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[SOURCE: https://minecraft.wiki/w/File:Chorus_Plant_JE2_BE2.png] | [TOKENS: 75]
File:Chorus Plant JE2 BE2.png Summary Render of a Chorus Plant. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 47 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Advancement#Bullseye] | [TOKENS: 886]
Advancement Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the system of achievements in Bedrock Edition. Contents Obtaining Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the /advancement command. Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are 125 advancements: 16 in the Minecraft tab, 23 in the Nether tab, 9 in The End tab, 47 in the Adventure tab, and 30 in the Husbandry tab. When an advancement is obtained, a sliding toast notification appears in the top right corner. Each notification is accompanied by a chat message, if the game rule show_advancement_messages is set to true (i.e., enabled). The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!". In addition, a sound effect plays and experience is rewarded when completing most of these advancements. Unlike the others, the five "root" advancements in each tab, each of which appears as the left-most advancement in its tab, and have the same name as its tab, do not cause a chat message or notification to appear. Interface The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing L (this can be changed in the in-game options menu). The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs, defined by the root advancements. Tabs are not visible if no advancements in the tab have been unlocked. There are five tabs in vanilla Minecraft: Each tab has a different background with a repeating texture. Tabs appear when at least one advancement in that tab has been made. Tabs are ordered left to right, based on when the first advancement in each tab was made. Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its direct parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but show only up to 2 advancements downstream of advancements already unlocked). Nine advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", "Arbalistic", "You've Got a Friend in Me", "Smells Interesting", "Birthday Song", "Little Sniffs", and "Planting the Past" are hidden advancements, meaning that they cannot be viewed by the player until they have been unlocked, regardless of if its child advancement(s) (any advancement after it, including all branches), if any have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order). If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :(". The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below: Extra advancements and tabs can be added and customized with the use of JSON files and data packs. List of advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. JSON format Sounds History Note that before 17w13a, Java Edition had a feature called Achievements that served a similar purpose. Issues Issues relating to "Advancement" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Twilight_Forest.jpg] | [TOKENS: 179]
File:Twilight Forest.jpg Summary I had to design it, so it's not randomized. The only thing that's random is the orientation of the temple, so that created some inital confusion for me =) Adding these kind of structures is among my favourite parts of development, but obviously I can't spend all my time on it. Ben Mazur's mods add a lot of cool stuff, though: http://i.imgur.com/nyrJR.jpg https://www.reddit.com/comments/uds9s/_/c4uxaq5 https://imgur.com/nyrJR Jeb See below. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 2 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/PlayStation_3_Edition_1.22] | [TOKENS: 234]
PlayStation 3 Edition 1.22 PlayStation 3 Edition December 18, 2015 Build 1.8.0828.0 ◄ 1.21 1.23 ► 1.22 is a version of PlayStation 3 Edition released on December 18, 2015. This version is equivalent to Java Edition 1.8, adding content from the Bountiful Update. Contents Additions Structures Biomes Enchantments Creative Inventory Tutorial Changes Activator rails All acacia and dark oak related blocks Anvil Buttons Cauldrons Cracked stone bricks and sponges Dispensers Furnace Huge mushrooms Monster Spawners Moss stone, mossy stone bricks, and chiseled stone bricks Redstone comparators Sponges Wooden fences Cows Skeletons and rabbits Creepers Iron golems, snow golems, and withers Mooshrooms Sheep Shrubs Snow golems Spiders Tamed ocelots & tamed wolves Villagers Witches Withers Wither skeletons Zombies Zombie pigmen Players Item frames Fishing Enchanting Nether portals Fixes 29 issues fixed Trailers Gallery See also References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Chorus_Plant] | [TOKENS: 296]
Chorus Plant Yes Yes (64) 0.4 0.4 No Yes No No 24 COLOR_PURPLE Chorus plants are blocks that naturally generate on the outer islands of the End. They drop chorus fruit when broken. They can also be grown using chorus flowers. Contents Obtaining The item form cannot be obtained in Survival mode, even with the Silk Touch enchantment; however, it is available in the Creative inventory. Chorus plants can be broken using any tool, but an axe is the quickest. Breaking one block of a chorus tree generally causes all chorus plants and flowers above to break due to lack of support. Upon breaking, a chorus plant drops 0–1 chorus fruit. This is not affected by Fortune. Chorus plants make up most of the chorus trees that are naturally generated on the outer islands of the End. Chorus trees are typically 10–15 blocks in height, although a single plant can reach up to 22 blocks. Chorus plants are generated as chorus flowers grow. Usage Chorus plants can be broken to obtain chorus fruit. Chorus plant blocks break automatically (with a 50% chance of dropping fruit), if the six surrounding blocks are not valid: Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: History Issues Issues relating to "Chorus Plant" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Stripped_Pale_Oak_Log] | [TOKENS: 284]
Stripped Log Java Edition‌[until JE 26.1] Bedrock Edition​[upcoming JE 26.1] Yes Yes (64) (same species only) 2 2 No No A stripped log or stripped stem is a variant of the log and stem, obtained by using an axe on a log or a stem respectively. Once stripped, it cannot be reversed. Contents Obtaining Stripped logs and stems can be broken by hand, but using an axe speeds up the process. Stripped logs and stems drop themselves when broken with any tool. Using an axe on a log or stem turns it into a stripped log or a stripped stem, which act the same as regular logs. Usage Stripped logs (but not stripped stems) can be used as fuel in furnaces, smelting 1.5 items per block. Cocoa beans can be placed on the side of stripped jungle logs to grow a new cocoa pod. Stripped logs and stems can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Stripped log" or "Stripped stem" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Advancement#Over-Overkill] | [TOKENS: 886]
