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[SOURCE: https://minecraft.wiki/w/Thunderstorm#Lightning] | [TOKENS: 1342] |
Thunderstorm A thunderstorm is a somewhat uncommon and dangerous weather condition. Contents Behavior Thunderstorms are an uncommon temporary, global occurrence that can happen randomly at any time, within the Overworld. Whether it rains, snows, or no precipitation is active during a thunderstorm varies depending on the temperature of the biome, as well as the current altitude. Thunderstorms can be skipped entirely with the use of a bed, regardless of the time of day. Effects As with rain and snow, the sky is darkened and the sun, moon, and stars are no longer visible. In Bedrock Edition, the sky color is changed to rgb(51, 51, 51), which is blended with a weight of 75% with biome and rain sky colors. The sun and moon are still visible in dry biomes in Bedrock Edition. Thunderstorms darken the world, causing the light level from the sky to visually decrease to 10. The clouds darken from white to dark gray (95% rgb(30, 30, 30) in Bedrock Edition), although clouds themselves do not precipitate or create lightning. Fog is colored #666666 ( #403C44 in pale gardens), and is much denser, decreasing view distance by 30%. While the sun is not visible during rain, the glow associated with sunrise and sunset is still visible. Unlike during regular rainstorms or snowstorms, the sky light level is reduced by 10 for the purposes of hostile mob spawning, which allows hostile mobs to spawn at any time of day as long as the block light level is 0, even in dry biomes which have visibly full daylight in Bedrock Edition. Lightning is a lethal element of thunderstorms. Lightning momentarily increases the sky light's brightness to slightly greater than full daylight, which is rgb(204, 204, 255) in Bedrock Edition, blended with other colors with a weight of 45%. Lightning strikes randomly and creates fires (only on normal and hard difficulty) in a 2 block radius where it strikes. Such fires act normally, igniting all flammable materials, detonating TNT, and even activating nether portals. The lightning itself, however, is not destructive and does not destroy blocks. While most fires are extinguished by the rain, areas that block rain can allow the fire to spread, and any netherrack, magma blocks, soul sand, or soul soil lit by lightning is not extinguished by the rain. Most entities struck by lightning are dealt 5HP damage (sometimes twice in succession) and are set on fire, which may cause additional damage. Boats (including boats with chests) may be destroyed entirely leaving nothing behind. If the player is killed by a lightning strike, the death message appears: "<player> was struck by lightning". This message does not display if the player was killed by the fire created by a lightning bolt. Lightning in Bedrock Edition changes color from white to orange at sunset, and appears brighter during the daytime. Lightning may be manually summoned with the /summon lightning_bolt command. It is summoned as an entity, and it can be referred to by commands or selectors. Lightning is also spawned when a trident enchanted with Channeling is thrown and strikes a mob or a lightning rod during a thunderstorm. On graphics settings lower than Fabulous!, water is invisible when seen through lightning. A lightning strike affects certain mobs differently: On peaceful difficulty, pigs and villagers take damage normally. For each loaded chunk, every tick there is a 1⁄100,000 chance of an attempted lightning strike during a thunderstorm. From this probability, if ≈201 chunks are loaded (from a radius of 128 blocks from the player to the center of each chunk) then 90% of the time up to 5 lightning strikes occur in the world each minute, with an average of approximately 2.4 lightning strikes each minute. When lightning is to strike, random X and Z coordinates within the chunk are chosen, and the block just above the highest block that is liquid or obstructs movement is chosen for the lightning strike. If a lightning rod is nearby, it strikes the rod instead. Then if there are any living entities that can see the sky in a 3×h×3 region from 3 below the target block up to the world height, one such entity is selected at random and the lightning target is moved to the block the entity stands in. The target block is checked again for the following conditions: If these conditions pass, lightning strikes. When lightning strikes, all entities within a 6×12×6 region horizontally centered on the northwest corner of the target block with the bottom edge 3 below the target block are struck by lightning. Multiple passes are made over this region, so items dropped during an earlier pass may be destroyed during a subsequent pass; damage immunity usually prevents struck mobs from taking more than 5HP damage. Non-solid blocks (such as redstone, torches, and snow layers) are not directly affected by lightning. Since lightning is an entity with the ID "lightning_bolt", it can be summoned with /summon, although it cannot be ridden with /ride. Thunder is a sound event that occurs every time lightning strikes. Every player within 160 thousand blocks and in the same dimension hears the thunder. The ability to hear thunder affects multiplayer, as it is possible to hear lightning strike at someone else's base or use a modded Minecraft client to determine the direction of every strike in the world the player is in. Using the direction of strikes, it is possible to triangulate the coordinates of lightning strikes. Worried pandas are also scared during thunderstorms. Because lightning bolts only happen in loaded chunks, this can be used to, for example, know where the other player is in a multiplayer world with only two players. Lightning strikes within a radius of 128 blocks (Java Edition) or 64 blocks (Bedrock Edition) of a lightning rod are redirected to the rod, emitting a redstone signal. This can be used to prevent flammable structures from being struck by lightning, or intentionally direct lightning toward or away from mobs. During a thunderstorm, they emit spark-like particles, even in biomes where lightning doesn't strike. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Lightning bolts have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Advancements History Issues Issues relating to "Lightning" or "Thunder" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/14w25a] | [TOKENS: 256] |
