text
stringlengths
0
113k
[SOURCE: https://minecraft.wiki/w/File:Pitcher_Plant_JE1_BE1.png] | [TOKENS: 75]
File:Pitcher Plant JE1 BE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 50 pages use this file (also see what links to it): Global file usage The following other wikis use this file: View more global usage of this file. Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Special:RandomRootpage/Movie#Gallery] | [TOKENS: 122]
A Minecraft Movie (Original Motion Picture Soundtrack) Various artists March 28, 2025 Soundtrack 74:09 WaterTower Music Mark Mothersbaugh Unspecified Has no entry A Minecraft Movie (Original Motion Picture Soundtrack) is the soundtrack album released on March 28, 2025 through WaterTower Music, consisting of songs featured in A Minecraft Movie. The original score composed by Mark Mothersbaugh is included, in addition to songs performed by Jack Black, Dirty Honey, Dayglow, BENEE, Bret McKenzie, and Jamieson Shaw. Contents Track listing Videos Gallery External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/?oldid=3438811] | [TOKENS: 452]
Minecraft Wiki Welcome to the most comprehensive wiki about the Minecraft franchise, proudly community-run since 2009. Anyone can contribute! Latest game drops Java Edition 1.21.11Bedrock Edition 1.21.130 Java Edition 26.1 (26.1 Snapshot 9)Bedrock Edition 26.10 (Preview 26.10.24) About the game Minecraft is a 3D sandbox adventure game developed by Mojang Studios, where players can interact with a fully customizable three-dimensional world made of blocks and entities. Its diverse gameplay options allow players to choose the way they play, creating infinite possibilities. There are three actively maintained editions of Minecraft: Java Edition for Windows, macOS, and Linux; Bedrock Edition for Windows, mobile, and consoles; Minecraft Education for educational settings; and China Edition as a localized release for mainland China. Featured article Survival is one of the four main game modes in Minecraft. It is mainly characterized by a limited amount of health and experience, and by certain mobs actively seeking out to attack the player in order to kill them. The player also has limited resources they collect through various methods. Coming back to the game? Check out the most recent updates: For creators Beyond the base game, Minecraft can be modified in various ways by players, like tweaking gameplay, adding new features, or even making something entirely new out of the game! Did you know… Help improve the wiki! The wiki is made by people like you. If you see something you think could be improved on a page, just click the "Edit" or "Edit source" button. Wiki tools Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. Related communities Websites Reddit communities Discord servers Official sites In other languages The Minecraft Wiki is an international community. Visit or contribute to wikis in other languages to help share Minecraft knowledge worldwide! Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/File:Polished_Andesite_JE2_BE2.png] | [TOKENS: 199]
File:Polished Andesite JE2 BE2.png Summary Render of a Polished Andesite block. Minecraft's textures No information available. Please correct this! This file represents the Polished Andesite block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below. For areas which should always show the latest version, use the redirect (File:Polished Andesite.png), which should be updated to point to the latest revision. File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 57 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/File:Polished_Basalt_(UD)_JE1_BE1.png] | [TOKENS: 71]
File:Polished Basalt (UD) JE1 BE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 51 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/File:Polished_Andesite_Stairs_(N)_JE2_BE1.png] | [TOKENS: 83]
File:Polished Andesite Stairs (N) JE2 BE1.png Summary Render of polished andesite stairs. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 47 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/File:Polished_Blackstone_JE1_BE1.png] | [TOKENS: 68]
File:Polished Blackstone JE1 BE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 52 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Polished_Andesite_Stairs] | [TOKENS: 168]
Polished Andesite Stairs Yes Yes (64) 6 1.5 No Partial (blocks light)‌[JE only]Yes‌[BE only] Yes No No 11 STONE Polished andesite stairs are a decorative stairs variant of polished andesite used for building. Contents Obtaining Polished andesite stairs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Usage Polished andesite stairs can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Polished Andesite Stairs" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Earth:Lava] | [TOKENS: 70]
Earth:Lava ? No Yes (15) 100 N/A 1 Unspecified Lava was a light-emitting fluid that caused damage and slowed down entities in Minecraft Earth. Contents Obtaining Lava was able to be picked up or deposited via a bucket. When picked up, the player obtained a bucket of lava. Behavior History Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Legends:Biome#List_of_biomes] | [TOKENS: 140]
Legends:Biome Biomes are a region in a world with distinct geographical features, terrain, mobs, foliage, and more. A total of ten biomes exist in Minecraft Legends. Some biomes have a resource associated with them. Contents List of biomes Quotes OVERWORLD BIOMES – The more you get to know the different biomes, the easier you will find it to navigate between them and make the most of the resources they offer. Let's take a closer look at what you can expect to find. History Issues Issues for Minecraft Legends relating to "Biome" are no longer maintained on the bug tracker since January 10, 2024. Gallery References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Bone_meal] | [TOKENS: 896]
Bone Meal Common Yes Yes (64) Bone meal is an item that can cause many plants and plantlike blocks to instantly grow when used on them by hand or via a dispenser. It can also be used as a crafting ingredient for dyes and bone blocks. Contents Obtaining When a composter is completely filled, a single bone meal drops the next time the composter is used. To fill the composter, almost any plant-like item can be used, including vines, leaves, and mushrooms. Usage In Bedrock Edition, bone meal can be also used in banner patterns: In Bedrock Edition and Minecraft Education, bone meal can be: Bone meal can also be used on the following plants to have a chance to increase their growth stage: Bone meal does not affect: Bone meal can be used on the following objects in the following situations, consuming it without any real effect: Using bone meal on a grass block causes foliage to sprout on and around the targeted block. Grass blocks within a 15×5×15‌[JE only] or 7×5×7‌[BE only] area of the target block randomly chooses which type of foliage to grow, if any (provided there is adequate space for the plant to grow). The types of foliage that can be created in this way are short grass, fern‌[BE only], tall grass‌[JE only], flowers, and pink petals, with the latter two being dependent on external factors like the biome and coordinates. See Flower § Flower biomes and Flower § Post-generation