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[SOURCE: https://minecraft.wiki/w/File:Oxidized_Cut_Copper_JE1_BE1.png] | [TOKENS: 70] |
File:Oxidized Cut Copper JE1 BE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 55 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Minecraft_Education_1.17.30.2] | [TOKENS: 137] |
Education Edition 1.17.30.2 Education Edition September 24, 2021 ChromeOS, Android: 1.17.30.2Windows: 1.17.302.0 Beta 1.17.30 466 1.17.30.2 is the first and only beta version for Education Edition 1.17.30, released on September 24, 2021. This update brought the Nether Update and Caves & Cliffs: Part I features to Education Edition. Contents Additions Photos Added features from the Nether Update and Caves & Cliffs: Part I. Changes Python Library Multiplayer References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Oxidized_Cut_Copper_Slab_JE1_BE1.png] | [TOKENS: 72] |
File:Oxidized Cut Copper Slab JE1 BE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 54 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Minecraft_Education_1.19.50.0] | [TOKENS: 110] |
Education Edition 1.19.50.0 Education Edition December 1, 2022 ChromeOS, Android: 1.19.50.0Windows: 1.19.5000.0 Beta 1.19.52 560 1.19.51.0 ► 1.19.50.0 is the first beta version for Minecraft Education 1.19.52, released on December 1, 2022, which adds features from The Wild Update. Contents Additions Changes References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Suspicious_Gravel] | [TOKENS: 568] |
Suspicious Gravel Common No Yes (64) 0.25 0.25 No No No No 11 STONE Suspicious gravel is a fragile gravity-affected block found in various Overworld structures. It can be brushed to extract unique structure-dependent loot from it. It drops nothing if it breaks, and will break if it falls or is moved. Contents Obtaining In Java Edition, suspicious gravel drops as an item if it falls for more than 30 seconds, which can be achieved by falling into an upward bubble column, or through two cobwebs stacked on top of each other. However, it does not retain its loot. In Bedrock Edition, suspicious gravel can be obtained only through the Creative inventory, using pick block in Creative mode and commands. The suitable tool to break suspicious gravel is shovel. Suspicious gravel drops nothing when it's destroyed. Suspicious gravel generates naturally in cold ocean ruins. Additionally, some of the gravel within trail ruins is replaced with suspicious gravel upon generation. Usage When a brush is used on suspicious gravel, cracks start to appear on all sides of the block as the dusted block state of the block starts to increase. If the suspicious gravel being brushed is naturally generated, an item gradually emerges from the side where the player starts brushing. After 96 (6+20+30+40 per stage) game ticks (4.8 seconds), the item is extracted, and the suspicious gravel is converted into gravel. If the player stops brushing a suspicious gravel, the block remains in its half-excavated state for a few seconds, before gradually returning to its unexcavated state one stage at a time. The item obtained and the loot table of suspicious gravel is dependent on which structure it has generated in. Items can be extracted only from naturally generated suspicious gravel. When placed by the player, nothing is produced after brushing. In Java Edition, each trail ruin's suspicious gravel contains 1 item stack, with the following distribution: In Bedrock Edition, each trail ruin's suspicious gravel contains 1 item stack, with the following distribution: In Java Edition and Bedrock Edition, each trail ruin's rare suspicious gravel contains 1 item stack, with the following distribution: In Java Edition and Bedrock Edition, each cold ocean ruin's suspicious gravel contains 1 item stack, with the following distribution: Suspicious gravel is destroyed when pushed by a piston. It cannot be pulled by a sticky piston. Sounds Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Height: 0.98 blocksWidth: 0.98 blocks Advancements History Issues Issues relating to "Suspicious Gravel" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Oxidized_Copper_Grate] | [TOKENS: 356] |
Copper Grate Yes Yes (64) 6 3 No Yes Yes No No Copper grates are a variant of copper blocks that have perforations that can be seen through. Contents Obtaining Copper grates can be mined with a stone pickaxe or better. If a copper grate is broken without a pickaxe, it drops nothing. Waxed copper grates of various oxidization stages generate naturally within the corridors of trial chambers, mostly serving as wall-mounted walkways between different rooms. They are also featured on some walls and floors and can form dead ends within the halls, mostly with a chest in front. Usage Copper grates are decorative transparent blocks that can oxidize. Copper grates do not conduct redstone, and mobs cannot spawn on top of them. They can also be waterlogged. Copper grates adjacent to other copper grates are invisible when viewed through a copper grate that is identical in states of oxidation and wax. Non-waxed copper grates have four stages of oxidation (including the initial normal state). Lightning bolts and axes can remove the oxidation on copper grates. Using a honeycomb on a copper grate prevents it from oxidizing. As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Achievements Advancements History Issues Issues relating to "Copper Grate" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Category:Pending_split] | [TOKENS: 85] |