Java Edition 14w25a Java Edition June 18, 2014 Snapshot 1.8 Client (.json)Server (.exe) 21 1 Java SE 6 ◄ 14w21b 14w25b ► 14w25a is the twenty-seventh snapshot for Java Edition 1.8, released on June 18, 2014, which adds ocean monuments and all the blocks, items and mobs associated with the structure. It also adds coarse dirt. Contents Additions Prismarine Prismarine bricks Dark prismarine Sea lanterns Coarse dirt Wet sponge Prismarine crystals Prismarine shard Guardian spawn egg Guardian Elder guardian Ocean monuments Enchantments Splashes Changes General Cracked stone bricks Tall grass & grass Huge mushrooms blocks Redstone torches Melon and pumpkin stems Signs Sponge Stairs General Arrows Written books Iron golems Snow golems Withers Wither skeletons /scoreboard operation Model format improvements Inventory Potion effects Player list Debug screen Animations Removals Distance effects Options Fixes 54 issues fixed From released versions before 1.8 From the 1.8 development versions From the previous development version Trivia References Navigation * indicates a reupload | † indicates a lost version | ‡ indicates a version with a variant Navigation menu |
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[SOURCE: https://minecraft.wiki/?diff=3438855&oldid=3438832] | [TOKENS: 441] |
Minecraft Wiki: Difference between revisions Latest revision as of 02:00, 16 February 2026 Welcome to the most comprehensive wiki about the Minecraft franchise, proudly community-run since 2009. Anyone can contribute! Latest game drops Java Edition 1.21.11Bedrock Edition 1.21.130 (minor update 26.1) Java Edition 26.1 (26.1 Snapshot 9)Bedrock Edition 26.10 (Preview 26.10.24) About the game Minecraft is a 3D sandbox adventure game developed by Mojang Studios, where players can interact with a fully customizable three-dimensional world made of blocks and entities. Its diverse gameplay options allow players to choose the way they play, creating infinite possibilities. There are several actively maintained editions of Minecraft: Featured article Survival is one of the four main game modes in Minecraft. It is mainly characterized by a limited amount of health and experience, and by certain mobs actively seeking out to attack the player in order to kill them. The player also has limited resources they collect through various methods. Coming back to the game? Check out the most recent updates: For creators Beyond the base game, Minecraft can be modified in various ways by players, like tweaking gameplay, adding new features, or even making something entirely new out of the game! Did you know… Help improve the wiki! The wiki is made by people like you. If you see something you think could be improved on a page, just click the "Edit" or "Edit source" button. Wiki tools Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. Related communities Websites Reddit communities Discord servers Official sites In other languages The Minecraft Wiki is an international community. Visit or contribute to wikis in other languages to help share Minecraft knowledge worldwide! Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legacy_Console_Edition_descriptions] | [TOKENS: 115] |
Legacy Console Edition descriptions In Legacy Console Edition, blocks, items, entities and biomes all have dedicated descriptions, which appear on-screen in a blue dialog box of sorts when the subject is first encountered, or when "What’s This?" is clicked on it in the inventory. Contents List Blocks and items are listed according to their order in the Legacy Console Edition Creative inventory, including some additional obtainable block and item variants not found in the Creative inventory on Legacy Console. Other technical blocks are listed separately. All tables are sortable and can be sorted alphabetically. History Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Minecraft_Wiki:Sandbox#mw-head] | [TOKENS: 208] |
Minecraft Wiki:Sandbox Minecraft Wiki Sandbox This is the Minecraft Wiki sandbox. You can experiment with making edits on this page. To edit this page, click the "Edit" tab (or the pencil button in mobile view) at the top of the page, or click here. To reset the sandbox, click the "Reset sandbox" link above and click "Save changes". After making your changes, you can preview them by clicking the "Show preview" button below the edit box, and save them by clicking the "Save changes" button. Note that changes made here are not kept, since this page is only meant for testing. You can create subpages of this page (e.g. Minecraft Wiki:Sandbox/Temporary testing page) for longer-term projects, though these will still be deleted after a period of inactivity. All current subpages of this page can be found here. Alternatively, if you are logged in, you can create a personal sandbox in your userspace where you can experiment without your changes being wiped. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Pink_Stained_Glass_Pane] | [TOKENS: 469] |
Stained Glass Pane Yes Yes (64) Any tool 0.3 0.3 No Yes Yes No No 0 NONE A stained glass pane is a dyed version of a glass pane. It is a transparent block that can be used as a more efficient alternative to stained glass blocks. Contents Obtaining Stained glass panes can be obtained using a tool enchanted with Silk Touch. If one is broken without a Silk Touch enchantment, it drops nothing. Stained glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used. Usage Stained glass panes are more efficient to use than stained glass blocks, as six stained glass blocks can be crafted into sixteen stained glass panes, yielding 22⁄3 panes per block. Windows built using stained glass panes can be up to 267% (22⁄3 times) larger in area than windows built with regular stained glass blocks. In Java Edition, stained glass panes appear as flat items inside the inventory, with the front face taking up the entire inventory slot. With the default texture pack, the light gray variant in particular is barely visible in the inventory due to its low contrast to the background of the slot. This can make containers appear empty when they are not. If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a or or shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between forms a gap that is two blocks wide. Stained glass panes are never oriented horizontally. Horizontal stained glass surfaces must be made from stained glass blocks. Stained glass panes can be waterlogged, which means water can be in the same place as a glass pane, unlike regular stained glass. Unlike regular glass panes, stained glass panes cannot be used to lock maps. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Videos History Issues Issues relating to "Stained Glass Pane" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Pink_Terracotta_JE1_BE1.png] | [TOKENS: 195] |