for more information. Using bone meal on a 2-block flower (rose bushes, sunflowers, lilacs or peonies) cause one of the same type of flower to drop, without breaking the original. This is the only way to reproduce these flowers, since they cannot generate from using bone meal on grass blocks. Using bone meal on a full square solid surface that is adjacent to a water source can generates seagrass on that block and surrounding blocks. In Java Edition, coral and coral fans may have a chance to generate in warm ocean biomes; in Bedrock Edition, coral and coral fans can be generated in any biome. In Bedrock Edition, in order to successfully use bone meal underwater, there must be 2 water blocks above the block the bone meal is being used on, and the lower one must be non-flowing water. Using bone meal on a sea pickle on a coral block creates sea pickles. This generates sea pickles up to 3 blocks (of coral) away, so a 7 × 7 square (49 blocks) of coral may be necessary, to return the most sea pickles per given bone meal attempt (more attempts grows them more numerously, exactly - including the range of it growing, like grass with heights on grass blocks - as coral and coral fans, though those others being non-solid blocks). Using bone meal on netherrack adjacent to nylium converts the netherrack into nylium of the same type. If both crimson and warped nylium are adjacent to the netherrack that was applied with bone meal, there is a 50% chance that either type of nylium is created. Using bone meal on nylium causes the corresponding nether roots and both types of Nether fungi to appear on the nylium block and other nylium, netherrack, dirt or grass blocks nearby (in a 5 × 5 total area), with the type of fungi matching the type of nylium being more common. In addition, using bone meal on warped nylium creates nether sprouts and twisting vines. Villagers with the farmer profession can collect bone meal from a full composter, with which they can make their crops grow faster. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Wheat, melon and pumpkin seeds, potatoes and carrots: one bone meal is now consumed for all seven stages of growth (melon and pumpkin seeds do not spawn right away). Saplings: one bone meal is now consumed for each of the two growth stages, then it grows into a tree. Cocoas: one bone meal is now consumed for each of the three stages of growth. Issues Issues relating to "Bone Meal" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Legends:Resource#Capacity] | [TOKENS: 324]
Legends:Resource RESOURCES – Even the most talented sword swinger will need a helping hand to overpower and outsmart the piglins. Gathering the right resources and learning how to build structures will help you craft a stronger defence of the Overworld. A resource is a material used to build structures and spawn units in Minecraft Legends. Contents Obtaining All resources, excluding piglin keys are obtained by using a gather allay near a deposit of resources. The gather allay will collect the resource over a period of time. Piglin keys are obtained when defeating piglins. The more powerful the piglin, the higher the chance of obtaining a key is, with bosses dropping keys 100% of the time. Gold is only accessible when playing the Campaign. All resources have a limited capacity. The capacity of lapis, gold, stone, prismarine, and wood can be increased by building allay storage improvements. The capacity of coal, diamond, iron, and redstone can be increased by building their respective gather improvements (for example, the capacity of diamond is increased by building a gather diamond improvement). The capacity of the power tower cores and piglin keys cannot be increased. Usage When placing a structure or spawning a unit from a spawner, a set amount of resources is used up. The amount of and which resources are used depends on the specific structure or unit; however, lapis is always used when spawning units. List of resources Achievements History Issues Issues for Minecraft Legends relating to "Resource" are no longer maintained on the bug tracker since January 10, 2024. References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Legends:Biome#Unused_biomes] | [TOKENS: 140]
Legends:Biome Biomes are a region in a world with distinct geographical features, terrain, mobs, foliage, and more. A total of ten biomes exist in Minecraft Legends. Some biomes have a resource associated with them. Contents List of biomes Quotes OVERWORLD BIOMES – The more you get to know the different biomes, the easier you will find it to navigate between them and make the most of the resources they offer. Let's take a closer look at what you can expect to find. History Issues Issues for Minecraft Legends relating to "Biome" are no longer maintained on the bug tracker since January 10, 2024. Gallery References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Interaction] | [TOKENS: 233]
Interaction None None Customizable Interaction entities are a technical entity, useful for map or data pack creators to see who the last player to click on a certain spot is. They can only be created with the /summon or /execute summon commands. Interaction entities are invisible, invincible and of a custom size. Their bounding box can be viewed via the F3 + B debug shortcut. Contents Behavior Interaction entities record the UUID of the last player that left-clicked and right-clicked them, and the time at which the interaction happened. If response is set to true, left-clicking an interaction entity plays a punching sound, and right-clicking it makes the player's arm swing. Usage You can check information on who last left-clicked and right-clicked on the interaction entity with the /data get entity command. This information can be useful in datapack and map creation. You can also change their size to match the area you want to be checked. The interaction entity targets the player who last interacted with it. That makes the following possible: Data values Interaction entities have entity data associated with them that contain various properties of the entity. History Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Legends:Mob#Summons] | [TOKENS: 328]
Legends:Mob A mob, short for mobile entity, is an AI-driven game entity. There are several mobs exclusively found in Minecraft Legends that are not present in Minecraft, the original game. Contents List of mobs The mobs listed here always behave passively towards the player, and some of them are created to populate the world. The mobs listed here act passively towards the player and are used as a means of fast travel. The mobs listed here are designed to assist the player, from gathering resources and constructing buildings to attacking hostile mobs. Typically, summons are unlocked for use as you progress through the story campaign. The mobs listed here are stronger ancient versions of regular golems, with different abilities and unlocked as the player progresses through the story campaign. The mobs listed here are ancient entities that watch over the Overworld. These mobs assist the player in the campaign by giving hints and teaching the player. The mobs listed here have aggressive behavior towards the player, units, and some passive mobs. They will usually try to attack them at any opportunity. The mobs listed here are hostile mobs that have a boss bar, high stats, multiple attacks, and appear at the climax of the game and play a big role in the plot. The mob listed here is a unused features and did not appear in gameplay. The mobs listed here have been removed and did not appear in gameplay. The mobs listed here only appeared in conceptual artwork and did not appear in gameplay. The mobs listed here only appeared in the live event and did not appear in gameplay. Related The mobs listed here are particles which create an atmosphere in certain biomes. Achievements Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Special:RandomRootpage/Movie#In_other_media] | [TOKENS: 450]