Category:Pending split Pages or sections which have the status of pending splitting by another editor or an administrator. To suggest a page or section to be split, use the {{split|reason (optional)}} template. Subcategories This category has the following 2 subcategories, out of 2 total. Pages in category "Pending split" The following 29 pages are in this category, out of 29 total. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Oxidized_Cut_Copper_Stairs] | [TOKENS: 274] |
Cut Copper Stairs Yes Yes (64) 6 3 No Partial (blocks light)[JE only]Yes[BE only] Yes No No Cut copper stairs are a decorative stairs variant of cut copper that generate in trial chambers and are used for building. Unlike other types of stairs, cut copper stairs can oxidize over time. Contents Obtaining Cut copper stairs can be broken with stone pickaxes or higher. If mined without a pickaxe, they drop nothing. Waxed oxidized cut copper stairs generate naturally in trial chambers. Usage Non-waxed cut copper stairs have four stages of oxidation (including the initial normal state). Lightning bolts and axes can remove the oxidation on cut copper stairs. They can be waxed with a honeycomb to prevent it from oxidizing. As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Cut Copper Stairs" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Harness] | [TOKENS: 359] |
Harness Common Yes No A harness is an item that can be equipped on happy ghasts to make them mountable and rideable. Harnesses can be crafted into 16 dyed variants. Contents Obtaining Usage Happy ghasts can be ridden only when equipped with a harness. Up to four players can ride a single happy ghast at once. Using a harness on a happy ghast equips it. A harness can also be equipped using a dispenser. Using shears on a happy ghast wearing a harness removes the harness from the ghast and drops it as an item. Happy ghasts follow players holding a harness if they do not already have one equipped. The harness features large vintage-style aviator goggles, which lower and cover the happy ghast's eyes when it is being ridden. They raise above the eyes when not being ridden. This allows other players to tell when a player is riding a happy ghast, even when said player is invisible. The color of the harness affects the color of the decorative curtains flowing from the sides. If a happy ghast is harnessed and a player dismounts the happy ghast, the happy ghast snaps to the nearest cardinal direction, and the player can stand on the happy ghast as with solid blocks. Harnesses cannot be enchanted in Survival mode. However, in Java Edition Creative mode, an anvil can be used to enchant a harness with Thorns, Feather Falling, Protection, Fire Protection, Projectile Protection, Blast Protection, Curse of Binding, and Curse of Vanishing. Other enchantments can be applied, but they have no effect. Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Harness" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Packed_Ice_JE2_BE3.png] | [TOKENS: 189] |
File:Packed Ice JE2 BE3.png Summary Render of a Packed Ice block. Minecraft's textures No information available. Please correct this! This file represents the Packed Ice block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below. For areas which should always show the latest version, use the redirect (File:Packed Ice.png), which should be updated to point to the latest revision. File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 44 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Category:Enchantments] | [TOKENS: 48] |
Category:Enchantments Enchantments in Minecraft. Subcategories This category has only the following subcategory. Pages in category "Enchantments" The following 47 pages are in this category, out of 47 total. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mine_(dimension)] | [TOKENS: 202] |
Mine (dimension) Mines are worlds that are generated using the mine crafter, introduced in 25w14craftmine. Contents Generation Each mine is generated randomly if a player chooses each mine ingredient. Special mines Every 5 mines, a special mine appears in the mine crafter menu instead of the normal configuration menu. This menu does not allow the player to customize their mine; it just allows the player to start a pre-configured mine. A special mine contains waves of mobs for the player to beat, like silverfish, wither skeletons, skeletons and bosses like the wither, and allows the player to obtain special mine ingredients from them. Mechanics Dying in a mine results in failing the mine and respawning in the hub, where a large "mine failed" title appears. Exiting a mine via the mine exit results in winning the mine. After spawning in the hub, experience orbs and occasionally (10% chance per mine), the shimmering key appears near the mine crafter. Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Enchanting?oldid=3446215] | [TOKENS: 2184] |