Advancement Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the system of achievements in Bedrock Edition. Contents Obtaining Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the /advancement command. Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are 125 advancements: 16 in the Minecraft tab, 23 in the Nether tab, 9 in The End tab, 47 in the Adventure tab, and 30 in the Husbandry tab. When an advancement is obtained, a sliding toast notification appears in the top right corner. Each notification is accompanied by a chat message, if the game rule show_advancement_messages is set to true (i.e., enabled). The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!". In addition, a sound effect plays and experience is rewarded when completing most of these advancements. Unlike the others, the five "root" advancements in each tab, each of which appears as the left-most advancement in its tab, and have the same name as its tab, do not cause a chat message or notification to appear. Interface The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing L (this can be changed in the in-game options menu). The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs, defined by the root advancements. Tabs are not visible if no advancements in the tab have been unlocked. There are five tabs in vanilla Minecraft: Each tab has a different background with a repeating texture. Tabs appear when at least one advancement in that tab has been made. Tabs are ordered left to right, based on when the first advancement in each tab was made. Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its direct parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but show only up to 2 advancements downstream of advancements already unlocked). Nine advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", "Arbalistic", "You've Got a Friend in Me", "Smells Interesting", "Birthday Song", "Little Sniffs", and "Planting the Past" are hidden advancements, meaning that they cannot be viewed by the player until they have been unlocked, regardless of if its child advancement(s) (any advancement after it, including all branches), if any have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order). If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :(". The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below: Extra advancements and tabs can be added and customized with the use of JSON files and data packs. List of advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. JSON format Sounds History Note that before 17w13a, Java Edition had a feature called Achievements that served a similar purpose. Issues Issues relating to "Advancement" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Stripped_Log] | [TOKENS: 284]
Stripped Log Java Edition‌[until JE 26.1] Bedrock Edition​[upcoming JE 26.1] Yes Yes (64) (same species only) 2 2 No No A stripped log or stripped stem is a variant of the log and stem, obtained by using an axe on a log or a stem respectively. Once stripped, it cannot be reversed. Contents Obtaining Stripped logs and stems can be broken by hand, but using an axe speeds up the process. Stripped logs and stems drop themselves when broken with any tool. Using an axe on a log or stem turns it into a stripped log or a stripped stem, which act the same as regular logs. Usage Stripped logs (but not stripped stems) can be used as fuel in furnaces, smelting 1.5 items per block. Cocoa beans can be placed on the side of stripped jungle logs to grow a new cocoa pod. Stripped logs and stems can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Stripped log" or "Stripped stem" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Clay_JE2_BE2.png] | [TOKENS: 175]
File:Clay JE2 BE2.png Summary Render of a Clay block. Licensing This file represents the Clay block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below. For areas which should always show the latest version, use the redirect (File:Clay.png), which should be updated to point to the latest revision. File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 47 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Tamedkargooalexmobs.png] | [TOKENS: 67]
File:Tamedkargooalexmobs.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 3 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Warden#Shade] | [TOKENS: 2975]
Warden 500HP × 250 Hostile Monster Melee:Easy: 16HP × 8Normal: 30HP × 15Hard: 45HP × 22.5 Ranged: (ignores armor and Protection) Easy: 6HPNormal: 10HPHard: 15HP × 7.5 Height: 2.9 blocksWidth: 0.9 blocks While digging/emerging: Height: 1 blockWidth: 0.9 blocks 100% When a player activates naturally generated sculk shriekers four times or more A warden is a hostile mob, summoned by sculk shriekers in the deep dark. It is completely blind, relying on vibrations and its sense of smell to detect players and entities to attack, and will despawn if it does not detect anything for long enough. If a warden successfully detects a target, it will rapidly strike them with its arms, or fire damaging sonic beams which pass through blocks and ignore armor. Contents Spawning Wardens do not follow the standard mob spawning rules. Instead, a warden is spawned when a player in Survival, Adventure or Creative mode activates any number of naturally generated sculk shriekers four times (see details below). Each player has a warning level, which increases every time that player activates a naturally generated sculk shrieker. This is not specific to any sculk shrieker. A sculk shrieker that has already been activated by a player before activates the same way it does normally, and the warning level does not reset if the player were to activate a new sculk shrieker. The distance between the shriekers doesn't matter. The shrieker spawns a warden 4.5 seconds after the warning level reaches 4, or immediately if the sculk shrieker is destroyed. If the warning level is already at 4, it stays at 4 and spawns another warden. The light level does not have an effect on shrieker activation or warden spawning, regardless of the warning level. When a shrieker attempts to spawn a warden, it makes up to 20 attempts to spawn the warden within an 11×13×11 cubic area centered on the shrieker. During each attempt, the game picks a