Movie:Midport Village Details Settlement Plains SteveVillagers Oreo x A Minecraft Movie Experience A Minecraft Movie Midport Village is a location within the Overworld that plays a prominent role within A Minecraft Movie, serving as a major setting of the film. Contents Layout Based under an arch-shaped mountain, Midport Village closely resembles a typical village from a glance, with many pre-existing buildings such as the temple and homes that appear to be on top of distant cliffs. However, many of the simpler buildings are not to scale with in-game structures from the game, possessing more detail and a decidedly more medieval aesthetic. In addition, several additional buildings have been added, such as windmills and bell towers. In the center of the village is a highly unique open marketplace area, featuring things such as cherry trees. History At an unknown time, after emerging from the Earth portal and building his first structures in the forest, Steve, along with Dennis, found the village. Despite the language barrier, Steve learned that the villagers love trading, crushing and eating bread, and that the iron golems protect them. With or without their permission, he created many new structures in the village. At some point following the construction of his secret stash, Steve went on an adventure to the Redstone Mountains and obtained lava and redstone. Wondering what would happen if he mixed hot lava and chicken, he made a shop called Steve's Lava Chicken!. Steve also built the "world’s tallest diving board going into the world’s smallest pool" and used llamas to test it. After the gang of misfits entered the Overworld, Steve took them to Midport Village, showing off his creations. Upon seeing the llamas, Garrett told Steve that he has "a llama problem" solely to take every opportunity to criticize him while Dawn "was impressed by the diving llamas". Named structures Known inhabitants Known visitors Quotes MIDPORT VILLAGE - A peaceful settlement in the Overworld, home to gentleVillagers. According to Steve, they’re pacifists—many of them vegetarians—who love bread and wouldn’t hurt a soul. Steve has built much of the village himself, including the legendary Steve's Lava Chicken! Gallery Videos References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Music_disc] | [TOKENS: 665]
Music Disc Pigstep, otherside, Creator: RareLava Chicken: Rare‌[JE only]Uncommon‌[BE only]All others: Uncommon No Music discs are a set of 21 items that release in-game music when played in jukeboxes. Contents Discs Obtaining When a creeper is killed by a skeleton, wither skeleton, skeleton horse (via commands), stray, bogged, or parched, it drops a random music disc from the following pool: Since wither skeletons do not use bows, they cannot attack creepers without using commands, and therefore are unable to cause a creeper to drop a music disc in normal gameplay. TNT ignited by a flaming arrow gives credit for all of the resulting kills to the entity that fired the arrow. Thus, when a skeleton ignites a TNT block by using a bow with the Flame enchantment, shooting through lava or fire, or being a wither skeleton,‌[Java Edition only] each creeper killed by the explosion drops a music disc. When killed by a player-deflected fireball, a ghast will always drop Tears. When a chicken jockey is killed, it will always drop Lava Chicken. However, the rider must be killed before the chicken. Some music discs can be found by exploring various structures in the game. Typically, the appearance of the music disc matches the structure in which it spawns. The disc "5" can be found only as disc fragments, requiring 9 fragments to craft the music disc. "5" is the only disc that can be crafted. Usage A music disc can be played on a jukebox by holding the disc and pressing the use control on the jukebox, or by using a hopper or a dropper facing toward the jukebox. Pressing use on the jukebox again ejects the disc and stops any music playing. Once it stops playing, the disc can also be retrieved by a hopper placed beneath the jukebox (a jukebox emits a redstone signal while the disc is playing, temporarily locking the hopper). The in-game music disc tracks are all monaural recordings. Tracks released for listening outside of the game are in stereo (though "Pigstep" has a mono version included in the Nether Update soundtrack EP). A jukebox playing music from a disc emits a level 15 signal, powering any adjacent redstone wires, redstone repeaters, and mechanism components. The signal turns off when the music track ends or if the disc is removed before the track ends. If the player places a comparator besides a jukebox, the intensity of the redstone signal depends on the disc currently inserted, with the following values. The comparator is powered as long as a disc is stored inside the jukebox, even if it has stopped playing. Raw music files In Java Edition, the music disc files can be found in .minecraft/assets/objects.[a] In Bedrock Edition and Minecraft Education, it can be found in: All music disc files are in Ogg Vorbis. Achievements Advancements History Gallery Issues Issues relating to "Music Disc" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia See also Notes References External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Chain] | [TOKENS: 326]
Chain A chain is a metallic decoration block made from ingots and nuggets. Contents Variants There are 9 variants of chain: Obtaining Both iron and regular unwaxed, unoxidized copper chains have the same crafting recipe format, using two nuggets and one ingot of the same type. Usage Chains can be used to suspend bells, hanging signs, and all variants of lanterns (normal, soul, copper), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block). Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted. Chains can be walked on. Chains can be pushed by pistons without being broken. Comparators can read containers through chains, despite them being non-conductive‌[Bedrock Edition only]. Block states Java Edition: Bedrock Edition: History Issues Issues relating to "Chain" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery Issues Issues relating to "Chain" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Special:RandomRootpage/Tutorial#Which_type_of_tree_is_best?] | [TOKENS: 5212]
