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[SOURCE: https://minecraft.wiki/w/Orange_Concrete_Powder] | [TOKENS: 412] |
Concrete Powder Yes Yes (64) 0.5 0.5 No No No No Concrete powder is a gravity-affected block that is converted to concrete when touching water. It comes in the sixteen dye colors. Contents Obtaining Concrete powder can be mined with any tool or by hand, but using a shovel is the quickest method. The crafting recipe is shapeless; the order of ingredients does not matter. Concrete powder is renewable as all of its crafting ingredients are themselves renewable. However, without glitches, sand is renewably obtained only through the wandering trader, which spawns infrequently and allows a limited number of trades per spawn. Therefore, concrete powder is more easily obtained by simply harvesting naturally-occurring sand. Usage Concrete powder falls when there is a non-solid block beneath it. If a concrete powder block comes into contact with water, it solidifies into a block of concrete. Specifically, the block has to be placed into, placed next to, or fall into flowing water, a water source block, or a waterlogged block[Java Edition only]. If placed next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of stairs, but not the back side of stairs or any sides of waterlogged leaves. It does not solidify in midair falling past water. If it lands next to water, it solidifies only after a block update. Rain or splash water bottles also have no effect on concrete powder. Concrete powder in item form also does not become concrete. Concrete powder placed directly at water makes the placement sound of concrete. Concrete powder can be placed under note blocks to produce "snare drum" sound. Sounds Java Edition: Bedrock Edition: Java Edition Bedrock Edition: None Data values Java Edition: Bedrock Edition: Height: 0.98 blocksWidth: 0.98 blocks Videos History Issues Issues relating to "Concrete Powder" are maintained on the bug tracker. Issues should be reported and viewed there. References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Orange_Shulker_Box] | [TOKENS: 1024] |
Shulker Box Yes No 2 2 No JE: NoBE: Yes JE: NoBE: Yes No No 24 COLOR_PURPLE A shulker box is a dyeable block that stores items, and, unlike all other storage blocks, keeps its contents in item form when broken. Contents Obtaining All shulker boxes can be mined with any tool or by hand, but using a pickaxe is the most effective. All shulker boxes drop themselves when mined. Unlike other containers, the contents of any shulker box are stored within the dropped item, and not dropped separately. When instantly mined in Creative mode, all shulker boxes drop as an item if there are items stored within, unless /gamerule doTileDrops is set to "false". When a shulker box is pushed by a piston, it breaks and drops as an item. It cannot be pulled. Usage All shulker boxes have 27 inventory slots, the same as a barrel, a single chest, or an ender chest. All shulker boxes keep their items when broken, which can be retrieved when placed again, thus making them portable chests. This is different from other containers, which drop their contained items as item entities when broken. A shulker box drops itself as an item if pushed by pistons or destroyed by an explosion. If, however, the shulker box is in item form, explosions cause it to drop its contents. Unlike most blocks with an inventory, shulker boxes always drop themselves when destroyed by explosions. When a shulker box with items inside is being held[Bedrock Edition only] or is in a container's inventory, the items are listed on the tooltip as properties. Any shulker box's items can be fed or removed by a hopper. All shulker boxes can be stored in all containers except for other shulker boxes and bundles. When placed by a player, a shulker box faces toward the player placing it. For example, if a shulker box is placed on a floor, a wall or a ceiling, it faces and opens upward, sideways or upside-down, respectively. Dispensers can also be used to place shulker boxes. If there is no block below the space where the shulker box is placed, the shulker box faces identically to the dispenser. Otherwise, the shulker box always faces upward, even if the block has no hitbox such as torches, signs and open fence gates. Like a chest, all shulker boxes require a transparent area in the direction of its top surface to be opened. That area is exactly half of a full block, and clear of any obstructions, which may be any other hitbox, including blocks, boats and shulkers[Java Edition only], or a redstone conductive block[Bedrock Edition only]. This way, any shulker box can be opened with an upside-down slab or an upper trapdoor on top of it. It is also unique in that when opened, its hitbox expands to 1.5 blocks high/wide, physically pushing entities where it is facing. By default, the GUI of any shulker box is labeled "Shulker Box", which can be changed by naming it in an anvil or by changing the CustomName tag using the /data command.