File:Pink Terracotta JE1 BE1.png Summary Render of a Pink Terracotta block. Minecraft's textures No information available. Please correct this! This file represents the Pink Terracotta block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below. For areas which should always show the latest version, use the redirect (File:Pink Terracotta.png), which should be updated to point to the latest revision. File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 56 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Pink_Tulip_JE7_BE2.png] | [TOKENS: 148] |
File:Pink Tulip JE7 BE2.png Summary Render of a Pink Tulip. 2D version: File:Pink Tulip (texture) JE2 BE2.png. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 48 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/?diff=prev&oldid=3438832] | [TOKENS: 478] |
Minecraft Wiki: Difference between revisions Revision as of 01:16, 16 February 2026 Welcome to the most comprehensive wiki about the Minecraft franchise, proudly community-run since 2009. Anyone can contribute! Latest game drops Java Edition 1.21.11Bedrock Edition 1.21.130 (minor update 26.1) Java Edition 26.1 (26.1 Snapshot 9)Bedrock Edition 26.10 (Preview 26.10.24) About the game Minecraft is a 3D sandbox adventure game developed by Mojang Studios, where players can interact with a fully customizable three-dimensional world made of blocks and entities. Its diverse gameplay options allow players to choose the way they play, creating infinite possibilities. There are three actively maintained editions of Minecraft: Java Edition for Windows, macOS, and Linux; Bedrock Edition for Windows, mobile, and consoles; Minecraft Education for educational settings; and China Edition as a localized release for mainland China. Featured article Survival is one of the four main game modes in Minecraft. It is mainly characterized by a limited amount of health and experience, and by certain mobs actively seeking out to attack the player in order to kill them. The player also has limited resources they collect through various methods. Coming back to the game? Check out the most recent updates: For creators Beyond the base game, Minecraft can be modified in various ways by players, like tweaking gameplay, adding new features, or even making something entirely new out of the game! Did you know… Help improve the wiki! The wiki is made by people like you. If you see something you think could be improved on a page, just click the "Edit" or "Edit source" button. Wiki tools Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. Related communities Websites Reddit communities Discord servers Official sites In other languages The Minecraft Wiki is an international community. Visit or contribute to wikis in other languages to help share Minecraft knowledge worldwide! Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Movie:Redstone_Mines] | [TOKENS: 369] |
Movie:Redstone Mountains Details Mountain Steve (redstone mine and creeper farm) A Minecraft Movie A MINECRAFT MOVIE The Junior Novelization The Redstone Mountains are a site used as a mining complex by Steve, which he brought Garrett and Henry to after negotiating a deal to harvest diamonds. Contents Points of interest Inside one of the mountains is a mining complex Steve built especially to harvest redstone. He stashed carts of diamonds in a secret cave behind a piston door. Throughout the mines are traps consisting of dispensers loaded with cactus balls and a piston with a slime cube on the head. Rails run through the mines, allowing easy access through using minecarts. A huge cave with no light and a minecart track in the middle. Due to the bad lighting, the cave was full of creepers. The whole farm and mountain was destroyed by an explosion caused by all the creepers right after Steve, Garrett and Henry escaped, while being chased by the Great Hog, Archie, and two other piglins. It remains unknown how Steve got only creepers to spawn, but it may be because the creepers killed the other mobs, and it explains Steve’s abundance of TNT and fireworks. History In Midport Village, Steve mentions the mountains to Natalie when explaining how to reach the woodland mansion. After leaving Midport Village, Steve, Garrett, and Henry stop by the Redstone Mountains before heading to the woodland mansion. This detour was due to Garrett, who earlier offered the Orb of Dominance to Steve in exchange for diamonds. While inside the mountains, the Great Hog chases them into Steve’s creeper farm. As every creeper begins to explode, the heroes escape in minecarts, just as the mine collapse, taking the diamonds with it. Known visitors History of appearances Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legends:Mob#searchInput] | [TOKENS: 328] |