Tutorial:Exploring an ancient city Ancient cities are among the most dangerous and challenging structures to explore in the game. It is mostly dark throughout, and while the cities do not have any normal hostile mobs in them, mobs can easily wander into the ancient city. They are home to an abundance of sculk shriekers, which can spawn wardens, who can easily slaughter players, even in full netherite armor. Contents Why bother? There are several benefits in going to an ancient city: What you need Starting out To prepare yourself for an expedition to an ancient city, there are a few things you need to do. To locate an ancient city, you first need to make sure you're in the right biome. Ancient cities are found exclusively in deep dark biomes, which are more likely to occur beneath tall mountains, and never generate below aquatic biomes like oceans, rivers and swamps, so make sure not to waste your time digging underneath the wrong biomes. When you locate a mountain biome, dig down at the foot of the mountain to Y=-51, and then start tunneling horizontally towards it. This gives you the highest chance of finding a deep dark biome. Once you find a deep dark biome, start exploring around until you find an ancient city. Not all deep dark biomes contain an ancient city, so you likely have to explore multiple deep dark biomes until you find one. While you explore, try to stay between the Y-levels -30 and -50 as much as possible, as these are the coordinates between which ancient cities may generate. A more tedious, but more guaranteed way is to dig parallel tunnels at Y=-51 in a zigzag pattern: dig a long horizontal tunnel, and when you reach the end of the deep dark biome, dig to the side for a few hundred blocks, and then turn around to dig another tunnel. Tunnels should be spaced about 200 blocks from each other; ancient cities have a massive footprint of about 220 blocks on each horizontal axis, so they cannot be missed even when tunnels are spaced that far apart. You should approach and reach the ancient city either from the same level or from below, as if you mine into it from above, you run the risk of falling directly into it. If you survive fall damage, then death likely comes from the warden. Exploring the city When you explore the city, the most important thing is to sneak at all times, unless you are on the corridors with gray wool walkways. This causes slower movement unless you have Swift Sneak on your leggings, which you wouldn't have if this is your first trip to an Ancient City, as it can be found only in an ancient city. However, there is a trick to sneak faster: sneak diagonally. When pressing two directional keys (such as forward and right) at the same time, the player moves at a faster 1.8 m/s as opposed to 1.3 m/s. This can make it hard to see where you are going, so you can use the third-person view to get an eagle eye view of your character. Use your potions of Night Vision to see without having to place torches (as that potentially alerts sculk sensors and shriekers). Torches, however, are useful as a last resort if you run out of Night Vision potions or are under the Darkness effect, so use your night vision to identify spots where a sculk shrieker or sculk sensor cannot detect the sound, and place torches in those places, so that you can see by their light later. There may be some areas where it is extremely difficult to get through if you have run out of night vision potions or have the darkness effect and you should simply avoid these areas. Lastly, you can throw your snowballs into an area to check how many sensors there are, or if the area is safe. Additionally, doing this at a distance allows you to stay out of range of the warden that spawns if it is your fourth time activating a shrieker within ten minutes, for the warden spawns relative to the sculk shrieker, not the player. However, this technique should still be used only when you have a good escape plan. If you end up triggering a sculk shrieker, you can mark the place where you encountered with, for example, a redstone torch so you don’t accidentally trigger it again. The most dangerous block in the ancient city by far is the sculk shrieker, as it is directly responsible for spawning in the wardens. So one of the most important things to do when exploring an ancient city, is to destroy all the sculk shriekers to stop that from happening, or place wool around them to stop vibrations. Breaking the sculk shrieker triggers nearby sculk sensors, which can in turn alert other shriekers nearby, so placing wool is the recommended choice. Breaking all sculk shriekers without spawning any wardens is a challenging task, but it is not impossible. To do so, the player needs to understand how the sculk shrieker works. When a sculk shrieker activates, it starts shrieking and increases the player's "warning level" but it does not actually spawn a warden right away. It does so after its shrieking has finished, if the "warning level" is at four. The shrieking lasts for a total of 4.5 seconds, during which the player can do a couple of things to utilize the situation, as multiple shriekers cannot trigger at once: The player's "warning level" decreases by one every ten minutes after the last time it was increased, so keeping track of the time and the "warning level" is important if you wish to completely avoid spawning a warden. A different sound is played depending on the "warning level" after a shrieker is triggered, and these sounds can be recognized, or in Java Edition, if the player has subtitles enabled, each of them is subtitled differently: "warden approaches" for a "warning level" of one, "warden advances" for a "warning level" of two, and "warden draws close" for a "warning level" of three. Seeing the subtitle "warden draws close" or hearing the associated sound is a good warning that the next shriek will summon a warden. When a player approaches a patch of sculk blocks, the first thing they want to do is to count how many sculk shriekers there are. If there is just one shrieker, this makes the task quite easy. The player simply needs to sneak up to the shrieker and break it with their hoe – even though this triggers the sculk sensors nearby, no wardens can spawn because there are no more shriekers nearby that can spawn it. However, the presence of just one shrieker doesn't mean the player should not prepare for emergencies. It is perfectly possible for there to be another, hidden shrieker the player fails to see, or there is a hidden sculk sensor behind a pillar or wall or something that alerts another shrieker further away. This illustrates the extreme importance of scouting the area before breaking any shriekers, preferably using the third-person view to view from a higher vantage point and from different angles. Spyglasses are also invaluable for this reason. Even when thoroughly prepared, the player should also prepare for the scenario below. If a patch has more than one shrieker, or if there are multiple interconnected patches containing shriekers, the player must act strategically and be mentally prepared: As soon as one shrieker is broken, all other shriekers nearby are alerted, so the player should surround the shrieker with wool. In case one is activated, all of them should be destroyed to save time and prevent shrieks. As such, it is imperative that the player have a safe, planned route to escape the warden. As mentioned above, a sculk shrieker has a range of 40 blocks and shrieks