properties file must be set to true (default is false). In Java Edition, opening the GUI in singleplayer pauses the game. Command blocks are redstone mechanisms and can be activated by: A command block can also be activated by setting it to "Always Active" mode. When activated, a command block executes its command, depending on the command block's type: An impulse command block, when it is activated, checks whether the command block behind it has executed successfully (if in conditional mode). After the delay of 1 game tick (or more[BE only]), if the condition is met before the delay (if in "Conditional" mode), it executes its command once and triggers the chain command block it is pointing to. A repeat command block, when it is activated, after 1 game tick (always 1 no matter how many "Delay in Ticks" is), checks whether the command block behind it has executed successfully (if in conditional mode). If the condition is met, and if "Execute on First Tick" is enabled in Bedrock Edition, it executes its command once and triggers the chain command block it is pointing to. If it is still activated, it then checks, executes, and triggers the chain command block again after 1 game tick (or more[BE only]). When executing a command, it also updates its success count: If in "Conditional" mode, if the command block behind it didn't execute successfully, it sets its success count to 0. Otherwise, it sets it to the success count of the command. Also: If any command block having executed its command (whether successfully or unsuccessfully) faces a chain command block, it triggers the chain command block to also attempt execution. When a chain command block is triggered, Chained command blocks execute simultaneously in the same game tick in the order they are chained. In Bedrock Edition, it can also delay before executing commands if "Delay in Ticks" is not 0: In Java Edition, it can execute multiple times in the same game tick if "UpdateLastExecution" is set to false. In this case, it does not check whether it has already executed in this game tick. If the chain command block has been activated when triggered, it also updates its success count: If in "Conditional" mode, if the command block behind it didn't execute successfully, it sets its success count to 0. Otherwise, it sets it to the success count of the command. When activated, a command block can produce multiple types of output: Command blocks execute commands with OP level 2. The following commands cannot be used in a command block: /ban, /banlist, /ban-ip, /debug, /deop, /kick[JE only], /op, /pardon, /pardon-ip, /publish, /reload[BE only], /save-all, /save-off, /save-on, /stop, /tick, and /whitelist (i.e., /debug, /tick, /publish, and all of the multiplayer-only commands except /list). Running "Searge" (case insensitive) as the command in the command block without a preceding "/" will set the previous output to "#itzlipofutzli". Its success count is 1. Command blocks cannot be pushed by pistons. They also cannot be pushed or pulled by sticky pistons. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: A command block has a block entity associated with it that holds additional data about the block. Java Edition: Bedrock Edition: History Issues Issues relating to "Command Block" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mod#cite_ref-9] | [TOKENS: 1752] |
Mod A mod (short for modification) is a piece of unofficial code that is injected into the game for the purpose of modifying its behavior. They can be used to enhance the game by means ranging from fixing bugs, adjusting core mechanics, to completely revamping the way the game is played with unique features. Contents Overview Mods are primarily user-created content used to alter the base game to create unique experiences that are not usually present from vanilla. They allow players to customize the look and feel of the game, give more options and customization, or expand the game with new progression and mechanics. Mods have control over various aspects of the game, where developers can modify or add custom features, such as physics, graphics, user interface, and various gameplay features (such as entities, items, blocks, world generation, and dimensions, usually through the game's registries). While many mods add content, others act as utilities that are designed to improve the game while being close to vanilla. There are optimization mods that modify the game's rendering to improve frame rates and load times, making the game more accessible on lower-end hardware (see also Tutorial:Improving frame rate). Other client side mods may also fix several bugs and improve stability of the base game, such as reducing crashes and micro-stutter, and fixing several block and item duplication bugs. Mods are usually designed for specific release versions of the game. When the game is updated, the mod must also be updated accordingly, otherwise it may no longer work for future versions. Java Edition is written in Java and runs on JVM, which for technical reasons makes creating mods relatively easy. Modding strongly depend on decompilation to see the game's source code. Because Java compiles to bytecode rather than machine code, it is highly susceptible to decompilation, allowing modders to reverse-engineer the game logic easily. Due to this, a prolific modding scene exists for that edition, which has matured over a decade, and has created several programs and tools for modding, notably mod loaders. For older versions, obfuscation maps provided by Mojang and the community which ease the process of reverse-engineering the game. The unobfuscated versions of the game also lets modders directly see the game's source code without obfuscation maps. Bedrock Edition is written in C++ and runs as machine code, which makes it technically challenging to