Legends:Mob A mob, short for mobile entity, is an AI-driven game entity. There are several mobs exclusively found in Minecraft Legends that are not present in Minecraft, the original game. Contents List of mobs The mobs listed here always behave passively towards the player, and some of them are created to populate the world. The mobs listed here act passively towards the player and are used as a means of fast travel. The mobs listed here are designed to assist the player, from gathering resources and constructing buildings to attacking hostile mobs. Typically, summons are unlocked for use as you progress through the story campaign. The mobs listed here are stronger ancient versions of regular golems, with different abilities and unlocked as the player progresses through the story campaign. The mobs listed here are ancient entities that watch over the Overworld. These mobs assist the player in the campaign by giving hints and teaching the player. The mobs listed here have aggressive behavior towards the player, units, and some passive mobs. They will usually try to attack them at any opportunity. The mobs listed here are hostile mobs that have a boss bar, high stats, multiple attacks, and appear at the climax of the game and play a big role in the plot. The mob listed here is a unused features and did not appear in gameplay. The mobs listed here have been removed and did not appear in gameplay. The mobs listed here only appeared in conceptual artwork and did not appear in gameplay. The mobs listed here only appeared in the live event and did not appear in gameplay. Related The mobs listed here are particles which create an atmosphere in certain biomes. Achievements Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Birch_Farming.png] | [TOKENS: 66] |
File:Birch Farming.png Summary Farms trees. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following page uses this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Polished_Andesite_Slab_(inventory)_MCE.png] | [TOKENS: 116] |
File:Polished Andesite Slab (inventory) MCE.png License File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 6 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Special:RandomRootpage/Tutorial#searchInput] | [TOKENS: 3289] |
Tutorial:360 degree ender pearl cannon An ender pearl cannon is a machine that fires an ender pearl to a precise position using explosions for fast player transportation. A 360 degree ender pearl cannon is an ender pearl cannon that can fire within a few blocks of any position in range, in any direction. A typical ender pearl cannon consists of a few key components: This article only covers the logic that governs the basket, since the other components are used in other devices and fit better in their own tutorial pages. This article assumes the reader already knows how to use redstone proficiently and only needs information about how to design a 360 cannon, not how to physically build one. Contents The math that allows 360 cannons to work 360 cannons are heavily reliant on linear algebra to work. An understanding of some basic concepts in linear algebra makes understanding 360 cannons much easier. If you are not familiar with linear algebra, it is recommended to skip this section. If you wish to become familiar with linear algebra, there are some fantastic introductory lectures by Gilbert Strang for free on YouTube. The core game mechanic that makes it all possible is the fact that the velocity given by an explosion to an entity is always identical and is added to the entity's existing velocity. This allows us to treat velocities given by explosions as vectors: Due to us wanting to hit any position in the 2-dimensional X-Z plane, it will be sufficient to use 2 different explosion positions (and their 2 opposites). Hitting any position in 3D space would require 3 different explosion positions (and their 3 opposites). This is a consequence of the behavior of bases that we will not get into in this article. Now, assume that we have a basket with A explosions in one position and B explosions in another position. The velocity given to the ender pearl can be written as v=A⋅vA+B⋅vB where vA is the velocity given by each explosion in the first position and vB is the velocity given by each explosion in the second position. This formula can be expanded to [xyz]=A⋅[xAyAzA]+B⋅[xByBzB] and finally written as a matrix multiplication. [xyz]=[xAxByAyBzAzB]⋅[AB]v=MT This 3x2 matrix M represents the transformation from explosion counts to ender pearl velocity. In general, we wish to do the opposite: given a target velocity v, find the explosion counts T that will produce it. This requires finding the inverse of the above matrix, which is not possible to do in general because it isn't square. However, it does have a Moore-Penrose pseudoinverse, which is a matrix M+ such that T=M+v is the solution for T that gets closest to the target velocity v (where distance is measured in the Euclidean sense). This means that you can compute the TNT-to-velocity matrix M and its pseudoinverse M+ once when first building a basket, and then it is easy to calculate the required TNT to achieve any target velocity v by multiplying it by M+. It is usually recommended to calculate the pseudoinverse using a linear algebra package (it is usually called pinv; for example, pinv from the LinearAlgebra library for Julia, or numpy.linalg.pinv from the NumPy library for Python, or pinv from MATLAB) since the typical expression M+=(MTM)−1MT has significant roundoff error compared to the more numerically robust algorithms used in linear algebra packages. However, since we will need to turn the solution into integers anyway (since TNT comes in integer amounts), the roundoff error does not make a difference in the context of a TNT cannon. One final technicality is that the pseudoinverse (and other methods for solving the linear least-squares problem) gives us real-valued TNT counts, but TNT can only be added in integer amounts. One immediate idea for turning the real-valued solution into an integer-valued solution is to round each TNT count, but that does not give the optimal counts in general. However, just checking the four combinations of rounding the two TNT counts (rounding each TNT count up and down) will find the optimal TNT counts in most practical cases if your basket is efficiently designed. More specifically, you can compute MTM and check if the diagonal entries are the largest (in absolute value) in their row and column. If that condition is satisfied, then the optimal solution is guaranteed to be one of the four cases you get by rounding up or down. For more information on how this condition was derived and how to solve this problem in general if you don't meet the condition, see this document. Making