for 4.5 seconds. This gives a small amount of time to run in case a warden appears if two other shriekers had been activated earlier. Ideally, the player should have a safe escape route leading all the way out of the ancient city, toward the surface. Ancient cities are full of loot chests with all sorts of valuable resources, everything from common items such as coal ores to items of high value such as various enchanted items as well as amethyst shards. Unlike some structures such as woodland mansions or even strongholds, the ancient city's mass amount of loot chests are easy to find. Not just because of sheer amount, but because if you have a potion of night vision, you can see them easily. This is partially because they aren't separated by massive walls. However, it's also because they're placed in obvious structures. Examples of these structures are shrines with lit soul sand or a small warden statue, large towers that very vaguely resemble pillager outposts, (these towers are made out of deepslate, don't confuse them with the domes clearly resembling pillager outposts, which are made of dark oak, are low to the ground, and have no chests) or simple but clearly unnatural clusters of blocks to mark where the chests are. Getting loot from chests in the ancient city is tedious, because chests may be surrounded by several sculk shriekers and sculk sensors. However, something you can do is destroy the sensors first so you can safely loot the chest, but this may get difficult if there are more than 2 sensors nearby because breaking one of them may activate another sensor nearby resulting in the shriekers detecting your activity. As a result, it is best to scout out the area thoroughly before making any triggering noises. You can also block the chest completely off with wool before opening it. However, this is not entirely foolproof. Another thing that you can do is rush to destroy everything, but this may be extremely dangerous because the constant noise gets you quickly targeted by the warden if it emerges. If the warden decides to despawn, you can quickly rush to destroy all sensors and shriekers while he is burrowing into the ground to ensure a safe environment. Be sure to check if there are no more shriekers nearby. Most of the chests in an ancient city are in little structures. When exploring an ancient city, look for structures with walls on every side. There is probably a shrieker in the little structure, so make sure to be very silent when going in. The best way to tackle rooms like this is either to run away from it, then stack up, (make sure your tower is only as high as the walls) and finally bridge back over to the structure (wool is the best block to do this with to avoid making noise). This is a safe way to get over the walls, and then safely break the shriekers. But these aren't the only chests in the ancient city. Some are higher up, so they require different strategies to obtain. To get the chest in the tower, stack up using wool. If there are any shriekers, break them. Make sure to check the roof of the tower in case there are any shriekers there. To get down, MLG, or break your pillar. But there are even more rooms or structures containing chests. If you see a structure with stairs, go up them, but make sure to sneak. There could be a lot of shriekers up there, so make sure to bring a lot of wool. There are 2 chests in this structure, so make sure to get them both. But there are even more chests in this structure. If you see a structure with stairs, go up them, but be VERY CAREFUL. There are 2 pressure plates on note blocks at the top of the stairs, and there is almost always a shrieker in this structure, so be very careful to go around the note block. Cover up the shriekers with wool, then look for an iron trapdoor. If you break or open it, you will fall into a secret ice room containing a chest. If there are any shriekers, break or cover them with wool. To leave this room, go back to the place where the iron trapdoor was, then climb up the ladder. There are about 24-27 chests in each ancient city. There are a few strategies with breaking sculk shriekers: Even the above strategies are not entirely foolproof, and it is still possible for something to go wrong and for the warden to spawn sometime during your explorations. When you hear a loud rumbling and growling noise, you can see the warden rising up out of the ground when it spawns. If this happens, you can still somewhat easily evade the warden without dying. When the warden spawns you have 7 seconds to get as far away as possible before it finishes its spawning animation and begins to track nearby vibrations/smells. During its spawning animation, you can sprint away from the warden without any consequences. However, this comes at the risk of alerting even more shriekers, which can spawn a second warden if the first warden is at a far enough distance. It may be tempting to sprint away after the animation finishes, but this creates noise that the warden can hear, increasing the likelihood of it giving chase (and likely killing you in the process). You must keep sneaking and slowly move away, unless the warden has already begun chasing you. If you can't seem to get away from the warden because it keeps sniffing your location, then Arrows, Eggs, or Snowballs can be used to distract it. However, if you choose to distract the warden then there are five things to bear in mind: Avoid creating too much noise if possible. The warden is blind and instead operates by sound, using noise to pinpoint whatever it was that awakened it. If it cannot hear anything, then it just roams around randomly, sniffing the air, waiting for any noise to happen, though it can still detect an entity if they get too close to the warden or bump into it. Over time, standing too close to the Warden (within 20 blocks) causes it to begin pinpointing the player's location by scent, so keeping a fair distance and escaping is important. If the warden hears too much noise, something gets too close to it, or sniffs you too many times, it roars and begins chasing its target. Unfortunately, if the warden does decide to chase you, its fast movement speed, ludicrous melee damage, and its armor and enchantment-piercing sonic boom attack makes escape incredibly difficult. However, it is still possible, especially if you have prepared for such an emergency beforehand. One escape method is to sprint to somewhere the warden cannot follow, such as though a two block high gap (wardens are just as tall as Endermen) and then try to get further away from there. Be warned that if you didn't create a hole about 30 blocks long before, the warden can still attack and kill you with its sonic boom attack. Another strategy is to pillar-jump upward by placing blocks underneath your feet until you are higher than the warden. You need to be much higher because the warden can melee attack up to 5 blocks above itself, and 30 blocks with its ranged sonic boom attack, which it can use 10 seconds after it has started chasing you. Once you are a couple blocks up, continue upward (if possible) until you can reach the cave ceiling, then dig into it to create a small cavity and wait there for things to calm down. If you cannot see the warden, then