Enchanting Enchanting is the process of improving armor, tools, and weapons. A glint animation appears on items to show that they are enchanted. Contents Enchanting equipment Enchanting methods There are four ways to enchant an item in Survival mode: A player may also obtain items already enchanted: Server operators and players in singleplayer worlds with cheats enabled can also enchant items using commands such as /enchant. When enchanted with the /give command, the maximum enchantment level is 255 on Java Edition. In Creative mode, items can be enchanted via an anvil and enchanted books, with no experience points required. Enchanted books are available in the Creative mode inventory, with individual book displays for the highest level of each enchantment and other levels available via the "Search" tab. The enchanted golden apple, despite its name and glint, is not the enchanted form of any item and is completely different from the golden apple. An item can be enchanted by using an enchanting table and placing the item and 1–3 lapis lazuli in the input slots. Upon placing the item, three (pseudo)randomized options appear on the right of the GUI. The glyphs, written in Standard Galactic Alphabet, do not affect the enchantment, but hovering over a presented enchantment shows one enchantment to be applied. On mobile devices, the player can tap an enchantment before putting in the lapis lazuli or hold the enchantment before release. The only choices available have a level requirement equal to or below the player's current level and a lapis lazuli requirement equal to or below the number of lapis lazuli placed in the table. Each option imbues the item with a randomized set of enchantments that are dependent on the number of experience levels required (e.g. a level 30 enchantment can give a pickaxe the "Efficiency IV" enchantment); the actual level cost and the number of lapis lazuli required have no effect. Although the player must have at least the level requirement to get an enchantment, the number of levels that the player is charged is the same as the lapis lazuli requirement. For example, if the third enchantment listed is a level 30 enchantment, the player must have at least 30 levels, but pay only 3 levels and 3 lapis lazuli. The level requirement influences the quantity, type, and level of enchantments instilled in the item, with a higher experience level generally resulting in more and/or higher-level enchantments. Nevertheless, there is a significant random factor, and even a level 30 enchantment (the maximum) doesn't guarantee more than one enchantment, or even that enchantments are "maximum strength" — a level 30 enchantment can still yield Fortune II or Efficiency III alone, for example. On the other hand, multiple different enchantments can be given from one use of the enchanting table. For example, a level 30 enchantment applied to a pickaxe may yield both Efficiency IV and Unbreaking III. However, certain selected enchants never give any additional enchantment, regardless of which tool is enchanted, such as Efficiency IV and Knockback II.[BE only][verify] To increase the enchantment level, bookshelves can be placed next to the enchanting table while keeping one block of air between them. To gain access to the previously mentioned level 30 enchantments, a minimum of 15 bookshelves needs to be placed around the enchanting table. See the Enchantment Mechanics page for more detailed information on this. Enchanting a book produces an enchanted book, which does nothing on its own, but effectively "saves" the enchantment for later application to another item with an anvil. Unlike with an anvil, using the enchanting table while on Creative still costs experience. However, if the player doesn't have enough experience, then experience reduces to zero and the enchantment still works, even when using the enchanting table while already at level zero. Enchanting any item at any enchantment level changes the player's enchantment seed, which changes the possible enchantments for every item at every enchantment level. Thus, if none of the available enchantments for a tool are desired, 1 lapis lazuli and 1 level could be spent to enchant a book or a different tool to refresh the list. The possible enchantments depend on the player's enchantment seed, the item type, and material, and the enchantment level (1–30). The following actions do not affect the possible enchantments: Changing the enchantment levels offered by adding, removing, or blocking bookshelves alters the enchantments shown, but does not change possible enchantments; using another enchanting table with the previous bookshelf number still shows the previous enchantments. The enchantments for a particular enchantment level (with the same seed and item) do also differ depending on which row they appear in, but they are not "better" or "worse" based on the row despite the different resource costs. An anvil can be used to combine the enchantments of two items, sacrificing one of them and repairing the other. The items must be compatible; they must either be the same type and material (such as two iron swords) or an item and an enchanted book with an applicable enchantment (such as a bow and an Infinity enchanted book). Combining two enchanted items, books or one of each with the same enchantment at the same level produces an item or book with the next higher level of that enchantment up to the maximum allowed in Survival mode; for example, a book with Thorns I and Unbreaking II combined with a book with Unbreaking II produces a book with Thorns I and Unbreaking III. To combine items, the player places the target item in the anvil's first slot and the sacrifice item in the second slot. If the combination is allowed, the resulting enchanted item