[Java Edition only] When any shulker box item is destroyed, the contents of the shulker box are dropped as items. Although the blocks can't be placed in the void, opening a shulker box can make its hitbox expand to the void. Piglins become hostile toward players who open or mine any shulker box. Dyed shulker boxes can be undyed using a cauldron. To do this, use a dyed shulker box on a cauldron that has water in it. This causes the cauldron's water level to decrease by 1, and the dyed shulker box loses its dye color. The fullness of any shulker boxes, even if cannot be opened, can be read by redstone comparators, unlike chests. Observers can detect the opening and closing of any shulker boxes. Shulker boxes are conductive when closed, but not if open. However, opening or closing a shulker box does not update its neighboring blocks, which can be used to create BUD state redstone wires[JE only]. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: A shulker box has a block entity associated with it that identifies its contents. Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Achievements History Issues Issues relating to "Shulker Box" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Basalt_Deltas] | [TOKENS: 460] |
Basalt Deltas Nether fortressRuined portal Glowstone blobLava seaDeltaBasalt columnsBlob BasaltBlackstoneMagma BlockLava Climate 2.0 0.0 No Colors #685F70 #BFB755 #AEA42A #A38046 #3F76E4 #050533[JE only] #423E42[BE only] 15 The basalt deltas are a volcanic biome found in the Nether. Contents Description The basalt deltas is the second rarest Nether biome, making up around 16% of the Nether by volume, and can generate next to any other Nether biome except for the crimson forest. The rough and jagged terrain of basalt deltas is composed largely of basalt and blackstone and features numerous deltas, shallow pools of lava, and magma blocks, typically reaching depths of 1 to 3 blocks. The biome's fog is a dull lilac color, and ambient ash particles float through the air. Archipelagos with islands of different sizes can be found around the lava seas nearby. On the ceiling, glowstone blobs generate as usual. Both brown and red mushrooms still grow in this biome on top of the basalt blocks. Nether fortresses and ruined portals can be found here. Nether quartz ore, Nether gold ore, and the rare ancient debris generate underground, but are more difficult to obtain due to the abundance of deltas and lava seas. Ore also spawns more frequently to compensate for the significantly reduced amount of netherrack in the biome. Bastion remnants are not present, making basalt deltas the only Nether biome to not feature them. Magma cubes have a higher spawn rate in this biome than in any other biome. Occasionally, a ghast can be spotted. Like in all Nether biomes, striders wander the lava lakes, and sometimes spawn trapped in the countless deltas. Mobs The following mobs naturally spawn here: Sounds Nether ambience plays while the player is in the Nether. Data values Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Basalt Deltas" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Orange_Terracotta_JE1_BE1.png] | [TOKENS: 195] |
File:Orange Terracotta JE1 BE1.png Summary Render of an Orange Terracotta block. Minecraft's textures No information available. Please correct this! This file represents the Orange Terracotta block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below. For areas which should always show the latest version, use the redirect (File:Orange Terracotta.png), which should be updated to point to the latest revision. File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 56 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Debug_mode] | [TOKENS: 709] |
Debug mode Debug mode usually refers to a world preset used to test block states, block models, and textures. Debug mode can also refer to a dimension generator type (minecraft:debug) that generates a block grid, which is used in the "Debug mode" world preset, and can also be used in custom dimensions. Debug mode can also refer to a state of a world, if the Overworld uses the "debug" generator, the world goes into the debug mode state. In this state, blocks can't be changed even in creative mode or with commands. Contents Debug mode world preset To select the debug mode, hold the Alt key while clicking the "World Type" button in the world creation menu. Debug mode is the world type directly after Single Biome, and just before the default preset. Upon selecting debug mode, the "Bonus Chest", "Generate Structures", "Allow Cheats" and "Data Packs" options are forcibly disabled. The game mode is set to Spectator, difficulty is locked on Peaceful, and cheats are