listen to its heartbeat: the warden's heartbeat slows down when it is no longer angry, and even further if it can't find you for a while. Alternatively, if you're patient enough, you can wait at the ceiling until the warden despawns entirely. If you sprint through a corridor with wool on the floor, you run silently provided you stay on the wool. While this doesn't slow down the warden, the lack of noise vibrations may allow you to lose the warden's aggression sooner. These corridors are rather large and span throughout the center of the city, so they aren't too hard to find. Should you die to a warden, don't panic. Instead, the best way is to wait patiently at a distance for the warden to despawn. If the warden fails to detect any vibrations or smell nearby entities for 60 seconds, then it burrows back into the ground and disappears. Meanwhile, your items stay on the ground for up to 5 minutes (300 seconds) before disappearing, giving you plenty of time to pick them up once the warden despawns. However, if the warden is able to hear/smell you or another mob, then its 60-second despawn timer resets, giving you less time to retrieve your items. Wardens are attracted to noise. At first, this may seem annoying, but if you use a block that makes noise, like a bell or note block, and link it to a redstone clock, the warden is attracted to it. This is a high-risk, high-reward strategy, so use at your own risk. However, this doesn't consider some elements. If this is built before the warden has spawned, the noise alerts a sculk shrieker or sensor, which spawns a warden, and this takes some time to build, therefore it is difficult to build after the warden has spawned. The warden also has a sense of smell, so if you stay too close for too long or if the warden is aggravated at you, then using distractions is not an option. By taking advantage of the above strategies, it is theoretically possible to simply brute-force your way into and through the Ancient city, if you have the patience for it. This is extremely tedious to say the least, but it could allow you to eventually reach the loot in the city and clear it out without having to face the warden at all. You must, however, be aware of where the exit is and be ready at all times to turn around and immediately make your way back to and through that exit to safety and then wait for things to calm down and return later to continue on. Simply put; make sure that you have a safe escape route ready and available, ideally one that leads all the way back to the surface. After that, make your way into the city (by sneaking) and then simply start breaking every Sculk Sensor and Sculk Shrieker you can find. This causes an absolute cacophony of noise and surely causes the warden to spawn in short order. In that case, you simply need to turn around and quickly begin making your way toward the exit mentioned earlier, distracting the warden away from you as needed, and once far enough away, leave the ancient city and wait for about 60 seconds to allow the warden to despawn (ideally you should wait a bit longer to account for potential delays). Once the warden has despawned, you may safely return back and start breaking Sculk Sensors and Sculk Shriekers again, and leave once again when the warden appears and returning once more when the warden has despawned again. By repeating this cycle continuously, then as long as a sculk catalyst does not generate any new sculk sensors or sculk shriekers, the ancient city eventually runs out of them in the long run as the player gradually breaks them all one by one. Also, the alert levels of shriekers go down over time, making it so you can just wait 30 minutes to do one large go and leave to finish it another time. Ancient Cities don't just have insane loot, but being so deep underground heavily increases the chance of valuable ores such as diamonds and gold. As a result, if you have an iron pickaxe, you can mine these ores to get yourself a diamond sword—just avoid summoning a warden in before you're ready, though. Once you've done so, what happens next somewhat relies on luck and generation. Once you have your diamond gear, get an anvil and look in all of the loot chests. Often, Ancient Cities have Enchanted Apples and some sort of Sharpness book in some of the chests. Use the sharpness books to enchant your sword, and gather as many golden apples as you possibly can. Then you're going to need a tunnel, at least 34 blocks long (it must be 30 blocks long to escape the warden's sonic boom, but you can make it 34 blocks to be safe). Make sure at least the entrance to this tunnel is 2 blocks tall. Here's where the loot takes its toll: without coming out of the tunnel, get close to the warden and use your sword- which you should've enchanted with the books possibly found here- to spam attack the warden. If it sonic booms you, eat your enchanted apples to heal rapidly. Be careful though- your amount of enchanted apples may be limited. Also, don't get too confident. Stay at least 1 block away from the entrance, otherwise the warden can melee attack you, in which case not even the enchanted apple can save you. As already stated, wool is your best friend in ancient cities (aside from night vision potions and pickaxes for mining escape routes), because it suppresses your sound even if you aren't sneaking. This is incredibly useful for this strategy. Don't even bother trying to break the sensors or shriekers. Just surround any sensors, shriekers, or chests with wool. Of course, you'll need to scout the area well before opening the chest to avoid making a mistake. But once you've done so, open the chest and grab all the loot you like. Repeat this process for every single loot chest, and once you're satisfied with your gatherings, you can head back up to the surface and store your treasures back home. And once again, feel free to mine some ores while you're down there, as they're much more common deep underground. There is a redstone lab under the center of every ancient city. You can find the city center easily because it has a massive structure made of reinforced deepslate on top. The secret door to the lab can be opened only by a specific method, which is random each time. First, you must find the chest in front of the "warden face" and open it. Then grab the golden carrot inside the chest and go down to the bridge opposite to the chest (don’t eat the carrot yet). Finally, go under the center: the two recessed deepslate walls are the doors. To open the door, go to the door that has a chiseled deepslate block on it and eat the golden carrot. This activates the sculk sensor behind the door and opens it. If there is a golden apple, then eat it while on the tiled deepslate to open the door. When there is two walls, walk between them to open the door. If there's nothing, then walk on tiles to the left of the door where you would normally find the chest to open it. If this all sounds too complicated you can just brute force your way into it using a pickaxe. At the moment, the lab does not contain any noteworthy loot, apart from lecterns (which are moderately expensive and useful for village construction/renovation) and a lot of redstone blocks. These are not particularly rare, but it has