appears in the anvil's output slot and an experience level cost, labeled "Enchantment Cost", appears below (green if the player has enough experience levels, red if they don't). To complete the enchantment, the player removes the enchanted item from the anvil's output slot, and their experience level is reduced accordingly. The experience cost depends on the enchantments, with highly enchanted items costing more. If the target item is also being repaired, that costs more as well. The target item can also be renamed, at additional cost. There is also an accumulating surcharge for prior work done on anvils. In Survival mode, work that costs more than 39 levels of experience is refused, although it may still be possible to perform the same work in steps. For example, a damaged enchanted bow may be repaired on an anvil with an ordinary bow, and then another enchanted bow may be used to combine enchantments with the repaired bow. Enchanted books can be made by enchanting a book in an enchanting table at the cost of experience points. They can also be found in the chests of several structures, purchased with emeralds from a librarian villager, or caught while fishing. Enchanted books can be applied to tools, weapons, and armor, or combined with other enchanted books in an anvil. In this way, some enchantments that cannot normally be obtained on an item through use of the enchanting table can still be applied to those items, such as applying Thorns to boots. Although enchanted books can have multiple enchantments of any type, only enchantments appropriate to a given item type are applied to that item when combined in an anvil. For example, an enchanted book may have both the Respiration and Power enchantments, but the Respiration enchantment is lost if the book is applied to anything but a helmet. Likewise, the Power enchantment is lost if the book is applied to anything but a bow. In Creative mode, enchanted books can be used to apply any enchantment to any item, such as a stick having Knockback II on Java Edition. However, mutually-exclusive enchantments, such as Infinity and Mending, cannot be applied this way or even via /enchant (though both enchantments function as normal when obtained on a bow through the /give command). The experience costs for using books are considerably less than for combining items with similar enchantments since the books themselves cost levels to create. However, it's still an extra cost, and enchanting items directly has a chance to get multiple enchantments. The advantage of books is that they can be stockpiled for use on an item of choice and allow for controlled combinations. For example, a Silk Touch book can be used on an axe, pickaxe, or shovel, and the player can decide which item receives which enchantment. Use Order Calculator to minimize experience loss when merging two items. Disenchanting The main way to disenchant items is via the grindstone or by repairing the items via the crafting grid. Using the grindstone removes all enchantments (except for curses) but gives some experience back based on the level of the enchantment(s) and their value. If a block is placed, it loses all the enchantments it has. Summary of enchantments Each enchantment in the table below includes attributes that are possible for the player to acquire legitimately in Survival mode. Other combinations are possible in Creative mode or with cheats, mods, or third-party software. Summary of enchantments by item Enchantments that have multiple levels are shown with their maximum level numbers. Mutually exclusive enchantments can be combined using commands (e.g., /give @s bow[enchantments={infinity:1,mending:1}]). Also, a player can exceed the maximum levels of enchantments (e.g., /give @s netherite_sword[enchantments={fire_aspect:10}]). However, if that number goes above 10 the translation string is exposed and it looks like this: The tables below summarize the enchantments that can be obtained on specific items in Bedrock Edition and in Java Edition Survival mode (Any enchantment can be applied to any item in Java Edition Creative mode). Enchantments that can be applied to both hand slot items and armor slot items are listed in both tables. Depth Strider (III) Maximum effective values for enchantments The table below shows the effective limits for enchantments (also found here). Mending Data values Java Edition: Bedrock Edition: Sounds Java Edition Bedrock Edition: Videos History Issues Issues relating to "Enchanting", "Enchantment", or "Enchanted" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Trivia See also References External links Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legends:Farnum] | [TOKENS: 369] |