enabled. The game rule doDaylightCycle is forced to false, while other game rules are forced to default values. Debug generator The minecraft:debug generator contains all blocks, in all of their existing block states, organized in a single world. The world updates automatically to include any new registered block IDs that are added. Therefore, this mode is useful not only to Mojang Studios developers, but also to creators of resource packs and mods. Every block state generates only once. They are sorted in a grid spread across an altitude of Y=70. The block grid changes its size according to the number of blocks and block states available, roughly resembling a square (as of 1.14.2, 213 in width and 211 eastward), occupying the +X,+Z (southeast) quadrant. A barrier floor at Y=60 also spawns, extending past the grid in all directions to the world boundary. Other than the barrier floor, the remainder of the map is empty. Debug mode state Debug mode can refer to a state of the world. If the Overworld uses the "debug" generator, the world goes into the debug world state. If a Nether portal or End portal is used, or teleported using /execute, the player enters other dimensions. The sky, light level and other properties remain appropriate to the dimension. In this state, all the dimensions are forced to use the "debug" generator. The chunk rendering may not update by itself in these dimensions, resulting in the need to right-click a block to render a new chunk. In the vanilla End, the ender dragon and its End crystals still spawn, although the dragon cannot break or interact with blocks. It is impossible to change, place or remove any block, even by the game itself. Chunk's chunk tick (including random ticks) does not execute. No entity spawns naturally. Any block whose interactions do not change its block state can still be used (including chests, beds, cake, etc.). Although a block's state cannot change, its block entity data can change, either through normal player interaction or with the use of the /data command. These unique properties of debug mode can cause certain blocks to behave in unexpected ways, though due to the arrangement of blocks next to one another, not all may be seen in every version: History Issues Issues relating to "Debug mode" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Biome?action=edit§ion=35] | [TOKENS: 224] |
Editing Biome (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 4 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Orange_Tulip_JE7_BE2.png] | [TOKENS: 148] |
File:Orange Tulip JE7 BE2.png Summary Render of an Orange Tulip. 2D version: File:Orange Tulip (texture) JE2 BE2.png. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 48 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Large_Biomes] | [TOKENS: 253] |
Large Biomes Large Biomes is a world type that generates Overworld worlds at a higher scale than in normal worlds. It does not affect Nether biomes at all. Contents Generation Large Biomes worlds generates Overworld biomes with much more expansive and larger climate zones compared to default worlds at approximately 4 times the scale. Even with using the same seed, the climate zones do not match that of default worlds due to multi-noise parameters used to generate worlds since 1.18. Large biomes does not change the size of mountains or rivers compared to default worlds. As such, there are often larger clusters of mountain biomes that generate within each biome. The player can use a map to gain a visual representation of the scale of the biomes in their world. Large Biomes offer a play experience different from regular sized worlds. If a player starts in an undesirable area, such as a desert, it can be difficult to survive. The generation system also leads to rare biomes being far more difficult to come by, but with more valuable resources when they are eventually found. Videos History Issues Issues relating to "Large Biomes" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Resin_Bricks] | [TOKENS: 157] |
Resin Bricks Common Yes Yes (64) 6 1.5 No No No No 37 TERRACOTTA_ORANGE Resin bricks is a block crafted from resin brick. It can also be crafted into its block family, containing slabs, stairs, walls, and the chiseled variant. Contents Obtaining Resin bricks can be mined using a pickaxe. When mined without a pickaxe, it drops nothing. Usage Resin bricks can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Resin Bricks" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Small_End_Islands] | [TOKENS: 174] |