educational purpose for new players, as it teaches them about how sculk sensors can be used for wireless redstone. Redstone lamps are probably the most desirable of this loot as they require glowstone to craft, which can be risky and laborious to acquire normally. If you have a silk touch tool, the glass panes in the lab have excellent resale value to Cartographer villagers. The lab can be turned into a secret base after you remove the stuff inside and fully secure the ancient city. Due to its central location and secure nature, it also makes a great base camp while exploring. Future uses Making a base in an ancient city can be a challenging but rewarding task. It's completely hidden, almost no reliable way of finding one (except mountains and using Chunk Base), and has wide open spaces. The only mobs that spawn naturally in the deep dark biome are bats, making the tedious chore of mob proofing the base optional. The warden drops one thing; a sculk catalyst. Though in small quantities this is largely useless due to sculk catalysts being simple to find in deep dark biomes, in large quantities, it can be an effective and renewable portable experience source (as it drops 5 experience per block), unlike nether quartz ore, which is not renewable, and bottles o' enchanting, which is much more expensive to farm. When you can't access your experience farms directly, catalysts can be used as a substitute to mend your low-durability gear. If you'd want to increase your enchanted golden apple stocks but fear the warden, players can make warden switches to make exploration easier and safer. This basically prevents the warden from spawning and thus if you'd ever want more apples or Swift Sneak books, players can flick a lever to prevent warden spawns. And if you ever want to keep your catalyst farm running, players can easily turn off the switch. Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Legends:Mob#Firsts] | [TOKENS: 328]
Legends:Mob A mob, short for mobile entity, is an AI-driven game entity. There are several mobs exclusively found in Minecraft Legends that are not present in Minecraft, the original game. Contents List of mobs The mobs listed here always behave passively towards the player, and some of them are created to populate the world. The mobs listed here act passively towards the player and are used as a means of fast travel. The mobs listed here are designed to assist the player, from gathering resources and constructing buildings to attacking hostile mobs. Typically, summons are unlocked for use as you progress through the story campaign. The mobs listed here are stronger ancient versions of regular golems, with different abilities and unlocked as the player progresses through the story campaign. The mobs listed here are ancient entities that watch over the Overworld. These mobs assist the player in the campaign by giving hints and teaching the player. The mobs listed here have aggressive behavior towards the player, units, and some passive mobs. They will usually try to attack them at any opportunity. The mobs listed here are hostile mobs that have a boss bar, high stats, multiple attacks, and appear at the climax of the game and play a big role in the plot. The mob listed here is a unused features and did not appear in gameplay. The mobs listed here have been removed and did not appear in gameplay. The mobs listed here only appeared in conceptual artwork and did not appear in gameplay. The mobs listed here only appeared in the live event and did not appear in gameplay. Related The mobs listed here are particles which create an atmosphere in certain biomes. Achievements Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Legends:Resource#List_of_resources] | [TOKENS: 324]
Legends:Resource RESOURCES – Even the most talented sword swinger will need a helping hand to overpower and outsmart the piglins. Gathering the right resources and learning how to build structures will help you craft a stronger defence of the Overworld. A resource is a material used to build structures and spawn units in Minecraft Legends. Contents Obtaining All resources, excluding piglin keys are obtained by using a gather allay near a deposit of resources. The gather allay will collect the resource over a period of time. Piglin keys are obtained when defeating piglins. The more powerful the piglin, the higher the chance of obtaining a key is, with bosses dropping keys 100% of the time. Gold is only accessible when playing the Campaign. All resources have a limited capacity. The capacity of lapis, gold, stone, prismarine, and wood can be increased by building allay storage improvements. The capacity of coal, diamond, iron, and redstone can be increased by building their respective gather improvements (for example, the capacity of diamond is increased by building a gather diamond improvement). The capacity of the power tower cores and piglin keys cannot be increased. Usage When placing a structure or spawning a unit from a spawner, a set amount of resources is used up. The amount of and which resources are used depends on the specific structure or unit; however, lapis is always used when spawning units. List of resources Achievements History Issues Issues for Minecraft Legends relating to "Resource" are no longer maintained on the bug tracker since January 10, 2024. References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Special:RandomRootpage/Tutorial#Wood_texture] | [TOKENS: 474]
Tutorial:Instant wire Instant wiring is a glitch found in Beta which allows for Instant redstone repeater, and logic gates to be created by players. Contents History The instant repeater was first made by Jontis_00 for the UTD. It was made in two different designs: one design that only worked when switching the input from on to off, and another that only worked when switching the input from off to on (this design didn't always work). Tavirider was the first person to start making instant logic gates. He did this by making a clock, and the different variables were on, or pulsing. So he could make simple logic gates. Check out this video for more info. Basic Mechanics This new design of an instant repeater was released by SethBling via YouTube. It is somewhat compact, and it could repeat the signal instantly. It did not send pulses like the previous repeaters, so when the input is off the output is off. When the input is on, the output is on. A device that inverts the input, as such it is also called an "Inverter" Gate. It is very similar to the repeater, just it has a few things switched around. A device where the output is on when at least one of the inputs are on. This is very simple. All you do is combine the two input lines. A device where the output is off when at least one of the inputs are on. Almost the same as OR Gate, except here the player combined the lines before an inverter. A device that requires both inputs to be ON for the output to be ON. Basically an AND gate is an inverted signal hooked up to a NOR Gate. Easy to make and VERY big, but instant. A device that requires both inputs to be ON for the output to be OFF. Basically an AND gate is an inverted signal hooked up to a NOR Gate, then into an inverter. Easy to make and VERY big, but instant. A memory device that switches between on and off with each pulse. In simple terms, you can make a button work like a lever. Very compact design, 100% instant, but works on falling edge of the input. To make it work on the rising edge, put an inverter before and after the T Flip-Flop. References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Dungeons:Chest] | [TOKENS: 761]