Legends:Farnum Male Hero Zoo MInecraft Legends: Return of the Piglins Sean Patrick Hopkins (audiobook) Farnum is an aspiring "mobologist" and zookeeper within Minecraft Legends: Return of the Piglins. Contents Appearance Personality Biography Quotes The terrified Overworlder threw their hands up and made a pitiful noise that was perhaps the least threatening thing that Kritten had ever heard. They kept their axe at the creature’s throat, though, just in case, and shouted, “Who are you? What are you doing here? Tell me now!”The Overworlder whimpered and said something in its unintelligible tongue. As far as Kritten knew, no one had ever been able to talk with an Overworlder, but that didn’t seem to stop this terrified person from trying. Farnum dreams of running a famous zoo. But though the mobs he keeps are adorable, none of them draws anything close to a crowd. Farnum needs something strange and new—but he’s the furthest thing from an adventurer. It takes a lot of convincing from his friends, but Farnum finally takes a chance and goes with them to explore a lush new biome... which is how he ends up falling down a waterfall and washing up in front of a mysterious purple portal. That’s part of the beauty of prose is that you can get deep into a character’s head and explore their motivations. Farnum might not be your typical brave and hearty hero, but that’s what makes his story more interesting. He’s not naturally courageous. Most of the time he tries to avoid conflict, just like many other people would, so I had to put him under some terrible pressure to get him to the point at which he would start showing his true colors. Trivia References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Pale_Moss_Block] | [TOKENS: 404] |
Pale Moss Block Common Yes Yes (64) 0.1 0.1 No No Yes Yes 22 COLOR_LIGHT_GRAY A pale moss block is a block that generates in pale gardens. Unlike moss blocks, pale moss blocks are flammable. Contents Obtaining Pale moss blocks can be mined using any tool or by hand, but a hoe is the quickest way to break it. Pale moss blocks can be found on pale moss patches inside of pale gardens. Wandering traders may sell 2 pale moss blocks for 1 emerald. When bone meal is used on a pale moss block, moss spreads to any of the blocks listed below, if they have air blocks above them, in a corner-less 7×11×7 volume centered on the original pale moss block. Foliage can replace air on any of these blocks. The following blocks can be replaced with pale moss blocks: When a pale moss block generates, it has a chance to have short grass, tall grass, or a pale moss carpet growing on it. Usage Most plants can be placed on pale moss except for cacti. Small dripleaves can be placed on pale moss, but only underwater. Big dripleaves cannot be placed on pale moss. Nether fungi can also be placed on it, while mushrooms can be placed only at light level 12 or below. Mushrooms placed on pale moss can be grown into huge mushrooms. Unlike regular moss blocks, pale moss blocks cannot be used to increase the hatching speed of sniffer eggs. Placing a pale moss block into a composter has a 65% chance of raising the compost level by 1. Pale moss blocks are destroyed and dropped as items when pushed by pistons. They do not stick to sticky pistons, slime blocks, or honey blocks. Sounds Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Pale Moss Block" are maintained on the bug tracker. Issues should be reported and viewed there. See also References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Pale_Moss_Carpet_JE1_BE1.png] | [TOKENS: 67] |
File:Pale Moss Carpet JE1 BE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 45 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Pale_Oak_Fence_(EW)_JE1.png] | [TOKENS: 68] |
File:Pale Oak Fence (EW) JE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 44 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Special:EditPage/Template:Navbox_Java_Edition_technical] | [TOKENS: 221] |
Editing Template:Navbox Java Edition technical Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Pages included on this page: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Polished_Basalt] | [TOKENS: 188] |
Polished Basalt Yes Yes (64) 4.2 1.25 No No No No 29 COLOR_BLACK Polished basalt is the polished version of basalt and can be found as part of ancient cities and bastion remnants. Contents Obtaining Polished basalt drops as an item if mined by any pickaxe. If mined by any other tool, it drops nothing. Polished basalt can be found naturally as part of ancient cities and bastion remnants. Usage Polished basalt points perpendicular to whatever block face they are placed on. Polished basalt can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Polished Basalt" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Funky_Portal] | [TOKENS: 393] |
Funky Portal None 0 -1 Yes (11) Yes No No The funky portal is a joke block introduced in Java Edition 20w14∞ that allows entry into randomly generated dimensions. It is a colored variant of the Nether portal block with the color being determined by the destination dimension. Contents Obtaining The funky portal block cannot be obtained as an item even by using the /give command. The funky portal block can be placed using commands such as /fill or /setblock and is generated when throwing a written book into a Nether portal. After throwing the book into the portal, the book is destroyed. It does not go through the portal after having changed it. The generated portal has a random destination, unless the text leads to an Easter Egg dimension. Rarely, when throwing the book into the portal, the Nether portal turns into multiple funky portal colors. Each book generates its own dimension, and books with the same page content generate the same dimension. Using /setblock ~ ~ ~ neither_portal sets the block and give it randomized block data as to its destination dimension. The color of a funky portal is determined by its destination dimension. The color of any portal can be found by converting its dimension ID into hexadecimal. The last six digits of that number is the RGB color. Funky portal blocks cannot be broken by tools except in creative mode, but can be destroyed by breaking the portal frame, by explosions, or by placing a liquid inside the portal. Usage Running /data get block on funky portal blocks returns the data that includes the name of the dimension. Sounds Java Edition Data values A funky portal has a block entity associated with it that holds additional data about the block. Issues Issues relating to "Funky Portal" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid". Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mob#cite_note-14] | [TOKENS: 1402] |