a basket The most basic basket allowing 360 degree range has 4 possible explosion positions, but uses only 2 for any given shot. In the case of TNT it is easiest to align it into the corners of blocks. Ideally the TNT should go as close to the ender pearl as possible. With this basket the pearl goes in the middle, and because of the ender pearl's collision checks with TNT, the closest the TNT can go is 0.79 blocks away from the center. Therefore the biggest block hitbox that can be used on the corners is 11 pixels (most notably flower pots, conduits, and walls with no middle column). Lava is most commonly used to stop the explosions from destroying blocks. Water also works, but unlike lava it cannot be used in the Nether and changes the ender pearl's movement. It is common to hold up the TNT using fences under the lava because raycasts cannot hit the top part of the fences and obstruct the explosion (see Explosion#Edge cases for more about the exposure raycasts). Each pair of TNT positions can reach only one out of the 4 quadrants of the world. With the pictured slime block layout, there is always one slime block that stays retracted and one that extends. To calculate TNT counts you need to first decide which quadrant the destination is in, and then use those two explosion positions for the rest. The simple 4-corner basket has a major inefficiency: The two corners of TNT come from different sources. This means that, for example, shooting along a perfect diagonal uses at most half of the available TNT in the whole cannon. It would be more efficient if the total amount of TNT could be split in any ratio between the two corners. This is the concept of the "differential" basket. The name comes from the differential used in the drive of wheeled robots, specifically the "swerve" drive used commonly in FTC robotics. In order to get the TNT in any ratio, the TNT enters the basket and is then separated using entity stack separation. This can be done using a trapdoor or fence gate activated by a pressure plate, but it's usually easier to use other TNT. Here is the required update order when using TNT: There are many different possible ways to encode the TNT sources to produce TNT in the correct order. For ease of wiring, it is generally good to minimize the amount of TNT that needs to switch batches. One way to encode a differential basket is to have a "variable bit". The strategy is based off of the assumption that one corner of the basket will always have an explosion count larger or equal to the other. By default, we assume that the early corner is always the smallest. This allows us to have 2 sides to the cannon: the "simple side" that has all its TNT on the late order, and the "complex side" that has some TNT in each order. Notice that when the amount of explosions on each corner is less than half of the total TNT count, the simple side will be entirely late TNT and the complex side will be entirely early TNT. When more TNT is needed on the late corner, we can encode with the following strategy: Now if we need more TNT on the early corner, we can swap the entire simple side to produce late TNT and use the same strategy: This scheme requires 2 additional bits of information compared to a simple basket: One important observation is that the "side swap bit" will only be on if the "variable bit" is also on. This allows both to be represented as a single ternary number: 0 if both corners have less than half the total TNT, 1 if more TNT is needed late, and 2 if more TNT is needed early. In total this means that encoding a cannon with 2^N TNT requires 2N + 1.5 bits of information. Here is a table comparing the functionality of each bit in the encoding between a simple basket and a differential basket: There is still another inefficiency in the differential basket. Acceleration is most efficient along each fixed velocity direction (e.g. putting all the TNT in one corner and shooting straight along the diagonal), but it is inefficient in other directions (e.g. shooting straight along a cardinal direction requires putting half the TNT in one corner and half in the other, which covers less distance than if the TNT was all in one position). It would be better if we could position every explosion in one place and be able to change freely where that place is, which would give a circular range instead of a square range. However, putting every TNT in the same position is also inefficient. In order to have the same precision as a differential basket, there would have to be an entire cannon of TNT just to position the explosions accurately enough. This would end up doubling the amount of total TNT, where half is used to position the explosion and the other half explodes in that position. In the circle basket we find a better compromise. The idea is to use the differential basket technology with 2 explosion positions, but choose the 2 positions freely from a grid of possible positions. In order for the explosion efficiency to be optimal the grid needs to be as small as possible. To achieve this we can use the same TNT-based TNT separation technology from the differential basket, but with multiple side acceleration TNT. Each one needs to give the main TNT the minimum possible motion to keep the grid small. The size of the grid does not need to be very large to approximate a circle very closely. In the differential basket, 4 possible points gave a square. Here, a 3x3 grid gives an octagon, a 5x5 grid gives a 16-gon, a 7x7 grid gives a 32-gon, a 9x9 grid gives a 48-gon, and so on (these numbers are 8 times the totient sum function). See this desmos graph for a visualization of the true shape of the range. Once the basket is set up, the encoding is done the same way as the differential basket. However, note that for most target destinations there are multiple pairs of explosion points that can reach it. You may decide if you want to consider all possible pairs; the most efficient (least required TNT) pair is always the two points whose velocities point closest to the target, but considering the other pairs gives you a chance to get higher accuracy at the cost of TNT effiiciency. Calculating how many explosions to use