Small End Islands End gatewaySmall island End Stone Climate 0.5 0.5 No Colors #a080a0 #8EB971 #71A74D #A17448 #3F76E4 The small End islands biome is a biome used to generate outer End islands. Contents Description This biome generates as part of the outer islands of the End which consists of the empty expanses between the larger islands, populated only by smaller, circle-shaped islands. Neither End cities nor chorus trees can generate in this biome and it is the only biome where small islands can generate. Mobs The following mobs naturally spawn here: Music These music tracks play while the player is in the small End islands. Data values History Issues Issues relating to "Small End Islands" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Oxidized_Chiseled_Copper_JE1_BE1.png] | [TOKENS: 119] |
File:Oxidized Chiseled Copper JE1 BE1.png Summary Oxidized chiseled copper render Java Edition revision 1 Bedrock Edition revision 1 This is a file pertaining to Minecraft. Render created by uploader using Minecraft assets Render: Deshman-gpuserAssets: Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 51 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Oxeye_Daisy_JE7_BE2.png] | [TOKENS: 150] |
File:Oxeye Daisy JE7 BE2.png Summary Render of an Oxeye Daisy. 2D version: File:Oxeye Daisy (texture) JE2 BE2.png. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 47 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/End_Barrens] | [TOKENS: 159] |
End Barrens End gateway End Stone Climate 0.5 0.5 No Colors #a080a0 #8EB971 #71A74D #A17448 #3F76E4 The End barrens biome is a biome used to generate the outer End islands. Contents Description This biome generates as part of the outer islands of the End, forming the outer edges of End midlands and highlands, with steep cliffs below the edge. Neither end cities nor chorus trees can generate in this biome. Mobs The following mobs naturally spawn here: Music These music tracks play while the player is in the End barrens. Data values History Issues Issues relating to "End Barrens" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Oxidized_Chiseled_Copper] | [TOKENS: 299] |
Chiseled Copper Yes Yes (64) 6 3 No No No No Chiseled copper is a variant of copper blocks that generates in trial chambers. Contents Obtaining Chiseled copper can be mined only with a stone pickaxe or better. If chiseled copper is mined without the use of a pickaxe, it drops nothing. Waxed chiseled copper and waxed oxidized chiseled copper can be found in trial chambers. Usage Chiseled copper is a decorative block that oxidizes over time. Non-waxed chiseled copper has four stages of oxidation (including the initial normal state). Lightning bolts and axes can remove the oxidation on chiseled copper. Using a honeycomb on chiseled copper prevents it from oxidizing further. As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. Chiseled copper can be placed under note blocks to produce trumpet sounds.[upcoming First Drop 2026] Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Chiseled Copper" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Concrete_Powder] | [TOKENS: 412] |
Concrete Powder Yes Yes (64) 0.5 0.5 No No No No Concrete powder is a gravity-affected block that is converted to concrete when touching water. It comes in the sixteen dye colors. Contents Obtaining Concrete powder can be mined with any tool or by hand, but using a shovel is the quickest method. The crafting recipe is shapeless; the order of ingredients does not matter. Concrete powder is renewable as all of its crafting ingredients are themselves renewable. However, without glitches, sand is renewably obtained only through the wandering trader, which spawns infrequently and allows a limited number of trades per spawn. Therefore, concrete powder is more easily obtained by simply harvesting naturally-occurring sand. Usage Concrete powder falls when there is a non-solid block beneath it. If a concrete powder block comes into contact with water, it solidifies into a block of concrete. Specifically, the block has to be placed into, placed next to, or fall into flowing water, a water source block, or a waterlogged block[Java Edition only]. If placed next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of stairs, but not the back side of stairs or any sides of waterlogged leaves. It does not solidify in midair falling past water. If it lands next to water, it solidifies only after a block update. Rain or splash water bottles also have no effect on concrete powder. Concrete powder in item form also does not become concrete. Concrete powder placed directly at water makes the placement sound of concrete. Concrete powder can be placed under note blocks to produce "snare drum" sound. Sounds Java Edition: Bedrock Edition: Java Edition Bedrock Edition: None Data values Java Edition: Bedrock Edition: Height: 0.98 blocksWidth: 0.98 blocks Videos History Issues Issues relating to "Concrete Powder" are maintained on the bug tracker. Issues should be reported and viewed there. References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Oxidized_Copper_Bars_(EW)_JE1.png] | [TOKENS: 135] |