Mob A mob (short for mobile, mobile entity, or mobile object) is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot. Contents Spawning Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player. Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding. Most mobs never spawn on transparent blocks, in water (except aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air. Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob. Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command. Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java Edition[verify], also in a boat. Behavior Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode. Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens) try to avoid walking over rails unless pushed onto the rails by other mobs. Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details. List of mobs Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page. Passive mobs are harmless mobs that do not attempt to attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are animals and can be bred or tamed. Hostile-adjacent: These mobs, although passive, are considered monsters and are involved in mechanics pertaining to hostile mobs. They spawn as hostile mobs with no direct damage capabilities, with their riders controlling their pathfinding. Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified. Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether passive or neutral, are involved in mechanics pertaining to hostile mobs regardless of behavior. Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items. These passive mobs are designed primarily for Adventure maps and add-on creating, rather than regular gameplay. They are used in Minecraft Education for coding, education, or interactive learning. Both are only accessible with commands in Bedrock Edition. These mobs cannot spawn without the use of /summon or spawn eggs. Old villagers and old zombie villagers cannot be spawned at all. These entities are grouped within the "living entities" category in the game code. In Bedrock Edition, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities. Removed mobs are mobs that no longer exist in current versions of the game. Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version. These mobs, although similar to their non-joke counterparts, are their own mobs. Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely. Mobs that were briefly mentioned by Mojang Studios on social media and other platforms. Classification Knockback resistance Some non-boss mobs resist a certain percentage of knockback from attacks. Damage dealt by mobs Achievements Advancements Videos History Issues Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Lineup_JINX.jpg] | [TOKENS: 103] |
File:Lineup JINX.jpg Summary JINX merchandise (wave 2?): https://web.archive.org/web/20140327002427/http://www.jinx.com/shop/coll/minecraft/ps/0/ License File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 4 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Enchanting?veaction=edit] | [TOKENS: 2184] |
Enchanting Enchanting is the process of improving armor, tools, and weapons. A glint animation appears on items to show that they are enchanted. Contents Enchanting equipment Enchanting methods There are four ways to enchant an item in Survival mode: A player may also obtain items already enchanted: Server operators and players in singleplayer worlds with cheats enabled can also enchant items using commands such as /enchant. When enchanted with the /give command, the maximum enchantment level is 255 on Java Edition. In Creative mode, items can be enchanted via an anvil and enchanted books, with no experience points required. Enchanted books are available in the Creative mode inventory, with individual book displays for the highest level of each enchantment and other levels available via the "Search" tab. The enchanted golden apple, despite its name and glint, is not the enchanted form of any item and is completely different from the golden apple. An item can be enchanted by using an enchanting table and placing the item and 1–3 lapis lazuli in the input slots. Upon placing the item, three (pseudo)randomized options appear on the right of the GUI. The glyphs, written in Standard Galactic Alphabet, do not affect the enchantment, but hovering over a presented enchantment shows one enchantment to be applied. On mobile devices, the player can tap an enchantment before putting in the lapis lazuli or hold the enchantment before release. The only choices available have a level requirement equal to or below the player's current level and a lapis lazuli requirement equal to or below the number of lapis lazuli placed in the table. Each option imbues the item with a randomized set of enchantments that are