random column (i.e. a stack of blocks parallel to the Y axis), and then picks the highest valid block in that column. A valid block is any block that has a complete top surface (i.e. the top face is a grid-aligned square meter surface with no holes), and that a warden can be placed directly on top of without having the warden collide with any existing blocks or entities. A warden can't spawn if the bottom block that it would occupy has a liquid inside it, but it can spawn with 1 or more liquids in the blocks above that. So, a pressure plate with water flowing on top would be a valid location for the shrieker to spawn the warden (this would place the warden with its feet in the water, one block above the pressure plate). In Java Edition, warden spawning can be toggled on or off with the game rule spawn_wardens. Drops Java Edition: Bedrock Edition: Behavior After spawning, wardens wander randomly and move toward nearby vibrations originating from players, mobs, and non-mob sources including projectiles and minecarts. A warden also periodically sniffs the area around it, allowing it to zero in on targets even if they don't create vibrations. As wardens sniff, pick up vibrations, or are touched by other players or mobs, they become increasingly agitated. Similar to sculk, the bright blue parts of the warden's texture are emissive with Vibrant Visuals, easily noticeable in the dark where they spawn. A warden can fit inside any space that is 1 block wide and 3 blocks tall, allowing it to chase players and mobs through small corridors. Wardens are immune to damage from fire or lava, and are immune to knockback. They pursue through blocks that are usually avoided by other mobs, including rails, cacti, or magma blocks. A warden listens to all vibrations within a 15 block radius ovoid shape, except those from other wardens, armor stands, dying mobs, and players in Creative or Spectator mode. Like with sculk sensors, they cannot detect vibrations from a sneaking player that is moving, jumping, falling or shooting a projectile. A warden has a 2-second cooldown between detecting vibrations. A warden is aware of all targetable entities within a 49×51×49 box around itself. If the warden has a targetable entity, is not investigating any disturbances, and is otherwise idle, it pathfinds toward the closest entity, prioritizing players over mobs. While pathfinding, the warden can begin a 'sniff' behavior and animation. This takes around 4.2 seconds and has a 5-10 seconds cooldown. A warden can still sniff out sneaking players, despite not being able to detect vibrations from them. A warden prefers to track down the most suspicious targets, rather than the ones closest to it. A warden, whether angered or not, gives 13 seconds of Darkness to all players within a 20 block ovoid radius of it every 6 seconds. The souls in its chest make a low heartbeat that occurs in tandem with the Darkness effect.​[more information needed] The heartbeat speeds up as the warden becomes increasingly agitated. Wardens keep track of how angry they are at each suspect as a number from 0 to 150. When a warden notices a vibration, it adds anger to the player or mob that caused the vibration. It adds 10 anger if the vibration was from a projectile or 35 anger for other vibrations. However, if two projectiles from the same player/mob are heard by the warden within five seconds, it instead adds the full 35 anger toward that player/mob. Wardens do not add anger toward a mob/player if the projectile was shot from more than 30 blocks away, although the projectile does count toward the counter of two projectiles. Anger decays at a rate of 1 per second and immediately clears if the targeted player switches to Creative or Spectator modes, the target or warden leaves the dimension, or if the target dies. A warden adds 35 anger toward any mob that directly touches it. This effect has a 1-second cooldown. When it finishes sniffing, a warden adds 35 anger to the nearest mob or player within a 6 block radius horizontally and 20 blocks vertically, a cylindrical volume centered on the warden. Once a warden reaches 80 anger with a target, it roars for 4.2 seconds, adds another 20 anger, and pursues the target. In this angered state, the warden chases the target normally despite being blind. A warden also enters its hostile state and adds 100 anger if directly attacked by a mob. If the attacking player or mob is within 5 blocks, it skips its roaring animation altogether and immediately gives chase. A warden is biased toward player vibrations, attacks, and contact - even if a warden is angrier at another mob, it still attacks the player first as long as they have angered the warden as well. This is not true of any other mob. After 60 seconds of being "calm" and not detecting any vibrations or sniffing any mobs, as well as immediately after being spawned by a command block with status effects, a warden burrows back into the ground and despawns. If the warden is floating on a liquid, it instead immediately despawns without any burrowing animation. During its emerging/burrowing animation, a warden cannot detect any vibrations and can take damage only from /kill, though it can still be pushed by entities, pistons, or liquids. Named wardens do not despawn. Unlike most hostile mobs, wardens do not despawn randomly when more than 32 blocks from a player, nor do they immediately despawn when more than 128 blocks from a player. A warden's melee attack has a cooldown of 36 ticks (1.8 seconds) and disables shields for 5 seconds, dealing 16HP × 8 to 45HP × 22.5 health points depending on the difficulty. If a warden cannot reach its target, it switches to its ranged attack: a sonic boom. It does so when the following are true: The sonic boom aims directly at the only target, making it impossible to dodge, passing through all blocks and entities. A warden takes 1.7 seconds to charge and unleashes the attack, which instantly hits the target as long as the target is within attack range. The attack takes an additional 1.3 seconds to cool down before the warden can use melee attacks again for a total of 3 seconds. The sonic boom is visible via green-blue particles that are projected out of the warden's chest. This attack bypasses most forms of armor, including shields, armor enchantments (such as Protection), and the natural armor that some mobs possess. Only wolf armor, the 85%‌[Java Edition only] or 95%‌[Bedrock Edition only] magic damage resistance of a witch, and the Resistance effect can reduce the damage from a sonic boom. Wolf armor loses durability when hit by a sonic boom, but normal armor does not. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Wardens have entity data associated with them that contains various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Killing a warden does not grant the Monster Hunter advancement and is not required in order to complete the Monsters Hunted advancement. The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. Advancements that apply to all mobs: Videos History For the Nether Update, Mojang planned to add a "blind piglin that could only respond to sounds" that could be found within a "new biome". This idea was then later reused for the warden instead. The warden was developed by Brandon Pearce. During early development, the planned mechanics and abilities of the warden were significantly different to the final version. Planned and then scrapped ideas for the warden include: The warden is the most concepted and worked through mob in Minecraft in terms of sound design. When Brandon Pearce was first developing the warden, sound design was important to him, and the warden was designed with that in mind. Brandon originally wanted players to hear their own "heartbeat" as the warden got closer for anticipation, but he thought that it felt out of place and didn't make sense to hear the player's heartbeat. His solution was for something else to make the heartbeat, and thus the warden itself gained a heartbeat sound. There were multiple prototypes for what ultimately became the warden. According to Jasper Boerstra, it went through 175 different concept iterations to ensure that the warden was "something really special". The very first warden iteration created was a modified cow that made the lights and torches flicker and served as the main prototype for the darkness effect. Some known concepts and names for the warden from this time were the "shade", the "stalker" and the "hollowed". The shade was a vaguely humanoid translucent mob with glowing eyes. It was meant to be a more ambient mob, which would stand in darkness with only its eyes visible and would slowly fade away as the player approached it. It would also imitate the noise of other mobs, making it sound as though they were right behind the player. Rather than an iteration on the warden, by then called the "stalker", the shade had come to be a completely separate mob to the stalker, though in some concepts it was meant to be sort of complementary, living in the ancient cities and helping the stalker by tricking players into alerting it. It was eventually scrapped due to a feeling that it would grow to become annoying rather than creepy, and so the team could better focus on developing the stalker. It is unknown whether the shade was ever implemented into the game as a prototype. Another early prototype was the stalker. Several pieces of concept art were created for this iteration of the mob, and a prototype of the original stalker design was programmed into the game. The first stalker iteration was a mob that could spawn anywhere deep underground. Stalkers could make torches flicker off and on when nearby. The stalker was tall and asymmetrical with a glowing core, sometimes referred to as a chest crystal. It occurred in totems throughout the deep dark. The stalker would stand completely still to trick players into taking its core and aggravating it. A later version of the stalker could transform into a form that was less wide and tall when chasing an entity or player, while its regular form was meant to disguise as a treasure totem. This iteration got scrapped as it was considered too clunky and goofy, and was insufficiently scary. The vibration-sensing aspect, which was developed in this version, however, was passed down to and refined in the later iterations. The sounds iterated for the stalker. Later on, the stalker was renamed to hollowed. Several pieces of concept art were also created for the hollowed design iteration. A prototype of the hollowed design was programmed into the game. The hollowed was designed with the intent of inciting trypophobia and had white flesh with holes in it. According to Brandon Pearce, its design was an experiment to see how far the boundaries of Minecraft could be pushed and to try and draw a line as to what would be acceptable. The design had to ultimately be toned down multiple times due to said metaphorical line being crossed. The visuals for this iteration were ultimately scrapped, as they were considered too uncanny and overall frightening for Minecraft. After many back-and-forths between the developers, the directors and art team, a design similar to the current one was landed on, with the mechanics remaining mostly the same. The sounds created for the hollowed were even more unsettling and scarier than what had been created for the current warden iteration. Issues Issues relating to "Warden" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Cut_Copper_Slab#Exposed] | [TOKENS: 318]
Cut Copper Slab Yes Yes (64) 6 3 No Double slab: No Single slab: Partial (blocks light)‌[JE only]Partial (diffuses sky light)‌[BE only] Yes No No A cut copper slab is a decorative slab variant of cut copper that generates in trial chambers and is used for building. Unlike other types of slabs, cut copper slabs can oxidize over time. Contents Obtaining Cut copper slabs can be broken with stone pickaxes or higher. If mined without a pickaxe, they drop nothing. Waxed cut copper slabs generate naturally in trial chambers. Usage Non-waxed cut copper slabs have four stages of oxidation (including the initial normal state). Lightning bolts and axes can remove the oxidation on cut copper slabs. They can be waxed with a honeycomb to prevent it from oxidizing. As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. Sounds In Bedrock Edition, when a cut copper slab is combined into a double slab, the block's use sound is played. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Cut Copper Slab" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Netherite] | [TOKENS: 193]
Netherite Netherite is a metal alloy from the Nether, used primarily to upgrade diamond gear. Netherite items are more powerful and durable than diamond, and in dropped item form are resistant to fire or lava. Blocks of netherite are also unbreakable by the strongest explosions from normal gameplay, with the exception of blue wither skulls. Contents Lore Blocks and items Many blocks and items make netherite, are made with netherite, are used to upgrade gear to netherite, or are directly stated to be netherite. They are: Gear and tools Netherite gear is made by upgrading diamond gear at a smithing table using a netherite ingot and a netherite upgrade. These are: Gameplay April Fools' Blocks that appeared only in April Fools' Day joke versions containing netherite textures, but not necessarily made of netherite. They are: History See also References Navigation menu