File:Oxidized Copper Bars (EW) JE1.png Summary No information available. Please correct this! No information available. Please correct this! See below. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 36 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Minecraft_Education_version_history] | [TOKENS: 86] |
Minecraft Education version history This is a list of versions for Minecraft Education. Prior to these versions, Minecraft Education existed as an official mod called MinecraftEdu. Contents Game client Classroom Mode Code Connection As of Education Edition 1.7, Code Connection is no longer needed for coding in Minecraft Education as Code Builder is now built-in to the client. Code Connection is still needed for coding in Bedrock Edition. References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Oxidized_Copper_Chain_(UD)_JE1.png] | [TOKENS: 91] |
File:Oxidized Copper Chain (UD) JE1.png Summary No information available. Please correct this! No information available. Please correct this! See below. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 35 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Oxidized_Copper_Chest_(S)_BE1.png] | [TOKENS: 116] |
File:Oxidized Copper Chest (S) BE1.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 32 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Pocket_Edition_Alpha_0.16.0] | [TOKENS: 391] |
Pocket Edition v0.16.0 alpha Pocket Edition Boss Update Android, Fire OS, Windows Phone, Windows 10, Gear VR – October 21, 2016iOS – October 25, 2016 0.16.0.5 Windows 10: 0.1600.5.0 Android: 840160005 (armeabi-v7a-ics, 22) 841160005 (x86-ics, 22) 870160005 (armeabi-v7a-jb, 22) 871160005 (x86-jb, 22) iOS: 819347371 819299060 91 ◄ v0.15.10 alpha v0.16.1 alpha ► v0.16.0 alpha, the first release of the Boss Update, is a major update to Pocket Edition, Gear VR Edition, and the Windows 10 Edition Beta that was released on October 21 and 25, 2016. It adds many new features, such as commands, beacons, ocean monuments and guardians, as well as the wither and elder guardian. The update was intended to be released on all platforms on October 12, 2016, when discussed at MINECON 2016. However, near the intended release time, a critical bug was discovered, forcing the release to be delayed by a few days. The iOS release did not come out until 4 days after the other platforms' release date due to a long certification process. This was the last major update in the Alpha development phase of the game – the next major update, v1.0.0, would mark the full release of Pocket Edition and its derived versions. Contents Additions Add-ons Changes Fixes 114 issues fixed From released versions before v0.16.0 From the v0.16.0 development versions Others Videos Trivia Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Oxidized_Copper_Chain] | [TOKENS: 274] |
Copper Chain Java Edition Bedrock Edition Java Edition Bedrock Edition Java Edition Bedrock Edition Java Edition Bedrock Edition Yes Yes (64) 6 5 No Yes Yes No No A copper chain is an oxidizing directional block and the copper variant of chains. Contents Obtaining Copper chains can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Usage Copper chains share much of the functionality as with their iron counterparts. Non-waxed copper chains have four stages of oxidation (including the initial normal state). Lightning bolts and axes can remove the oxidation on copper chains. They can be waxed with honeycomb to prevent oxidation from progressing. As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Advancements History Issues Issues relating to "Copper Chain" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Java Edition Bedrock Edition Java Edition Bedrock Edition Java Edition Bedrock Edition Java Edition Bedrock Edition Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Pointed_Dripstone] | [TOKENS: 1482] |
Pointed Dripstone Yes Yes (64) 3 1.5 No Yes Yes No No 48 TERRACOTTA_BROWN Pointed dripstone is a block that makes up stalactites and stalagmites. Stalactites (which point downward) can be used as falling projectiles, to renewably drip water and lava into cauldrons and to convert mud into clay. Stalagmites (which point upward) deal extra damage to players and mobs that land on them. Contents Obtaining Pointed dripstone can be mined with any tool, but pickaxes are the quickest. Pointed dripstone breaks instantly when hit by a thrown trident. However, it cannot be broken with any other projectile. Pointed dripstone can be found in dripstone caves in cluster formations. It also generates in trial chambers (a trapped variant of spiral staircases, as well as the "Encounter 4" room). Wandering traders may sell 2 pointed dripstones for 1 emerald. Pointed dripstone can grow only if it is hanging directly under a dripstone block while there is a water source above (not a waterlogged block). In addition, if there is a solid block less than eleven blocks below