dependent on the number of experience levels required (e.g. a level 30 enchantment can give a pickaxe the "Efficiency IV" enchantment); the actual level cost and the number of lapis lazuli required have no effect. Although the player must have at least the level requirement to get an enchantment, the number of levels that the player is charged is the same as the lapis lazuli requirement. For example, if the third enchantment listed is a level 30 enchantment, the player must have at least 30 levels, but pay only 3 levels and 3 lapis lazuli. The level requirement influences the quantity, type, and level of enchantments instilled in the item, with a higher experience level generally resulting in more and/or higher-level enchantments. Nevertheless, there is a significant random factor, and even a level 30 enchantment (the maximum) doesn't guarantee more than one enchantment, or even that enchantments are "maximum strength" — a level 30 enchantment can still yield Fortune II or Efficiency III alone, for example. On the other hand, multiple different enchantments can be given from one use of the enchanting table. For example, a level 30 enchantment applied to a pickaxe may yield both Efficiency IV and Unbreaking III. However, certain selected enchants never give any additional enchantment, regardless of which tool is enchanted, such as Efficiency IV and Knockback II.[BE only][verify] To increase the enchantment level, bookshelves can be placed next to the enchanting table while keeping one block of air between them. To gain access to the previously mentioned level 30 enchantments, a minimum of 15 bookshelves needs to be placed around the enchanting table. See the Enchantment Mechanics page for more detailed information on this. Enchanting a book produces an enchanted book, which does nothing on its own, but effectively "saves" the enchantment for later application to another item with an anvil. Unlike with an anvil, using the enchanting table while on Creative still costs experience. However, if the player doesn't have enough experience, then experience reduces to zero and the enchantment still works, even when using the enchanting table while already at level zero. Enchanting any item at any enchantment level changes the player's enchantment seed, which changes the possible enchantments for every item at every enchantment level. Thus, if none of the available enchantments for a tool are desired, 1 lapis lazuli and 1 level could be spent to enchant a book or a different tool to refresh the list. The possible enchantments depend on the player's enchantment seed, the item type, and material, and the enchantment level (1–30). The following actions do not affect the possible enchantments: Changing the enchantment levels offered by adding, removing, or blocking bookshelves alters the enchantments shown, but does not change possible enchantments; using another enchanting table with the previous bookshelf number still shows the previous enchantments. The enchantments for a particular enchantment level (with the same seed and item) do also differ depending on which row they appear in, but they are not "better" or "worse" based on the row despite the different resource costs. An anvil can be used to combine the enchantments of two items, sacrificing one of them and repairing the other. The items must be compatible; they must either be the same type and material (such as two iron swords) or an item and an enchanted book with an applicable enchantment (such as a bow and an Infinity enchanted book). Combining two enchanted items, books or one of each with the same enchantment at the same level produces an item or book with the next higher level of that enchantment up to the maximum allowed in Survival mode; for example, a book with Thorns I and Unbreaking II combined with a book with Unbreaking II produces a book with Thorns I and Unbreaking III. To combine items, the player places the target item in the anvil's first slot and the sacrifice item in the second slot. If the combination is allowed, the resulting enchanted item appears in the anvil's output slot and an experience level cost, labeled "Enchantment Cost", appears below (green if the player has enough experience levels, red if they don't). To complete the enchantment, the player removes the enchanted item from the anvil's output slot, and their experience level is reduced accordingly. The experience cost depends on the enchantments, with highly enchanted items costing more. If the target item is also being repaired, that costs more as well. The target item can also be renamed, at additional cost. There is also an accumulating surcharge for prior work done on anvils. In Survival mode, work that costs more than 39 levels of experience is refused, although it may still be possible to perform the same work in steps. For example, a damaged enchanted bow may be repaired on an anvil with an ordinary bow, and then another enchanted bow may be used to combine enchantments with the repaired bow. Enchanted books can be made by enchanting a book in an enchanting table at the cost of experience points. They can also be found in the chests of several structures, purchased with emeralds from a librarian villager, or caught while fishing. Enchanted books can be applied to tools, weapons, and armor, or combined with other enchanted books in an anvil. In this way, some enchantments that cannot