Dungeons:Chest The term chest refers to the chests that can be found within various missions and tend to have a finite amount that the hero can check by viewing the map. There are several types of chests that exist in the game and each chest can give the hero gear and consumables (with the exception of the lobby chests which only give emeralds). Contents Types of chest A wooden chest is the most common chest that spawns in a mission that can give the hero emeralds along with: a bundle of arrows, a potion, or random gear that drops within that mission. Has an extremely rare chance to give unique items. Common chests can also be found on the back of trader llamas. A supplies chest, also known as an inventory chest, is a large chest that can be found at the half way mark during missions. These chests provide a bundle of arrows and a bread. A fancy chest is an uncommon chest within missions that drops similar loot as wooden chests do, the difference being that fancy chests give heroes a guaranteed gear drop with a very low chance to get a unique variant. Fancy chests can also be found tied atop the backs of piggy banks. A hanging chest is a variant of the fancy chest found within Frosted Fjord Cave. They are found hanging down from the ceiling out of the hero's reach. A wheel is nearby to lower it. When turned, an ambush is started, and after defeating the enemies the chest is lowered so it can be opened. A diamond chest or obsidian chest is a rare chest that can be found in missions that drop similar loot to wooden chests, however these chests provide a guaranteed rare gear drop with a high likelyhood of a unique variant, and an additional 50% chance of an artifact. Diamond chests also guarantee a large quantity of emeralds and two consumables once opened. A mission loot chest, also known as a reward chest, is a chest that appears upon the completion of any mission. These chests always provide any random artifact. After completing a daily trial, they can also provide a melee weapon, ranged weapon, armor, or an artifact. However, these chests always provide thirty gold upon the completion of an Ancient Hunt instead of regular loot. An emerald chest, also known as a lobby chest, can be found within Camp as missions are completed. These chests will always provide exactly fifty emeralds, yet stop generating after the adventure difficulty is unlocked. A small piglin chest is a type of chest that can be found exclusively within ancient hunts yielding 4~6 gold rather than emeralds. These chests generate within gold rooms after arena battles and sometimes after a ghast boss battle. A rare piglin chest is a type of chest that yields gold much like small piglin chests, with the difference being that these chests are larger and provide slightly more gold (8~10). A raid reward chest is a type of chest that provides additional post-mission rewards if a raid captain was defeated during that mission, and the banner was picked up by the hero. These chests provide random equipment, which have a higher chance of being unique with each defeated raid captain within that mission. You might also appreciate the new quality-of-life features coming, such as the highly anticipated storage chest that will bring order to your chaotic inventory. The storage chest is a chest that can be found within Camp next to the village merchant. Unlike other chests, it doesn't offer a reward, but instead allows heroes to store items inside of it. This chest has three hundred inventory slots, and can be filled any with equipment from the hero’s inventory. If a hero is transferred to another device via the cloud, the contents of the storage chest will also be transferred with them. Sounds Achievements Data value History Gallery Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Legends:Resource#Ores] | [TOKENS: 324]
Legends:Resource RESOURCES – Even the most talented sword swinger will need a helping hand to overpower and outsmart the piglins. Gathering the right resources and learning how to build structures will help you craft a stronger defence of the Overworld. A resource is a material used to build structures and spawn units in Minecraft Legends. Contents Obtaining All resources, excluding piglin keys are obtained by using a gather allay near a deposit of resources. The gather allay will collect the resource over a period of time. Piglin keys are obtained when defeating piglins. The more powerful the piglin, the higher the chance of obtaining a key is, with bosses dropping keys 100% of the time. Gold is only accessible when playing the Campaign. All resources have a limited capacity. The capacity of lapis, gold, stone, prismarine, and wood can be increased by building allay storage improvements. The capacity of coal, diamond, iron, and redstone can be increased by building their respective gather improvements (for example, the capacity of diamond is increased by building a gather diamond improvement). The capacity of the power tower cores and piglin keys cannot be increased. Usage When placing a structure or spawning a unit from a spawner, a set amount of resources is used up. The amount of and which resources are used depends on the specific structure or unit; however, lapis is always used when spawning units. List of resources Achievements History Issues Issues for Minecraft Legends relating to "Resource" are no longer maintained on the bug tracker since January 10, 2024. References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/1.2.13] | [TOKENS: 348]
Bedrock Edition 1.2.13 Bedrock Edition Android, iOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One – April 3, 2018 1.2.13.54 Windows 10 1.2.1354.0 223 ◄ 1.2.11 1.2.14 ► 1.2.13 is a minor update for Bedrock Edition released on April 3, 2018, which added many features belonging to 1.4.0 through Experimental Gameplay. The iOS version is notable in that it is actually a developer version and includes debug commands commonly used in testing. These were quickly removed in the next update.Version 1.2.12 has been skipped. Contents Additions These are only available in the iOS release. This list may not be complete. /aigoals /automate /automateactivetool /automatebreakblock /automatefindblock /automatefly /automategetinteractionpositionforblock /automatelookat /automatemove /automatemoveto /automateplaceblock /bhave /bounds /cleanroom /crash /destroyblock /dumpblocknames /dumpentitiesclient /dumpentitiesserver /enchantrandom Stripped logs Prismarine stairs and slabs Spawn Eggs Trident Drowned Enchanting Swimming Realms Controls Settings Changes Dispensers Hay Bales Slime Block Enchanted Golden Apples Ghasts Llamas Ocelots Slimes Add-ons General Marketplace Realms Fixes Performance / Stability General Gameplay Items Blocks Redstone Mobs Crafting Exploits Realms Graphical Audio User Interface Commands Videos References Navigation Navigation menu
========================================