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[SOURCE: https://minecraft.wiki/w/Stripped_Birch_Wood] | [TOKENS: 319]
Stripped Wood Yes Yes (64); same type only 2 2 No No Stripped wood or stripped hyphae is a variant of wood obtained when any axe is used on wood or hyphae respectively. Contents Obtaining Stripped wood and hyphae can be broken by hand, but using an axe is the fastest. Stripped oak wood can generate in plains villages. Stripped spruce wood can generate in snowy tundra villages. Stripped wood or hyphae can be crafted out of four matching stripped logs or stems, yielding three stripped wood or hyphae as a result. Using an axe on wood or hyphae turns it into stripped wood or hyphae, which act the same as regular wood or hyphae. Usage Stripped wood and hyphae can be placed in three orientations, similarly to normal wood. Stripped wood can be used as a fuel in furnaces, smelting 1.5 items per block. Stripped hyphae cannot be used as a fuel in furnaces. Cocoa beans can be placed on the side of stripped jungle wood to grow new cocoa pods. Stripped wood and hyphae can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Stripped Wood" are maintained on the bug tracker. Issues should be reported and viewed there. See also Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Advancement#Subspace_Bubble] | [TOKENS: 886]
Advancement Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the system of achievements in Bedrock Edition. Contents Obtaining Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the /advancement command. Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are 125 advancements: 16 in the Minecraft tab, 23 in the Nether tab, 9 in The End tab, 47 in the Adventure tab, and 30 in the Husbandry tab. When an advancement is obtained, a sliding toast notification appears in the top right corner. Each notification is accompanied by a chat message, if the game rule show_advancement_messages is set to true (i.e., enabled). The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!". In addition, a sound effect plays and experience is rewarded when completing most of these advancements. Unlike the others, the five "root" advancements in each tab, each of which appears as the left-most advancement in its tab, and have the same name as its tab, do not cause a chat message or notification to appear. Interface The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing L (this can be changed in the in-game options menu). The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs, defined by the root advancements. Tabs are not visible if no advancements in the tab have been unlocked. There are five tabs in vanilla Minecraft: Each tab has a different background with a repeating texture. Tabs appear when at least one advancement in that tab has been made. Tabs are ordered left to right, based on when the first advancement in each tab was made. Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its direct parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but show only up to 2 advancements downstream of advancements already unlocked). Nine advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", "Arbalistic", "You've Got a Friend in Me", "Smells Interesting", "Birthday Song", "Little Sniffs", and "Planting the Past" are hidden advancements, meaning that they cannot be viewed by the player until they have been unlocked, regardless of if its child advancement(s) (any advancement after it, including all branches), if any have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order). If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :(". The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below: Extra advancements and tabs can be added and customized with the use of JSON files and data packs. List of advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. JSON format Sounds History Note that before 17w13a, Java Edition had a feature called Achievements that served a similar purpose. Issues Issues relating to "Advancement" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/PlayStation_3_Edition_1.38] | [TOKENS: 297]
PlayStation 3 Edition 1.38 PlayStation 3 Edition December 21, 2016 Build 1.8.1231.0 ◄ 1.37 1.39 ► 1.38 is a version of PlayStation 3 Edition released on December 21, 2016. This version is equivalent to Java Edition 1.10. It is also known as the Holiday Update. Contents Additions Chorus flower, chorus plant, dragon head, End rod, purpur block, purpur pillar, purpur stairs, purpur slab. Chorus fruit, popped chorus fruit, dragon's breath, elytra, End crystal, lingering potion, water splash potion and lingering potion, potion of luck, tipped arrow, boats made from spruce, birch, jungle, acacia, and dark oak wood. Shulker, stray, husk, and skeleton trap horses End gateway, chorus tree, End city, and End ship Changes Beacons Brewing stands Doors Ender chests End portal block Enchanting tables Fence gates Glass panes Hay bales Iron bars Lily pads Rails Redstone Trapdoors Wheat, carrots, potatoes, beetroot, and Nether warts Armor Bows Buckets Enchanted golden apples Fishing rods Glass bottles Hoes Potions All mobs Endermen Iron golems Skeletons Snow golems Villagers Zombie villagers Combat Crosshair Death messages Fixes 33 issues fixed Trailer Gallery See also References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mangrove_Swamp] | [TOKENS: 705]
Mangrove Swamp Mangrove treeFossil Mangrove LeavesMangrove LogMoss CarpetMangrove RootsMudMuddy Mangrove Roots VinesMangrove PropaguleBee NestGrass BlockShort GrassDead BushWaterLily PadSeagrassFirefly Bush Climate 0.8 0.9 Yes Colors #6A7039 #4C763C #8DB127 #7B5334 #3A7A6A #4D7A60 30 The mangrove swamp is a wetland biome populated with mud and mangroves where slimes, frogs, and bogged can spawn. Contents Description Mangrove swamp biomes are a variant of the swamp biome featuring dense mangrove trees which vary in height. The floor is mainly composed of mud blocks with occasional grass block or dirt disks. Seagrass litters the bottom of flooded areas, and lily pads dot the water's surface. In Java Edition, unlike most Overworld biomes, mushrooms do not generate here. The grass has the same color as the normal swamp, but leaves and vines have a unique light green tint, and the water is teal rather than gray. Warm frogs and tropical fish are the only passive mobs that spawn in this biome. Mangrove swamp