The first step is to decide which explosion points will be used for the shot. If using a basic 4-corner basket, this means choosing which quadrant the destination is in. For more complicated baskets you may need to repeat this whole calculation (steps 1-5) for multiple pairs of points to pick the best one. The second step is to write down the velocity given by each explosion point to the pearl. The easiest way to get the velocities is to use the carpet mod to print them using /log explosions full. This will let you click on the velocities in your chat and copy them directly, skipping this whole step. If you don't have the mod, the next best thing is to use the explosion entity influence calculator: 1.0 -0.061250001192092896 0.0 1.001874025337533 -0.061250001192092896 1.001874025337533 The easiest way to convert a target velocity into explosion counts is to use a matrix multiplication. We will call the matrix that transforms explosion counts into ender pearl velocity M. It is always the same for the same 2 explosion points, and is computed by just using the explosion velocities as the columns; for two explosion velocities v1=⟨x1,y1,z1⟩ and v2=⟨x2,y2,z2⟩, the M matrix is given by: M=[v1v2]=[x1x2y1y2z1z2] Then the matrix that transforms ender pearl velocity into explosion counts is the pseudoinverse M+, which can be computed using a linear algebra library (it is usually called pinv; for example, pinv from the LinearAlgebra library for Julia, or numpy.linalg.pinv from the NumPy library for Python, or pinv from MATLAB). There is also a calculator below (see All in one calculator). Once the M+ matrix is computed, you can just multiply it with the desired ender pearl velocity and it wil output the TNT counts. For example: here is the M+ matrix for a 4-corner basket with a perfectly aligned pearl, being used to calculate the TNT counts to give the pearl ⟨20,0,10⟩ velocity: M+=[0.829747854304154900.82974785430415490.82974785430415490−0.8297478543041549][0.829747854304154900.82974785430415490.82974785430415490−0.8297478543041549]⋅=[24.8924356305050378.29747854350168] From that calculation, you find that the TNT counts that get you closest to the target are 25 and 8 respectively. Acceleration, Drag, Position 0.03 (double) 0.99 (float) 2.97 b/t (59.4 m/s) 99 blocks per b/t of initial velocity There are multiple possible trajectories depending on how many ticks the pearl flies for. It is recommended to calculate the explosion counts for all of them and at the end select the one that best fits your needs (the one that gets closest to the destination, the one that arrives fastest, the one that uses the least explosions, etc). The ender pearl's displacement refers to how far you want it to move from its starting position: displacement=target position−start position. The formula for the ender pearl's displacement after t ticks starting with velocity v0 is displacement=d(1−dt)1−d(v0−d1−da)+dt1−da with d = 0.9900000095367432 and a = [0.0, -0.03, 0.0]. Therefore, you can calculate the required velocity by inverting the above formula: v0=1−dd(1−dt)(displacement−dt1−da)+d1−da You should now have a value for the initial velocity v0 for each possible tick length t. See the all in one calculator to have this done automatically. Now that you have the initial velocity required to hit the target for every possible travel time, you can feed them into the matrix from step 3 and get explosion counts for each one. You will need to round the outputs of the matrix multiplication so that they represent a discrete amount of explosions. Due to the limit for maximum calculations on a wiki page, no more than 30 ticks of data can be shown here. 0.7262359245581967 0.7262359245581967 0.0 0.5274186181188988 Examples Here are a few curated examples of 360 ender pearl cannons for various game versions and basket types. There is also a playlist on YouTube with all known 360 cannon videos on the platform. Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legends:Resource#cite_note-guide-1] | [TOKENS: 324] |
Legends:Resource RESOURCES – Even the most talented sword swinger will need a helping hand to overpower and outsmart the piglins. Gathering the right resources and learning how to build structures will help you craft a stronger defence of the Overworld. A resource is a material used to build structures and spawn units in Minecraft Legends. Contents Obtaining All resources, excluding piglin keys are obtained by using a gather allay near a deposit of resources. The gather allay will collect the resource over a period of time. Piglin keys are obtained when defeating piglins. The more powerful the piglin, the higher the chance of obtaining a key is, with bosses dropping keys 100% of the time. Gold is only accessible when playing the Campaign. All resources have a limited capacity. The capacity of lapis, gold, stone, prismarine, and wood can be increased by building allay storage improvements. The capacity of coal, diamond, iron, and redstone can be increased by building their respective gather improvements (for example, the capacity of diamond is increased by building a gather diamond improvement). The capacity of the power tower cores and piglin keys cannot be increased. Usage When placing a structure or spawning a unit from a spawner, a set amount of resources is used up. The amount of and which resources are used depends on the specific structure or unit; however, lapis is always used when spawning units. List of resources Achievements History Issues Issues for Minecraft Legends relating to "Resource" are no longer maintained on the bug tracker since January 10, 2024. References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legends:Journal] | [TOKENS: 419] |