normally be obtained on an item through use of the enchanting table can still be applied to those items, such as applying Thorns to boots. Although enchanted books can have multiple enchantments of any type, only enchantments appropriate to a given item type are applied to that item when combined in an anvil. For example, an enchanted book may have both the Respiration and Power enchantments, but the Respiration enchantment is lost if the book is applied to anything but a helmet. Likewise, the Power enchantment is lost if the book is applied to anything but a bow. In Creative mode, enchanted books can be used to apply any enchantment to any item, such as a stick having Knockback II on Java Edition. However, mutually-exclusive enchantments, such as Infinity and Mending, cannot be applied this way or even via /enchant (though both enchantments function as normal when obtained on a bow through the /give command). The experience costs for using books are considerably less than for combining items with similar enchantments since the books themselves cost levels to create. However, it's still an extra cost, and enchanting items directly has a chance to get multiple enchantments. The advantage of books is that they can be stockpiled for use on an item of choice and allow for controlled combinations. For example, a Silk Touch book can be used on an axe, pickaxe, or shovel, and the player can decide which item receives which enchantment. Use Order Calculator to minimize experience loss when merging two items. Disenchanting The main way to disenchant items is via the grindstone or by repairing the items via the crafting grid. Using the grindstone removes all enchantments (except for curses) but gives some experience back based on the level of the enchantment(s) and their value. If a block is placed, it loses all the enchantments it has. Summary of enchantments Each enchantment in the table below includes attributes that are possible for the player to acquire legitimately in Survival mode. Other combinations are possible in Creative mode or with cheats, mods, or third-party software. Summary of enchantments by item Enchantments that have multiple levels are shown with their maximum level numbers. Mutually exclusive enchantments can be combined using commands (e.g., /give @s bow[enchantments={infinity:1,mending:1}]). Also, a player can exceed the maximum levels of enchantments (e.g., /give @s netherite_sword[enchantments={fire_aspect:10}]). However, if that number goes above 10 the translation string is exposed and it looks like this: The tables below summarize the enchantments that can be obtained on specific items in Bedrock Edition and in Java Edition Survival mode (Any enchantment can be applied to any item in Java Edition Creative mode). Enchantments that can be applied to both hand slot items and armor slot items are listed in both tables. Depth Strider (III) Maximum effective values for enchantments The table below shows the effective limits for enchantments (also found here). Mending Data values Java Edition: Bedrock Edition: Sounds Java Edition Bedrock Edition: Videos History Issues Issues relating to "Enchanting", "Enchantment", or "Enchanted" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Trivia See also References External links Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Pale_Oak_Hanging_Sign_JE2_BE1.png] | [TOKENS: 112] |
File:Pale Oak Hanging Sign JE2 BE1.png License File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 36 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Minecart_with_Monster_Spawner] | [TOKENS: 398] |
Minecart with Monster Spawner 6HP Height: 0.7 blocksWidth: 0.98 blocks The minecart with monster spawner is a combination of a minecart and a monster spawner. Contents Obtaining Minecarts with monster spawner cannot be obtained as an item in the inventory, and can only be produced using the /summon command or by using external tools. Usage The monster spawner within behaves the same way as normal monster spawners, but the entity to be spawned cannot be set via using spawn eggs; the monster spawner's data can only be modified using commands or NBT edits. It has the same associated NBT tags as a normal monster spawner. More precisely, a minecart with monster spawner acts as a monster spawner block at the minecart's position. In other words, if the minecart with monster spawner moved within a block position, the range of spawn would not change, but if it moved 5 blocks east, the range of spawn would now be centered at the minecart with monster spawner's new position. Minecarts with monster spawner were used in some custom maps as a way to have redstone controlled monster spawners, however after the addition of the /summon and /setblock commands they were mostly rendered obsolete and are very rarely used today. Drops When they are broken, minecarts with monster spawners drop 1 minecart. The monster spawner does not drop. Sounds Minecarts with monster spawners use the Friendly Creatures sound category for entity-dependent sound events.[sound 1] Data values Minecarts with monster spawners have entity data associated with them that contain various properties of the entity. History Issues Issues relating to "Minecart with Monster Spawner", "Minecart with Spawner", or "Spawner Minecart" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu |
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