biomes, alongside deserts and regular swamps, can generate fossils underground. However, swamp huts do not generate here. Mangrove swamp biomes are usually found in flat terrain near sea level in regions with very high erosion values, and they also replace rivers in these areas. Mangrove swamps never directly border the ocean. However, their water bodies are often connected to the ocean. They generate next to savannas, most windswept savannas, some forests, some plains, jungles, sparse jungles, bamboo jungles, and deserts. Underwater fog is thick here, making visibility lower underwater. With Vibrant Visuals, mangrove swamps use a strong humid volumetric fog setting similar to jungles, which fades the distance in an orange tint. Mangrove swamps have unique atmospherics, lighting, and color grading, making the biome appear more humid and warm but not as much as jungles. Mangrove trees generate more sparsely in Bedrock Edition than in Java Edition. Mobs Slimes may spawn in swamps during the night, exclusively between Y=50 and Y=70. Their spawn rate is affected by the moon phase, spawning most often during full moon and not spawning at all during new moon. Bogged add an additional threat to the night, thunderstorms, or caves‌[JE only], as their poison arrows can increase the danger of hostile mobs. Villagers that spawn in mangrove swamps get a unique swamp-themed look. While villagers have swamp-specific types, no village featuring exclusively these villagers can be generated. The only way for these villagers to spawn is either by a villager being bred in the swamp or mangrove swamp biomes, for a zombie villager that spawned in a swamp to be cured, or finding a village that generated with some parts reaching the swamp. The following mobs naturally spawn here: Sounds These music tracks play while the player is in the Mangrove Swamp. Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Mangrove Swamp" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Stripped_Acacia_Wood] | [TOKENS: 319]
Stripped Wood Yes Yes (64); same type only 2 2 No No Stripped wood or stripped hyphae is a variant of wood obtained when any axe is used on wood or hyphae respectively. Contents Obtaining Stripped wood and hyphae can be broken by hand, but using an axe is the fastest. Stripped oak wood can generate in plains villages. Stripped spruce wood can generate in snowy tundra villages. Stripped wood or hyphae can be crafted out of four matching stripped logs or stems, yielding three stripped wood or hyphae as a result. Using an axe on wood or hyphae turns it into stripped wood or hyphae, which act the same as regular wood or hyphae. Usage Stripped wood and hyphae can be placed in three orientations, similarly to normal wood. Stripped wood can be used as a fuel in furnaces, smelting 1.5 items per block. Stripped hyphae cannot be used as a fuel in furnaces. Cocoa beans can be placed on the side of stripped jungle wood to grow new cocoa pods. Stripped wood and hyphae can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Stripped Wood" are maintained on the bug tracker. Issues should be reported and viewed there. See also Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Frozen_river] | [TOKENS: 409]
Frozen River Disk IceWaterGrass BlockDirtClaySandGravel BushSugar Cane[Note 1]Oak LogLeaves Climate 0.0 0.5 Yes 0.125-0.25 Colors #80B497 #60A17B #8F7A5A #3938C9‌[JE only] #185390‌[BE only] A frozen river is an ice topped variant of the river that replaces it in cold regions. Contents Description In a frozen river biome, the water is completely covered in a layer of ice. Riverbeds consist of dirt, sand, gravel, and clay, and are one of the few places where clay generates, alongside lakes, swamps, lush caves and in the shallow variants of frozen, cold and lukewarm oceans, as well as normal oceans. Seagrass does not generate on the riverbed. While sugar cane can generate alongside a frozen riverbank, it often uproots itself after generation due to the water being frozen. Oak trees and grass can still generate here if this biome generates on land. Sometimes, frozen rivers can generate next to regular taiga biomes, as these are able to generate in the same temperature range as frozen rivers. With Vibrant Visuals, frozen rivers use default environmental settings with a strong cold color grading, making the biome appear colder blue. Mobs Strays, a variant of skeletons can spawn here‌[BE only]. In Bedrock Edition, like some other cold biomes, only strays, skeletons and slimes can spawn as well as drowned. Salmon spawn in the water here. In Java Edition, no land based passive mobs spawn. In Bedrock Edition however, rabbits and polar bears spawn on land here. The following mobs naturally spawn here: Data values Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Frozen River" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also Notes References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Add-on#cite_ref-22] | [TOKENS: 1118]
Add-on An add-on is a package format and a type of downloadable content that provides additional custom game features beyond the base game in Bedrock Edition. It contains a set of programming interfaces used for constructing and customizing certain game objects and elements, such as entities, blocks, items, biomes, structures, the user interface, and more. It is officially supported by Mojang Studios, who provide the Creator Documentation for developers. Add-ons consist of three main APIs: a resource pack for managing assets and resources, a behavior pack for defining data-driven behaviors, and the Script API for writing a set of procedural instructions to perform custom behaviors and interactions. These functions and utilities are used for video game modding. Add-ons are officially hosted on the Marketplace, where players can download or purchase them on their devices using an in-game digital currency called Minecoins. They must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Contents Overview Add-ons can be created with two types of data packs: behavior packs and resource packs. Behavior packs can be used to change gameplay and allow adding and customizing entity behaviors, loot tables, spawn rules, item behaviors, item recipes, biome characteristics, and much more. Resource packs affect how the game looks and have no effect on gameplay, and they allow adding and customizing textures, models, music, texts, and interfaces. Definitions are written in JSON files, which are organized in multiple folders by their features. This system allows users to override and modify certain features in the base game, or add unique features with their own pack. All contents of an add-on can be packaged together in a zipped .mcaddon file. An add-on file can be automatically imported by the game, which will organize all contents in the dedicated directories in com.mojang. Resource packs and behavior packs can contain other packs inside the root, known as sub-packs. A sub-pack has the same format as the main pack and the directory of a sub-pack can have any name. Sub-packs need to be specified in the manifest.json file of the main pack, where a name and minimum memory tier can also be added. For example, a pack can have multiple less resource-intensive sub-packs for lower memory tiers, but it can also be used for other types of settings. The memory tier, affecting which sub-pack is used, can be adjusted in the pack's settings menu in-game. Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. It is used in Bedrock Edition in their add-on system with its purpose being to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant. Scripting is an add-on feature used to write a set of procedural instructions for the game to perform custom behaviors and interactions at a certain time or in response to events and actions. It lets users control behaviors of entities, blocks, and items; characteristics of the world; or an entire game loop. It is fundamentally different from the behavior pack system, the latter uses a component system with preset definitions provided by the game. Script files are written in the JavaScript programming language and loaded by the game under the scripts directory inside an add-on. Users may use TypeScript, a dialect of JavaScript, which provides better error reporting and a static type system. The Scripting API provides script modules for users to interact with the game, each module must be added as a dependency in the manifest.json, some notable ones are: The Scripting API also provides a way to define and register custom commands. The Scripting API version 2 is a major update to the Scripting API, which provides a new API to define custom components along with other major API changes that aren't backward compatible with the previous version. The Marketplace is an in-game platform where creators may sell their add-ons to the player-base. All Marketplace content must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Purchased content in the Marketplace is synchronized to the player's Microsoft account, and if they are not signed in, it is saved locally on their device. Add-ons are usually added to the Marketplace every Tuesday (originally Wednesday)[citation needed], although occasionally appearing on other days. Free add-ons are released as part of special events, for occasions such as to promote the release of A Minecraft Movie for Minecraft's 15 Years celebration and the eventful McDonald's X A Minecraft Movie promotion. In addition to the Marketplace, there are community websites dedicated to hosting community-made add-ons, although such add-ons may only be loaded on PCs and phones, whereas consoles can only access those add-ons through Realms. Loading tips Extra loading tip messages would appear if the player is loading a world with add-ons applied. The loading message box is titled "Modified World", and loading tip messages would primarily warn the player about the add-ons or resource packs applied. Here's the list of add-on applied loading tips: History Videos Tutorials from the official Minecraft Creator Channel. Quotes Within Minecraft, there are so many ways to be creative and build the worlds of your dreams. But when you want to extend Minecraft even further and introduce new mobs, items and other artifacts into your world, you’ll want to go to the next level of creation by building new Add-On packs that can transform Minecraft. Gallery See also References External links Resource and Behavior Example Packs Script API Example Packs Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/PlayStation_Vita_Edition_1.38] | [TOKENS: 286]
PlayStation Vita Edition 1.38 PlayStation Vita Edition December 21, 2016 ◄ 1.37 1.39 ► 1.38 is a version of PlayStation Vita Edition released on December 21, 2016. This version is equivalent to Java Edition 1.10. It is also known as the Holiday Update. Contents Additions Chorus flower, chorus plant, dragon head, End rod, purpur block, purpur pillar, purpur stairs, purpur slab. Chorus fruit, popped chorus fruit, dragon's breath, elytra, End crystal, lingering potion, water splash potion and lingering potion, potion of luck, tipped arrow, boats made from spruce, birch, jungle, acacia, and dark oak wood. Shulker, stray, husk, and skeleton trap horses End gateway, chorus tree, End city, and End ship Changes Beacons Brewing stands Doors Ender chests End portal block Enchanting tables Fence gates Glass panes Hay bales Iron bars Lily pads Rails Redstone Sugar cane Trapdoors Wheat, carrots, potatoes, beetroot, and Nether warts Armor Bows Buckets Enchanted golden apples Fishing rods Glass bottles Hoes Potions All mobs Endermen Iron golems Skeletons Snow golems Villagers Zombie villagers Combat Crosshair Death messages Fixes 33 issues fixed Trailer Gallery See also References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Advancement#Cover_Me_in_Debris] | [TOKENS: 886]
Advancement Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the system of achievements in Bedrock Edition. Contents Obtaining Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the /advancement command. Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are 125 advancements: 16 in the Minecraft tab, 23 in the Nether tab, 9 in The End tab, 47 in the Adventure tab, and 30 in the Husbandry tab. When an advancement is obtained, a sliding toast notification appears in the top right corner. Each notification is accompanied by a chat message, if the game rule show_advancement_messages is set to true (i.e., enabled). The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!". In addition, a sound effect plays and experience is rewarded when completing most of these advancements. Unlike the others, the five "root" advancements in each tab, each of which appears as the left-most advancement in its tab, and have the same name as its tab, do not cause a chat message or notification to appear. Interface The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing L (this can be changed in the in-game options menu). The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs, defined by the root advancements. Tabs are not visible if no advancements in the tab have been unlocked. There are five tabs in vanilla Minecraft: Each tab has a different background with a repeating texture. Tabs appear when at least one advancement in that tab has been made. Tabs are ordered left to right, based on when the first advancement in each tab was made. Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its direct parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but show only up to 2 advancements downstream of advancements already unlocked). Nine advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", "Arbalistic", "You've Got a Friend in Me", "Smells Interesting", "Birthday Song", "Little Sniffs", and "Planting the Past" are hidden advancements, meaning that they cannot be viewed by the player until they have been unlocked, regardless of if its child advancement(s) (any advancement after it, including all branches), if any have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order). If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :(". The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below: Extra advancements and tabs can be added and customized with the use of JSON files and data packs. List of advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. JSON format Sounds History Note that before 17w13a, Java Edition had a feature called Achievements that served a similar purpose. Issues Issues relating to "Advancement" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Advancement#Hero_of_the_Village] | [TOKENS: 886]
Advancement Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the system of achievements in Bedrock Edition. Contents Obtaining Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the /advancement command. Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are 125 advancements: 16 in the Minecraft tab, 23 in the Nether tab, 9 in The End tab, 47 in the Adventure tab, and 30 in the Husbandry tab. When an advancement is obtained, a sliding toast notification appears in the top right corner. Each notification is accompanied by a chat message, if the game rule show_advancement_messages is set to true (i.e., enabled). The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!". In addition, a sound effect plays and experience is rewarded when completing most of these advancements. Unlike the others, the five "root" advancements in each tab, each of which appears as the left-most advancement in its tab, and have the same name as its tab, do not cause a chat message or notification to appear. Interface The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing L (this can be changed in the in-game options menu). The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs, defined by the root advancements. Tabs are not visible if no advancements in the tab have been unlocked. There are five tabs in vanilla Minecraft: Each tab has a different background with a repeating texture. Tabs appear when at least one advancement in that tab has been made. Tabs are ordered left to right, based on when the first advancement in each tab was made. Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its direct parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but show only up to 2 advancements downstream of advancements already unlocked). Nine advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", "Arbalistic", "You've Got a Friend in Me", "Smells Interesting", "Birthday Song", "Little Sniffs", and "Planting the Past" are hidden advancements, meaning that they cannot be viewed by the player until they have been unlocked, regardless of if its child advancement(s) (any advancement after it, including all branches), if any have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order). If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :(". The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below: Extra advancements and tabs can be added and customized with the use of JSON files and data packs. List of advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. JSON format Sounds History Note that before 17w13a, Java Edition had a feature called Achievements that served a similar purpose. Issues Issues relating to "Advancement" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Wii_U_Edition_Patch_15] | [TOKENS: 292]
Wii U Edition Patch 15 Wii U Edition December 22, 2016 Build 1.8.1231.0 ◄ Patch 14 Patch 16 ► Patch 15 is a version of Wii U Edition released on December 22, 2016. This version is equivalent to Java Edition 1.10. It is also known as the Holiday Update. Contents Additions Chorus flower, chorus plant, dragon head, End rod, purpur block, purpur pillar, purpur stairs, purpur slab. Chorus fruit, popped chorus fruit, dragon's breath, elytra, End crystal, lingering potion, water splash potion and lingering potion, potion of luck, tipped arrow, boats made from spruce, birch, jungle, acacia, and dark oak wood. Shulker, stray, husk, and skeleton trap horses End gateway, chorus tree, End city, and End ship Changes Beacons Brewing stands Doors Ender chests End portal block Enchanting tables Fence gates Glass panes Hay bales Iron bars Lily pads Rails Redstone Sugar cane Trapdoors Wheat, carrots, potatoes, beetroot, and Nether warts Armor Bows Buckets Enchanted golden apples Fishing rods Glass bottles Hoes Potions All mobs Endermen Iron golems Skeletons Snow golems Villagers Zombie villagers Combat Crosshair Death messages Fixes 33 issues fixed Trailer Gallery See also References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Stripped_Mangrove_Wood] | [TOKENS: 319]
Stripped Wood Yes Yes (64); same type only 2 2 No No Stripped wood or stripped hyphae is a variant of wood obtained when any axe is used on wood or hyphae respectively. Contents Obtaining Stripped wood and hyphae can be broken by hand, but using an axe is the fastest. Stripped oak wood can generate in plains villages. Stripped spruce wood can generate in snowy tundra villages. Stripped wood or hyphae can be crafted out of four matching stripped logs or stems, yielding three stripped wood or hyphae as a result. Using an axe on wood or hyphae turns it into stripped wood or hyphae, which act the same as regular wood or hyphae. Usage Stripped wood and hyphae can be placed in three orientations, similarly to normal wood. Stripped wood can be used as a fuel in furnaces, smelting 1.5 items per block. Stripped hyphae cannot be used as a fuel in furnaces. Cocoa beans can be placed on the side of stripped jungle wood to grow new cocoa pods. Stripped wood and hyphae can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Stripped Wood" are maintained on the bug tracker. Issues should be reported and viewed there. See also Navigation Navigation menu
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