Legends:Journal The Journal is a tool that can be accessed within Minecraft Legends. It contains information about things from the game. The Songbook is part of the journal that contains songs to command allays to gather and build. Contents List of entries Strong vs structures Resistent to fire and knockback Weak vs ranged units Interact with the structure to spawn them, each mob requires the following resource costs: - 1 stone - 1 lapis - 1 Flame of Creation" Strong vs structures, mace runts and lava launchers Weak vs warboars, portal guards and pigmadillos Interact with the structure to spawn them, each mob requires the following resource costs: - 2 coal - 2 lapis - 1 Flame of Creation" Stuns piglins Strong vs ranged and special units Weak vs melee units Interact with the structure to spawn them, each mob requires the following resource costs: - 1 iron - 1 lapis - 1 Flame of Creation" Heals friendly mobs Negates spore damage, burning and slowed effects Weak vs seekers and warboars Interact with the structure to spawn them, each mob requires the following resource costs: - 1 iron - 1 lapis - 1 Flame of Creation" - 1 wood - 1 lapis - 1 Flame of Creation" Strong vs melee units, seekers and portal guards Weak vs warboars, lava launchers and pigmadillos Interact with the structure to spawn them, each mob requires the following resource costs: - 2 diamond - 2 lapis - 1 Flame of Creation" Strong vs mace runts, spore medics and warboars Weak vs blaze runts, engineers and lava launchers Interact with the structure to spawn them, each mob requires the following resource costs: - 2 redstone - 2 lapis - 1 Flame of Creation" History Gallery Issues Issues for Minecraft Legends relating to "Journal" are no longer maintained on the bug tracker since January 10, 2024. Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Earth:Rarity] | [TOKENS: 275] |
Earth:Rarity Rarity indicated how valuable an item was in Minecraft Earth. Contents Types of rarities There were 5 types of rarity in the game: Below are the features of the rarity system for each element of the game. Blocks and items with higher rarity were more difficult to obtain. Such items could be used to craft more useful items. Also, more valuable items took much longer to craft or smelt. In addition, mobs that were more difficult to obtain had unique, more complex behavior or atypical textures. More valuable mobs dropped more useful items, respectively. When dropping these items of different rarity from tappables, separate sounds and animations are played for each of them. Rarity did not affect the size of the buildplates. However, this mechanic affected their content, so more valuable buildplates had more valuable mobs or blocks. More valuable buildplates, respectively, cost more. There were no buildplates with legendary rarity in the game. Tappable challenges also had their own specific rarity. As a rule, the challenges with higher rarity were more difficult, but the reward was also greater. There were no legendary challenges in the game. The adventure crystals of a certain rarity activated the corresponding adventures, which also differed in difficulty and rewards. It was planned to add legendary adventures to the game, but later this idea was not implemented. Trivia Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:MCD_Map_Table.png] | [TOKENS: 63] |
File:MCD Map Table.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 11 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Special:RecentChangesLinked/Structure] | [TOKENS: 46] |
Related changes Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Dungeons:Armor#mw-head] | [TOKENS: 334] |
Dungeons:Armor The term armor refers to the category of equippable items in Minecraft Dungeons that increase the hero's health, apply additional properties, and appear graphically on the hero once equipped. Armor can be obtained opening chests, defeating mobs, exchanging Emeralds with village merchant, luxury merchant, mystery merchant, piglin merchant, and from Gifts provided by heroes made by other players through the gift wrapper. Armor can have up to three player selected enchantments applied to apply additional properties. The mystery armor can have any combination of Mainland armor properties along with armor properties from DLC content if owned thus permitting unique combinations that otherwise cannot be provided by other armors. The obtainable Power level for armor has a maximum of 263. Gilded armor can be obtained by completing the Tower with a maximum power of 263 or by completing an Ancient Hunt and from the piglin merchant with a maximum power of 251. Each armor in the game has a base health value of 200. There are 71 armors, plus two unused armors. 41 of these armors are of unique rarity, seven of which are exclusive to seasonal events. Contents Default 1 - Apocalypse +25 Adventure and above Apocalypse Daily Trial Exclusive Unused History Quotes ARMOR – As you battle your way to the Arch-Illager's fortress, you'll discover many sets of armor. Each set offers different protections and abilities, and can be customized with enchantments. Try out each new set to see what it can do, as it will lend special abilities and open up new combat styles. Here are a few of the sets that you might find. Gallery See also Notes Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Dungeons:Armor#searchInput] | [TOKENS: 334] |
Dungeons:Armor The term armor refers to the category of equippable items in Minecraft Dungeons that increase the hero's health, apply additional properties, and appear graphically on the hero once equipped. Armor can be obtained opening chests, defeating mobs, exchanging Emeralds with village merchant, luxury merchant, mystery merchant, piglin merchant, and from Gifts provided by heroes made by other players through the gift wrapper. Armor can have up to three player selected enchantments applied to apply additional properties. The mystery armor can have any combination of Mainland armor properties along with armor properties from DLC content if owned thus permitting unique combinations that otherwise cannot be provided by other armors. The obtainable Power level for armor has a maximum of 263. Gilded armor can be obtained by completing the Tower with a maximum power of 263 or by completing an Ancient Hunt and from the piglin merchant with a maximum power of 251. Each armor in the game has a base health value of 200. There are 71 armors, plus two unused armors. 41 of these armors are of unique rarity, seven of which are exclusive to seasonal events. Contents Default 1 - Apocalypse +25 Adventure and above Apocalypse Daily Trial Exclusive Unused History Quotes ARMOR – As you battle your way to the Arch-Illager's fortress, you'll discover many sets of armor. Each set offers different protections and abilities, and can be customized with enchantments. Try out each new set to see what it can do, as it will lend special abilities and open up new combat styles. Here are a few of the sets that you might find. Gallery See also Notes Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legends:Resource#Obtaining] | [TOKENS: 324] |