this stalactite, a stalagmite grows on that block toward the stalactite. This growth does not occur if the stalactite's tip is waterlogged and a stalagmite below does not grow if its tip is waterlogged. They do not grow to more than seven blocks long. Every time the block receives a random tick, there is a small chance of 1.138% (64⁄5625) for a stalactite or stalagmite to grow one block, meaning that every single growth step takes an average time of 5 in-game days (100 minutes). Usage Pointed dripstone comes in two different forms, stalactites and stalagmites. Placing a pointed dripstone between a stalagmite and stalactite without sneaking connects them. It can be waterlogged. Mobs can jump up pointed dripstone as long as its height does not exceed four blocks. Horses and other similar mobs can travel up the same pointed dripstone as if they were stairs. Stalactites are created when pointed dripstone is placed on the bottom of a block. Stalactites less than 11 blocks tall passively drip water particles (or lava particles in the Nether) in the absence of a liquid source, but these particles do not fill cauldrons. A waterlogged pointed dripstone at the tip of a stalactite does not produce drip particles. Waterlogging other parts of the stalactite does not affect the dripping. If the block supporting a stalactite or any block of the stalactite is broken, all of the unsupported pointed dripstone below the broken block drops, causing damage to any player and mobs standing beneath it, similar to a falling anvil. After 2 blocks' falling, the amount of damage is 1HP per pointed dripstone falling (less than 6 will be count as 6) per each block of falling distance in Java Edition, or 1HP per each block of falling distance in Bedrock Edition. (e.g., one single pointed dripstone that falls 4 blocks deals 18HP × 9 damage). The damage is capped at 40HP × 20, no matter how far the stalactite falls. Wearing a helmet reduces the damage by 1⁄4, but this costs twice as much durability on the helmet as on other armor pieces. When a player dies by a stalactite falling on them, the death message "<player> was skewered by a falling stalactite" appears. However, if a player is merely touched by a falling stalactite entity, no damage is dealt unless the stalactite hits the ground in the same block where the player is located. Stalactites with multiple pointed dripstone can cause multiple damage; however, damage immunity prevents most of the damage from additional blocks. When the uppermost block of a stalactite less than 11 blocks tall gets randomly ticked, it checks for a waterlogged block[Java Edition only] or water source two blocks above it and a cauldron within 10 blocks under the tip with no non-air blocks in between. In Java Edition, open trapdoors, ladders and blocks with no collision box are also allowed. If both conditions are satisfied, there is a 45⁄256 (~17.6%) chance for it to drip water and fill the cauldron by one level. If there is a lava source above the stalactite, there is a 15⁄256 (~5.9%) chance for it to completely fill an empty cauldron with lava instead, making lava a renewable resource. Refilling a cauldron with water or lava averages nearly one Minecraft day (19+ minutes) although the actual time for any individual refill varies. If mud is placed above a block with a stalactite underneath, the mud eventually turns into clay. There is a 44⁄256 (~17.2%) chance of this happening when the block gets randomly ticked. This conversion does not happen in the Nether. Stalagmites are created when pointed dripstone is placed on the ground. Falling onto the top most block of a stalagmite multiplies the fall distance by two to calculate the total amount of fall damage, using the formula ceil(fall_distance × 2 − 2). A player or mob gets 1HP damage each time they jump on top of a single stalagmite (with a normal jump height of 1 1⁄4 blocks). The distance traveled during the last game tick of falling time is not included in this calculation, making it slightly off at higher distances; see Damage § Fall damage for more information. If a player dies from falling onto a stalagmite, the death message "<player> was impaled on a stalagmite" appears. All mobs that are immune to fall damage do not take damage from falling into stalagmites; the same applies to the player if the game rule fallDamage is set to false. It is possible to climb up portions of stalagmites entirely composed of differently sized parts because of the different collision box sizes of the pointed dripstone that it composes of. Dripstone columns can be found naturally in dripstone caves, they are formed when stalactites and stalagmites join together in mid-air. When grown, they stop where they join (unlike in real life). Columns can be created manually by stacking pointed dripstones on either the stalactite or the stalagmite or both until they join together, the last pointed dripstone placed being the most slender part of the whole column. Based on the direction of the last block placed, the shape of the column's slender part can vary. Sounds Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Pointed Dripstone" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Opacity] | [TOKENS: 1744] |