mod. Mods for that edition exist, but are much less common and less complex, both due to technical challenges, and other reasons such as low interest from the community and add-ons providing official means of adding content to the game. In Java Edition, a mod loader is used to inject modifications into the game. Mod loaders serve as an intermediary between the game's and the mod's code, they provide two main functions for modding: (1) providing system of API and tools to develop new mods and communicate with the game, and (2) managing loading mods simultaneously while keeping them compatible with each other. There are many well-known mod loaders, such as Forge, Fabric, Quilt, and NeoForge. Each mod loader supports different system and API for developing mods. Because of this, mods designed for specific mod loader are not likely interoperable with another mod loader, and vice versa. Add-ons serve as the official modding API in Bedrock Edition, they can add new content and modify existing features and customizations in the game. In comparison to Java Edition mods, add-ons may be limited in terms of features and customization, but are far more friendly and less complex for creators. An official modding API was planned for Java Edition, called "Plugin API" (dubbed "Workbench"), but was subsequently abandoned, with no further mentions or developments of it after Java Edition 1.9 (see Mentioned features § Workbench (Plugin API)). In Bedrock Edition 1.21.20, Mojang Studios removed debug information (bedrock_server.pdb file) from Bedrock Dedicated Server, making modding more difficult for Bedrock Edition. While there are other ways to change the experience of Minecraft, such as resource packs and data packs, the ability to load these is part of the vanilla game and usually not considered modding (see Game customization). Historically, the modification of features such as advancements, enchantments, dimensions, or world generation have required the usage of mods. However, in later versions of the game, the additions and expansions of data packs and resource packs have allowed several of these features to be implemented into the game without any modification of or addition to the game's code. Most modern mod loaders allow data packs and resource packs to be included alongside a mod to provide additional data and resources, such as models or recipes. Types of mods Client mods are direct modifications of the Minecraft game files. They control and add custom content for mobs, particles, items, and blocks, such as models, sounds, textures, and GUIs, but require the server to implement the game mechanics behind them (see § Server-based). They usually modify the client software, or client.jar file. Functional client mods like Sodium and OptiFine modify and enhance client side features of the game, such as graphics fidelity and rendering, while not adding or changing any gameplay features, making them perfectly compatible with vanilla server without any modifications. Server mods are modifications to the official Minecraft server software. They control features that are handled exclusively in the server, primarily the game mechanics, such as physics, mob AI, chat, commands, player interactions (e.g. crafting, smelting, opening chests or inventory, block placement and destruction), world generation, and much more. They cannot control client side features, and are limited in terms of custom content. Most mods are installed together on the server and client side, allowing for more freedom and complete game customization. Server mods are commonly used to enhance server administration with more functionality and ease of use. They can provide tools to protect against griefing and cheating, implement tiered privileges for commands, automate server backup, monitor server performance, optimize gameplay features, and more. Most server mods are compatible with vanilla client, without requiring the same modifications on their end (see semivanilla). Most multiplayer minigames, such as spleef, capture the flag, sky wars and bed wars, are implemented using server mods. Server mods may be referred to as plugins, mainly on Spigot mod loader and its derivatives. Some are implemented as wrappers, which do not modify the server software directly, instead monitoring its output and sending commands to it, typically using the RCON protocol. A shader pack is a client mod used to alter the visuals and looks of Minecraft. They primarily change the game's graphics, and enhance it by adding shadows, lightnings, reflections, and other customization. Shader packs require a mod designed to load them, such as Iris Shaders or OptiFine. When combined with resource pack, shader packs can drastically transform the game's appearance, allowing players to customize into different styles and settings like medieval, realistic, cinematic, and cartoonish. Additionally, resource pack can include custom material data loaded by shader packs for use in physically based rendering (PBR). Modern shader packs can implement path tracing and global illumination (GI) for Minecraft, most notably, SEUS PTGI and Continuum RT have done this. A mod pack is a collections of mods that have been put together and configured so that they work together. Mod packs are often centered around a general theme like tech, quests, or magic. Mod packs often have either custom launchers or installers that make installing and running the mod pack easy. Some of the most popular mod packs include Feed The Beast, Tekkit, RLCraft, and Hexxit. In addition to making it easy to install mod pack clients, certain launchers can also download server mod packs. Modded flag If Minecraft crashes, a modified game is flagged in the crash report. This is possible by first checking the client or server brand is vanilla branded, then verifying if the Java class (where the game crashed from) is signed from a signature file, which is stored on the META-INF directory with .SF file extension in the JAR archive. These checks are done on both client.jar and server.jar files. The signature file that comes from the vanilla build of the game is named MOJANGCS.SF, and stored on the META-INF directory like any other signature files. The creator of the signature file is listed as Microsoft. The crash report text includes one of these lines near the bottom: A shortened example crash report is given below: Trivia Gallery See also Notes References External links Navigation See here for more information Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Marketplace_Gift.jpeg] | [TOKENS: 244] |