Legends:Resource RESOURCES – Even the most talented sword swinger will need a helping hand to overpower and outsmart the piglins. Gathering the right resources and learning how to build structures will help you craft a stronger defence of the Overworld. A resource is a material used to build structures and spawn units in Minecraft Legends. Contents Obtaining All resources, excluding piglin keys are obtained by using a gather allay near a deposit of resources. The gather allay will collect the resource over a period of time. Piglin keys are obtained when defeating piglins. The more powerful the piglin, the higher the chance of obtaining a key is, with bosses dropping keys 100% of the time. Gold is only accessible when playing the Campaign. All resources have a limited capacity. The capacity of lapis, gold, stone, prismarine, and wood can be increased by building allay storage improvements. The capacity of coal, diamond, iron, and redstone can be increased by building their respective gather improvements (for example, the capacity of diamond is increased by building a gather diamond improvement). The capacity of the power tower cores and piglin keys cannot be increased. Usage When placing a structure or spawning a unit from a spawner, a set amount of resources is used up. The amount of and which resources are used depends on the specific structure or unit; however, lapis is always used when spawning units. List of resources Achievements History Issues Issues for Minecraft Legends relating to "Resource" are no longer maintained on the bug tracker since January 10, 2024. References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Special:RandomRootpage/Movie#History] | [TOKENS: 355] |
Movie:Henry's Shelter Shelter Forest Henry A Minecraft Movie Henry's shelter was Henry's first build in the Overworld to protect him and his friends from mobs. Contents Layout Henry's shelter is a structure made out of oak logs. Because the gang did not know how to craft at this point of the movie, there is no door. Consequently, when Garrett was being chased by zombies and needed to go in, Henry had to destroy some of the wall blocks and quickly place them back to keep the zombies out. The building has a spiral staircase that leads to the roof of the building, which resembles a castle. History When Henry was running away from monsters with the gang, he runs into a tree by accident. A log from the tree breaks from the impact, allowing Henry to pick it up in item form. When Dawn and Natalie tell him to hurry, he starts punching the rest of the tree down, and learns how to build. Using more logs, he starts to create a square wall of logs around Dawn and Natalie, much to their confusion. Then he builds a spiral staircase inside and a platform atop. Garrett runs up, fleeing from the zombies, and screams for permission inside. Henry allows him in and they hang out inside until a skeleton detonates a creeper, causing a wall to fall away and them to flee to the top, zombies at their heels. Though they cower in fear, Steve arrives and thwarts some of the threat, letting the sun do the rest. He then introduces himself and strikes a deal with the misfits; in exchange for getting them home, they give him the Orb of Dominance. Then they depart for Midport Village, and it is not seen again, though Steve compliments Henry on it later. Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/?diff=3438855&oldid=3438811] | [TOKENS: 441] |
Minecraft Wiki: Difference between revisions Latest revision as of 02:00, 16 February 2026 Welcome to the most comprehensive wiki about the Minecraft franchise, proudly community-run since 2009. Anyone can contribute! Latest game drops Java Edition 1.21.11Bedrock Edition 1.21.130 (minor update 26.1) Java Edition 26.1 (26.1 Snapshot 9)Bedrock Edition 26.10 (Preview 26.10.24) About the game Minecraft is a 3D sandbox adventure game developed by Mojang Studios, where players can interact with a fully customizable three-dimensional world made of blocks and entities. Its diverse gameplay options allow players to choose the way they play, creating infinite possibilities. There are several actively maintained editions of Minecraft: Featured article Survival is one of the four main game modes in Minecraft. It is mainly characterized by a limited amount of health and experience, and by certain mobs actively seeking out to attack the player in order to kill them. The player also has limited resources they collect through various methods. Coming back to the game? Check out the most recent updates: For creators Beyond the base game, Minecraft can be modified in various ways by players, like tweaking gameplay, adding new features, or even making something entirely new out of the game! Did you know… Help improve the wiki! The wiki is made by people like you. If you see something you think could be improved on a page, just click the "Edit" or "Edit source" button. Wiki tools Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. Related communities Websites Reddit communities Discord servers Official sites In other languages The Minecraft Wiki is an international community. Visit or contribute to wikis in other languages to help share Minecraft knowledge worldwide! Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Special:RandomRootpage/Movie#Trivia] | [TOKENS: 54] |
Movie:Blocks and items Throughout the A Minecraft Movie universe, many blocks and items from existing Minecraft games appear. Some of these are important objects, others are simple background details with no relevant information. Contents Minecraft Minecraft Dungeons Minecraft Earth Minecraft Legends Minecraft: Story Mode Navigation Navigation menu |
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