Opacity Opacity (and its inverse, transparency) are properties of blocks which affect how the game renders it and other nearby blocks, as well as how occlusion culling is handled. Contents Properties The primary purpose of opacity is to tell the game engine if it needs to render other blocks behind that block; an opaque block completely obscures the view behind it, while a transparent block does not. Therefore, transparency applies not only to solid blocks like ice and glass, but also to blocks like cacti, stairs, chests, and single slabs, which are not considered full blocks. By this definition, transparency does not imply that a block is actually see-through, which is a quality of the item texture specified by the game or resource pack. In Bedrock Edition, most transparent blocks become opaque when located far away from the player. This is especially noticeable when looking long distances with the spyglass. The distance at which blocks become opaque is proportional to the render distance. Water that is completely surrounded by water or opaque blocks does not have a current. However, if one of the surrounding blocks is transparent, the water shows a downward current on its side, like a waterfall, although swim speed through that water remains unchanged. Opacity is independent of redstone conductivity and spawnability for full blocks, although they often coincide. A slime block is an example of this independence: a slime block is partially light-transparent and has a see-through texture, but still conducts redstone power and allows mob spawning on top. Lighting Opacity also affects how light propagates through the world. Opaque blocks completely prevent light from traveling through them, while transparent blocks generally diminish the light by one light level per block (these values can be overridden however, and there are several exceptions). The growth of grass blocks is linked to the amount of light in the blocks directly above them. A grass block can be killed by placing an opaque or partially transparent block above it. Some transparent blocks can reduce or block light, according to type: Types of transparent blocks Occlusion Shape The occlusion shape manages if a block prevent or not the propagation of light, prevents or not the rendering of adjacent faces of other blocks, among other functions. Most blocks have their occlusion shape identical to their interaction box or an empty occlusion shape. A block has an empty occlusion shape if it doesn't have a collision box[note 1] or if it is explicitly defined not to have a occlusion. However, there are blocks that, even though they have a non-empty occlusion shape, have an occlusion shape that differs from their interaction box. The table below shows all the exceptions in Java Edition:[note 2] Additionally, for all sides set to true: Additionally, for all sides set to true: For the occlusion shape, the additional boxes's top are 1px below the top of the block. Two boxes 2×11×2 Each box is adjacent to opposite vertical faces of the block. If facing is east/west: The boxes are centralized on the Y-axis. If facing is north/south: The boxes are centralized on the X-axis. Not in wall, facing is east/west: 16×16×4 Not in wall, facing is north/south: 4×16×16 In wall, facing is east/west: 16×13×4 In wall, facing is north/south: 4×13×16 If in_wall is false: The boxes's top are at the top of the block. If in_wall is true: The boxes's top are 3px below the top of the block. 16×2×16, with an 8x12x8 column above If a block's occlusion shape is a full block, it is considered a solid render block. When a block has a light level greater than one, it attempts to propagate the light in all six directions. If successful, the light is propagated to the adjacent block and with one less level. However, there are two situations that can prevent light propagation between blocks: For example, a top slab does not propagate light to a horizontally adjacent bottom slab. Because, by joining the adjacent faces of its occlusion shape, that is, the top 8×16 with the bottom 8×16, it forms a full square. However, not all blocks use their shape to prevent light propagation; in reality, only a select list of blocks uses their occlusion shape for this purpose. All other blocks are considered to have an empty occlusion shape when it comes to light propagation. Considering solid render blocks with an empty occlusion shape is important for the functioning of light emitters. If, for example, glowstone considered its shape, it