File:Marketplace Gift.jpeg Summary March 31 Minecraft.net homepage name - Homepage_Gift_1080x1080.jpgMarch 31 Minecraft.net homepage alt text - A character walking on a red carpet wearing a popcorn bucket hat and butter shirt with Minecoins on the ground.March 31 Minecraft.net homepage caption - Get cinema chic!March 31 Minecraft.net homepage description - Buy Minecraft or Minecoins to get the Popcorn Bucket Hat and Butter Shirt and adventure in silver screen style. This is a file pertaining to Minecraft. https://www.minecraft.net/en-us (https://www.minecraft.net/content/dam/minecraftnet/games/minecraft/marketplace/Homepage_Gift_1080x1080.jpg) Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following page uses this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:MC_SandstormGWP_PopcornBucketHat.jpeg] | [TOKENS: 274] |
File:MC SandstormGWP PopcornBucketHat.jpeg Summary March 31 Minecraft.net name - MC_SandstormGWP_PopcornBucketHat_NetBlogEditorial_1170x500.jpgMarch 31 Minecraft.net alt text - An image of a Minecraft player character walking on a red carpet. They are wearing a hat shaped like an overflowing popcorn bucket and a yellow T-shirt with an image of a clapperboard on it. The Minecraft Marketplace logo is above. This is a file pertaining to Minecraft. "The Popcorn Bucket Hat/Tee" by Cristina Anderca – Minecraft.net, March 31, 2025. (https://www.minecraft.net/content/dam/minecraftnet/games/minecraft/marketplace/MC_SandstormGWP_PopcornBucketHat_NetBlogEditorial_1170x500.jpg) Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following page uses this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mod#cite_ref-10] | [TOKENS: 1752] |
Mod A mod (short for modification) is a piece of unofficial code that is injected into the game for the purpose of modifying its behavior. They can be used to enhance the game by means ranging from fixing bugs, adjusting core mechanics, to completely revamping the way the game is played with unique features. Contents Overview Mods are primarily user-created content used to alter the base game to create unique experiences that are not usually present from vanilla. They allow players to customize the look and feel of the game, give more options and customization, or expand the game with new progression and mechanics. Mods have control over various aspects of the game, where developers can modify or add custom features, such as physics, graphics, user interface, and various gameplay features (such as entities, items, blocks, world generation, and dimensions, usually through the game's registries). While many mods add content, others act as utilities that are designed to improve the game while being close to vanilla. There are optimization mods that modify the game's rendering to improve frame rates and load times, making the game more accessible on lower-end hardware (see also Tutorial:Improving frame rate). Other client side mods may also fix several bugs and improve stability of the base game, such as reducing crashes and micro-stutter, and fixing several block and item duplication bugs. Mods are usually designed for specific release versions of the game. When the game is updated, the mod must also be updated accordingly, otherwise it may no longer work for future versions. Java Edition is written in Java and runs on JVM, which for technical reasons makes creating mods relatively easy. Modding strongly depend on decompilation to see the game's source code. Because Java compiles to bytecode rather than machine code, it is highly susceptible to decompilation, allowing modders to reverse-engineer the game logic easily. Due to this, a prolific modding scene exists for that edition, which has matured over a decade, and has created several programs and tools for modding, notably mod loaders. For older versions, obfuscation maps provided by Mojang and the community which ease the process of reverse-engineering the game. The unobfuscated versions of the game also lets modders directly see the game's source code without obfuscation maps. Bedrock Edition is written in C++ and runs as machine code, which makes it technically challenging to mod. Mods for that edition exist, but are much less common and less complex, both due to technical challenges, and other reasons such as low interest from the community and add-ons providing official means of adding content to the game. In Java Edition, a mod loader is used to inject modifications into the game. Mod loaders serve as an intermediary between the game's and the mod's code, they provide two main functions for modding: (1) providing system of API and tools to develop new mods and communicate with the game, and (2) managing loading mods simultaneously while keeping them compatible with each other. There are many well-known mod loaders, such as Forge, Fabric, Quilt, and NeoForge. Each mod loader supports different system and API for developing mods. Because of this, mods designed for specific mod loader are not likely interoperable with another mod loader, and vice versa. Add-ons serve as the official modding API in Bedrock Edition, they