could never propagate light to other blocks. This would occur because each of its faces is already a complete square, and when joined with a face of any other block (even if it is empty) would generate a full square. Therefore, solid render blocks do not receive light (due to the first condition at the beginning of the session) but can still emit light (due it to be considered with an empty occlusion shape). Some blocks that use their shape for light occlusion are also light emitters, from exemple the enchanting table. Unlike solid render blocks, these can obstruct their own emitted light. This could be a total obstruction on one face (e.g., the enchanting table does not emit its light from the face below) or a partial obstruction on one face (e.g., the enchanting table does not emit its light to a horizontally adjacent top slab). This behavior works for both block light and sky light propagated between blocks. For light emitted directly from the sky onto the block, the behavior is slightly different. The game creates a column of blocks with level 15 sky light starting from the top of the world and extending to the tallest block that satisfies at least one of the conditions below: To improve game performance, Minecraft does not render all block faces. Block faces that are completely hidden by the face of the adjacent block do not need to be rendered, and rendering them will result in a performance loss without any gain. The occlusion shape is used to determine when one face of a block is hiding the face of another. If face A of one block is adjacent to face B of another block, and when comparing the shape of each face, considering the occlusion shape of each block, if there is no point that is only on face B, then face B is not rendered. In other words: if the face B is contained in the face A, the face B will not be rendered. This is the only time in the game when the occlusion format of all blocks is actually used. For light rendering, only blocks with a full block occlusion shape (solid render blocks) and blocks from a select list are used. In other uses, only the fact that a block is or is not a solid render block is used. However, there are certain non-occluded blocks that sometimes do not render the face of the adjacent block. This often occurs when there are transparent blocks next to the same transparent block. For example, in a glass cuboid, only the sides are rendered, preventing many glass faces from being visible within the cuboid, which would be visible due to the transparency of the glass and would break the continuity of the cuboid. Mangrove roots does not render other magoves rootes that are directly above or below it. However, it still renders those that are next to it. Iron bars, copper bars, glass pane and stained glass pane don't render the face of adjacent blocks of the same type. Furthermore, these blocks will not render the faces of adjacent blocks if both the block itself and the adjacent block are within the #bars tag. In vanilla, only the iron bar and (all) copper bars are in this tag, however, using data packs it is possible to add the glass pane and stained glass pane. When "Options" → "Accessibility Settings" → "See-Through Leaves" is not enabled, leaves don't render other leaves, even if they are of different types. Water and lava normally don't render block faces that are in the same fluid. Because the rendering of liquids is more complex, sometimes the faces are rendered. For example, a waterlogged top slab will still have its upper face rendered if there is a block of water on top of it. Videos Issues Issues relating to "Opacity" or "Transparency" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia See also Notes References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Oxidized_Copper_Lantern_JE2.gif] | [TOKENS: 113] |
File:Oxidized Copper Lantern JE2.gif Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 29 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Minecraft_Education_1.14.30] | [TOKENS: 213] |
Education Edition 1.14.30 Education Edition Windows, macOS, ChromeOS: June 22, 2020 iOS, iPadOS: June 26, 2020 ChromeOS: 1.14.30.06Windows: 1.14.30.0 Beta 1.14.31 390 1.14.30 is the first and only beta version for Education Edition 1.14.31, which adds compatibility with ChromeOS and introduces features from Bedrock Edition 1.13.0 and 1.14.0, including Buzzy Bees features. It released on June 22, 2020 for Windows, macOS, and ChromeOS, and June 26 for iOS and iPadOS. Contents Additions Beehives Bee nests Flowers Honey blocks Honeycomb blocks Honey bottles Honeycombs Spawn eggs Suspicious Stew Bees Brown mooshroom Foxes General Game rules Library Changes [more information needed] Dispensers Grass Path Item frames Armor Turtle Egg Villagers Swimming References Navigation Navigation menu |
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