can add new content and modify existing features and customizations in the game. In comparison to Java Edition mods, add-ons may be limited in terms of features and customization, but are far more friendly and less complex for creators. An official modding API was planned for Java Edition, called "Plugin API" (dubbed "Workbench"), but was subsequently abandoned, with no further mentions or developments of it after Java Edition 1.9 (see Mentioned features § Workbench (Plugin API)). In Bedrock Edition 1.21.20, Mojang Studios removed debug information (bedrock_server.pdb file) from Bedrock Dedicated Server, making modding more difficult for Bedrock Edition. While there are other ways to change the experience of Minecraft, such as resource packs and data packs, the ability to load these is part of the vanilla game and usually not considered modding (see Game customization). Historically, the modification of features such as advancements, enchantments, dimensions, or world generation have required the usage of mods. However, in later versions of the game, the additions and expansions of data packs and resource packs have allowed several of these features to be implemented into the game without any modification of or addition to the game's code. Most modern mod loaders allow data packs and resource packs to be included alongside a mod to provide additional data and resources, such as models or recipes. Types of mods Client mods are direct modifications of the Minecraft game files. They control and add custom content for mobs, particles, items, and blocks, such as models, sounds, textures, and GUIs, but require the server to implement the game mechanics behind them (see § Server-based). They usually modify the client software, or client.jar file. Functional client mods like Sodium and OptiFine modify and enhance client side features of the game, such as graphics fidelity and rendering, while not adding or changing any gameplay features, making them perfectly compatible with vanilla server without any modifications. Server mods are modifications to the official Minecraft server software. They control features that are handled exclusively in the server, primarily the game mechanics, such as physics, mob AI, chat, commands, player interactions (e.g. crafting, smelting, opening chests or inventory, block placement and destruction), world generation, and much more. They cannot control client side features, and are limited in terms of custom content. Most mods are installed together on the server and client side, allowing for more freedom and complete game customization. Server mods are commonly used to enhance server administration with more functionality and ease of use. They can provide tools to protect against griefing and cheating, implement tiered privileges for commands, automate server backup, monitor server performance, optimize gameplay features, and more. Most server mods are compatible with vanilla client, without requiring the same modifications on their end (see semivanilla). Most multiplayer minigames, such as spleef, capture the flag, sky wars and bed wars, are implemented using server mods. Server mods may be referred to as plugins, mainly on Spigot mod loader and its derivatives. Some are implemented as wrappers, which do not modify the server software directly, instead monitoring its output and sending commands to it, typically using the RCON protocol. A shader pack is a client mod used to alter the visuals and looks of Minecraft. They primarily change the game's graphics, and enhance it by adding shadows, lightnings, reflections, and other customization. Shader packs require a mod designed to load them, such as Iris Shaders or OptiFine. When combined with resource pack, shader packs can drastically transform the game's appearance, allowing players to customize into different styles and settings like medieval, realistic, cinematic, and cartoonish. Additionally, resource pack can include custom material data loaded by shader packs for use in physically based rendering (PBR). Modern shader packs can implement path tracing and global illumination (GI) for Minecraft, most notably, SEUS PTGI and Continuum RT have done this. A mod pack is a collections of mods that have been put together and configured so that they work together. Mod packs are often centered around a general theme like tech, quests, or magic. Mod packs often have either custom launchers or installers that make installing and running the mod pack easy. Some of the most popular mod packs include Feed The Beast, Tekkit, RLCraft, and Hexxit. In addition to making it easy to install mod pack clients, certain launchers can also download server mod packs. Modded flag If Minecraft crashes, a modified game is flagged in the crash report. This is possible by first checking the client or server brand is vanilla branded, then verifying if the Java class (where the game crashed from) is signed from a signature file, which is stored on the META-INF directory with .SF file extension in the JAR archive. These checks are done on both client.jar and server.jar files. The signature file that comes from the vanilla build of the game is named MOJANGCS.SF, and stored on the META-INF directory like any other signature files. The creator of the signature file is listed as Microsoft. The crash report text includes one of these lines near the bottom: A shortened example crash report is given below: Trivia Gallery See also Notes References External links Navigation See here for more information Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Conduit_JE1_BE1.png] | [TOKENS: 83] |
File:Conduit JE1 BE1.png Summary Render of a Conduit. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 52 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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